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S.T.A.L.K.E.R. 2: Heart of Chornobyl vs The Witcher 3: Wild Hunt

info General Information
Release Date
Sep 5, 2024 May 19, 2015
Developer
GSC Game World CD Projekt Red
Publisher
GSC Game World CD Projekt (Poland), Warner Bros. Interactive Entertainment (NA), Bandai Namco Entertainment (Europe & other regions)
Genre(s)
First-Person Shooter, Survival Horror, Open World, Post-Apocalyptic, RPG-lite Action RPG, Open World, Fantasy, Third-Person
Engine
Unreal Engine 5 REDengine 3 (with SpeedTree, Umbra 3, PhysX, etc.)
stars Ratings & Price
Content Rating
Mature 17+ (Expected) Mature 17+
Avg. User Rating
0.0 / 5.0 4.9 / 5.0
Current Price (USD)
$59.99 $39.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Multiplayer: Free Multiplayer Update planned post-launch (Details TBD)
  • Setting: Chornobyl Exclusion Zone, Ukraine (Near Future, Post-Second Disaster)
  • Platforms: PC (Windows), Xbox Series X|S (Day one on Game Pass)
  • Unique Feature: Seamless Open World Chornobyl Zone, A-Life 2.0 System, Non-Linear Story with Meaningful Choices, Intense Survival Mechanics, Anomaly & Artifact Hunting, Mod Support (Confirmed).
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: The Continent (Velen, Novigrad, Skellige Isles, Kaer Morhen, Toussaint - DLC)
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch
  • Unique Feature: Deep Branching Narrative with Meaningful Choices, Mature Storytelling, Gwent Card Game, Witcher Signs Combat, Extensive Alchemy & Crafting, Monster Contracts.
sports_esports Gameplay & Mechanics
Companions/Followers
  • None Expected (Persistent AI Companions): The S.T.A.L.K.E.R. series traditionally emphasizes a lone wolf experience for the player character. While temporary AI allies for specific missions or dynamic A-Life 2.0 squad interactions are likely, persistent, commandable companions are not a typical feature of the core gameplay.
  • Temporary Quest-Specific Allies / Faction Squad Mates (A-Life 2.0): During certain quests or as part of the A-Life 2.0 system, Skif might temporarily team up with other AI-controlled stalkers from friendly or neutral factions. They would provide combat support based on their faction's typical equipment and behavior. Their survival would likely not be critical to mission success beyond specific scripted events.
    Human (Stalkers from various factions)
  • Ciri (Cirilla Fiona Elen Riannon - Temporary Playable & AI): During specific story segments, the player takes control of Ciri. She has a unique combat style focused on teleportation (Blink), fast sword attacks, and powerful Elder Blood abilities. When not playable, she sometimes fights alongside Geralt as an AI companion in key narrative moments.
    Human (Elder Blood User)
  • Story-Specific AI Companions (Yennefer, Triss, Eskel, Lambert, Zoltan, Vesemir, Roche, Letho, etc.): During various main story quests and major side quests, key characters will temporarily join Geralt as AI-controlled companions. They provide combat support according to their abilities (e.g., Yennefer uses powerful magic, Lambert fights with Witcher skills, Zoltan uses his axe). Their presence is scripted for those missions and they are not persistently commandable.
    Human, Witcher, Dwarf, Sorceress
  • Roach (Geralt's Horse): Geralt's loyal steed and primary means of long-distance travel. Can be called almost anywhere in the open world. Allows for mounted combat (swinging swords, using Signs/crossbow from horseback). Can be equipped with saddles (stamina), saddlebags (inventory capacity), and blinders (reduce panic). Trophies can be attached for passive buffs.
    Equus caballus (Various Breeds/Colors)
Key Collectibles
  • Artifacts: Found within or near dangerous anomaly fields. Require special detectors to locate and often careful maneuvering to retrieve. Provide powerful passive buffs (e.g., health regeneration, bullet resistance, increased carry weight, anomaly protection) but may also have negative side effects (e.g., emit radiation, reduce stamina). Can be equipped in artifact containers on a belt/suit.
  • PDAs (Personal Digital Assistants): Looted from fallen stalkers or found in hidden stashes. Contain text logs, audio diaries, mission data, coordinates for stashes, or information about other stalkers and Zone events. Key for lore and finding hidden supplies.
  • Documents & Research Notes: Found in abandoned laboratories, military outposts, or hidden locations. Provide backstory on the Zone's origins, scientific experiments, faction ideologies, and mutant behavior.
  • Unique Weapons & Armor (Stash Items): Rare, often named, versions of standard gear with improved stats, unique properties, or pre-installed modifications. Found in well-hidden stashes, as quest rewards, or looted from powerful enemies.
  • Zone Folklore Items / Mementos (Speculative): Could include items like old photographs, trinkets, or handcrafted objects that offer small glimpses into the lives of those who lived in or ventured into the Zone before or after the disasters. (Purely speculative, but fits the S.T.A.L.K.E.R. atmosphere)
  • Guitar & Harmonica Songs (Playable by NPCs): Not a traditional collectible for the player, but finding NPCs who play unique songs around campfires is a memorable atmospheric element of the series. Players might collect song 'data' or similar.
  • Witcher Gear Diagrams (Scavenger Hunts): Hidden diagrams required to craft and upgrade Witcher School armor and swords. Found by following Scavenger Hunt quests, often in dangerous ruins, caves, or monster lairs across all regions.
  • Places of Power: Glowing standing stones found throughout the world. Interacting with one for the first time grants Geralt one Ability Point and a temporary significant buff to a specific Witcher Sign. Marked on the map once discovered nearby.
  • Gwent Cards: Collectible cards for the in-universe card game, Gwent. Acquired by winning matches against NPCs, purchasing from merchants, or as quest rewards. There are hundreds of cards across different factions (Northern Realms, Nilfgaard, Scoia'tael, Monsters, Skellige - DLC). A major side activity with its own questline ('Collect 'Em All').
