The Last of Us Part II Cover Art

The Last of Us Part II

Action-Adventure, Survival Horror, Third-Person Shooter, Stealth

starstarstarstarstar_half(11 Ratings)

$49.99

The Last of Us Part II is set five years after the harrowing events of the first game. Ellie and Joel have settled down in Jackson, Wyoming, living in relative peace amongst a thriving community of survivors. However, when a violent event shatters that peace, Ellie embarks on a relentless journey of revenge through a post-pandemic United States. As she hunts down those responsible, she is confronted with the devastating physical and emotional repercussions of her actions. The game features two playable protagonists, Ellie and Abby, each with their own perspectives and motivations, leading to a complex and morally ambiguous narrative. Gameplay emphasizes brutal melee and ranged combat, stealth, resource management, crafting, and exploration of detailed, dilapidated environments, all while facing infected (Clickers, Stalkers, Bloaters, Shamblers, Rat King) and hostile human factions.

The Last of Us Part II

The Last of Us Part II Thumbnail
starstarstarstarstar_half(11 Ratings)$49.99Action-Adventure, Survival Horror, Third-Person Shooter, Stealth

The Last of Us Part II is set five years after the harrowing events of the first game. Ellie and Joel have settled down in Jackson, Wyoming, living in relative peace amongst a thriving community of survivors. However, when a violent event shatters that peace, Ellie embarks on a relentless journey of revenge through a post-pandemic United States. As she hunts down those responsible, she is confronted with the devastating physical and emotional repercussions of her actions. The game features two playable protagonists, Ellie and Abby, each with their own perspectives and motivations, leading to a complex and morally ambiguous narrative. Gameplay emphasizes brutal melee and ranged combat, stealth, resource management, crafting, and exploration of detailed, dilapidated environments, all while facing infected (Clickers, Stalkers, Bloaters, Shamblers, Rat King) and hostile human factions.

business Dev: Naughty Dogprint Pub: Sony Interactive Entertainmentevent Rel: update Upd:

Themes

Revenge & ObsessionCycles of ViolenceTrauma & GriefEmpathy & PerspectiveTribalism & FactionalismMoral AmbiguityThe Cost of Survival
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The Last of Us Part II Key Specifications

Key Specifications for The Last of Us Part II
SpecificationDetail
EngineNaughty Dog Game Engine
GenreAction-Adventure, Survival Horror, Third-Person Shooter, Stealth
Initial Release2020-06-19 (PS4), 2024-01-19 (PS5 Remastered)
DeveloperNaughty Dog
PublisherSony Interactive Entertainment
SettingPost-Pandemic United States (Jackson, WY; Seattle, WA; Santa Barbara, CA), ~25 years after outbreak
PerspectiveThird-Person
PlatformsPlayStation 4, PlayStation 5 (Remastered)
MultiplayerNone (Single-Player Only, with 'No Return' roguelike mode in Remastered)
Unique FeatureDual Playable Protagonists with Intertwined Stories, Unflinching Narrative on Revenge & Trauma, Groundbreaking Animation & Detail, 'No Return' Roguelike Mode (Remastered), Industry-Leading Accessibility Options.

info_outline Note: CONSOLE GAME - PC SYSTEM REQUIREMENTS ARE HIGHLY SPECULATIVE based on The Last of Us Part I PC port and expected demands for a potential Part II PC port. An SSD would be MANDATORY.

laptop_windows Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **If ported to PC, The Last of Us Part II would be an extremely demanding title, requiring top-tier laptop hardware for high settings and resolutions.**

info_outline GPU TGP: Maximum TGP will be absolutely crucial.

info_outline Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling.

info_outline CPU Power Limits: Laptops with sustained high CPU power limits and strong single/multi-core performance.

info_outline RAM Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.

info_outline MUX Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.

build Optimization Note: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported. Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.

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The Last of Us Part II System Requirements

Target_1080p_30FPS_Medium

tune Minimum (Estimated 1080p ~30 FPS, Medium Preset, Upscaling likely needed) – Medium Preset, Upscaling (DLSS/FSR Quality)

memory
CPU: Intel Core i7-7700K or AMD Ryzen 5 3600 (Estimated) (Estimated minimum desktop CPU for a stable experience.)
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Laptop CPU: Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better (Estimated) (Estimated mid-range to high-end laptop CPU.)
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GPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) (Estimated) (Estimated minimum desktop GPU.)
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Laptop GPU: NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.** (Estimated capable laptop GPUs. 8GB VRAM strongly recommended.)
storage
RAM: 16 GB (16GB RAM would be essential.)
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Storage: 100 GB NVMe SSD (NVMe SSD mandatory.)

