Multiplayer: None (Single-Player Only, with 'Valhalla' roguelike DLC)
Setting: The Nine Realms of Norse Mythology (Midgard, Alfheim, Svartalfheim, Asgard, Vanaheim, Niflheim, Muspelheim, Helheim, Jötunheim)
Platforms: PlayStation 4, PlayStation 5, PC (Windows)
Unique Feature: Seamless Cinematic Camera, Deeply Emotional Narrative, Visceral Combat with Axe/Blades/Spear, Exploration of all Nine Norse Realms, Atreus as a fully developed companion.
Perspective: Third-Person
Multiplayer: None (Single-Player Only, with 'No Return' roguelike mode in Remastered)
Setting: Post-Pandemic United States (Jackson, WY; Seattle, WA; Santa Barbara, CA), ~25 years after outbreak
Platforms: PlayStation 4, PlayStation 5 (Remastered)
Atreus (Loki): Kratos's primary companion. Wields a bow and can use different types of Sigil Arrows (Sonic for stun, Hex for elemental synergy). Can perform Runic Summons (e.g., spectral wolves, squirrels) to damage or distract enemies. Assists in combat by attacking enemies, choking them, or drawing aggro. Crucial for puzzle-solving (shooting sigils, translating runes) and traversal. Has his own skill tree and upgradable gear. Playable in specific story segments.
Half-God, Half-Jötunn
Mimir: Provides constant contextual dialogue, lore exposition, hints for puzzles, and translations. While not a combatant, his knowledge and guidance are invaluable. Can warn Kratos of incoming off-screen attacks. Also tells stories during boat rides.
Decapitated God Head (Aesir/Jötunn Knowledge)
Freya (Temporary): Joins Kratos as a temporary combat companion during certain parts of the story. Wields a sword and Vanir seidr magic (e.g., ensnaring vines, spectral attacks). Can use Sigil Arrows similar to Atreus. Her abilities and combat style differ from Atreus, offering unique team dynamics.
Vanir Goddess / Former Valkyrie Queen
Brok & Sindri (Support): Not combat companions, but they provide essential support by running shops across the Nine Realms where Kratos can craft, upgrade, and purchase gear. They also offer witty dialogue and contribute to the story.
Dwarf (Huldra Brothers)
Angrboda (Temporary - Atreus Sections): Accompanies Atreus during his playable sections in Jötunheim. She has unique abilities related to her Giant heritage and knowledge of prophecies, assisting Atreus in combat and exploration within her specific story arc.
Jötunn (Giantess)
Dina (AI - Ellie's Path): Accompanies Ellie for a significant portion of her journey in Seattle. Provides combat support with her weapons, assists with environmental interactions (e.g., boosting Ellie, opening doors), engages in dialogue, and is central to Ellie's emotional arc. She can be downed and require revival.
Human
Jesse (AI - Ellie's Path, Temporary): Joins Ellie (and sometimes Dina) for certain missions in Seattle. A capable fighter who provides combat assistance and participates in story events.
Human
Lev (AI - Abby's Path): Accompanies Abby for a large part of her storyline. Skilled with a bow and agile, providing ranged support and assistance in traversal. His relationship with Abby is a core element of her character development. Can be downed.
Human (Seraphite Apostate)
Yara (AI - Abby's Path, Temporary): Lev's older sister. Joins Abby for a period, providing combat support despite a severe injury. Her medical knowledge is also relevant.
Human (Seraphite Apostate)
Manny Alvarez (AI - Abby's Path, Temporary): Fights alongside Abby during several WLF-focused missions. Provides covering fire and participates in squad-based combat scenarios.
Human (WLF Soldier)
Various WLF Soldiers (AI - Abby's Path, Temporary): During missions where Abby is operating with her WLF squad, other unnamed soldiers provide general combat support.
Human (WLF)
Dogs (Alice - WLF, Bear - Rattlers, temporary companions to Abby/Ellie in some contexts): Alice is a WLF dog Abby interacts with. Bear is a Rattler dog. In some limited gameplay sequences or interactions, a dog might temporarily act as an ally or detection unit.
Canis familiaris
Key Collectibles
Odin's Ravens: 48 spectral green ravens sent by Odin to spy across the Nine Realms. Kratos must destroy them with his axe or spear. Finding and destroying them all unlocks access to special reward chests in Niflheim containing unique armor and runic attacks.
Nornir Chests: Locked chests found throughout all realms, requiring Kratos to solve a runic puzzle to open them. Puzzles involve hitting three nearby rune gongs quickly, spinning runic mechanisms to match symbols, or destroying runic totems with fire/sigil arrows. They contain Idunn Apples (to increase maximum Health) or Horns of Blood Mead (to increase maximum Rage).
Legendary Chests: Ornate chests containing valuable rewards such as Light or Heavy Runic Attacks, Weapon Attachments, Armor Pieces, Relics, or unique resources.
Artifacts (Kvasir's Poems, Things Left Behind, Stolen Treasures, Family Crests, Tributes to Freyr): Sets of collectible items specific to different realms or storylines. Each set provides lore, XP, and sometimes contributes to completing Favors (side quests). Kvasir's Poems, for example, are subtle references to other PlayStation exclusive titles.
