Uncharted 4: A Thief's End Cover Art

Uncharted 4: A Thief's End

Action-Adventure, Third-Person Shooter, Platformer, Stealth

starstarstarstarstar_half(8 Ratings)

$49.99

Uncharted 4: A Thief's End is the critically acclaimed final installment in Nathan Drake's saga. Set several years after his last adventure, retired fortune hunter Nathan Drake is forced back into the world of thieves when his presumed-dead older brother, Sam, reappears seeking his help to save his own life and offering an adventure too enticing to resist – the hunt for Captain Henry Avery's long-lost pirate treasure. This globe-trotting journey will test Drake's physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves. The game features breathtaking environments, refined combat and stealth mechanics, dynamic platforming with the introduction of a grappling hook, vehicular sections, and a deeply personal, character-driven narrative that explores themes of obsession, family, and letting go of the past.

Uncharted 4: A Thief's End

Uncharted 4: A Thief's End Thumbnail
starstarstarstarstar_half(8 Ratings)$49.99Action-Adventure, Third-Person Shooter, Platformer, Stealth

Uncharted 4: A Thief's End is the critically acclaimed final installment in Nathan Drake's saga. Set several years after his last adventure, retired fortune hunter Nathan Drake is forced back into the world of thieves when his presumed-dead older brother, Sam, reappears seeking his help to save his own life and offering an adventure too enticing to resist – the hunt for Captain Henry Avery's long-lost pirate treasure. This globe-trotting journey will test Drake's physical limits, his resolve, and ultimately what he’s willing to sacrifice to save the ones he loves. The game features breathtaking environments, refined combat and stealth mechanics, dynamic platforming with the introduction of a grappling hook, vehicular sections, and a deeply personal, character-driven narrative that explores themes of obsession, family, and letting go of the past.

business Dev: Naughty Dog, Iron Galaxy (PC Port for Legacy of Thieves Collection)print Pub: Sony Interactive Entertainmentevent Rel: update Upd:

Themes

Adventure & ExplorationTreasure HuntingPiracy & LibertaliaFamily & BrotherhoodSacrificeObsessionLetting Go of the Past
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Uncharted 4: A Thief's End Key Specifications

Key Specifications for Uncharted 4: A Thief's End
SpecificationDetail
EngineNaughty Dog Game Engine
GenreAction-Adventure, Third-Person Shooter, Platformer, Stealth
Initial Release2016-05-10 (PS4), 2022-10-19 (PC - Legacy of Thieves Collection)
DeveloperNaughty Dog, Iron Galaxy (PC Port)
PublisherSony Interactive Entertainment
SettingVarious Globe-Trotting Locations (Panama, Italy, Scotland, Madagascar, Libertalia)
PerspectiveThird-Person
PlatformsPlayStation 4, PlayStation 5 (Legacy of Thieves Collection), PC (Windows - Legacy of Thieves Collection)
MultiplayerCompetitive & Cooperative (Original PS4 release). Single-player only in Legacy of Thieves Collection.
Unique FeatureCinematic Storytelling, Grappling Hook Mechanics, Wide-Linear Level Design, Lifelike Character Animation & Performances, Stunning Visuals.

info_outline Note: Official PC system requirements for 'Uncharted: Legacy of Thieves Collection' (which includes Uncharted 4). Performance can vary depending on specific hardware, settings, and in-game scenarios. An SSD is strongly recommended for optimal performance.

laptop_windows Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Uncharted 4 on PC is a graphically intensive title, and good laptop hardware is needed for higher settings and resolutions.**

info_outline GPU TGP: Good TGP is important for consistent framerates.

info_outline Cooling Thermals: Robust cooling is essential for sustained performance during action-packed sequences.

info_outline CPU Power Limits: A decent CPU is needed for complex environments and AI.

info_outline RAM Speed Dual Channel: Fast dual-channel RAM benefits performance.

info_outline MUX Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

build Optimization Note: Supports NVIDIA DLSS 2 and AMD FSR 2.0. Texture Quality, Model Quality, Shadow Quality, Reflections, Ambient Occlusion, Anisotropic Filtering, and Character Detail heavily impact performance. Using upscaling is recommended for higher resolutions/settings.

