Naughty Dog Game Engine (Proprietary, evolved from The Last of Us Part I)
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Ratings & Price
Content Rating
M (Mature 17+) - ESRB Descriptors: Blood, Intense
Mature 17+
Avg. User Rating
3.7 / 5.0
4.7 / 5.0
Current Price (USD)
$29.87
$49.99
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: Single-player Only (Fan-made multiplayer mod for PC)
Setting: Medici (Fictional Mediterranean Island Republic)
Platforms: PC (Windows), PlayStation 4, Xbox One
Unique Feature: Signature Grappling Hook, Wingsuit, and Parachute traversal; massive physics-based destruction sandbox; liberation of a vast Mediterranean archipelago; Gear Mod system for customizing abilities.
Perspective: Third-Person
Multiplayer: None (Single-Player Only, with 'No Return' roguelike mode in Remastered)
Setting: Post-Pandemic United States (Jackson, WY; Seattle, WA; Santa Barbara, CA), ~25 years after outbreak
Platforms: PlayStation 4, PlayStation 5 (Remastered)
Rebel Fighters (Army of Liberation): As Rico liberates settlements and military bases, AI-controlled rebel fighters will spawn and engage Di Ravello's forces. They act independently but contribute to the chaotic battles and can provide covering fire or draw enemy attention. Rico can sometimes find rebel squads to assist in specific encounters, but he cannot directly command them.
Human (AI-Controlled Rebels)
Mission-Specific Allies (Mario, Dimah, Sheldon, Annika): Key story characters like Mario Frigo, Dimah al-Masri, Tom Sheldon, and Annika Svensson (in DLC) will accompany or assist Rico during specific story missions or provide objectives and intel. They are not persistent controllable companions but play roles in dedicated mission sequences.
Human (Key NPCs)
Rebel Drop Pilots (Implied): Though not visible companions in the traditional sense, pilots from the rebellion deliver requested vehicles, weapons, and gear to Rico's location via Rebel Drops (supply drops). Their efficiency and the range of available items can be improved by collecting Vintage Parts.
Human (AI-Controlled Rebels)
Dina (AI - Ellie's Path): Accompanies Ellie for a significant portion of her journey in Seattle. Provides combat support with her weapons, assists with environmental interactions (e.g., boosting Ellie, opening doors), engages in dialogue, and is central to Ellie's emotional arc. She can be downed and require revival.
Human
Jesse (AI - Ellie's Path, Temporary): Joins Ellie (and sometimes Dina) for certain missions in Seattle. A capable fighter who provides combat assistance and participates in story events.
Human
Lev (AI - Abby's Path): Accompanies Abby for a large part of her storyline. Skilled with a bow and agile, providing ranged support and assistance in traversal. His relationship with Abby is a core element of her character development. Can be downed.
Human (Seraphite Apostate)
Yara (AI - Abby's Path, Temporary): Lev's older sister. Joins Abby for a period, providing combat support despite a severe injury. Her medical knowledge is also relevant.
Human (Seraphite Apostate)
Manny Alvarez (AI - Abby's Path, Temporary): Fights alongside Abby during several WLF-focused missions. Provides covering fire and participates in squad-based combat scenarios.
Human (WLF Soldier)
Various WLF Soldiers (AI - Abby's Path, Temporary): During missions where Abby is operating with her WLF squad, other unnamed soldiers provide general combat support.
Human (WLF)
Dogs (Alice - WLF, Bear - Rattlers, temporary companions to Abby/Ellie in some contexts): Alice is a WLF dog Abby interacts with. Bear is a Rattler dog. In some limited gameplay sequences or interactions, a dog might temporarily act as an ally or detection unit.
Canis familiaris
Key Collectibles
Di Ravello Tapes: Audio logs recorded by General Di Ravello, scattered across Medici. Collecting these reveals more about his backstory, motivations, and personality. There are 71 tapes in total.
Ancient Tombs: Hidden tombs found in various locations. Each tomb contains a switch that, when activated, contributes to unlocking the U-24 Zabijak, a unique shotgun. There are 23 tombs.
Daredevil Jumps: Specific ramps or locations designed for performing vehicle jumps. Completing all 30 Daredevil Jumps is required for an achievement/trophy.
Vintage Parts: Collectible parts for various weapons and vehicles, found by searching specific locations marked on the map (often after liberating areas or finding intel). Collecting all parts for an item unlocks it for Rebel Drops. There are 79 unique items to collect parts for (weapons, land vehicles, sea vehicles, air vehicles).
Rebel Shrines (Virgin Mary Shrines): Small shrines dedicated to the Virgin Mary, scattered across Medici. Lighting all 49 shrines is part of a side activity and unlocks an achievement/trophy.
Tomb Raider Relics (Easter Egg - from 'Lost Explorer' mission): Specific relics found during 'The Lost Explorer' side mission series, referencing the Tomb Raider franchise.