Lore Markers & Rune Reads: Stone tablets, scrolls, or glowing runes that Mimir or Atreus can read, providing insight into Norse mythology, the history of the realms, characters, and events. Contribute to the in-game Codex.
Berserker Gravestones: 10 gravestones scattered across the realms. Interacting with them summons powerful Berserker spirits, initiating challenging optional boss fights. Defeating them yields unique armor pieces (Berserker Set) and valuable crafting materials.
Draugr Holes: Mystical tears in reality where Kratos can fight 'The Hateful,' a powerful Draugr mini-boss, and its minions. Closing all Draugr Holes yields rewards and contributes to completion.
Nine Realms in Bloom (Flowers): A Favor requiring Kratos to find one unique flower from each of the Nine Realms for Freya.
Muspelheim Trials & Niflheim Trials (Valhalla DLC): Repeatable combat challenges in Muspelheim (Surtr's Trials) that reward unique armor and resources. Niflheim contains The Raven Tree (rewards for Odin's Ravens) and later, the Valhalla DLC which is a roguelike mode with its own progression and collectibles.
Artifacts (Notes, Letters, Diaries, Maps, etc.): Numerous documents found throughout all environments. They provide rich backstory on the world before and after the outbreak, personal stories of survivors, insights into faction ideologies, clues for safes, or context for ongoing events. Crucial for understanding the game's deep lore.
Trading Cards (Ellie's Sections): Collectible superhero-themed trading cards hidden in Ellie's playable sections. Each card features unique artwork and a short character bio. Finding all of them unlocks a trophy.
Coins (Abby's Sections): Collectible US state quarters found by Abby during her playable sections. Each coin represents a different state. Finding all of them unlocks a trophy.
Journal Entries (Ellie): Specific points of interest, emotional moments, or significant discoveries trigger Ellie to write or sketch in her journal. These are automatic story-related collectibles that provide insight into her thoughts and feelings.
Workbenches: Locations where Ellie and Abby can upgrade their weapons using scavenged Parts. Finding all workbenches contributes to completion.
Safes: Locked safes that require finding a combination clue (often in a nearby Artifact) to open. Contain valuable resources, supplements, or sometimes Training Manuals.
Training Manuals: Found in specific locations, often hidden or in safes. Each manual unlocks a new branch in the player's skill tree, allowing them to learn new abilities.
Strange Artifact (Pendant - Precursor Orb): A unique collectible referencing Naughty Dog's Jak and Daxter series, found in a specific location.
Kratos's primary weapon from the previous game. Can be thrown and recalled. Infused with ice magic, allowing for frost attacks and freezing enemies. Has light and heavy attacks, combos, and runic attacks. Upgradable with pommels and skill tree abilities.
Blades of Chaos: Dual Chained Blades (Fire Elemental, Area of Effect)
Kratos's iconic weapons from his past. Infused with fire magic, excellent for wide-sweeping attacks, crowd control, and grappling. Have light and heavy attacks, combos, and runic attacks. Upgradable with handles and skill tree abilities.
A new weapon acquired during the story. Can be thrown and embedded into enemies or surfaces, then detonated for area damage. Kratos can create multiple spears. Infused with wind magic. Has light and heavy attacks, combos, and runic attacks. Upgradable with sauroters and skill tree abilities.
Shields (Various Types: Dauntless, Stonewall, Guardian, Shatter Star, Onslaught): Defensive Arm Gear (Parry, Block, Special Abilities)
Kratos can equip various shields, each with unique properties. Some are better for parrying (Dauntless), others for absorbing heavy hits (Stonewall), or offering offensive capabilities (Shatter Star, Onslaught). Upgradable with ronds.
Spartan Rage (Fury, Valor, Wrath): Temporary Super Mode
Kratos's innate ability. Different modes can be chosen: Fury (unarmed devastating attacks), Valor (consume rage for health burst), Wrath (perform a powerful weapon-specific attack). Meter builds through combat.
Atreus's Talon Bow / Later Bows: Companion Ranged Weapon (Elemental Arrows)
Atreus uses his bow to fire arrows that can damage enemies, stun them, or apply elemental effects (Sonic, Sigil - Hex arrows). Sigil arrows can amplify elemental effects from Kratos's weapons. Upgradable with new quivers and skills.
Runic Attacks (Light & Heavy for each weapon): Special Magical Abilities
Powerful magical attacks that can be equipped to the Leviathan Axe, Blades of Chaos, and Draupnir Spear (one light and one heavy runic attack per weapon). These have cooldowns and vary widely in effect (area damage, single target burst, stunning, elemental effects).
Relics (Hilts): Equippable Artifacts (Powerful Active Abilities)
Ancient artifacts that Kratos can equip to unleash powerful, temporary abilities on a long cooldown (e.g., realm shift, elemental shockwave, summoning spectral warriors).
Pistols (Semi-Automatic, Revolver): Sidearm
Ellie and Abby use various pistols, including semi-automatics and revolvers. Can be upgraded for stability, fire rate, capacity, and equipped with silencers (craftable for some).