  • Hidden Treasures & Smuggler's Caches: Marked on the map as '?' points of interest, often guarded by enemies or monsters. Contain loot chests with gear, crafting materials, money, or diagrams. Smuggler's Caches are typically found underwater in Skellige.
  • Monster Nests & Bandit Camps: Locations overrun by monsters or bandits. Geralt must defeat all enemies and destroy the nest (for monsters) or loot the main chest (for bandits) to clear the area, earning XP and rewards.
  • Guarded Treasures: Specific locations marked on the map, usually guarded by a powerful monster or group of enemies, protecting a valuable loot chest.
  • Persons in Distress (Rescues): NPCs captured by bandits or monsters. Rescuing them often unlocks new merchants, Gwent players, or provides other minor rewards. Marked as '?' until approached.
  • Spoils of War (Underwater Treasures): Sunken ships or chests in bodies of water, particularly around the Skellige Isles, containing valuable loot. Often requires use of the crossbow against Drowners.
  • Books, Letters, Notes (Lore Items): Found extensively throughout the world in houses, ruins, on corpses, etc. Provide rich lore, backstory, hints for quests, or initiate new quests. Contributes to the in-game glossary.
Key Themes
  • Post-Apocalyptic Survival (Chornobyl Exclusion Zone)
  • Anomalies & Artifacts
  • Mutated Creatures
  • Faction Warfare
  • The Zone's Mysteries
  • Greed & Desperation
  • Scientific Experiments Gone Wrong
  • Moral Ambiguity
  • The Search for Truth
  • Ukrainian Folklore (Implied)
  • Monster Hunting
  • War & Politics
  • Moral Ambiguity & Choice
  • Destiny & Prophecy
  • Found Family
  • Love & Loss
  • Prejudice & Xenophobia
  • Folklore & Slavic Mythology
  • The Lesser Evil
  • Nature vs. Civilization
colorize Combat & Gear
Weapons Overview
  • Pistols (e.g., Makarov PM, Fort-12, Walther P99, Desert Eagle): Sidearm
    Common sidearms for backup or when primary ammo is scarce. Expected to include classic S.T.A.L.K.E.R. pistols and new additions. Customizable with suppressors, sights, etc. (Speculative details based on franchise)
  • Submachine Guns (e.g., MP5, PPSh-41, AS Val - integrated suppressor): Automatic (Close to Medium Range)
    High rate-of-fire weapons for close encounters. AS Val variant would be specialized for stealth. (Speculative details based on franchise)
  • Assault Rifles (e.g., AKM-74/2, AN-94 Abakan, L85, G36, FN F2000): Automatic/Semi-Auto (Versatile)
    Workhorse weapons of the Zone. Expected variety of Eastern Bloc and Western rifles, highly customizable with scopes, grenade launchers, silencers, and magazines. (Some confirmed from gameplay, others speculative)
  • Shotguns (e.g., TOZ-34, SPSA14, Protecta, Chaser 13): Close Quarters (High Damage)
    Devastating at close range against mutants and unarmored humans. Pump-action, semi-auto, and automatic variants expected. Can use buckshot or slugs. (Speculative details based on franchise)
  • Sniper Rifles (e.g., SVD, SVU, VSS Vintorez, Gauss Rifle): Long Range (Precision/High Power)
    For taking out targets from extreme distances. VSS Vintorez for silenced sniping. The Gauss Rifle is an iconic, powerful experimental weapon. (Some confirmed from gameplay, others speculative)
  • Machine Guns (e.g., RPK, PKM): Automatic (Suppressive Fire)
    Heavy weapons with large magazines for sustained fire, useful against groups or heavily mutated creatures. (Speculative based on franchise)
  • Launchers (e.g., RPG-7, Bulldog 6): Explosive (Anti-Personnel/Anti-Structure)
    Rocket launchers and grenade launchers for dealing with heavily armored targets or groups. (Speculative based on franchise)
  • Melee Weapons (Knives, Crowbars, Shovels - expected): Close Quarters (Silent/Last Resort)
    Basic melee options for stealth kills, breaking crates, or desperate situations. (Speculative details based on franchise)
  • Throwables (Bolts, Grenades - F1, RGD-5, Smoke): Tactical/Utility/Explosive
    Bolts are essential for detecting anomalies. Grenades for combat. Smoke grenades for cover or distraction. (Bolts confirmed, grenades highly expected)
  • Unique & Modified Weapons (Expected): Special Variants
    Stalkers often modify their weapons. Expect to find unique, named versions of standard firearms with special properties, better stats, or unique attachments, possibly tied to quests or rare loot. (Speculative based on franchise)
  • Steel Swords: Melee (Primary vs. Humans & Non-Monsters)
    Geralt's primary weapon against human opponents and common animals. Various types exist (e.g., Longclaw, Vitis, various relic swords) with different stats, rune slots, and appearances. Can be crafted or found.
  • Silver Swords: Melee (Primary vs. Monsters)
    Geralt's specialized weapon for fighting monsters, as silver is effective against most supernatural creatures. Similar variety and upgrade paths as steel swords (e.g., Aerondight, various Witcher school silver swords).
  • Crossbows: Ranged (Utility/Underwater)
    A secondary ranged weapon. Primarily used for grounding flying enemies, underwater combat against Drowners, or triggering environmental interactions. Various bolt types can be crafted (standard, broadhead, explosive, tracking).
  • Bombs (Grapeshot, Samum, Dancing Star, Northern Wind, Dimeritium, Moon Dust, Devil's Puffball): Throwable (Area of Effect, Debuff, Utility)
    Craftable alchemical explosives with diverse effects: Grapeshot (shrapnel damage), Samum (stuns), Dancing Star (fire), Northern Wind (freezes), Dimeritium (blocks magic/mutations), Moon Dust (reveals invisible foes), Devil's Puffball (poison cloud).
  • Fists (Brawling): Melee (Unarmed)
    Geralt can engage in unarmed combat, particularly during fist fighting side quests and tournaments.
  • Witcher Gear Swords (Feline, Griffin, Ursine, Wolven, Viper, Manticore): Craftable/Upgradable (Steel & Silver)
    Specialized sets of swords belonging to different Witcher schools. Each set offers unique stat bonuses and visual styles, often complementing the armor sets of the same school (e.g., Feline swords for fast attacks and bleed, Ursine for strong attacks and adrenaline).
