Select Games to Compare

search close
search close

Select up to 2 games to compare side-by-side.

The Blood of Dawnwalker vs Lords of the Fallen 2

close close
info General Information
Release Date
Sep 3, 2026 Aug 15, 2026
Developer
Rebel Wolves Hexworks
Publisher
Bandai Namco Entertainment CI Games
Genre(s)
Dark Fantasy Action RPG Dark Fantasy Action-RPG
Engine
Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
Mature Mature
Avg. User Rating
4.6 / 5.0 4.5 / 5.0
Current Price (USD)
$69.99 $69.99
tune Key Specs
Quick Highlights
  • Setting: 14th Century Europe (Dark Fantasy)
  • Gameplay Style: Narrative Sandbox RPG
  • Protagonist: Coen (Human/Vampire dual forms)
  • Multiplayer: Seamless Shared-Progression Co-op
  • Mechanics: Umbral 2.0 Dual-Realms
sports_esports Gameplay & Mechanics
Companions/Followers
  • Rebel Fighters: Temporarily join Coen during large-scale narrative battles to provide combat support.
    Human
  • Co-op Partner: Seamlessly joins your game with shared progression to assist in boss fights and exploration.
    Human
Key Collectibles
  • Ancient Manuscripts: Hidden within ruined cathedrals and forgotten monastic libraries.
  • Vampiric Blood Vials: Guarded by powerful enemies deep within the catacombs.
  • Armor Tincts: Hidden in chests across both Axiom and Umbral, used to dye armor sets.
  • Umbral Eyes: Looted from elite enemies in the Umbral realm to upgrade the lamp.
Key Themes
  • Dark Fantasy
  • Vampirism
  • Duality
  • Medieval Europe
  • Plague
  • Rebellion
  • Dark Fantasy
  • Soulslike
  • Dual-Realms
  • Cosmic Horror
  • Religious Fanaticism
colorize Combat & Gear
Weapons Overview
  • Steel Longsword: Melee
    A grounded medieval weapon used heavily during daylight encounters to dispatch human bandits through directional attacks.
  • Vampire Claws: Melee/Supernatural
    Activated at night, Coen's hands become lethal weapons enabling superhuman speed and savage combinations.
  • Acur Dust: Consumable/Tactical
    An alchemical powder thrown at enemies to stun and temporarily blind them, creating openings in combat.
  • Pieta's Blessed Greatsword: Radiant Greatsword
    A massive holy blade that scales with Radiant magic, perfect for smiting heretics with wide arcs of light.
  • The Umbral Spine: Polearm
    Forged from calcified bone, this weapon inflicts heavy wither damage and triggers Umbral explosions.
  • Rhogar Cleaver: Axe
    A brutal pyromancy weapon that passively ignites foes, causing devastating burn damage over time.
Armor / Gear Sets
  • Dawnwalker's Tunic: Provides moderate physical defense without impeding Coen's rapid vampiric movements.
  • Rebel Plate Armor: Heavy defense against slashing and piercing attacks, optimal for daytime sword combat.
  • Vampire Lord Mantle: Increases maximum blood pool capacity and reduces the drain rate of the Boiling Blood mechanic.
  • Dark Crusader Plate: Heavy physical defense with high resistance to fire, reducing agility.
  • Umbral Shroud: Lightweight robes that heavily mitigate wither damage and enhance spellcasting speed.
  • Radiant Vanguard Set: Balanced medium armor providing moderate holy protection and stamina recovery.
Outfits/Customization
  • Traveler's Cloak: Can be dyed with various pigments found throughout the world to blend into different environments.
  • Pilgrim's Rags: Can be completely recolored using collected Armor Tincts to suit player aesthetics.
trending_up Progression & Upgrades
Skills & Progression

Progression in The Blood of Dawnwalker revolves fundamentally around Coen's dual nature: he is a skilled human warrior by day and a ferocious vampire by night. The skill tree is split to accommodate both playstyles, allowing players to invest points into human sword mastery or vampiric supernatural abilities. During the day, combat is grounded and tactical; Coen wields traditional medieval weaponry, utilizing a directional attack system (up, down, left, right) and tactical tools like Acur Dust to stun enemies. Once the sun sets, his vampiric traits awaken, granting superhuman speed, devastating claw attacks, and immense physical strength. Managing your "Boiling Blood" timer is a critical mechanic; utilizing powerful vampire skills drains your stamina and time, requiring you to feed on enemies to restore your blood pool before you violently explode. Players can upgrade passive abilities, unlock new combat combos, and enhance their stealth capabilities to tailor Coen to their specific approach in this highly reactive narrative sandbox.

