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Uncharted 4: A Thief End vs Far Cry 3

info General Information
Release Date
May 10, 2016 Nov 29, 2012
Developer
Naughty Dog, Iron Galaxy (PC Port for Legacy of Thieves Collection) Ubisoft Montreal, Ubisoft Massive, Ubisoft Reflections, Ubisoft Shanghai, Ubisoft Red Storm
Publisher
Sony Interactive Entertainment Ubisoft
Genre(s)
Action-Adventure, Third-Person Shooter, Platformer, Stealth Action-Adventure, Open World, First-Person Shooter
Engine
Naughty Dog Game Engine (Proprietary) Dunia Engine 2 (Modified CryEngine)
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
4.8 / 5.0 4.5 / 5.0
Current Price (USD)
$49.99 $19.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: Competitive & Cooperative (Original PS4 release). Single-player only in Legacy of Thieves Collection.
  • Setting: Various Globe-Trotting Locations (Panama, Italy, Scotland, Madagascar, Libertalia)
  • Platforms: PlayStation 4, PlayStation 5 (Legacy of Thieves Collection), PC (Windows - Legacy of Thieves Collection)
  • Unique Feature: Cinematic Storytelling, Grappling Hook Mechanics, Wide-Linear Level Design, Lifelike Character Animation & Performances, Stunning Visuals.
  • Perspective: First-Person
  • Multiplayer: Cooperative Campaign (4 players), Competitive PvP, Map Editor
  • Setting: Rook Islands (Fictional Tropical Archipelago)
  • Platforms: PC, PlayStation 3, Xbox 360 (Later Classic Edition on PS4, Xbox One)
  • Unique Feature: Tatau Skill System, Iconic Villain (Vaas), Descent into Madness Theme, Comprehensive Crafting.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Samuel 'Sam' Drake (AI): Nate's older brother. Accompanies Nate for the majority of the game. Sam is a capable AI companion in combat, engaging enemies with firearms and melee. He also assists in traversal (e.g., boosting Nate up ledges, cooperative environmental interactions) and participates in puzzle-solving and dialogue.
    Human
  • Victor 'Sully' Sullivan (AI): Joins Nate and Sam for significant portions of the adventure. Provides combat support, often with heavier weapons or from a strategic position (like piloting a vehicle). Offers guidance and witty banter. Assists in traversal and puzzle elements.
    Human
  • Elena Fisher (AI - Temporary): Accompanies Nate during certain later chapters of the game. She is resourceful and capable in combat, using firearms and assisting Nate. Her presence is crucial for narrative and emotional development during these segments.
    Human
  • Online Multiplayer Teammates (Original PS4 Version): In the original PS4 multiplayer modes, players would team up with other human-controlled characters, utilizing various weapons, Mysticals (supernatural power-ups), and Sidekicks (AI support characters like Snipers or Brutes that could be summoned).
    Human (Player Characters)
  • Temporary AI Allies (Rakyat Warriors): During certain missions, outpost liberations, or if Jason helps Rakyat patrols, they will fight alongside him. They are not controllable and their effectiveness varies. Far Cry 3 does not feature persistent, commandable companions like in later titles (e.g., Guns for Hire or Fangs for Hire).
    Human
  • Co-op Campaign Teammates (Online): In the separate 4-player online cooperative campaign, players team up as four distinct characters (Callum, Leonard, Mikhail, Tisha) each with some unique dialogue, but functionally similar gameplay abilities based on shared progression within co-op.
    Human (Player Characters)
Key Collectibles
  • Treasures: 109 small, often shiny, collectible artifacts hidden throughout the game's chapters. These range from ancient coins and pirate trinkets to jeweled objects. Finding them often requires careful exploration of environments, sometimes in out-of-the-way spots.
  • Journal Entries: Contextual items or landmarks that Nathan Drake can interact with, causing him to sketch or write about them in his journal. These entries provide additional lore, character thoughts, or clues for puzzles. There are 25 specific Journal Entry collectibles.
  • Journal Notes: Loose notes, letters, or documents found in the environment that Nathan can pick up and read. These often provide backstory about historical figures like Captain Avery, the founding of Libertalia, or the lives of its inhabitants. There are 23 specific Journal Note collectibles.
  • Optional Conversations: Specific moments where a speech bubble icon appears above an NPC's head (usually Sam, Sully, or Elena). Interacting triggers unique, optional dialogue exchanges that flesh out character relationships and provide additional story context. There are 36 of these.
  • Rock Cairns: Piles of stacked rocks found in some of the larger, more open environments. Nate can knock them over. While not a traditional collectible with a counter, interacting with them is a minor activity. (More prominent as a collectible in The Lost Legacy).
  • Relics (Spider, Heron, Shark, Boar Statues): Small, ancient idols hidden throughout the Rook Islands in caves, underwater, or remote locations. Each relic type corresponds to a Tatau skill tree. Collecting them grants XP, and finding all of certain types can unlock Signature Weapons.
  • Letters of the Lost: Notes written by Japanese soldiers who were stranded on the Rook Islands during World War II. They tell a grim story of their survival attempts and descent into madness. Collecting them provides lore and XP.
  • Memory Cards: SD cards dropped by deceased tourists or pirates. Collecting them unlocks data logs (audio or text) that offer small, often dark or humorous, vignettes about other people's experiences on the islands. Grants XP.
Key Themes
  • Adventure & Exploration
  • Treasure Hunting
  • Piracy & Libertalia
  • Family & Brotherhood
  • Sacrifice
  • Obsession
  • Letting Go of the Past
  • Legacy
  • Consequences of a Life of Thievery
  • The Allure of Danger
  • Descent into Madness
  • Survival
  • Revenge
  • The Savage Nature of Man
  • Tribalism
  • Drug Culture
  • Colonialism (Implied)
  • Freedom vs. Captivity
  • The Price of Power
  • Insanity
colorize Combat & Gear
Weapons Overview
  • Pistols (e.g., Para .45, Aegis 9mm, Raffica, Fossa R-81): Sidearm (Semi-Auto, Burst, Automatic)
    Reliable sidearms for various situations. Can be used while hanging, swimming, or for quick shots. Some are fully automatic.
  • Revolvers (e.g., Barok .44): Sidearm (High Damage)
