Action Role-Playing (Action RPG), Open World, Narrative-Driven
Action-Adventure, Open World, Superhero, Third-Person
Engine
Unreal Engine 5
Proprietary (Insomniac Games' in-house engine, evolved from previous Spider-Man titles)
stars
Ratings & Price
Content Rating
Rating Pending (Expected M - Mature 17+ by ESRB /
Teen
Avg. User Rating
0.0 / 5.0
4.8 / 5.0
Current Price (USD)
Free
$69.99
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: Single-player Only
Setting: The Continent (Post-Witcher 3)
Platforms: PC (Windows), PlayStation 5, Xbox Series X/S
Expected Release: 2026-10-27 (Speculative)
Unique Feature: Start of a new Witcher saga, built on Unreal Engine 5; focus on a new generation of Witcher; signature mature storytelling with meaningful choices.
Perspective: Third-Person
Multiplayer: None (Single-Player Only)
Setting: Marvel's New York City (Manhattan, Queens, Brooklyn)
Platforms: PlayStation 5
Unique Feature: Play as both Peter Parker & Miles Morales, Web Wings Traversal, Symbiote Powers, Expanded NYC Map, Seamless Character Switching.
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Gameplay & Mechanics
Companions/Followers
Roach (Horse): The Witcher's trusty steed, essential for traversing the vast open world. Can be called at any time. Will likely feature customizable equipment like saddles and saddlebags that can increase inventory space or provide other minor benefits.
Equine
Quest-Specific Companions: During various main and side quests, key characters (like Dandelion, Zoltan, or new allies) will join the protagonist, fighting alongside them and participating in the narrative for the duration of that specific mission or questline. They are not permanent controllable companions.
Varies (Human, Dwarf, Elf, etc.)
Peter Parker / Spider-Man (AI - when playing as Miles): During certain missions or open-world encounters when the player is controlling Miles, Peter will fight alongside him as an AI-controlled companion, using his unique abilities, gadgets, and web-swinging.
Human (Superpowered)
Miles Morales / Spider-Man (AI - when playing as Peter): Similarly, when the player is controlling Peter, Miles will often assist as an AI companion, utilizing his Venom Powers, camouflage, and web-swinging.
Human (Superpowered)
Temporary Story Allies (e.g., Wraith, MJ, Ganke - contextual): In specific story missions, other characters like Wraith (Yuri Watanabe) might fight alongside the Spider-Men. MJ provides intel and participates in stealth/investigation segments. Ganke offers remote tech support.
Human
Key Collectibles
Witcher Gear Schematics: Diagrams hidden across the world in monster lairs, ancient ruins, or as quest rewards. Required to craft powerful, upgradeable Witcher School gear (armor and swords).
Gwent Cards: A new collection of cards for an evolved version of the Gwent card game. Cards can be won from NPCs, purchased from merchants, or found as loot. Collecting a powerful deck is a major side activity.
Lore Books & Documents: Collectible books, scrolls, and letters that expand on the world's rich history, bestiary, character backstories, and the political state of the Continent after the Third Nilfgaardian War.
Places of Power: Ancient magical stones that, when activated, grant the player a temporary buff to a specific Witcher Sign and provide one Ability Point for character development. A recurring and important collectible for progression.
Monster Trophies: Obtained by defeating powerful, often unique, monsters from Witcher Contracts. These can sometimes be equipped to provide small passive bonuses or simply serve as proof of a successful hunt.
Hidden Treasure: Marked by clues on maps or notes found on corpses. These lead to guarded chests containing valuable loot, crafting materials, or unique items.
Spider-Bots: Small, spider-shaped robots hidden throughout all boroughs of New York City. Collecting them all unlocks a unique cutscene related to the Spider-Verse. They emit a pulsing signal when nearby.
Marko's Memories (Sandman Crystals): Orange crystals containing fragmented memories of Flint Marko (Sandman). Found in specific areas related to Sandman's past. Collecting them completes a side story about his attempts to reconcile with his daughter.
Photo Ops: Specific landmarks or scenes in New York City that Peter or Miles can photograph for a news/social media feed. Highlights iconic NYC locations and slice-of-life moments.
Prowler Stashes: Hidden caches of technology and resources left by Aaron Davis (The Prowler) for Miles. Each stash requires solving a light environmental puzzle or using specific traversal abilities to access.
EMF Experiments (Emily-May Foundation): Scientific research stations set up by the Emily-May Foundation (run by Harry Osborn). Peter must complete mini-games or tasks at each station, such as analyzing plant DNA, flying a drone through targets, or testing new technologies.
