Marvel's Spider-Man 2 Cover Art

Marvel's Spider-Man 2

Action-Adventure, Open World, Superhero, Third-Person

starstarstarstarstar_half(8 Ratings)

$69.99

Marvel's Spider-Man 2 sees both Peter Parker and Miles Morales return for an exciting new adventure in the critically acclaimed Marvel's Spider-Man franchise. Set roughly nine months after Miles Morales, the two Spider-Men must team up to face formidable new threats to their city and personal lives, including the symbiotic Venom, Kraven the Hunter, and the Lizard. Players can seamlessly switch between Peter and Miles throughout the expanded open world of New York City, now including Queens and Brooklyn. The game features enhanced traversal with Web Wings for gliding, refined combat with unique abilities for each Spider-Man (including Peter's new Symbiote powers and Miles' bio-electric Venom powers), new gadgets, and a deeply personal story exploring themes of balance, responsibility, and the darkness within.

Marvel's Spider-Man 2

Marvel's Spider-Man 2 Thumbnail
starstarstarstarstar_half(8 Ratings)$69.99Action-Adventure, Open World, Superhero, Third-Person

Marvel's Spider-Man 2 sees both Peter Parker and Miles Morales return for an exciting new adventure in the critically acclaimed Marvel's Spider-Man franchise. Set roughly nine months after Miles Morales, the two Spider-Men must team up to face formidable new threats to their city and personal lives, including the symbiotic Venom, Kraven the Hunter, and the Lizard. Players can seamlessly switch between Peter and Miles throughout the expanded open world of New York City, now including Queens and Brooklyn. The game features enhanced traversal with Web Wings for gliding, refined combat with unique abilities for each Spider-Man (including Peter's new Symbiote powers and Miles' bio-electric Venom powers), new gadgets, and a deeply personal story exploring themes of balance, responsibility, and the darkness within.

business Dev: Insomniac Gamesprint Pub: Sony Interactive Entertainmentevent Rel: update Upd:

Themes

Dual ProtagonistsSymbiote SagaMentorship & PartnershipResponsibilityThe Darkness WithinHunter vs. PreyBalancing Personal Life & Heroism
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Marvel's Spider-Man 2 Key Specifications

Key Specifications for Marvel's Spider-Man 2
SpecificationDetail
EngineProprietary (Insomniac Games)
GenreAction-Adventure, Open World, Superhero, Third-Person
Initial Release2023-10-20
DeveloperInsomniac Games
PublisherSony Interactive Entertainment
SettingMarvel's New York City (Manhattan, Queens, Brooklyn)
PerspectiveThird-Person
PlatformsPlayStation 5
MultiplayerNone (Single-Player Only)
Unique FeaturePlay as both Peter Parker & Miles Morales, Web Wings Traversal, Symbiote Powers, Expanded NYC Map, Seamless Character Switching.

info_outline Note: CONSOLE EXCLUSIVE (PlayStation 5). PC System requirements are HIGHLY SPECULATIVE, assuming a future PC port similar in demand to other high-fidelity Sony exclusives. An NVMe SSD would be mandatory for a PC version.

laptop_windows Laptop Performance Note: If ported to PC, laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **This would be an extremely demanding title on PC, requiring top-tier laptop hardware for high settings, especially with ray tracing.**

info_outline GPU TGP: Maximum TGP will be absolutely crucial.

info_outline Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.

info_outline CPU Power Limits: Strong CPU performance needed for the dense open world and fast traversal.

info_outline RAM Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.

info_outline MUX Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.

build Optimization Note: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS. Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.

computer

Marvel's Spider-Man 2 System Requirements

Target_1080p_60FPS_High

tune Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling likely needed) – High Preset, Upscaling (DLSS/FSR Quality/Balanced)

memory
CPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC) (Estimated recommended desktop CPU for 1080p/60FPS High on PC.)
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Laptop CPU: Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC) (High-end laptop CPUs for PC version.)
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GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC) (Estimated recommended desktop GPU for 1080p/60FPS High on PC.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.** (High-performance laptop GPUs for PC version. 8GB VRAM crucial.)
storage
RAM: 16 GB (32GB Recommended) (16GB minimum, 32GB strongly recommended for PC.)
save_alt
Storage: 100 GB NVMe SSD (NVMe SSD mandatory for PC.)