    Powerful handguns dealing significant damage per shot, but with slower fire rates and smaller capacities.
  • Long Guns (Assault Rifles, e.g., AK-47, FAL, Mettler M-30, HS39): Primary Firearm (Automatic/Burst)
    Versatile automatic or burst-fire rifles suitable for most combat encounters at medium range. Common enemy drops.
  • Shotguns (e.g., Spezzotti 12 Gauge, Condor, Flanker): Primary Firearm (Close Quarters)
    Devastating at close range. Includes pump-action, double-barreled, and semi-automatic variants.
  • Sniper Rifles (e.g., M14 Custom, Nagant Mosin, Mazur LDR): Primary Firearm (Long Range, Precision)
    Used for taking out enemies from a distance with high precision. Some are bolt-action, others semi-automatic.
  • Heavy Weapons (e.g., RPG-7, China Lake GL, DShK): Primary Firearm (Explosive/High Power)
    Powerful weapons like rocket launchers, grenade launchers, and mounted machine guns encountered in specific sections or dropped by heavy enemies.
  • Melee (Fists, Environmental Objects, Grappling Hook Takedowns): Close Quarters Combat
    Nate can engage in hand-to-hand combat with punches, grapples, and environmental takedowns. The grappling hook can also be used for aerial melee attacks.
  • Explosives (Grenades, Dynamite, Propane Tanks): Throwable / Environmental
    Standard grenades and dynamite can be thrown. Red propane tanks or barrels in the environment can be shot to cause large explosions.
  • Pistols: Sidearm (Semi-Auto, Revolver)
    Includes models like the 1911, .44 Magnum, D50, and the flare gun. Customizable with suppressors, sights, and extended magazines. Essential backup weapons.
  • Submachine Guns (SMGs): Automatic (Close Quarters)
    High rate-of-fire weapons like the Skorpion, A2000 (P90), Vector .45 ACP, MP5. Effective in close-quarters combat, customizable.
  • Assault Rifles: Automatic/Semi-Auto (Versatile)
    Staple weapons like the AK-47, P416 (HK416), STG-90 (SIG SG 550), ACE (Galil ACE), F1 (FAMAS). Good all-rounders for various engagement distances.
  • Shotguns: Close Quarters (High Damage)
    Includes pump-action (M133) and semi-auto (SPAS-12) shotguns. Devastating at close range.
  • Sniper Rifles: Long Range (Precision)
    Bolt-action (SVD, M-700) and semi-auto (.Z93) sniper rifles for taking out targets from a distance. Customizable with high-powered scopes and suppressors.
  • Light Machine Guns (LMGs): Automatic (Suppressive Fire)
    Weapons like the PKM, U100 (Ultimax 100), MKG. Large magazine capacity for sustained fire, good against groups or vehicles.
  • Launchers: Explosive (Anti-Vehicle/Crowd Control)
    RPG-7 rocket launcher and GL-94 grenade launcher. Effective against vehicles and enemy encampments.
  • Bows (Recurve Bow): Silent Ranged
    A powerful and silent weapon. Can use standard, fire, or explosive arrows, which are craftable. Ideal for stealthy approaches and hunting.
  • Signature Weapons: Unique Pre-Modded
    Special, enhanced versions of standard weapons with unique names, appearances, and superior stats (e.g., The Shredder, The Bull, AMR, Shadow). Unlocked by completing specific objectives like liberating radio towers or finding relics.
  • Melee Weapons: Close Quarters (Takedowns)
    Primarily the Machete for standard melee attacks and a variety of brutal takedown animations. Throwing knives are also available.
  • Explosives & Throwables: Tactical/Area Denial
    Frag Grenades, Molotov Cocktails, C4 (remote detonation), Proximity Mines.
Armor / Gear Sets
  • No Equipable Armor System: Nathan Drake does not have an equipable armor system where players can find or upgrade different pieces of armor for stat boosts. His survivability is based on his health (which regenerates when out of combat) and player skill in using cover, dodging, and defeating enemies efficiently. There are no armor items to collect or equip.
  • Cosmetic Outfits (Multiplayer & Bonus Content): In the original PS4 multiplayer mode, and as unlockable bonus content for the single-player campaign (often after first completion or via special editions), various cosmetic outfits for Nathan Drake and other characters were available. These were purely visual and did not offer gameplay advantages.
  • Crafted Gear Upgrades (Capacity): Jason Brody does not equip traditional armor pieces for direct damage reduction. Instead, he crafts upgrades to his equipment using animal skins obtained from hunting. This includes: Weapon Holsters (to carry more weapons), Ammo Pouches (for specific ammo types), Wallet (to carry more money), Loot Rucksack, Syringe Kit, Grenade Pouch, Molotov Pouch, C4 Pouch, Mine Pouch, and Arrow Quiver. These upgrades are crucial for increasing combat readiness and carrying capacity.
  • Body Armor (Consumable): Players can purchase Body Armor from shops or find it in the environment. This provides an additional, non-regenerating health bar (typically blue) that absorbs damage before Jason's actual health. It needs to be replenished after taking damage. It's a crucial consumable for survivability in tougher fights.
Outfits/Customization
  • Nathan Drake's Outfits: Throughout the story, Nathan Drake wears several distinct outfits appropriate to the location and situation (e.g., casual wear at home, rugged adventure gear in Madagascar, diving suit, formal attire for an auction). These are generally fixed for specific chapters. Unlockable cosmetic outfits are available after completing the game or through special editions/Legacy of Thieves Collection, allowing players to replay chapters with different looks (e.g., classic Drake outfits, wetsuits).
  • Multiplayer Character Customization (Original PS4): The original PS4 multiplayer mode allowed extensive customization of playable characters (heroes and villains from the Uncharted series) with hundreds of unlockable clothing items (hats, shirts, pants, accessories) and taunts.
  • Default Outfit: Jason Brody wears a consistent outfit throughout most of the game (a t-shirt, cargo pants). His physical appearance, particularly the Tatau (tattoos) on his arm, evolves as he gains skills, visually representing his progression and transformation into a warrior. There are no significant clothing customization options for Jason in the main campaign.
  • Multiplayer/Co-op Outfits: In the competitive multiplayer and cooperative campaign modes, players could customize their character's appearance with different outfits, headgear, and body paint, unlocked through progression or DLC packs.
trending_up Progression & Upgrades
Skills & Progression

