Multiplayer: None (Primarily Single-Player with minor online social features)
Setting: Viking Age (873 CE) - Norway & Anglo-Saxon England (Mercia, East Anglia, Wessex, Northumbria), Mythical Realms (Asgard, Jotunheim), Ireland (DLC), Francia (DLC)
Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia (discontinued), Amazon Luna
Unique Feature: Viking Raids & Settlement Building, Dual-Wielding Combat System, Extensive Skill Tree & Abilities, Exploration of Norse & Anglo-Saxon History/Mythology, Playable Male/Female Eivor with Shared Progression.
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Gameplay & Mechanics
Companions/Followers
Samuel 'Sam' Drake (AI): Nate's older brother. Accompanies Nate for the majority of the game. Sam is a capable AI companion in combat, engaging enemies with firearms and melee. He also assists in traversal (e.g., boosting Nate up ledges, cooperative environmental interactions) and participates in puzzle-solving and dialogue.
Human
Victor 'Sully' Sullivan (AI): Joins Nate and Sam for significant portions of the adventure. Provides combat support, often with heavier weapons or from a strategic position (like piloting a vehicle). Offers guidance and witty banter. Assists in traversal and puzzle elements.
Human
Elena Fisher (AI - Temporary): Accompanies Nate during certain later chapters of the game. She is resourceful and capable in combat, using firearms and assisting Nate. Her presence is crucial for narrative and emotional development during these segments.
Human
Online Multiplayer Teammates (Original PS4 Version): In the original PS4 multiplayer modes, players would team up with other human-controlled characters, utilizing various weapons, Mysticals (supernatural power-ups), and Sidekicks (AI support characters like Snipers or Brutes that could be summoned).
Human (Player Characters)
Synin (Eivor's Raven): Eivor's raven companion, used for scouting from an aerial perspective (similar to Eagle Vision in previous AC games). Synin can spot enemies, identify points of interest, locate resources, track targets, and sometimes distract enemies. Not directly involved in combat but essential for reconnaissance.
Corvus corax (Raven)
Viking Crew (Jomsvikings for Raids & River Raids): Eivor leads a crew of Viking warriors (Jomsvikings) on their longship. During Raids on monasteries or settlements, the crew disembarks and fights alongside Eivor, helping to defeat enemies and open chests/doors. Players can customize their personal Jomsviking lieutenant, who can also be recruited by other players. For River Raids, a larger crew is assembled.
Human (Norse Warriors)
Story-Specific AI Companions (Sigurd, Basim, Ivarr, Ubba, etc.): During many main story quests and alliance arcs, key characters like Sigurd, Basim, or regional allies will temporarily join Eivor, fighting alongside them as AI-controlled companions. Their presence and combat abilities are scripted for those specific missions.
Human (Various)
Wolf Mount (Can be acquired): Besides horses, Eivor can acquire a wolf as a rideable mount through specific means (e.g., special editions, in-game store, or specific quests in DLCs like Dawn of Ragnarök). Functions similarly to a horse for traversal.
Canis lupus (Large Wolf)
Key Collectibles
Treasures: 109 small, often shiny, collectible artifacts hidden throughout the game's chapters. These range from ancient coins and pirate trinkets to jeweled objects. Finding them often requires careful exploration of environments, sometimes in out-of-the-way spots.
Journal Entries: Contextual items or landmarks that Nathan Drake can interact with, causing him to sketch or write about them in his journal. These entries provide additional lore, character thoughts, or clues for puzzles. There are 25 specific Journal Entry collectibles.
Journal Notes: Loose notes, letters, or documents found in the environment that Nathan can pick up and read. These often provide backstory about historical figures like Captain Avery, the founding of Libertalia, or the lives of its inhabitants. There are 23 specific Journal Note collectibles.
Optional Conversations: Specific moments where a speech bubble icon appears above an NPC's head (usually Sam, Sully, or Elena). Interacting triggers unique, optional dialogue exchanges that flesh out character relationships and provide additional story context. There are 36 of these.
Rock Cairns: Piles of stacked rocks found in some of the larger, more open environments. Nate can knock them over. While not a traditional collectible with a counter, interacting with them is a minor activity. (More prominent as a collectible in The Lost Legacy).
Wealth (Ingots, Gear, Cargo, Books of Knowledge, Abilities): Marked by golden icons on the map. Ingots (Carbon, Nickel, Tungsten) are used for upgrading gear quality. Gear icons represent new weapons or armor pieces. Cargo is raw materials used for building and upgrading settlement buildings in Ravensthorpe. Books of Knowledge unlock or upgrade Eivor's special combat Abilities.
Mysteries (World Events, Flyting Duels, Offering Altars, Standing Stone Puzzles, Treasures of Britain, Legendary Animals, Lost Drengr, Daughters of Lerion, Fly Agaric Hallucination Challenges, Animus Anomalies): Marked by blue icons. These encompass a wide variety of side activities: World Events are short, often quirky, narrative encounters. Flyting is a Viking rap battle. Offering Altars require specific items. Standing Stones are environmental perspective puzzles. Treasures of Britain lead to powerful Isu artifacts. Legendary Animals are tough boss fights. Lost Drengr are duels against old Viking warriors. Daughters of Lerion are mystical boss fights. Fly Agaric challenges are hallucinatory puzzles. Animus Anomalies are platforming puzzles in a glitchy modern-day simulation.