  • Relic & Magic Weapons (Unique Named Items): Varied (Steel & Silver)
    Unique named swords found as quest rewards, loot from powerful enemies, or in hidden locations. Often have special properties, higher base damage, or unique visual designs (e.g., Aerondight, Iris, Winter's Blade).
Armor / Gear Sets
  • Stalker Suits (e.g., Sunrise Suit, SEVA Suit, Exoskeleton, Trench Coats, Leather Jackets): Various outfits and protective suits worn by stalkers. These provide varying degrees of protection against ballistic damage, mutant attacks, radiation, anomalies (thermal, chemical, electrical, psychic), and environmental hazards. Suits often have slots for Artifact containers and may have integrated features like night vision or closed-cycle breathing systems. Heavier suits like Exoskeletons offer superior protection but reduce mobility and require battery power. Can be repaired and upgraded.
  • Helmets & Gas Masks: Headgear providing ballistic protection and crucial for surviving in areas with toxic gas, high radiation, or specific anomalies. Gas masks require filter replacements. Different types offer varying levels of protection and durability.
  • Artifact Containers: Specialized containers attached to belts or suits that allow stalkers to safely carry radioactive or otherwise hazardous Artifacts, mitigating their negative effects while benefiting from their positive properties. Upgradable for more slots or better protection.
  • Backpacks: Increase carrying capacity for loot, supplies, and ammunition. Different sizes and types may be available.
  • Witcher School Gear Sets (Feline, Griffin, Ursine, Wolven, Viper, Manticore): Sets of matching Chest Armor, Gauntlets, Trousers, and Boots belonging to different Witcher schools. Each set offers specific stat bonuses tailored to a playstyle (e.g., Feline for light armor/fast attacks/crit, Ursine for heavy armor/strong attacks/adrenaline, Griffin for medium armor/Sign intensity). These sets can be crafted using diagrams found via Scavenger Hunt quests and upgraded through multiple tiers (Basic, Enhanced, Superior, Mastercrafted, Grandmaster - with DLC).
  • Common, Magic, Master, Relic Armor Pieces: Non-Witcher gear armor pieces found as loot, purchased from merchants, or crafted. Categorized by rarity (Common - grey, Magic - blue, Master - yellow/orange, Relic - gold/brown) which influences their base stats, number of rune slots, and potential for unique perks. Can be mixed and matched.
  • Armor Runestones & Glyphs: Enhancements that can be socketed into armor pieces with available slots. Runestones (typically for swords) and Glyphs (for armor) provide passive bonuses like increased Sign intensity, elemental resistance, health regeneration, or reduced damage from specific enemy types.
  • Heavy, Medium, Light Armor Types: Armor pieces are generally classified as Light, Medium, or Heavy, affecting Geralt's stamina regeneration rate (Light armor regenerates stamina fastest, Heavy slowest). Certain character skills in the General tree can mitigate these penalties or provide bonuses based on armor type.
Outfits/Customization
  • Stalker Outfits (Trench Coats, Leather Jackets, Hoodies, Camouflage Gear): Players will likely be able to equip various pieces of clothing that make up a stalker's typical attire. While the primary protection comes from specialized Stalker Suits, underlying clothing might offer minor benefits or be primarily cosmetic. Expect a rugged, worn aesthetic.
  • Faction-Specific Gear Appearance: Members of factions like Duty (strict military style, often red/black) or Freedom (anarchist, often green/camouflaged) typically have distinct visual styles for their armor and clothing. If Skif aligns with a faction, this might be reflected in available gear.
  • Patches & Insignia (Speculative): A common element in stalker culture. Players might be able to customize their gear with faction patches or other insignia, though this is speculative for S.T.A.L.K.E.R. 2.
  • Masks & Headgear (Balaclavas, Respirators, Tactical Helmets, Hoods): Beyond functional gas masks and helmets, various other head coverings are common for stalkers for anonymity or environmental protection, contributing to the overall look.
  • Witcher School Gear (Armor Sets: Feline, Griffin, Ursine, Wolven, Viper, Manticore, Grandmaster variants): Geralt can craft and upgrade full sets of armor (Chest, Gauntlets, Trousers, Boots) belonging to different Witcher schools. Each set provides unique stat bonuses tailored to specific playstyles (e.g., Feline for light armor/fast attacks, Ursine for heavy armor/strong attacks, Griffin for Sign intensity). Visuals change with each upgrade tier (Basic, Enhanced, Superior, Mastercrafted, Grandmaster).
  • Common, Magic, Master, Relic Armor Pieces: A vast array of non-Witcher gear armor pieces found as loot, purchased, or crafted. These include gambesons, leather jackets, plate armor pieces, trousers, boots, and gauntlets. Categorized by rarity, influencing stats and rune slots. Can be mixed and matched.
  • Formal Attire (Doublets, Pourpoints - e.g., for Novigrad/Toussaint noblesse): Specific outfits required for certain quests or to fit in with high society, particularly in Novigrad and Toussaint. Often more ornate and less combat-focused.
  • Dyes (Blood and Wine DLC): The Blood and Wine expansion introduced armor dyes, allowing players to change the color of most Witcher gear and some other armor pieces using specific dye formulas and ingredients.
  • Hairstyles & Beards: Geralt can visit barbers in towns and cities to change his hairstyle and beard style. His beard also grows dynamically over time if not shaved.
  • Trophies (Monster Trophies for Roach): Defeating certain powerful monsters or winning horse races can reward Geralt with trophies that can be equipped to his horse, Roach, providing small passive bonuses (e.g., +% gold, +% dismemberment chance). These are also visually displayed on Roach.
public World & Exploration
World & Level Design

