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The Blood of Dawnwalker vs Dragons Dogma 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 3, 2026 | Mar 22, 2024 |
| Developer | |
| Rebel Wolves | Capcom |
| Publisher | |
| Bandai Namco Entertainment | Capcom |
| Genre(s) | |
| Dark Fantasy Action RPG | Action RPG, Open World, Fantasy |
| Engine | |
| Unreal Engine 5 | RE Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $69.99 | $69.99 |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in The Blood of Dawnwalker revolves fundamentally around Coen's dual nature: he is a skilled human warrior by day and a ferocious vampire by night. The skill tree is split to accommodate both playstyles, allowing players to invest points into human sword mastery or vampiric supernatural abilities. During the day, combat is grounded and tactical; Coen wields traditional medieval weaponry, utilizing a directional attack system (up, down, left, right) and tactical tools like Acur Dust to stun enemies. Once the sun sets, his vampiric traits awaken, granting superhuman speed, devastating claw attacks, and immense physical strength. Managing your "Boiling Blood" timer is a critical mechanic; utilizing powerful vampire skills drains your stamina and time, requiring you to feed on enemies to restore your blood pool before you violently explode. Players can upgrade passive abilities, unlock new combat combos, and enhance their stealth capabilities to tailor Coen to their specific approach in this highly reactive narrative sandbox. |
Players choose a Vocation (class) which dictates their abilities and combat style (e.g., Fighter, Archer, Mage, Thief). Vocations can be leveled up and new skills (Weapon Skills, Core Skills, Augments) learned. Advanced and hybrid Vocations become available. Gear (weapons, armor) can be purchased, found, or enhanced by smiths using materials gathered from monsters and the environment. |
| public World & Exploration | |
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The world of Vale Sangora is a sprawling, meticulously crafted open world built entirely in Unreal Engine 5, offering extreme verticality and dense environmental storytelling. At the heart of the region lies Svartrau, the massive capital city featuring grand cathedrals, winding medieval streets, and dark, labyrinthine catacombs holding dark secrets like the tomb of St. Mihai. Beyond the city walls, players can explore a highly diverse landscape encompassing lush, overgrown forests, sweeping plains, treacherous swamps, and steep, perilous mountaintops. The map is heavily dotted with forgotten ruins and remnants of ancient civilizations that reward meticulous exploration. The environment is not static; it dynamically reacts to the game's robust day and night cycle. What serves as a safe medieval settlement during the sunlit hours can quickly transform into a nightmare-filled hunting ground at night. Fast travel and traditional mounts help traverse this massive sandbox, ensuring the player is constantly engaged with dynamic encounters and hidden lore. |
Dragon's Dogma 2 features a large, seamless open world approximately four times the size of the original game's map. Key regions include the human kingdom of Vermund with its capital Vernworth, and the desert nation of Battahl with its capital Bakbattahl. The world is filled with diverse biomes, hidden caves, dungeons, and points of interest, encouraging exploration. |
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| book Story & Characters | |
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| people Multiplayer | |
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The Blood of Dawnwalker is strictly a single-player role-playing game. There are absolutely no multiplayer modes, cooperative campaigns, or competitive player-versus-player arenas included in the title. The developers at Rebel Wolves, drawing from their pedigree creating genre-defining single-player experiences, have focused all their resources and engine power into crafting a massive, reactive world that responds solely to the actions of one individual. The absence of multiplayer ensures that the game's complex "narrative sandbox" system—where the line between main quests and side quests is blurred and every decision has far-reaching consequences—functions perfectly without the unpredictable variables of online companions. Players will navigate the treacherous politics of Vale Sangora, battle terrifying vampire lords, and master the duality of Coen's human and vampiric forms entirely on their own. This isolation intentionally heightens the game's dark fantasy atmosphere and the desperate struggle against the Black Death. |
