Assassin Creed Valhalla Cover Art

Assassin Creed Valhalla

Action RPG, Open World, Historical Fiction, Stealth, Third-Person

starstarstarstarstar_border(7 Ratings)

$59.99

Assassin's Creed Valhalla is an action RPG set in the Viking Age. Players take on the role of Eivor Varinsdottir/Varinsson, a fierce Viking warrior raised on tales of battle and glory. Driven from Norway by endless wars and dwindling resources in the ninth century CE, Eivor leads their clan of Norsemen across the icy North Sea to the rich lands of England’s broken kingdoms. They must carve out a new future for their clan, establishing a settlement, raiding Saxon fortresses, forging alliances, and confronting powerful enemies, including Saxon kings and the hidden forces of the Order of the Ancients (precursors to the Templars). The game features a vast open world, visceral combat, settlement building, choices that impact the story and alliances, and exploration of Norse and Anglo-Saxon mythology through vision quests.

Assassin Creed Valhalla

Assassin Creed Valhalla Thumbnail
starstarstarstarstar_border(7 Ratings)$59.99Action RPG, Open World, Historical Fiction, Stealth, Third-Person

Assassin's Creed Valhalla is an action RPG set in the Viking Age. Players take on the role of Eivor Varinsdottir/Varinsson, a fierce Viking warrior raised on tales of battle and glory. Driven from Norway by endless wars and dwindling resources in the ninth century CE, Eivor leads their clan of Norsemen across the icy North Sea to the rich lands of England’s broken kingdoms. They must carve out a new future for their clan, establishing a settlement, raiding Saxon fortresses, forging alliances, and confronting powerful enemies, including Saxon kings and the hidden forces of the Order of the Ancients (precursors to the Templars). The game features a vast open world, visceral combat, settlement building, choices that impact the story and alliances, and exploration of Norse and Anglo-Saxon mythology through vision quests.

business Dev: Ubisoft Montreal (Lead), Ubisoft Sofia, Ubisoft Singapore, Ubisoft Montpellier, Ubisoft Kyiv, Ubisoft Chengdu, Ubisoft Bordeaux, Ubisoft Philippines, Ubisoft Quebec, Ubisoft Reflections, Sperasoftprint Pub: Ubisoftevent Rel: update Upd:

Themes

Viking Expansion & RaidingSettlement Building & CommunityNorse Mythology & Paganism vs. ChristianityThe Anglo-Saxon KingdomsFate & Destiny (Wyrd)Honor & GloryPolitical Intrigue
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Assassin Creed Valhalla Key Specifications

Key Specifications for Assassin Creed Valhalla
SpecificationDetail
EngineAnvilNext 2.0
GenreAction RPG, Open World, Historical Fiction, Stealth, Third-Person
Initial Release2020-11-10
DeveloperUbisoft Montreal (Lead)
PublisherUbisoft
SettingViking Age (873 CE) - Norway & Anglo-Saxon England (Mercia, East Anglia, Wessex, Northumbria), Mythical Realms (Asgard, Jotunheim), Ireland (DLC), Francia (DLC)
PerspectiveThird-Person
PlatformsPC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia (discontinued), Amazon Luna
MultiplayerNone (Primarily Single-Player with minor online social features)
Unique FeatureViking Raids & Settlement Building, Dual-Wielding Combat System, Extensive Skill Tree & Abilities, Exploration of Norse & Anglo-Saxon History/Mythology, Playable Male/Female Eivor with Shared Progression.

info_outline Note: Official PC system requirements from Ubisoft. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense settlements or large battles), and background applications. An SSD is strongly recommended.

laptop_windows Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Assassin's Creed Valhalla is a demanding title, especially at higher resolutions or with maxed-out settings due to its large, detailed world.**

info_outline GPU TGP: Good TGP is important for consistent framerates.

info_outline Cooling Thermals: Robust cooling is essential for sustained performance during raids and exploration.

info_outline CPU Power Limits: A strong CPU is needed for NPC simulation, large-scale battles, and world streaming.

info_outline RAM Speed Dual Channel: Fast dual-channel RAM benefits performance.

info_outline MUX Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

build Optimization Note: Supports AMD FSR 1.0 (later versions may require mods or specific game updates). DLSS support is not native but might be possible via mods on PC for some users. World Details, Clutter, Shadow Quality, Volumetric Clouds, Water Quality, Screen Space Reflections, Character Texture Quality, and Anti-Aliasing heavily impact performance. The game offers an adaptive quality setting.

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Assassin Creed Valhalla System Requirements

1080p_30FPS_Low

tune Minimum (1080p ~30 FPS, Low Preset) – Low Preset

memory
CPU: Intel Core i5-4460 @ 3.2 GHz or AMD Ryzen 3 1200 @ 3.1 GHz (Minimum desktop CPU for 1080p at lower settings.)
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Laptop CPU: Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better (Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.)
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GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB) (Minimum desktop GPU for 1080p at lower settings.)
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Laptop GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.** (Estimated laptop GPUs. 4GB VRAM is absolute minimum.)
storage
RAM: 8 GB (Dual-channel mode) (Minimum RAM requirement.)
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Storage: 50 GB HDD (SSD Recommended for base game, current total size larger) (HDD absolute minimum, SSD strongly recommended.)