S.T.A.L.K.E.R. 2 will feature a seamless open world of approximately 64 sq km, one of the largest in gaming. It will encompass iconic locations from previous games (e.g., Pripyat, Chornobyl NPP, Red Forest, Cordon - TBD if all are present or reimagined) as well as new, unexplored territories within the Exclusion Zone. The world will be dynamic, with the A-Life 2.0 system simulating life for factions and mutants independently of the player. Expect diverse biomes from irradiated wastelands and dense forests to underground laboratories and abandoned urban areas.

The game features several large, distinct open-world regions rather than one single contiguous map. These include: White Orchard (prologue area), Velen & Novigrad (a massive combined region of swamps, forests, battlefields, and the large city of Novigrad), Skellige Isles (an archipelago of mountainous, Viking-inspired islands), Kaer Morhen (a smaller mountainous region with the Witcher keep), and later through DLCs, Toussaint (a vibrant, fairy-tale duchy). The total landmass is estimated to be very large (e.g., Velen/Novigrad alone is often cited as over 100 sq km, with Skellige adding another significant portion). Each region is densely packed with quests, points of interest, monster nests, and hidden treasures.

Playable Vehicles
  • No Player-Controlled Vehicles Traditionally
    The S.T.A.L.K.E.R. series has traditionally focused on on-foot exploration to emphasize the Zone's dangers and the vulnerability of the stalker. While military vehicles (APCs, helicopters) exist as environmental elements or enemy threats, direct player control of vehicles for general traversal has not been a core feature. This is expected to continue, though specific scripted sequences are always possible.
  • Fast Travel (Guides - Speculative/Limited): NPC Service / Map Traversal Mechanic
    In previous games, experienced stalkers known as 'Guides' could offer paid fast travel services between major friendly encampments. A similar limited fast travel system might return, rather than unrestricted map-wide fast travel, to maintain immersion and the sense of journey.
  • Traversal on Foot (Walking, Running, Sprinting, Crouching, Prone - expected): Player Locomotion
    Primary mode of movement. Skif will navigate the Zone on foot, managing stamina for sprinting, using stealth (crouching, possibly prone), and carefully navigating treacherous terrain and anomaly fields.
  • Roach (Geralt's Horse): Primary Mount / Living Vehicle
    Geralt's loyal and ever-present horse (regardless of how many times a 'Roach' might perish, the next one is also named Roach). Essential for traversing the vast open world. Can be called with a whistle. Allows for mounted combat, and can be equipped with saddles (for stamina), saddlebags (for increased inventory weight), blinders (to reduce panic), and trophies (for passive buffs).
  • Boats (Skiffs, Sailboats): Watercraft
    Used for navigating rivers, lakes, and the seas around the Skellige Isles. Includes small rowboats/skiffs and larger sailboats. Some boats are equipped with a fast travel point. Vulnerable to Sirens and other aquatic threats.
  • Fast Travel (Signposts): Map Traversal Mechanic
    Once Geralt discovers a Signpost in the world, he can use it (or any other discovered Signpost) to instantly travel to any other known Signpost location, greatly reducing travel time across large distances.
book Story & Characters
Main Characters
  • Skif: Protagonist (Stalker)
    The new player-controlled protagonist. Details about Skif's background, motivations, and specific skills are largely unrevealed, but they are depicted as a capable lone stalker venturing deep into the Zone.
  • Faction Leaders & Key Members (Duty, Freedom, Loners, Scientists, etc. - Speculative): Quest Givers / Allies / Antagonists
    Expect to encounter and interact with leaders and prominent members of the Zone's various factions. These characters will likely provide quests, trade opportunities, act as allies or enemies depending on player choices and faction alignment. Names and specific roles are TBD but will draw from established S.T.A.L.K.E.R. lore.
  • Mysterious Zone Figures (e.g., Guides, Legendary Stalkers, Zone Cultists - Speculative): Lore Figures / Enigmatic NPCs
    The Zone is known for its mysterious and legendary figures. S.T.A.L.K.E.R. 2 will likely feature new or returning enigmatic characters who hold deep secrets about the Zone, its origins, and its future. These could include unique quest givers, hidden mentors, or dangerous ideologues.
  • Scientists & Researchers (Speculative): Quest Givers / Information Source
    Mobile scientific labs and bunkers are a staple. Expect to interact with scientists studying the Zone, its anomalies, and artifacts, who will likely offer research-oriented quests and unique rewards or information.
  • Traders & Technicians (Speculative): Merchants / Crafting & Repair NPCs
    Essential NPCs for buying/selling gear, ammunition, supplies, and for repairing and upgrading weapons and armor. Found in stalker camps and faction bases.
  • Geralt of Rivia: Protagonist / Witcher (School of the Wolf)
    The main playable character. A renowned professional monster slayer, mutated and trained from a young age. He is searching for his adoptive daughter, Ciri, while navigating complex political conflicts and personal relationships. Known for his dry wit, pragmatism, and combat prowess.
  • Ciri (Cirilla Fiona Elen Riannon): Deuteragonist / Child of Prophecy / Witcher Trainee
    The ashen-haired princess of Cintra and possessor of the Elder Blood, granting her immense magical power, including the ability to travel through space and time. Geralt's adoptive daughter, pursued by the Wild Hunt. Playable in specific story segments, showcasing her unique teleportation-based combat style.
  • Yennefer of Vengerberg: Ally / Sorceress / Geralt's True Love
    A powerful and ambitious sorceress from the Lodge of Sorceresses, Geralt's on-again, off-again lover, and a mother figure to Ciri. Known for her striking beauty (violets and gooseberries scent), sharp intellect, and complex morality.
  • Triss Merigold: Ally / Sorceress / Geralt's Friend & Potential Love Interest
    A skilled Temerian sorceress, close friend to Geralt and Yennefer, and another important figure in Ciri's life. Known for her kindness, loyalty, and powerful fire magic. A potential romantic interest for Geralt.
  • Vesemir: Ally / Witcher Mentor (School of the Wolf)
    The oldest and most experienced Witcher at Kaer Morhen, serving as a father figure and mentor to Geralt and other Witchers. Wise, grizzled, and highly skilled.
  • Dandelion (Julian Alfred Pankratz, Viscount de Lettenhove): Ally / Bard / Geralt's Best Friend
    A flamboyant and renowned poet, minstrel, and Geralt's loyal (if sometimes troublesome) best friend. Often provides comic relief and narrates parts of the story through his ballads.
  • Zoltan Chivay: Ally / Dwarf Warrior / Geralt's Friend
    A boisterous and fiercely loyal dwarven warrior and friend of Geralt and Dandelion. Always ready for a fight or a game of Gwent.
  • Emperor Emhyr var Emreis (The White Flame Dancing on the Barrows of his Foes): Antagonist / Ruler of Nilfgaard / Ciri's Biological Father