Target_1080p_60FPS_High

tune Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling often needed) – High Preset, Upscaling (DLSS/FSR Quality/Balanced)

memory
CPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated) (Estimated recommended desktop CPU for 1080p/60FPS High.)
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Laptop CPU: Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 H/HX / AMD Ryzen 7/9 H/HX series.** (High-end laptop CPUs.)
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GPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated) (Estimated recommended desktop GPU for 1080p/60FPS High.)
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Laptop GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.** (High-end laptop GPUs. 8GB+ VRAM critical.)
storage
RAM: 16 GB (32GB Recommended) (16GB minimum, 32GB strongly recommended.)
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Storage: 100 GB NVMe SSD (NVMe SSD strongly recommended.)

Target_1440p_60FPS_High_Ultra

tune High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) – High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)

memory
CPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D (Estimated) (CPU for 1440p/60FPS High/Ultra.)
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Laptop CPU: Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.** (Top-tier laptop CPU.)
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GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated) (Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential.)
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Laptop GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.** (Flagship laptop GPUs. 12GB+ VRAM critical.)
storage
RAM: 16 GB (32GB Strongly Recommended) (32GB RAM essential for smoother 1440p high settings.)
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Storage: 100 GB NVMe SSD (NVMe SSD required.)

Target_4K_60FPS_High_Ultra

tune Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling Required) – High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation if available)

memory
CPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated) (Flagship CPU for attempting 4K/60FPS Ultimate.)
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Laptop CPU: Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated) (Absolute flagship laptop CPUs.)
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GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated) (Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation.)
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Laptop GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)** (The absolute best laptop GPU, will be pushed to its absolute limits. Aggressive upscaling mandatory.)
storage
RAM: 32 GB (32GB RAM highly recommended for 4K Ultimate.)
save_alt
Storage: 100 GB NVMe SSD (NVMe SSD required.)

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The Last of Us Part II Laptop Recommendations

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: Target_1080p_30FPS_Medium (Speculative) - Minimum (Medium Preset, Upscaling).

Dell Alienware M16 Gaming Laptop with RTX 4080 more_vert

memory AMD Ryzen 9 7845 HX

developer_board NVIDIA RTX 4080

storage Up to 64GB DDR5

2799

Details close

Model: Dell Alienware M16 Gaming Laptop with RTX 4080

memory CPU: AMD Ryzen 9 7845 HX (Score: 2078)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: Up to 64GB DDR5

save Storage: 4000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: Target_1080p_30FPS_Medium (Speculative) - Minimum (Medium Preset, Upscaling).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative)

    64-bit Windows 10/11 would be required.

  • memoryDirectX: DirectX 12 (Speculative)

    DirectX 12 API would likely be required.

  • save_altStorage Note: 100 GB available space (NVMe SSD Required) (Speculative).

    An NVMe SSD would be mandatory for the best experience due to extreme asset detail and streaming demands.

settings_applications Optimization Notes:

Upscaling: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported.

Key Settings: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.

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The Last of Us Part II: Post-Launch Content / DLC

No major story DLC was released for The Last of Us Part II. The primary post-launch addition was the 'No Return' roguelike survival mode, new skins, and Lost Levels included in 'The Last of Us Part II Remastered'. The original game received updates for difficulty modes (Grounded) and accessibility.

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The Last of Us Part II: Game Editions

Available in Standard Edition, Special Edition (SteelBook, art book), Collector's Edition (Ellie statue, bracelet, art book, lithograph, pins, stickers, digital content), and Ellie Edition (Collector's content + Ellie's backpack replica, soundtrack vinyl). A PS5 remaster, 'The Last of Us Part II Remastered,' was released in January 2024, including graphical enhancements, new modes like 'No Return' (roguelike survival), Guitar Free Play, Lost Levels with developer commentary, and DualSense integration.

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The Last of Us Part II: Cross-Platform / Crossplay

The Last of Us Part II is a single-player game and does not feature any multiplayer modes, therefore no cross-platform play or cross-progression in that sense. PS4 saves can be imported into The Last of Us Part II Remastered on PS5.