Character progression remains deeply rooted in traditional soulslike mechanics, rewarding players with experience points (Vigor) that must be spent at checkpoints before being lost upon death. The game features a robust classless leveling system, allowing you to heavily customize your build by investing points into strength, agility, endurance, and magical affinities. The magic system is divided into three distinct schools: Radiant (holy miracles and healing), Rhogar (destructive pyromancy), and Umbral (wither damage and explosive cosmic horror). Players can seamlessly blend melee combat with spellcasting, using upgraded catalysts to unleash devastating combos. Weapon upgrading requires scavenging rare ores scattered throughout the realms, and the newly refined rune system allows for deep customization of armaments, ensuring that every player can forge a playstyle perfectly suited to their preferences.

public World & Exploration
World & Level Design

The world of Vale Sangora is a sprawling, meticulously crafted open world built entirely in Unreal Engine 5, offering extreme verticality and dense environmental storytelling. At the heart of the region lies Svartrau, the massive capital city featuring grand cathedrals, winding medieval streets, and dark, labyrinthine catacombs holding dark secrets like the tomb of St. Mihai. Beyond the city walls, players can explore a highly diverse landscape encompassing lush, overgrown forests, sweeping plains, treacherous swamps, and steep, perilous mountaintops. The map is heavily dotted with forgotten ruins and remnants of ancient civilizations that reward meticulous exploration. The environment is not static; it dynamically reacts to the game's robust day and night cycle. What serves as a safe medieval settlement during the sunlit hours can quickly transform into a nightmare-filled hunting ground at night. Fast travel and traditional mounts help traverse this massive sandbox, ensuring the player is constantly engaged with dynamic encounters and hidden lore.

Lords of the Fallen II expands significantly upon the interconnected level design that defined its predecessor, offering a massive, seamless open world without load screens. The map is effectively doubled in size due to the implementation of "Umbral 2.0," the ever-present parallel dimension that players can peer into or physically enter at any time. Moving between Axiom and Umbral is completely fluid, requiring players to constantly shift realities to solve complex environmental puzzles, bypass collapsed bridges, and uncover hidden pathways. The diverse regions range from towering, gothic cathedrals and plague-ridden swamps to burning cities and subterranean crypts. Every area loops back on itself through cleverly placed shortcuts, encouraging meticulous exploration while hiding terrifying elite enemies and invaluable upgrade materials in the darkest corners of the dual-world map.

Playable Vehicles
  • Horse: Mount
    The primary method of fast traversal across the massive open world of 14th-century Europe.
  • Carriage: Transport
    Used by various factions to transport goods or prisoners; players can ambush or hitch rides on these.
  • Fast Travel Vestige: Magical Waypoint
    While not a vehicle, these ancient checkpoints serve as the primary method of teleporting across the massive open world.
Notable Fauna/Mounts
  • Sangoran Warhorse: Equine
    Primary mode of transportation across the vast open-world regions of Vale Sangora.
  • Feral Wolf: Canine
    Aggressive wildlife found in the dense forests, posing a threat to unprepared travelers.
  • Plague Rat: Rodent
    Environmental detail highlighting the spread of the Black Death throughout the medieval settlements.
  • Umbral Moth: Supernatural Insect
    Guides the player to hidden pathways in the realm of the dead.
  • Corrupted Hound: Mutated Canine
    Aggressive pack hunter utilized by Rhogar forces.
  • Carrion Crow: Avian
    Environmental detail highlighting the grim, decaying nature of Axiom.
book Story & Characters
Main Characters
  • Coen: Protagonist
    A Dawnwalker struggling to master both his human and vampire forms to save his family.
  • Bakir: Antagonist
    A massive, powerful vampire warrior with a brutal fighting style.
  • Zanthy: Ally/Enemy
    A fast and highly dangerous vampire who uses the boiling blood skill; her allegiance depends on player choices.
  • The Dark Crusader: Protagonist
    A resurrected warrior tasked with cleansing the realms using the Umbral Lamp.
  • Adyr: Antagonist
    The malevolent Demon God threatening to consume the world of Axiom.
  • The Lampbearer Guide: Ally
    A tragic figure at the hub who assists in upgrading weapons and the Sanguinarix.
Example Missions
  • The Tomb of St. Mihai: Main Story
    Investigate the asylum and enter the catacombs to discover why an important figure was buried alive.
  • Blood Transport Sabotage: Dynamic World Event
    Track and ambush a heavily guarded vampire caravan traversing the forests of Vale Sangora.
  • Cleanse the Rhogar Beacons: Main Campaign
    Traverse the cursed world to find and cleanse corrupted beacons of light, pushing back Adyr's influence.
  • The Umbral Descent: Story Milestone
    Voluntarily stay in the deadly Umbral realm to locate a lost artifact while surviving escalating enemy waves.
people Multiplayer
Multiplayer Details