    The powerful and ruthless Emperor of Nilfgaard, waging war against the Northern Kingdoms. He is Ciri's biological father and seeks to find her for political and personal reasons.
  • Eredin Bréacc Glas (King of the Wild Hunt): Main Antagonist / Leader of the Wild Hunt
    The fearsome king of the Aen Elle elves from another dimension, leader of the spectral Wild Hunt. He relentlessly pursues Ciri to harness her Elder Blood power for his own purposes.
  • Imlerith & Caranthir Ar-Feiniel: Antagonists / Generals of the Wild Hunt
    Two of Eredin's most powerful generals. Imlerith is a brutal warrior, while Caranthir is a skilled mage specializing in ice and teleportation.
  • Phillip Strenger (The Bloody Baron): Key NPC / Warlord of Velen
    A complex and tragic figure, a former Temerian soldier who has become the self-proclaimed ruler of Velen. His questline to find his missing wife and daughter is a major, dark storyline.
  • Keira Metz: Ally / Sorceress / Former Advisor to King Foltest
    A sorceress hiding in Velen after the witch hunts. She assists Geralt with information and magic, and has her own ambitions.
  • Sigismund Dijkstra: Key NPC / Former Head of Redanian Intelligence / Novigrad Underworld Figure
    A cunning spymaster and influential figure in Novigrad's criminal underworld. Often an information broker for Geralt, with his own political agenda.
  • Crach an Craite: Ally / Jarl of Clan an Craite (Skellige)
    A powerful and honorable Skellige Jarl, uncle to Ciri through his sister Calanthe, and a friend to Geralt and Yennefer. Father of Hjalmar and Cerys.
  • Avallac'h (Crevan Espane aep Caomhan Macha): Key NPC / Aen Saevherne (Elven Sage)
    An ancient and knowledgeable elven sage with a deep connection to Ciri and the Elder Blood. His motives are often enigmatic, acting as both a guide and a manipulator.
Example Missions
  • Main Story Questline (The Heart of Chornobyl)
    A non-linear series of core narrative missions following Skif's journey into the depths of the Chornobyl Exclusion Zone to uncover its greatest secrets, likely revolving around the mysterious 'Heart of Chornobyl.' This will involve navigating dangerous territories, interacting with various factions, making critical choices, and surviving encounters with deadly mutants and anomalies.
  • Faction Quests (Duty, Freedom, Loners, Scientists, etc.)
    Optional storylines and tasks given by representatives of the Zone's major factions. Completing these will likely improve Skif's reputation with that faction, unlock unique rewards (gear, information, access to new areas), and potentially influence the balance of power within the Zone. Choices made may alienate other factions.
  • Artifact Hunting Expeditions
    Venturing into dangerous anomaly fields to locate and retrieve valuable artifacts using specialized detectors and bolts. This involves careful navigation of invisible and lethal hazards, and often dealing with mutants attracted to anomalous energy.
  • Stalker Contracts & Bounties (Speculative)
    Taking on jobs from traders, faction leaders, or other stalkers, such as eliminating specific mutant lairs, assassinating rival stalkers, retrieving lost items, or escorting individuals through dangerous areas. (Based on previous games & open-world tropes)
  • Investigating Zone Mysteries & Legends
    Following clues from PDAs, documents, or rumors to investigate mysterious phenomena, legendary stalker tales, secret laboratories, or unexplained events within the Zone. These often lead to unique encounters or valuable discoveries.
  • Clearing Mutant Lairs & Bandit Camps
    Systematically eliminating threats from specific locations to make areas safer for passage, secure resources, or fulfill faction objectives. Part of the dynamic A-Life 2.0 system might see these areas reclaimed by enemies over time if not patrolled.
  • Survival & Resource Management Tasks
    Ongoing objectives driven by the game's survival mechanics: finding food and water, seeking shelter during emissions or hazardous weather, managing radiation exposure, maintaining weapon and armor durability, crafting ammunition and medical supplies, and finding safe places to rest.
  • Main Questline (The Wild Hunt & Ciri's Fate)
    A sprawling narrative following Geralt's search for Ciri across Velen, Novigrad, and Skellige, while evading and eventually confronting the otherworldly Wild Hunt. Involves major plot points, character reunions, political intrigue, difficult choices, and epic battles. Culminates in one of several possible endings based on player actions.
  • Witcher Contracts
    Monster hunting assignments taken from notice boards or directly from NPCs. Geralt must investigate the monster sighting, track the beast using his Witcher Senses, learn its weaknesses from the Bestiary, prepare accordingly (oils, potions, bombs, Signs), and then slay or deal with the monster. Rewards include coin, XP, and sometimes unique items or diagrams.
  • Secondary Quests (Major Side Storylines)
    Often lengthy and narratively rich optional questlines that delve into the stories of key supporting characters (e.g., Yennefer, Triss, Keira Metz, The Bloody Baron, Crach an Craite's children Hjalmar & Cerys, Vernon Roche, Sigismund Dijkstra) or explore significant political or social issues within a region. Many feature impactful choices.
  • Treasure Hunts & Scavenger Hunts (Witcher Gear)
    Quests initiated by finding maps or notes that lead to hidden stashes of valuable loot (Treasure Hunts) or diagrams for crafting powerful Witcher School gear (Scavenger Hunts). Often involve exploring ruins, caves, or solving light environmental puzzles.
  • Gwent Quests (Card Collection & Tournaments)
    A series of quests related to playing and collecting Gwent cards. Includes challenging unique NPCs to matches to win their rare cards, participating in major Gwent tournaments (like the one at the Passiflora in Novigrad), and ultimately aiming to 'Collect 'Em All'.
  • Fistfighting Championships
    A series of unarmed brawling tournaments across Velen, Novigrad, and Skellige, where Geralt fights progressively tougher opponents to become champion of each region.
  • Horse Races
    Participate in horse races against NPCs in various regions. Winning races rewards unique horse equipment (saddles, saddlebags, blinders) and money.
  • Points of Interest Clearing (Bandit Camps, Monster Nests, Guarded Treasures, etc.)
    Numerous '?' markers on the map that represent small combat encounters or explorable locations. Clearing these provides XP, loot, and contributes to regional completion.
  • Hearts of Stone DLC Main Questline
    A dark and compelling new main story involving Geralt making a pact with the enigmatic Gaunter O'Dimm (Master Mirror) to fulfill three impossible tasks for Olgierd von Everec, an immortal nobleman. Set primarily in the northeastern Velen/Novigrad region.
  • Blood and Wine DLC Main Questline
    Geralt travels to the vibrant, idyllic duchy of Toussaint to investigate a series of brutal murders. This expansion features a new massive region, a complex storyline involving vampires, knights, and courtly intrigue, and introduces new game mechanics like vineyard management (Corvo Bianco) and Mutations.
people Multiplayer
Multiplayer Details

