Action-Adventure, Open World, Superhero, Third-Person
Engine
Dawn Engine (Modified Glacier Engine from Hitman series / IO Interactive)
Proprietary (Insomniac Games' in-house engine, evolved from previous Spider-Man titles)
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Ratings & Price
Content Rating
Teen
Teen
Avg. User Rating
4.5 / 5.0
4.8 / 5.0
Current Price (USD)
$59.99
$69.99
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: None (Single-Player Only)
Setting: Various Planets & Locations in the Marvel Cosmos (e.g., Seknarf Nine, Knowhere, Maklu IV, Hala's Hope, Sacrosanct)
Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version)
Unique Feature: Play as Star-Lord leading the Guardians, Guardian Command System in Combat, Dialogue Choices Impacting Team Morale, Licensed 80s Mixtape Soundtrack, Strong Narrative Focus.
Perspective: Third-Person
Multiplayer: None (Single-Player Only)
Setting: Marvel's New York City (Manhattan, Queens, Brooklyn)
Platforms: PlayStation 5
Unique Feature: Play as both Peter Parker & Miles Morales, Web Wings Traversal, Symbiote Powers, Expanded NYC Map, Seamless Character Switching.
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Gameplay & Mechanics
Companions/Followers
Gamora (AI): A highly skilled assassin and the 'Deadliest Woman in the Galaxy.' In combat, Star-Lord can command Gamora to use her sword for powerful single-target attacks (e.g., 'Deadly Strike') or wide-sweeping area-of-effect slashes. She is agile and focuses on high damage output. Outside of combat, she can use her sword to cut through obstacles like thick vines or cables.
Zehoberei
Drax the Destroyer (AI): A fierce warrior driven by a desire for vengeance. Star-Lord can command Drax to use his immense strength to stagger powerful enemies ('Destroy'), break their guard, or unleash area-of-effect ground pounds ('Katathian Charge'). He can also be commanded to pull down heavy, weakened structures or throw large objects.
Kylosian (Comics - Human in MCU generally)
Rocket Raccoon (AI): A brilliant weapons expert, tactician, and pilot. Star-Lord can command Rocket to deploy various gadgets, such as his 'Cluster Flark Bomb' for area damage, a 'Gravistack Grenade' to pull enemies together, or focused fire from his custom blasters. He can also be commanded to hack terminals or squeeze into small spaces to retrieve items.
Genetically Engineered Raccoon
Groot (AI): A sentient, tree-like being with immense strength and the ability to regenerate and manipulate his wooden body. Star-Lord can command Groot to use abilities like 'Entangling Roots' to immobilize groups of enemies, 'Gift of the Florae' to revive all downed Guardians (including Star-Lord), or 'Groot Slam' for an area-of-effect attack. He can also create bridges or platforms for traversal when prompted.
Flora Colossus
Mantis (Temporary AI - Narrative): Joins the Guardians later in the story. While her primary role is narrative and using her empathic abilities to influence events or characters, she might offer minor support or unique interactions during specific sequences, though not a consistently commandable combat companion like the core four.
Celestial Madonna (Comics - various origins)
Peter Parker / Spider-Man (AI - when playing as Miles): During certain missions or open-world encounters when the player is controlling Miles, Peter will fight alongside him as an AI-controlled companion, using his unique abilities, gadgets, and web-swinging.
Human (Superpowered)
Miles Morales / Spider-Man (AI - when playing as Peter): Similarly, when the player is controlling Peter, Miles will often assist as an AI companion, utilizing his Venom Powers, camouflage, and web-swinging.
Human (Superpowered)
Temporary Story Allies (e.g., Wraith, MJ, Ganke - contextual): In specific story missions, other characters like Wraith (Yuri Watanabe) might fight alongside the Spider-Men. MJ provides intel and participates in stealth/investigation segments. Ganke offers remote tech support.
Human
Key Collectibles
Guardian Collectibles (Items specific to each Guardian): 3 items specific to each of the five Guardians (Star-Lord, Gamora, Drax, Rocket, Groot), totaling 15. These are objects found in the environment that hold personal significance for that character. Finding one triggers a unique dialogue sequence on the Milano starship where the Guardian shares a story or memory related to the item, providing character development and backstory.
Archives (Lore Entries): Data logs, messages, historical records, and other readable/listenable lore items found by scanning objects with Star-Lord's visor or interacting with terminals. These provide extensive backstory on the game's universe, factions (Universal Church of Truth, Nova Corps, Chitauri), planets, characters, and the galactic war. Collected in Star-Lord's journal.
Outfits (Cosmetic Skins): Hidden in distinctive pink chests found throughout every level. Each chest contains a new cosmetic outfit for one of the five Guardians (Star-Lord, Gamora, Drax, Rocket, or Groot). These outfits are often references to their comic book appearances or other Marvel media.