Uncharted 4 does not feature a traditional RPG skill tree or extensive character stat upgrades for Nathan Drake. Progression is primarily through acquiring new weapons and gear found in levels or dropped by enemies. There are no craftable upgrades for Nate's personal abilities. Gameplay mastery comes from improving player skill in combat, stealth, platforming, and puzzle-solving. Some weapon 'upgrades' are simply finding more powerful versions or attachments. The grappling hook is a key new tool that enhances traversal and combat options.

Jason Brody's progression is tied to the Tatau, a series of mystical tattoos that expand as he gains experience and unlocks skills. Skills are divided into three trees: The Heron (long-range combat, mobility, stealth), The Shark (assault tactics, takedowns, health), and The Spider (survival, crafting, hunting). Skill points are earned by gaining XP from missions, liberating outposts, hunting, and finding collectibles. Crafting is vital for upgrading gear capacity (weapon holsters, ammo pouches, loot rucksacks, syringe kits, etc.) using animal skins hunted from the islands' diverse wildlife. Syringes can also be crafted from plants to provide healing or temporary combat buffs.

public World & Exploration
World & Level Design
N/A

The Rook Islands consist of two main islands: the North Island and the South Island. The North Island, where the game primarily begins, is controlled by Vaas's pirates and is characterized by lush jungles, beaches, and pirate outposts. The South Island, unlocked later, is controlled by Hoyt Volker's private military company and features more rugged terrain, savannahs, and heavily fortified bases. The total map size is substantial, offering diverse environments for exploration and combat.