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The Last of Us Part II Specific Game Elements

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The Last of Us Part II Weapons

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    Bow (Ellie) (Silent Ranged)

    Ellie's signature silent weapon. Can use standard arrows, craftable explosive arrows, and later, poison arrows (DLC/Remaster). Arrows can often be retrieved.

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    Crossbow (Abby) (Silent Ranged)

    Abby's primary silent ranged weapon. Fires retrievable bolts. Can be upgraded with a scope and stability improvements.

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    Explosives (Molotov Cocktails, Pipe Bombs, Trap Mines) (Throwable / Deployable)

    Craftable explosives for area denial, crowd control, or dealing with tough enemies. Trap mines can be placed strategically.

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    Flamethrower (Abby - Late Game) (Heavy Weapon)

    A powerful, fuel-based weapon found by Abby, effective against groups of infected or heavily armored humans.

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    Melee Weapons (Pipes, Machetes, Hammers, Baseball Bats, Switchblades, etc.) (Close Quarters Combat (Upgradeable))

    A wide variety of improvised and dedicated melee weapons. Can be upgraded by attaching blades or bindings to increase damage and durability. Break after extended use.

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    Pistols (Semi-Automatic, Revolver) (Sidearm)

    Ellie and Abby use various pistols, including semi-automatics and revolvers. Can be upgraded for stability, fire rate, capacity, and equipped with silencers (craftable for some).

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    Rifles (Bolt-Action, Semi-Automatic) (Primary Firearm (Long/Mid Range))

    Includes hunting rifles, military-style semi-auto rifles. Good for medium to long-range engagements. Upgradable with scopes, stocks, etc.

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    Shotguns (Pump-Action, Double Barrel, Semi-Auto) (Primary Firearm (Close Quarters))

    Devastating at close range. Different types offer varying fire rates and capacities. Ellie uses a pump-action, Abby can find others like a double barrel.

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    Silencers (Craftable) (Weapon Attachment (Stealth))

    Can be crafted and attached to certain pistols and SMGs to allow for silent ranged takedowns. Have limited durability.

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    Submachine Guns / Automatic Weapons (Limited) (Primary Firearm (High Rate of Fire))

    Some automatic weapons like SMGs or military rifles are available, particularly for Abby. Ammo can be scarce.

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    Utility Items (Smoke Bombs, Stun Bombs, Health Kits) (Tactical / Survival)

    Craftable items for creating diversions (smoke bombs), incapacitating enemies (stun bombs), or healing (health kits).

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The Last of Us Part II Vehicles

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    Enemy Vehicles (Trucks, Jeeps - WLF/Seraphites/Rattlers) (Hostile Land Vehicles)

    Human factions utilize various vehicles for patrols and transport. While not typically drivable by the player for extended periods, they often feature in combat encounters, either as moving cover, obstacles, or targets for explosives.

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    Horse (Shimmer, Callus, etc.) (Mount / Land Traversal)

    Used by Ellie and other characters for traversing larger outdoor areas, particularly in Jackson and some sections leading to or within Seattle. Allows for faster travel and escape.

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    Motorboat (Watercraft)

    Used by Ellie (and Dina) to navigate the flooded streets and waterways of Seattle. Essential for exploring certain districts and reaching specific objectives.

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    Traversal on Foot (Stealth & Parkour-lite) (Player Locomotion)

    Primary mode of movement. Involves walking, running, sprinting, climbing, jumping, squeezing through gaps, going prone, and dodging. While not as acrobatic as Dying Light, traversal is key for stealth and navigating complex environments.

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The Last of Us Part II Characters

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    Abby Anderson - Protagonist / WLF Soldier (playable)

    The second main playable character. A strong and capable soldier in the Washington Liberation Front (WLF). Her own quest for revenge intertwines with Ellie's, and players experience a significant portion of the game from her perspective, revealing her motivations and relationships.

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    Dina - Ally / Ellie's Partner & Romantic Interest

    A resident of Jackson and Ellie's close friend and romantic partner. She accompanies Ellie on her initial journey to Seattle, providing support and a contrasting perspective on Ellie's quest for vengeance.

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    Ellie Williams - Protagonist (playable)

    One of the two main playable characters. Now 19, living in Jackson. A traumatic event sends her on a brutal quest for revenge to Seattle. She is skilled with firearms, a bow, and stealth, but is deeply scarred by her past and driven by rage and grief.