Unidentified Targets (Kraven's Drones): Kraven's hunter drones flying specific routes. Spider-Man must chase them down using Web Wings and perform an aerial takedown to retrieve their data.
Hunter Blinds & Bases: Kraven's hidden observation posts (Blinds) and larger fortified bases. Clearing these out involves defeating waves of hunters and destroying their equipment, weakening Kraven's presence in a district.
Tech Crates (Common & Rare): Chests containing Tech Parts (common) and Rare Tech Parts (rarer, often in more hidden or guarded locations). Used for upgrading gadgets and Suit Tech.
FNSM App Requests (Friendly Neighborhood Spider-Man App): Minor side activities and requests from citizens accessed via an in-game app, such as stopping petty crimes, rescuing civilians, or helping with small tasks.
A masterfully crafted sword designed for fighting humanoids. Will feature various styles (e.g., from different Witcher schools or regions), stats, and rune slots for customization and upgrades.
A silver-bladed sword essential for harming monsters and supernatural creatures. Like the steel sword, it will be craftable, upgradable, and come in many unique forms with slots for powerful enhancements.
Witcher Signs: Tactical Magic
Simple but effective magical signs used in combat and for utility: Aard (telekinesis), Igni (fire), Quen (shield), Yrden (trap/magic field), and Axii (mind influence). The new engine may allow for more dynamic and powerful applications and combinations.
Crossbow: Ranged Weapon / Utility
A ranged weapon used for bringing down flying creatures, fighting underwater, or applying special bolt effects like bleeding or poison.
Craftable bombs with various effects, such as Grapeshot (shrapnel), Samum (stunning), Dancing Star (incendiary), and Dimeritium Bomb (suppresses magic).
Potions & Decoctions: Buff Consumable (Craftable)
Consumables that provide powerful temporary buffs to the Witcher's abilities, senses, or combat prowess. Decoctions, made from powerful monster mutagens, offer unique, long-lasting effects but have high toxicity.
Oils: Weapon Buff (Craftable)
Blade coatings applied to steel or silver swords to deal significantly increased damage against specific classes of enemies (e.g., Necrophage Oil, Cursed Oil, Beast Oil).
Web-Shooters (Standard): Traversal/Utility/Combat
Core tool for web-swinging, zipping, and creating web lines. Used in combat to web up enemies, pull objects, or perform web strikes. Both Peter and Miles have them.
A variety of unlockable and upgradable gadgets shared by both Spider-Men. Examples: Web Grabber pulls multiple enemies together, Upshot launches enemies into the air, Ricochet Web bounces between targets.
Mechanical arms deployed from Peter's suit (inspired by Iron Spider). Used for powerful area-of-effect attacks, parrying heavy attacks, and extended melee combos.
When Peter is bonded with the Venom symbiote, he gains access to aggressive tendril-based attacks, enhanced strength, and a powerful 'Symbiote Surge' mode. These replace his Spider-Arm abilities while the suit is active.
Miles's unique bio-electric abilities. Used for stunning enemies, powerful area-of-effect attacks, enhanced jumps, and chain attacks. Consumes Venom Power meter, which recharges.
Miles can turn temporarily invisible, allowing him to perform stealth takedowns, escape combat, or reposition. Consumes Camouflage energy.
Fists & Feet (Melee Combat): Close Quarters
Both Spider-Men engage in acrobatic hand-to-hand combat, incorporating punches, kicks, dodges, and aerial attacks, often integrated with web abilities.
Armor / Gear Sets
Witcher School Gear Sets (e.g., School of the Lynx): Craftable and upgradable sets of themed armor (Chest, Gauntlets, Trousers, Boots) belonging to different Witcher schools. Each set provides protection and passive bonuses that synergize with specific playstyles (e.g., combat, signs, alchemy). The new School of the Lynx is expected to be a primary set.
Heavy Armor: Armor sets providing high levels of protection and resistance to damage, at the cost of slower stamina regeneration. Suited for combat-focused, tank-like builds.
Medium Armor: Balanced armor providing moderate protection and stamina regeneration. The most versatile type, often enhancing both combat and Sign intensity.
Light Armor: Armor providing minimal protection but allowing for rapid stamina regeneration, ideal for Sign-intensive or agile, hit-and-run combat styles.
Relic & Magical Items: Unique pieces of armor or accessories found as loot or quest rewards, offering powerful and unique perks not found on standard gear.
Rune Slots: Swords and armor pieces will feature slots for Runestones and Glyphs, which provide smaller passive stat bonuses (e.g., increased attack power, Sign intensity, resistance to specific damage types).