Target_1440p_60FPS_High_Ultra

tune High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) – High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced)

memory
CPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC) (CPU for 1440p/60FPS High/Ultra on PC.)
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Laptop CPU: Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.** (Top-tier laptop CPU for PC version.)
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GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC) (Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.** (Flagship laptop GPUs for PC version. 12GB+ VRAM critical.)
storage
RAM: 16 GB (32GB Strongly Recommended) (32GB RAM essential for smoother 1440p high settings on PC.)
save_alt
Storage: 100 GB NVMe SSD (NVMe SSD required for PC.)

Target_4K_60FPS_High_Ultra

tune Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) – High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)

memory
CPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC) (Flagship CPU for attempting 4K/60FPS Ultimate on PC.)
laptop_mac
Laptop CPU: Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated for PC) (Absolute flagship laptop CPUs for PC.)
developer_board
GPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC) (Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)** (The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC.)
storage
RAM: 32 GB (32GB RAM highly recommended for 4K Ultimate on PC.)
save_alt
Storage: 100 GB NVMe SSD (NVMe SSD required for PC.)

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Marvel's Spider-Man 2 Laptop Recommendations

MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core I7 12700 H

developer_board NVIDIA RTX 3070 140W

storage 32GB DDR4-3200MHz

1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core I7 12700 H (Score: 900)

developer_board GPU: NVIDIA RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: Target_1080p_60FPS_High (Speculative PC) - Recommended (High Preset, Upscaling).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core I9 13900 H

developer_board NVIDIA RTX 4060 140W

storage 16GB DDR5-5200MHz

999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core I9 13900 H (Score: 1058)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: Target_1080p_60FPS_High (Speculative PC) - Recommended (High Preset, Upscaling).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: Target_1080p_60FPS_High (Speculative PC) - Recommended (High Preset, Upscaling).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core I9 12900 H

developer_board NVIDIA RTX 3070 TI 150W

storage 16GB DDR5-4800MHz

1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core I9 12900 H (Score: 1030)

developer_board GPU: NVIDIA RTX 3070 TI (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: Target_1080p_60FPS_High (Speculative PC) - Recommended (High Preset, Upscaling).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: Target_1080p_60FPS_High (Speculative PC) - Recommended (High Preset, Upscaling).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 680 H

developer_board NVIDIA RTX 3060 140W

storage 16GB DDR5-4800MHz

1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 680 H (Score: 880)

developer_board GPU: NVIDIA RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: Target_1080p_60FPS_High (Speculative PC) - Recommended (High Preset, Upscaling).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 590 HS

developer_board NVIDIA RTX 3080 100W

storage 16GB DDR4-3200MHz

1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 590 HS (Score: 820)

developer_board GPU: NVIDIA RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: Target_1080p_60FPS_High (Speculative PC) - Recommended (High Preset, Upscaling).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core I7 13620 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-4800MHz

1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core I7 13620 H (Score: 843)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: Target_1080p_60FPS_High (Speculative PC) - Recommended (High Preset, Upscaling).

Alienware M18 with RTX 4070 more_vert

memory Intel Core I7 14700 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-5600MHz

1899

Details close

Model: Alienware M18 with RTX 4070

memory CPU: Intel Core I7 14700 H (Score: 860)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: Target_1080p_60FPS_High (Speculative PC) - Recommended (High Preset, Upscaling).

MSI Creator M16 HX with RTX 4070 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4070

storage 32GB DDR5-5600MHz

1699

Details close

Model: MSI Creator M16 HX with RTX 4070

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: Target_1080p_60FPS_High (Speculative PC) - Recommended (High Preset, Upscaling).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC)

    64-bit Windows 10/11 would be required for a PC port.

  • memoryDirectX: DirectX 12 Ultimate (Speculative for PC)

    DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC.

  • save_altStorage Note: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required.

    An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading.

settings_applications Optimization Notes:

Upscaling: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.

Key Settings: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.

map

Marvel's Spider-Man 2: Map Size and Regions

Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum.

extension

Marvel's Spider-Man 2: Post-Launch Content / DLC

Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles.

collections

Marvel's Spider-Man 2: Game Editions

Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content).