Artifacts (Notes, Letters, Diaries, Maps, etc.): Numerous documents found throughout all environments. They provide rich backstory on the world before and after the outbreak, personal stories of survivors, insights into faction ideologies, clues for safes, or context for ongoing events. Crucial for understanding the game's deep lore.
Trading Cards (Ellie's Sections): Collectible superhero-themed trading cards hidden in Ellie's playable sections. Each card features unique artwork and a short character bio. Finding all of them unlocks a trophy.
Coins (Abby's Sections): Collectible US state quarters found by Abby during her playable sections. Each coin represents a different state. Finding all of them unlocks a trophy.
Journal Entries (Ellie): Specific points of interest, emotional moments, or significant discoveries trigger Ellie to write or sketch in her journal. These are automatic story-related collectibles that provide insight into her thoughts and feelings.
Workbenches: Locations where Ellie and Abby can upgrade their weapons using scavenged Parts. Finding all workbenches contributes to completion.
Safes: Locked safes that require finding a combination clue (often in a nearby Artifact) to open. Contain valuable resources, supplements, or sometimes Training Manuals.
Training Manuals: Found in specific locations, often hidden or in safes. Each manual unlocks a new branch in the player's skill tree, allowing them to learn new abilities.
Strange Artifact (Pendant - Precursor Orb): A unique collectible referencing Naughty Dog's Jak and Daxter series, found in a specific location.
Rico's primary tool. Can attach to surfaces for traversal, tether multiple objects/enemies together (up to 6 tethers simultaneously with upgrades), and retract tethers remotely. Upgradable via Gear Mods for strength, speed, and number of tethers.
A wide variety of conventional firearms. Rico can dual-wield one-handed weapons. Examples: CS Negotiator (Grenade Launcher), UPU-210 (Rocket Launcher), Capstone Hydra (Rocket Launcher), Fire Leech (Homing Cluster Rocket), M488 (Multi-Lock Missile Launcher).
Special Weapons (e.g., M488, Fire Leech): Heavy / Unique Firearm
Powerful weapons often found in military bases or unlocked through progression, offering significant destructive capability, such as multi-lock missile launchers or homing rockets.
Versatile C4-like explosives that can be planted on surfaces, vehicles, or enemies and detonated remotely. Can be upgraded to have proximity triggers or increased explosive yield via Gear Mods.
Grenades: Throwable Explosive
Standard fragmentation grenades. Capacity can be upgraded via Gear Mods.
The 'Gravitational Remote Influence Projector' (GRIP) equipped on controllable Mechs in the 'Mech Land Assault' DLC, allowing players to pick up and throw objects (including enemies and vehicles) with powerful force.
Eden Spark (Bavarium Sea Heist DLC): Energy Weapon
A powerful Bavarium-powered lightning gun acquired in the 'Bavarium Sea Heist' DLC, capable of chain lightning attacks.
Pistols (Semi-Automatic, Revolver): Sidearm
Ellie and Abby use various pistols, including semi-automatics and revolvers. Can be upgraded for stability, fire rate, capacity, and equipped with silencers (craftable for some).
Devastating at close range. Different types offer varying fire rates and capacities. Ellie uses a pump-action, Abby can find others like a double barrel.
Bow (Ellie): Silent Ranged
Ellie's signature silent weapon. Can use standard arrows, craftable explosive arrows, and later, poison arrows (DLC/Remaster). Arrows can often be retrieved.
Crossbow (Abby): Silent Ranged
Abby's primary silent ranged weapon. Fires retrievable bolts. Can be upgraded with a scope and stability improvements.
A wide variety of improvised and dedicated melee weapons. Can be upgraded by attaching blades or bindings to increase damage and durability. Break after extended use.
Can be crafted and attached to certain pistols and SMGs to allow for silent ranged takedowns. Have limited durability.
Armor / Gear Sets
Rico's Default Outfit: Rico's signature attire (leather jacket, jeans) doesn't provide specific numerical armor values. Player survivability is based on health and regeneration, which isn't directly tied to equippable armor pieces in the traditional RPG sense.
Gear Mods (Defensive): While not visible armor, certain Gear Mods can enhance Rico's resilience, such as those that increase his resistance to damage or improve health regeneration, effectively acting as an armor system.
Bavarium Wingsuit (Sky Fortress DLC): The Bavarium Wingsuit itself offers no direct damage resistance but provides enhanced mobility and offensive capabilities which contribute to survivability by allowing Rico to evade attacks and quickly dispatch enemies. It's more of an offensive/traversal tool.
Mech Armor (Mech Land Assault DLC): When piloting Mechs in the 'Mech Land Assault' DLC, the Mech itself provides significant protection and firepower. The Mech acts as Rico's temporary armor and weapon platform.
No Equipable Armor System: Neither Ellie nor Abby equip traditional armor pieces that provide direct stat bonuses or can be upgraded. Their survivability is determined by their base health (which can be increased via skill upgrades for Abby, and finding Training Manuals that unlock health skills for both), player skill in combat/stealth, and the use of health kits. Clothing changes are purely cosmetic and tied to story progression or unlockable skins in the Remastered version.
