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Gears of War: E-Day vs The Blood of Dawnwalker

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info General Information
Release Date
Oct 6, 2026 Sep 3, 2026
Developer
The Coalition (Co-development with People Can Fly) Rebel Wolves
Publisher
Microsoft / Xbox Game Studios Bandai Namco Entertainment
Genre(s)
Third-Person Shooter / Horror-Survival Dark Fantasy Action RPG
Engine
Unreal Engine 5.8 Unreal Engine 5
stars Ratings & Price
Content Rating
Mature 17+ Mature
Avg. User Rating
4.5 / 5.0 4.6 / 5.0
Current Price (USD)
$69.99 $69.99
tune Key Specs
Quick Highlights
  • Multiplayer: 12-Player Horde Siege, 4v4 PvP
  • Exclusivity: Xbox Series X/S and PC Only
  • Setting: 14th Century Europe (Dark Fantasy)
  • Gameplay Style: Narrative Sandbox RPG
  • Protagonist: Coen (Human/Vampire dual forms)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Mags Carter: Provides essential demolitions support and heavy firepower during massive Horde sieges.
    Human
  • Lucas Reyes: Operates as the squad's communications officer, offering tactical telemetry and R.I.G. calibration.
    Human
  • Rebel Fighters: Temporarily join Coen during large-scale narrative battles to provide combat support.
    Human
Key Collectibles
  • Weapon Part Stockpiles: Scattered across Campaign and Horde maps, used for upgrading weapon modifications.
  • COG Tags: Found near fallen soldiers throughout Kalona, revealing deep lore and immediate post-E-Day backstory.
  • Ancient Manuscripts: Hidden within ruined cathedrals and forgotten monastic libraries.
  • Vampiric Blood Vials: Guarded by powerful enemies deep within the catacombs.
Key Themes
  • Survival-Horror
  • Brotherhood
  • Trauma
  • Apocalyptic Ruin
  • Desperation
  • Dark Fantasy
  • Vampirism
  • Duality
  • Medieval Europe
  • Plague
  • Rebellion
colorize Combat & Gear
Weapons Overview
  • Prototype Lancer: Assault Rifle
    High rate of fire predecessor to the chainsaw Lancer; upgradeable with Incendiary Ammo mods.
  • Gnasher: Shotgun
    A close-quarters powerhouse with a 6-shell capacity and a shell-by-shell hot-reload system.
  • Breechshot: Marksman Rifle
    Capable of one-shot headshots in PvP, highly synergistic with the Marksman class.
  • Steel Longsword: Melee
    A grounded medieval weapon used heavily during daylight encounters to dispatch human bandits through directional attacks.
  • Vampire Claws: Melee/Supernatural
    Activated at night, Coen's hands become lethal weapons enabling superhuman speed and savage combinations.
  • Acur Dust: Consumable/Tactical
    An alchemical powder thrown at enemies to stun and temporarily blind them, creating openings in combat.
Armor / Gear Sets
  • Proximity Scavenger Armor: Grants infinite ammo on close-range kills. Exclusive to the Breacher class in Horde Siege.
  • COG Infantry Armor: Standard-issue Pendulum Wars era plating providing baseline ballistic protection.
  • Dawnwalker's Tunic: Provides moderate physical defense without impeding Coen's rapid vampiric movements.
  • Rebel Plate Armor: Heavy defense against slashing and piercing attacks, optimal for daytime sword combat.
  • Vampire Lord Mantle: Increases maximum blood pool capacity and reduces the drain rate of the Boiling Blood mechanic.
Outfits/Customization
  • Exfil Dom Skin: Pre-order exclusive cosmetic item for Dominic Santiago.
  • Bloodied Hunter Tai Kaliso: Legendary skin included exclusively in the Premium Edition Emergence Customization Pack.
  • Traveler's Cloak: Can be dyed with various pigments found throughout the world to blend into different environments.
trending_up Progression & Upgrades
Skills & Progression

Progression and upgrades in Gears of War: E-Day have been meticulously overhauled across both the campaign and the newly introduced 12-player Horde Siege mode. In Horde Siege, players select from four deeply integrated classes: Assault, Breacher, Marksman, and Medic. Each class progresses independently up to level 10, unlocking specialized armor modifications and powerful 'Tactical Gear' operating on cooldowns, such as the Medic's Stim Vaporizer or the Marksman's Pulse Drone. In the core campaign and PvE modes, a new RPG-lite weapon modification system is introduced. Players actively scavenge for Weapon Part Stockpiles scattered throughout the environments, allowing them to equip up to four distinct modifications per firearm. These mods can drastically alter weapon behavior, such as adding Incendiary Ammo to the Prototype Lancer, attaching Forged Barrels to the Breechshot for boss damage, or employing Auto Pouch upgrades to the Gnasher for passive background reloading.