Playable Vehicles
  • Jeep (4x4): Land Vehicle (Off-Road)
    A rugged jeep used by Nate, Sam, and Sully for traversing the expansive plains and muddy tracks of Madagascar. Features a winch that can be used to pull down structures, create paths, or pull the jeep up steep inclines.
  • Motorboat: Watercraft
    A small motorboat used for navigating the waters around the islands leading to Libertalia. Allows for exploration of coves, beaches, and underwater areas (for diving).
  • Motorcycle (Briefly): Land Vehicle (Two-Wheeled)
    Featured in a high-speed chase sequence during the Madagascar market escape. Player control is part of this scripted set-piece.
  • Enemy Vehicles (Trucks, APC-like vehicles): Hostile Land Vehicles
    Shoreline mercenaries utilize various vehicles, including pickup trucks with mounted guns and armored personnel carrier-like vehicles, which often feature in combat encounters or chase sequences. Nate typically destroys these rather than driving them for extended periods.
  • Grappling Hook (Traversal Tool, not a vehicle): Personal Traversal Gear
    While not a vehicle, the grappling hook is a key traversal tool that allows Nate to swing across large gaps, rappel up and down cliffs, and perform dynamic maneuvers, significantly expanding his movement capabilities.
  • Land Vehicles (Cars, Trucks, Jeeps, ATVs): Ground Vehicle
    A variety of land vehicles including civilian cars (like sedans and hatchbacks), rugged pickup trucks, open-top jeeps (some with mounted machine guns), and agile ATVs/quad bikes. Used for traversing the islands' road networks and off-road terrain.
  • Watercraft (Patrol Boats, Jet Skis, Inflatable Rafts): Water Vehicle
    Used for navigating the waters surrounding and within the Rook Islands. Includes armed patrol boats, fast jet skis for quick traversal, and basic inflatable rafts.
  • Aircraft (Hang Gliders): Air Vehicle (Light/Gliding)
    Hang gliders are found at specific elevated locations across the islands. They allow Jason to glide silently over large distances, useful for stealthy infiltration or quick descents from mountains.
  • Wingsuit: Personal Traversal (Gliding)
    Unlocked via the skill tree, the Wingsuit allows Jason to perform high-speed glides after jumping from significant heights (cliffs, radio towers, hang gliders). Essential for rapid traversal and accessing remote areas. Requires a parachute (also an unlock) for safe landings.
  • Ziplines: Fixed Traversal
    Found throughout the Rook Islands, ziplines allow for quick descents between elevated points or across gaps.
Notable Fauna/Mounts
N/A
  • Sharks (Bull Shark, Reef Shark): Selachimorpha
    Hostile Marine Predator, Hunting Resource (Shark Skin)
  • Tigers (Bengal Tiger): Felidae
    Hostile Apex Predator, Hunting Resource (Tiger Skin)
  • Bears (Asiatic Black Bear): Ursidae
    Hostile Predator, Hunting Resource (Bear Skin)
  • Crocodiles (Saltwater Crocodile): Crocodylidae
    Hostile Ambush Predator (Waterways), Hunting Resource (Crocodile Leather)
  • Leopards & Panthers (Clouded Leopard, Black Panther): Felidae
    Hostile Stealth Predator, Hunting Resource (Leopard Skin)
  • Komodo Dragons: Varanidae
    Hostile Predator (Venomous Bite), Hunting Resource (Komodo Dragon Skin)
  • Cassowaries: Casuariidae
    Hostile Flightless Bird (Aggressive Kicks), Hunting Resource (Cassowary Leather)
  • Wild Boars, Deer (Sambar Deer), Tapirs, Buffalo (Water Buffalo), Goats, Dogs (Feral/Pirate Dogs), Snakes (Pythons), Birds (Various), Monitor Lizards, Rabid Dogs: Various
    Hostile (Dogs, Rabid Dogs, some Snakes) or Neutral/Prey, Hunting Resource (Skins, Feathers for crafting various gear upgrades).
  • Special Animals (Golden Tiger, Undying Bear, One Horn Buffalo, Black Panther, White Belly Tapir, Yellow Neck Cassowary, Maneater Shark, Blood Komodo): Rare Variants
    Targets for 'Path of the Hunter' side quests, provide unique skins for crafting top-tier gear upgrades.
book Story & Characters
Main Characters
  • Nathan 'Nate' Drake: Protagonist / Retired Treasure Hunter
    The charismatic and adventurous protagonist. Now attempting a normal life with Elena, he is pulled back into treasure hunting by the reappearance of his long-lost brother, Sam. Known for his wit, resilience, and incredible luck.
  • Samuel 'Sam' Drake: Deuteragonist / Nate's Older Brother / Treasure Hunter
    Nate's older brother, previously presumed dead. His return and desperate situation ignite the quest for Avery's treasure. He is more reckless and obsessed with treasure than Nate.
  • Elena Fisher: Ally / Nate's Wife / Journalist
    Nate's resourceful and intelligent wife, a successful journalist. She is initially unaware of Nate's return to adventure but eventually gets involved, serving as his moral compass and a capable partner.
  • Victor 'Sully' Sullivan: Ally / Mentor / Treasure Hunter
    Nate's long-time mentor, father figure, and partner in adventure. A seasoned treasure hunter, Sully provides support, resources, and wise counsel (and often a seaplane).
  • Rafe Adler: Main Antagonist / Wealthy Treasure Hunter
    A wealthy, ruthless, and obsessive treasure hunter who was once partnered with the Drake brothers. He feels betrayed and entitled to Avery's treasure, employing the Shoreline mercenary group to achieve his goals.
  • Nadine Ross: Secondary Antagonist / Leader of Shoreline
    The pragmatic and highly skilled leader of Shoreline, a South African private military company hired by Rafe Adler. A formidable combatant and tactician.
  • Evelyn (Mentioned): Historical Figure / Pirate Captain's Associate
    A historical figure connected to Captain Henry Avery and the founding of Libertalia, whose story and clues are uncovered by the Drakes.
  • Captain Henry Avery (Historical Figure): Legendary Pirate Captain
    The infamous pirate captain whose legendary treasure is the object of the game's central quest. His story and the fate of Libertalia are key to the narrative.
  • Various Shoreline Mercenaries & Other Minor NPCs: Enemies / Supporting Cast
    The game features numerous unnamed Shoreline mercenaries as common enemies, as well as other minor characters encountered during Nate's journey.
  • Jason Brody: Protagonist
    An American tourist on vacation with his friends and brothers who gets captured by pirates. Initially an ordinary young man, he is forced to adapt and become a warrior to survive, rescue his friends, and exact revenge. His journey explores his descent into violence and potential madness as he embraces the Rakyat's ways and the power of the Tatau.