computer

Uncharted 4: A Thief's End System Requirements

Target_720p_30FPS_Medium

tune Minimum (720p ~30 FPS, Medium Preset) – Medium Preset

memory
CPU: Intel Core i5-4430 or AMD Ryzen 3 1200 (Minimum desktop CPU for lower settings.)
laptop_mac
Laptop CPU: Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better (Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.)
developer_board
GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB) (Minimum desktop GPU for lower settings.)
laptop_mac
Laptop GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.** (Estimated laptop GPUs. 4GB VRAM is absolute minimum.)
storage
RAM: 8 GB (16GB Recommended) (8GB minimum, but 16GB strongly recommended by developers for a smoother experience.)
save_alt
Storage: 126 GB HDD (SSD Recommended) (HDD absolute minimum, SSD highly recommended.)

Target_1080p_30FPS_High

tune Recommended (1080p ~30 FPS, High Preset) – High Preset

memory
CPU: Intel Core i7-4770 or AMD Ryzen 5 1500X (Recommended desktop CPU for 1080p/30FPS High settings.)
laptop_mac
Laptop CPU: Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better (Estimated mid-range laptop CPUs.)
developer_board
GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB) (Recommended desktop GPU for 1080p/30FPS High.)
laptop_mac
Laptop GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** (Estimated performance-focused laptop GPUs. 6GB VRAM recommended.)
storage
RAM: 16 GB (16GB RAM strongly recommended.)
save_alt
Storage: 126 GB SSD (SSD strongly recommended.)

Target_1080p_60FPS_Performance

tune Performance (1080p ~60 FPS, High Preset using Performance Upscaling/Settings) – High Preset (Tweaked for performance, DLSS/FSR Performance may be needed)

memory
CPU: Intel Core i7-7700K or AMD Ryzen 7 3700X (CPU for 1080p/60FPS High.)
laptop_mac
Laptop CPU: Intel Core i7-9750H / AMD Ryzen 7 4800H or better (High-end laptop CPU.)
developer_board
GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB) (Recommended desktop GPU for 1080p/60FPS High.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.** (Performance laptop GPUs. 8GB VRAM ideal.)
storage
RAM: 16 GB (16GB RAM recommended.)
save_alt
Storage: 126 GB NVMe SSD (NVMe SSD strongly recommended.)

Target_1440p_60FPS_Ultra

tune Ultra (1440p ~60 FPS, Ultra Preset, DLSS/FSR Quality/Balanced) – Ultra Preset (DLSS/FSR Quality or Balanced recommended)

memory
CPU: Intel Core i7-9700K or AMD Ryzen 7 3800X (CPU for 1440p/60FPS Ultra.)
laptop_mac
Laptop CPU: Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** (High-end laptop CPU.)
developer_board
GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB) (Desktop GPU for 1440p/60FPS Ultra.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.** (High-end laptop GPUs. 10GB+ VRAM critical.)
storage
RAM: 16 GB (16GB RAM essential, 32GB beneficial.)
save_alt
Storage: 126 GB NVMe SSD (NVMe SSD required.)

Target_4K_60FPS_Ultimate

tune Ultimate (2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) – Ultra Preset, DLSS/FSR Balanced or Performance

memory
CPU: Intel Core i9-9900K or AMD Ryzen 9 3950X (Flagship CPU for attempting 4K/60FPS Ultimate.)
laptop_mac
Laptop CPU: Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** (Absolute top-tier laptop CPUs.)
developer_board
GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB) (Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)** (The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultra.)
storage
RAM: 16 GB (32GB Strongly Recommended) (32GB RAM highly recommended for 4K Ultimate.)
save_alt
Storage: 126 GB NVMe SSD (NVMe SSD required.)

laptop_mac

Uncharted 4: A Thief's End Laptop Recommendations

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: Target_720p_30FPS_Medium - Minimum (Medium Preset).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: Target_720p_30FPS_Medium - Minimum (Medium Preset).