Progression in The Blood of Dawnwalker revolves fundamentally around Coen's dual nature: he is a skilled human warrior by day and a ferocious vampire by night. The skill tree is split to accommodate both playstyles, allowing players to invest points into human sword mastery or vampiric supernatural abilities. During the day, combat is grounded and tactical; Coen wields traditional medieval weaponry, utilizing a directional attack system (up, down, left, right) and tactical tools like Acur Dust to stun enemies. Once the sun sets, his vampiric traits awaken, granting superhuman speed, devastating claw attacks, and immense physical strength. Managing your "Boiling Blood" timer is a critical mechanic; utilizing powerful vampire skills drains your stamina and time, requiring you to feed on enemies to restore your blood pool before you violently explode. Players can upgrade passive abilities, unlock new combat combos, and enhance their stealth capabilities to tailor Coen to their specific approach in this highly reactive narrative sandbox.

public World & Exploration
World & Level Design

Rather than utilizing the expansive, sprawling open-world segments seen in Gears 5, Gears of War: E-Day completely re-engineers its map design to focus on densely detailed, intimately linear environments that heighten the claustrophobic horror of the Locust invasion. The entire campaign unfolds across Kalona, an industrial epicenter severely scarred by decades of Imulsion processing. Specific regions include Kalona's City Hall—hastily converted into a desperate triage and command center—and deeply atmospheric downtown districts featuring dynamic 'multi-path' routing for optional side objectives. In the multiplayer space, the game features six bespoke 4v4 competitive maps, including the vertically demanding 'Outpost', the claustrophobic 'Precinct' set in a ruined police station, the 'Battleship' across a derelict war vessel, and the 'Market' seaside bazaar. Horde Siege introduces three massive, interconnected maps, such as the vintage-inspired 'Golden Quarter', explicitly designed to support 12-player extraction-style objectives and dynamic enemy pathing.

The world of Vale Sangora is a sprawling, meticulously crafted open world built entirely in Unreal Engine 5, offering extreme verticality and dense environmental storytelling. At the heart of the region lies Svartrau, the massive capital city featuring grand cathedrals, winding medieval streets, and dark, labyrinthine catacombs holding dark secrets like the tomb of St. Mihai. Beyond the city walls, players can explore a highly diverse landscape encompassing lush, overgrown forests, sweeping plains, treacherous swamps, and steep, perilous mountaintops. The map is heavily dotted with forgotten ruins and remnants of ancient civilizations that reward meticulous exploration. The environment is not static; it dynamically reacts to the game's robust day and night cycle. What serves as a safe medieval settlement during the sunlit hours can quickly transform into a nightmare-filled hunting ground at night. Fast travel and traditional mounts help traverse this massive sandbox, ensuring the player is constantly engaged with dynamic encounters and hidden lore.

Playable Vehicles
  • King Raven: Transport Helicopter
    Standard COG aerial transport, essential for squad extraction during the final phase of Horde Siege missions.
  • Telemetry R.I.G.: Communication Vehicle
    A heavy COG vehicle utilized during Calibrate missions to map enemy territory while players defend its position.
  • Horse: Mount
    The primary method of fast traversal across the massive open world of 14th-century Europe.
  • Carriage: Transport
    Used by various factions to transport goods or prisoners; players can ambush or hitch rides on these.
Notable Fauna/Mounts
  • Feral Wretch: Locust
    Fast-moving, unarmored subterranean beast that overwhelms players with speed.
  • Corpser: Locust
    Giant, spider-like siege beast utilized to dig Emergence Holes and crush defenses.
  • Reaver: Locust
    Flying biomechanical beast used by the Horde for aerial bombardment.
  • Sangoran Warhorse: Equine
    Primary mode of transportation across the vast open-world regions of Vale Sangora.
  • Feral Wolf: Canine
    Aggressive wildlife found in the dense forests, posing a threat to unprepared travelers.
  • Plague Rat: Rodent
    Environmental detail highlighting the spread of the Black Death throughout the medieval settlements.
book Story & Characters
Main Characters
  • Marcus Fenix: Protagonist
    A youthful, battle-scarred COG veteran and son of Adam Fenix, struggling to survive Emergence Day.
  • Dominic 'Dom' Santiago: Deuteragonist
    Marcus's closest friend, haunted by the loss of his brother and fighting to find his wife, Maria.
  • Mags Carter: Squad Member
    A civilian employee and former Gear demolitions expert suffering from profound survivor's guilt.
  • Coen: Protagonist
    A Dawnwalker struggling to master both his human and vampire forms to save his family.
  • Bakir: Antagonist
    A massive, powerful vampire warrior with a brutal fighting style.
  • Zanthy: Ally/Enemy
    A fast and highly dangerous vampire who uses the boiling blood skill; her allegiance depends on player choices.
Example Missions
  • Night One: The Breach: Campaign
    Survive the initial subterranean ambush and navigate the collapsing streets of Kalona using horror-survival tactics.
  • Day Two: Bravo Squad Assembly: Campaign
    Form a fragile resistance at the City Hall triage center and log your next of kin before deploying into the ruined downtown.
  • Horde Siege: Secure and Calibrate: Multiplayer PvE
    Operate simultaneously with two other squads to push into fortified Locust positions, defend telemetry R.I.G.s, and extract via King Raven.
  • The Tomb of St. Mihai: Main Story
    Investigate the asylum and enter the catacombs to discover why an important figure was buried alive.
  • Blood Transport Sabotage: Dynamic World Event
    Track and ambush a heavily guarded vampire caravan traversing the forests of Vale Sangora.
people Multiplayer
Multiplayer Details