Components (Basic & Advanced): Scattered throughout levels in small piles or containers, and dropped by defeated enemies. Used at workbenches by Rocket to craft Perks for Star-Lord.
Compendium Entries (Scannable Objects, Enemies, Characters): Star-Lord can use his visor to scan various elements in the environment, including new enemy types, notable characters, flora, fauna, and technology. This adds entries to the in-game Compendium, providing lore and sometimes gameplay tips (like enemy weaknesses).
Spider-Bots: Small, spider-shaped robots hidden throughout all boroughs of New York City. Collecting them all unlocks a unique cutscene related to the Spider-Verse. They emit a pulsing signal when nearby.
Marko's Memories (Sandman Crystals): Orange crystals containing fragmented memories of Flint Marko (Sandman). Found in specific areas related to Sandman's past. Collecting them completes a side story about his attempts to reconcile with his daughter.
Photo Ops: Specific landmarks or scenes in New York City that Peter or Miles can photograph for a news/social media feed. Highlights iconic NYC locations and slice-of-life moments.
Prowler Stashes: Hidden caches of technology and resources left by Aaron Davis (The Prowler) for Miles. Each stash requires solving a light environmental puzzle or using specific traversal abilities to access.
EMF Experiments (Emily-May Foundation): Scientific research stations set up by the Emily-May Foundation (run by Harry Osborn). Peter must complete mini-games or tasks at each station, such as analyzing plant DNA, flying a drone through targets, or testing new technologies.
Unidentified Targets (Kraven's Drones): Kraven's hunter drones flying specific routes. Spider-Man must chase them down using Web Wings and perform an aerial takedown to retrieve their data.
Hunter Blinds & Bases: Kraven's hidden observation posts (Blinds) and larger fortified bases. Clearing these out involves defeating waves of hunters and destroying their equipment, weakening Kraven's presence in a district.
Tech Crates (Common & Rare): Chests containing Tech Parts (common) and Rare Tech Parts (rarer, often in more hidden or guarded locations). Used for upgrading gadgets and Suit Tech.
FNSM App Requests (Friendly Neighborhood Spider-Man App): Minor side activities and requests from citizens accessed via an in-game app, such as stopping petty crimes, rescuing civilians, or helping with small tasks.
Key Themes
Found Family & Teamwork
Leadership & Responsibility
Dealing with Past Trauma
Humor & Banter
Space Opera Adventure
Cosmic Threats
Redemption
Choice & Consequence (Dialogue)
80s Music & Pop Culture
Dual Protagonists
Symbiote Saga
Mentorship & Partnership
Responsibility
The Darkness Within
Hunter vs. Prey
Balancing Personal Life & Heroism
Legacy
Protecting New York City
Alien Threat
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Combat & Gear
Weapons Overview
Star-Lord's Element Guns (Kree Submachine Guns): Dual Pistols (Elemental Damage)
Peter Quill's signature dual blasters. Can be imbued with four different elemental powers unlocked through story progression: Ice (freezes enemies, creates platforms), Lightning (stuns, powers conduits), Wind (pulls enemies, interacts with vents), and Plasma (deals damage over time, melts specific materials). Standard rapid fire is also available.
Star-Lord's Melee Attacks: Close Quarters Combat
Star-Lord can perform basic punches and kicks, often integrated with his jet boot assisted dodges and slides. Primarily used for staggering weaker enemies or as part of combo finishers.
When commanded, Gamora uses her sword for powerful single-target attacks, area-of-effect slashes, or to quickly dispatch specific enemy types. Her abilities focus on high damage output.
When commanded, Drax uses his knives for brutal attacks that can stagger powerful enemies, break guards, or deal significant damage to single targets. His abilities often focus on crowd control or stunning.
When commanded, Rocket uses various custom-built guns and explosives, such as his Cluster Flark Bomb (AoE damage), Gravistack Grenade (pulls enemies together), or focused blaster fire. He can target multiple enemies or specific weak points.
When commanded, Groot uses his ability to manipulate his wooden body for attacks (e.g., slamming branches, creating AoE spikes), defense (e.g., creating a protective barrier), or utility (e.g., creating bridges, lifting platforms). His 'Gift of the Florae' ability can revive downed Guardians.
Call to Action / Guardian Abilities (Command Wheel): Team-Based Special Attacks
Star-Lord can direct each Guardian to use one of their specific, powerful abilities via a radial command wheel. These abilities have cooldowns and are crucial for controlling the battlefield, exploiting enemy weaknesses, and dealing burst damage.
Players can shoot explosive objects in the environment or use Guardian abilities (like Drax throwing an explosive barrel) to damage enemies or alter the battlefield.