Crafted Items & Skill Upgrades (Implied Protection/Resilience): While not 'armor,' skills related to damage resistance, faster healing, improved dodging, or increased health act as a form of defensive progression. Crafting potent health kits is crucial. Some weapon upgrades might improve handling, indirectly aiding defense by allowing quicker enemy dispatch.
Outfits/Customization
Rico's Default Outfit: Rico's iconic attire, typically a leather jacket, jeans, and boots. The base game does not feature extensive customization options for this outfit itself, beyond it getting progressively more worn as he takes damage (cosmetic effect).
DLC & Special Edition Skins (Wingsuit & Parachute): Various DLC packs (e.g., 'Kousavá KēRaras • Stealth Wingsuit & Parachute Skin') and special editions (like the Day One Edition's Weaponized Vehicle Pack which might include themed skins) provided cosmetic skins for Rico's wingsuit and parachute, allowing for visual personalization of these traversal tools.
Bavarium Wingsuit (Sky Fortress DLC): A unique, jet-powered and weaponized wingsuit acquired in the 'Sky Fortress' DLC. It has a distinct appearance and functionality, effectively acting as a new 'outfit' for aerial traversal and combat.
Ellie's Outfits: Ellie wears several distinct outfits throughout the game, reflecting the different environments and stages of her journey (e.g., Jackson winter gear, Seattle casual/combat attire, Santa Barbara outfit). These are story-dictated and not directly customizable by the player in the base game beyond what's equipped for a chapter. The Remastered version adds unlockable cosmetic skins for Ellie.
Abby's Outfits: Abby also wears different outfits based on her role and location (e.g., WLF soldier uniform, more rugged attire later). Similar to Ellie, these are tied to story progression. The Remastered version adds unlockable cosmetic skins for Abby.
Backpack Customization (Minor): While not extensive, Ellie can find and attach keychains to her backpack, which are small cosmetic collectibles.
Unlockable Skins (The Last of Us Part II Remastered): The PS5 Remastered version introduces a variety of unlockable cosmetic skins for both Ellie and Abby, as well as weapon skins. These are earned by completing challenges in the 'No Return' mode or through other means, and can be applied in Story Mode or No Return.
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World & Exploration
Playable Vehicles
Civilian & Military Cars/Trucks/Bikes: Land Vehicle (Transport / Light Combat / Utility)
A vast array of cars (sports cars, sedans, beaters), pickup trucks, SUVs, vans, motorcycles, dirt bikes, and larger trucks. Military versions are often armored and may have mounted weapons. Can be hijacked or called in via Rebel Drop.
Tanks & Armored Personnel Carriers (APCs): Land Vehicle (Heavy Combat)
Heavily armored and armed vehicles like tanks (e.g., CS Odjur, Urga Mstitel) and APCs, primarily used by Di Ravello's forces. Rico can hijack and operate these for immense destructive power.
Helicopters (Attack & Transport): Air Vehicle (Combat / Traversal)
Includes attack helicopters armed with missiles and machine guns (e.g., U-7 Dravec, CS Navajo), as well as transport helicopters (e.g., Mugello Pescespada SX). Essential for aerial combat and rapid deployment across Medici's islands.
Fighter Jets & Planes: Air Vehicle (Fast Combat / Traversal)
Fixed-wing aircraft ranging from fighter jets (e.g., CS7 Thunderhawk, U-24 Zabijak - also a weapon) with advanced weaponry to cargo planes (e.g., CS Peregrine) and smaller prop planes. Used for high-speed travel and air-to-ground/air-to-air attacks.
Boats & Naval Craft: Water Vehicle (Transport / Combat)
Various watercraft for navigating Medici's extensive coastlines and seas, including small fishing boats, speedboats (e.g., Pescatore GSL), patrol boats (often armed), and larger military vessels like destroyers (e.g., CS Powerrunner 77).
Includes unique or specialized vehicles like Formula 1 cars (Mugello Vistosa), monster trucks (Urga Pocomotive X), construction vehicles, and the massive land-based 'FOWs' (Forward Operating Bases) which are more like mobile fortresses than simple vehicles.
A heavily upgraded, jet-powered and weaponized wingsuit equipped with Bavarium machine guns and missiles. Allows for sustained flight and aerial combat. Acquired in the 'Sky Fortress' DLC.
Mechs (Mech Land Assault DLC): Bipedal Combat Walker
Controllable Mechs introduced in the 'Mech Land Assault' DLC. Equipped with powerful weapons including the GRIP (gravity gun) for manipulating objects and enemies, and other energy weapons or machine guns.
A heavily armed speedboat featured in the 'Bavarium Sea Heist' DLC, equipped with multi-lock missiles and machine guns, designed for naval combat.