Artifacts (Roman Artifacts, Cursed Symbols, Flying Papers, Rigsogur Fragments, Treasure Hoard Maps, Isu Data Fragments - in Anomalies): Marked by white icons. Roman Artifacts can be traded for settlement decorations. Cursed Symbols are small environmental puzzles that must be destroyed to lift a curse from an area. Flying Papers are parkour challenges to catch a moving collectible. Rigsogur Fragments tell parts of a Norse saga. Treasure Hoard Maps provide clues to hidden wealth.
Opal: A premium-like currency found in small quantities throughout the world or earned from Reda's daily/weekly contracts. Used to purchase unique cosmetic items or gear from Reda's shop.
Order of the Ancients Medallions / Clues: Dropped by defeated Order members or found as clues. Collecting medallions and clues helps Eivor identify and track down other members of the Order, ultimately leading to the Grand Maegester.
Key Themes
Adventure & Exploration
Treasure Hunting
Piracy & Libertalia
Family & Brotherhood
Sacrifice
Obsession
Letting Go of the Past
Legacy
Consequences of a Life of Thievery
The Allure of Danger
Viking Expansion & Raiding
Settlement Building & Community
Norse Mythology & Paganism vs. Christianity
The Anglo-Saxon Kingdoms
Fate & Destiny (Wyrd)
Honor & Glory
Political Intrigue
The Hidden Ones (Assassins) vs. Order of the Ancients (Templars)
Used for taking out enemies from a distance with high precision. Some are bolt-action, others semi-automatic.
Heavy Weapons (e.g., RPG-7, China Lake GL, DShK): Primary Firearm (Explosive/High Power)
Powerful weapons like rocket launchers, grenade launchers, and mounted machine guns encountered in specific sections or dropped by heavy enemies.
Melee (Fists, Environmental Objects, Grappling Hook Takedowns): Close Quarters Combat
Nate can engage in hand-to-hand combat with punches, grapples, and environmental takedowns. The grappling hook can also be used for aerial melee attacks.
Iconic Viking weaponry. Bearded Axes are typically one-handed and fast. Dane Axes are powerful two-handed weapons with wide swings. Eivor can dual-wield axes or combine them with shields or other one-handed weapons.
Hammers (one or two-handed) deal significant stun and blunt damage, effective against armored foes. Flails are flexible weapons that can bypass shields to some extent.
Spears: Two-Handed Melee (Reach)
Long-reaching weapons ideal for keeping enemies at bay and performing thrusting or sweeping attacks. Good for crowd control.
Daggers: One-Handed Melee (Fast, Stealth)
Very fast attacking weapons, excellent for quick combos, applying status effects, or stealth takedowns. Can be dual-wielded for rapid attacks.
Shields (Light Shield, Heavy Shield): Defensive / Offensive (Off-Hand)
Used for blocking, parrying, and shield bashing. Light shields are quicker for parrying, while heavy shields offer better protection and can stagger enemies more easily. Can be equipped in the off-hand when dual-wielding or with a one-handed weapon.
Hunter Bows are versatile for mid-range. Light Bows offer rapid fire at shorter ranges. Predator Bows are for long-range sniping, allowing manual aiming and zoom. Various arrow types available (standard, fire, poison, explosive).
Powerful, named weapons often tied to Norse or Arthurian legends, possessing unique perks and visual effects. Typically acquired through completing difficult challenges, mysteries, or DLC content.
Hidden Blade: Stealth Melee (Assassination)
The iconic Assassin weapon, worn by Eivor on top of the wrist (Viking style). Used for stealth assassinations. Can be upgraded to perform chain assassinations or advanced assassinations on tougher targets.
Armor / Gear Sets
No Equipable Armor System: Nathan Drake does not have an equipable armor system where players can find or upgrade different pieces of armor for stat boosts. His survivability is based on his health (which regenerates when out of combat) and player skill in using cover, dodging, and defeating enemies efficiently. There are no armor items to collect or equip.
Cosmetic Outfits (Multiplayer & Bonus Content): In the original PS4 multiplayer mode, and as unlockable bonus content for the single-player campaign (often after first completion or via special editions), various cosmetic outfits for Nathan Drake and other characters were available. These were purely visual and did not offer gameplay advantages.
Armor Sets (Helm, Torso, Cloak, Bracers, Pants - Raven, Bear, Wolf Aligned): Eivor can equip five pieces of armor. Each piece provides defensive stats (Armor, Light Resistance, Heavy Resistance, Evasion) and belongs to one of three alignments: Raven (stealth/assassination focus), Bear (melee combat/durability focus), or Wolf (ranged combat/utility focus). Equipping multiple pieces from the same set often grants set bonuses that enhance the aligned playstyle. Armor is color-coded by quality (Fine to Mythical) and can be upgraded to improve stats and unlock rune slots.