A free multiplayer update is planned for release after the main game. Details are scarce, but it's expected to include PvP modes. Co-operative elements or a standalone mode like the once-planned S.T.A.L.K.E.R. Online (focused on raids) are speculative but possible.

The Witcher 3: Wild Hunt is a purely single-player experience. There are no multiplayer modes.

extension Editions & DLC
Available Editions

Multiple editions have been announced: Standard, Deluxe (digital artbook, soundtrack, extra side quests, costumes/weapon skins), Ultimate (Deluxe content + Season Pass with future DLCs, more costumes/weapon skins), and physical Collector's Edition (Ultimate content + SteelBook, artbook, stalker figurine, letter, map, patches, keychain, etc.).

Available in Standard Edition. A Collector's Edition included a Geralt vs. Griffin statue, SteelBook, artbook, medallion, map. Later, a Game of the Year Edition (or Complete Edition) was released, bundling the base game with both major expansions ('Hearts of Stone' and 'Blood and Wine') and all free DLCs. The Next-Gen Update (Patch 4.0) was a free upgrade for existing owners on PC, PS5, and Xbox Series X|S.

Post-Launch Content / DLC

A Season Pass is confirmed for higher editions, indicating plans for multiple DLCs, likely including story expansions, new areas, weapons, and potentially game modes. A free multiplayer update is also planned after release.

CD Projekt Red released 16 free DLCs (cosmetic items, small quests, New Game+). Two major paid expansions were released: 'Hearts of Stone' (a lengthy, dark, and story-focused adventure with new characters and a compelling narrative) and 'Blood and Wine' (a massive expansion set in the new region of Toussaint, with a new main storyline, numerous side quests, new monsters, gear, and a player home vineyard). Both expansions are critically acclaimed.