Horse (Shimmer, Callus, etc.): Mount / Land Traversal
Used by Ellie and other characters for traversing larger outdoor areas, particularly in Jackson and some sections leading to or within Seattle. Allows for faster travel and escape.
Motorboat: Watercraft
Used by Ellie (and Dina) to navigate the flooded streets and waterways of Seattle. Essential for exploring certain districts and reaching specific objectives.
Enemy Vehicles (Trucks, Jeeps - WLF/Seraphites/Rattlers): Hostile Land Vehicles
Human factions utilize various vehicles for patrols and transport. While not typically drivable by the player for extended periods, they often feature in combat encounters, either as moving cover, obstacles, or targets for explosives.
Traversal on Foot (Stealth & Parkour-lite): Player Locomotion
Primary mode of movement. Involves walking, running, sprinting, climbing, jumping, squeezing through gaps, going prone, and dodging. While not as acrobatic as Dying Light, traversal is key for stealth and navigating complex environments.
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Story & Characters
Main Characters
Rico Rodriguez: Protagonist / Former Agency Operative / 'The Dictator Removal Specialist'
The main playable character. A highly skilled operative with expertise in demolition, combat, and extreme traversal using his grappling hook, wingsuit, and parachute. Returns to his homeland of Medici to liberate it from General Di Ravello.
General Sebastiano Di Ravello: Main Antagonist / Dictator of Medici
The brutal military dictator of Medici who rules with an iron fist and exploits the island's Bavarium resources for his own nefarious purposes. He is Rico's primary target.
Dimah al-Masri: Ally / Scientist
A brilliant scientist who was forced to work for Di Ravello on Bavarium weapons. She defects and aids Rico and the rebellion with her technical expertise and knowledge of Bavarium.
Mario Frigo: Ally / Rebel Leader / Rico's Childhood Friend
Rico's best friend from childhood and a key figure in the Medician rebellion against Di Ravello. Provides Rico with missions and support.
Tom Sheldon: Ally (Ambiguous) / Former Agency Handler
Rico's former Agency handler who appears in Medici with his own agenda, often assisting Rico but with questionable motives. A recurring character in the Just Cause series.
A rebellious smuggler and pilot who assists Rico in the 'Sky Fortress' DLC against the eDEN Corporation and their Sky Sentinels.
Rosa Manuela: Ally / Rebel Propagandist
A voice for the rebellion, often heard on radio broadcasts, inspiring the people of Medici to rise up against Di Ravello.
Zeno Antithikara (Mentioned): Scientist / Creator of Bavarium tech (Deceased)
A scientist who pioneered Bavarium technology and was Dimah's mentor. His work was twisted by Di Ravello.
Ellie Williams: Protagonist
One of the two main playable characters. Now 19, living in Jackson. A traumatic event sends her on a brutal quest for revenge to Seattle. She is skilled with firearms, a bow, and stealth, but is deeply scarred by her past and driven by rage and grief.
Abby Anderson: Protagonist / WLF Soldier
The second main playable character. A strong and capable soldier in the Washington Liberation Front (WLF). Her own quest for revenge intertwines with Ellie's, and players experience a significant portion of the game from her perspective, revealing her motivations and relationships.
Joel Miller: Supporting Character / Ellie's Surrogate Father
Ellie's father figure from the first game. His actions at the end of Part I have profound consequences that set the events of Part II in motion. His presence is felt throughout Ellie's journey.
Dina: Ally / Ellie's Partner & Romantic Interest
A resident of Jackson and Ellie's close friend and romantic partner. She accompanies Ellie on her initial journey to Seattle, providing support and a contrasting perspective on Ellie's quest for vengeance.
Jesse: Ally / Ellie & Dina's Friend
A capable survivor and leader of patrols in Jackson, and Dina's ex-boyfriend. He follows Ellie and Dina to Seattle to help them, offering a more level-headed approach.
Tommy Miller: Supporting Character / Joel's Brother
Joel's younger brother and a key figure in the Jackson community. He also embarks on a quest for revenge, often operating independently.
Owen Moore: Supporting Character / Abby's Ex-Boyfriend & WLF Soldier
A disillusioned WLF soldier and Abby's former romantic partner. He struggles with the WLF's methods and desires a different life.
Mel: Supporting Character / WLF Medic / Owen's Partner
A WLF medic and Owen's pregnant partner. Her relationship with Abby is strained due to past events.
Manny Alvarez: Supporting Character / Abby's Friend & WLF Soldier
Abby's loyal friend and fellow WLF soldier. Provides support and some comic relief within Abby's group.
Yara: Supporting Character / Seraphite Apostate
A young former Seraphite who, along with her younger brother Lev, escapes the cult. Abby helps them, forming an unlikely bond that challenges Abby's worldview.
Lev (Lily): Supporting Character / Seraphite Apostate
Yara's younger transgender brother, whose defiance of Seraphite traditions forces them to flee. He is skilled with a bow and forms a strong connection with Abby.