Runes (Weapon & Armor): Enhancements that can be socketed into weapons and armor pieces with available slots. Provide various passive bonuses like increased critical chance, attack speed, elemental damage, health, armor, or resistance to specific damage types.
Cosmetic Customization (Tattoos, Hairstyles, Beard Styles, Warpaint, Ship & Settlement Decorations): Extensive cosmetic customization options for Eivor (tattoos, hair, beard, warpaint), their longship (hull, sail, shields, figurehead, tailpiece), and their settlement Ravensthorpe (various decorative items). These are primarily visual and do not offer direct stat bonuses, though some settlement decorations might provide minor passive buffs to feasts.
Transmogrification (Change Appearance): A system allowing players to change the visual appearance of any equipped weapon or armor piece to look like any other item of the same type that they have previously collected, while retaining the stats of the originally equipped item. This is done at the blacksmith in Ravensthorpe.
Outfits/Customization
Nathan Drake's Outfits: Throughout the story, Nathan Drake wears several distinct outfits appropriate to the location and situation (e.g., casual wear at home, rugged adventure gear in Madagascar, diving suit, formal attire for an auction). These are generally fixed for specific chapters. Unlockable cosmetic outfits are available after completing the game or through special editions/Legacy of Thieves Collection, allowing players to replay chapters with different looks (e.g., classic Drake outfits, wetsuits).
Multiplayer Character Customization (Original PS4): The original PS4 multiplayer mode allowed extensive customization of playable characters (heroes and villains from the Uncharted series) with hundreds of unlockable clothing items (hats, shirts, pants, accessories) and taunts.
Armor Sets (Raven, Bear, Wolf Aligned): Eivor can equip five pieces of armor: Helmet, Torso, Cloak, Bracers, and Pants. Each piece is aligned with one of three skill tree philosophies: Raven (stealth, assassination), Bear (melee combat, brawling), or Wolf (archery, utility). Equipping multiple pieces from the same set (e.g., Hidden Ones' Set, Thegn's Set, Huntsman Set) provides synergistic set bonuses. Armor can be upgraded in quality (Fine to Mythical) and enhanced with runes.
Cosmetic Customization (Tattoos, Hairstyles, Beard Styles, Warpaint): Eivor's appearance can be heavily customized. Tattoo designs can be collected and applied at the tattoo shop in Ravensthorpe. Various hairstyles and beard styles (which can be changed and grow) are available. Warpaint can also be applied.
Transmogrification (Change Appearance): Players can change the visual appearance of any equipped armor piece or weapon to look like any other item of the same type they have collected, while retaining the stats of the originally equipped item. This is done via the blacksmith Gunnar in Ravensthorpe.
Longship Customization: Eivor's longship, the 'Nottfeigr' (or player-named), can be customized with different hull paints, sail designs, shields displayed along the sides, figureheads, and tailpieces. These are primarily cosmetic and unlocked through purchase, exploration, or as rewards.
Raven Customization (Synin): Eivor's raven companion, Synin, can have its appearance changed with different cosmetic skins unlocked through challenges or store purchases.
Settlement Decorations (Ravensthorpe): Players can find or purchase various decorative items to place around their settlement of Ravensthorpe, personalizing its appearance. Some specific decorations are tied to seasonal festivals or completing certain activities.
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Progression & Upgrades
Skills & Progression
Uncharted 4 does not feature a traditional RPG skill tree or extensive character stat upgrades for Nathan Drake. Progression is primarily through acquiring new weapons and gear found in levels or dropped by enemies. There are no craftable upgrades for Nate's personal abilities. Gameplay mastery comes from improving player skill in combat, stealth, platforming, and puzzle-solving. Some weapon 'upgrades' are simply finding more powerful versions or attachments. The grappling hook is a key new tool that enhances traversal and combat options.
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World & Exploration
World & Level Design
N/A
The game features a vast open world encompassing large swathes of England (Mercia, East Anglia, Wessex, Northumbria, etc.) and parts of Norway. Additionally, players can visit mythical realms like Asgard and Jotunheim through vision quests. DLCs added Ireland ('Wrath of the Druids') and Francia ('The Siege of Paris'). The total landmass is significant, with diverse biomes including rolling hills, dense forests, marshlands, snowy mountains, and fortified cities like Lunden (London), Jorvik (York), and Wincestre (Winchester). Map size estimations for England alone are often cited as over 120-140 sq km, with other regions adding substantial area.
Playable Vehicles
Jeep (4x4): Land Vehicle (Off-Road)
A rugged jeep used by Nate, Sam, and Sully for traversing the expansive plains and muddy tracks of Madagascar. Features a winch that can be used to pull down structures, create paths, or pull the jeep up steep inclines.
Motorboat: Watercraft
A small motorboat used for navigating the waters around the islands leading to Libertalia. Allows for exploration of coves, beaches, and underwater areas (for diving).
Motorcycle (Briefly): Land Vehicle (Two-Wheeled)
Featured in a high-speed chase sequence during the Madagascar market escape. Player control is part of this scripted set-piece.