MSI Creator M16 HX with RTX 4070 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4070

storage 32GB DDR5-5600MHz

1699

Details close

Model: MSI Creator M16 HX with RTX 4070

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: Target_720p_30FPS_Medium - Minimum (Medium Preset).

ASUS ROG Strix G16 with RTX 4070 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-5600MHz

1615

Details close

Model: ASUS ROG Strix G16 with RTX 4070

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: Target_720p_30FPS_Medium - Minimum (Medium Preset).

HP OMEN 16 with RTX 4080 and intel i9 14th Gen more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 64 GB DDR5-5600MHz

2699

Details close

Model: HP OMEN 16 with RTX 4080 and intel i9 14th Gen

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 10500)

storage RAM: 64 GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: Target_720p_30FPS_Medium - Minimum (Medium Preset).

Acer Predator Helios Neo 18 2024 With Rtx 4080 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 64GB DDR5-5600MHz

3399

Details close

Model: Acer Predator Helios Neo 18 2024 With Rtx 4080

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: 64GB DDR5-5600MHz

save Storage: 4000GB NVMe

desktop_windows Display: 2560 x 1600 (2.5K)

Meets criteria for tier: Target_720p_30FPS_Medium - Minimum (Medium Preset).

ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 32GB DDR5-5600MHz

2499

Details close

Model: ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: Target_720p_30FPS_Medium - Minimum (Medium Preset).

MSI Vector 17 HX with RTX 4080 in 2025 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 32GB DDR5-5600MHz

2699

Details close

Model: MSI Vector 17 HX with RTX 4080 in 2025

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: 32GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: Target_720p_30FPS_Medium - Minimum (Medium Preset).

ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 32GB DDR5-5600MHz

2999

Details close

Model: ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: 32GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD)

Meets criteria for tier: Target_720p_30FPS_Medium - Minimum (Medium Preset).

Dell Alienware M16 Gaming Laptop with RTX 4080 more_vert

memory AMD Ryzen 9 7845 HX

developer_board NVIDIA RTX 4080

storage Up to 64GB DDR5

2799

Details close

Model: Dell Alienware M16 Gaming Laptop with RTX 4080

memory CPU: AMD Ryzen 9 7845 HX (Score: 2078)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: Up to 64GB DDR5

save Storage: 4000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: Target_720p_30FPS_Medium - Minimum (Medium Preset).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 (64-bit, version 1909 or newer)

    64-bit Windows 10 (specified version or newer) or Windows 11 is required.

  • memoryDirectX: DirectX 12

    DirectX 12 API is required.

  • save_altStorage Note: 126 GB available space (SSD Recommended).

    An NVMe SSD is highly recommended for the best experience, minimizing load times and improving texture streaming in detailed environments.

settings_applications Optimization Notes:

Upscaling: Supports NVIDIA DLSS 2 and AMD FSR 2.0.

Key Settings: Texture Quality, Model Quality, Shadow Quality, Reflections, Ambient Occlusion, Anisotropic Filtering, and Character Detail heavily impact performance. Using upscaling is recommended for higher resolutions/settings.

extension

Uncharted 4: A Thief's End: Post-Launch Content / DLC

The primary post-launch content was the standalone story expansion 'Uncharted: The Lost Legacy' (starring Chloe Frazer and Nadine Ross), which was also included in the 'Legacy of Thieves Collection'. The original PS4 version of Uncharted 4 received numerous free updates for its multiplayer mode, including new maps, modes, weapons, and cosmetic items. No single-player story DLC directly for Nathan Drake's Uncharted 4 story was released.

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Uncharted 4: A Thief's End Skills & Upgrades Overview

Uncharted 4 does not feature a traditional RPG skill tree or extensive character stat upgrades for Nathan Drake. Progression is primarily through acquiring new weapons and gear found in levels or dropped by enemies. There are no craftable upgrades for Nate's personal abilities. Gameplay mastery comes from improving player skill in combat, stealth, platforming, and puzzle-solving. Some weapon 'upgrades' are simply finding more powerful versions or attachments. The grappling hook is a key new tool that enhances traversal and combat options.

collections

Uncharted 4: A Thief's End: Game Editions

Available in Standard Edition, Special Edition (SteelBook, artbook, Naughty Dog points), Libertalia Collector's Edition (12" Nathan Drake statue, SteelBook, artbook, Naughty Dog points, sticker sheet, multiplayer outfits/weapon skins). Later released as part of the 'Uncharted: Legacy of Thieves Collection' for PS5 and PC, which also includes 'Uncharted: The Lost Legacy' and features enhanced graphics and performance options.