The Blood of Dawnwalker is strictly a single-player role-playing game. There are absolutely no multiplayer modes, cooperative campaigns, or competitive player-versus-player arenas included in the title. The developers at Rebel Wolves, drawing from their pedigree creating genre-defining single-player experiences, have focused all their resources and engine power into crafting a massive, reactive world that responds solely to the actions of one individual. The absence of multiplayer ensures that the game's complex "narrative sandbox" system—where the line between main quests and side quests is blurred and every decision has far-reaching consequences—functions perfectly without the unpredictable variables of online companions. Players will navigate the treacherous politics of Vale Sangora, battle terrifying vampire lords, and master the duality of Coen's human and vampiric forms entirely on their own. This isolation intentionally heightens the game's dark fantasy atmosphere and the desperate struggle against the Black Death.

The cooperative multiplayer in Lords of the Fallen II is arguably the most advanced system in the entire soulslike genre. Building upon the highly praised "Version 2.0" update of its predecessor, the sequel features fully seamless, shared-progression co-op. You no longer have to disconnect and reconnect after defeating a boss; a friend can join your session from the very first checkpoint and stay with you for the entire campaign. World progression, quest advancements, and unlocked fast-travel points are completely shared between the host and the guest player, meaning no one feels like they are wasting their time. Furthermore, the game retains its thrilling, optional player-versus-player (PvP) invasion mechanics, where hostile players can breach your realm to hunt you down, leading to incredibly tense, high-stakes combat encounters.

extension Editions & DLC
Available Editions

The Blood of Dawnwalker is set to launch globally on September 3, 2026, across PlayStation 5, Xbox Series X|S, and PC platforms. Bandai Namco Entertainment and Rebel Wolves are offering several editions to cater to different types of players. The Standard Edition, priced at $69.99, includes the base game and is available both digitally and physically. Pre-ordering any edition grants players exclusive early access cosmetic items and a unique starting weapon to help them survive the initial hours in Vale Sangora. For dedicated fans, a Deluxe Edition is available digitally, featuring the game's mesmerizing original soundtrack composed by Piotr Musiał, a digital artbook showcasing the stunning dark fantasy concepts, and a set of exclusive armor inspired by the ancient vampire clans. A premium physical Collector's Edition has also been teased, which is expected to include a high-quality statue of Coen transitioning between his human and vampire forms, a cloth map of the Carpathian Mountains, and a customized steelbook case.

CI Games and physical distribution partner PLAION are offering several distinct editions of Lords of the Fallen II to cater to different tiers of the fanbase. The Standard Edition includes the base game and is available across all digital storefronts, including Steam, having officially dropped its prior Epic Games Store exclusivity. The Deluxe Edition provides players with a digital artbook, a haunting original soundtrack composed by industry veterans, and exclusive starting armor sets that offer a slight aesthetic edge during the grueling opening hours. For the ultimate collector, a premium physical Collector's Edition features a highly detailed, 10-inch polyresin statue of the new Dark Crusader, a steelbook case, a cloth map of the game world, and all digital bonuses included in the Deluxe tier.

Post-Launch Content / DLC

Rebel Wolves has laid out a post-launch strategy that respects the player's initial investment, firmly rejecting microtransactions and seasonal battle passes. The development team is committed to treating The Blood of Dawnwalker as a complete, standalone experience right out of the box on September 3, 2026. However, given the rich lore of the Carpathian Mountains and the game's narrative sandbox design, substantial story-driven DLC expansions are planned for the future. These premium expansions are expected to function similarly to the beloved DLCs of The Witcher 3, offering entirely new regions to explore, fresh questlines involving unexplored vampire factions, and new abilities for Coen's dual skill trees. In the immediate months following the launch, players can expect a series of robust, free updates that will provide quality-of-life improvements, bug fixes, additional camera adjustment options based on community feedback, and potentially a highly requested New Game Plus mode.