Isaac Dixon: Antagonist Figure / WLF Leader
The ruthless and pragmatic leader of the Washington Liberation Front, focused on eradicating the Seraphites and expanding WLF control.
The deceased founder and spiritual leader of the Seraphites. Her teachings and legacy continue to drive the cult's actions and beliefs, making her an indirect antagonistic force.
Example Missions
Main Story Campaign (Liberating Medici)
A series of narrative missions following Rico Rodriguez's efforts to overthrow General Di Ravello and free his homeland of Medici. This involves destabilizing Di Ravello's regime by destroying his military infrastructure, rescuing key allies like Dimah al-Masri, and ultimately confronting the General himself.
Province Liberation
Systematically liberating all settlements and military bases within each province of Medici's three main regions (Insula Fonte, Insula Dracon, Insula Striate). This is achieved by destroying all designated "Chaos Objects" (e.g., propaganda speakers, statues, fuel tanks, military hardware) in each location. Liberating provinces unlocks new missions, challenges, Rebel Drops, and fast travel points.
Challenges (Various Types)
Completing numerous optional challenges scattered across Medici. These include: Destruction Frenzies (cause as much damage as possible with a specific weapon/vehicle), Races (car, boat, plane), Wingsuit Courses, Scrapyard Scrambles (collecting Bavarium), Crash Bomb challenges, and Shooting Galleries. Achieving high scores (gears) unlocks Gear Mods.
Random Encounters / Encounters of Chance
Dynamic, short events that occur as Rico explores Medici, such as helping stranded rebels, defending rebel outposts, or intercepting Di Ravello's couriers. These provide small rewards and Chaos points.
Ancient Tomb Exploration
Finding and exploring 23 hidden Ancient Tombs. Activating the altar in each tomb lights a candle, and lighting all of them unlocks the U-24 Zabijak, a unique mortar-like shotgun.
Sky Fortress DLC Campaign
A new storyline where Rico, with the help of Annika Svensson, infiltrates the massive Sky Fortress airship and battles the eDEN Corporation's forces and their advanced drone technology, utilizing the new Bavarium Wingsuit.
Mech Land Assault DLC Campaign
Rico travels to the new island of Lacrima to liberate it from The Black Hand, who are harvesting Bavarium with powerful Mechs. Players can pilot these Mechs, equipped with GRIP gravity guns and other weapons.
Bavarium Sea Heist DLC Campaign
Rico infiltrates Di Ravello's secret offshore Bavarium research facility, 'The Stingray,' utilizing a new heavily armed rocket boat ('Loochador') and acquiring the Eden Spark lightning gun.
Story Chapters (Jackson, Seattle Day 1-3 for Ellie & Abby, The Farm, Santa Barbara)
A series of linear, narratively-driven chapters that progress the intertwined stories of Ellie and Abby. Each chapter is typically set in a distinct location or marks a specific day in their respective journeys. Missions involve exploration, stealth, intense combat encounters with human factions and infected, puzzle-solving, and highly cinematic story moments.
Flashback Sequences
Several chapters or segments within chapters are flashbacks, providing crucial backstory for Ellie, Joel, and Abby, revealing past events that shape their present motivations and relationships (e.g., Ellie's museum visit with Joel, Abby's experiences leading up to the main conflict).
Optional Exploration Areas & Encounters
Within the larger 'wide-linear' levels, there are numerous optional buildings, side paths, and hidden areas to explore. These often contain valuable resources, collectibles (Artifacts, Trading Cards, Coins), safes, Training Manuals, or trigger small, unscripted encounters with enemies.
Puzzle Solving (Environmental & Mechanical)
Integrated into level progression, players must solve environmental puzzles involving finding paths, moving objects (like dumpsters), using ropes for traversal, restoring power to doors, or finding safe combinations.
Major Set-Piece Encounters & Boss Fights
Spectacular, highly scripted action sequences and challenging boss fights against unique infected (like the Rat King) or formidable human opponents. These serve as climactic moments within the narrative.
No Return Mode Runs (Remastered)
In the roguelike 'No Return' mode (PS5 Remastered), each 'run' consists of a series of randomized combat encounters with different objectives (e.g., survive waves, assassinate a target, hold a position) culminating in a boss fight. Successfully completing encounters and runs unlocks new playable characters, skins, and gameplay modifiers.
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Multiplayer
Multiplayer Details
Just Cause 3 is officially a single-player only experience. While Avalanche Studios did not develop official multiplayer, a popular fan-made multiplayer mod was created and released for the PC version by the modding community, enabling unofficial online experiences.
A standalone multiplayer game set in The Last of Us universe (reportedly titled 'The Last of Us Online') was in development but was later announced to be canceled or significantly re-evaluated by Naughty Dog. The Last of Us Part II itself is a purely single-player experience.