The multiplayer suite in Gears of War: E-Day offers a massive dichotomy between cooperative scale and intimate competitive arenas. PvE is revolutionized through 'Horde Siege', a groundbreaking 12-player mode that divides the lobby into three independent four-player squads. Blending classic wave defense with modern extraction shooter mechanics, these squads operate across massive maps to complete dynamic 'Secure' and 'Calibrate' missions while competing for high-tier loot drops and uniting to defeat colossal world bosses. Conversely, the competitive Versus PvP suite abandons large-scale warfare, returning strictly to a hyper-competitive, tactical 4v4 format. Utilizing symmetrical loadouts and map-control-driven power weapon spawns, the game features distinct social and ranked playlists. Core modes include traditional Team Deathmatch, Conquest, Demolition, and the newly introduced Crucible, spread across six intricately designed launch maps built to test the new omnidirectional sprinting and vaulting traversal mechanics.

The Blood of Dawnwalker is strictly a single-player role-playing game. There are absolutely no multiplayer modes, cooperative campaigns, or competitive player-versus-player arenas included in the title. The developers at Rebel Wolves, drawing from their pedigree creating genre-defining single-player experiences, have focused all their resources and engine power into crafting a massive, reactive world that responds solely to the actions of one individual. The absence of multiplayer ensures that the game's complex "narrative sandbox" system—where the line between main quests and side quests is blurred and every decision has far-reaching consequences—functions perfectly without the unpredictable variables of online companions. Players will navigate the treacherous politics of Vale Sangora, battle terrifying vampire lords, and master the duality of Coen's human and vampiric forms entirely on their own. This isolation intentionally heightens the game's dark fantasy atmosphere and the desperate struggle against the Black Death.

extension Editions & DLC
Available Editions

Microsoft has established a multi-tiered retail strategy for Gears of War: E-Day, designed to capture varying levels of consumer engagement. The Standard Edition retails for $69.99 in the US, with regional pricing adjustments lowering the cost by up to 36% in emerging markets like China and India, while applying a premium in the UK, Israel, and EU. Pre-ordering unlocks exclusive 'Exfil' cosmetics. For franchise veterans, a $99.99 Premium Edition is available, which provides a highly coveted five-day advanced access period, allowing players to experience the campaign and multiplayer early. This premium tier also includes the Emergence Customization Pack, Bravo Squad Signature Weapon Pack, and 1,000 'Iron' (the premium in-game currency), alongside a guarantee of four subsequent Seasonal Customization Packs. A limited physical Collector's Edition caters to media preservationists. Notably, the game abandons the time-gated Battle Pass system in favor of organic unlock progression.

The Blood of Dawnwalker is set to launch globally on September 3, 2026, across PlayStation 5, Xbox Series X|S, and PC platforms. Bandai Namco Entertainment and Rebel Wolves are offering several editions to cater to different types of players. The Standard Edition, priced at $69.99, includes the base game and is available both digitally and physically. Pre-ordering any edition grants players exclusive early access cosmetic items and a unique starting weapon to help them survive the initial hours in Vale Sangora. For dedicated fans, a Deluxe Edition is available digitally, featuring the game's mesmerizing original soundtrack composed by Piotr Musiał, a digital artbook showcasing the stunning dark fantasy concepts, and a set of exclusive armor inspired by the ancient vampire clans. A premium physical Collector's Edition has also been teased, which is expected to include a high-quality statue of Coen transitioning between his human and vampire forms, a cloth map of the Carpathian Mountains, and a customized steelbook case.