CI Games has outlined an extensive and highly ambitious post-launch roadmap for Lords of the Fallen II, demonstrating a strong commitment to supporting the title well beyond its August 2026 release window. While the base game is a complete, massive experience, the developers plan to introduce free seasonal events, holiday-themed armor tincts, and challenging new boss rush modes. Based on the "Free Friend's Pass" initiative from the first game, ongoing quality-of-life patches will continuously refine the co-op experience and weapon balancing based directly on community feedback. Furthermore, the studio has teased a massive, premium expansion slated for early 2027 that will introduce an entirely new, previously unexplored continent within the Axiom realm, complete with fresh magic schools and terrifying Umbral variants.

help_outline FAQ
Frequently Asked Questions
  • Q: When does The Blood of Dawnwalker release?
    A: The game is officially scheduled to launch on September 3, 2026, for PC, PlayStation 5, and Xbox Series X|S.
  • Q: Is the game multiplayer or live-service?
    A: No. The developers at Rebel Wolves have firmly stated it is a purely single-player, narrative-driven RPG with no live-service mechanics or battle passes.
  • Q: Who is the main character?
    A: Players control Coen, a 'Dawnwalker' who fights as a human swordmaster by day and transforms into a powerful vampire at night.
  • Q: Who is developing the game?
    A: It is developed by Rebel Wolves, a studio formed by industry veterans who previously worked on games like The Witcher 3: Wild Hunt.
  • Q: What is the 'Narrative Sandbox'?
    A: It is the core design philosophy of the game, meaning there is no strict division between main and side quests. Player choices and actions dynamically weave together to create a unique story and alter the game world.
  • Q: When does Lords of the Fallen 2 release?
    A: Based on a developer leak, Lords of the Fallen 2 is targeting a release window of August 2026.
  • Q: Will the game be an Epic Games Store exclusive on PC?
    A: No. CI Games officially terminated their publishing exclusivity agreement with Epic Games, allowing the game to launch on Steam as well.
  • Q: Does the game feature cooperative multiplayer?
    A: Yes. It features a highly advanced, fully seamless shared-progression co-op system, meaning a friend can join you for the entire campaign without needing to reconnect after bosses.
  • Q: What is 'Umbral 2.0'?
    A: Umbral 2.0 is a completely overhauled version of the dual-realm mechanic from the 2023 game. Developers state it is designed to be bigger, bolder, and bloodier, directly addressing community feedback.
  • Q: What engine was used to develop the game?
    A: Lords of the Fallen 2 is built from the ground up using Unreal Engine 5, utilizing its advanced lighting and geometry systems to seamlessly render two dimensions.
build Technical Details
Graphics & Visual Fidelity

Built natively on Unreal Engine 5, The Blood of Dawnwalker represents a significant leap forward in dark fantasy visual fidelity. The engine's advanced Lumen and Nanite technologies are fully utilized to render the treacherous Carpathian Mountains with breathtaking realism. The game features a profound visual dichotomy between day and night. During daylight, players will marvel at the intricate architectural details of the Svartrau cathedral, the sun filtering dynamically through dense, lush forests, and the grim reality of plague-ridden medieval streets. When night falls, the lighting engine transforms the world into a horrific, shadow-drenched landscape illuminated only by torchlight and the eerie glow of supernatural abilities. Character models are astonishingly detailed, particularly Coen's seamless, terrifying transition from a rugged human warrior to a bloodthirsty Dawnwalker. The fluid combat animations, sophisticated cloth physics, and visceral blood effects ensure that every encounter is as visually spectacular as it is deadly.

Running on the absolute bleeding edge of Unreal Engine 5 technology, Lords of the Fallen II is a staggering visual achievement. The implementation of Lumen global illumination casts haunting, realistic shadows across the decaying cathedrals and blood-soaked swamps of Axiom. However, it is the "Umbral 2.0" realm where the graphics truly shine. Transitioning into the world of the dead strips away the vibrant colors, replacing them with a terrifying, HR Giger-inspired landscape of pale bone, writhing tentacles, and glowing, ethereal blue light. The Nanite geometry system allows for unprecedented levels of environmental detail without pop-in, ensuring that every crumbling statue and rotting corpse is rendered with horrifying clarity. Fluid combat animations and grotesque enemy designs further cement the game's unparalleled dark fantasy aesthetic.