1080p_30FPS_High

tune Recommended (1080p ~30 FPS, High Preset) – High Preset

memory
CPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz (Recommended desktop CPU for 1080p/30FPS High settings.)
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Laptop CPU: Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better (Estimated mid-range laptop CPUs.)
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GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (8GB) (Recommended desktop GPU for 1080p/30FPS High.)
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Laptop GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** (Estimated performance-focused laptop GPUs. 6GB VRAM recommended.)
storage
RAM: 8 GB (Dual-channel mode, 16GB Recommended) (16GB RAM strongly recommended for a smoother experience.)
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Storage: 50 GB SSD (Current total size larger) (SSD strongly recommended.)

1080p_60FPS_High

tune Performance (1080p ~60 FPS, High Preset) – High Preset

memory
CPU: Intel Core i7-6700 @ 3.4 GHz or AMD Ryzen 7 1700 @ 3.0 GHz (CPU for 1080p/60FPS High.)
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Laptop CPU: Intel Core i7-9750H / AMD Ryzen 7 4800H or better (High-end laptop CPU.)
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GPU: NVIDIA GeForce GTX 1080 (8GB) or AMD Radeon RX Vega 64 (8GB) (Recommended desktop GPU for 1080p/60FPS High.)
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Laptop GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.** (Performance laptop GPUs. 8GB VRAM ideal.)
storage
RAM: 16 GB (Dual-channel mode) (16GB RAM recommended.)
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Storage: 50 GB SSD (Current total size larger) (NVMe SSD strongly recommended.)

1440p_60FPS_VeryHigh

tune Very High (1440p ~60 FPS, Very High Preset) – Very High Preset

memory
CPU: Intel Core i7-8700K @ 3.7 GHz or AMD Ryzen 5 3600X @ 3.8 GHz (CPU for 1440p/60FPS Very High.)
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Laptop CPU: Intel Core i7-10870H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** (High-end laptop CPU.)
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GPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings) (Desktop GPU for 1440p/60FPS Very High.)
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Laptop GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p Very High/Ultra performance.** (High-end laptop GPUs. 8GB+ VRAM critical.)
storage
RAM: 16 GB (Dual-channel mode) (16GB RAM essential.)
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Storage: 50 GB NVMe SSD (Current total size larger) (NVMe SSD required.)

4K_30FPS_Ultra

tune Ultra (2160p/4K ~30 FPS, Ultra High Preset) – Ultra High Preset

memory
CPU: Intel Core i7-9700K @ 3.6 GHz or AMD Ryzen 7 3700X @ 3.6 GHz (CPU for attempting 4K/30FPS Ultra.)
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Laptop CPU: Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).** (Top-tier laptop CPUs.)
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GPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Desktop GPU for 4K Ultra at 30FPS.)
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Laptop GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile/RTX 4090 Mobile would be needed for higher FPS or more stable 4K. A hypothetical next-gen flagship (RTX 50-series) would target smoother 4K Ultra.** (Flagship laptop GPUs. 10GB+ VRAM highly recommended.)
storage
RAM: 16 GB (Dual-channel mode, 32GB Recommended) (16GB minimum, 32GB highly recommended for 4K Ultra.)
save_alt
Storage: 50 GB NVMe SSD (Current total size larger) (NVMe SSD required.)

laptop_mac

Assassin Creed Valhalla Laptop Recommendations

MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core I7 12700 H

developer_board NVIDIA RTX 3070 140W

storage 32GB DDR4-3200MHz

1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core I7 12700 H (Score: 900)

developer_board GPU: NVIDIA RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low Preset).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core I9 13900 H

developer_board NVIDIA RTX 4060 140W

storage 16GB DDR5-5200MHz

999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core I9 13900 H (Score: 1058)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low Preset).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low Preset).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core I9 12900 H

developer_board NVIDIA RTX 3070 TI 150W

storage 16GB DDR5-4800MHz

1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core I9 12900 H (Score: 1030)

developer_board GPU: NVIDIA RTX 3070 TI (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low Preset).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core I5 12450 H

developer_board NVIDIA RTX 3050 75W

storage 16GB DDR4-3200MHz

645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core I5 12450 H (Score: 628)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low Preset).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core I5 12500 H

developer_board NVIDIA RTX 3050 TI 80W

storage 16GB DDR4-3200MHz

710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core I5 12500 H (Score: 633)

developer_board GPU: NVIDIA RTX 3050 TI (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low Preset).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low Preset).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 680 H

developer_board NVIDIA RTX 3060 140W

storage 16GB DDR5-4800MHz

1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 680 H (Score: 880)

developer_board GPU: NVIDIA RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low Preset).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 590 HS

developer_board NVIDIA RTX 3080 100W

storage 16GB DDR4-3200MHz

1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 590 HS (Score: 820)

developer_board GPU: NVIDIA RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low Preset).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core I7 13620 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-4800MHz

1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core I7 13620 H (Score: 843)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low Preset).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 (64-bit versions only)

    64-bit Windows 10 or Windows 11 is required.