Spider-Suits (Various for Peter & Miles): Players unlock and can equip a large variety of Spider-Suits for both Peter Parker and Miles Morales. In Marvel's Spider-Man 2, suits are primarily cosmetic. Suit Powers from the first game are now integrated as unlockable abilities or tied to Suit Tech upgrades. Many suits come with multiple 'Suit Styles' (color variants) that can be unlocked.
Suit Tech Upgrades (Health, Damage, Focus, Traversal): Players use Tech Parts and Rare Tech Parts to purchase universal Suit Tech upgrades. These upgrades are divided into categories (Health, Damage, Focus, Traversal) and provide passive stat boosts or enhancements that apply to whichever suit Peter or Miles is currently wearing. This system replaces individual suit powers from the first game.
Outfits/Customization
Witcher Gear Sets: Players will be able to craft and wear multiple pieces of Witcher armor, categorized as Chest, Trousers, Gauntlets, and Boots. These sets, belonging to various Witcher Schools (including the new School of the Lynx), will have distinct appearances and can be upgraded through several tiers (e.g., Basic, Enhanced, Superior, Mastercrafted, Grandmaster).
Common Armor & Clothing: A wide variety of non-Witcher armor and clothing pieces can be found or purchased, offering different visual styles and stats, reflecting the fashion of the various regions of the Continent.
Armor Dyes: A feature from The Witcher 3's 'Blood and Wine' expansion that is expected to return, allowing players to change the color of their equipped armor pieces for greater personalization.
Hairstyles & Beards (If custom character): If the protagonist is a custom character, players can expect options for customizing hairstyles and beards at barbershops found throughout the world, a popular feature from The Witcher 3.
Peter Parker's Spider-Suits: A wide array of unlockable suits for Peter, including his Advanced Suit 2.0, Classic Suit, Symbiote Suit, Iron Spider-inspired suits, movie suits, and original designs. Most suits are cosmetic, with abilities tied to Suit Tech. Many have multiple unlockable Suit Styles (color variants).
Miles Morales's Spider-Suits: A diverse collection of unlockable suits for Miles, including his Upgraded Suit, Classic Suit, TRACK Suit, movie suits (Into the Spider-Verse, Across the Spider-Verse), and original designs. Like Peter's, these are primarily cosmetic with unlockable Suit Styles.
Suit Tech Upgrades: Universal passive upgrades for Health, Damage, Focus, and Traversal that apply to both Spider-Men regardless of the suit equipped. Purchased with Tech Parts and Rare Tech Parts.
Civilian Attire (Contextual): During certain story segments where Peter or Miles are not in their Spider-Man suits, they wear civilian clothing. This is not directly customizable by the player.
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Progression & Upgrades
Skills & Progression
Players will develop their Witcher through deep skill trees focusing on Sword Combat (fast and strong attacks, parrying, new techniques), Signs (evolved versions of Aard, Igni, Quen, Yrden, Axii), and Alchemy (potions, decoctions, oils, bombs with a potentially more interactive crafting system). A new central progression system, possibly tied to the School of the Lynx, will offer unique abilities and character development paths. Gear (swords, armor) will be craftable, upgradable, and customizable with runes.
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World & Exploration
World & Level Design
Expected to feature a massive, next-generation open world that is even more dynamic and reactive than The Witcher 3's. The world will likely be comprised of several large regions, potentially including parts of northern kingdoms like Temeria or Redania, as well as new, unexplored territories. A key focus will be on creating dense, living environments, from bustling cities to monster-infested wilderness, with dynamic weather and ecosystems.
Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum.
Playable Vehicles
Roach (Horse): Primary Mount / Land Traversal
The Witcher's trusty steed, essential for traversing the vast open world. Can be called at any time. Will likely feature customizable equipment like saddles and saddlebags that can increase inventory space or provide other minor benefits.
Boats & Skiffs: Water Traversal
Small boats, skiffs, or sailboats for navigating rivers, lakes, and coastal waters between landmasses or islands.
The core method of movement for both Spider-Men. Involves swinging on webs attached to buildings, web-zipping to points for bursts of speed, and point-launching for precise aerial maneuvers.
Web Wings: Aerial Gliding Traversal (Player Mechanics)
A new traversal tool allowing Peter and Miles to deploy glider-like wings to soar through the city, utilizing wind tunnels found between buildings for sustained flight and increased speed. Complements web-swinging.
Allows Spider-Man to create a web slingshot between two points and launch himself forward at high speed across large distances or up onto tall buildings.