  • Vaas Montenegro: Secondary Antagonist / Pirate Leader
    The psychopathic, charismatic, and unpredictable leader of the pirates on the North Island. He is Citra's brother. Vaas is known for his iconic 'Definition of Insanity' monologue and serves as Jason's primary tormentor in the early to mid-game. Voiced by Michael Mando.
  • Hoyt Volker: Main Antagonist / Human Trafficker & Drug Lord
    A cold, calculating, and ruthless South African warlord who controls the South Island. He runs a vast operation involving slavery, drug trafficking, and commands a well-equipped private military. He is the ultimate target of Jason's revenge.
  • Citra Talugmai: Rakyat Leader / Potential Ally & Antagonist
    The enigmatic and beautiful priestess leader of the indigenous Rakyat tribe and Vaas's sister. She sees potential in Jason and guides him through the trials of the Tatau, grooming him to be the ultimate warrior for her cause. Her motives are complex and manipulative.
  • Dennis Rogers: Ally / Rakyat Mentor
    A Liberian immigrant who has integrated into the Rakyat tribe. He rescues Jason after his initial escape and serves as his first guide and mentor, teaching him basic survival skills and introducing him to the Rakyat's customs and Citra.
  • Dr. Alec Earnhardt: Ally (Eccentric Doctor)
    An eccentric, drug-addicted doctor living on the islands who provides shelter and medical aid to Jason and his friends. He has a tragic past and offers philosophical, albeit often drug-fueled, insights.
  • Sam Becker: Ally / Undercover Agent
    A German-born, American-raised CIA operative working undercover within Hoyt Volker's private military. He befriends Jason and provides crucial intelligence and assistance in infiltrating Hoyt's operations on the South Island.
  • Buck Hughes: Minor Antagonist / Mercenary
    A sadistic Australian mercenary working for Hoyt, known for his depraved tastes. Jason is forced to deal with him to rescue one of his friends.
  • Liza Snow, Oliver Carswell, Keith Ramsay, Daisy Lee, Riley Brody, Grant Brody: Supporting Characters / Hostages
    The group of friends and Jason's brothers who were captured alongside him. Rescuing them is Jason's primary motivation for much of the game. Their reactions to Jason's transformation are a key part of the story.
Example Missions
  • Story Chapters (Prologue - Epilogue)
    A series of linear, narratively-driven chapters that progress the main story of Nathan and Sam Drake's hunt for Captain Avery's treasure. Each chapter is set in a distinct location and features a mix of exploration, platforming, puzzle-solving, stealth, and intense combat encounters, punctuated by cinematic cutscenes.
  • Puzzle Solving Sequences
    Integrated into main story progression, these involve deciphering clues from Nate's journal, manipulating environmental objects, aligning symbols, or using light and shadow to uncover hidden paths or mechanisms related to Avery's trials and Libertalia's secrets.
  • Major Set-Piece Encounters
    Spectacular, highly scripted action sequences that serve as climactic moments within chapters. Examples include the Madagascar jeep chase, collapsing clock tower escape, ballroom brawl, ship graveyard battle, and encounters with armored vehicles or heavily armed enemy groups.
  • Stealth Sections
    Numerous areas allow or encourage a stealthy approach. Nate can use tall grass, cover, takedowns from ledges or above, and silenced weapons (if found) to eliminate enemies or bypass encounters without raising an alarm.
  • Vehicle Traversal & Combat Sections
    Specific chapters feature drivable vehicles like a jeep (in Madagascar) or a boat (around island chains). These sections involve navigating large environments, sometimes engaging in vehicular combat, or using the vehicle's winch for environmental puzzles.
  • Flashback Sequences
    Several chapters are flashbacks depicting earlier events in Nate and Sam's lives, such as their time in a Panamanian prison or their childhood in an orphanage. These provide crucial backstory and character development.
  • Main Story Campaign (Jason Brody's Journey)
    A series of narrative missions following Jason Brody's transformation from a captured tourist to a hardened warrior. Objectives include rescuing his kidnapped friends, allying with the Rakyat tribe, confronting Vaas Montenegro and his pirates, and eventually taking on Hoyt Volker and his private military to dismantle their operations on the Rook Islands.
  • Radio Tower Activation
    Climb and activate dilapidated radio towers scattered across the Rook Islands. Activating a tower de-jammers a section of the world map, revealing nearby points of interest, collectibles, and outposts. It also makes weapons from the local gun shops available for free.
  • Outpost Liberation
    Clear out pirate or privateer controlled outposts. This involves eliminating all enemies within the outpost, ideally stealthily for bonus XP. Liberating an outpost turns it into a Rakyat safe zone, unlocks fast travel, provides new side missions, and reduces enemy presence in the surrounding area. Outposts can be reset via game options to be replayed.
  • Path of the Hunter Quests
    Side missions that task Jason with hunting specific, often rare or dangerous, animals using a designated weapon (e.g., hunt a Golden Tiger with a bow). Completing these quests rewards Jason with unique animal skins required to craft the highest-tier gear upgrades.
  • Wanted Dead Quests
    Bounty hunting missions where Jason must track down and eliminate specific pirate or privateer leaders using a designated weapon (often a Machete for a stealth kill). Provides XP and money.
  • Story of the Rakyat (Trials of the Rakyat)
    Side missions given by Citra or other Rakyat members that often involve spiritual trials, tests of skill, or tasks related to Rakyat traditions. These can reward unique skills or insights into the local culture.
  • Supply Drop Quests
    Timed vehicle-based missions where Jason must race to a designated location to collect a supply drop before time runs out, often navigating difficult terrain and avoiding enemies.
  • Cooperative Campaign Missions (Online)
    A separate 6-chapter story campaign for up to 4 players online, following four new characters (Callum, Leonard, Mikhail, Tisha) as they seek revenge on their former ship captain. Missions involve objective-based combat scenarios.
people Multiplayer
Multiplayer Details
N/A