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Marvel's Spider-Man 2: Cross-Platform / Crossplay

Marvel's Spider-Man 2 is a single-player game exclusive to PlayStation 5. It does not feature any multiplayer modes and therefore has no cross-platform play or cross-progression.

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Marvel's Spider-Man 2 Specific Game Elements

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Marvel's Spider-Man 2 Weapons

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    Fists & Feet (Melee Combat) (Close Quarters)

    Both Spider-Men engage in acrobatic hand-to-hand combat, incorporating punches, kicks, dodges, and aerial attacks, often integrated with web abilities.

  • security
    Gadgets (Web Grabber, Upshot, Ricochet Web, Concussion Burst, etc.) (Tactical/Crowd Control)

    A variety of unlockable and upgradable gadgets shared by both Spider-Men. Examples: Web Grabber pulls multiple enemies together, Upshot launches enemies into the air, Ricochet Web bounces between targets.

  • security
    Miles's Camouflage (Invisibility) (Stealth Ability (Miles Morales))

    Miles can turn temporarily invisible, allowing him to perform stealth takedowns, escape combat, or reposition. Consumes Camouflage energy.

  • security
    Miles's Venom Powers (Venom Punch, Venom Smash, Venom Jump, Chain Lightning, Galvanize, etc.) (Bio-Electric Melee/Special Attacks (Miles Morales))

    Miles's unique bio-electric abilities. Used for stunning enemies, powerful area-of-effect attacks, enhanced jumps, and chain attacks. Consumes Venom Power meter, which recharges.

  • security
    Peter's Spider-Arms (Melee/Special Attacks (Peter Parker))

    Mechanical arms deployed from Peter's suit (inspired by Iron Spider). Used for powerful area-of-effect attacks, parrying heavy attacks, and extended melee combos.

  • security
    Peter's Symbiote Abilities (Symbiote Strike, Symbiote Punch, Symbiote Surge, etc.) (Melee/Special Attacks (Peter Parker - Symbiote Suit))

    When Peter is bonded with the Venom symbiote, he gains access to aggressive tendril-based attacks, enhanced strength, and a powerful 'Symbiote Surge' mode. These replace his Spider-Arm abilities while the suit is active.

  • security
    Web-Shooters (Standard) (Traversal/Utility/Combat)

    Core tool for web-swinging, zipping, and creating web lines. Used in combat to web up enemies, pull objects, or perform web strikes. Both Peter and Miles have them.

directions_car

Marvel's Spider-Man 2 Vehicles

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    Civilian Vehicles (Cars, Trucks, Buses, Taxis - Environmental) (Environmental Props / Occasional Interaction)

    The city is filled with civilian vehicles. While the Spider-Men don't typically drive them for extended periods (unlike GTA), they can land on them, use them as platforms, or interact with them during combat (e.g., webbing them up, throwing them with Symbiote powers).

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    Enemy Vehicles (Hunter Transports, Armored Vehicles - Contextual) (Hostile Vehicles)

    Kraven's Hunters and other factions may use armored transports or other vehicles during specific missions or encounters. These are typically targets for Spider-Man to disable or destroy rather than pilot.

  • directions_car
    Slingshot Launch (Traversal Launch (Player Mechanics))

    Allows Spider-Man to create a web slingshot between two points and launch himself forward at high speed across large distances or up onto tall buildings.

  • directions_car
    Wall-Crawling & Wall-Running (Traversal (Player Mechanics))

    Both Spider-Men can crawl and run on almost any vertical or horizontal surface, allowing for versatile navigation of New York's architecture.

  • directions_car
    Web Wings (Aerial Gliding Traversal (Player Mechanics))

    A new traversal tool allowing Peter and Miles to deploy glider-like wings to soar through the city, utilizing wind tunnels found between buildings for sustained flight and increased speed. Complements web-swinging.

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    Web-Swinging & Web-Zipping (Primary Traversal (Player Mechanics))

    The core method of movement for both Spider-Men. Involves swinging on webs attached to buildings, web-zipping to points for bursts of speed, and point-launching for precise aerial maneuvers.

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Marvel's Spider-Man 2 Characters

  • person
    Dr. Curt Connors / The Lizard - Antagonist (Initially) / Supporting Character

    A scientist who transforms into the monstrous Lizard. Kraven hunts him, and the Spider-Men try to cure and save him.