Devastating at close range. Different types offer varying fire rates and capacities. Ellie uses a pump-action, Abby can find others like a double barrel.
Bow (Ellie): Silent Ranged
Ellie's signature silent weapon. Can use standard arrows, craftable explosive arrows, and later, poison arrows (DLC/Remaster). Arrows can often be retrieved.
Crossbow (Abby): Silent Ranged
Abby's primary silent ranged weapon. Fires retrievable bolts. Can be upgraded with a scope and stability improvements.
A wide variety of improvised and dedicated melee weapons. Can be upgraded by attaching blades or bindings to increase damage and durability. Break after extended use.
Can be crafted and attached to certain pistols and SMGs to allow for silent ranged takedowns. Have limited durability.
Armor / Gear Sets
Chest Armor: Provides primary stat boosts (Strength, Defense, Runic, Vitality, Cooldown, Luck) and often a unique perk (e.g., chance to grant a buff on parry, increased damage from a specific attack type, elemental resistance). Upgradable.
Wrist Armor: Provides secondary stat boosts and sometimes a complementary perk to the chest armor or a standalone benefit. Upgradable.
Waist Armor: Provides tertiary stat boosts and often a perk that synergizes with the wrist and chest pieces of a set, or offers a general utility. Upgradable.
Armor Sets (e.g., Nidavellir's Finest, Lunda's Lost, Berserker Set, Radiance Set): Matching pieces of chest, wrist, and waist armor often form a set. While there isn't always an explicit 'set bonus' for wearing all three like in some RPGs, the perks on individual pieces within a named set are designed to synergize and enhance a particular playstyle (e.g., stun-focused, runic power-focused, defense-focused).
Amulet of Yggdrasil & Enchantments: The amulet has unlockable sockets where Kratos can equip Enchantments. Enchantments provide various passive stat bonuses or unique perks (e.g., increased damage against status-afflicted enemies, realm shift on last-second dodge). Some enchantments form sets that grant powerful additional bonuses when three from the same set are equipped.
Shield Ronds: Attachments for Kratos's shield that modify its stats (e.g., increased defense, faster parry recovery) and can grant unique perks when blocking or parrying (e.g., chance to trigger an elemental explosion, grant a buff).
Cosmetic Armor Appearances (Transmog): After upgrading a piece of armor to its maximum level, players can transmogrify its appearance to look like any other armor piece of the same type they have collected, while retaining the stats of the originally equipped item.
No Equipable Armor System: Neither Ellie nor Abby equip traditional armor pieces that provide direct stat bonuses or can be upgraded. Their survivability is determined by their base health (which can be increased via skill upgrades for Abby, and finding Training Manuals that unlock health skills for both), player skill in combat/stealth, and the use of health kits. Clothing changes are purely cosmetic and tied to story progression or unlockable skins in the Remastered version.
Crafted Items & Skill Upgrades (Implied Protection/Resilience): While not 'armor,' skills related to damage resistance, faster healing, improved dodging, or increased health act as a form of defensive progression. Crafting potent health kits is crucial. Some weapon upgrades might improve handling, indirectly aiding defense by allowing quicker enemy dispatch.
Outfits/Customization
Kratos's Armor Sets (Chest, Wrist, Waist): Kratos can equip various sets of armor, each with three pieces (chest, wrist, waist). Armor provides stat boosts (Strength, Defense, Runic, Vitality, Cooldown, Luck) and unique perks. Examples include Nidavellir's Finest Plackart (stun focused), Lunda's Lost Cuirass (poison focused), Berserker Pauldron (high risk/reward). Armor can be upgraded. A transmog system allows changing appearance to any owned armor style once fully upgraded.
Atreus's Tunics & Armor: Atreus wears different tunics and armor sets throughout the game, often reflecting his current allegiance or development. These provide him with stat bonuses and perks that enhance his archery, runic summons, or survivability. Some are crafted, others are quest rewards.
Freya's Attire (Companion): When Freya joins as a companion, her attire reflects her Vanir heritage and warrior queen status. While not directly customizable by the player in the same way as Kratos's gear, her appearance is significant.
Cosmetic Shield Skins (Shield Ronds): While the primary function of Shield Ronds is statistical and perk-based, some also offer distinct visual appearances for Kratos's equipped shield.
Weapon Pommels/Handles/Sauroters: Attachments for the Leviathan Axe, Blades of Chaos, and Draupnir Spear not only provide stat boosts and perks but also change the cosmetic appearance of the weapon's hilt or handle.
Ellie's Outfits: Ellie wears several distinct outfits throughout the game, reflecting the different environments and stages of her journey (e.g., Jackson winter gear, Seattle casual/combat attire, Santa Barbara outfit). These are story-dictated and not directly customizable by the player in the base game beyond what's equipped for a chapter. The Remastered version adds unlockable cosmetic skins for Ellie.
Abby's Outfits: Abby also wears different outfits based on her role and location (e.g., WLF soldier uniform, more rugged attire later). Similar to Ellie, these are tied to story progression. The Remastered version adds unlockable cosmetic skins for Abby.
Backpack Customization (Minor): While not extensive, Ellie can find and attach keychains to her backpack, which are small cosmetic collectibles.