The city is filled with civilian vehicles. While the Spider-Men don't typically drive them for extended periods (unlike GTA), they can land on them, use them as platforms, or interact with them during combat (e.g., webbing them up, throwing them with Symbiote powers).
Kraven's Hunters and other factions may use armored transports or other vehicles during specific missions or encounters. These are typically targets for Spider-Man to disable or destroy rather than pilot.
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Story & Characters
Main Characters
The Protagonist (e.g., a School of the Lynx Witcher or Ciri): Protagonist / Witcher
The main playable character. This will be a new character to the saga, potentially a custom character from the new School of the Lynx, or a returning Ciri, now a full-fledged Witcheress navigating a changed world.
Ciri (Cirilla Fiona Elen Riannon): Major Supporting Character / Potential Protagonist
The Lady of Space and Time and Geralt's adopted daughter. Depending on the narrative path, she could be the main protagonist or a major NPC and mentor figure, dealing with the legacy of her powers and her role in the world's future.
Geralt of Rivia (Likely Appearance): Mentor / Supporting Character / Legendary Witcher
The legendary protagonist of the original saga. While his story is concluded, he is expected to appear in a supporting or mentor role, offering guidance to the new generation. His presence would connect the new saga to the old.
A New Antagonist: Main Antagonist
A new, complex villain driving the central conflict. Could be a powerful mage from a clandestine organization, a ruthless monarch with expansionist ambitions, or a supernatural entity unlike any seen before.
Familiar faces from the original trilogy are likely to make appearances, providing side quests, story context, and connecting the new protagonist to the established world and its history.
New Faction Leaders: Major NPCs / Political Figures
Leaders of various kingdoms, factions, or organizations (e.g., Nilfgaard, Redania, sorcerer lodges, non-human groups) who will play a role in the political intrigue of the post-war Continent.
Peter Parker / Spider-Man: Protagonist
The original Spider-Man, now more experienced but struggling to balance his personal life, teaching career, and superhero duties. He gains and battles the influence of the Venom symbiote.
Miles Morales / Spider-Man: Protagonist
The newer Spider-Man, now more confident and skilled. He balances being a hero with his school life and family, and supports Peter while also dealing with his own unique challenges and powers.
Mary Jane 'MJ' Watson: Ally / Journalist / Peter's Partner
An investigative journalist at the Daily Bugle and Peter Parker's romantic partner. She is resourceful and often assists the Spider-Men with her reporting skills, also featuring in some playable stealth/investigation segments.
Harry Osborn: Supporting Character / Friend / Eventual Venom Host
Peter's childhood best friend, who returns after being away for experimental medical treatment for a terminal illness. He is seemingly cured by a symbiotic suit, which eventually leads to him becoming Venom.
Venom (Symbiote & Harry Osborn): Main Antagonist
The alien symbiote combined with Harry Osborn, driven by a desire to 'heal the world' through extreme measures, becoming a powerful and destructive force.
Kraven the Hunter (Sergei Kravinoff): Main Antagonist
A legendary and highly skilled hunter who comes to New York City seeking the ultimate challenge by hunting super-powered individuals, including both Spider-Men and various villains.
Dr. Curt Connors / The Lizard: Antagonist (Initially) / Supporting Character
A scientist who transforms into the monstrous Lizard. Kraven hunts him, and the Spider-Men try to cure and save him.
Ganke Lee: Ally / Miles's Best Friend / 'Guy in the Chair'
Miles's best friend and tech-savvy confidant who provides support and mission assistance from behind the scenes.
Rio Morales: Supporting Character / Miles's Mother
Miles's mother, a city councilwoman dedicated to her community. She is aware of Miles's identity as Spider-Man.
Norman Osborn: Supporting Character / CEO of Oscorp / Harry's Father
The influential and often morally ambiguous head of Oscorp, desperate to save his son Harry from his illness.
Yuri Watanabe / Wraith: Supporting Character / Vigilante
Former NYPD captain, now operating as the violent vigilante Wraith, seeking her own form of justice. Interacts with Spider-Man during 'The Flame' side story.
Various other supporting characters and minor villains: Cameos, Side Quest Characters, Civilian NPCs
Includes characters like J. Jonah Jameson (podcast host), Danika Hart (podcast host), Felicia Hardy/Black Cat, Tombstone, Flint Marko/Sandman (via memories), Martin Li/Mister Negative (briefly), and others who populate the city or feature in side content.
Example Missions
Main Story Quests
A series of interconnected narrative quests forming the central storyline. This will involve investigating the game's primary conflict, making major decisions with far-reaching consequences, interacting with key political figures and factions, and confronting the main antagonist.