Audio & Soundtrack

The audio landscape of The Blood of Dawnwalker is a masterful blend of chilling environmental design and an epic, sweeping orchestral score. The game's original soundtrack is composed by the renowned Piotr Musiał, known for his award-winning work on The Witcher 3: Wild Hunt. Tracks like "Desperate Measures" perfectly capture the despair of a plague-ridden 14th-century Europe while injecting high-tempo, aggressive strings during intense vampiric combat sequences. Environmental audio plays a crucial role in immersion; the sound of a bustling medieval market during the day contrasts sharply with the terrifying, echoing moans of the undead in the catacombs of Svartrau at night. Voice acting is top-tier, with incredibly grounded performances that bring the nuanced, morally ambiguous characters to life. The visceral sound effects of Coen's combat—the sharp clang of steel during human hours and the wet, brutal tearing of flesh when his vampire claws are unleashed—are deeply satisfying.

The audio landscape of Lords of the Fallen II is an absolute masterclass in atmospheric horror and epic dark fantasy. The developers at Hexworks have created a deeply unsettling soundscape where the transition from Axiom to Umbral is marked by the chilling, echoing whispers of the dead and the sickening crunch of biomechanical environments shifting around you. The original orchestral score is bombastic and terrifying, utilizing heavy choral chants and pounding percussion to elevate the tension during massive boss encounters. Weapon impacts sound incredibly visceral, with swords clashing against heavy armor producing satisfying, metallic rings. Taking inspiration from the iconic use of Danzig's "Mother" in the previous game's marketing, the soundtrack perfectly captures the brutal, uncompromising nature of the Dark Crusader's journey.

User Interface (UI/UX)

The user interface in The Blood of Dawnwalker is designed to be sleek, unobtrusive, and highly informative, allowing the stunning Unreal Engine 5 visuals to take center stage. The HUD features a dynamic health and stamina bar that completely changes its aesthetic depending on whether Coen is in his human or vampire form. A critical UI element is the "Boiling Blood" timer—a specialized indicator that appears during intense vampire combat, warning the player of an impending, fatal explosion if they fail to manage their blood consumption. Additionally, the objective tracker features an hourglass icon, visually communicating to the player that certain actions, such as entering a crypt, will physically move time forward and alter the world state. Responding to early community feedback, the developers have also implemented robust camera options directly in the UI, allowing players to independently adjust the camera distance for both exploration and combat.

The User Interface in Lords of the Fallen II has been meticulously redesigned to be as unobtrusive as possible, preserving the dark, immersive atmosphere of Axiom and Umbral. The HUD relies on minimalist health, stamina, and magic meters that dynamically fade away when not in combat. A critical improvement based on player feedback from the 2023 game is the heavily streamlined inventory and spell-selection menus. Players can now utilize a customizable radial quick-menu to instantly swap between the three schools of magic or consume vital healing items without taking their thumbs off the movement sticks. The fast-travel and vestige resting screens have also been optimized, providing clear, concise information regarding multiplayer passwords, matchmaking status, and current character scaling statistics.

Accessibility Options

Rebel Wolves has prioritized making The Blood of Dawnwalker's complex mechanics accessible to a wide variety of players without compromising the game's dark fantasy challenge. A standout feature is the highly customizable camera system; players can independently tweak the field of view and camera distance for both general exploration and intense combat, heavily mitigating motion sickness. The game offers extensive subtitle options, including adjustable font sizes, speaker identification, and background opacity, ensuring the rich narrative is easily absorbed. Combat difficulty is highly modular, allowing players to fine-tune enemy aggression, parry timing windows, and the drain rate of Coen's "Boiling Blood" stamina meter. For players struggling with the demanding directional attack system, the game provides an option to simplify inputs. Additionally, comprehensive colorblind modes are available to ensure that crucial UI elements, such as the hourglass time-progression indicator and stealth awareness meters, remain perfectly visible at all times.