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    Isaac Dixon - Antagonist Figure / WLF Leader

    The ruthless and pragmatic leader of the Washington Liberation Front, focused on eradicating the Seraphites and expanding WLF control.

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    Jesse - Ally / Ellie & Dina's Friend

    A capable survivor and leader of patrols in Jackson, and Dina's ex-boyfriend. He follows Ellie and Dina to Seattle to help them, offering a more level-headed approach.

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    Joel Miller - Supporting Character / Ellie's Surrogate Father

    Ellie's father figure from the first game. His actions at the end of Part I have profound consequences that set the events of Part II in motion. His presence is felt throughout Ellie's journey.

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    Lev (Lily) - Supporting Character / Seraphite Apostate

    Yara's younger transgender brother, whose defiance of Seraphite traditions forces them to flee. He is skilled with a bow and forms a strong connection with Abby.

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    Manny Alvarez - Supporting Character / Abby's Friend & WLF Soldier

    Abby's loyal friend and fellow WLF soldier. Provides support and some comic relief within Abby's group.

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    Mel - Supporting Character / WLF Medic / Owen's Partner

    A WLF medic and Owen's pregnant partner. Her relationship with Abby is strained due to past events.

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    Owen Moore - Supporting Character / Abby's Ex-Boyfriend & WLF Soldier

    A disillusioned WLF soldier and Abby's former romantic partner. He struggles with the WLF's methods and desires a different life.

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    Seraphite Prophet (Martyr) - Antagonist Figure (Deceased) / Cult Founder

    The deceased founder and spiritual leader of the Seraphites. Her teachings and legacy continue to drive the cult's actions and beliefs, making her an indirect antagonistic force.

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    Tommy Miller - Supporting Character / Joel's Brother

    Joel's younger brother and a key figure in the Jackson community. He also embarks on a quest for revenge, often operating independently.

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    Yara - Supporting Character / Seraphite Apostate

    A young former Seraphite who, along with her younger brother Lev, escapes the cult. Abby helps them, forming an unlikely bond that challenges Abby's worldview.

Top 3 Characters (Subjective):

person
Ellie

The protagonist (one of two). Her journey is driven by rage and a desperate search for revenge, showcasing her transformation from the first game and the immense trauma she endures. 2. Abby Anderson: The second playable protagonist. A WLF soldier whose own quest for revenge and subsequent character arc offer a challenging and different perspective on the game's events and themes of empathy. 3. Joel Miller: Ellie's surrogate father figure from the first game. His actions and fate are central to the inciting incident and motivations of the characters in Part II.

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The Last of Us Part II Missions / Objectives

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    Flashback Sequences

    Objective: Several chapters or segments within chapters are flashbacks, providing crucial backstory for Ellie, Joel, and Abby, revealing past events that shape their present motivations and relationships (e.g., Ellie's museum visit with Joel, Abby's experiences leading up to the main conflict).

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    Major Set-Piece Encounters & Boss Fights

    Objective: Spectacular, highly scripted action sequences and challenging boss fights against unique infected (like the Rat King) or formidable human opponents. These serve as climactic moments within the narrative.

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    No Return Mode Runs (Remastered)

    Objective: In the roguelike 'No Return' mode (PS5 Remastered), each 'run' consists of a series of randomized combat encounters with different objectives (e.g., survive waves, assassinate a target, hold a position) culminating in a boss fight. Successfully completing encounters and runs unlocks new playable characters, skins, and gameplay modifiers.

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    Optional Exploration Areas & Encounters

    Objective: Within the larger 'wide-linear' levels, there are numerous optional buildings, side paths, and hidden areas to explore. These often contain valuable resources, collectibles (Artifacts, Trading Cards, Coins), safes, Training Manuals, or trigger small, unscripted encounters with enemies.

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    Puzzle Solving (Environmental & Mechanical)

    Objective: Integrated into level progression, players must solve environmental puzzles involving finding paths, moving objects (like dumpsters), using ropes for traversal, restoring power to doors, or finding safe combinations.

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    Story Chapters (Jackson, Seattle Day 1-3 for Ellie & Abby, The Farm, Santa Barbara)

    Objective: A series of linear, narratively-driven chapters that progress the intertwined stories of Ellie and Abby. Each chapter is typically set in a distinct location or marks a specific day in their respective journeys. Missions involve exploration, stealth, intense combat encounters with human factions and infected, puzzle-solving, and highly cinematic story moments.