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Editions & DLC
Available Editions
Just Cause 3 was released with a Standard Edition and a Day One Edition (included Weaponized Vehicle Pack). The XL Edition bundled the base game with the 'Air, Land & Sea Expansion Pass.' The XXL Edition (often available digitally) typically includes the base game, the Air, Land & Sea Expansion Pass, the Weaponized Vehicle Pack, and the Explosive Weapon Pack.
Available in Standard Edition, Special Edition (SteelBook, art book), Collector's Edition (Ellie statue, bracelet, art book, lithograph, pins, stickers, digital content), and Ellie Edition (Collector's content + Ellie's backpack replica, soundtrack vinyl). A PS5 remaster, 'The Last of Us Part II Remastered,' was released in January 2024, including graphical enhancements, new modes like 'No Return' (roguelike survival), Guitar Free Play, Lost Levels with developer commentary, and DualSense integration.
Post-Launch Content / DLC
The primary post-launch content was the 'Air, Land & Sea Expansion Pass,' which included three major story-driven DLCs: 'Sky Fortress' (introducing a jet-powered, weaponized Bavarium Wingsuit and missions against aerial Sky Sentinels), 'Mech Land Assault' (allowing players to pilot powerful Mechs equipped with gravity guns on the new island of Lacrima), and 'Bavarium Sea Heist' (featuring a heavily armed rocket boat, the 'Loochador,' the Eden Spark lightning gun, and missions against Di Ravello's offshore Bavarium research facility, The Stingray).
No major story DLC was released for The Last of Us Part II. The primary post-launch addition was the 'No Return' roguelike survival mode, new skins, and Lost Levels included in 'The Last of Us Part II Remastered'. The original game received updates for difficulty modes (Grounded) and accessibility.
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FAQ
Frequently Asked Questions
Q: When was Just Cause 3 released? A: Just Cause 3 was released on December 1, 2015, for PC (Windows), PlayStation 4, and Xbox One.
Q: Who is the main character in Just Cause 3? A: The protagonist is Rico Rodriguez, the series' recurring hero, known for his expertise with the grappling hook, wingsuit, parachute, and causing spectacular destruction.
Q: What is the setting of Just Cause 3? A: The game is set in Medici, a fictional Mediterranean island republic, Rico's homeland, which is under the oppressive rule of dictator General Sebastiano Di Ravello.
Q: What are the key traversal tools in Just Cause 3? A: Rico's signature tools are the Grappling Hook (for tethering objects and quick movement), the Wingsuit (for high-speed gliding), and the Parachute (for controlled descent and aerial combat). These can be used in combination for dynamic traversal.
Q: How does liberation work in Just Cause 3? A: Players liberate provinces by destroying specific "Chaos Objects" (e.g., propaganda billboards, statues, fuel tanks, military installations) within enemy-controlled settlements and military bases. This inspires the local population to join the rebellion.
Q: Does Just Cause 3 have multiplayer? A: Officially, Just Cause 3 is a single-player game. However, a popular fan-made multiplayer mod was developed for the PC version, allowing for unofficial online experiences.
Q: What major DLCs are available for Just Cause 3? A: The 'Air, Land & Sea Expansion Pass' included three major DLCs: 'Sky Fortress' (introducing a jet-powered, weaponized Bavarium Wingsuit and missions against Sky Sentinels), 'Mech Land Assault' (allowing players to pilot powerful Mechs on the new island of Lacrima), and 'Bavarium Sea Heist' (featuring a rocket boat, the Eden Spark lightning gun, and missions against The Stingray battleship).
Q: What are Gear Mods in Just Cause 3? A: Gear Mods are upgrades for Rico's abilities and equipment, unlocked by completing various challenges throughout Medici. They are categorized into Tethers, Traversal, Destruction, Weapons, and Vehicles, allowing players to customize aspects like tether strength, grenade capacity, or wingsuit agility.
Q: Is The Last of Us Part II a direct sequel to the first game? A: Yes, it is a direct sequel set five years after the events of The Last of Us Part I, continuing the story of Ellie and Joel.
Q: Do I need to play The Last of Us Part I before Part II? A: It is extremely highly recommended. The Last of Us Part II's entire narrative, character motivations, and emotional impact are built upon the events and relationships established in the first game. Playing Part I first is essential for full understanding and appreciation.
Q: Why are there two playable characters, Ellie and Abby? A: The game features a dual protagonist structure to explore themes of perspective, empathy, and the cyclical nature of violence. Playing as both characters allows players to understand the motivations and experiences of individuals on opposing sides of a deeply personal conflict.
Q: Is The Last of Us Part II an open-world game? A: No, it is not a traditional open-world game. It features large, expansive 'wide-linear' levels that offer significant room for exploration, stealth, and finding alternate paths, but players are generally guided along a narrative through-line within these zones.
Q: What is 'No Return' mode in The Last of Us Part II Remastered? A: 'No Return' is a new roguelike survival mode added in the PS5 Remastered version. Players choose a character (from a roster including Ellie, Abby, Joel, Tommy, and others, each with unique traits) and attempt to survive runs through randomized encounters, earning currency to unlock new characters, skins, and gameplay modifiers.