Dragon's Dogma 2 is a dedicated single-player experience. It does not feature direct co-op or competitive multiplayer. The core 'multiplayer' aspect is the asynchronous Pawn system, where players can recruit Pawns created by other players to join their party. |
| extension Editions & DLC | |
| Available Editions | |
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The Blood of Dawnwalker is set to launch globally on September 3, 2026, across PlayStation 5, Xbox Series X|S, and PC platforms. Bandai Namco Entertainment and Rebel Wolves are offering several editions to cater to different types of players. The Standard Edition, priced at $69.99, includes the base game and is available both digitally and physically. Pre-ordering any edition grants players exclusive early access cosmetic items and a unique starting weapon to help them survive the initial hours in Vale Sangora. For dedicated fans, a Deluxe Edition is available digitally, featuring the game's mesmerizing original soundtrack composed by Piotr Musiał, a digital artbook showcasing the stunning dark fantasy concepts, and a set of exclusive armor inspired by the ancient vampire clans. A premium physical Collector's Edition has also been teased, which is expected to include a high-quality statue of Coen transitioning between his human and vampire forms, a cloth map of the Carpathian Mountains, and a customized steelbook case. |
**Standard Edition:** Base game. **Deluxe Edition:** Base game + 'A Boon for Adventurers - New Journey Pack' (Explorer's Camping Kit, Dragon's Dogma Music & Sound Collection, Harpysnare Smoke Beacons, Heartfelt Pendant, Ambivalent Rift Incense, Makeshift Gaol Key, Art of Metamorphosis, Wakestone, 1500 Rift Crystals). |
| Post-Launch Content / DLC | |
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Rebel Wolves has laid out a post-launch strategy that respects the player's initial investment, firmly rejecting microtransactions and seasonal battle passes. The development team is committed to treating The Blood of Dawnwalker as a complete, standalone experience right out of the box on September 3, 2026. However, given the rich lore of the Carpathian Mountains and the game's narrative sandbox design, substantial story-driven DLC expansions are planned for the future. These premium expansions are expected to function similarly to the beloved DLCs of The Witcher 3, offering entirely new regions to explore, fresh questlines involving unexplored vampire factions, and new abilities for Coen's dual skill trees. In the immediate months following the launch, players can expect a series of robust, free updates that will provide quality-of-life improvements, bug fixes, additional camera adjustment options based on community feedback, and potentially a highly requested New Game Plus mode. |
At launch, various small DLC items are available for purchase (cosmetics, convenience items like Portcrystals, Wakestones). Major story expansions or significant new content additions have not yet been announced, but Capcom has a history of supporting its major titles post-launch. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built natively on Unreal Engine 5, The Blood of Dawnwalker represents a significant leap forward in dark fantasy visual fidelity. The engine's advanced Lumen and Nanite technologies are fully utilized to render the treacherous Carpathian Mountains with breathtaking realism. The game features a profound visual dichotomy between day and night. During daylight, players will marvel at the intricate architectural details of the Svartrau cathedral, the sun filtering dynamically through dense, lush forests, and the grim reality of plague-ridden medieval streets. When night falls, the lighting engine transforms the world into a horrific, shadow-drenched landscape illuminated only by torchlight and the eerie glow of supernatural abilities. Character models are astonishingly detailed, particularly Coen's seamless, terrifying transition from a rugged human warrior to a bloodthirsty Dawnwalker. The fluid combat animations, sophisticated cloth physics, and visceral blood effects ensure that every encounter is as visually spectacular as it is deadly. |
Built on Capcom's RE Engine, Dragon's Dogma 2 features detailed character models, lush environments, and impressive monster designs. The game supports ray tracing for global illumination and reflections on PC. Its physics system plays a significant role in combat and interaction. |
| Audio & Soundtrack | |