Top 3 Missions/Objectives (Subjective):

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The

Seraphite Island (Scar Island - Ellie's Day 3): A tense and atmospheric journey through the Seraphites' fog-covered island stronghold during a storm. 2. The Rat King Encounter (Abby - Hospital Basement): An incredibly intense and terrifying boss fight against a massive, multi-stage infected monstrosity in a claustrophobic environment. 3. The Farm (Interlude): A quieter, emotionally charged chapter depicting a period of attempted peace, contrasting sharply with the surrounding violence and serving as a pivotal narrative moment.

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The Last of Us Part II Companions / Summons

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    Dina (AI - Ellie's Path) (Human)

    Ability: Accompanies Ellie for a significant portion of her journey in Seattle. Provides combat support with her weapons, assists with environmental interactions (e.g., boosting Ellie, opening doors), engages in dialogue, and is central to Ellie's emotional arc. She can be downed and require revival.

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    Dogs (Alice - WLF, Bear - Rattlers, temporary companions to Abby/Ellie in some contexts) (Canis familiaris)

    Ability: Alice is a WLF dog Abby interacts with. Bear is a Rattler dog. In some limited gameplay sequences or interactions, a dog might temporarily act as an ally or detection unit.

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    Jesse (AI - Ellie's Path, Temporary) (Human)

    Ability: Joins Ellie (and sometimes Dina) for certain missions in Seattle. A capable fighter who provides combat assistance and participates in story events.

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    Lev (AI - Abby's Path) (Human (Seraphite Apostate))

    Ability: Accompanies Abby for a large part of her storyline. Skilled with a bow and agile, providing ranged support and assistance in traversal. His relationship with Abby is a core element of her character development. Can be downed.

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    Manny Alvarez (AI - Abby's Path, Temporary) (Human (WLF Soldier))

    Ability: Fights alongside Abby during several WLF-focused missions. Provides covering fire and participates in squad-based combat scenarios.

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    Various WLF Soldiers (AI - Abby's Path, Temporary) (Human (WLF))

    Ability: During missions where Abby is operating with her WLF squad, other unnamed soldiers provide general combat support.

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    Yara (AI - Abby's Path, Temporary) (Human (Seraphite Apostate))

    Ability: Lev's older sister. Joins Abby for a period, providing combat support despite a severe injury. Her medical knowledge is also relevant.

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The Last of Us Part II Collectibles

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    Artifacts (Notes, Letters, Diaries, Maps, etc.)

    Location/Use: Numerous documents found throughout all environments. They provide rich backstory on the world before and after the outbreak, personal stories of survivors, insights into faction ideologies, clues for safes, or context for ongoing events. Crucial for understanding the game's deep lore.

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    Coins (Abby's Sections)

    Location/Use: Collectible US state quarters found by Abby during her playable sections. Each coin represents a different state. Finding all of them unlocks a trophy.

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    Journal Entries (Ellie)

    Location/Use: Specific points of interest, emotional moments, or significant discoveries trigger Ellie to write or sketch in her journal. These are automatic story-related collectibles that provide insight into her thoughts and feelings.

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    Safes

    Location/Use: Locked safes that require finding a combination clue (often in a nearby Artifact) to open. Contain valuable resources, supplements, or sometimes Training Manuals.

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    Strange Artifact (Pendant - Precursor Orb)

    Location/Use: A unique collectible referencing Naughty Dog's Jak and Daxter series, found in a specific location.

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    Trading Cards (Ellie's Sections)

    Location/Use: Collectible superhero-themed trading cards hidden in Ellie's playable sections. Each card features unique artwork and a short character bio. Finding all of them unlocks a trophy.

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    Training Manuals

    Location/Use: Found in specific locations, often hidden or in safes. Each manual unlocks a new branch in the player's skill tree, allowing them to learn new abilities.

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    Workbenches

    Location/Use: Locations where Ellie and Abby can upgrade their weapons using scavenged Parts. Finding all workbenches contributes to completion.

Top 3 Collectibles:

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Trading

Cards (Ellie): Collectible superhero trading cards found throughout Ellie's sections, often in hidden or hard-to-reach places. Each has unique art and lore. 2. Coins (Abby): Collectible US state quarters found throughout Abby's sections. 3. Artifacts (Notes, Letters, Diaries): Numerous documents that provide rich backstory, personal stories of survivors, and lore about the world, factions, and the Cordyceps outbreak.