Post-Launch Content / DLC

In a bold departure from contemporary live-service industry standards, The Coalition has completely omitted a traditional, time-gated Battle Pass system from Gears of War: E-Day. Instead, the developers have pivoted back to a classic progression economy where player levels, medals, character skins, and weapon cosmetics are unlocked organically purely through gameplay achievements and milestones. However, Microsoft's monetization strategy continues through the inclusion of 'Iron', a premium in-game currency utilized in a dedicated microtransaction storefront for highly specific, direct-purchase cosmetics. Crucially, the post-launch roadmap guarantees that all core gameplay additions—including new competitive Versus maps, expansive Horde Siege maps, and new modes—will be delivered entirely for free to prevent fracturing the multiplayer community. Premium Edition owners are also guaranteed access to four massive Seasonal Customization Packs over the game's initial post-launch lifecycle.

Rebel Wolves has laid out a post-launch strategy that respects the player's initial investment, firmly rejecting microtransactions and seasonal battle passes. The development team is committed to treating The Blood of Dawnwalker as a complete, standalone experience right out of the box on September 3, 2026. However, given the rich lore of the Carpathian Mountains and the game's narrative sandbox design, substantial story-driven DLC expansions are planned for the future. These premium expansions are expected to function similarly to the beloved DLCs of The Witcher 3, offering entirely new regions to explore, fresh questlines involving unexplored vampire factions, and new abilities for Coen's dual skill trees. In the immediate months following the launch, players can expect a series of robust, free updates that will provide quality-of-life improvements, bug fixes, additional camera adjustment options based on community feedback, and potentially a highly requested New Game Plus mode.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Gears of War: E-Day coming to PlayStation 5?
    A: No, Microsoft has confirmed that Gears of War: E-Day is a strict exclusive for the Xbox Series X/S and Windows PC platforms.
  • Q: When does the game take place?
    A: The game is a prequel set 14 years before the events of the original 2006 Gears of War, chronicling the very first hours of the Locust invasion known as Emergence Day.
  • Q: Does the game have a Battle Pass system?
    A: No, The Coalition has removed the traditional time-gated Battle Pass system in favor of an organic progression model where cosmetics and medals are unlocked exclusively through gameplay.
  • Q: How does the new movement system differ from older Gears games?
    A: The classic 'roadie run' has been replaced with an omnidirectional sprint that allows full camera control. Additionally, dedicated buttons for sliding and vaulting have been introduced to drastically increase mobility and verticality.
  • Q: What is Horde Siege?
    A: Horde Siege is a massive evolution of the classic PvE mode, expanding the player count to 12. It divides players into three distinct squads of four to complete extraction-shooter-style objectives across massive, interconnected maps.
  • Q: Will the original voice actors return?
    A: Yes, John DiMaggio and Carlos Ferro return to reprise their iconic roles as Marcus Fenix and Dominic 'Dom' Santiago, respectively.
  • Q: When does The Blood of Dawnwalker release?
    A: The game is officially scheduled to launch on September 3, 2026, for PC, PlayStation 5, and Xbox Series X|S.
  • Q: Is the game multiplayer or live-service?
    A: No. The developers at Rebel Wolves have firmly stated it is a purely single-player, narrative-driven RPG with no live-service mechanics or battle passes.
  • Q: Who is the main character?
    A: Players control Coen, a 'Dawnwalker' who fights as a human swordmaster by day and transforms into a powerful vampire at night.
  • Q: Who is developing the game?
    A: It is developed by Rebel Wolves, a studio formed by industry veterans who previously worked on games like The Witcher 3: Wild Hunt.
  • Q: What is the 'Narrative Sandbox'?
    A: It is the core design philosophy of the game, meaning there is no strict division between main and side quests. Player choices and actions dynamically weave together to create a unique story and alter the game world.
build Technical Details
Graphics & Visual Fidelity

Gears of War: E-Day establishes an absolute benchmark for real-time rendering by fully unleashing Unreal Engine 5.8. Discarding all legacy assets, The Coalition utilized Nanite virtualized geometry to render Kalona with unprecedented polygon density, showcasing advanced skin shaders, subsurface scattering, and intricate physical modeling. The title is the premier showcase for NVIDIA's RTX Mega Geometry, utilizing nested Cluster-Level Acceleration Structures (CLAS) to allow hyper-accurate ray-traced reflections and shadows directly against full-fidelity Nanite meshes. Furthermore, the integration of UE5.7's MegaLights allows for hundreds of dynamic, shadow-casting light sources in a single scene without performance collapse, illuminating the game's robust procedural destruction physics where bullets tear through cover and flesh in real-time. Despite these marvels, console players have heavily criticized the forced implementation of post-processing effects like chromatic aberration and film grain, demanding a toggle to preserve the pristine UE5 aesthetic.