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The audio landscape of The Blood of Dawnwalker is a masterful blend of chilling environmental design and an epic, sweeping orchestral score. The game's original soundtrack is composed by the renowned Piotr Musiał, known for his award-winning work on The Witcher 3: Wild Hunt. Tracks like "Desperate Measures" perfectly capture the despair of a plague-ridden 14th-century Europe while injecting high-tempo, aggressive strings during intense vampiric combat sequences. Environmental audio plays a crucial role in immersion; the sound of a bustling medieval market during the day contrasts sharply with the terrifying, echoing moans of the undead in the catacombs of Svartrau at night. Voice acting is top-tier, with incredibly grounded performances that bring the nuanced, morally ambiguous characters to life. The visceral sound effects of Coen's combat—the sharp clang of steel during human hours and the wet, brutal tearing of flesh when his vampire claws are unleashed—are deeply satisfying. |
Original score by Satoshi Hori, creating an epic orchestral soundtrack fitting the high fantasy setting. Dynamic music shifts based on combat intensity and location. Sound design emphasizes weighty combat and monstrous roars. |
| User Interface (UI/UX) | |
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The user interface in The Blood of Dawnwalker is designed to be sleek, unobtrusive, and highly informative, allowing the stunning Unreal Engine 5 visuals to take center stage. The HUD features a dynamic health and stamina bar that completely changes its aesthetic depending on whether Coen is in his human or vampire form. A critical UI element is the "Boiling Blood" timer—a specialized indicator that appears during intense vampire combat, warning the player of an impending, fatal explosion if they fail to manage their blood consumption. Additionally, the objective tracker features an hourglass icon, visually communicating to the player that certain actions, such as entering a crypt, will physically move time forward and alter the world state. Responding to early community feedback, the developers have also implemented robust camera options directly in the UI, allowing players to independently adjust the camera distance for both exploration and combat. |
Features a traditional RPG interface with health/stamina bars, skill hotkeys, minimap, quest log, and inventory management. Menus for party management, Vocation selection, and equipment are key components. |
| Accessibility Options | |
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Rebel Wolves has prioritized making The Blood of Dawnwalker's complex mechanics accessible to a wide variety of players without compromising the game's dark fantasy challenge. A standout feature is the highly customizable camera system; players can independently tweak the field of view and camera distance for both general exploration and intense combat, heavily mitigating motion sickness. The game offers extensive subtitle options, including adjustable font sizes, speaker identification, and background opacity, ensuring the rich narrative is easily absorbed. Combat difficulty is highly modular, allowing players to fine-tune enemy aggression, parry timing windows, and the drain rate of Coen's "Boiling Blood" stamina meter. For players struggling with the demanding directional attack system, the game provides an option to simplify inputs. Additionally, comprehensive colorblind modes are available to ensure that crucial UI elements, such as the hourglass time-progression indicator and stealth awareness meters, remain perfectly visible at all times. |
Includes options for subtitle customization, control remapping, audio adjustments (e.g., individual volume sliders), and some visual aids. More extensive accessibility features common in other modern AAA titles may be added or refined post-launch based on feedback. |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Targets 1080p Native, High settings, ~60 FPS) (High Preset, 1080p Native resolution.) CPU: Strong multi-core performance is required for 60 FPS targets. CPU (Laptop): High-performance mobile CPUs are needed for consistent frame pacing. GPU: Official recommended GPUs. Note that a 12GB VRAM target is specified for this tier. GPU (Laptop): High-TGP laptop GPUs are required to match the native performance of these desktop cards. RAM: Standard 16GB requirement. Storage: SSD is mandatory. | |