Web-Shooters (Standard): Traversal/Utility/Combat
Core tool for web-swinging, zipping, and creating web lines. Used in combat to web up enemies, pull objects, or perform web strikes. Both Peter and Miles have them.
A variety of unlockable and upgradable gadgets shared by both Spider-Men. Examples: Web Grabber pulls multiple enemies together, Upshot launches enemies into the air, Ricochet Web bounces between targets.
Mechanical arms deployed from Peter's suit (inspired by Iron Spider). Used for powerful area-of-effect attacks, parrying heavy attacks, and extended melee combos.
When Peter is bonded with the Venom symbiote, he gains access to aggressive tendril-based attacks, enhanced strength, and a powerful 'Symbiote Surge' mode. These replace his Spider-Arm abilities while the suit is active.
Miles's unique bio-electric abilities. Used for stunning enemies, powerful area-of-effect attacks, enhanced jumps, and chain attacks. Consumes Venom Power meter, which recharges.
Miles can turn temporarily invisible, allowing him to perform stealth takedowns, escape combat, or reposition. Consumes Camouflage energy.
Fists & Feet (Melee Combat): Close Quarters
Both Spider-Men engage in acrobatic hand-to-hand combat, incorporating punches, kicks, dodges, and aerial attacks, often integrated with web abilities.
Armor / Gear Sets
Star-Lord's Outfits (Default, Sun-Lord, City-Lord, Throwback, etc.): Peter Quill (Star-Lord) can unlock and equip various cosmetic outfits. These are primarily visual and do not provide direct stat bonuses for Star-Lord himself. Outfits are found in hidden chests, earned as pre-order/deluxe edition bonuses, or unlocked via game progression. His health and shields are universal stats.
Guardian Outfits (Gamora, Drax, Rocket, Groot): Similarly, each of the other four Guardians (Gamora, Drax, Rocket, Groot) has multiple unlockable cosmetic outfits inspired by their comic book appearances or original designs for the game. These are found in hidden chests and are purely visual, not affecting their combat performance or stats, which improve via Star-Lord's ability point allocation.
Perks (Craftable/Unlockable): Star-Lord can craft and equip a limited number of Perks at workbenches using components found in the environment. These Perks provide passive bonuses, such as increased shield regeneration, more health from pickups, faster ability cooldowns for Guardians, increased elemental damage, or improved chances of staggering enemies. This is the primary way to 'armor' or enhance Star-Lord's and the team's capabilities beyond direct ability unlocks.
Spider-Suits (Various for Peter & Miles): Players unlock and can equip a large variety of Spider-Suits for both Peter Parker and Miles Morales. In Marvel's Spider-Man 2, suits are primarily cosmetic. Suit Powers from the first game are now integrated as unlockable abilities or tied to Suit Tech upgrades. Many suits come with multiple 'Suit Styles' (color variants) that can be unlocked.
Suit Tech Upgrades (Health, Damage, Focus, Traversal): Players use Tech Parts and Rare Tech Parts to purchase universal Suit Tech upgrades. These upgrades are divided into categories (Health, Damage, Focus, Traversal) and provide passive stat boosts or enhancements that apply to whichever suit Peter or Miles is currently wearing. This system replaces individual suit powers from the first game.
Outfits/Customization
Guardian Outfits (Star-Lord, Gamora, Drax, Rocket, Groot): Each of the five playable Guardians (Star-Lord is primary, others are AI controlled but their appearance changes) has multiple unlockable cosmetic outfits. These are found in hidden pink chests throughout the game's levels or are given as pre-order/Deluxe Edition bonuses. Outfits are often inspired by their various comic book appearances (e.g., Star-Lord's Annihilation Conquest suit, Gamora's classic green attire, Drax's various comic looks, Rocket's different uniforms, Groot's different 'growth' stages/designs). These outfits are purely cosmetic and do not affect stats or abilities.
Star-Lord's Walkman & Headphones: While not clothing, Star-Lord's iconic Walkman and headphones are a constant part of his visual design and the source of the game's licensed 80s music. The appearance of the Walkman itself is not customizable.
Peter Parker's Spider-Suits: A wide array of unlockable suits for Peter, including his Advanced Suit 2.0, Classic Suit, Symbiote Suit, Iron Spider-inspired suits, movie suits, and original designs. Most suits are cosmetic, with abilities tied to Suit Tech. Many have multiple unlockable Suit Styles (color variants).
Miles Morales's Spider-Suits: A diverse collection of unlockable suits for Miles, including his Upgraded Suit, Classic Suit, TRACK Suit, movie suits (Into the Spider-Verse, Across the Spider-Verse), and original designs. Like Peter's, these are primarily cosmetic with unlockable Suit Styles.