Secondary Questlines
Multi-part, story-rich side quests that are not essential to the main plot but offer deep narratives, complex characters, and significant rewards. These are a hallmark of the series, often as compelling as the main story (e.g., the Bloody Baron questline in The Witcher 3).
Witcher Contracts
Core Witcher gameplay. These missions involve taking a contract from a notice board or NPC to hunt down a specific, often powerful, monster. This requires investigation (examining the scene, talking to witnesses, tracking the beast) and preparation (alchemy, oils) before confronting and slaying the monster for a reward.
Treasure Hunts (Witcher Gear)
Quests that involve following a series of clues from maps and notes to locate hidden schematics for powerful, upgradeable Witcher School gear (armor and swords).
Gwent Tournaments
An expected side activity where players can participate in Gwent tournaments in major cities, challenging skilled players to win unique cards, money, and renown in the in-game card game.
Points of Interest (?)
Exploring the open world to clear out Monster Nests, Bandit Camps, find Hidden Treasure, discover Abandoned Sites that can be repopulated, and activate Places of Power for ability points.
Companion & Character Quests
Optional quests related to the personal stories of key supporting characters and allies, allowing the player to deepen their relationships and influence their fates.
Main Story Missions (Peter & Miles)
A series of narrative-driven missions that progress the central storyline involving Kraven the Hunter's 'Great Hunt,' the emergence of the Lizard, and the arrival and impact of the Venom symbiote. Missions often involve playing as either Peter or Miles, and sometimes feature them working together. These include major boss battles and cinematic set pieces.
Short side activities and requests from citizens of New York, accessed via an in-game app. These can involve stopping petty crimes, rescuing civilians, helping with local problems, or unique character interactions. Contributes to district progress.
Hunter Blinds & Bases
Kraven's forces establish hidden Blinds (observation posts) and larger fortified Bases throughout the city. Spider-Man must locate these, defeat the hunters stationed there, and destroy their equipment to weaken Kraven's control over a district.
EMF Experiments (Emily-May Foundation)
Peter Parker helps Harry Osborn with scientific experiments for the Emily-May Foundation. These involve mini-games like analyzing plant DNA by splicing genes, flying a drone through targets to collect bee data, or testing new sustainable technologies. Rewards XP and Tech Parts.
Marko's Memories (Sandman Crystals)
Collect crystalized sand fragments containing memories of Flint Marko (Sandman). Piecing these memories together reveals a touching side story about his attempts to connect with his daughter. Rewards XP.
Photo Ops
Locate specific landmarks or scenes in New York City and take a photograph as either Peter or Miles. These highlight iconic NYC locations and moments of city life. Rewards XP and district progress.
Prowler Stashes (Miles Morales)
Miles discovers hidden caches of technology and resources left by his uncle, Aaron Davis (The Prowler). Accessing each stash requires solving a light environmental puzzle or using specific traversal abilities. Rewards Rare Tech Parts.
Unidentified Targets (Kraven's Drones)
Track and chase down Kraven's hunter drones using Web Wings and aerial maneuvers to perform an aerial takedown and retrieve their data. Rewards XP and Tech Parts.
Cultural Museum Missions (Miles Morales - Stolen History)
Miles helps recover stolen musical instruments and artifacts for the cultural museum in Harlem, learning about different cultures represented in New York.
The Flame Side Story (with Wraith)
A multi-part side story where Spider-Man (Peter or Miles) teams up with Yuri Watanabe, now the vigilante Wraith, to investigate and stop a dangerous pyromaniac cult known as The Flame.
Brooklyn Visions Academy Missions (Miles Morales)
Side quests related to Miles's school life at Brooklyn Visions Academy, often involving helping fellow students or dealing with issues on campus.
Symbiote Nests
After the symbiote invasion begins, nests appear throughout the city. Spider-Man must infiltrate these dangerous, pulsating areas, destroy symbiote hearts while fending off waves of symbiote enemies, and escape before the nest collapses.
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Multiplayer
Multiplayer Details
The Witcher IV is confirmed to be a single-player, story-driven open-world RPG. A separate, standalone Witcher multiplayer game codenamed 'Project Sirius' is in development by a different studio (The Molasses Flood), but 'Project Polaris' will not feature multiplayer.
Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes.
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Editions & DLC
Available Editions
N/A
Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content).
Post-Launch Content / DLC
CD PROJEKT RED has a reputation for substantial post-launch support. The new saga is planned as a trilogy. It is expected that this first game will receive at least two large, story-driven expansions similar in scale to 'Hearts of Stone' and 'Blood and Wine,' introducing new regions, quests, characters, and monsters. Regular free DLCs with smaller content like armor sets and side quests are also likely.
Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles.
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FAQ
Frequently Asked Questions
Q: Is this game a direct sequel to The Witcher 3? A: It is the start of a new saga set in the same universe after the events of The Witcher 3, but it will not be a direct continuation of Geralt of Rivia's main story. It will feature a new protagonist, though familiar characters may return.
Q: Who is the main playable character in The Witcher 4? A: CD PROJEKT RED has not officially confirmed the protagonist. Speculation points towards either Ciri or a new, potentially customizable Witcher from the new School of the Lynx, which was teased.
Q: What engine is The Witcher 4 being built on? A: The game is being developed using Unreal Engine 5, a shift from CD PROJEKT RED's in-house REDengine used for previous titles. This is expected to bring significant visual and technological advancements.
Q: When is The Witcher 4 expected to be released? A: There is no official release date. Given the scale of development and that the game is the first in a new trilogy, a release date is not expected before 2026 at the earliest. The date listed in this data is purely speculative.
Q: Will The Witcher 4 have multiplayer? A: No, CD PROJEKT RED has confirmed that the next mainline Witcher game ('Project Polaris') will be a single-player, story-driven open-world RPG, following the tradition of the series. A separate Witcher game ('Project Sirius') is being developed with multiplayer elements.
Q: Will Gwent be in The Witcher 4? A: While not officially confirmed, the immense popularity of the Gwent card game in The Witcher 3 makes its return in some form highly likely, possibly with new decks, factions, and updated rules.
Q: Will my choices from The Witcher 3 carry over? A: It's unknown if a save-import feature will be implemented. If the story is set many years later with a new protagonist, the world state might be based on a default 'canon' outcome of The Witcher 3, or players may be able to set their previous choices via a narrative summary at the start of the game, similar to what was done for The Witcher 3.
Q: Can I switch between Peter Parker and Miles Morales freely? A: Yes, in the open world, players can seamlessly switch between controlling Peter Parker and Miles Morales via the FNSM app on their phone. Each character has their own set of specific story missions and some unique side activities, but many open-world tasks can be completed by either.
Q: What are Web Wings? A: Web Wings are a new traversal mechanic in Marvel's Spider-Man 2. Both Peter and Miles can deploy these glider-like wings while airborne to soar through the city, utilizing wind tunnels for increased speed and covering large distances much faster than just web-swinging.
Q: How do the Symbiote powers work for Peter? A: When Peter Parker acquires the Venom symbiote, he gains access to a new set of aggressive, tendril-based combat abilities and a 'Symbiote Surge' mode (similar to a rage mode) that significantly enhances his power. These abilities replace his Spider-Arm skills while the Symbiote Suit is active in the story.
Q: Are there different boroughs of New York City to explore? A: Yes, Marvel's Spider-Man 2 expands the map to include not only Manhattan (from previous games) but also Queens and Brooklyn, effectively doubling the size of the explorable open world.
Q: Does Marvel's Spider-Man 2 have multiplayer? A: No, Marvel's Spider-Man 2 is a single-player only experience, focusing on the individual stories and cooperative dynamic of Peter Parker and Miles Morales within the narrative.
Q: Will there be DLC for Marvel's Spider-Man 2? A: Insomniac Games has not officially announced major story DLC in the vein of 'The City That Never Sleeps' for the first game or 'Miles Morales' as a standalone. However, they have released free updates with new features and suits. Future content is possible but unconfirmed.
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Technical Details
Graphics & Visual Fidelity
Being developed on Unreal Engine 5, the game is expected to set a new benchmark for visual fidelity in open-world RPGs. It will utilize UE5's Nanite technology for highly detailed environments and Lumen for dynamic global illumination and reflections, resulting in incredibly realistic lighting, shadows, and world detail.
Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR).
Audio & Soundtrack
The score will likely be composed by Marcin Przybyłowicz or composers in a similar style, featuring a blend of epic orchestral arrangements, Slavic folk music, and atmospheric soundscapes to create an immersive audio experience. Sound design will be crucial for monster encounters and environmental storytelling.
Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City.
User Interface (UI/UX)
Expected to feature a modern, clean UI with customizable elements. Key features will include a 3D world map, a detailed journal for quests and characters, an intuitive inventory and crafting screen, and a streamlined radial menu for selecting signs and items in combat.
Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust.
Accessibility Options
Following industry trends and CDPR's recent efforts, the game is expected to have comprehensive accessibility options, including extensive subtitle customization, colorblind modes, remappable controls, audio cues for gameplay, and potentially adjustable difficulty and gameplay modifiers to cater to a wide range of players.
Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more.
1080p (Full HD) - Recommended (Target: 1080p, 60 FPS, High Settings)(High Preset, Ray Tracing Low/Medium, Upscaling 'Quality')
CPU: Recommended desktop CPU for a smooth 1080p/60FPS experience with high fidelity.
CPU (Laptop): A strong, modern laptop CPU is needed to maintain 60 FPS in dense city areas.
GPU: Recommended desktop GPU for high-fidelity 1080p gaming with some ray tracing.
GPU (Laptop): A high-end laptop GPU with at least 8GB VRAM and high TGP will be needed for a quality 1080p experience.
RAM: 16GB RAM is recommended, 32GB would offer more headroom.
Storage: NVMe SSD is recommended for this tier.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
CPU: Estimated recommended desktop CPU for 1080p/60FPS High on PC.
CPU (Laptop): High-end laptop CPUs for PC version.
GPU: Estimated recommended desktop GPU for 1080p/60FPS High on PC.
GPU (Laptop): High-performance laptop GPUs for PC version. 8GB VRAM crucial.
RAM: 16GB minimum, 32GB strongly recommended for PC.
Storage: NVMe SSD mandatory for PC.
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memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.**
CPU: Speculative minimum desktop CPU, representing a solid 8-core baseline from previous years.
CPU (Laptop): A modern 8-core performance laptop CPU will likely be the minimum entry point.
GPU: Speculative minimum desktop GPU, requiring at least 8GB VRAM and decent rasterization performance.
GPU (Laptop): A strong mid-to-high range laptop GPU from the previous generation will be necessary for a playable experience, likely relying on upscaling.
RAM: 16GB will likely be the absolute minimum RAM requirement.
Storage: SSD is mandatory, though a SATA SSD might suffice for minimum settings.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop GPU (8GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 150 GB SSD
—
1440p (QHD/2K) - High (Target: 1440p, 60 FPS, High/Ultra Settings)(High/Ultra Preset, Ray Tracing Medium/High, Upscaling 'Quality' or 'Balanced')
CPU: Strong modern desktop CPU for a high-refresh 1440p experience.
CPU (Laptop): A top-tier laptop CPU is necessary to prevent bottlenecks at 1440p.
GPU: High-end desktop GPU for an excellent 1440p experience with ray tracing.
GPU (Laptop): A flagship-class laptop GPU with high VRAM and maximum TGP will be required. Heavy reliance on DLSS/FSR Quality.
RAM: 32GB RAM is recommended for smooth 1440p gaming at high settings.
Storage: A fast NVMe SSD is mandatory.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
CPU: CPU for 1440p/60FPS High/Ultra on PC.
CPU (Laptop): Top-tier laptop CPU for PC version.
GPU: Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs for PC version. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings on PC.
Storage: NVMe SSD required for PC.
—
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
CPU: Top-tier desktop CPU for a no-compromise 4K experience.
CPU (Laptop): Only the absolute best flagship laptop CPUs will handle this target.
GPU: Flagship desktop GPU for 4K gaming. Future generation flagships (e.g., RTX 5080/5090) would be ideal.
GPU (Laptop): The absolute best laptop GPU available at the time of release, heavily reliant on DLSS/FSR Performance mode to achieve 60 FPS at 4K with high settings.
RAM: 32GB of fast RAM is essential for 4K gaming.
Storage: A fast NVMe SSD is mandatory.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB, Max TGP). (A future flagship RTX 5080/5090 Laptop GPU would be required for a native-like experience).
CPU: Flagship CPU for attempting 4K/60FPS Ultimate on PC.
CPU (Laptop): Absolute flagship laptop CPUs for PC.
GPU: Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC.
RAM: 32GB RAM highly recommended for 4K Ultimate on PC.
Storage: NVMe SSD required for PC.
—
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: 150 GB available space (NVMe SSD Mandatory) Note: A fast NVMe SSD will be mandatory for the seamless world streaming and detailed textures expected from an Unreal Engine 5 title of this scale. Type: NVMe
Spec: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required. Note: An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading. Type: NVMe
desktop_windows Operating System
Spec: Windows 11 64-bit Explanation: A 64-bit version of Windows 11 will likely be the recommended OS for a 2026 release to best utilize modern hardware and features like DirectStorage.
Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC) Explanation: 64-bit Windows 10/11 would be required for a PC port.
gamepad DirectX Version
Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate will be required for advanced graphical features such as mesh shading, sampler feedback, and full ray tracing support (lumen and nanite).