Unlockable Skins (The Last of Us Part II Remastered): The PS5 Remastered version introduces a variety of unlockable cosmetic skins for both Ellie and Abby, as well as weapon skins. These are earned by completing challenges in the 'No Return' mode or through other means, and can be applied in Story Mode or No Return.
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World & Exploration
Playable Vehicles
Skiff / Boat: Watercraft
Used by Kratos and Atreus to navigate the rivers, lakes, and flooded areas within various realms like Midgard, Svartalfheim, and Vanaheim. Allows for exploration and often features dialogue between characters during travel.
Wolvesled (Pulled by Speki and Svanna): Land Traversal (Snow/Ice)
A sled pulled by Kratos's two wolves, Speki and Svanna. Used for traversing the frozen landscapes of Midgard during Fimbulwinter and other snowy regions. Allows for faster land travel in these specific environments.
Mystic Gateways (Fast Travel): Inter-Realm & Intra-Realm Transport
Magical doorways that allow Kratos and Atreus to travel quickly between discovered Mystic Gateway locations within a realm, and also to travel between different realms via Tyr's Temple (the central hub).
Ziplines & Grapple Points: Fixed Traversal Elements
Environmental elements used for quick traversal. Kratos can use his Blades of Chaos to grapple onto specific points to swing across gaps or ascend/descend quickly. Ziplines offer rapid downhill movement.
Lifts & Elevators: Mechanical Traversal
Various mechanical lifts and elevators are found within structures and environments, used for vertical traversal.
Horse (Shimmer, Callus, etc.): Mount / Land Traversal
Used by Ellie and other characters for traversing larger outdoor areas, particularly in Jackson and some sections leading to or within Seattle. Allows for faster travel and escape.
Motorboat: Watercraft
Used by Ellie (and Dina) to navigate the flooded streets and waterways of Seattle. Essential for exploring certain districts and reaching specific objectives.
Enemy Vehicles (Trucks, Jeeps - WLF/Seraphites/Rattlers): Hostile Land Vehicles
Human factions utilize various vehicles for patrols and transport. While not typically drivable by the player for extended periods, they often feature in combat encounters, either as moving cover, obstacles, or targets for explosives.
Traversal on Foot (Stealth & Parkour-lite): Player Locomotion
Primary mode of movement. Involves walking, running, sprinting, climbing, jumping, squeezing through gaps, going prone, and dodging. While not as acrobatic as Dying Light, traversal is key for stealth and navigating complex environments.
Hostile mini-bosses or powerful enemies encountered in various realms, often with elemental breath attacks.
Trolls: Giant Humanoid (Jötnarkin)
Large, powerful, rock-throwing enemies, often encountered as mini-bosses.
Ogres: Giant Humanoid
Large, brutish enemies that can grab and throw Kratos or be ridden temporarily after stunning.
Einherjar: Undead Warriors (Asgardian)
Spectral warriors summoned by Odin or encountered in Asgard/Valhalla, often using Bifröst powers.
Hel-walkers / Draugr: Undead Humanoid
Common reanimated corpses found in Helheim and other realms, basic fodder enemies.
Nightmares / Exploding Nightmares: Small Demonic Creatures
Small, flying enemies that harass and shoot projectiles, or explode on contact.
Grims / Wretches: Small Amphibious/Reptilian Creatures
Agile, often poisonous enemies found in swamps and caves.
Stags, Boars, Lizards, Birds (Various non-mythical wildlife): Various Mundane Fauna
Ambient wildlife contributing to realm ecosystems. Some (like stags) might be part of side quests or provide minor resources, but not primary hunting targets.
Valkyries (Mentioned, but new threats like The Hateful - Draugr Hole Bosses): Mythical Warriors / Undead Champions
While Valkyries were key in the previous game, Ragnarök features new challenging optional bosses like The Hateful, found in Draugr Holes.
Extremely challenging optional bosses summoned from Berserker Gravestones, each with unique abilities and fighting styles.
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Story & Characters
Main Characters
Kratos: Protagonist / Former Greek God of War
The main playable character. Now older and trying to raise his son Atreus in the Norse realms while suppressing his rage and confronting his violent past. He seeks to protect Atreus and prevent Ragnarök if possible, or at least guide his son through it.
Atreus (Loki): Deuteragonist / Kratos's Son / Archer Companion
Kratos's teenage son. He is more confident and skilled than in the previous game, grappling with his identity as Loki and the prophecies surrounding him. He serves as Kratos's primary companion, providing ranged support, translating runes, and contributing to puzzle-solving. Playable in certain story segments.
Mimir: Ally / Companion (Decapitated Head)
The decapitated, reanimated head of the Norse God of Wisdom. He is carried on Kratos's belt, providing invaluable lore, witty commentary, strategic advice, and translations. Acts as a narrator and a source of world-building.
Odin: Main Antagonist / All-Father / King of Asgard
The cunning, manipulative, and knowledge-obsessed ruler of the Aesir gods. He seeks to prevent Ragnarök and maintain his power at any cost, viewing Kratos and Atreus as threats or tools. His methods are insidious and often involve deception.