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    Ganke Lee - Ally / Miles's Best Friend / 'Guy in the Chair'

    Miles's best friend and tech-savvy confidant who provides support and mission assistance from behind the scenes.

  • person
    Harry Osborn - Supporting Character / Friend / Eventual Venom Host

    Peter's childhood best friend, who returns after being away for experimental medical treatment for a terminal illness. He is seemingly cured by a symbiotic suit, which eventually leads to him becoming Venom.

  • person
    Kraven the Hunter (Sergei Kravinoff) - Main Antagonist

    A legendary and highly skilled hunter who comes to New York City seeking the ultimate challenge by hunting super-powered individuals, including both Spider-Men and various villains.

  • person
    Mary Jane 'MJ' Watson - Ally / Journalist / Peter's Partner

    An investigative journalist at the Daily Bugle and Peter Parker's romantic partner. She is resourceful and often assists the Spider-Men with her reporting skills, also featuring in some playable stealth/investigation segments.

  • person
    Miles Morales / Spider-Man - Protagonist (playable)

    The newer Spider-Man, now more confident and skilled. He balances being a hero with his school life and family, and supports Peter while also dealing with his own unique challenges and powers.

  • person
    Norman Osborn - Supporting Character / CEO of Oscorp / Harry's Father

    The influential and often morally ambiguous head of Oscorp, desperate to save his son Harry from his illness.

  • person
    Peter Parker / Spider-Man - Protagonist (playable)

    The original Spider-Man, now more experienced but struggling to balance his personal life, teaching career, and superhero duties. He gains and battles the influence of the Venom symbiote.

  • person
    Rio Morales - Supporting Character / Miles's Mother

    Miles's mother, a city councilwoman dedicated to her community. She is aware of Miles's identity as Spider-Man.

  • person
    Various other supporting characters and minor villains - Cameos, Side Quest Characters, Civilian NPCs

    Includes characters like J. Jonah Jameson (podcast host), Danika Hart (podcast host), Felicia Hardy/Black Cat, Tombstone, Flint Marko/Sandman (via memories), Martin Li/Mister Negative (briefly), and others who populate the city or feature in side content.

  • person
    Venom (Symbiote & Harry Osborn) - Main Antagonist

    The alien symbiote combined with Harry Osborn, driven by a desire to 'heal the world' through extreme measures, becoming a powerful and destructive force.

  • person
    Yuri Watanabe / Wraith - Supporting Character / Vigilante

    Former NYPD captain, now operating as the violent vigilante Wraith, seeking her own form of justice. Interacts with Spider-Man during 'The Flame' side story.

Top 3 Characters (Subjective):

person
Peter

Parker (Spider-Man): Grappling with responsibility, his personal life, and the immense power (and burden) of the Symbiote. 2. Miles Morales (Spider-Man): Growing into his role as a confident hero, balancing his own life and supporting Peter. 3. Venom (Symbiote & Host): The terrifying and powerful alien symbiote and its eventual host, serving as a major physical and emotional threat.

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Marvel's Spider-Man 2 Missions / Objectives

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    Brooklyn Visions Academy Missions (Miles Morales)

    Objective: Side quests related to Miles's school life at Brooklyn Visions Academy, often involving helping fellow students or dealing with issues on campus.

  • flag
    Cultural Museum Missions (Miles Morales - Stolen History)

    Objective: Miles helps recover stolen musical instruments and artifacts for the cultural museum in Harlem, learning about different cultures represented in New York.

  • flag
    EMF Experiments (Emily-May Foundation)

    Objective: Peter Parker helps Harry Osborn with scientific experiments for the Emily-May Foundation. These involve mini-games like analyzing plant DNA by splicing genes, flying a drone through targets to collect bee data, or testing new sustainable technologies. Rewards XP and Tech Parts.

  • flag
    FNSM App Requests (Friendly Neighborhood Spider-Man App)

    Objective: Short side activities and requests from citizens of New York, accessed via an in-game app. These can involve stopping petty crimes, rescuing civilians, helping with local problems, or unique character interactions. Contributes to district progress.

  • flag
    Hunter Blinds & Bases

    Objective: Kraven's forces establish hidden Blinds (observation posts) and larger fortified Bases throughout the city. Spider-Man must locate these, defeat the hunters stationed there, and destroy their equipment to weaken Kraven's control over a district.