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Uncharted 4: A Thief's End: Cross-Platform / Crossplay

Uncharted 4's original multiplayer mode on PS4 did not feature cross-platform play. The 'Uncharted: Legacy of Thieves Collection' (which includes Uncharted 4's single-player) does not have multiplayer. The game is single-player focused on PC and PS5 in this collection.

category

Uncharted 4: A Thief's End Specific Game Elements

security

Uncharted 4: A Thief's End Weapons

  • security
    Explosives (Grenades, Dynamite, Propane Tanks) (Throwable / Environmental)

    Standard grenades and dynamite can be thrown. Red propane tanks or barrels in the environment can be shot to cause large explosions.

  • security
    Heavy Weapons (e.g., RPG-7, China Lake GL, DShK) (Primary Firearm (Explosive/High Power))

    Powerful weapons like rocket launchers, grenade launchers, and mounted machine guns encountered in specific sections or dropped by heavy enemies.

  • security
    Long Guns (Assault Rifles, e.g., AK-47, FAL, Mettler M-30, HS39) (Primary Firearm (Automatic/Burst))

    Versatile automatic or burst-fire rifles suitable for most combat encounters at medium range. Common enemy drops.

  • security
    Melee (Fists, Environmental Objects, Grappling Hook Takedowns) (Close Quarters Combat)

    Nate can engage in hand-to-hand combat with punches, grapples, and environmental takedowns. The grappling hook can also be used for aerial melee attacks.

  • security
    Pistols (e.g., Para .45, Aegis 9mm, Raffica, Fossa R-81) (Sidearm (Semi-Auto, Burst, Automatic))

    Reliable sidearms for various situations. Can be used while hanging, swimming, or for quick shots. Some are fully automatic.

  • security
    Revolvers (e.g., Barok .44) (Sidearm (High Damage))

    Powerful handguns dealing significant damage per shot, but with slower fire rates and smaller capacities.

  • security
    Shotguns (e.g., Spezzotti 12 Gauge, Condor, Flanker) (Primary Firearm (Close Quarters))

    Devastating at close range. Includes pump-action, double-barreled, and semi-automatic variants.

  • security
    Sniper Rifles (e.g., M14 Custom, Nagant Mosin, Mazur LDR) (Primary Firearm (Long Range, Precision))

    Used for taking out enemies from a distance with high precision. Some are bolt-action, others semi-automatic.

directions_car

Uncharted 4: A Thief's End Vehicles

  • directions_car
    Enemy Vehicles (Trucks, APC-like vehicles) (Hostile Land Vehicles)

    Shoreline mercenaries utilize various vehicles, including pickup trucks with mounted guns and armored personnel carrier-like vehicles, which often feature in combat encounters or chase sequences. Nate typically destroys these rather than driving them for extended periods.

  • directions_car
    Grappling Hook (Traversal Tool, not a vehicle) (Personal Traversal Gear)

    While not a vehicle, the grappling hook is a key traversal tool that allows Nate to swing across large gaps, rappel up and down cliffs, and perform dynamic maneuvers, significantly expanding his movement capabilities.

  • directions_car
    Jeep (4x4) (Land Vehicle (Off-Road))

    A rugged jeep used by Nate, Sam, and Sully for traversing the expansive plains and muddy tracks of Madagascar. Features a winch that can be used to pull down structures, create paths, or pull the jeep up steep inclines.

  • directions_car
    Motorboat (Watercraft)

    A small motorboat used for navigating the waters around the islands leading to Libertalia. Allows for exploration of coves, beaches, and underwater areas (for diving).