Suit Tech Upgrades: Universal passive upgrades for Health, Damage, Focus, and Traversal that apply to both Spider-Men regardless of the suit equipped. Purchased with Tech Parts and Rare Tech Parts.
Civilian Attire (Contextual): During certain story segments where Peter or Miles are not in their Spider-Man suits, they wear civilian clothing. This is not directly customizable by the player.
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World & Exploration
World & Level Design
N/A
Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum.
Playable Vehicles
The Milano (Starship): Primary Interplanetary Transport / Mobile Hub
The Guardians' signature starship, captained by Peter Quill (with Rocket often co-piloting). Used for traveling between different planets and star systems in the galaxy via a warp drive. Serves as a central hub between missions where players can interact with the crew, listen to music, craft perks, review collectibles, and initiate new chapters. Players do not directly pilot the Milano in free-flight combat; travel is generally menu-based or cinematic.
Star-Lord's Jet Boots: Personal Traversal Gear
Peter Quill is equipped with jet boots that allow him to perform short aerial dashes, double jumps, and hover for a limited time. Essential for platforming, evading attacks, and navigating vertical environments.
Environmental Traversal Aids (e.g., Groot's Bridges, Rocket's Hacking for Platforms): Contextual / Companion-Assisted
While not vehicles, certain traversal challenges are overcome by commanding companions: Groot can extend his branches to form bridges, and Rocket can hack terminals to activate moving platforms or open new pathways. These are scripted interactions within levels.
Sliding Sections: Scripted Traversal Sequence
Certain levels feature long, often high-speed, sliding sections down slopes or through tunnels, requiring player input to steer Star-Lord and avoid obstacles. These are cinematic, on-rails style traversal moments.
The core method of movement for both Spider-Men. Involves swinging on webs attached to buildings, web-zipping to points for bursts of speed, and point-launching for precise aerial maneuvers.
Web Wings: Aerial Gliding Traversal (Player Mechanics)
A new traversal tool allowing Peter and Miles to deploy glider-like wings to soar through the city, utilizing wind tunnels found between buildings for sustained flight and increased speed. Complements web-swinging.
Allows Spider-Man to create a web slingshot between two points and launch himself forward at high speed across large distances or up onto tall buildings.
The city is filled with civilian vehicles. While the Spider-Men don't typically drive them for extended periods (unlike GTA), they can land on them, use them as platforms, or interact with them during combat (e.g., webbing them up, throwing them with Symbiote powers).
Kraven's Hunters and other factions may use armored transports or other vehicles during specific missions or encounters. These are typically targets for Spider-Man to disable or destroy rather than pilot.
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Story & Characters
Main Characters
Peter Quill / Star-Lord: Protagonist / Leader of the Guardians
The main playable character. The charismatic (if sometimes bumbling) leader of the Guardians of theGalaxy. Wields his signature Element Guns and uses his jet boots for mobility. Player choices in dialogue often reflect his leadership style.
Gamora: Companion / Deadliest Woman in the Galaxy
A highly skilled assassin and member of the Guardians. Known for her deadly swordplay and agility. Star-Lord can command her to perform powerful single-target attacks or AoE slashes.
Drax the Destroyer: Companion / The Destroyer
A fierce warrior driven by the loss of his family, known for his literal-mindedness and immense strength. Star-Lord can command him to stagger enemies, break guards, or unleash powerful AoE attacks.
Rocket Raccoon: Companion / Weapons & Tech Expert
A genetically engineered raccoon, a master tactician, and explosives expert. Star-Lord can command him to deploy various gadgets like cluster bombs or gravity grenades, and to target multiple enemies.
Groot: Companion / Flora Colossus
A sentient, tree-like being and Rocket's best friend. Capable of immense strength and regeneration. Star-Lord can command him to use abilities like entangling roots to immobilize enemies, create protective barriers, or create platforms for traversal. He can also revive downed Guardians.
Mantis: Supporting Character / Empath
A celestial Madonna with empathic abilities, capable of sensing and influencing emotions. She joins the Guardians later in the story and plays a crucial role in understanding and countering the game's main threat.
Grand Unifier Raker: Main Antagonist / Leader of the Universal Church of Truth
The charismatic and fanatical leader of the Universal Church of Truth, dedicated to spreading 'The Promise' across the galaxy under the direction of Magus.
Magus (Adam Warlock's Dark Persona): Main Antagonist / Cosmic Entity
The powerful and malevolent entity behind the Universal Church of Truth and 'The Promise.' The ultimate threat the Guardians must face.
Lady Hellbender: Antagonist (Initially) / Monster Collector
The formidable ruler of Seknarf Nine, a collector of rare and dangerous monsters. The Guardians attempt a con on her, leading to a chaotic encounter.