Q: Are there different endings in The Last of Us Part II? A: The Last of Us Part II has one primary, definitive ending to its main narrative. Unlike some RPGs, player choices do not lead to branching endings for the core story, though the interpretation and emotional impact of the ending are subject to player perspective.
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Technical Details
Graphics & Visual Fidelity
Utilizes the Apex Engine (Avalanche Engine) to render the large Mediterranean archipelago of Medici with diverse environments, from sunny beaches to snowy mountains. Known for its impressive physics-based destruction, allowing for creative demolition of structures and military assets. Visuals focus on vibrant colors and spectacular explosive effects.
Powered by an advanced version of Naughty Dog's proprietary engine, The Last of Us Part II is renowned for its groundbreaking graphics, particularly its incredibly detailed character models, lifelike animations (especially facial animations), and meticulously crafted, dense environments. Features advanced lighting, realistic weather effects, and a stunning level of environmental detail and decay. The PS5 Remastered version offers enhanced fidelity, native 4K, and higher framerate options.
Audio & Soundtrack
Features an orchestral score composed by Henry Jackman, with additional music by Just Cause series composers. The music dynamically adapts to the on-screen chaos and action. Sound design emphasizes large-scale explosions, vehicle sounds, and weapon effects fitting the game's destructive nature.
Original score composed by Gustavo Santaolalla (returning from Part I) with contributions from Mac Quayle for more intense combat/Abby segments. The music is deeply emotional, often melancholic, featuring acoustic guitar, strings, and ambient textures that perfectly underscore the game's tone. Sound design is incredibly realistic and impactful, crucial for stealth (enemy callouts, footsteps), combat (visceral weapon sounds, infected screeches), and environmental immersion.
User Interface (UI/UX)
The UI features a minimalist design to keep the focus on the action. Key elements include a map of Medici, objective markers, ammo/health indicators, a gear mod selection interface, and contextual prompts for grappling, parachuting, and wingsuiting. A 'Chaos' meter tracks destruction, unlocking missions and items.
Features an immersive and minimalistic HUD. Health is often indicated by screen effects and character animations rather than a persistent bar (though one can be enabled). Ammo count and equipped items are displayed contextually. Crafting and upgrade menus are accessed through Ellie's/Abby's backpack. Listen Mode highlights enemies through walls. The UI is designed to keep players immersed in the world.
Accessibility Options
Just Cause 3 includes standard accessibility options for its time, such as subtitle display (on/off), remappable controls (keyboard & mouse, controller support), separate volume controls for master audio, music, SFX, and voice. Options like aim assist toggle and adjustable sensitivity are also present. Advanced features like colorblind modes or extensive UI scaling were not prominent.
Naughty Dog set a new industry standard for accessibility with Part II, offering over 60 options. These include comprehensive control remapping, extensive subtitle/caption customization, options for visual aids (high contrast mode, screen magnifier, traversal/combat audio cues), navigation and traversal assistance, options to skip puzzles, combat accessibility (invisible while prone, reduced enemy perception/accuracy, auto-pickup), and text-to-speech/speech-to-text features.
720p (HD) - Minimum (Target: 720p-1080p, Low-Medium settings, ~30 FPS)(Low to Medium Preset.)
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance depends heavily on specific model's sustained clocks and cooling.
GPU: Minimum desktop GPU with 2GB VRAM.
GPU (Laptop): Targets playable framerates at 720p Low or 1080p very Low. **2GB VRAM is an absolute minimum and may require texture compromises.** Performance highly variable based on specific laptop GPU model and TGP.
RAM: 6GB-8GB RAM. Dual-channel configuration highly recommended.
memoryCPU: Intel Core i5-2500K, 3.3 GHz or AMD Phenom II X6 1075T 3.0 GHz
developer_boardGPU: NVIDIA GeForce GTX 670 (2GB VRAM) or AMD Radeon HD 7870 (2GB VRAM)
laptop_macCPU (L): Intel Core i5-4200M / AMD A10-7400P or newer mobile CPUs with at least 2 cores/4 threads. An Intel Core i5 U-series (6th gen+) or Ryzen 3 U-series (2000 series+) would be better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB/4GB) or GTX 1050 Laptop (2GB/4GB) would be a more comfortable minimum.
layersRAM: 8 GB
saveStorage (Tier): 54 GB available space (SSD Recommended)
—
1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling often needed)(High Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: Estimated recommended desktop CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPUs.
GPU: Estimated recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB minimum, 32GB strongly recommended.
Storage: NVMe SSD strongly recommended.
—
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent experience.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be a better target.**
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a solid 1080p experience at higher settings.
GPU: Recommended desktop GPU for 1080p High with 3GB+ VRAM.
GPU (Laptop): Targets ~60 FPS at 1080p High. **Ensure adequate TGP for NVIDIA cards.** 3GB VRAM is a minimum for this tier on laptops, 4GB+ strongly recommended for smoother performance.