  • directions_car
    Motorcycle (Briefly) (Land Vehicle (Two-Wheeled))

    Featured in a high-speed chase sequence during the Madagascar market escape. Player control is part of this scripted set-piece.

person

Uncharted 4: A Thief's End Characters

  • person
    Captain Henry Avery (Historical Figure) - Legendary Pirate Captain

    The infamous pirate captain whose legendary treasure is the object of the game's central quest. His story and the fate of Libertalia are key to the narrative.

  • person
    Elena Fisher - Ally / Nate's Wife / Journalist

    Nate's resourceful and intelligent wife, a successful journalist. She is initially unaware of Nate's return to adventure but eventually gets involved, serving as his moral compass and a capable partner.

  • person
    Evelyn (Mentioned) - Historical Figure / Pirate Captain's Associate

    A historical figure connected to Captain Henry Avery and the founding of Libertalia, whose story and clues are uncovered by the Drakes.

  • person
    Nadine Ross - Secondary Antagonist / Leader of Shoreline

    The pragmatic and highly skilled leader of Shoreline, a South African private military company hired by Rafe Adler. A formidable combatant and tactician.

  • person
    Nathan 'Nate' Drake - Protagonist / Retired Treasure Hunter (playable)

    The charismatic and adventurous protagonist. Now attempting a normal life with Elena, he is pulled back into treasure hunting by the reappearance of his long-lost brother, Sam. Known for his wit, resilience, and incredible luck.

  • person
    Rafe Adler - Main Antagonist / Wealthy Treasure Hunter

    A wealthy, ruthless, and obsessive treasure hunter who was once partnered with the Drake brothers. He feels betrayed and entitled to Avery's treasure, employing the Shoreline mercenary group to achieve his goals.

  • person
    Samuel 'Sam' Drake - Deuteragonist / Nate's Older Brother / Treasure Hunter

    Nate's older brother, previously presumed dead. His return and desperate situation ignite the quest for Avery's treasure. He is more reckless and obsessed with treasure than Nate.

  • person
    Various Shoreline Mercenaries & Other Minor NPCs - Enemies / Supporting Cast

    The game features numerous unnamed Shoreline mercenaries as common enemies, as well as other minor characters encountered during Nate's journey.

  • person
    Victor 'Sully' Sullivan - Ally / Mentor / Treasure Hunter

    Nate's long-time mentor, father figure, and partner in adventure. A seasoned treasure hunter, Sully provides support, resources, and wise counsel (and often a seaplane).

Top 3 Characters (Subjective):

person
Nathan

Drake: The charismatic, witty, and everyman treasure hunter, facing his most personal adventure and grappling with the desire for a normal life versus the pull of adventure. 2. Samuel 'Sam' Drake: Nate's older brother, whose return sets the plot in motion. His complex motivations, shared history with Nate, and desperation drive much of the narrative. 3. Elena Fisher: Nate's wife, a resourceful journalist. She is intelligent, capable, and serves as Nate's moral compass and emotional anchor, playing a crucial role in the story's resolution.

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Uncharted 4: A Thief's End Missions / Objectives

  • flag
    Flashback Sequences

    Objective: Several chapters are flashbacks depicting earlier events in Nate and Sam's lives, such as their time in a Panamanian prison or their childhood in an orphanage. These provide crucial backstory and character development.

  • flag
    Major Set-Piece Encounters

    Objective: Spectacular, highly scripted action sequences that serve as climactic moments within chapters. Examples include the Madagascar jeep chase, collapsing clock tower escape, ballroom brawl, ship graveyard battle, and encounters with armored vehicles or heavily armed enemy groups.

  • flag
    Puzzle Solving Sequences

    Objective: Integrated into main story progression, these involve deciphering clues from Nate's journal, manipulating environmental objects, aligning symbols, or using light and shadow to uncover hidden paths or mechanisms related to Avery's trials and Libertalia's secrets.

  • flag
    Stealth Sections

    Objective: Numerous areas allow or encourage a stealthy approach. Nate can use tall grass, cover, takedowns from ledges or above, and silenced weapons (if found) to eliminate enemies or bypass encounters without raising an alarm.