Nikki Gold: Supporting Character / Potential Future Guardian
A young girl with a mysterious past encountered by the Guardians. She is revealed to be Ko-Rel's daughter and plays a significant role in the latter half of the story, potentially joining the Guardians in the future.
Ko-Rel: Supporting Character / Nova Corps Centurion
A high-ranking Nova Corps officer and Peter Quill's former romantic partner. She is Nikki's mother and becomes involved when the Guardians' actions attract Nova Corps attention.
Cosmo the Spacedog: Ally / Chief of Security on Knowhere
A telepathic Soviet space dog who is the head of security on Knowhere. He assists the Guardians with information and guidance. Has a litter of puppies.
Adam Warlock (Mentioned/Post-Credits): Cosmic Being / Potential Future Character
A powerful, artificially created cosmic being whose cocoon is seen, and who is intrinsically linked to Magus. His full appearance is teased for potential future stories.
Peter Parker / Spider-Man: Protagonist
The original Spider-Man, now more experienced but struggling to balance his personal life, teaching career, and superhero duties. He gains and battles the influence of the Venom symbiote.
Miles Morales / Spider-Man: Protagonist
The newer Spider-Man, now more confident and skilled. He balances being a hero with his school life and family, and supports Peter while also dealing with his own unique challenges and powers.
Mary Jane 'MJ' Watson: Ally / Journalist / Peter's Partner
An investigative journalist at the Daily Bugle and Peter Parker's romantic partner. She is resourceful and often assists the Spider-Men with her reporting skills, also featuring in some playable stealth/investigation segments.
Harry Osborn: Supporting Character / Friend / Eventual Venom Host
Peter's childhood best friend, who returns after being away for experimental medical treatment for a terminal illness. He is seemingly cured by a symbiotic suit, which eventually leads to him becoming Venom.
Venom (Symbiote & Harry Osborn): Main Antagonist
The alien symbiote combined with Harry Osborn, driven by a desire to 'heal the world' through extreme measures, becoming a powerful and destructive force.
Kraven the Hunter (Sergei Kravinoff): Main Antagonist
A legendary and highly skilled hunter who comes to New York City seeking the ultimate challenge by hunting super-powered individuals, including both Spider-Men and various villains.
Dr. Curt Connors / The Lizard: Antagonist (Initially) / Supporting Character
A scientist who transforms into the monstrous Lizard. Kraven hunts him, and the Spider-Men try to cure and save him.
Ganke Lee: Ally / Miles's Best Friend / 'Guy in the Chair'
Miles's best friend and tech-savvy confidant who provides support and mission assistance from behind the scenes.
Rio Morales: Supporting Character / Miles's Mother
Miles's mother, a city councilwoman dedicated to her community. She is aware of Miles's identity as Spider-Man.
Norman Osborn: Supporting Character / CEO of Oscorp / Harry's Father
The influential and often morally ambiguous head of Oscorp, desperate to save his son Harry from his illness.
Yuri Watanabe / Wraith: Supporting Character / Vigilante
Former NYPD captain, now operating as the violent vigilante Wraith, seeking her own form of justice. Interacts with Spider-Man during 'The Flame' side story.
Various other supporting characters and minor villains: Cameos, Side Quest Characters, Civilian NPCs
Includes characters like J. Jonah Jameson (podcast host), Danika Hart (podcast host), Felicia Hardy/Black Cat, Tombstone, Flint Marko/Sandman (via memories), Martin Li/Mister Negative (briefly), and others who populate the city or feature in side content.
Example Missions
Story Chapters (Approximately 16 Chapters + Prologue)
A series of linear, narrative-driven chapters that take the Guardians across various planets and locations. Each chapter involves exploration, environmental puzzle-solving (often requiring teamwork with other Guardians' abilities), combat encounters, dialogue choices, and cinematic cutscenes that advance the main plot of stopping the Universal Church of Truth and Magus.
Finding Guardian Collectibles
Explore levels to find hidden items specific to each Guardian (Star-Lord, Gamora, Drax, Rocket, Groot). Picking these up triggers unique conversations aboard the Milano starship, revealing more about their backstories, personalities, and relationships.
Locating Outfits (Cosmetic Skins)
Discover hidden pink chests throughout the game's levels. Each chest contains a new cosmetic outfit for one of the five Guardians, often inspired by their comic book appearances.
Crafting Perks at Workbenches
Gather Basic and Advanced Components from the environment and defeated enemies. Use these components at workbenches (found on the Milano or in levels) to craft and equip Perks for Star-Lord, providing passive bonuses to his combat, survival, or utility skills.
Scanning for Archives & Compendium Entries
Use Star-Lord's visor to scan various objects, enemies, characters, and points of interest in the environment. This adds lore entries to the Archives (for world-building) and data to the Compendium (for enemy weaknesses and character bios).