  • memoryDirectX: DirectX 12

    DirectX 12 API is required.

  • save_altStorage Note: Approx. 130 GB for base game + all DLCs (SSD Recommended). Base game around 70-80GB.

    An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming.

settings_applications Optimization Notes:

Upscaling: Supports AMD FSR 1.0 (later versions may require mods or specific game updates). DLSS support is not native but might be possible via mods on PC for some users.

Key Settings: World Details, Clutter, Shadow Quality, Volumetric Clouds, Water Quality, Screen Space Reflections, Character Texture Quality, and Anti-Aliasing heavily impact performance. The game offers an adaptive quality setting.

map

Assassin Creed Valhalla: Map Size and Regions

The game features a vast open world encompassing large swathes of England (Mercia, East Anglia, Wessex, Northumbria, etc.) and parts of Norway. Additionally, players can visit mythical realms like Asgard and Jotunheim through vision quests. DLCs added Ireland ('Wrath of the Druids') and Francia ('The Siege of Paris'). The total landmass is significant, with diverse biomes including rolling hills, dense forests, marshlands, snowy mountains, and fortified cities like Lunden (London), Jorvik (York), and Wincestre (Winchester). Map size estimations for England alone are often cited as over 120-140 sq km, with other regions adding substantial area.

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Assassin Creed Valhalla: Post-Launch Content / DLC

Valhalla received extensive post-launch support. This includes two major paid story expansions: 'Wrath of the Druids' (set in Ireland) and 'The Siege of Paris' (set in Francia). A third large expansion, 'Dawn of Ragnarök,' (mythological focus, playing as Odin/Havi) was also released. Numerous free updates added content like River Raids, Mastery Challenges, Tombs of the Fallen, seasonal festivals (Yule, Ostara, Sigrblot, Oskoreia), New Game+, transmog, and 'The Last Chapter' (a free story epilogue).

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Assassin Creed Valhalla: Game Editions

Available in Standard, Gold (includes Season Pass), Ultimate (Gold content + Ultimate Pack with Berserker items, settlement pack, runes), and Collector's Edition (Ultimate content + Eivor statue, SteelBook, art prints, soundtrack, certificate). A Ragnarök Edition included the base game and the 'Dawn of Ragnarök' expansion. The Complete Edition bundles the base game and all major expansions.

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Assassin Creed Valhalla: Cross-Platform / Crossplay

Assassin's Creed Valhalla supports cross-progression, allowing players to transfer their save data between different platforms (e.g., PC to PS5). However, it does not feature any direct multiplayer modes, so cross-platform play is not applicable.

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Assassin Creed Valhalla Specific Game Elements

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Assassin Creed Valhalla Weapons

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    Axes (Bearded Axe, Dane Axe, Varin's Axe) (One-Handed / Two-Handed Melee)

    Iconic Viking weaponry. Bearded Axes are typically one-handed and fast. Dane Axes are powerful two-handed weapons with wide swings. Eivor can dual-wield axes or combine them with shields or other one-handed weapons.

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    Bows (Hunter Bow, Light Bow, Predator Bow) (Ranged)

    Hunter Bows are versatile for mid-range. Light Bows offer rapid fire at shorter ranges. Predator Bows are for long-range sniping, allowing manual aiming and zoom. Various arrow types available (standard, fire, poison, explosive).

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    Daggers (One-Handed Melee (Fast, Stealth))

    Very fast attacking weapons, excellent for quick combos, applying status effects, or stealth takedowns. Can be dual-wielded for rapid attacks.

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    Hammers & Flails (One-Handed / Two-Handed Melee (Blunt/Impact))

    Hammers (one or two-handed) deal significant stun and blunt damage, effective against armored foes. Flails are flexible weapons that can bypass shields to some extent.

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    Hidden Blade (Stealth Melee (Assassination))

    The iconic Assassin weapon, worn by Eivor on top of the wrist (Viking style). Used for stealth assassinations. Can be upgraded to perform chain assassinations or advanced assassinations on tougher targets.

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    Mythical Weapons (e.g., Gungnir, Mjolnir, Excalibur, Gae Bolg - DLC) (Unique Legendary (Various Types))

    Powerful, named weapons often tied to Norse or Arthurian legends, possessing unique perks and visual effects. Typically acquired through completing difficult challenges, mysteries, or DLC content.

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    Shields (Light Shield, Heavy Shield) (Defensive / Offensive (Off-Hand))

    Used for blocking, parrying, and shield bashing. Light shields are quicker for parrying, while heavy shields offer better protection and can stagger enemies more easily. Can be equipped in the off-hand when dual-wielding or with a one-handed weapon.