  • flag
    Story Chapters (Prologue - Epilogue)

    Objective: A series of linear, narratively-driven chapters that progress the main story of Nathan and Sam Drake's hunt for Captain Avery's treasure. Each chapter is set in a distinct location and features a mix of exploration, platforming, puzzle-solving, stealth, and intense combat encounters, punctuated by cinematic cutscenes.

  • flag
    Vehicle Traversal & Combat Sections

    Objective: Specific chapters feature drivable vehicles like a jeep (in Madagascar) or a boat (around island chains). These sections involve navigating large environments, sometimes engaging in vehicular combat, or using the vehicle's winch for environmental puzzles.

Top 3 Missions/Objectives (Subjective):

flag
The

Madagascar Chase (Chapter 10 & 11): An iconic extended sequence involving a thrilling jeep chase through a bustling Madagascan town, followed by intense combat and use of the grappling hook and winch. 2. Libertalia Exploration & Avery's Mansion (Later Chapters): Discovering and navigating the sprawling, ruined pirate utopia of Libertalia, culminating in the exploration of Henry Avery's booby-trapped mansion. 3. 'A Normal Life' (Chapter 4): A quieter, character-focused chapter depicting Nate and Elena's domestic life, contrasting sharply with the adventures to come and highlighting what Nate stands to lose.

group

Uncharted 4: A Thief's End Companions / Summons

  • group
    Elena Fisher (AI - Temporary) (Human)

    Ability: Accompanies Nate during certain later chapters of the game. She is resourceful and capable in combat, using firearms and assisting Nate. Her presence is crucial for narrative and emotional development during these segments.

  • group
    Online Multiplayer Teammates (Original PS4 Version) (Human (Player Characters))

    Ability: In the original PS4 multiplayer modes, players would team up with other human-controlled characters, utilizing various weapons, Mysticals (supernatural power-ups), and Sidekicks (AI support characters like Snipers or Brutes that could be summoned).

  • group
    Samuel 'Sam' Drake (AI) (Human)

    Ability: Nate's older brother. Accompanies Nate for the majority of the game. Sam is a capable AI companion in combat, engaging enemies with firearms and melee. He also assists in traversal (e.g., boosting Nate up ledges, cooperative environmental interactions) and participates in puzzle-solving and dialogue.

  • group
    Victor 'Sully' Sullivan (AI) (Human)

    Ability: Joins Nate and Sam for significant portions of the adventure. Provides combat support, often with heavier weapons or from a strategic position (like piloting a vehicle). Offers guidance and witty banter. Assists in traversal and puzzle elements.

collections_bookmark

Uncharted 4: A Thief's End Collectibles

  • collections_bookmark
    Journal Entries

    Location/Use: Contextual items or landmarks that Nathan Drake can interact with, causing him to sketch or write about them in his journal. These entries provide additional lore, character thoughts, or clues for puzzles. There are 25 specific Journal Entry collectibles.

  • collections_bookmark
    Journal Notes

    Location/Use: Loose notes, letters, or documents found in the environment that Nathan can pick up and read. These often provide backstory about historical figures like Captain Avery, the founding of Libertalia, or the lives of its inhabitants. There are 23 specific Journal Note collectibles.

  • collections_bookmark
    Optional Conversations

    Location/Use: Specific moments where a speech bubble icon appears above an NPC's head (usually Sam, Sully, or Elena). Interacting triggers unique, optional dialogue exchanges that flesh out character relationships and provide additional story context. There are 36 of these.

  • collections_bookmark
    Rock Cairns

    Location/Use: Piles of stacked rocks found in some of the larger, more open environments. Nate can knock them over. While not a traditional collectible with a counter, interacting with them is a minor activity. (More prominent as a collectible in The Lost Legacy).

  • collections_bookmark
    Treasures

    Location/Use: 109 small, often shiny, collectible artifacts hidden throughout the game's chapters. These range from ancient coins and pirate trinkets to jeweled objects. Finding them often requires careful exploration of environments, sometimes in out-of-the-way spots.