Enemy Vehicles (Trucks, APC-like vehicles): Hostile Land Vehicles
Shoreline mercenaries utilize various vehicles, including pickup trucks with mounted guns and armored personnel carrier-like vehicles, which often feature in combat encounters or chase sequences. Nate typically destroys these rather than driving them for extended periods.
Grappling Hook (Traversal Tool, not a vehicle): Personal Traversal Gear
While not a vehicle, the grappling hook is a key traversal tool that allows Nate to swing across large gaps, rappel up and down cliffs, and perform dynamic maneuvers, significantly expanding his movement capabilities.
Longship ('Nottfeigr' / Player Named): Primary Watercraft / Mobile Base for Raids
Eivor's Viking longship, used for navigating rivers and seas in England and Norway. Essential for initiating Raids on monasteries and settlements. Can be customized with different hull paints, sails, shields, figureheads, and tailpieces. The crew can sing sea shanties during travel.
Horse Mounts (Various Breeds/Skins): Primary Land Traversal
Eivor's primary means of land travel. Various horse breeds and cosmetic skins can be acquired from stables in Ravensthorpe or other settlements. Horses can be taught new skills (like swimming) by upgrading the stable. Can be called with a whistle.
Wolf Mount (Unlockable/Store): Alternate Land Traversal
A large wolf that Eivor can use as a mount. Functions similarly to a horse but with a different aesthetic. Often available through special editions, in-game store, or specific DLC content (like in Dawn of Ragnarök).
Small Boats / Rowboats: Minor Watercraft
Smaller boats found along rivers and coasts, useful for short-distance water travel or reaching areas inaccessible by longship.
Fast Travel (Synchronization Points & Docks): Map Traversal Mechanic
Eivor can synchronize high points (typically church towers or ancient ruins) to reveal map details and unlock them as fast travel locations. Docks for the longship also serve as fast travel points.
The charismatic and adventurous protagonist. Now attempting a normal life with Elena, he is pulled back into treasure hunting by the reappearance of his long-lost brother, Sam. Known for his wit, resilience, and incredible luck.
Nate's older brother, previously presumed dead. His return and desperate situation ignite the quest for Avery's treasure. He is more reckless and obsessed with treasure than Nate.
Elena Fisher: Ally / Nate's Wife / Journalist
Nate's resourceful and intelligent wife, a successful journalist. She is initially unaware of Nate's return to adventure but eventually gets involved, serving as his moral compass and a capable partner.
Victor 'Sully' Sullivan: Ally / Mentor / Treasure Hunter
Nate's long-time mentor, father figure, and partner in adventure. A seasoned treasure hunter, Sully provides support, resources, and wise counsel (and often a seaplane).
Rafe Adler: Main Antagonist / Wealthy Treasure Hunter
A wealthy, ruthless, and obsessive treasure hunter who was once partnered with the Drake brothers. He feels betrayed and entitled to Avery's treasure, employing the Shoreline mercenary group to achieve his goals.
Nadine Ross: Secondary Antagonist / Leader of Shoreline
The pragmatic and highly skilled leader of Shoreline, a South African private military company hired by Rafe Adler. A formidable combatant and tactician.
A historical figure connected to Captain Henry Avery and the founding of Libertalia, whose story and clues are uncovered by the Drakes.
Captain Henry Avery (Historical Figure): Legendary Pirate Captain
The infamous pirate captain whose legendary treasure is the object of the game's central quest. His story and the fate of Libertalia are key to the narrative.
Various Shoreline Mercenaries & Other Minor NPCs: Enemies / Supporting Cast
The game features numerous unnamed Shoreline mercenaries as common enemies, as well as other minor characters encountered during Nate's journey.
The player-customizable protagonist (male or female options, voice acting changes accordingly). A fierce and respected Viking warrior who leads their clan from Norway to England to build a new home. Eivor is also revealed to be a reincarnation of Odin (Havi) and grapples with this divine connection throughout the story.
Eivor's ambitious and charismatic adoptive older brother, and the Jarl of their clan. He believes himself to be descended from the gods and seeks glory and a divine destiny, which often puts him at odds with Eivor and leads to conflict.
Basim Ibn Ishaq / Loki: Ally (Initially) / Antagonist / Hidden One Master
A Master Hidden One from Constantinople who travels to Norway with Sigurd. He mentors Eivor in the ways of the Hidden Ones and their conflict with the Order of the Ancients. His true identity as a reincarnation of the Norse god Loki is a major plot reveal, making him a complex antagonist with his own agenda.
Layla Hassan (Modern Day Protagonist): Modern Day Protagonist / Assassin
The modern-day protagonist using the Animus to relive Eivor's memories. Her story arc from previous games continues as she seeks to prevent another global catastrophe, interacting with other modern-day Assassins like Shaun Hastings and Rebecca Crane.
King Alfred the Great of Wessex: Antagonist / Historical Figure
The king of Wessex, the last major Saxon kingdom resisting Viking incursions. A pious, intelligent, and cunning ruler who also operates in the shadows as the Grand Maegester of the Order of the Ancients in England.