Recognizing the notoriously punishing nature of the soulslike genre, Hexworks has implemented a suite of accessibility features designed to help a wider audience experience the narrative without compromising the core challenge. The most significant accessibility tool is the seamless, shared-progression co-op system, which allows struggling players to permanently enlist a friend's help for the entire campaign. Additionally, the game features extensive control remapping options, toggleable auto-sprint, and customizable subtitle sizes with speaker indicators and background opacity settings. For visually impaired players, the developers have included robust colorblind filters that specifically highlight incoming unblockable attacks and critical environmental puzzle elements in the chaotic Umbral realm, ensuring that the visual density of the game does not hinder readability during intense combat.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Targets 1080p Native, High settings, ~60 FPS) (High Preset, 1080p Native resolution.)
CPU: Strong multi-core performance is required for 60 FPS targets.
CPU (Laptop): High-performance mobile CPUs are needed for consistent frame pacing.
GPU: Official recommended GPUs. Note that a 12GB VRAM target is specified for this tier.
GPU (Laptop): High-TGP laptop GPUs are required to match the native performance of these desktop cards.
RAM: Standard 16GB requirement.
Storage: SSD is mandatory.
memoryCPU: Intel Core i5-13600 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB) / RTX 5060 Laptop.
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Recommended (High Preset, 60 FPS)
CPU: High single-core IPC guarantees smooth frame pacing and responsive parrying windows.
CPU (Laptop): Excellent multi-core performance handles the co-op networking and physics simultaneously.
GPU: Provides the rasterization horsepower needed for 1080p 60fps with high volumetric fog settings.
GPU (Laptop): Easily holds 60 FPS using DLSS Quality mode.
RAM: Standard requirement for zero-hitch gameplay.
Storage: Crucial for the instant loading of high-resolution textures.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT
laptop_macCPU (L): AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile (100W+)
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
1080p (Full HD) - Minimum (Targets 1080p Native, Low settings, ~30 FPS) (Low Preset, 1080p Native resolution.)
CPU: Official minimum desktop CPU requirement.
CPU (Laptop): Capable mid-range laptop CPUs required for baseline stability.
GPU: Official minimum desktop GPUs. 6GB of VRAM is required.
GPU (Laptop): An RTX laptop GPU is recommended to utilize upscaling to hit a stable 60 FPS at this resolution.
RAM: 16GB is the mandatory floor for all tiers.
Storage: SSD is mandatory.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 5600H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (4GB) / RTX 4050 Laptop (6GB).
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Minimum (Low Preset, 30 FPS)
CPU: A standard 6-core processor is required to manage the background loading of the secondary dimension.
CPU (Laptop): Adequate for 30 FPS provided the laptop does not thermally throttle during prolonged sessions.
GPU: 6GB of VRAM is the absolute minimum to handle the basic texture pools without crashing.
GPU (Laptop): Requires DLSS set to Performance mode to maintain stability during crowded enemy encounters.
RAM: Required to keep the operating system stable while caching assets for both Axiom and Umbral.
Storage: Fast storage is non-negotiable for the reality-shifting mechanics.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
laptop_macCPU (L): Intel Core i5-10300H
laptop_windowsGPU (L): NVIDIA RTX 3050 Mobile (75W)
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
1440p (QHD/2K) - Ultra (Targets 1440p Native, Ultra settings, ~60 FPS) (Ultra Preset, 1440p Native resolution.)
CPU: Increased CPU overhead for the Ultra preset logic.
CPU (Laptop): Top-tier mobile CPUs are needed for Ultra presets.
GPU: Official Ultra 1440p GPUs. Requires 16GB of VRAM for maximum texture quality.
GPU (Laptop): The flagship laptop GPU is required to maintain 60 FPS at native 1440p Ultra settings.
RAM: While 16GB is the official spec, 32GB is advised for the Ultra preset to avoid paging stutter.
Storage: NVMe SSD highly recommended.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 9 7950X
developer_boardGPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB).
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1440p (QHD/2K) - Recommended (Targets 1440p Native, High settings, ~60 FPS) (High Preset, 1440p Native resolution.)
CPU: CPU requirement remains the same as 1080p Recommended.
CPU (Laptop): Enthusiast-grade mobile CPUs for high-resolution targets.
GPU: Enthusiast-level hardware for 1440p native playability.
GPU (Laptop): A high-TGP RTX 4080 Laptop is the ideal target for native 1440p at High settings.
RAM: 16GB RAM is the baseline.
Storage: Fast SSD recommended.
memoryCPU: Intel Core i5-13600 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7940HS or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB).