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The Last of Us Part II Armor

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    Crafted Items & Skill Upgrades (Implied Protection/Resilience)

    Focus/Stats: While not 'armor,' skills related to damage resistance, faster healing, improved dodging, or increased health act as a form of defensive progression. Crafting potent health kits is crucial. Some weapon upgrades might improve handling, indirectly aiding defense by allowing quicker enemy dispatch.

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    No Equipable Armor System

    Focus/Stats: Neither Ellie nor Abby equip traditional armor pieces that provide direct stat bonuses or can be upgraded. Their survivability is determined by their base health (which can be increased via skill upgrades for Abby, and finding Training Manuals that unlock health skills for both), player skill in combat/stealth, and the use of health kits. Clothing changes are purely cosmetic and tied to story progression or unlockable skins in the Remastered version.

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The Last of Us Part II Clothing / Appearance

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    Abby's Outfits

    Details: Abby also wears different outfits based on her role and location (e.g., WLF soldier uniform, more rugged attire later). Similar to Ellie, these are tied to story progression. The Remastered version adds unlockable cosmetic skins for Abby.

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    Backpack Customization (Minor)

    Details: While not extensive, Ellie can find and attach keychains to her backpack, which are small cosmetic collectibles.

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    Ellie's Outfits

    Details: Ellie wears several distinct outfits throughout the game, reflecting the different environments and stages of her journey (e.g., Jackson winter gear, Seattle casual/combat attire, Santa Barbara outfit). These are story-dictated and not directly customizable by the player in the base game beyond what's equipped for a chapter. The Remastered version adds unlockable cosmetic skins for Ellie.

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    Unlockable Skins (The Last of Us Part II Remastered)

    Details: The PS5 Remastered version introduces a variety of unlockable cosmetic skins for both Ellie and Abby, as well as weapon skins. These are earned by completing challenges in the 'No Return' mode or through other means, and can be applied in Story Mode or No Return.

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The Last of Us Part II Other Features & Info

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    Multiplayer Modes

    A standalone multiplayer game set in The Last of Us universe (reportedly titled 'The Last of Us Online') was in development but was later announced to be canceled or significantly re-evaluated by Naughty Dog. The Last of Us Part II itself is a purely single-player experience.

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    User Interface

    Features an immersive and minimalistic HUD. Health is often indicated by screen effects and character animations rather than a persistent bar (though one can be enabled). Ammo count and equipped items are displayed contextually. Crafting and upgrade menus are accessed through Ellie's/Abby's backpack. Listen Mode highlights enemies through walls. The UI is designed to keep players immersed in the world.

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    Sound and Music

    Original score composed by Gustavo Santaolalla (returning from Part I) with contributions from Mac Quayle for more intense combat/Abby segments. The music is deeply emotional, often melancholic, featuring acoustic guitar, strings, and ambient textures that perfectly underscore the game's tone. Sound design is incredibly realistic and impactful, crucial for stealth (enemy callouts, footsteps), combat (visceral weapon sounds, infected screeches), and environmental immersion.

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    Graphics and Visuals

    Powered by an advanced version of Naughty Dog's proprietary engine, The Last of Us Part II is renowned for its groundbreaking graphics, particularly its incredibly detailed character models, lifelike animations (especially facial animations), and meticulously crafted, dense environments. Features advanced lighting, realistic weather effects, and a stunning level of environmental detail and decay. The PS5 Remastered version offers enhanced fidelity, native 4K, and higher framerate options.

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    Accessibility Features

    Naughty Dog set a new industry standard for accessibility with Part II, offering over 60 options. These include comprehensive control remapping, extensive subtitle/caption customization, options for visual aids (high contrast mode, screen magnifier, traversal/combat audio cues), navigation and traversal assistance, options to skip puzzles, combat accessibility (invisible while prone, reduced enemy perception/accuracy, auto-pickup), and text-to-speech/speech-to-text features.