Thor: Antagonist / Aesir God of Thunder
Odin's powerful and brutish son, wielder of Mjölnir. He seeks revenge against Kratos for the deaths of his sons Magni and Modi, and his half-brother Baldur. A formidable physical opponent.
Freya: Ally (Eventually) / Former Queen of the Valkyries / Vanir Goddess
Initially an antagonist seeking revenge for her son Baldur's death. Her character arc involves grief, reconciliation, and eventually rejoining Kratos and Atreus as a powerful ally and temporary combat companion. Her knowledge of Vanir magic is crucial.
The dwarven brothers who forged the Leviathan Axe and Mjölnir. They serve as Kratos and Atreus's blacksmiths, upgrading their gear and providing humorous banter and emotional support. Their relationship and individual stories are explored further.
Angrboda: Ally / Young Jötunn (Giantess)
A young giantess living in Jötunheim who befriends Atreus. She is an artist and plays a significant role in revealing prophecies and Atreus's destiny as Loki.
Tyr: Ally / Norse God of War (Presumed Dead)
The former Norse God of War, believed to be dead. Kratos and Atreus search for him, hoping he can lead them against Odin. His true nature and motivations are a key plot point.
Freyr: Ally / Vanir God / Freya's Brother
Leader of a Vanir resistance group in Vanaheim fighting against Odin's occupation. A charismatic and somewhat reckless god who aids Kratos and Atreus.
Heimdall: Antagonist / Aesir God / Guardian of Asgard
The arrogant and all-seeing guardian of Asgard's Bifröst bridge. He can anticipate his opponents' moves, making him an incredibly challenging foe.
Thrud: Supporting Character / Thor's Daughter / Aspiring Valkyrie
Thor's daughter who befriends Atreus. She is training to become a Valkyrie and provides a different perspective on the Aesir.
Sif: Supporting Character / Thor's Wife / Aesir Goddess
Thor's wife and mother of Thrud. She is concerned about Thor's drinking and Odin's influence.
Ellie Williams: Protagonist
One of the two main playable characters. Now 19, living in Jackson. A traumatic event sends her on a brutal quest for revenge to Seattle. She is skilled with firearms, a bow, and stealth, but is deeply scarred by her past and driven by rage and grief.
Abby Anderson: Protagonist / WLF Soldier
The second main playable character. A strong and capable soldier in the Washington Liberation Front (WLF). Her own quest for revenge intertwines with Ellie's, and players experience a significant portion of the game from her perspective, revealing her motivations and relationships.
Joel Miller: Supporting Character / Ellie's Surrogate Father
Ellie's father figure from the first game. His actions at the end of Part I have profound consequences that set the events of Part II in motion. His presence is felt throughout Ellie's journey.
Dina: Ally / Ellie's Partner & Romantic Interest
A resident of Jackson and Ellie's close friend and romantic partner. She accompanies Ellie on her initial journey to Seattle, providing support and a contrasting perspective on Ellie's quest for vengeance.
Jesse: Ally / Ellie & Dina's Friend
A capable survivor and leader of patrols in Jackson, and Dina's ex-boyfriend. He follows Ellie and Dina to Seattle to help them, offering a more level-headed approach.
Tommy Miller: Supporting Character / Joel's Brother
Joel's younger brother and a key figure in the Jackson community. He also embarks on a quest for revenge, often operating independently.
Owen Moore: Supporting Character / Abby's Ex-Boyfriend & WLF Soldier
A disillusioned WLF soldier and Abby's former romantic partner. He struggles with the WLF's methods and desires a different life.
Mel: Supporting Character / WLF Medic / Owen's Partner
A WLF medic and Owen's pregnant partner. Her relationship with Abby is strained due to past events.
Manny Alvarez: Supporting Character / Abby's Friend & WLF Soldier
Abby's loyal friend and fellow WLF soldier. Provides support and some comic relief within Abby's group.
Yara: Supporting Character / Seraphite Apostate
A young former Seraphite who, along with her younger brother Lev, escapes the cult. Abby helps them, forming an unlikely bond that challenges Abby's worldview.
Lev (Lily): Supporting Character / Seraphite Apostate
Yara's younger transgender brother, whose defiance of Seraphite traditions forces them to flee. He is skilled with a bow and forms a strong connection with Abby.
Isaac Dixon: Antagonist Figure / WLF Leader
The ruthless and pragmatic leader of the Washington Liberation Front, focused on eradicating the Seraphites and expanding WLF control.
The deceased founder and spiritual leader of the Seraphites. Her teachings and legacy continue to drive the cult's actions and beliefs, making her an indirect antagonistic force.
Example Missions
The Path (Main Story Quests)
A series of interconnected narrative quests that drive the main storyline, following Kratos and Atreus as they seek to understand Atreus's destiny as Loki, find Tyr, navigate the escalating conflict with Asgard, and ultimately confront Ragnarök. These missions span all Nine Realms and involve major character developments, boss battles, and cinematic set pieces.
Favors (Side Quests)
Optional quests given by various characters (including companions, spirits, and inhabitants of the realms) that offer unique storylines, explore lore, unlock new areas, and reward valuable resources, armor, weapon attachments, or enchantments. Some Favors are extensive multi-part sagas.