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    Spears (Two-Handed Melee (Reach))

    Long-reaching weapons ideal for keeping enemies at bay and performing thrusting or sweeping attacks. Good for crowd control.

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    Swords (Short Sword, Greatsword) (One-Handed / Two-Handed Melee)

    Includes faster one-handed short swords and slower, more powerful two-handed greatswords. Offers a balance of speed and damage.

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Assassin Creed Valhalla Vehicles

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    Fast Travel (Synchronization Points & Docks) (Map Traversal Mechanic)

    Eivor can synchronize high points (typically church towers or ancient ruins) to reveal map details and unlock them as fast travel locations. Docks for the longship also serve as fast travel points.

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    Horse Mounts (Various Breeds/Skins) (Primary Land Traversal)

    Eivor's primary means of land travel. Various horse breeds and cosmetic skins can be acquired from stables in Ravensthorpe or other settlements. Horses can be taught new skills (like swimming) by upgrading the stable. Can be called with a whistle.

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    Longship ('Nottfeigr' / Player Named) (Primary Watercraft / Mobile Base for Raids)

    Eivor's Viking longship, used for navigating rivers and seas in England and Norway. Essential for initiating Raids on monasteries and settlements. Can be customized with different hull paints, sails, shields, figureheads, and tailpieces. The crew can sing sea shanties during travel.

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    Small Boats / Rowboats (Minor Watercraft)

    Smaller boats found along rivers and coasts, useful for short-distance water travel or reaching areas inaccessible by longship.

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    Wolf Mount (Unlockable/Store) (Alternate Land Traversal)

    A large wolf that Eivor can use as a mount. Functions similarly to a horse but with a different aesthetic. Often available through special editions, in-game store, or specific DLC content (like in Dawn of Ragnarök).

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Assassin Creed Valhalla Characters

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    Basim Ibn Ishaq / Loki - Ally (Initially) / Antagonist / Hidden One Master

    A Master Hidden One from Constantinople who travels to Norway with Sigurd. He mentors Eivor in the ways of the Hidden Ones and their conflict with the Order of the Ancients. His true identity as a reincarnation of the Norse god Loki is a major plot reveal, making him a complex antagonist with his own agenda.

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    Eivor Varinsdottir / Varinsson (Wolf-Kissed) - Protagonist / Viking Raider / Raven Clan Leader (playable)

    The player-customizable protagonist (male or female options, voice acting changes accordingly). A fierce and respected Viking warrior who leads their clan from Norway to England to build a new home. Eivor is also revealed to be a reincarnation of Odin (Havi) and grapples with this divine connection throughout the story.

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    Fulke - Antagonist / Order of the Ancients Agent

    A sadistic and fanatical agent of the Order of the Ancients who plays a key role in Sigurd's capture and torment, believing him to be a divine being.

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    Hytham - Ally / Hidden One Apprentice

    Basim's young apprentice in the Hidden Ones. He tasks Eivor with hunting down and eliminating members of the Order of the Ancients throughout England, managing the Hidden Ones Bureau in Ravensthorpe.

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    Ivarr the Boneless & Ubba Ragnarsson - Allies / Historical Viking Leaders

    Sons of the legendary Ragnar Lothbrok and leaders of the Great Heathen Army. Eivor forms alliances with them to conquer parts of Mercia.

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    King Alfred the Great of Wessex - Antagonist / Historical Figure

    The king of Wessex, the last major Saxon kingdom resisting Viking incursions. A pious, intelligent, and cunning ruler who also operates in the shadows as the Grand Maegester of the Order of the Ancients in England.

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    Layla Hassan (Modern Day Protagonist) - Modern Day Protagonist / Assassin

    The modern-day protagonist using the Animus to relive Eivor's memories. Her story arc from previous games continues as she seeks to prevent another global catastrophe, interacting with other modern-day Assassins like Shaun Hastings and Rebecca Crane.

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    Oswald, Ceolwulf, Halfdan Ragnarsson, Soma, Hunwald, Goodwin - Allies / Saxon & Viking Regional Leaders

    Various kings, ealdormen, jarls, and thegns Eivor interacts with and forms alliances with (or deposes) across the different shires of England. Their individual storylines form the regional story arcs.

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    Randvi - Ally / Sigurd's Wife / Ravensthorpe's Strategist

    Sigurd's wife and the chief strategist for the Raven Clan in Ravensthorpe. Eivor consults with her at the Alliance Map to pledge to different regions in England. A potential romantic interest for Eivor.

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    Sigurd Styrbjornsson - Ally / Eivor's Adoptive Brother / Jarl of Raven Clan

    Eivor's ambitious and charismatic adoptive older brother, and the Jarl of their clan. He believes himself to be descended from the gods and seeks glory and a divine destiny, which often puts him at odds with Eivor and leads to conflict.