Sigurd's wife and the chief strategist for the Raven Clan in Ravensthorpe. Eivor consults with her at the Alliance Map to pledge to different regions in England. A potential romantic interest for Eivor.
Valka: Ally / Raven Clan Seer
The Raven Clan's seer (völva). She provides Eivor with potions that induce visions, allowing them to experience mythological events in Asgard and Jotunheim as Havi (Odin).
Hytham: Ally / Hidden One Apprentice
Basim's young apprentice in the Hidden Ones. He tasks Eivor with hunting down and eliminating members of the Order of the Ancients throughout England, managing the Hidden Ones Bureau in Ravensthorpe.
Various kings, ealdormen, jarls, and thegns Eivor interacts with and forms alliances with (or deposes) across the different shires of England. Their individual storylines form the regional story arcs.
Fulke: Antagonist / Order of the Ancients Agent
A sadistic and fanatical agent of the Order of the Ancients who plays a key role in Sigurd's capture and torment, believing him to be a divine being.
The Builder (Asgard Vision): Antagonist (Mythological)
A Jotun (giant) who tricks the Aesir gods in Asgard, encountered during Eivor's vision quests as Havi.
Example Missions
Story Chapters (Prologue - Epilogue)
A series of linear, narratively-driven chapters that progress the main story of Nathan and Sam Drake's hunt for Captain Avery's treasure. Each chapter is set in a distinct location and features a mix of exploration, platforming, puzzle-solving, stealth, and intense combat encounters, punctuated by cinematic cutscenes.
Puzzle Solving Sequences
Integrated into main story progression, these involve deciphering clues from Nate's journal, manipulating environmental objects, aligning symbols, or using light and shadow to uncover hidden paths or mechanisms related to Avery's trials and Libertalia's secrets.
Major Set-Piece Encounters
Spectacular, highly scripted action sequences that serve as climactic moments within chapters. Examples include the Madagascar jeep chase, collapsing clock tower escape, ballroom brawl, ship graveyard battle, and encounters with armored vehicles or heavily armed enemy groups.
Stealth Sections
Numerous areas allow or encourage a stealthy approach. Nate can use tall grass, cover, takedowns from ledges or above, and silenced weapons (if found) to eliminate enemies or bypass encounters without raising an alarm.
Vehicle Traversal & Combat Sections
Specific chapters feature drivable vehicles like a jeep (in Madagascar) or a boat (around island chains). These sections involve navigating large environments, sometimes engaging in vehicular combat, or using the vehicle's winch for environmental puzzles.
Flashback Sequences
Several chapters are flashbacks depicting earlier events in Nate and Sam's lives, such as their time in a Panamanian prison or their childhood in an orphanage. These provide crucial backstory and character development.
Main Story Arcs (Norway, England Pledges, Asgard/Jotunheim Visions, Order of the Ancients Hunt, Modern Day)
The overarching narrative divided into several major arcs: Eivor's departure from Norway, establishing Ravensthorpe and forging alliances by pledging to various shires in England (each a self-contained regional storyline), experiencing mythological sagas as Havi in Asgard and Jotunheim, systematically hunting down members of the Order of the Ancients, and Layla Hassan's modern-day investigation into Isu mysteries and a looming global threat.
Raids
Lead Eivor's Viking crew on longship raids against monasteries, encampments, and fortresses along rivers in England to pillage Raw Materials and Supplies needed for upgrading the Ravensthorpe settlement. Involves combat and breaking open chests/doors with crew assistance.
Assaults (Large Scale Battles)
Major story-driven battles where Eivor and their allies (often from pledged regions) lay siege to large enemy fortresses or defend against significant attacks. These involve multiple stages, siege weapons, and fighting alongside numerous AI combatants.
World Events (Mysteries)
Short, often quirky, self-contained narrative encounters found throughout the world. These can range from helping a child find their pet, to resolving a dispute between villagers, or participating in a bizarre local custom. They offer XP and a glimpse into the lives of ordinary people.
Flyting Duels (Mysteries)
Engage in a battle of wits and rhyming insults with various NPCs. Winning requires choosing the correct responses that match the opponent's rhythm and theme, increasing Eivor's Charisma (which unlocks unique dialogue options).
Offering Altars (Mysteries)
Find altars that require a specific offering (e.g., a certain number of fish, animal parts, or silver) to appease local spirits or fulfill a request. Completing these rewards skill points.
Standing Stone Puzzles (Mysteries)
Environmental puzzles where Eivor must find the correct vantage point to align symbols carved on standing stones, revealing a larger pattern. Rewards skill points.
Treasures of Britain (Mysteries)
Explore dangerous, puzzle-filled Isu (First Civilization) vaults hidden across England to collect mysterious tablets. Collecting all of them unlocks the legendary weapon Excalibur.
Legendary Animal Hunts (Mysteries)
Track and defeat exceptionally powerful and unique animals found in specific locations. Rewards include XP, resources, and a trophy for the longhouse in Ravensthorpe.