Labors (Combat & Exploration Challenges)
A list of ongoing challenges related to combat (e.g., kill X enemies with a specific Runic Attack, perform X parries) and exploration (e.g., destroy X Odin's Ravens, open X Nornir Chests). Completing Labors rewards XP.
Berserker Gravestone Battles
Locate and interact with Berserker Gravestones to summon and defeat powerful Berserker spirits. These are challenging optional boss fights, each rewarding unique Berserker armor pieces and valuable crafting materials.
Draugr Holes (The Hateful)
Find and clear out Draugr Holes by defeating 'The Hateful,' a recurring powerful Draugr mini-boss, and its minions. Rewards crafting materials and contributes to realm completion.
Muspelheim Trials (The Crucible)
A series of increasingly difficult combat challenges in Muspelheim, located within a central arena (The Crucible). Completing specific combinations of trials unlocks chests containing unique armor (Surtr's Scorched Set), resources, and contributes to a major Favor.
Niflheim Trials (The Raven Tree & Sparring Arena)
Destroying Odin's Ravens unlocks chests around The Raven Tree in Niflheim. A sparring arena also allows Kratos to practice combat against various enemy types. The Valhalla DLC adds a new roguelike mode accessible from Niflheim.
Treasure Maps
Find treasure maps that provide a cryptic drawing or riddle hinting at the location of buried treasure (often containing valuable resources, enchantments, or crafting materials).
Valhalla DLC (Roguelike Epilogue)
A separate, repeatable gameplay mode where Kratos enters Valhalla to face randomized trials and confront echoes of his past. Features temporary builds, permanent upgrades, new story elements, and cosmetic rewards. Serves as an epilogue to Kratos's personal journey.
Story Chapters (Jackson, Seattle Day 1-3 for Ellie & Abby, The Farm, Santa Barbara)
A series of linear, narratively-driven chapters that progress the intertwined stories of Ellie and Abby. Each chapter is typically set in a distinct location or marks a specific day in their respective journeys. Missions involve exploration, stealth, intense combat encounters with human factions and infected, puzzle-solving, and highly cinematic story moments.
Flashback Sequences
Several chapters or segments within chapters are flashbacks, providing crucial backstory for Ellie, Joel, and Abby, revealing past events that shape their present motivations and relationships (e.g., Ellie's museum visit with Joel, Abby's experiences leading up to the main conflict).
Optional Exploration Areas & Encounters
Within the larger 'wide-linear' levels, there are numerous optional buildings, side paths, and hidden areas to explore. These often contain valuable resources, collectibles (Artifacts, Trading Cards, Coins), safes, Training Manuals, or trigger small, unscripted encounters with enemies.
Puzzle Solving (Environmental & Mechanical)
Integrated into level progression, players must solve environmental puzzles involving finding paths, moving objects (like dumpsters), using ropes for traversal, restoring power to doors, or finding safe combinations.
Major Set-Piece Encounters & Boss Fights
Spectacular, highly scripted action sequences and challenging boss fights against unique infected (like the Rat King) or formidable human opponents. These serve as climactic moments within the narrative.
No Return Mode Runs (Remastered)
In the roguelike 'No Return' mode (PS5 Remastered), each 'run' consists of a series of randomized combat encounters with different objectives (e.g., survive waves, assassinate a target, hold a position) culminating in a boss fight. Successfully completing encounters and runs unlocks new playable characters, skins, and gameplay modifiers.
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Multiplayer
Multiplayer Details
God of War Ragnarök is a purely single-player experience. There are no multiplayer modes.
A standalone multiplayer game set in The Last of Us universe (reportedly titled 'The Last of Us Online') was in development but was later announced to be canceled or significantly re-evaluated by Naughty Dog. The Last of Us Part II itself is a purely single-player experience.
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Editions & DLC
Available Editions
Available in Standard Edition, Launch Edition (pre-order bonuses like Kratos Risen Snow Armor & Atreus Risen Snow Tunic), Digital Deluxe Edition (Darkdale Armor/Attire/Axe Grip/Blades Handles, digital artbook, soundtrack, PSN avatars), Collector's Edition (SteelBook, 16” Mjölnir replica, Dwarven dice set, Vanir Twins carvings, all Digital Deluxe content), and Jötnar Edition (Collector's Edition content + vinyl record, pin set, Draupnir ring, Brok's dice set, Yggdrasil cloth map).
Available in Standard Edition, Special Edition (SteelBook, art book), Collector's Edition (Ellie statue, bracelet, art book, lithograph, pins, stickers, digital content), and Ellie Edition (Collector's content + Ellie's backpack replica, soundtrack vinyl). A PS5 remaster, 'The Last of Us Part II Remastered,' was released in January 2024, including graphical enhancements, new modes like 'No Return' (roguelike survival), Guitar Free Play, Lost Levels with developer commentary, and DualSense integration.
Post-Launch Content / DLC
A free DLC, 'Valhalla,' was released in December 2023. It is a roguelike mode that serves as an epilogue to Ragnarök, where Kratos faces trials in Valhalla to confront his past and master himself. No major paid story expansions have been announced beyond this.