  • flag
    Main Story Missions (Peter & Miles)

    Objective: A series of narrative-driven missions that progress the central storyline involving Kraven the Hunter's 'Great Hunt,' the emergence of the Lizard, and the arrival and impact of the Venom symbiote. Missions often involve playing as either Peter or Miles, and sometimes feature them working together. These include major boss battles and cinematic set pieces.

  • flag
    Marko's Memories (Sandman Crystals)

    Objective: Collect crystalized sand fragments containing memories of Flint Marko (Sandman). Piecing these memories together reveals a touching side story about his attempts to connect with his daughter. Rewards XP.

  • flag
    Photo Ops

    Objective: Locate specific landmarks or scenes in New York City and take a photograph as either Peter or Miles. These highlight iconic NYC locations and moments of city life. Rewards XP and district progress.

  • flag
    Prowler Stashes (Miles Morales)

    Objective: Miles discovers hidden caches of technology and resources left by his uncle, Aaron Davis (The Prowler). Accessing each stash requires solving a light environmental puzzle or using specific traversal abilities. Rewards Rare Tech Parts.

  • flag
    Symbiote Nests

    Objective: After the symbiote invasion begins, nests appear throughout the city. Spider-Man must infiltrate these dangerous, pulsating areas, destroy symbiote hearts while fending off waves of symbiote enemies, and escape before the nest collapses.

  • flag
    The Flame Side Story (with Wraith)

    Objective: A multi-part side story where Spider-Man (Peter or Miles) teams up with Yuri Watanabe, now the vigilante Wraith, to investigate and stop a dangerous pyromaniac cult known as The Flame.

  • flag
    Unidentified Targets (Kraven's Drones)

    Objective: Track and chase down Kraven's hunter drones using Web Wings and aerial maneuvers to perform an aerial takedown and retrieve their data. Rewards XP and Tech Parts.

Top 3 Missions/Objectives (Subjective):

flag
Major

Boss Battles against key villains (e.g., Kraven, Lizard, Venom): Cinematic, multi-phase encounters that test player skill and showcase unique enemy mechanics. 2. Story missions involving the Symbiote: The progression of Peter acquiring, using, and struggling with the Venom symbiote, highlighting its power and corrupting influence. 3. Dual Spider-Man Team-Up Missions: Missions where Peter and Miles fight side-by-side, utilizing their combined abilities and showcasing their partnership.

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Marvel's Spider-Man 2 Companions / Summons

  • group
    Miles Morales / Spider-Man (AI - when playing as Peter) (Human (Superpowered))

    Ability: Similarly, when the player is controlling Peter, Miles will often assist as an AI companion, utilizing his Venom Powers, camouflage, and web-swinging.

  • group
    Peter Parker / Spider-Man (AI - when playing as Miles) (Human (Superpowered))

    Ability: During certain missions or open-world encounters when the player is controlling Miles, Peter will fight alongside him as an AI-controlled companion, using his unique abilities, gadgets, and web-swinging.

  • group
    Temporary Story Allies (e.g., Wraith, MJ, Ganke - contextual) (Human)

    Ability: In specific story missions, other characters like Wraith (Yuri Watanabe) might fight alongside the Spider-Men. MJ provides intel and participates in stealth/investigation segments. Ganke offers remote tech support.

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Marvel's Spider-Man 2 Collectibles

  • collections_bookmark
    EMF Experiments (Emily-May Foundation)

    Location/Use: Scientific research stations set up by the Emily-May Foundation (run by Harry Osborn). Peter must complete mini-games or tasks at each station, such as analyzing plant DNA, flying a drone through targets, or testing new technologies.

  • collections_bookmark
    FNSM App Requests (Friendly Neighborhood Spider-Man App)

    Location/Use: Minor side activities and requests from citizens accessed via an in-game app, such as stopping petty crimes, rescuing civilians, or helping with small tasks.

  • collections_bookmark
    Hunter Blinds & Bases

    Location/Use: Kraven's hidden observation posts (Blinds) and larger fortified bases. Clearing these out involves defeating waves of hunters and destroying their equipment, weakening Kraven's presence in a district.