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    Story and Setting

    Takes place five years after The Last of Us Part I, around 25 years after the Cordyceps brain infection pandemic. Ellie and Joel live in Jackson, Wyoming. A traumatic event propels Ellie on a quest for revenge, primarily set in a post-apocalyptic Seattle, Washington, which has become a battleground between two warring factions: the Washington Liberation Front (WLF or 'Wolves'), a militaristic group that overthrew FEDRA, and the Seraphites ('Scars'), a primitivist religious cult. Later, the game shifts perspective to Abby Anderson, a WLF soldier whose own story intertwines deeply and tragically with Ellie's. The narrative explores themes of revenge, trauma, cycles of violence, and the search for meaning in a brutal world.

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    Map Size and Regions (Level Design)

    The Last of Us Part II features large, highly detailed, and semi-open 'wide-linear' levels rather than a single contiguous open world. Key locations include Jackson, Wyoming (snowy, mountainous), and extensive areas of Seattle (overgrown downtown, residential suburbs, flooded districts, hospitals, aquarium, TV station, Seraphite island). Later sections take players to Santa Barbara, California. Each area is meticulously crafted with opportunities for exploration, stealth, and combat, often offering multiple paths and hidden areas. The level design emphasizes environmental storytelling and verticality.

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    Skills and Upgrades Overview (Player, Weapons, Crafting)

    Players find Training Manuals to unlock new skill branches for both Ellie and Abby (e.g., Survival, Crafting, Stealth, Precision, Explosives for Ellie; Field Tactics, Brawler, Covert Ops, Armory for Abby). Supplements (pills) are used to learn individual skills within these branches. Weapons are upgraded at workbenches using scavenged Parts and Tools, improving stats like fire rate, stability, ammo capacity, and scope quality. Crafting is essential for creating medkits, Molotovs, trap mines, smoke bombs, special arrows, and ammunition using resources found in the environment. Each protagonist has some unique craftable items and weapon types.

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    Top 5 Weapons/Tools (Subjective/Iconic)
    1. 1. Bow (Ellie): Silent, deadly, with craftable explosive arrows. 2. Silenced Pistol/SMG: Essential for stealth takedowns at range. 3. Shotgun (Pump-Action / Double Barrel): Devastating at close quarters. 4. Hunting Rifle / Bolt-Action Rifle: Powerful for long-range precision shots. 5. Molotov Cocktails / Trap Mines: Effective craftable items for area denial and dealing with groups of enemies (infected or human).
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    Top 3 Gameplay Mechanics
    1. 1. Enhanced Stealth System: More dynamic stealth options including going prone in tall grass, dodging, squeezing through tight gaps, and using craftable silencers. Enemies have improved AI and search patterns. 2. Brutal Melee Combat & Dodge/Counter System: Intense, visceral close-quarters combat with a new dodge mechanic allowing for more fluid and reactive engagements. 3. Dual Protagonist Narrative Structure: Playing as both Ellie and Abby provides two distinct perspectives on the same overarching conflict, challenging player loyalties and exploring themes of empathy and cyclical violence.
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The Last of Us Part II Frequently Asked Questions

  • help_outline Is The Last of Us Part II a direct sequel to the first game?
    Yes, it is a direct sequel set five years after the events of The Last of Us Part I, continuing the story of Ellie and Joel.
  • help_outline Do I need to play The Last of Us Part I before Part II?
    It is extremely highly recommended. The Last of Us Part II's entire narrative, character motivations, and emotional impact are built upon the events and relationships established in the first game. Playing Part I first is essential for full understanding and appreciation.
  • help_outline Why are there two playable characters, Ellie and Abby?
    The game features a dual protagonist structure to explore themes of perspective, empathy, and the cyclical nature of violence. Playing as both characters allows players to understand the motivations and experiences of individuals on opposing sides of a deeply personal conflict.
  • help_outline Is The Last of Us Part II an open-world game?
    No, it is not a traditional open-world game. It features large, expansive 'wide-linear' levels that offer significant room for exploration, stealth, and finding alternate paths, but players are generally guided along a narrative through-line within these zones.
  • help_outline What is 'No Return' mode in The Last of Us Part II Remastered?
    'No Return' is a new roguelike survival mode added in the PS5 Remastered version. Players choose a character (from a roster including Ellie, Abby, Joel, Tommy, and others, each with unique traits) and attempt to survive runs through randomized encounters, earning currency to unlock new characters, skins, and gameplay modifiers.
  • help_outline Are there different endings in The Last of Us Part II?
    The Last of Us Part II has one primary, definitive ending to its main narrative. Unlike some RPGs, player choices do not lead to branching endings for the core story, though the interpretation and emotional impact of the ending are subject to player perspective.