Built natively on Unreal Engine 5, The Blood of Dawnwalker represents a significant leap forward in dark fantasy visual fidelity. The engine's advanced Lumen and Nanite technologies are fully utilized to render the treacherous Carpathian Mountains with breathtaking realism. The game features a profound visual dichotomy between day and night. During daylight, players will marvel at the intricate architectural details of the Svartrau cathedral, the sun filtering dynamically through dense, lush forests, and the grim reality of plague-ridden medieval streets. When night falls, the lighting engine transforms the world into a horrific, shadow-drenched landscape illuminated only by torchlight and the eerie glow of supernatural abilities. Character models are astonishingly detailed, particularly Coen's seamless, terrifying transition from a rugged human warrior to a bloodthirsty Dawnwalker. The fluid combat animations, sophisticated cloth physics, and visceral blood effects ensure that every encounter is as visually spectacular as it is deadly.

Audio & Soundtrack

Auditory authenticity is paramount to the harrowing prequel experience of Gears of War: E-Day. The soundscape heavily emphasizes the terrifying unknown of the initial Locust invasion, replacing the familiar orchestral swells of previous games with oppressive, tension-building survival-horror sound design. The roars of subterranean monsters echoing through the ruined streets of Kalona are mixed with advanced spatial audio, heightening player paranoia. Crucially, iconic voice actors John DiMaggio and Carlos Ferro return to reprise their roles as Marcus Fenix and Dominic Santiago, anchoring the narrative with raw, emotionally resonant performances that capture the characters' youthful vulnerability and Pendulum Wars trauma. The acoustic environment is further enhanced by volumetric smoke and destruction physics, ensuring that crumbling architecture, searing Imulsion fires, and the heavy, metallic clatter of the new simulated projectile ballistics sound visceral and dynamically responsive to the surrounding geometry.

The audio landscape of The Blood of Dawnwalker is a masterful blend of chilling environmental design and an epic, sweeping orchestral score. The game's original soundtrack is composed by the renowned Piotr Musiał, known for his award-winning work on The Witcher 3: Wild Hunt. Tracks like "Desperate Measures" perfectly capture the despair of a plague-ridden 14th-century Europe while injecting high-tempo, aggressive strings during intense vampiric combat sequences. Environmental audio plays a crucial role in immersion; the sound of a bustling medieval market during the day contrasts sharply with the terrifying, echoing moans of the undead in the catacombs of Svartrau at night. Voice acting is top-tier, with incredibly grounded performances that bring the nuanced, morally ambiguous characters to life. The visceral sound effects of Coen's combat—the sharp clang of steel during human hours and the wet, brutal tearing of flesh when his vampire claws are unleashed—are deeply satisfying.

User Interface (UI/UX)

The User Interface of Gears of War: E-Day blends classic franchise aesthetics with modernized, customizable quality-of-life enhancements. A standout feature is the highly modular Active Reload HUD element. Recognizing player preferences, the developers allow users to reposition the classic reload timing bar to various screen locations, such as the traditional top-right corner or closer to the screen center for immediate peripheral visibility. The UI also reflects the deeply controversial shift in weapon ballistics; hip-firing utilizes a standard dynamic crosshair based on barrel trajectory, while aiming down sights (ADS) shifts the point of origin directly to the center of the camera screen. In Horde Siege, the UI expands to accommodate complex class systems, providing clear telemetry for 12 players across three squads, ping systems for supply drops, and cooldown trackers for unique Tactical Gear like the Pulse Drone or Adrenaline Injector.

The user interface in The Blood of Dawnwalker is designed to be sleek, unobtrusive, and highly informative, allowing the stunning Unreal Engine 5 visuals to take center stage. The HUD features a dynamic health and stamina bar that completely changes its aesthetic depending on whether Coen is in his human or vampire form. A critical UI element is the "Boiling Blood" timer—a specialized indicator that appears during intense vampire combat, warning the player of an impending, fatal explosion if they fail to manage their blood consumption. Additionally, the objective tracker features an hourglass icon, visually communicating to the player that certain actions, such as entering a crypt, will physically move time forward and alter the world state. Responding to early community feedback, the developers have also implemented robust camera options directly in the UI, allowing players to independently adjust the camera distance for both exploration and combat.

Accessibility Options

While Gears of War: E-Day is fundamentally a brutal, skill-intensive third-person shooter, it incorporates several crucial accessibility adjustments and control modifications. The complete overhaul of the franchise's movement system—shifting from the magnetic, screen-shaking 'roadie run' to an omnidirectional sprint tied to the left thumbstick (L3)—drastically improves spatial awareness and camera control for players who struggled with the claustrophobic angles of legacy titles. The introduction of the dedicated slide and mantle buttons separates actions that were previously clustered onto a single, often overwhelming multifunction button. However, the game's complex hybrid aiming system, which switches from barrel-shooting during hip-fire to center-screen aiming during ADS, has been a point of massive accessibility and consistency feedback, with the community advocating for streamlined aiming options. Console users are also aggressively campaigning for accessible toggles to disable intense chromatic aberration and film grain to prevent visual fatigue and motion sickness.