Top 3 Collectibles:

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Treasures

Over 100 small, hidden artifacts (e.g., jeweled snuff boxes, ancient coins, pirate relics) scattered throughout the levels, often requiring careful exploration or light puzzle-solving to find. 2. Journal Entries: Nate automatically sketches or writes about certain landmarks, clues, or significant objects he encounters, adding to the narrative and providing hints. 3. Optional Conversations: Contextual dialogue prompts that appear above NPCs' heads, allowing Nate to engage in extra conversations that flesh out characters and story details.

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Uncharted 4: A Thief's End Armor

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    Cosmetic Outfits (Multiplayer & Bonus Content)

    Focus/Stats: In the original PS4 multiplayer mode, and as unlockable bonus content for the single-player campaign (often after first completion or via special editions), various cosmetic outfits for Nathan Drake and other characters were available. These were purely visual and did not offer gameplay advantages.

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    No Equipable Armor System

    Focus/Stats: Nathan Drake does not have an equipable armor system where players can find or upgrade different pieces of armor for stat boosts. His survivability is based on his health (which regenerates when out of combat) and player skill in using cover, dodging, and defeating enemies efficiently. There are no armor items to collect or equip.

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Uncharted 4: A Thief's End Clothing / Appearance

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    Multiplayer Character Customization (Original PS4)

    Details: The original PS4 multiplayer mode allowed extensive customization of playable characters (heroes and villains from the Uncharted series) with hundreds of unlockable clothing items (hats, shirts, pants, accessories) and taunts.

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    Nathan Drake's Outfits

    Details: Throughout the story, Nathan Drake wears several distinct outfits appropriate to the location and situation (e.g., casual wear at home, rugged adventure gear in Madagascar, diving suit, formal attire for an auction). These are generally fixed for specific chapters. Unlockable cosmetic outfits are available after completing the game or through special editions/Legacy of Thieves Collection, allowing players to replay chapters with different looks (e.g., classic Drake outfits, wetsuits).

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Uncharted 4: A Thief's End Other Features & Info

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    User Interface

    Features a minimalistic and cinematic HUD, displaying ammo count, equipped weapon, and contextual prompts for interactions, stealth, and combat. A simple objective marker guides players. No traditional mini-map during gameplay to enhance immersion; players rely on environmental cues and Nate's journal. The journal contains sketches, notes, and puzzle solutions.

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    Sound and Music

    Original score composed by Henry Jackman, featuring sweeping orchestral themes, adventurous melodies, and emotionally resonant pieces that underscore the narrative's highs and lows. The music dynamically adapts to gameplay, building tension during combat and enhancing the sense of wonder during exploration. Sound design is top-notch, with impactful weapon sounds, detailed environmental ambiances, and stellar voice acting.

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    Graphics and Visuals

    Powered by Naughty Dog's proprietary engine, Uncharted 4 is renowned for its groundbreaking visuals, especially at the time of its PS4 release. It features incredibly detailed character models with realistic animations and facial expressions, breathtaking and diverse environments, advanced lighting and shadow effects, and spectacular cinematic set pieces. The level of environmental detail, from foliage and water effects to material textures, is exceptional. The PS5 and PC versions in the 'Legacy of Thieves Collection' offer enhanced resolutions, frame rates, and graphical settings.

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    Accessibility Features

    Naughty Dog has been a leader in accessibility. Uncharted 4 (especially in the Legacy of Thieves Collection) offers a wide array of options: extensive control remapping, subtitle and caption customization (size, color, background, speaker names), options for motion blur/camera shake, aim assist lock-on, options for QTEs (hold vs. tap), high contrast modes, audio cues for collectibles and combat, navigation assistance, and more.

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    Story and Setting

    Set several years after Uncharted 3: Drake's Deception. Nathan Drake has retired from fortune hunting and settled into a normal life with Elena Fisher. His world is turned upside down when his older brother, Sam Drake, whom Nate believed to be dead for 15 years, resurfaces. Sam is in trouble with a dangerous drug lord, Rafe Adler, and needs Nate's help to find Captain Henry Avery's legendary pirate treasure to pay off a debt. Reluctantly, Nate joins Sam on one last adventure, a globe-trotting quest that takes them to locations like Italy, Scotland, Madagascar, and the mythical pirate utopia of Libertalia. The story focuses on themes of brotherhood, sacrifice, obsession, and the difficulty of leaving a dangerous life behind.