memoryCPU: Intel Core i5-13600 or AMD Ryzen 9 7900X developer_boardGPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB) / RTX 5060 Laptop. layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS RT OFF / ~30 FPS RT ON with DLSS/FSR) (High Preset, 1080p. Target ~60 FPS with Ray Tracing OFF, or ~30 FPS with Ray Tracing ON using DLSS/FSR Quality.) CPU: Official recommended desktop CPU for improved performance. Strong CPU is critical. CPU (Laptop): Strong laptop CPUs to aim for smoother gameplay, especially in cities. GPU: Good GPUs for 1080p/60fps (RT Off) or 1080p/30fps (RT On with upscaling). Official notes suggest RTX 2080/RX 6700 for 2160i/30fps (which could imply 1080p/60fps RT Off too, or 1080p/30fps RT On). For RT On specifically, RTX 2080 Ti/RX 6800 were cited for higher targets but this is a 1080p rec. GPU (Laptop): Capable laptop GPUs. High TGP and DLSS/FSR are very important, especially if enabling ray tracing. RTX 50 series mention is speculative. RAM: 16GB RAM officially recommended. Storage: NVMe SSD recommended for better overall experience. | |
| — | memoryCPU: Intel Core i7-10700 or AMD Ryzen 5 3600X / Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 (12GB) or AMD Radeon RX 6700 (10GB) / RX 5700 XT (8GB for RT Off) laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or newer high-performance 8-core CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050 Ti/5060 Laptop GPU). layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Targets 1080p Native, Low settings, ~30 FPS) (Low Preset, 1080p Native resolution.) CPU: Official minimum desktop CPU requirement. CPU (Laptop): Capable mid-range laptop CPUs required for baseline stability. GPU: Official minimum desktop GPUs. 6GB of VRAM is required. GPU (Laptop): An RTX laptop GPU is recommended to utilize upscaling to hit a stable 60 FPS at this resolution. RAM: 16GB is the mandatory floor for all tiers. Storage: SSD is mandatory. | |
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 5600H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (4GB) / RTX 4050 Laptop (6GB). layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30 FPS, Ray Tracing OFF) (Low/Medium Preset, 1080p resolution, Ray Tracing OFF. Framerate may drop in intensive scenes.) CPU: Official minimum desktop CPU for 1080p/30fps. Game is CPU-bound in cities. CPU (Laptop): Estimated laptop CPU. Stronger CPU helps mitigate drops in dense areas. GPU: Official minimum desktop GPU for 1080p/30fps with Ray Tracing OFF. Requires 8GB VRAM. GPU (Laptop): Estimated laptop GPUs. VRAM and TGP are key. RTX 50 series is speculative and overkill for this tier. RAM: 16GB RAM is the official minimum. Storage: SSD strongly recommended as per official notes. | |
| — | memoryCPU: Intel Core i5-10600 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 5500 XT (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H or newer mid-range 6-core CPUs. laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB, High TGP), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP, may struggle), RTX 3050 Laptop GPU (6GB). RTX 4050 Laptop GPU (6GB) would be a better modern minimum. layersRAM: 16 GB saveStorage (Tier): 100 GB SSD |
| 1440p (QHD/2K) - Ultra (Targets 1440p Native, Ultra settings, ~60 FPS) (Ultra Preset, 1440p Native resolution.) CPU: Increased CPU overhead for the Ultra preset logic. CPU (Laptop): Top-tier mobile CPUs are needed for Ultra presets. GPU: Official Ultra 1440p GPUs. Requires 16GB of VRAM for maximum texture quality. GPU (Laptop): The flagship laptop GPU is required to maintain 60 FPS at native 1440p Ultra settings. RAM: While 16GB is the official spec, 32GB is advised for the Ultra preset to avoid paging stutter. Storage: NVMe SSD highly recommended. | |
memoryCPU: Intel Core i5-13600K or AMD Ryzen 9 7950X developer_boardGPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB). layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | — |
| 1440p (QHD/2K) - Recommended (Targets 1440p Native, High settings, ~60 FPS) (High Preset, 1440p Native resolution.) CPU: CPU requirement remains the same as 1080p Recommended. CPU (Laptop): Enthusiast-grade mobile CPUs for high-resolution targets. GPU: Enthusiast-level hardware for 1440p native playability. GPU (Laptop): A high-TGP RTX 4080 Laptop is the ideal target for native 1440p at High settings. RAM: 16GB RAM is the baseline. Storage: Fast SSD recommended. | |
memoryCPU: Intel Core i5-13600 or AMD Ryzen 9 7900X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7940HS or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB). layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS with DLSS/FSR Quality, RT Low/Medium or RT Off) (High Preset, 1440p resolution with DLSS/FSR Quality. Aiming for ~60 FPS. Ray Tracing OFF for best consistency, or Low/Medium RT settings.) CPU: Powerful desktop CPU to handle 1440p and mitigate CPU bottlenecks in demanding areas. CPU (Laptop): High-performance laptop CPUs essential for smooth 1440p. GPU: Strong GPUs for 1440p/60fps. DLSS/FSR Quality highly recommended. For Ray Tracing On at 1440p/60fps, even stronger GPUs (e.g. RTX 4070 Ti Super/RX 7900 GRE) with DLSS/FSR Performance/Balanced might be needed. GPU (Laptop): High-end laptop GPUs with max TGP and effective use of DLSS/FSR are crucial. RTX 50 series mention is speculative. RAM: 32GB RAM is strongly recommended for 1440p high settings, especially with ray tracing or in CPU-heavy areas. Storage: NVMe SSD mandatory for optimal performance. | |
| — | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X or Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) / RTX 4070 Super (12GB) or AMD Radeon RX 6800 (16GB) / RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or Intel Core i9-12900H / AMD Ryzen 9 6900HS and above. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU). layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe SSD |
| 2160p (UHD/4K) - 4K Ultra (Targets 2160p Native, Ultra settings, ~60 FPS) (Ultra Preset, 2160p (4K) Native resolution.) CPU: Official CPU requirement for the Elite tier. CPU (Laptop): The absolute highest-end mobile processors are needed. GPU: Official GPU requirement for native 4K 60 FPS. This is a very high target for native resolution. GPU (Laptop): Achieving native 4K 60 FPS on a laptop will likely require the next-generation flagship mobile GPU. Current RTX 4090 Laptops will require DLSS to hit this target. RAM: 32GB is recommended to handle high-resolution 4K assets. Storage: A high-speed PCIe Gen 4 or 5 SSD is recommended for 4K. | |
memoryCPU: Intel Core i5-13600K or AMD Ryzen 9 7950X developer_boardGPU: NVIDIA GeForce RTX 5090 laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 5090 Laptop (Future-proof). layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with DLSS/FSR Performance + Frame Gen for RT) (High/Ultra Preset, 2160p (4K) resolution using DLSS/FSR Performance/Balanced. Ray Tracing On (Medium/High) with Frame Generation for ~60 FPS.) CPU: Top-tier desktop CPU to support 4K gaming and minimize severe CPU bottlenecks, especially with ray tracing. Official recommended CPU for 2160p/30fps (RTX 2080/RX 6700) was i7-10700/Ryzen 5 3600X, but for 60fps and RT, much more is needed. PCGamesN mentions i9-12900KS/Ryzen 9 5950X for 4K/30fps with RTX 4080/RX 7900XT. CPU (Laptop): Absolute flagship laptop CPUs required. GPU: Flagship desktop GPUs required for 4K. Heavily reliant on DLSS/FSR Performance and Frame Generation (for NVIDIA RTX 40 series) to achieve ~60 FPS with ray tracing. GPU (Laptop): The most powerful current (RTX 40 series) laptop GPU. DLSS/FSR (likely Ultra Performance or Performance) with Frame Generation is essential. Hypothetical RTX 50 series laptop GPUs are speculative. RAM: 32GB of high-speed RAM is strongly recommended for optimal 4K gaming with ray tracing. Storage: A very fast NVMe SSD (PCIe Gen4 or better) is highly recommended for 4K textures and loading. | |
| — | memoryCPU: Intel Core i9-12900KS / Core i7-13700K or AMD Ryzen 9 5950X / Ryzen 7 7800X3D / Ryzen 9 7900X developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4080 Super (16GB) or RTX 4090 (24GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / Core i9-14900HX or AMD Ryzen 9 7945HX / 7945HX3D. laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)** layersRAM: 32 GB saveStorage (Tier): 100 GB NVMe SSD (High-speed Gen4 or Gen5 recommended) |
| save Overall Storage | |
| Spec: 60 GB available space (SSD Required) Note: An SSD is a strict requirement. The install size is a relatively lean 60 GB, but high-speed streaming is necessary for the open world. Type: SSD | Spec: Approximately 100 GB available space (SSD Highly Recommended/Required) Note: An SSD (preferably NVMe) with at least 100 GB of free space is strongly recommended or required for optimal performance, faster loading times, and smoother asset streaming. Actual size may vary with updates. Type: SSD |
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| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Windows 10 is the minimum, but Windows 11 is recommended for better handling of Intel's hybrid architecture and DirectStorage. | Spec: Windows 10 (64-bit, version 20H2 or newer) or Windows 11 (64-bit, latest update) Explanation: A 64-bit version of Windows 10 (latest updates recommended) or Windows 11 (latest update) is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Mandatory requirement. The game leverages DX12 for its advanced global illumination and nanite geometry. | Spec: DirectX 12 Explanation: DirectX 12 is required. The game supports ray tracing features (Global Illumination, Reflections) on compatible hardware. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
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For The Blood of Dawnwalker Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.