Rebel Wolves has prioritized making The Blood of Dawnwalker's complex mechanics accessible to a wide variety of players without compromising the game's dark fantasy challenge. A standout feature is the highly customizable camera system; players can independently tweak the field of view and camera distance for both general exploration and intense combat, heavily mitigating motion sickness. The game offers extensive subtitle options, including adjustable font sizes, speaker identification, and background opacity, ensuring the rich narrative is easily absorbed. Combat difficulty is highly modular, allowing players to fine-tune enemy aggression, parry timing windows, and the drain rate of Coen's "Boiling Blood" stamina meter. For players struggling with the demanding directional attack system, the game provides an option to simplify inputs. Additionally, comprehensive colorblind modes are available to ensure that crucial UI elements, such as the hourglass time-progression indicator and stealth awareness meters, remain perfectly visible at all times.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Ultra Settings (with Heavy AI Upscaling))
CPU: Handles basic procedural destruction but struggles with heavy multi-path enemy AI logic.
CPU (Laptop): Needs high clock speeds to avoid pipeline stalling during intensive subterranean combat.
GPU: Bare minimum for hardware ray tracing. Capable of ~74-85 FPS on 12GB variants during the beta.
GPU (Laptop): Required to maintain stable 60+ FPS when paired with aggressive AI upscaling.
RAM: Minimum official requirement, though memory constraints were highly prevalent in the beta.
Storage: Mandatory for seamless texture streaming.
memoryCPU: AMD Ryzen 5 2600X / Intel Core i5-10400
developer_boardGPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
layersRAM: 12 GB
saveStorage (Tier): 130 GB SSD
1080p (Full HD) - Recommended (Targets 1080p Native, High settings, ~60 FPS) (High Preset, 1080p Native resolution.)
CPU: Strong multi-core performance is required for 60 FPS targets.
CPU (Laptop): High-performance mobile CPUs are needed for consistent frame pacing.
GPU: Official recommended GPUs. Note that a 12GB VRAM target is specified for this tier.
GPU (Laptop): High-TGP laptop GPUs are required to match the native performance of these desktop cards.
RAM: Standard 16GB requirement.
Storage: SSD is mandatory.
memoryCPU: Intel Core i5-13600 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Laptop (8GB) / RTX 5060 Laptop.
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Minimum (Targets 1080p Native, Low settings, ~30 FPS) (Low Preset, 1080p Native resolution.)
CPU: Official minimum desktop CPU requirement.
CPU (Laptop): Capable mid-range laptop CPUs required for baseline stability.
GPU: Official minimum desktop GPUs. 6GB of VRAM is required.
GPU (Laptop): An RTX laptop GPU is recommended to utilize upscaling to hit a stable 60 FPS at this resolution.
RAM: 16GB is the mandatory floor for all tiers.
Storage: SSD is mandatory.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 5600H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (4GB) / RTX 4050 Laptop (6GB).
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1440p (QHD/2K) - Ultra (Targets 1440p Native, Ultra settings, ~60 FPS) (Ultra Preset, 1440p Native resolution.)
CPU: Increased CPU overhead for the Ultra preset logic.
CPU (Laptop): Top-tier mobile CPUs are needed for Ultra presets.
GPU: Official Ultra 1440p GPUs. Requires 16GB of VRAM for maximum texture quality.
GPU (Laptop): The flagship laptop GPU is required to maintain 60 FPS at native 1440p Ultra settings.
RAM: While 16GB is the official spec, 32GB is advised for the Ultra preset to avoid paging stutter.
Storage: NVMe SSD highly recommended.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 9 7950X
developer_boardGPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (16GB).
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1440p (QHD/2K) - Recommended (Targets 1440p Native, High settings, ~60 FPS) (High Preset, 1440p Native resolution.)
CPU: CPU requirement remains the same as 1080p Recommended.
CPU (Laptop): Enthusiast-grade mobile CPUs for high-resolution targets.
GPU: Enthusiast-level hardware for 1440p native playability.
GPU (Laptop): A high-TGP RTX 4080 Laptop is the ideal target for native 1440p at High settings.
RAM: 16GB RAM is the baseline.
Storage: Fast SSD recommended.
memoryCPU: Intel Core i5-13600 or AMD Ryzen 9 7900X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7940HS or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB).
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1440p (QHD/2K) - Recommended (Ultra Settings)
CPU: Ensures stable performance during the highly complex 12-player Horde Siege PvE modes.
CPU (Laptop): Provides necessary processing overhead for UE5.8 MegaLights unified direct illumination.
GPU: The officially recommended RTX 5060 can push nearly 100 FPS under these conditions with upscaling.
GPU (Laptop): Essential for stable 1440p rendering with full Hardware Lumen enabled.
RAM: Officially recommended to accommodate heavy environmental destruction caching.
Storage: Required to prevent streaming bottlenecks across the massive Horde Siege maps.
memoryCPU: AMD Ryzen 5 5600 / Intel Core i5-11600K