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    Map Size and Regions (Level Design)

    Uncharted 4 features a series of large, linear, and semi-open hub levels rather than a single contiguous open world. These 'wide-linear' areas encourage exploration for collectibles and optional conversations but guide the player along a narrative path. Key locations include: a Panamanian prison, the Rossi Estate in Italy, the Scottish Highlands, King's Bay and the plains of Madagascar, various islands, and the sprawling, lost city of Libertalia. Each location is meticulously detailed with distinct environments, from snowy mountains and dense jungles to bustling markets and ancient ruins. The game introduces drivable vehicles (jeep, boat) for navigating some of the larger hub areas.

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    Top 5 Weapons/Tools (Subjective/Iconic)
    1. 1. AK-47 / FAL: Reliable assault rifles for mid-range combat. 2. Pistols (Para .45 / Aegis 9mm): Standard sidearms, useful for stealth or when primary ammo is low. 3. Grappling Hook: Essential new tool for traversal (swinging, rappelling) and can be used in combat to perform aerial takedowns or pull enemies. 4. Dynamite / Grenades: Effective explosives for crowd control or dealing with armored enemies. 5. Stealth Takedowns / Melee Combat: Nate's hand-to-hand combat and stealth abilities are crucial for many encounters.
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    Multiplayer Modes (Original PS4 Version)

    The original PS4 release featured a robust competitive multiplayer mode with team deathmatch, objective-based modes (Command, Plunder, Team Deathmatch Ranked), mystical power-ups (e.g., El Dorado, Cintamani Stone), AI sidekicks, and extensive character/weapon customization. A cooperative Survival mode (wave-based horde mode) was also added post-launch. These modes are not present in the 'Legacy of Thieves Collection' on PS5/PC.

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    Top 3 Gameplay Mechanics/Features
    1. 1. Grappling Hook: A new traversal and combat tool allowing Nate to swing across gaps, rappel down cliffs, perform aerial takedowns, and pull objects. 2. Wide-Linear Level Design: Expansive levels that offer multiple paths, hidden areas, and encourage exploration while still guiding the player through a strong narrative. 3. Dynamic Stealth and Combat: Refined systems allowing for fluid transitions between stealth takedowns, cover-based shooting, and melee combat, with destructible environments and intelligent enemy AI.
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Uncharted 4: A Thief's End Frequently Asked Questions

  • help_outline Is Uncharted 4: A Thief's End the last Uncharted game with Nathan Drake?
    Yes, Naughty Dog has stated that Uncharted 4: A Thief's End is the conclusion to Nathan Drake's story arc. While the Uncharted universe continued with 'The Lost Legacy' (starring Chloe Frazer), Drake's journey as the protagonist effectively ends here.
  • help_outline Do I need to play the previous Uncharted games to understand Uncharted 4?
    While Uncharted 4 has a self-contained main plot, playing the previous three games (Drake's Fortune, Among Thieves, Drake's Deception) is highly recommended. It significantly enhances the emotional weight of the story, the understanding of character relationships (especially with Elena and Sully), and the impact of Nathan Drake's final adventure.
  • help_outline What is new in terms of gameplay in Uncharted 4 compared to previous titles?
    Uncharted 4 introduced several new gameplay mechanics, including a grappling hook for enhanced traversal and combat, more open 'wide-linear' level designs with drivable vehicles (jeep, boat), improved stealth mechanics with tall grass and enemy tagging, and more dynamic melee combat with environmental interactions.
  • help_outline Does the 'Uncharted: Legacy of Thieves Collection' include multiplayer?
    No, the 'Uncharted: Legacy of Thieves Collection' for PS5 and PC includes the single-player campaigns of Uncharted 4: A Thief's End and Uncharted: The Lost Legacy only. The multiplayer modes from the original PS4 releases are not included in this collection.
  • help_outline How long is Uncharted 4: A Thief's End?
    The main story campaign of Uncharted 4 typically takes around 15-20 hours to complete. Finding all collectibles and exploring thoroughly can extend this to 25-30+ hours.