No major story DLC was released for The Last of Us Part II. The primary post-launch addition was the 'No Return' roguelike survival mode, new skins, and Lost Levels included in 'The Last of Us Part II Remastered'. The original game received updates for difficulty modes (Grounded) and accessibility.
help_outline
FAQ
Frequently Asked Questions
Q: Is God of War Ragnarök a direct sequel to God of War (2018)? A: Yes, God of War Ragnarök is a direct sequel, continuing the story of Kratos and Atreus a few years after the events of the 2018 game. It concludes their Norse saga.
Q: Do I need to play God of War (2018) before Ragnarök? A: It is highly recommended. Ragnarök heavily builds upon the characters, plot threads, and emotional arcs established in the 2018 game. While there's a recap option, the experience is significantly enriched by playing the predecessor.
Q: Can you explore all Nine Realms in God of War Ragnarök? A: Yes, Kratos and Atreus can travel to and explore all Nine Realms of Norse mythology: Midgard, Alfheim, Svartalfheim, Vanaheim, Muspelheim, Niflheim, Helheim, Jötunheim, and (to a limited extent) Asgard. Each realm is a distinct area with its own quests, collectibles, and environments.
Q: Is Atreus playable in God of War Ragnarök? A: Yes, Atreus is playable during several extended segments of the game, offering a different combat style focused on archery, runic summons, and unique Giant abilities. These sections provide his perspective on the unfolding events.
Q: What is the 'Valhalla' DLC? A: Valhalla is a free roguelike DLC epilogue for God of War Ragnarök. It sees Kratos, accompanied only by Mimir, journeying into Valhalla to face trials that test his combat skills and force him to confront his past. It features a new gameplay loop with temporary upgrades and permanent unlocks.
Q: Are there multiple endings in God of War Ragnarök? A: The main story of God of War Ragnarök has one primary, definitive ending. However, completing certain side quests and exploring post-game content can provide additional context, character resolutions, and a secret 'true' final cutscene after the credits that offers further closure.
Q: Is The Last of Us Part II a direct sequel to the first game? A: Yes, it is a direct sequel set five years after the events of The Last of Us Part I, continuing the story of Ellie and Joel.
Q: Do I need to play The Last of Us Part I before Part II? A: It is extremely highly recommended. The Last of Us Part II's entire narrative, character motivations, and emotional impact are built upon the events and relationships established in the first game. Playing Part I first is essential for full understanding and appreciation.
Q: Why are there two playable characters, Ellie and Abby? A: The game features a dual protagonist structure to explore themes of perspective, empathy, and the cyclical nature of violence. Playing as both characters allows players to understand the motivations and experiences of individuals on opposing sides of a deeply personal conflict.
Q: Is The Last of Us Part II an open-world game? A: No, it is not a traditional open-world game. It features large, expansive 'wide-linear' levels that offer significant room for exploration, stealth, and finding alternate paths, but players are generally guided along a narrative through-line within these zones.
Q: What is 'No Return' mode in The Last of Us Part II Remastered? A: 'No Return' is a new roguelike survival mode added in the PS5 Remastered version. Players choose a character (from a roster including Ellie, Abby, Joel, Tommy, and others, each with unique traits) and attempt to survive runs through randomized encounters, earning currency to unlock new characters, skins, and gameplay modifiers.
Q: Are there different endings in The Last of Us Part II? A: The Last of Us Part II has one primary, definitive ending to its main narrative. Unlike some RPGs, player choices do not lead to branching endings for the core story, though the interpretation and emotional impact of the ending are subject to player perspective.
build
Technical Details
Graphics & Visual Fidelity
Utilizing an evolved version of Santa Monica Studio's proprietary engine, the game boasts stunning visuals with highly detailed character models, intricate environments, advanced lighting and particle effects, and impressive animation quality. Each of the Nine Realms has a unique and breathtaking art style. Offers multiple graphics modes on PS5 (Favor Quality for native 4K/30FPS, Favor Performance for dynamic 4K/60FPS, and modes for 120Hz displays).
Powered by an advanced version of Naughty Dog's proprietary engine, The Last of Us Part II is renowned for its groundbreaking graphics, particularly its incredibly detailed character models, lifelike animations (especially facial animations), and meticulously crafted, dense environments. Features advanced lighting, realistic weather effects, and a stunning level of environmental detail and decay. The PS5 Remastered version offers enhanced fidelity, native 4K, and higher framerate options.
Audio & Soundtrack
Original score composed by Bear McCreary, featuring powerful orchestral themes, Norse-inspired folk instrumentation, and epic choral arrangements that adapt dynamically to gameplay and narrative beats. The sound design is exceptional, with visceral combat sounds, distinct weapon effects, monstrous creature vocalizations, and immersive environmental audio across the diverse Nine Realms.
Original score composed by Gustavo Santaolalla (returning from Part I) with contributions from Mac Quayle for more intense combat/Abby segments. The music is deeply emotional, often melancholic, featuring acoustic guitar, strings, and ambient textures that perfectly underscore the game's tone. Sound design is incredibly realistic and impactful, crucial for stealth (enemy callouts, footsteps), combat (visceral weapon sounds, infected screeches), and environmental immersion.