developer_boardGPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU (140W)
layersRAM: 16 GB
saveStorage (Tier): 130 GB SSD
2160p (UHD/4K) - 4K Ultra (Targets 2160p Native, Ultra settings, ~60 FPS) (Ultra Preset, 2160p (4K) Native resolution.)
CPU: Official CPU requirement for the Elite tier.
CPU (Laptop): The absolute highest-end mobile processors are needed.
GPU: Official GPU requirement for native 4K 60 FPS. This is a very high target for native resolution.
GPU (Laptop): Achieving native 4K 60 FPS on a laptop will likely require the next-generation flagship mobile GPU. Current RTX 4090 Laptops will require DLSS to hit this target.
RAM: 32GB is recommended to handle high-resolution 4K assets.
Storage: A high-speed PCIe Gen 4 or 5 SSD is recommended for 4K.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 9 7950X
developer_boardGPU: NVIDIA GeForce RTX 5090
laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX3D or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 5090 Laptop (Future-proof).
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
2160p (UHD/4K) - Enthusiast (4K Ludicrous) (4K Ludicrous Preset with DLSS 4.5 Quality Mode)
CPU: Maximizes Bounding Volume Hierarchy (BVH) reconstruction speeds required for RTX Mega Geometry.
CPU (Laptop): Top-tier mobile processor to prevent CPU-bound bottlenecks under extreme geometry loads.
GPU: The highest end GPU tested; pushes 45 FPS with DLSS at Ludicrous settings.
GPU (Laptop): Absolute necessity for uncompromised 4K Ray Tracing gameplay in E-Day.
RAM: Required to prevent memory capping caused by intense volumetric lighting and Nanite scaling.
Storage: Crucial for instantaneous asset loading of billions of polygons.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA RTX 5090
laptop_macCPU (L): Intel Core i9-13980HX
laptop_windowsGPU (L): NVIDIA RTX 4090 / 5090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 130 GB NVMe Gen 4 SSD
save Overall Storage
Spec: 130 GB SSD
Note: Strict minimum requirement. Advanced Shader Delivery is used to eliminate compilation delays, and procedural destruction assets require massive read bandwidth.
Type: SSD
Spec: 60 GB available space (SSD Required)
Note: An SSD is a strict requirement. The install size is a relatively lean 60 GB, but high-speed streaming is necessary for the open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Recommended for optimal DirectX 12 Ultimate scheduling and advanced real-time rendering techniques.
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Windows 10 is the minimum, but Windows 11 is recommended for better handling of Intel's hybrid architecture and DirectStorage.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Hardware-accelerated ray tracing is strictly enforced. Older GPU architectures without RT cores are entirely incompatible.
Spec: DirectX 12
Explanation: Mandatory requirement. The game leverages DX12 for its advanced global illumination and nanite geometry.
info_outline Other Game Notes
  • The game pushes Unreal Engine 5.8 to its limits using Nanite, Hardware Lumen, RTX Mega Geometry, and MegaLights. Extremely demanding on hardware.
  • Laptop Performance Note: High VRAM and TGP are essential. The complex physics and lighting logic regularly consume upward of 17 GB of system RAM, risking severe bottlenecks on mid-tier mobile hardware.
  • Laptop Consideration: G P U T G P: Minimum 115W+ for RTX 3060/4060 equivalents to handle heavy UE5 lighting and volumetric effects.
  • Laptop Consideration: Cooling Thermals: Robust vapor chamber cooling required to prevent CPU throttling from the heavy procedural destruction calculations.
  • Laptop Consideration: C P U Power Limits: Sustained 45W+ PL1 is essential to process nested cluster triangles (CLAS) and BVH structures.
  • Laptop Consideration: M U X Switch Optimus: Mandatory to reduce the unusually high input latency reported during the Open Beta phase.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 4.5 with Ray Reconstruction is highly recommended for enthusiast tiers.
  • Optimization Detail: Key Settings Impact: MegaLights and procedural destruction systems are intensely heavy on CPU and system RAM.
  • Game Name: Gears of War: E-Day
  • OFFICIAL SYSTEM REQUIREMENTS for The Blood of Dawnwalker (Updated: May 2, 2026). These specifications were officially revealed by Rebel Wolves and Bandai Namco. Targets are for NATIVE resolution at the specified framerates; using DLSS/FSR will significantly lower the hardware barrier. Laptop and future-generation listings are extrapolated based on performance benchmarks.
  • Laptop Performance Note: Laptop versions of the listed desktop GPUs require comparable performance. Since the official targets are for native resolution, a high-TGP (Total Graphics Power) GPU is essential. For 1440p and 4K targets on laptops, upscaling (DLSS/FSR) is considered mandatory even on flagship mobile hardware.
  • Laptop Consideration: G P U T G P: A high TGP is vital. The game's native resolution targets in Unreal Engine 5 will cause extreme performance loss on low-wattage Max-Q or 'Efficiency' variants.
  • Laptop Consideration: Cooling Thermals: The Blood of Dawnwalker puts heavy stress on the CPU and GPU simultaneously. Advanced cooling is required to prevent the massive frame drops reported in early hands-on previews of the UE5 build.