Navigating Environmental Puzzles
Solve puzzles that require using Star-Lord's elemental blasters (ice to freeze water, lightning to power conduits, wind to move objects, plasma to melt) and commanding other Guardians to use their unique abilities (e.g., Groot to create bridges, Rocket to hack terminals or enter small spaces, Gamora to cut cables, Drax to move heavy objects).
Boss Battles (e.g., Dweller-in-Darkness, Blood Brothers, Grand Unifier Raker, Magus)
Confront and defeat powerful, often multi-phase, boss enemies that serve as climactic encounters at the end of chapters or major story arcs. These require utilizing all Guardian abilities, exploiting weak points, and understanding boss attack patterns.
Main Story Missions (Peter & Miles)
A series of narrative-driven missions that progress the central storyline involving Kraven the Hunter's 'Great Hunt,' the emergence of the Lizard, and the arrival and impact of the Venom symbiote. Missions often involve playing as either Peter or Miles, and sometimes feature them working together. These include major boss battles and cinematic set pieces.
Short side activities and requests from citizens of New York, accessed via an in-game app. These can involve stopping petty crimes, rescuing civilians, helping with local problems, or unique character interactions. Contributes to district progress.
Hunter Blinds & Bases
Kraven's forces establish hidden Blinds (observation posts) and larger fortified Bases throughout the city. Spider-Man must locate these, defeat the hunters stationed there, and destroy their equipment to weaken Kraven's control over a district.
EMF Experiments (Emily-May Foundation)
Peter Parker helps Harry Osborn with scientific experiments for the Emily-May Foundation. These involve mini-games like analyzing plant DNA by splicing genes, flying a drone through targets to collect bee data, or testing new sustainable technologies. Rewards XP and Tech Parts.
Marko's Memories (Sandman Crystals)
Collect crystalized sand fragments containing memories of Flint Marko (Sandman). Piecing these memories together reveals a touching side story about his attempts to connect with his daughter. Rewards XP.
Photo Ops
Locate specific landmarks or scenes in New York City and take a photograph as either Peter or Miles. These highlight iconic NYC locations and moments of city life. Rewards XP and district progress.
Prowler Stashes (Miles Morales)
Miles discovers hidden caches of technology and resources left by his uncle, Aaron Davis (The Prowler). Accessing each stash requires solving a light environmental puzzle or using specific traversal abilities. Rewards Rare Tech Parts.
Unidentified Targets (Kraven's Drones)
Track and chase down Kraven's hunter drones using Web Wings and aerial maneuvers to perform an aerial takedown and retrieve their data. Rewards XP and Tech Parts.
Cultural Museum Missions (Miles Morales - Stolen History)
Miles helps recover stolen musical instruments and artifacts for the cultural museum in Harlem, learning about different cultures represented in New York.
The Flame Side Story (with Wraith)
A multi-part side story where Spider-Man (Peter or Miles) teams up with Yuri Watanabe, now the vigilante Wraith, to investigate and stop a dangerous pyromaniac cult known as The Flame.
Brooklyn Visions Academy Missions (Miles Morales)
Side quests related to Miles's school life at Brooklyn Visions Academy, often involving helping fellow students or dealing with issues on campus.
Symbiote Nests
After the symbiote invasion begins, nests appear throughout the city. Spider-Man must infiltrate these dangerous, pulsating areas, destroy symbiote hearts while fending off waves of symbiote enemies, and escape before the nest collapses.
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Multiplayer
Multiplayer Details
Marvel's Guardians of the Galaxy is a purely single-player experience. There are no multiplayer modes.
Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes.
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Editions & DLC
Available Editions
Available in Standard Edition and Cosmic Deluxe Edition. The Cosmic Deluxe Edition included the Sun-Lord Outfit for Star-Lord, City-Lord Outfit for Star-Lord, digital artbook, and digital original game soundtrack. Pre-order bonuses often included throwback Guardian outfits.
Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content).
Post-Launch Content / DLC
No major story DLC or expansions were released for Marvel's Guardians of the Galaxy. Post-launch support primarily consisted of patches for bug fixes, performance improvements, and adding features like ray tracing on supported platforms. Some cosmetic outfits were available through deluxe editions or pre-orders.
Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles.
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FAQ
Frequently Asked Questions
Q: Is Marvel's Guardians of the Galaxy connected to the MCU movies or comics? A: The game features its own original story and unique interpretations of the characters, distinct from the Marvel Cinematic Universe (MCU) films or specific comic book storylines. However, it draws heavy inspiration from various comic book runs of Guardians of the Galaxy for character designs, personalities, and lore elements.
Q: Can I play as other Guardians besides Star-Lord? A: No, players exclusively control Peter Quill / Star-Lord throughout the game. However, a core gameplay mechanic involves issuing commands to the other four Guardians (Gamora, Drax, Rocket, Groot) in combat, making teamwork essential.