1. Cooperative Campaign (4 Players): A distinct story campaign following four new characters (Callum, Leonard, Mikhail, Tisha) seeking revenge against their former captain who sold them into slavery. 2. Competitive Multiplayer (up to 14 players): Featured modes like Team Deathmatch, Domination, Firestorm (capture points and ignite enemy fuel depots), and Transmission (capture radio transmitters). Players could use battle cries for temporary team buffs. A Map Editor was also included, allowing players to create and share their own multiplayer maps.

extension Editions & DLC
Available Editions

Available in Standard Edition, Special Edition (SteelBook, artbook, Naughty Dog points), Libertalia Collector's Edition (12" Nathan Drake statue, SteelBook, artbook, Naughty Dog points, sticker sheet, multiplayer outfits/weapon skins). Later released as part of the 'Uncharted: Legacy of Thieves Collection' for PS5 and PC, which also includes 'Uncharted: The Lost Legacy' and features enhanced graphics and performance options.

Far Cry 3 had several editions: Standard Edition, The Lost Expeditions Edition (included 2 bonus missions and a Japanese Type 10 flare gun), Insane Edition (Collector's Edition with a Vaas Wahine bobblehead, survival guide, digital content including 'Monkey Business' pack, Lost Expeditions, Hunter Pack, Warrior Pack, Predator Pack). Far Cry 3 Classic Edition was later released for PS4/Xbox One and given free to Far Cry 5 Season Pass holders, featuring enhanced graphics for consoles.

Post-Launch Content / DLC

The primary post-launch content was the standalone story expansion 'Uncharted: The Lost Legacy' (starring Chloe Frazer and Nadine Ross), which was also included in the 'Legacy of Thieves Collection'. The original PS4 version of Uncharted 4 received numerous free updates for its multiplayer mode, including new maps, modes, weapons, and cosmetic items. No single-player story DLC directly for Nathan Drake's Uncharted 4 story was released.

DLC included the 'Monkey Business' pack (4 missions with Hurk and unique monkeys), 'The Lost Expeditions' (2 missions), and various 'Warrior,' 'Hunter,' and 'Predator' packs which offered unique weapons, animal skins for crafting, or multiplayer content. A free 'High Tides' co-op DLC added two new chapters to the cooperative campaign.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Uncharted 4: A Thief's End the last Uncharted game with Nathan Drake?
    A: Yes, Naughty Dog has stated that Uncharted 4: A Thief's End is the conclusion to Nathan Drake's story arc. While the Uncharted universe continued with 'The Lost Legacy' (starring Chloe Frazer), Drake's journey as the protagonist effectively ends here.
  • Q: Do I need to play the previous Uncharted games to understand Uncharted 4?
    A: While Uncharted 4 has a self-contained main plot, playing the previous three games (Drake's Fortune, Among Thieves, Drake's Deception) is highly recommended. It significantly enhances the emotional weight of the story, the understanding of character relationships (especially with Elena and Sully), and the impact of Nathan Drake's final adventure.
  • Q: What is new in terms of gameplay in Uncharted 4 compared to previous titles?
    A: Uncharted 4 introduced several new gameplay mechanics, including a grappling hook for enhanced traversal and combat, more open 'wide-linear' level designs with drivable vehicles (jeep, boat), improved stealth mechanics with tall grass and enemy tagging, and more dynamic melee combat with environmental interactions.
  • Q: Does the 'Uncharted: Legacy of Thieves Collection' include multiplayer?
    A: No, the 'Uncharted: Legacy of Thieves Collection' for PS5 and PC includes the single-player campaigns of Uncharted 4: A Thief's End and Uncharted: The Lost Legacy only. The multiplayer modes from the original PS4 releases are not included in this collection.
  • Q: How long is Uncharted 4: A Thief's End?
    A: The main story campaign of Uncharted 4 typically takes around 15-20 hours to complete. Finding all collectibles and exploring thoroughly can extend this to 25-30+ hours.
  • Q: Is Far Cry 3 considered one of the best in the series?
    A: Yes, Far Cry 3 is widely acclaimed and often cited as one of the best games in the Far Cry series, and even one of the best open-world FPS games of its generation. It's particularly praised for its compelling story, iconic villain (Vaas Montenegro), lush open world, and engaging gameplay mechanics.
  • Q: What is the 'Definition of Insanity' speech?
    A: It's a famous monologue delivered by Vaas Montenegro in Far Cry 3. In it, Vaas defines insanity as 'doing the exact... same fucking thing... over and over again expecting... shit to change.' This speech has become iconic in video game culture.
  • Q: Can I play the main story of Far Cry 3 in co-op?
    A: No, Jason Brody's main single-player campaign is a solo experience. Far Cry 3 features a separate 4-player online cooperative campaign with its own unique story and characters that runs parallel to Jason's.
  • Q: How does crafting work in Far Cry 3?
    A: Crafting is essential for progression. Players hunt animals to collect their skins, which are then used to craft upgrades for gear like weapon holsters (to carry more weapons), ammo pouches, wallets (to carry more money), syringe kits, and more. Plants are also gathered to craft syringes for healing or temporary combat buffs (e.g., enhanced senses, fire resistance).
  • Q: What is the Tatau?
    A: The Tatau is a mystical set of tattoos that Jason Brody receives from the Rakyat tribe. As Jason gains experience and completes missions, new parts of the Tatau are inked onto his arm, visually representing his unlocked skills and his transformation into a warrior. Each segment of the tattoo corresponds to a skill in one of the three skill trees (Heron, Shark, Spider).
build Technical Details
Graphics & Visual Fidelity