help_outline FAQ
Frequently Asked Questions
  • Q: Is S.T.A.L.K.E.R. 2 a direct sequel to the previous games?
    A: Yes, S.T.A.L.K.E.R. 2: Heart of Chornobyl is a direct sequel, continuing the story and themes of the original trilogy (Shadow of Chernobyl, Clear Sky, Call of Pripyat). It features a new protagonist, Skif, but is set in the same universe and will likely reference past events and characters.
  • Q: What is the A-Life 2.0 system?
    A: A-Life is a dynamic AI simulation system unique to the S.T.A.L.K.E.R. series. A-Life 2.0 promises an even more advanced version where NPCs, factions, and mutants live out their own lives, migrate, fight, and react to changes in the Zone independently of the player's direct presence, creating a truly living and unpredictable world.
  • Q: Will S.T.A.L.K.E.R. 2 have a non-linear story?
    A: Yes, GSC Game World has emphasized that S.T.A.L.K.E.R. 2 will feature a branching, non-linear storyline with significant player choices that lead to multiple endings and impact the state of the Zone and its factions.
  • Q: What are Anomalies and Artifacts?
    A: Anomalies are dangerous, physics-defying environmental hazards found throughout the Zone (e.g., gravitational distortions, pockets of intense heat or electricity). Artifacts are rare, valuable objects formed within anomalies that possess unique beneficial properties (e.g., health regeneration, radiation absorption) but often also have negative side effects. Stalkers hunt for artifacts to sell or use.
  • Q: Will there be survival mechanics like hunger, thirst, and sleep?
    A: Yes, survival mechanics such as managing hunger, thirst, sleep, radiation exposure, bleeding, and equipment degradation are core staples of the S.T.A.L.K.E.R. experience and are confirmed to return in S.T.A.L.K.E.R. 2.
  • Q: Is S.T.A.L.K.E.R. 2 using Unreal Engine 5?
    A: Yes, S.T.A.L.K.E.R. 2: Heart of Chornobyl is being developed on Unreal Engine 5, aiming to leverage its advanced features for graphics, world detail, and dynamic systems.
  • Q: Will S.T.A.L.K.E.R. 2 support mods?
    A: Yes, official mod support has been confirmed by GSC Game World, which is a significant aspect of the S.T.A.L.K.E.R. community and franchise longevity.
  • Q: Is The Witcher 3: Wild Hunt the end of Geralt's story?
    A: The Witcher 3: Wild Hunt and its 'Blood and Wine' expansion are considered the definitive end of Geralt of Rivia's saga as told by CD Projekt Red. While the Witcher universe continues in other media, the developers have stated this game concludes Geralt's main storyline.
  • Q: Do I need to play The Witcher 1 and 2 before The Witcher 3?
    A: While The Witcher 3 is designed to be accessible to newcomers, playing the previous games (or at least being familiar with their stories) significantly enhances the understanding of the characters, world politics, and recurring plot threads. The game does allow importing saves from The Witcher 2 on PC to reflect some past choices.
  • Q: What is Gwent?
    A: Gwent is an in-universe collectible card game that Geralt can play with numerous NPCs. It involves building decks for different factions (Northern Realms, Nilfgaard, Scoia'tael, Monsters, Skellige) and strategically playing unit and spell cards across three rows to win two out of three rounds. It became so popular it spawned a standalone Gwent game.
  • Q: How important are choices in The Witcher 3?
    A: Player choices are extremely important and have far-reaching consequences. Decisions made in main quests, side quests, and even dialogues can affect character relationships, the fate of individuals and communities, regional politics, and ultimately lead to one of several distinct endings for Geralt, Ciri, and the world.
  • Q: What are Witcher Contracts?
    A: Witcher Contracts are side quests where Geralt undertakes his professional duty: hunting down and slaying dangerous monsters for a negotiated fee. These typically involve investigation (tracking, examining clues with Witcher Senses), preparation (learning about the monster's weaknesses, brewing appropriate potions/oils), and a challenging boss fight.
  • Q: What did the Next-Gen Update (Patch 4.0) change?
    A: The Next-Gen Update, released in December 2022, brought significant visual enhancements like ray-traced global illumination and ambient occlusion, improved textures and foliage, faster loading times (on supported hardware), new camera options, integrated community-made mods, quality-of-life improvements, and new content inspired by The Witcher Netflix series. It also increased system requirements, particularly for PC.
build Technical Details
Graphics & Visual Fidelity

Developed on Unreal Engine 5, S.T.A.L.K.E.R. 2 aims for cutting-edge photorealistic visuals. It will leverage UE5 features like Nanite (virtualized micropolygon geometry for extreme detail) and Lumen (fully dynamic global illumination and reflections). Expect highly detailed environments, realistic weather systems, advanced lighting, and detailed character/mutant models. Motion capture and photogrammetry are being used extensively.

Powered by REDengine 3, The Witcher 3 was renowned for its stunning visuals at launch, showcasing vast, detailed landscapes, realistic weather systems, and expressive character models. The Next-Gen Update (Patch 4.0) significantly enhanced visuals on PC and current-gen consoles, adding ray-traced global illumination and ambient occlusion, improved screen space reflections, higher resolution textures, and denser environments, making it visually competitive with modern titles.

Audio & Soundtrack

Expected to feature an atmospheric and melancholic soundtrack, possibly by MoozE (composer for previous S.T.A.L.K.E.R. games) or similar artists, blending ambient electronic, industrial, and folk elements. Immersive sound design is a hallmark, with distinct anomaly sounds, mutant roars, weapon effects, and the oppressive ambience of the Zone (wind, Geiger counter clicks, distant gunfire).

Original score composed by Marcin Przybyłowicz and Mikołaj Stroiński, featuring a blend of orchestral arrangements, Slavic folk music influences, and haunting ambient tracks. The soundtrack, particularly tracks like 'The Wolven Storm (Priscilla's Song)' and various battle themes, is highly praised. Sound design is immersive, with distinct monster sounds, environmental ambiances reflecting different regions, and impactful combat effects.

User Interface (UI/UX)

Expected to be immersive and diegetic where possible, fitting the S.T.A.L.K.E.R. aesthetic. HUD will likely display health, stamina, radiation levels, ammo, equipped detectors, and time. PDA will be crucial for map, inventory, quests, and information. Dynamic indicators for hunger, thirst, sleep, and bleeding are staples of the series.

Features a customizable HUD displaying health, stamina, toxicity, equipped Signs, and a mini-map. A radial menu allows quick selection of Signs, potions, bombs, and pocket items. Inventory, character (skills, gear), alchemy, crafting, journal, and world map are accessed through a comprehensive menu system. The Bestiary provides information on monsters and their weaknesses.

Accessibility Options

To Be Determined (TBD). Modern AAA games typically include a range of accessibility options, so it's likely S.T.A.L.K.E.R. 2 will offer features like customizable controls, subtitle options, UI scaling, and potentially gameplay modifiers, though specifics are unconfirmed.