Q: How do dialogue choices affect the game? A: Dialogue choices primarily affect team morale, the banter between characters, and can lead to slightly different short-term outcomes in conversations or minor gameplay sequences. While they add flavor and depth to relationships, they do not drastically alter the main plot trajectory or lead to multiple major endings for the core story.
Q: What is the 'Huddle Up' mechanic? A: During combat, Star-Lord can initiate a 'Huddle Up.' The other Guardians will share their thoughts on how the fight is going. Star-Lord must then choose a dialogue option to give a pep talk. If successful (based on matching the team's sentiment), a licensed 80s song from his Walkman will play, and the entire team (including Star-Lord) will receive a temporary combat buff (e.g., faster ability cooldowns, damage boost, or reviving downed members).
Q: Is Marvel's Guardians of the Galaxy an open-world game? A: No, it is a linear, narrative-driven action-adventure game. While levels are often large and offer some room for exploration to find collectibles and resources, players progress through a defined series of chapters and locations rather than a fully open world.
Q: Are there microtransactions in the game? A: No, Marvel's Guardians of the Galaxy is a single-player game with no microtransactions or online service elements. All outfits and content are unlockable through gameplay or included in deluxe/pre-order editions.
Q: Can I switch between Peter Parker and Miles Morales freely? A: Yes, in the open world, players can seamlessly switch between controlling Peter Parker and Miles Morales via the FNSM app on their phone. Each character has their own set of specific story missions and some unique side activities, but many open-world tasks can be completed by either.
Q: What are Web Wings? A: Web Wings are a new traversal mechanic in Marvel's Spider-Man 2. Both Peter and Miles can deploy these glider-like wings while airborne to soar through the city, utilizing wind tunnels for increased speed and covering large distances much faster than just web-swinging.
Q: How do the Symbiote powers work for Peter? A: When Peter Parker acquires the Venom symbiote, he gains access to a new set of aggressive, tendril-based combat abilities and a 'Symbiote Surge' mode (similar to a rage mode) that significantly enhances his power. These abilities replace his Spider-Arm skills while the Symbiote Suit is active in the story.
Q: Are there different boroughs of New York City to explore? A: Yes, Marvel's Spider-Man 2 expands the map to include not only Manhattan (from previous games) but also Queens and Brooklyn, effectively doubling the size of the explorable open world.
Q: Does Marvel's Spider-Man 2 have multiplayer? A: No, Marvel's Spider-Man 2 is a single-player only experience, focusing on the individual stories and cooperative dynamic of Peter Parker and Miles Morales within the narrative.
Q: Will there be DLC for Marvel's Spider-Man 2? A: Insomniac Games has not officially announced major story DLC in the vein of 'The City That Never Sleeps' for the first game or 'Miles Morales' as a standalone. However, they have released free updates with new features and suits. Future content is possible but unconfirmed.
build
Technical Details
Graphics & Visual Fidelity
Developed on Eidos-Montréal's Dawn Engine (a modified version of IO Interactive's Glacier Engine), the game showcases stunning visuals with highly detailed character models (especially facial animations), vibrant and diverse alien worlds, and spectacular cosmic environments. It features advanced lighting, particle effects for abilities and explosions, and impressive cinematic presentation. Ray-traced reflections and transparent reflections are available on PC and current-gen consoles.
Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR).
Audio & Soundtrack
Original score composed by Richard Jacques, featuring epic orchestral themes and character motifs fitting a cosmic adventure. A significant feature is the licensed 80s pop and rock soundtrack (e.g., Starship, KISS, Wham!, Blondie, Mötley Crüe), which Star-Lord plays on his Walkman and is integrated into gameplay via the 'Huddle Up' mechanic. Sound design includes distinct blaster effects, alien creature sounds, and ship ambience. The game is also lauded for its excellent voice acting and witty team banter.
Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City.
User Interface (UI/UX)
Features a third-person HUD displaying Star-Lord's health, shield, elemental blaster charge, and Guardian ability cooldowns. Enemy health bars and stagger meters are shown. A compass and objective markers guide players. The Guardian command wheel is a key UI element for directing teammates in combat. Dialogue choices are presented clearly. Star-Lord's visor can be used to scan the environment for points of interest, collectibles, and enemy weaknesses.
Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust.
Accessibility Options
Offers a good range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization (size, background, speaker names), options to change QTEs to holds or auto-complete, aim assist options, adjustable difficulty levels (including a story mode), colorblind modes, and options to reduce camera motion/head bob.
Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more.
CPU: Estimated recommended desktop CPU for 1080p/60FPS High on PC.
CPU (Laptop): High-end laptop CPUs for PC version.