Lost Drengr (Mysteries)
Challenge and defeat six legendary Viking warriors, former members of Ragnar Lothbrok's army, who seek a glorious death in battle. Each is a difficult duel.
Daughters of Lerion (Mysteries)
Defeat three powerful and mystical sisters who guard pieces of Thor's armor set. Each is a challenging boss fight with unique magical abilities.
Fly Agaric Hallucination Challenges (Mysteries)
Consume Fly Agaric mushrooms to enter a hallucinatory state and solve a short environmental puzzle or complete a bizarre task. Rewards skill points.
Animus Anomalies (Mysteries)
Modern-day data fragments manifested as glitched platforming puzzles in the historical simulation. Eivor (controlled by Layla) must navigate these unstable structures to retrieve Isu data. Rewards lore.
River Raids (Repeatable Game Mode)
A separate repeatable game mode where Eivor leads their Jomsvikings on raids along various rivers to find new gear, resources, and Books of Knowledge. Features unique river maps and upgradable Jomsviking barracks.
Tombs of the Fallen (Free DLC)
Explore hidden Isu tombs filled with environmental puzzles and platforming challenges to uncover powerful artifacts and lore.
DLC Story Campaigns (Wrath of the Druids, The Siege of Paris, Dawn of Ragnarök)
Major expansions with their own main questlines, new regions (Ireland, Francia, Svartalfheim), characters, enemies, gear, and abilities.
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Multiplayer
Multiplayer Details
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Assassin's Creed Valhalla is primarily a single-player experience. It does not feature traditional cooperative or competitive multiplayer modes. Some online elements exist, such as sharing photos, avenging fallen players (community Jomsvikings), and the River Raids mode which allows recruiting other players' Jomsvikings for your crew.
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Editions & DLC
Available Editions
Available in Standard Edition, Special Edition (SteelBook, artbook, Naughty Dog points), Libertalia Collector's Edition (12" Nathan Drake statue, SteelBook, artbook, Naughty Dog points, sticker sheet, multiplayer outfits/weapon skins). Later released as part of the 'Uncharted: Legacy of Thieves Collection' for PS5 and PC, which also includes 'Uncharted: The Lost Legacy' and features enhanced graphics and performance options.
Available in Standard, Gold (includes Season Pass), Ultimate (Gold content + Ultimate Pack with Berserker items, settlement pack, runes), and Collector's Edition (Ultimate content + Eivor statue, SteelBook, art prints, soundtrack, certificate). A Ragnarök Edition included the base game and the 'Dawn of Ragnarök' expansion. The Complete Edition bundles the base game and all major expansions.
Post-Launch Content / DLC
The primary post-launch content was the standalone story expansion 'Uncharted: The Lost Legacy' (starring Chloe Frazer and Nadine Ross), which was also included in the 'Legacy of Thieves Collection'. The original PS4 version of Uncharted 4 received numerous free updates for its multiplayer mode, including new maps, modes, weapons, and cosmetic items. No single-player story DLC directly for Nathan Drake's Uncharted 4 story was released.
Valhalla received extensive post-launch support. This includes two major paid story expansions: 'Wrath of the Druids' (set in Ireland) and 'The Siege of Paris' (set in Francia). A third large expansion, 'Dawn of Ragnarök,' (mythological focus, playing as Odin/Havi) was also released. Numerous free updates added content like River Raids, Mastery Challenges, Tombs of the Fallen, seasonal festivals (Yule, Ostara, Sigrblot, Oskoreia), New Game+, transmog, and 'The Last Chapter' (a free story epilogue).
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FAQ
Frequently Asked Questions
Q: Is Uncharted 4: A Thief's End the last Uncharted game with Nathan Drake? A: Yes, Naughty Dog has stated that Uncharted 4: A Thief's End is the conclusion to Nathan Drake's story arc. While the Uncharted universe continued with 'The Lost Legacy' (starring Chloe Frazer), Drake's journey as the protagonist effectively ends here.
Q: Do I need to play the previous Uncharted games to understand Uncharted 4? A: While Uncharted 4 has a self-contained main plot, playing the previous three games (Drake's Fortune, Among Thieves, Drake's Deception) is highly recommended. It significantly enhances the emotional weight of the story, the understanding of character relationships (especially with Elena and Sully), and the impact of Nathan Drake's final adventure.
Q: What is new in terms of gameplay in Uncharted 4 compared to previous titles? A: Uncharted 4 introduced several new gameplay mechanics, including a grappling hook for enhanced traversal and combat, more open 'wide-linear' level designs with drivable vehicles (jeep, boat), improved stealth mechanics with tall grass and enemy tagging, and more dynamic melee combat with environmental interactions.
Q: Does the 'Uncharted: Legacy of Thieves Collection' include multiplayer? A: No, the 'Uncharted: Legacy of Thieves Collection' for PS5 and PC includes the single-player campaigns of Uncharted 4: A Thief's End and Uncharted: The Lost Legacy only. The multiplayer modes from the original PS4 releases are not included in this collection.