The original release had limited accessibility options. The Next-Gen Update and subsequent patches improved this, adding features like customizable subtitles (size, background), options for font size, HUD scaling, control remapping (PC), options to reduce camera motion/head bob, and gameplay settings like auto-looting and alternative QTE inputs.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
N/A launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): High-end laptop CPUs needed due to UE5 and A-Life 2.0.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance-focused laptop GPUs. 8GB+ VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Minimum (Original - 1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset (Original Game))
CPU: Minimum desktop CPU for original release.
CPU (Laptop): Estimated laptop CPU. Modern i3/Ryzen 3 sufficient for original.
GPU: Minimum desktop GPU for original release.
GPU (Laptop): Estimated laptop GPUs for original release.
RAM: Minimum RAM for original release.
Storage: HDD minimum for original.
memoryCPU: Intel CPU Core i5-2500K 3.3GHz or AMD CPU Phenom II X4 940
developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
laptop_macCPU (L): Intel Core i5-4200M / AMD A10-5750M equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 765M / AMD Radeon R9 M270X or better. **Modern integrated graphics could handle original low settings. An RTX 3050 Mobile or RTX 4050 Mobile would easily max out original settings and run Next-Gen medium/high.**
layersRAM: 6 GB
saveStorage (Tier): 50 GB HDD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU. A-Life 2.0 might push this higher.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB VRAM crucial.
RAM: 8GB absolute minimum, but 16GB stated as highly recommended even for minimum.
Storage: SSD is mandatory.
memoryCPU: Intel Core i5-7600K or AMD Ryzen 5 1600X
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a more realistic minimum for a stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Recommended (Original - 1080p ~60 FPS, High Preset) (High Preset (Original Game))
CPU: Recommended desktop CPU for original release 1080p High.
CPU (Laptop): Estimated mid-range laptop CPUs for original.
GPU: Recommended desktop GPU for original 1080p High.
GPU (Laptop): Estimated performance laptop GPUs for original.
RAM: Recommended RAM for original release.
Storage: SSD recommended for original.
memoryCPU: Intel CPU Core i7-3770 3.4GHz or AMD CPU FX-8350 4GHz
developer_boardGPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290
laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling likely needed) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: CPU for 1440p/60FPS High/Ultra.
CPU (Laptop): Top-tier laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) (Estimated)
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HS/HX or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute flagship laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits. Aggressive upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 150 GB NVMe SSD
save Overall Storage
Spec: 150 GB available space (SSD Required).
Note: An NVMe SSD is mandatory for the intended experience due to the seamless open world and UE5's asset streaming capabilities (Nanite).
Type: SSD
Spec: Approx. 50 GB available space (SSD Recommended). Size may increase with DLCs and HD Texture mods.
Note: An SSD is highly recommended for faster loading times and smoother world traversal.
Type: SSD
desktop_windows Operating System
Spec: Windows 10, Windows 11 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
Spec: Windows 7, Windows 8/8.1, Windows 10 (64-bit)
Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for Next-Gen Update features like ray tracing (DX12).
gamepad DirectX Version
Spec: DirectX 12 Ultimate (Expected for full feature set)
Explanation: DirectX 12 is listed, Ultimate likely needed for features like advanced ray tracing (if implemented beyond Lumen) or mesh shaders.
Spec: DirectX 11 (Original), DirectX 12 (for Ray Tracing in Next-Gen Update)
Explanation: DX11 for base game, DX12 required for ray tracing features.
info_outline Other Game Notes
  • Official PC system requirements from GSC Game World. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially with many anomalies, NPCs, or intense weather), and background applications. An SSD is MANDATORY. This is expected to be a very demanding title, especially at higher settings with Unreal Engine 5 features like Nanite and Lumen.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **S.T.A.L.K.E.R. 2 will be an extremely demanding title on PC, requiring top-tier modern laptop hardware for an optimal experience, especially at higher resolutions or with advanced UE5 features enabled.**
  • Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
  • Laptop Consideration: Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling in the dense and dynamic world.
  • Laptop Consideration: C P U Power Limits: Strong CPU performance (especially single-core for UE5 and A-Life 2.0) will be critical.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) will be essential.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical for optimal framerates.
  • Optimization Detail: Upscaling Tech: Expected to support major upscaling technologies like NVIDIA DLSS, AMD FSR, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Global Illumination (Lumen), Virtualized Geometry (Nanite detail levels), Shadow Quality, Texture Quality, View Distance, Anti-Aliasing, Volumetric Effects, and Particle Density will heavily impact performance.
  • Game Name: S.T.A.L.K.E.R. 2: Heart of Chornobyl
  • Official PC system requirements from CD Projekt Red. The game received a 'Next-Gen Update' (Patch 4.0) in December 2022 which significantly upgraded visuals (including ray tracing) and increased system demands. The requirements below reflect both original and updated recommendations where appropriate.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are critical. **The Next-Gen Update makes the game very demanding at higher settings, especially with ray tracing.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent performance, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A good CPU is needed for the dense world and NPC interactions.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Next-Gen Update added support for NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: NVIDIA HairWorks (very demanding), Shadow Quality, Foliage Visibility Range, Grass Density, Texture Quality, Ambient Occlusion, Water Quality, and Ray Tracing (Global Illumination, Reflections, Shadows, AO - Next-Gen Update) heavily impact performance.
  • Game Name: The Witcher 3: Wild Hunt
build Optimization Details
  • Upscaling Tech: Expected to support major upscaling technologies like NVIDIA DLSS, AMD FSR, and Intel XeSS.
  • Key Settings Impact: Global Illumination (Lumen), Virtualized Geometry (Nanite detail levels), Shadow Quality, Texture Quality, View Distance, Anti-Aliasing, Volumetric Effects, and Particle Density will heavily impact performance.
  • Upscaling Tech: Next-Gen Update added support for NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2, and Intel XeSS.
  • Key Settings Impact: NVIDIA HairWorks (very demanding), Shadow Quality, Foliage Visibility Range, Grass Density, Texture Quality, Ambient Occlusion, Water Quality, and Ray Tracing (Global Illumination, Reflections, Shadows, AO - Next-Gen Update) heavily impact performance.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP will be absolutely crucial.
  • Cooling Thermals: Exceptional cooling needed to prevent severe thermal throttling in the dense and dynamic world.
  • C P U Power Limits: Strong CPU performance (especially single-core for UE5 and A-Life 2.0) will be critical.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) will be essential.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical for optimal framerates.
  • G P U T G P: Good TGP is important for consistent performance, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A good CPU is needed for the dense world and NPC interactions.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**

For S.T.A.L.K.E.R. 2: Heart of Chornobyl Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This will be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable experience with less reliance on aggressive upscaling. (Highly Speculative)**

For The Witcher 3: Wild Hunt Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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