Powered by Naughty Dog's proprietary engine, Uncharted 4 is renowned for its groundbreaking visuals, especially at the time of its PS4 release. It features incredibly detailed character models with realistic animations and facial expressions, breathtaking and diverse environments, advanced lighting and shadow effects, and spectacular cinematic set pieces. The level of environmental detail, from foliage and water effects to material textures, is exceptional. The PS5 and PC versions in the 'Legacy of Thieves Collection' offer enhanced resolutions, frame rates, and graphical settings.

Powered by the Dunia Engine 2, Far Cry 3 was praised for its stunning visuals at the time of release, depicting lush tropical jungles, vibrant coral reefs, sandy beaches, and detailed character models. It featured advanced lighting, water effects, and dense foliage. DirectX 11 support on PC allowed for enhanced features like HDAO (High Definition Ambient Occlusion) and MSAA (Multisample Anti-Aliasing).

Audio & Soundtrack

Original score composed by Henry Jackman, featuring sweeping orchestral themes, adventurous melodies, and emotionally resonant pieces that underscore the narrative's highs and lows. The music dynamically adapts to gameplay, building tension during combat and enhancing the sense of wonder during exploration. Sound design is top-notch, with impactful weapon sounds, detailed environmental ambiances, and stellar voice acting.

The original score by Brian Tyler features a mix of orchestral, electronic, and tribal elements, reflecting the game's tropical setting and Jason's psychological transformation. The licensed track 'Make It Bun Dem' by Skrillex & Damian Marley is famously used in the 'Kick the Hornet's Nest' mission. Sound design effectively captures the dense jungle atmosphere, wildlife sounds, and intense combat audio. Vaas Montenegro's voice acting by Michael Mando is iconic and widely praised.

User Interface (UI/UX)

Features a minimalistic and cinematic HUD, displaying ammo count, equipped weapon, and contextual prompts for interactions, stealth, and combat. A simple objective marker guides players. No traditional mini-map during gameplay to enhance immersion; players rely on environmental cues and Nate's journal. The journal contains sketches, notes, and puzzle solutions.

Standard first-person HUD with a mini-map, health (regenerating segments), ammo count, and objective markers. The Tatau on Jason's arm visually represents his skill progression. A radial menu is used for weapon selection and syringe use. The world map allows for waypoint placement and tracking of discovered locations and collectibles.

Accessibility Options

Naughty Dog has been a leader in accessibility. Uncharted 4 (especially in the Legacy of Thieves Collection) offers a wide array of options: extensive control remapping, subtitle and caption customization (size, color, background, speaker names), options for motion blur/camera shake, aim assist lock-on, options for QTEs (hold vs. tap), high contrast modes, audio cues for collectibles and combat, navigation assistance, and more.