GPU: Estimated recommended desktop GPU for 1080p/60FPS High on PC.
GPU (Laptop): High-performance laptop GPUs for PC version. 8GB VRAM crucial.
RAM: 16GB minimum, 32GB strongly recommended for PC.
Storage: NVMe SSD mandatory for PC.
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memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing)(High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4790 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 590 (8GB)
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
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1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low Preset, No Ray Tracing)(Low Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum, 6GB preferred.
RAM: 8GB minimum, but 16GB strongly recommended for a smoother experience.
Storage: HDD absolute minimum, SSD highly recommended.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
CPU: CPU for 1440p/60FPS High/Ultra on PC.
CPU (Laptop): Top-tier laptop CPU for PC version.
GPU: Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs for PC version. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings on PC.
Storage: NVMe SSD required for PC.
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memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - High Performance (1440p ~60 FPS High No RT / 1080p ~60 FPS High RT On, DLSS Quality)(High Preset, Ray Tracing OFF (for 1440p) or ON (for 1080p with DLSS Quality))
CPU: CPU for 1440p High No RT / 1080p High RT.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for these targets. DLSS essential for RT.
GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial.
RAM: 16GB RAM essential.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide better consistency.**
CPU: Flagship CPU for attempting 4K/60FPS Ultimate on PC.
CPU (Laptop): Absolute flagship laptop CPUs for PC.
GPU: Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC.
RAM: 32GB RAM highly recommended for 4K Ultimate on PC.
Storage: NVMe SSD required for PC.
—
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen)(Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if game/drivers support))
CPU: Flagship CPU for attempting 4K Ultra RT.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory.
RAM: 32GB RAM highly recommended for 4K Ultra RT.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
—
save Overall Storage
Spec: Approx. 80 GB available space (SSD Recommended). Some sources state up to 150GB due to initial install footprint and patches. Note: An SSD is highly recommended for faster loading times between chapters and for smoother asset streaming. Type: SSD
Spec: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required. Note: An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading. Type: NVMe
desktop_windows Operating System
Spec: Windows 10 64-bit (Build 1803 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC) Explanation: 64-bit Windows 10/11 would be required for a PC port.
gamepad DirectX Version
Spec: DirectX 12 Explanation: DirectX 12 API is required.
Spec: DirectX 12 Ultimate (Speculative for PC) Explanation: DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC.
info_outline Other Game Notes
Official PC system requirements from Eidos-Montréal/Square Enix. Performance can vary depending on specific hardware, settings, areas in-game (especially those with many particle effects or complex environments), and background applications. An SSD is strongly recommended.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Marvel's Guardians of the Galaxy can be demanding at higher settings, particularly with ray tracing enabled.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for managing AI companions and environmental interactions.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require specific game versions/patches/mods.
Optimization Detail: Key Settings Impact: Ray Traced Reflections, Ray Traced Transparent Reflections, Shadow Quality, Texture Quality, Level of Detail, Volumetric Lighting, and Screen Space Reflections heavily impact performance. Using DLSS is recommended for higher settings/resolutions, especially with ray tracing.
Game Name: Marvel's Guardians of the Galaxy
CONSOLE EXCLUSIVE (PlayStation 5). PC System requirements are HIGHLY SPECULATIVE, assuming a future PC port similar in demand to other high-fidelity Sony exclusives. An NVMe SSD would be mandatory for a PC version.
Laptop Performance Note: If ported to PC, laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **This would be an extremely demanding title on PC, requiring top-tier laptop hardware for high settings, especially with ray tracing.**
Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
Laptop Consideration: Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
Laptop Consideration: C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
Optimization Detail: Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
Optimization Detail: Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
Game Name: Marvel's Spider-Man 2
build Optimization Details
Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require specific game versions/patches/mods.
Key Settings Impact: Ray Traced Reflections, Ray Traced Transparent Reflections, Shadow Quality, Texture Quality, Level of Detail, Volumetric Lighting, and Screen Space Reflections heavily impact performance. Using DLSS is recommended for higher settings/resolutions, especially with ray tracing.
Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
laptop Laptop Considerations
G P U T G P: Good TGP is important for consistent framerates, especially with RT.
Cooling Thermals: Robust cooling is essential for sustained performance.
C P U Power Limits: A decent CPU is needed for managing AI companions and environmental interactions.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
G P U T G P: Maximum TGP will be absolutely crucial.
Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
memoryIntel Ultra 7 255HX
developer_boardNVIDIA GeForce RTX 5070 Ti
layers32GB DDR5 5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
memoryIntel Core Ultra 9 285HX
developer_boardNVIDIA GeForce RTX 5090
layers64GB DDR5-6400MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
memoryIntel Core Ultra 9 275HX
developer_boardNVIDIA GeForce RTX 5090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.