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    Marko's Memories (Sandman Crystals)

    Location/Use: Orange crystals containing fragmented memories of Flint Marko (Sandman). Found in specific areas related to Sandman's past. Collecting them completes a side story about his attempts to reconcile with his daughter.

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    Photo Ops

    Location/Use: Specific landmarks or scenes in New York City that Peter or Miles can photograph for a news/social media feed. Highlights iconic NYC locations and slice-of-life moments.

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    Prowler Stashes

    Location/Use: Hidden caches of technology and resources left by Aaron Davis (The Prowler) for Miles. Each stash requires solving a light environmental puzzle or using specific traversal abilities to access.

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    Spider-Bots

    Location/Use: Small, spider-shaped robots hidden throughout all boroughs of New York City. Collecting them all unlocks a unique cutscene related to the Spider-Verse. They emit a pulsing signal when nearby.

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    Tech Crates (Common & Rare)

    Location/Use: Chests containing Tech Parts (common) and Rare Tech Parts (rarer, often in more hidden or guarded locations). Used for upgrading gadgets and Suit Tech.

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    Unidentified Targets (Kraven's Drones)

    Location/Use: Kraven's hunter drones flying specific routes. Spider-Man must chase them down using Web Wings and perform an aerial takedown to retrieve their data.

Top 3 Collectibles:

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Spider

Bots: Small, hidden spider-themed robots scattered across all boroughs. Collecting them all reveals a unique multiversal Easter egg. 2. Marko's Memories (Sandman Crystals): Crystals containing memories of Flint Marko (Sandman), part of a side story arc. 3. Prowler Stashes: Hidden caches of tech left by Aaron Davis (The Prowler), requiring light puzzle-solving to access.

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Marvel's Spider-Man 2 Armor

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    Spider-Suits (Various for Peter & Miles)

    Focus/Stats: Players unlock and can equip a large variety of Spider-Suits for both Peter Parker and Miles Morales. In Marvel's Spider-Man 2, suits are primarily cosmetic. Suit Powers from the first game are now integrated as unlockable abilities or tied to Suit Tech upgrades. Many suits come with multiple 'Suit Styles' (color variants) that can be unlocked.

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    Suit Tech Upgrades (Health, Damage, Focus, Traversal)

    Focus/Stats: Players use Tech Parts and Rare Tech Parts to purchase universal Suit Tech upgrades. These upgrades are divided into categories (Health, Damage, Focus, Traversal) and provide passive stat boosts or enhancements that apply to whichever suit Peter or Miles is currently wearing. This system replaces individual suit powers from the first game.

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Marvel's Spider-Man 2 Clothing / Appearance

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    Civilian Attire (Contextual)

    Details: During certain story segments where Peter or Miles are not in their Spider-Man suits, they wear civilian clothing. This is not directly customizable by the player.

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    Miles Morales's Spider-Suits

    Details: A diverse collection of unlockable suits for Miles, including his Upgraded Suit, Classic Suit, TRACK Suit, movie suits (Into the Spider-Verse, Across the Spider-Verse), and original designs. Like Peter's, these are primarily cosmetic with unlockable Suit Styles.

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    Peter Parker's Spider-Suits

    Details: A wide array of unlockable suits for Peter, including his Advanced Suit 2.0, Classic Suit, Symbiote Suit, Iron Spider-inspired suits, movie suits, and original designs. Most suits are cosmetic, with abilities tied to Suit Tech. Many have multiple unlockable Suit Styles (color variants).

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    Suit Tech Upgrades

    Details: Universal passive upgrades for Health, Damage, Focus, and Traversal that apply to both Spider-Men regardless of the suit equipped. Purchased with Tech Parts and Rare Tech Parts.

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Marvel's Spider-Man 2 Other Features & Info

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    Multiplayer Modes

    Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes.

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    User Interface

    Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust.

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    Sound and Music

    Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City.

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    Graphics and Visuals

    Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR).

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    Accessibility Features

    Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more.