  • Laptop Consideration: C P U Power Limits: Strong single-core performance is needed for the 'sandbox' AI systems. Mobile CPUs with high boost clocks and stable power limits are preferred.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is highly recommended to bypass integrated graphics and reduce latency in the game's high-speed vampire combat.
  • Optimization Detail: Upscaling Tech: Official support confirmed for NVIDIA DLSS (including Frame Generation), AMD FSR, and Intel XeSS. The official tiers target NATIVE resolution, meaning players using upscaling can expect much better performance than listed.
  • Optimization Detail: Key Settings Impact: Performance is most affected by the 'Quality Preset' and Ray Tracing. Dropping from Ultra to High settings can yield a 30-40% FPS gain with minimal visual impact.
  • Game Name: The Blood of Dawnwalker
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 4.5 with Ray Reconstruction is highly recommended for enthusiast tiers.
  • Key Settings Impact: MegaLights and procedural destruction systems are intensely heavy on CPU and system RAM.
  • Upscaling Tech: Official support confirmed for NVIDIA DLSS (including Frame Generation), AMD FSR, and Intel XeSS. The official tiers target NATIVE resolution, meaning players using upscaling can expect much better performance than listed.
  • Key Settings Impact: Performance is most affected by the 'Quality Preset' and Ray Tracing. Dropping from Ultra to High settings can yield a 30-40% FPS gain with minimal visual impact.
laptop Laptop Considerations
  • G P U T G P: Minimum 115W+ for RTX 3060/4060 equivalents to handle heavy UE5 lighting and volumetric effects.
  • Cooling Thermals: Robust vapor chamber cooling required to prevent CPU throttling from the heavy procedural destruction calculations.
  • C P U Power Limits: Sustained 45W+ PL1 is essential to process nested cluster triangles (CLAS) and BVH structures.
  • M U X Switch Optimus: Mandatory to reduce the unusually high input latency reported during the Open Beta phase.
  • G P U T G P: A high TGP is vital. The game's native resolution targets in Unreal Engine 5 will cause extreme performance loss on low-wattage Max-Q or 'Efficiency' variants.
  • Cooling Thermals: The Blood of Dawnwalker puts heavy stress on the CPU and GPU simultaneously. Advanced cooling is required to prevent the massive frame drops reported in early hands-on previews of the UE5 build.
  • C P U Power Limits: Strong single-core performance is needed for the 'sandbox' AI systems. Mobile CPUs with high boost clocks and stable power limits are preferred.
  • M U X Switch Optimus: A MUX switch is highly recommended to bypass integrated graphics and reduce latency in the game's high-speed vampire combat.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / RTX 4050 (100W+)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Laptop (4GB) / RTX 4050 Laptop (6GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Laptop (4GB) / RTX 4050 Laptop (6GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Ti Laptop (4GB) / RTX 4050 Laptop (6GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop (8GB) / RTX 5060 Laptop.
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop (8GB) / RTX 5060 Laptop.
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Laptop (8GB) / RTX 5060 Laptop.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 4070 Laptop GPU (140W)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB).
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB).
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop (16GB).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop (16GB).
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Laptop (16GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / 5090 Mobile (175W)
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 Laptop (Future-proof).
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 Laptop (Future-proof).
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090 Laptop (Future-proof).

For Gears of War: E-Day Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 2060 / AMD RX 6600 / Intel A580
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / RTX 5060 / AMD RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 5090
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 5090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 5090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 5090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 5090
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 5090
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 5090
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 5090

For The Blood of Dawnwalker Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 / GTX 1070 or AMD RX Vega-56 or Intel Arc A580
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5060 or AMD Radeon RX 6800 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti or AMD Radeon RX 7800 XT
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
Thunderobot Zero 16 Pro (RTX 5080 & Ultra 9)
Thunderobot Zero 16 Pro (RTX 5080 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB (2x16GB) DDR5 4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 5090

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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