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    The Builder (Asgard Vision) - Antagonist (Mythological)

    A Jotun (giant) who tricks the Aesir gods in Asgard, encountered during Eivor's vision quests as Havi.

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    Valka - Ally / Raven Clan Seer

    The Raven Clan's seer (völva). She provides Eivor with potions that induce visions, allowing them to experience mythological events in Asgard and Jotunheim as Havi (Odin).

Top 3 Characters (Subjective):

person
Eivor

Varinsdottir/Varinsson: The customizable protagonist. Their journey from a driven Viking warrior to a leader grappling with destiny, faith, and the meaning of home is central. 2. Sigurd Styrbjornsson: Eivor's adoptive brother and Jarl of the Raven Clan. His ambition, belief in his own divine destiny, and relationship with Eivor drive much of the early to mid-game conflict. 3. Basim Ibn Ishaq / Loki: A Hidden One master who introduces Eivor to the conflict with the Order of the Ancients. His true identity and motivations are a major plot twist with connections to Isu lore.

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Assassin Creed Valhalla Missions / Objectives

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    Animus Anomalies (Mysteries)

    Objective: Modern-day data fragments manifested as glitched platforming puzzles in the historical simulation. Eivor (controlled by Layla) must navigate these unstable structures to retrieve Isu data. Rewards lore.

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    Assaults (Large Scale Battles)

    Objective: Major story-driven battles where Eivor and their allies (often from pledged regions) lay siege to large enemy fortresses or defend against significant attacks. These involve multiple stages, siege weapons, and fighting alongside numerous AI combatants.

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    Daughters of Lerion (Mysteries)

    Objective: Defeat three powerful and mystical sisters who guard pieces of Thor's armor set. Each is a challenging boss fight with unique magical abilities.

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    DLC Story Campaigns (Wrath of the Druids, The Siege of Paris, Dawn of Ragnarök)

    Objective: Major expansions with their own main questlines, new regions (Ireland, Francia, Svartalfheim), characters, enemies, gear, and abilities.

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    Fly Agaric Hallucination Challenges (Mysteries)

    Objective: Consume Fly Agaric mushrooms to enter a hallucinatory state and solve a short environmental puzzle or complete a bizarre task. Rewards skill points.

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    Flyting Duels (Mysteries)

    Objective: Engage in a battle of wits and rhyming insults with various NPCs. Winning requires choosing the correct responses that match the opponent's rhythm and theme, increasing Eivor's Charisma (which unlocks unique dialogue options).

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    Legendary Animal Hunts (Mysteries)

    Objective: Track and defeat exceptionally powerful and unique animals found in specific locations. Rewards include XP, resources, and a trophy for the longhouse in Ravensthorpe.

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    Lost Drengr (Mysteries)

    Objective: Challenge and defeat six legendary Viking warriors, former members of Ragnar Lothbrok's army, who seek a glorious death in battle. Each is a difficult duel.

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    Main Story Arcs (Norway, England Pledges, Asgard/Jotunheim Visions, Order of the Ancients Hunt, Modern Day)

    Objective: The overarching narrative divided into several major arcs: Eivor's departure from Norway, establishing Ravensthorpe and forging alliances by pledging to various shires in England (each a self-contained regional storyline), experiencing mythological sagas as Havi in Asgard and Jotunheim, systematically hunting down members of the Order of the Ancients, and Layla Hassan's modern-day investigation into Isu mysteries and a looming global threat.

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    Offering Altars (Mysteries)

    Objective: Find altars that require a specific offering (e.g., a certain number of fish, animal parts, or silver) to appease local spirits or fulfill a request. Completing these rewards skill points.

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    Raids

    Objective: Lead Eivor's Viking crew on longship raids against monasteries, encampments, and fortresses along rivers in England to pillage Raw Materials and Supplies needed for upgrading the Ravensthorpe settlement. Involves combat and breaking open chests/doors with crew assistance.

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    River Raids (Repeatable Game Mode)

    Objective: A separate repeatable game mode where Eivor leads their Jomsvikings on raids along various rivers to find new gear, resources, and Books of Knowledge. Features unique river maps and upgradable Jomsviking barracks.

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    Standing Stone Puzzles (Mysteries)

    Objective: Environmental puzzles where Eivor must find the correct vantage point to align symbols carved on standing stones, revealing a larger pattern. Rewards skill points.

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    Tombs of the Fallen (Free DLC)

    Objective: Explore hidden Isu tombs filled with environmental puzzles and platforming challenges to uncover powerful artifacts and lore.

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    Treasures of Britain (Mysteries)

    Objective: Explore dangerous, puzzle-filled Isu (First Civilization) vaults hidden across England to collect mysterious tablets. Collecting all of them unlocks the legendary weapon Excalibur.

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    World Events (Mysteries)

    Objective: Short, often quirky, self-contained narrative encounters found throughout the world. These can range from helping a child find their pet, to resolving a dispute between villagers, or participating in a bizarre local custom. They offer XP and a glimpse into the lives of ordinary people.