Q: How long is Uncharted 4: A Thief's End? A: The main story campaign of Uncharted 4 typically takes around 15-20 hours to complete. Finding all collectibles and exploring thoroughly can extend this to 25-30+ hours.
Q: Is Assassin's Creed Valhalla a traditional Assassin's Creed game? A: Valhalla blends traditional Assassin's Creed elements (stealth, assassinations with the Hidden Blade, conflict between Hidden Ones/Order of the Ancients, modern-day story) with significant action RPG mechanics (skill trees, gear upgrades, dialogue choices, large open world, settlement building). It leans more into the RPG aspects than earlier titles in the series.
Q: Can I play as a male or female Eivor? A: Yes, players can choose to play as either a male Eivor (Varinsson) or a female Eivor (Varinsdottir). The story and dialogue are largely the same for both, with voice acting being the primary difference. Players can also let the Animus choose, which sometimes switches between them at key moments (canonically, Eivor is female).
Q: What is Ravensthorpe, and how does settlement building work? A: Ravensthorpe is the Viking settlement Eivor establishes in England. Players can upgrade the settlement by constructing various buildings (e.g., blacksmith, barracks, trading post, hunter's hut, seer's hut, museum) using resources gathered from raids. Each building provides new services, quests, characters, or passive benefits for Eivor and their clan.
Q: Are there choices and consequences in Valhalla? A: Yes, Valhalla features numerous dialogue choices and decisions during quests that can impact character relationships, the outcome of regional story arcs, alliances, and even aspects of the main story's ending. Some choices have more significant long-term consequences than others.
Q: What are the Asgard and Jotunheim sequences? A: These are vision quests where Eivor, through Valka's potions, experiences events from Norse mythology as Havi (another name for Odin). These sequences feature unique mythical environments, characters (like Thor, Loki, Freya, Tyr), and storylines that tie into the Isu lore and Eivor's own destiny.
Q: Does Valhalla have naval combat like previous AC games? A: While Eivor has a longship for river and sea travel and for initiating raids, direct ship-to-ship naval combat with cannons and complex maneuvers (like in Black Flag or Odyssey) is not a primary feature. The longship is mainly for transport, raiding party deployment, and navigating waterways. Limited ranged combat from the ship is possible.
build
Technical Details
Graphics & Visual Fidelity
Powered by Naughty Dog's proprietary engine, Uncharted 4 is renowned for its groundbreaking visuals, especially at the time of its PS4 release. It features incredibly detailed character models with realistic animations and facial expressions, breathtaking and diverse environments, advanced lighting and shadow effects, and spectacular cinematic set pieces. The level of environmental detail, from foliage and water effects to material textures, is exceptional. The PS5 and PC versions in the 'Legacy of Thieves Collection' offer enhanced resolutions, frame rates, and graphical settings.
Powered by AnvilNext 2.0, Valhalla showcases detailed and expansive environments, from the fjords of Norway to the rolling hills and forests of England, and the mythical realms. It features impressive lighting, weather effects, and detailed character models. The game's art style captures the rugged beauty of the Viking Age and the distinct cultures of Norse and Anglo-Saxon societies.
Audio & Soundtrack
Original score composed by Henry Jackman, featuring sweeping orchestral themes, adventurous melodies, and emotionally resonant pieces that underscore the narrative's highs and lows. The music dynamically adapts to gameplay, building tension during combat and enhancing the sense of wonder during exploration. Sound design is top-notch, with impactful weapon sounds, detailed environmental ambiances, and stellar voice acting.
Original score composed by Jesper Kyd, Sarah Schachner, and Einar Selvik (of Wardruna). The music blends epic orchestral themes with authentic Norse folk instrumentation and vocals, creating a powerful and atmospheric soundscape. Features Viking chants, sea shanties sung by Eivor's crew, and ambient tracks reflecting the different regions. Sound design includes visceral combat sounds, distinct weapon effects, and immersive environmental audio.
User Interface (UI/UX)
Features a minimalistic and cinematic HUD, displaying ammo count, equipped weapon, and contextual prompts for interactions, stealth, and combat. A simple objective marker guides players. No traditional mini-map during gameplay to enhance immersion; players rely on environmental cues and Nate's journal. The journal contains sketches, notes, and puzzle solutions.
Features a customizable HUD with health, adrenaline, stamina, and equipped abilities/tools. A compass with objective markers aids navigation. The world map is extensive with filters for activities and collectibles. Menus for inventory, skills, abilities, quests, and settlement management are accessible. Eagle Vision (Odin's Sight) highlights enemies, loot, and points of interest.
Accessibility Options
Naughty Dog has been a leader in accessibility. Uncharted 4 (especially in the Legacy of Thieves Collection) offers a wide array of options: extensive control remapping, subtitle and caption customization (size, color, background, speaker names), options for motion blur/camera shake, aim assist lock-on, options for QTEs (hold vs. tap), high contrast modes, audio cues for collectibles and combat, navigation assistance, and more.