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1440p (QHD/2K) - Recommended (Epic Preset, 60 FPS)
CPU: Modern architectures reduce CPU bottlenecks at higher resolutions.
CPU (Laptop): Desktop-class processing prevents frame drops during massive spellcasting effects.
GPU: Required to push 1440p natively while rendering the demanding UE5 lighting systems.
GPU (Laptop): Powers 1440p displays flawlessly with high graphical fidelity.
RAM: Provides a massive buffer for seamless dimension shifting.
Storage: Maximizes streaming bandwidth.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-13700HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (150W)
layersRAM: 32 GB
saveStorage (Tier): 80 GB Gen 4 NVMe SSD
2160p (UHD/4K) - 4K Ultra (Targets 2160p Native, Ultra settings, ~60 FPS) (Ultra Preset, 2160p (4K) Native resolution.)
CPU: Official CPU requirement for the Elite tier.
CPU (Laptop): The absolute highest-end mobile processors are needed.
GPU: Official GPU requirement for native 4K 60 FPS. This is a very high target for native resolution.
GPU (Laptop): Achieving native 4K 60 FPS on a laptop will likely require the next-generation flagship mobile GPU. Current RTX 4090 Laptops will require DLSS to hit this target.
RAM: 32GB is recommended to handle high-resolution 4K assets.
Storage: A high-speed PCIe Gen 4 or 5 SSD is recommended for 4K.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 9 7950X
developer_boardGPU: NVIDIA GeForce RTX 5090
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 5090 Laptop (Future-proof).
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
2160p (UHD/4K) - Ultra (Cinematic Preset, 60 FPS (RT Enabled))
CPU: The highest-end CPUs are needed to completely eliminate micro-stutters.
CPU (Laptop): Necessary to drive the enormous data requirements of 4K rendering.
GPU: Mandatory hardware for running native 4K with fully enabled hardware ray tracing.
GPU (Laptop): The only mobile chip capable of sustaining 4K Cinematic settings in modern UE5 titles.
RAM: Essential for caching massive 4K assets for two simultaneous game worlds.
Storage: Prevents any texture pop-in during rapid camera movements.
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 80 GB Gen 4 NVMe SSD
save Overall Storage
Spec: 60 GB available space (SSD Required)
Note: An SSD is a strict requirement. The install size is a relatively lean 60 GB, but high-speed streaming is necessary for the open world.
Type: SSD
Spec: 80 GB NVMe SSD
Note: A high-speed Gen 4 NVMe SSD is strictly required. HDDs are not supported as the game seamlessly loads the Umbral realm on top of the physical world.
Type: NVMe
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Windows 10 is the minimum, but Windows 11 is recommended for better handling of Intel's hybrid architecture and DirectStorage.
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Required to handle the advanced DirectX 12 Ultimate APIs necessary for hardware-accelerated ray tracing.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Mandatory requirement. The game leverages DX12 for its advanced global illumination and nanite geometry.
Spec: DirectX 12 Ultimate
Explanation: Mandatory for Lumen lighting and efficient texture streaming across the dual-world design.
info_outline Other Game Notes
  • OFFICIAL SYSTEM REQUIREMENTS for The Blood of Dawnwalker (Updated: May 2, 2026). These specifications were officially revealed by Rebel Wolves and Bandai Namco. Targets are for NATIVE resolution at the specified framerates; using DLSS/FSR will significantly lower the hardware barrier. Laptop and future-generation listings are extrapolated based on performance benchmarks.
  • Laptop Performance Note: Laptop versions of the listed desktop GPUs require comparable performance. Since the official targets are for native resolution, a high-TGP (Total Graphics Power) GPU is essential. For 1440p and 4K targets on laptops, upscaling (DLSS/FSR) is considered mandatory even on flagship mobile hardware.
  • Laptop Consideration: G P U T G P: A high TGP is vital. The game's native resolution targets in Unreal Engine 5 will cause extreme performance loss on low-wattage Max-Q or 'Efficiency' variants.
  • Laptop Consideration: Cooling Thermals: The Blood of Dawnwalker puts heavy stress on the CPU and GPU simultaneously. Advanced cooling is required to prevent the massive frame drops reported in early hands-on previews of the UE5 build.
  • Laptop Consideration: C P U Power Limits: Strong single-core performance is needed for the 'sandbox' AI systems. Mobile CPUs with high boost clocks and stable power limits are preferred.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is highly recommended to bypass integrated graphics and reduce latency in the game's high-speed vampire combat.
  • Optimization Detail: Upscaling Tech: Official support confirmed for NVIDIA DLSS (including Frame Generation), AMD FSR, and Intel XeSS. The official tiers target NATIVE resolution, meaning players using upscaling can expect much better performance than listed.