Top 3 Missions/Objectives (Subjective):

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Alliance

Map Pledges: Large story arcs where Eivor helps secure alliances with different shires in England, often involving political intrigue, large-scale battles (assaults on fortresses), and significant choices. 2. Asgard & Jotunheim Vision Quests: Missions where Eivor consumes Valka's potions and experiences mythological events as Havi (Odin), exploring Norse cosmology and interacting with legendary figures. 3. Raids on Monasteries & Fortresses: A core gameplay loop where Eivor and their Viking crew assault Saxon monasteries or forts via longship to pillage resources needed for settlement upgrades and gear.

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Assassin Creed Valhalla Companions / Summons

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    Story-Specific AI Companions (Sigurd, Basim, Ivarr, Ubba, etc.) (Human (Various))

    Ability: During many main story quests and alliance arcs, key characters like Sigurd, Basim, or regional allies will temporarily join Eivor, fighting alongside them as AI-controlled companions. Their presence and combat abilities are scripted for those specific missions.

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    Synin (Eivor's Raven) (Corvus corax (Raven))

    Ability: Eivor's raven companion, used for scouting from an aerial perspective (similar to Eagle Vision in previous AC games). Synin can spot enemies, identify points of interest, locate resources, track targets, and sometimes distract enemies. Not directly involved in combat but essential for reconnaissance.

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    Viking Crew (Jomsvikings for Raids & River Raids) (Human (Norse Warriors))

    Ability: Eivor leads a crew of Viking warriors (Jomsvikings) on their longship. During Raids on monasteries or settlements, the crew disembarks and fights alongside Eivor, helping to defeat enemies and open chests/doors. Players can customize their personal Jomsviking lieutenant, who can also be recruited by other players. For River Raids, a larger crew is assembled.

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    Wolf Mount (Can be acquired) (Canis lupus (Large Wolf))

    Ability: Besides horses, Eivor can acquire a wolf as a rideable mount through specific means (e.g., special editions, in-game store, or specific quests in DLCs like Dawn of Ragnarök). Functions similarly to a horse for traversal.

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Assassin Creed Valhalla Collectibles

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    Artifacts (Roman Artifacts, Cursed Symbols, Flying Papers, Rigsogur Fragments, Treasure Hoard Maps, Isu Data Fragments - in Anomalies)

    Location/Use: Marked by white icons. Roman Artifacts can be traded for settlement decorations. Cursed Symbols are small environmental puzzles that must be destroyed to lift a curse from an area. Flying Papers are parkour challenges to catch a moving collectible. Rigsogur Fragments tell parts of a Norse saga. Treasure Hoard Maps provide clues to hidden wealth.

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    Mysteries (World Events, Flyting Duels, Offering Altars, Standing Stone Puzzles, Treasures of Britain, Legendary Animals, Lost Drengr, Daughters of Lerion, Fly Agaric Hallucination Challenges, Animus Anomalies)

    Location/Use: Marked by blue icons. These encompass a wide variety of side activities: World Events are short, often quirky, narrative encounters. Flyting is a Viking rap battle. Offering Altars require specific items. Standing Stones are environmental perspective puzzles. Treasures of Britain lead to powerful Isu artifacts. Legendary Animals are tough boss fights. Lost Drengr are duels against old Viking warriors. Daughters of Lerion are mystical boss fights. Fly Agaric challenges are hallucinatory puzzles. Animus Anomalies are platforming puzzles in a glitchy modern-day simulation.

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    Opal

    Location/Use: A premium-like currency found in small quantities throughout the world or earned from Reda's daily/weekly contracts. Used to purchase unique cosmetic items or gear from Reda's shop.

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    Order of the Ancients Medallions / Clues

    Location/Use: Dropped by defeated Order members or found as clues. Collecting medallions and clues helps Eivor identify and track down other members of the Order, ultimately leading to the Grand Maegester.

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    Wealth (Ingots, Gear, Cargo, Books of Knowledge, Abilities)

    Location/Use: Marked by golden icons on the map. Ingots (Carbon, Nickel, Tungsten) are used for upgrading gear quality. Gear icons represent new weapons or armor pieces. Cargo is raw materials used for building and upgrading settlement buildings in Ravensthorpe. Books of Knowledge unlock or upgrade Eivor's special combat Abilities.

Top 3 Collectibles:

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Wealth

(Ingots, Gear, Cargo, Books of Knowledge): Marked by golden icons, these represent valuable resources for upgrading gear, new weapons/armor pieces, supplies for settlement upgrades, and new abilities. 2. Mysteries (World Events, Flyting, Offering Altars, Standing Stones, Treasures of Britain, Legendary Animals, Lost Drengr, Daughters of Lerion, Anomalies): Blue icons representing a wide variety of side activities, from short narrative encounters and mini-games to challenging boss fights and environmental puzzles. 3. Artifacts (Roman Artifacts, Cursed Symbols, Flying Papers, Rigsogur Fragments, Treasure Hoard Maps): White icons representing lore items, cosmetic unlocks, or clues to further treasures.