Offers a wide range of accessibility options, including extensive control remapping, subtitle and caption customization (size, background, speaker names), options for QTEs (hold vs. tap), aim assist options, colorblind modes, options to reduce camera motion/screen effects, audio cues for important events, and adjustable text/icon sizes.
720p (HD) - Minimum (720p ~30 FPS, Medium Preset)(Medium Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: 8GB minimum, but 16GB strongly recommended by developers for a smoother experience.
Storage: HDD absolute minimum, SSD highly recommended.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.**
layersRAM: 8 GB
saveStorage (Tier): 126 GB HDD (SSD Recommended)
—
1080p (Full HD) - Performance (1080p ~60 FPS, High Preset using Performance Upscaling/Settings)(High Preset (Tweaked for performance, DLSS/FSR Performance may be needed))
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal.
RAM: 16GB RAM recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-7700K or AMD Ryzen 7 3700X
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD (Current total size larger)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD (Current total size larger)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended for base game, current total size larger)
1440p (QHD/2K) - Very High (1440p ~60 FPS, Very High Preset)(Very High Preset)
CPU: CPU for 1440p/60FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Very High.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential.
Storage: NVMe SSD required.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p Very High/Ultra performance.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD (Current total size larger)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultra.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3950X
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 126 GB NVMe SSD
—
2160p (UHD/4K) - Ultra (2160p/4K ~30 FPS, Ultra High Preset)(Ultra High Preset)
CPU: CPU for attempting 4K/30FPS Ultra.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 4K Ultra at 30FPS.
GPU (Laptop): Flagship laptop GPUs. 10GB+ VRAM highly recommended.
RAM: 16GB minimum, 32GB highly recommended for 4K Ultra.
Storage: NVMe SSD required.
laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile/RTX 4090 Mobile would be needed for higher FPS or more stable 4K. A hypothetical next-gen flagship (RTX 50-series) would target smoother 4K Ultra.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD (Current total size larger)
save Overall Storage
Spec: 126 GB available space (SSD Recommended). Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving texture streaming in detailed environments. Type: SSD
Spec: Approx. 130 GB for base game + all DLCs (SSD Recommended). Base game around 70-80GB. Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming. Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit, version 1909 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
Spec: Windows 10 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Explanation: DirectX 12 API is required.
Spec: DirectX 12 Explanation: DirectX 12 API is required.
info_outline Other Game Notes
Official PC system requirements for 'Uncharted: Legacy of Thieves Collection' (which includes Uncharted 4). Performance can vary depending on specific hardware, settings, and in-game scenarios. An SSD is strongly recommended for optimal performance.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Uncharted 4 on PC is a graphically intensive title, and good laptop hardware is needed for higher settings and resolutions.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during action-packed sequences.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for complex environments and AI.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Ambient Occlusion, Anisotropic Filtering, and Character Detail heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
Game Name: Uncharted 4: A Thief End
Official PC system requirements from Ubisoft. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense settlements or large battles), and background applications. An SSD is strongly recommended.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Assassin's Creed Valhalla is a demanding title, especially at higher resolutions or with maxed-out settings due to its large, detailed world.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during raids and exploration.
Laptop Consideration: C P U Power Limits: A strong CPU is needed for NPC simulation, large-scale battles, and world streaming.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0 (later versions may require mods or specific game updates). DLSS support is not native but might be possible via mods on PC for some users.
Optimization Detail: Key Settings Impact: World Details, Clutter, Shadow Quality, Volumetric Clouds, Water Quality, Screen Space Reflections, Character Texture Quality, and Anti-Aliasing heavily impact performance. The game offers an adaptive quality setting.
Game Name: Assassin Creed Valhalla
build Optimization Details
Upscaling Tech: Supports NVIDIA DLSS 2 and AMD FSR 2.0.
Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Ambient Occlusion, Anisotropic Filtering, and Character Detail heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
Upscaling Tech: Supports AMD FSR 1.0 (later versions may require mods or specific game updates). DLSS support is not native but might be possible via mods on PC for some users.
Key Settings Impact: World Details, Clutter, Shadow Quality, Volumetric Clouds, Water Quality, Screen Space Reflections, Character Texture Quality, and Anti-Aliasing heavily impact performance. The game offers an adaptive quality setting.
laptop Laptop Considerations
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance during action-packed sequences.
C P U Power Limits: A decent CPU is needed for complex environments and AI.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance during raids and exploration.
C P U Power Limits: A strong CPU is needed for NPC simulation, large-scale battles, and world streaming.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
memoryIntel Core Ultra 9 275HX
developer_boardNVIDIA GeForce RTX 5070 Ti
layers32GB
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
memoryIntel Ultra 7 255HX
developer_boardNVIDIA GeForce RTX 5070 Ti
layers32GB DDR5 5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
memoryIntel Core Ultra 9 275HX
developer_boardNVIDIA GeForce RTX 5070 Ti
layers32GB
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
memoryIntel Core Ultra 9 285HX
developer_boardNVIDIA GeForce RTX 5090
layers64GB DDR5-6400MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
memoryIntel Core Ultra 9 275HX
developer_boardNVIDIA GeForce RTX 5090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.