User Interface (UI/UX)
Features a clean, cinematic third-person HUD. Health and rage meters for Kratos, companion health/arrow count for Atreus. Enemy health bars and stun meters are prominent. A compass aids navigation. Menus for skills, gear, map, and codex are well-organized. Waypoints and objective markers guide the player. Minimalistic by default to enhance immersion, with options for more HUD elements.
Features an immersive and minimalistic HUD. Health is often indicated by screen effects and character animations rather than a persistent bar (though one can be enabled). Ammo count and equipped items are displayed contextually. Crafting and upgrade menus are accessed through Ellie's/Abby's backpack. Listen Mode highlights enemies through walls. The UI is designed to keep players immersed in the world.
Accessibility Options
Features over 70 accessibility options, including extensive subtitle and caption customization, controller remapping, high contrast modes, traversal assistance, combat assistance (aim assist, lock-on, auto-pickup), options to simplify QTEs, audio cues for puzzles and combat, navigation assist, and more, making it one of the most accessible AAA games.
Naughty Dog set a new industry standard for accessibility with Part II, offering over 60 options. These include comprehensive control remapping, extensive subtitle/caption customization, options for visual aids (high contrast mode, screen magnifier, traversal/combat audio cues), navigation and traversal assistance, options to skip puzzles, combat accessibility (invisible while prone, reduced enemy perception/accuracy, auto-pickup), and text-to-speech/speech-to-text features.
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: SSD is mandatory.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be significantly better for a stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 90 GB SSD
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1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling often needed)(High Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: Estimated recommended desktop CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPUs.
GPU: Estimated recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB minimum, 32GB strongly recommended.
Storage: NVMe SSD strongly recommended.
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memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p High performance.**
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute flagship laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its absolute limits. Aggressive upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
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memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
CPU: Flagship CPU for attempting 4K/60FPS Ultra.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultra, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultra.
RAM: 32GB RAM highly recommended for 4K Ultra.
Storage: NVMe SSD required.
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will likely require DLSS/FSR Performance for stable 4K Ultra at 60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
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save Overall Storage
Spec: 90 GB available space (SSD Required). Note: An NVMe SSD is strongly recommended for the best experience, minimizing load times and texture pop-in. Type: SSD
Spec: 100 GB available space (NVMe SSD Required) (Speculative). Note: An NVMe SSD would be mandatory for the best experience due to extreme asset detail and streaming demands. Type: NVMe
desktop_windows Operating System
Spec: Windows 10 (64-bit, version 1909 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative) Explanation: 64-bit Windows 10/11 would be required.
Spec: DirectX 12 (Speculative) Explanation: DirectX 12 API would likely be required.
info_outline Other Game Notes
Official PC system requirements from Sony/Santa Monica Studio (PC Port released later). Performance can vary depending on specific hardware, settings, encounter intensity, and background applications. An SSD is MANDATORY. The game is visually stunning and can be very demanding at higher settings.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP, and excellent cooling. **God of War Ragnarök is a demanding title on PC, and high-end laptop hardware is necessary for higher resolutions and settings, especially to maintain smooth framerates.**
Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent thermal throttling in this graphically intensive game.
Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will benefit.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, potentially Frame Generation if added post-launch for PC), AMD FSR 2.0+, and Intel XeSS.
Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Fog, Anisotropic Filtering, and Ambient Occlusion heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
Game Name: God of War Ragnarök
CONSOLE GAME - PC SYSTEM REQUIREMENTS ARE HIGHLY SPECULATIVE based on The Last of Us Part I PC port and expected demands for a potential Part II PC port. An SSD would be MANDATORY.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **If ported to PC, The Last of Us Part II would be an extremely demanding title, requiring top-tier laptop hardware for high settings and resolutions.**
Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
Laptop Consideration: Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling.
Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and strong single/multi-core performance.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
Optimization Detail: Upscaling Tech: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported.
Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.
Game Name: The Last of Us Part II
build Optimization Details
Upscaling Tech: Supports NVIDIA DLSS (Super Resolution, potentially Frame Generation if added post-launch for PC), AMD FSR 2.0+, and Intel XeSS.
Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Fog, Anisotropic Filtering, and Ambient Occlusion heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
Upscaling Tech: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported.
Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.
laptop Laptop Considerations
G P U T G P: Maximum TGP is crucial for performance.
Cooling Thermals: Robust cooling is essential to prevent thermal throttling in this graphically intensive game.
C P U Power Limits: Laptops with sustained high CPU power limits and good single-core performance will benefit.
R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
G P U T G P: Maximum TGP will be absolutely crucial.
Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling.
C P U Power Limits: Laptops with sustained high CPU power limits and strong single/multi-core performance.
R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
memoryIntel Ultra 7 255HX
developer_boardNVIDIA GeForce RTX 5070 Ti
layers32GB DDR5 5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
memoryIntel Core Ultra 9 285HX
developer_boardNVIDIA GeForce RTX 5090
layers64GB DDR5-6400MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
memoryIntel Core Ultra 9 275HX
developer_boardNVIDIA GeForce RTX 5090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.