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Assassin Creed Valhalla Armor

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    Armor Sets (Helm, Torso, Cloak, Bracers, Pants - Raven, Bear, Wolf Aligned)

    Focus/Stats: Eivor can equip five pieces of armor. Each piece provides defensive stats (Armor, Light Resistance, Heavy Resistance, Evasion) and belongs to one of three alignments: Raven (stealth/assassination focus), Bear (melee combat/durability focus), or Wolf (ranged combat/utility focus). Equipping multiple pieces from the same set often grants set bonuses that enhance the aligned playstyle. Armor is color-coded by quality (Fine to Mythical) and can be upgraded to improve stats and unlock rune slots.

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    Cosmetic Customization (Tattoos, Hairstyles, Beard Styles, Warpaint, Ship & Settlement Decorations)

    Focus/Stats: Extensive cosmetic customization options for Eivor (tattoos, hair, beard, warpaint), their longship (hull, sail, shields, figurehead, tailpiece), and their settlement Ravensthorpe (various decorative items). These are primarily visual and do not offer direct stat bonuses, though some settlement decorations might provide minor passive buffs to feasts.

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    Runes (Weapon & Armor)

    Focus/Stats: Enhancements that can be socketed into weapons and armor pieces with available slots. Provide various passive bonuses like increased critical chance, attack speed, elemental damage, health, armor, or resistance to specific damage types.

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    Transmogrification (Change Appearance)

    Focus/Stats: A system allowing players to change the visual appearance of any equipped weapon or armor piece to look like any other item of the same type that they have previously collected, while retaining the stats of the originally equipped item. This is done at the blacksmith in Ravensthorpe.

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Assassin Creed Valhalla Clothing / Appearance

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    Armor Sets (Raven, Bear, Wolf Aligned)

    Details: Eivor can equip five pieces of armor: Helmet, Torso, Cloak, Bracers, and Pants. Each piece is aligned with one of three skill tree philosophies: Raven (stealth, assassination), Bear (melee combat, brawling), or Wolf (archery, utility). Equipping multiple pieces from the same set (e.g., Hidden Ones' Set, Thegn's Set, Huntsman Set) provides synergistic set bonuses. Armor can be upgraded in quality (Fine to Mythical) and enhanced with runes.

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    Cosmetic Customization (Tattoos, Hairstyles, Beard Styles, Warpaint)

    Details: Eivor's appearance can be heavily customized. Tattoo designs can be collected and applied at the tattoo shop in Ravensthorpe. Various hairstyles and beard styles (which can be changed and grow) are available. Warpaint can also be applied.

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    Longship Customization

    Details: Eivor's longship, the 'Nottfeigr' (or player-named), can be customized with different hull paints, sail designs, shields displayed along the sides, figureheads, and tailpieces. These are primarily cosmetic and unlocked through purchase, exploration, or as rewards.

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    Raven Customization (Synin)

    Details: Eivor's raven companion, Synin, can have its appearance changed with different cosmetic skins unlocked through challenges or store purchases.

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    Settlement Decorations (Ravensthorpe)

    Details: Players can find or purchase various decorative items to place around their settlement of Ravensthorpe, personalizing its appearance. Some specific decorations are tied to seasonal festivals or completing certain activities.

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    Transmogrification (Change Appearance)

    Details: Players can change the visual appearance of any equipped armor piece or weapon to look like any other item of the same type they have collected, while retaining the stats of the originally equipped item. This is done via the blacksmith Gunnar in Ravensthorpe.

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Assassin Creed Valhalla Other Features & Info

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    Multiplayer Modes

    Assassin's Creed Valhalla is primarily a single-player experience. It does not feature traditional cooperative or competitive multiplayer modes. Some online elements exist, such as sharing photos, avenging fallen players (community Jomsvikings), and the River Raids mode which allows recruiting other players' Jomsvikings for your crew.

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    User Interface

    Features a customizable HUD with health, adrenaline, stamina, and equipped abilities/tools. A compass with objective markers aids navigation. The world map is extensive with filters for activities and collectibles. Menus for inventory, skills, abilities, quests, and settlement management are accessible. Eagle Vision (Odin's Sight) highlights enemies, loot, and points of interest.

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    Sound and Music

    Original score composed by Jesper Kyd, Sarah Schachner, and Einar Selvik (of Wardruna). The music blends epic orchestral themes with authentic Norse folk instrumentation and vocals, creating a powerful and atmospheric soundscape. Features Viking chants, sea shanties sung by Eivor's crew, and ambient tracks reflecting the different regions. Sound design includes visceral combat sounds, distinct weapon effects, and immersive environmental audio.

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    Graphics and Visuals

    Powered by AnvilNext 2.0, Valhalla showcases detailed and expansive environments, from the fjords of Norway to the rolling hills and forests of England, and the mythical realms. It features impressive lighting, weather effects, and detailed character models. The game's art style captures the rugged beauty of the Viking Age and the distinct cultures of Norse and Anglo-Saxon societies.