Spec: DirectX 12 Ultimate (Speculative for PC) Explanation: DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC.
info_outline Other Game Notes
SPECULATIVE SYSTEM REQUIREMENTS for The Witcher IV (Project Polaris), a future AAA open-world RPG built on Unreal Engine 5, targeting a late 2026 release. These are estimations based on technology trends as of mid-2025 and are subject to change upon official announcement.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, which is heavily dependent on TGP (Total Graphics Power) and a robust cooling solution. **A high-end gaming laptop from 2025-2026 will be necessary for an optimal experience.**
Laptop Consideration: G P U T G P Impact: Maximum TGP for the laptop's GPU will be critical to achieve stable framerates at higher settings.
Laptop Consideration: Advanced Cooling Thermals: A high-performance cooling system (vapor chamber, multiple heat pipes, liquid metal) will be essential to prevent thermal throttling during demanding gameplay in the dense open world.
Laptop Consideration: C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX / AMD Ryzen 9 HX series) will be needed to handle the complex systems, AI, and world streaming of a next-gen Witcher game.
Laptop Consideration: R A M Configuration Speed: 32GB of fast DDR5/DDR6 RAM in a dual-channel configuration will likely be the recommended standard for a smooth experience.
Laptop Consideration: Display Panel G P U Pairing: A high-resolution (1440p+) and high-refresh-rate (120Hz+) display will require a top-tier mobile GPU and reliance on upscaling technologies to be fully utilized.
Laptop Consideration: M U X Switch Optimus: A MUX Switch or NVIDIA Advanced Optimus will be crucial for maximizing performance.
Laptop Consideration: Driver Updates O S Optimization: Game Ready drivers specifically optimized for this title upon release will be essential.
Optimization Detail: Upscaling Tech: Will feature support for the latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS with Frame Generation, which will be essential for achieving target framerates at high resolutions and with ray tracing enabled.
Optimization Detail: Key Settings Impact: Resolution, Ray Tracing Quality (Lumen/Shadows/Reflections), Nanite Geometry Detail, Virtual Shadow Map Quality, Global Illumination, and Texture Quality will be the most performance-intensive settings.
Game Name: The Witcher IV
CONSOLE EXCLUSIVE (PlayStation 5). PC System requirements are HIGHLY SPECULATIVE, assuming a future PC port similar in demand to other high-fidelity Sony exclusives. An NVMe SSD would be mandatory for a PC version.
Laptop Performance Note: If ported to PC, laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **This would be an extremely demanding title on PC, requiring top-tier laptop hardware for high settings, especially with ray tracing.**
Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
Laptop Consideration: Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
Laptop Consideration: C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
Optimization Detail: Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
Optimization Detail: Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
Game Name: Marvel's Spider-Man 2
build Optimization Details
Upscaling Tech: Will feature support for the latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS with Frame Generation, which will be essential for achieving target framerates at high resolutions and with ray tracing enabled.
Key Settings Impact: Resolution, Ray Tracing Quality (Lumen/Shadows/Reflections), Nanite Geometry Detail, Virtual Shadow Map Quality, Global Illumination, and Texture Quality will be the most performance-intensive settings.
Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
laptop Laptop Considerations
G P U T G P Impact: Maximum TGP for the laptop's GPU will be critical to achieve stable framerates at higher settings.
Advanced Cooling Thermals: A high-performance cooling system (vapor chamber, multiple heat pipes, liquid metal) will be essential to prevent thermal throttling during demanding gameplay in the dense open world.
C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX / AMD Ryzen 9 HX series) will be needed to handle the complex systems, AI, and world streaming of a next-gen Witcher game.
R A M Configuration Speed: 32GB of fast DDR5/DDR6 RAM in a dual-channel configuration will likely be the recommended standard for a smooth experience.
Display Panel G P U Pairing: A high-resolution (1440p+) and high-refresh-rate (120Hz+) display will require a top-tier mobile GPU and reliance on upscaling technologies to be fully utilized.
M U X Switch Optimus: A MUX Switch or NVIDIA Advanced Optimus will be crucial for maximizing performance.
Driver Updates O S Optimization: Game Ready drivers specifically optimized for this title upon release will be essential.
G P U T G P: Maximum TGP will be absolutely crucial.
Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
memoryIntel Ultra 7 255HX
developer_boardNVIDIA GeForce RTX 5070 Ti
layers32GB DDR5 5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
memoryIntel Core Ultra 9 285HX
developer_boardNVIDIA GeForce RTX 5090
layers64GB DDR5-6400MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
memoryIntel Core Ultra 9 275HX
developer_boardNVIDIA GeForce RTX 5090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.