  • Optimization Detail: Key Settings Impact: Performance is most affected by the 'Quality Preset' and Ray Tracing. Dropping from Ultra to High settings can yield a 30-40% FPS gain with minimal visual impact.
  • Game Name: The Blood of Dawnwalker
  • Lords of the Fallen II pushes the absolute limits of Unreal Engine 5, utilizing advanced Nanite geometry and Lumen global illumination to seamlessly render two parallel dimensions at once.
  • Laptop Performance Note: Laptops will experience extreme thermal stress due to the constant memory swapping required to maintain the dual-realm states of Axiom and Umbral. Play on maximum cooling profiles.
  • Laptop Consideration: G P U T G P: A GPU with a minimum TGP of 115W is required to sustain acceptable frame pacing during transition sequences between realms.
  • Laptop Consideration: Cooling Thermals: Aggressive cooling is mandatory. CPU throttling will immediately result in physics desyncs during intense co-op boss fights.
  • Laptop Consideration: C P U Power Limits: Maintain CPU power limits above 45W to ensure the complex enemy AI and particle effects do not drop the framerate below 60.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is absolutely critical for this soulslike game to ensure zero added input latency during parrying mechanics.
  • Optimization Detail: Upscaling Tech: Supports DLSS 3 with Frame Generation, FSR 3.1, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Lowering Global Illumination and Reflection Quality can drastically improve performance in the visually dense Umbral realm.
  • Game Name: Lords of the Fallen 2
build Optimization Details
  • Upscaling Tech: Official support confirmed for NVIDIA DLSS (including Frame Generation), AMD FSR, and Intel XeSS. The official tiers target NATIVE resolution, meaning players using upscaling can expect much better performance than listed.
  • Key Settings Impact: Performance is most affected by the 'Quality Preset' and Ray Tracing. Dropping from Ultra to High settings can yield a 30-40% FPS gain with minimal visual impact.
  • Upscaling Tech: Supports DLSS 3 with Frame Generation, FSR 3.1, and Intel XeSS.
  • Key Settings Impact: Lowering Global Illumination and Reflection Quality can drastically improve performance in the visually dense Umbral realm.
laptop Laptop Considerations
  • G P U T G P: A high TGP is vital. The game's native resolution targets in Unreal Engine 5 will cause extreme performance loss on low-wattage Max-Q or 'Efficiency' variants.
  • Cooling Thermals: The Blood of Dawnwalker puts heavy stress on the CPU and GPU simultaneously. Advanced cooling is required to prevent the massive frame drops reported in early hands-on previews of the UE5 build.
  • C P U Power Limits: Strong single-core performance is needed for the 'sandbox' AI systems. Mobile CPUs with high boost clocks and stable power limits are preferred.
  • M U X Switch Optimus: A MUX switch is highly recommended to bypass integrated graphics and reduce latency in the game's high-speed vampire combat.
  • G P U T G P: A GPU with a minimum TGP of 115W is required to sustain acceptable frame pacing during transition sequences between realms.
  • Cooling Thermals: Aggressive cooling is mandatory. CPU throttling will immediately result in physics desyncs during intense co-op boss fights.
  • C P U Power Limits: Maintain CPU power limits above 45W to ensure the complex enemy AI and particle effects do not drop the framerate below 60.
  • M U X Switch Optimus: A MUX switch is absolutely critical for this soulslike game to ensure zero added input latency during parrying mechanics.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Laptop (4GB) / RTX 4050 Laptop (6GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Laptop (4GB) / RTX 4050 Laptop (6GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Laptop (4GB) / RTX 4050 Laptop (6GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop (8GB) / RTX 5060 Laptop.
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop (8GB) / RTX 5060 Laptop.
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop (8GB) / RTX 5060 Laptop.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB).
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB).
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop (16GB).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop (16GB).
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop (16GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 Laptop (Future-proof).
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 Laptop (Future-proof).
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 Laptop (Future-proof).

For The Blood of Dawnwalker Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
Thunderobot Zero 16 Pro (RTX 5080 & Ultra 9)
Thunderobot Zero 16 Pro (RTX 5080 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB (2x16GB) DDR5 4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090

For Lords of the Fallen 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti or AMD Radeon RX 5600 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

Processing...