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    Accessibility Features

    Offers a wide range of accessibility options, including extensive control remapping, subtitle and caption customization (size, background, speaker names), options for QTEs (hold vs. tap), aim assist options, colorblind modes, options to reduce camera motion/screen effects, audio cues for important events, and adjustable text/icon sizes.

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    Story and Setting

    Set in 873 CE during the Viking Age. Eivor Varinsdottir (female) or Varinsson (male), a Norse Viking from Norway, leads their Raven Clan to England seeking new lands and resources after being driven from their homeland. They establish the settlement of Ravensthorpe and become entangled in the political landscape of Anglo-Saxon England, forming alliances with or fighting against various Saxon kingdoms (Wessex, Mercia, East Anglia, Northumbria) and other Viking clans. Eivor also uncovers a conflict between the Hidden Ones (proto-Assassins) and the Order of the Ancients (proto-Templars). A parallel modern-day story follows Layla Hassan investigating Isu (First Civilization) mysteries related to Eivor's memories.

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    Skills and Upgrades Overview (Skill Tree, Abilities, Gear)

    Eivor's progression uses a constellation-like skill tree divided into three main branches aligning with different playstyles: Raven (stealth, assassination), Bear (melee combat, resilience), and Wolf (ranged combat, utility). Skill points are earned by leveling up (gaining XP). Abilities (powerful special attacks or utility moves) are learned by finding Books of Knowledge hidden throughout the world and can be assigned to melee and ranged slots. Gear (weapons, armor, shields) is color-coded by quality (Fine to Mythical) and can be upgraded at a blacksmith using ingots and resources. Runes can be socketed into gear for passive stat boosts.

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    Top 5 Weapons (Subjective/Iconic)
    1. 1. Dual-Wielding Axes / Bearded Axes: Classic Viking weaponry, offering a balance of speed and power. 2. Greatswords (e.g., Excalibur): Powerful two-handed swords, often with unique perks. 3. Spears (e.g., Gungnir - Odin's Spear): Excellent reach and crowd control capabilities. 4. Predator Bow / Light Bow: For stealthy ranged kills or rapid fire respectively. 5. Dane Axes: Heavy two-handed axes with devastating damage output and wide swings.
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    Top 3 Gameplay Mechanics
    1. 1. Settlement Building (Ravensthorpe): Establishing and upgrading Eivor's settlement in England by constructing new buildings (blacksmith, barracks, trading post, etc.) which unlock new features, quests, and benefits. 2. Raids: Leading Eivor's Viking crew on longship raids against monasteries and encampments to acquire resources and supplies. 3. Abilities & Skill Tree: A flexible system allowing players to unlock active combat/utility abilities (learned from Books of Knowledge) and invest skill points into a vast constellation-like tree to enhance different playstyles.
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Assassin Creed Valhalla Frequently Asked Questions

  • help_outline Is Assassin's Creed Valhalla a traditional Assassin's Creed game?
    Valhalla blends traditional Assassin's Creed elements (stealth, assassinations with the Hidden Blade, conflict between Hidden Ones/Order of the Ancients, modern-day story) with significant action RPG mechanics (skill trees, gear upgrades, dialogue choices, large open world, settlement building). It leans more into the RPG aspects than earlier titles in the series.
  • help_outline Can I play as a male or female Eivor?
    Yes, players can choose to play as either a male Eivor (Varinsson) or a female Eivor (Varinsdottir). The story and dialogue are largely the same for both, with voice acting being the primary difference. Players can also let the Animus choose, which sometimes switches between them at key moments (canonically, Eivor is female).
  • help_outline What is Ravensthorpe, and how does settlement building work?
    Ravensthorpe is the Viking settlement Eivor establishes in England. Players can upgrade the settlement by constructing various buildings (e.g., blacksmith, barracks, trading post, hunter's hut, seer's hut, museum) using resources gathered from raids. Each building provides new services, quests, characters, or passive benefits for Eivor and their clan.
  • help_outline Are there choices and consequences in Valhalla?
    Yes, Valhalla features numerous dialogue choices and decisions during quests that can impact character relationships, the outcome of regional story arcs, alliances, and even aspects of the main story's ending. Some choices have more significant long-term consequences than others.
  • help_outline What are the Asgard and Jotunheim sequences?
    These are vision quests where Eivor, through Valka's potions, experiences events from Norse mythology as Havi (another name for Odin). These sequences feature unique mythical environments, characters (like Thor, Loki, Freya, Tyr), and storylines that tie into the Isu lore and Eivor's own destiny.
  • help_outline Does Valhalla have naval combat like previous AC games?
    While Eivor has a longship for river and sea travel and for initiating raids, direct ship-to-ship naval combat with cannons and complex maneuvers (like in Black Flag or Odyssey) is not a primary feature. The longship is mainly for transport, raiding party deployment, and navigating waterways. Limited ranged combat from the ship is possible.