Accessibility options were more limited compared to modern titles but included subtitle display, customizable controls (key remapping, sensitivity), and aim assist. The game's design, with clear objective markers and a mini-map, aided general playability.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p ~30 FPS, Medium Preset) (Medium Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: 8GB minimum, but 16GB strongly recommended by developers for a smoother experience.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-4430 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.**
layersRAM: 8 GB
saveStorage (Tier): 126 GB HDD (SSD Recommended)
1080p (Full HD) - Performance (1080p ~60 FPS, High Preset using Performance Upscaling/Settings) (High Preset (Tweaked for performance, DLSS/FSR Performance may be needed))
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal.
RAM: 16GB RAM recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-7700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
layersRAM: 16 GB
saveStorage (Tier): 126 GB NVMe SSD
1080p (Full HD) - Recommended (DX11, High Settings, 1080p ~30-60 FPS) (High Preset, DirectX 11)
CPU: Recommended desktop CPU for 1080p.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p high settings with DX11.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (8GB standard for modern gaming).
Storage: SSD strongly recommended.
memoryCPU: Intel Core i3-530 @ 2.9 GHz or AMD Phenom II X2 565 @ 3.4 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 560 Ti (1GB) or AMD Radeon HD 7850 (1GB) or better
laptop_macCPU (L): Intel Core i5-480M / AMD Phenom II X4 N930 or better. **Modern laptop CPUs like Intel Core i3 10th gen+ / AMD Ryzen 3 2000 series+ are vastly superior.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 480M / GTX 570M / AMD Radeon HD 6970M equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p/1440p Ultra.**
layersRAM: 4 GB
saveStorage (Tier): 15 GB HDD (SSD Recommended)
1080p (Full HD) - Recommended (1080p ~30 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/30FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/30FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4770 or AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 126 GB SSD
1080p (Full HD) - Minimum (DX9, Low Settings, ~720p/1080p Low) (Low Preset, DirectX 9)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Any modern laptop CPU will far exceed this.
GPU: Minimum desktop GPU for DX9.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern GPUs are orders of magnitude faster.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
memoryCPU: Intel Core 2 Duo E6700 @ 2.6 GHz or AMD Athlon 64 X2 6000+ @ 3.0 GHz
developer_boardGPU: NVIDIA GeForce 8800GTX (512MB) or AMD Radeon HD 2900 PRO (512MB)
laptop_macCPU (L): Intel Core i3-330M / AMD Turion II P520 equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GT 330M / AMD Mobility Radeon HD 4650 equivalent or better. **Any modern integrated GPU (Intel Iris Xe, AMD Radeon Graphics) or entry-level dedicated GPU (RTX 3050 Mobile, etc.) will run this game at high settings 1080p effortlessly.**
layersRAM: 2 GB
saveStorage (Tier): 15 GB HDD
1440p (QHD/2K) - Ultra (1440p ~60 FPS, Ultra Preset, DLSS/FSR Quality/Balanced) (Ultra Preset (DLSS/FSR Quality or Balanced recommended))
CPU: CPU for 1440p/60FPS Ultra.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Ultra.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3800X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
layersRAM: 16 GB
saveStorage (Tier): 126 GB NVMe SSD
1440p (QHD/2K) - High Performance (DX11, Ultra Settings, 1080p/1440p 60 FPS+) (Ultra Preset, DirectX 11)
CPU: High-end desktop CPU for max settings at launch.
CPU (Laptop): Estimated higher-end laptop CPUs.
GPU: High-end desktop GPU for ultra settings at launch.
GPU (Laptop): Estimated high-end laptop GPUs.
RAM: 8GB RAM recommended.
Storage: SSD recommended for this tier.
memoryCPU: Intel Core i7-870 @ 2.93 GHz or AMD FX-4150 @ 3.8 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) / GTX 760 (2GB) or AMD Radeon HD 7970 (3GB) / R9 280X (3GB) or better
laptop_macCPU (L): Intel Core i7-2630QM or better. **Any modern mid-range or high-end laptop CPU will not bottleneck this game.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 680M / GTX 780M / AMD Radeon HD 8970M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will run this game at 1440p Ultra settings with very high framerates.**
layersRAM: 8 GB
saveStorage (Tier): 15 GB SSD.
2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) (Ultra Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultra.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3950X
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 126 GB NVMe SSD
2160p (UHD/4K) - Ultra 4K (DX11, High/Ultra Preset, Likely 30-60 FPS with modern high-end) (High/Ultra Preset, DirectX 11)
CPU: Modern CPU recommendation for 4K, GPU will be the main factor.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K.
GPU: Modern GPU recommendation for 4K. Game is not demanding for current high-end cards.
GPU (Laptop): Modern high-end laptop GPUs offer excellent 4K performance for this title.
RAM: 16GB RAM strongly recommended for 4K.
Storage: SSD required for optimal 4K experience.
memoryCPU: Intel Core i7-4770K @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or better (Modern equivalent)
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / AMD Radeon RX Vega 56 (8GB) or better (Modern equivalent for good 4K)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 1700 (Desktop equivalent in laptop) or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are more than adequate.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile/RTX 4060 Mobile can provide a good 4K experience with some tweaked settings.**
layersRAM: 8 GB
saveStorage (Tier): 15 GB SSD.
save Overall Storage
Spec: 126 GB available space (SSD Recommended).
Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving texture streaming in detailed environments.
Type: SSD
Spec: 15 GB available space (SSD Recommended for modern play).
Note: SSD is recommended for faster load times.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit, version 1909 or newer)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
Spec: Windows XP (SP3), Windows Vista (SP2), Windows 7 (SP1), Windows 8 (Both 32-bit & 64-bit)
Explanation: Original release supported older OS. Windows 10/11 64-bit recommended for modern hardware and the Classic Edition.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 API is required.
Spec: DirectX 9.0c (DirectX 11 supported & recommended for best visuals)
Explanation: DirectX 9.0c is minimum, with DX11 features available for enhanced graphics.
info_outline Other Game Notes
  • Official PC system requirements for 'Uncharted: Legacy of Thieves Collection' (which includes Uncharted 4). Performance can vary depending on specific hardware, settings, and in-game scenarios. An SSD is strongly recommended for optimal performance.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Uncharted 4 on PC is a graphically intensive title, and good laptop hardware is needed for higher settings and resolutions.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during action-packed sequences.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for complex environments and AI.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 2 and AMD FSR 2.0.
  • Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Ambient Occlusion, Anisotropic Filtering, and Character Detail heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
  • Game Name: Uncharted 4: A Thief End
  • Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is recommended for optimal performance on modern systems. Far Cry 3 Classic Edition (released later) has similar requirements but may be better optimized for modern OS.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will vastly exceed these original recommendations and provide an exceptional experience at high resolutions and settings.**
  • Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion (HDAO/HBAO), Anti-Aliasing (MSAA on DX11 can be demanding), Water Quality, Post FX, and Geometry Detail heavily impact performance.
  • Game Name: Far Cry 3
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 2 and AMD FSR 2.0.
  • Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Ambient Occlusion, Anisotropic Filtering, and Character Detail heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
  • Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion (HDAO/HBAO), Anti-Aliasing (MSAA on DX11 can be demanding), Water Quality, Post FX, and Geometry Detail heavily impact performance.
laptop Laptop Considerations
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during action-packed sequences.
  • C P U Power Limits: A decent CPU is needed for complex environments and AI.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB)
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile

For Uncharted 4: A Thief End Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**

For Far Cry 3 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 330M
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 680M
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and above will achieve very high framerates at 4K Ultra. Even an RTX 3060 Mobile

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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