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    Story and Setting

    Set approximately nine to ten months after the events of Marvel's Spider-Man: Miles Morales. Peter Parker and Miles Morales operate as a dynamic duo of Spider-Men protecting New York City. Peter struggles to balance his personal life (with Mary Jane Watson, paying bills) and his Spider-Man duties, while Miles comes into his own as a hero. The story introduces Kraven the Hunter, who arrives in NYC for 'The Great Hunt,' targeting super-powered individuals. Meanwhile, Harry Osborn, Peter's childhood friend, returns and is seemingly cured of his terminal illness by an experimental treatment involving a symbiotic organism, which eventually bonds with Peter and later becomes Venom, a major antagonistic force. The game explores themes of partnership, the corrupting influence of power (Symbiote), dealing with loss, and what it means to be a hero.

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    Skills and Upgrades Overview (Shared, Peter-Specific, Miles-Specific)

    Players earn Skill Points by leveling up (gaining XP from missions, activities, combat). There is a shared Skill Tree for general Spider-Man abilities (traversal, combat fundamentals). Additionally, Peter Parker has his own unique skill tree focusing on his abilities, including new Symbiote powers (when applicable) and Spider-Arm abilities. Miles Morales also has a unique skill tree enhancing his bio-electric Venom Powers and camouflage. Gadgets are upgradable using Tech Parts and Rare Tech Parts. Suits for both Peter and Miles are primarily cosmetic but many come with unlockable Suit Styles (color variants). Suit Tech upgrades provide passive stat boosts (Health, Damage, Focus, Traversal) applicable to all suits.

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    Top 5 Abilities/Powers (Subjective/Iconic)
    1. 1. Symbiote Surge (Peter - as Symbiote Spider-Man): A powerful rage mode enhancing Peter's attacks and granting unique symbiote tendril abilities. 2. Venom Powers (Miles - e.g., Venom Punch, Venom Jump, Chain Lightning): Miles's signature bio-electric attacks, crucial for stunning enemies and AoE damage. 3. Web Wings: New traversal mechanic allowing both Spider-Men to glide through the city using wind tunnels for speed. 4. Spider-Arms (Peter - Iron Spider inspired): Peter deploys four mechanical arms for powerful melee attacks and parries. 5. Seamless Character Switching: Ability to instantly switch between Peter and Miles in the open world and during specific missions.
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    Top 3 Gameplay Mechanics
    1. 1. Web Wings & Slingshot Traversal: New additions that dramatically increase traversal speed and options, allowing for gliding through the city and launching across large distances. 2. Dual Playable Characters: Seamlessly switch between Peter and Miles in the open world, each with unique story missions, side activities, and distinct combat/traversal abilities (Symbiote/Spider-Arms for Peter, Venom Powers/Camouflage for Miles). 3. Parry System: Enhanced combat mechanic allowing players to parry certain enemy attacks (indicated by a visual cue), opening them up for counter-attacks.
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Marvel's Spider-Man 2 Frequently Asked Questions

  • help_outline Can I switch between Peter Parker and Miles Morales freely?
    Yes, in the open world, players can seamlessly switch between controlling Peter Parker and Miles Morales via the FNSM app on their phone. Each character has their own set of specific story missions and some unique side activities, but many open-world tasks can be completed by either.
  • help_outline What are Web Wings?
    Web Wings are a new traversal mechanic in Marvel's Spider-Man 2. Both Peter and Miles can deploy these glider-like wings while airborne to soar through the city, utilizing wind tunnels for increased speed and covering large distances much faster than just web-swinging.
  • help_outline How do the Symbiote powers work for Peter?
    When Peter Parker acquires the Venom symbiote, he gains access to a new set of aggressive, tendril-based combat abilities and a 'Symbiote Surge' mode (similar to a rage mode) that significantly enhances his power. These abilities replace his Spider-Arm skills while the Symbiote Suit is active in the story.
  • help_outline Are there different boroughs of New York City to explore?
    Yes, Marvel's Spider-Man 2 expands the map to include not only Manhattan (from previous games) but also Queens and Brooklyn, effectively doubling the size of the explorable open world.
  • help_outline Does Marvel's Spider-Man 2 have multiplayer?
    No, Marvel's Spider-Man 2 is a single-player only experience, focusing on the individual stories and cooperative dynamic of Peter Parker and Miles Morales within the narrative.
  • help_outline Will there be DLC for Marvel's Spider-Man 2?
    Insomniac Games has not officially announced major story DLC in the vein of 'The City That Never Sleeps' for the first game or 'Miles Morales' as a standalone. However, they have released free updates with new features and suits. Future content is possible but unconfirmed.