RAM: 8GB RAM in dual-channel strongly recommended for optimal performance.
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute flagship laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its absolute limits. Aggressive upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: 54 GB available space (SSD Recommended) Note: An SSD is recommended for faster loading times, particularly when fast-traveling or respawning in the large world. Type: SSD
Spec: 100 GB available space (NVMe SSD Required) (Speculative). Note: An NVMe SSD would be mandatory for the best experience due to extreme asset detail and streaming demands. Type: NVMe
desktop_windows Operating System
Spec: Windows Vista SP2 / Windows 7 SP1 / Windows 8.1 (64-bit Operating System Required) Explanation: A 64-bit version of Windows Vista SP2, 7 SP1, 8.1, 10, or 11 is required.
Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative) Explanation: 64-bit Windows 10/11 would be required.
gamepad DirectX Version
N/A
Spec: DirectX 12 (Speculative) Explanation: DirectX 12 API would likely be required.
info_outline Other Game Notes
Official PC system requirements for 'Just Cause 3' (released in 2015). An SSD is recommended for better loading times. These requirements reflect hardware from that era and are modest by today's standards.
Laptop Performance Note: Just Cause 3, with its large open world and emphasis on physics-based destruction, can still be somewhat demanding, especially during intense chaotic sequences. For a good laptop experience, a gaming laptop with a dedicated GPU from its release era or newer is recommended. Laptop GPUs and CPUs perform differently than desktop equivalents. **Performance can vary based on the specific laptop model's TGP, cooling, and overall system configuration.**
Laptop Consideration: G P U T G P Impact: While less of a factor than with modern high-wattage GPUs, ensuring the laptop GPU receives adequate power for its class is still important.
Laptop Consideration: Advanced Cooling Thermals: Good cooling helps maintain consistent performance, especially in a game known for numerous explosions and physics calculations that can tax the system.
Laptop Consideration: C P U Performance Sustain: A capable mobile CPU is needed to handle the open-world streaming and physics calculations without significant bottlenecks.
Laptop Consideration: R A M Configuration Speed: 8GB in dual-channel is recommended. While the game might run on 6GB, 8GB provides a much smoother experience.
Laptop Consideration: Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
Laptop Consideration: Driver Updates O S Optimization: Using reasonably up-to-date GPU drivers and a well-maintained OS is beneficial for stability.
Optimization Detail: A P I Choice: The game primarily uses DirectX 11.
Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing, and Effects Quality (especially particles and explosions) significantly impact performance.
Game Name: Just Cause 3
CONSOLE GAME - PC SYSTEM REQUIREMENTS ARE HIGHLY SPECULATIVE based on The Last of Us Part I PC port and expected demands for a potential Part II PC port. An SSD would be MANDATORY.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **If ported to PC, The Last of Us Part II would be an extremely demanding title, requiring top-tier laptop hardware for high settings and resolutions.**
Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
Laptop Consideration: Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling.
Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and strong single/multi-core performance.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
Optimization Detail: Upscaling Tech: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported.
Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.
Game Name: The Last of Us Part II
build Optimization Details
A P I Choice: The game primarily uses DirectX 11.
Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing, and Effects Quality (especially particles and explosions) significantly impact performance.
Upscaling Tech: Would likely support NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2.0+, and Intel XeSS if ported.
Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Volumetric Effects, Character Detail, Animation Quality, and Particle Effects would heavily impact performance. Ray tracing, if implemented, would be exceptionally demanding.
laptop Laptop Considerations
G P U T G P Impact: While less of a factor than with modern high-wattage GPUs, ensuring the laptop GPU receives adequate power for its class is still important.
Advanced Cooling Thermals: Good cooling helps maintain consistent performance, especially in a game known for numerous explosions and physics calculations that can tax the system.
C P U Performance Sustain: A capable mobile CPU is needed to handle the open-world streaming and physics calculations without significant bottlenecks.
R A M Configuration Speed: 8GB in dual-channel is recommended. While the game might run on 6GB, 8GB provides a much smoother experience.
Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
Driver Updates O S Optimization: Using reasonably up-to-date GPU drivers and a well-maintained OS is beneficial for stability.
G P U T G P: Maximum TGP will be absolutely crucial.
Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling.
C P U Power Limits: Laptops with sustained high CPU power limits and strong single/multi-core performance.
R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
memoryIntel Ultra 7 255HX
developer_boardNVIDIA GeForce RTX 5070 Ti
layers32GB DDR5 5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
memoryIntel Core Ultra 9 285HX
developer_boardNVIDIA GeForce RTX 5090
layers64GB DDR5-6400MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
memoryIntel Core Ultra 9 275HX
developer_boardNVIDIA GeForce RTX 5090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
memoryIntel Core i9-14900HX
developer_boardNVIDIA GeForce RTX 4080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high settings. (Highly Speculative)**
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.