Sony Interactive Entertainment (PlayStation), 505 Games (PC)
Ubisoft
Genre(s)
Action, Open World, Strand Game, Walking Simulator (colloquial), Sci-Fi
Action-Adventure, Open World, First-Person Shooter, Post-Apocalyptic, RPG-lite
Engine
Decima Engine
Dunia Engine (Modified CryEngine)
stars
Ratings & Price
Content Rating
Mature 17+
Mature 17+
Avg. User Rating
4.4 / 5.0
3.7 / 5.0
Current Price (USD)
$39.99
$39.99
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: Asynchronous Online Features (Social Strand System)
Setting: Post-Apocalyptic United States (United Cities of America - UCA)
Platforms: PlayStation 4, PlayStation 5, PC (Windows), macOS (Director's Cut), iOS (Director's Cut)
Unique Feature: Social Strand System (Asynchronous Multiplayer), Emphasis on Traversal & Delivery, Unique Sci-Fi Lore & Worldbuilding by Hideo Kojima, BB (Bridge Baby) Mechanic, Timefall (Accelerated Aging Rain).
Perspective: First-Person
Multiplayer: Cooperative (2 player online for campaign and Expeditions)
Setting: Post-Apocalyptic Hope County, Montana, USA & various Expedition locations
Platforms: PC, PlayStation 4, Xbox One, Google Stadia
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Gameplay & Mechanics
Companions/Followers
BB-28 ('Lou' - Bridge Baby): Housed in a portable pod attached to Sam's chest. BBs are essential for detecting invisible BTs (Beached Things) via Sam's Odradek scanner. Lou's stress level must be managed (by soothing) as high stress reduces detection ability. BB has a significant emotional and narrative role in the story.
Human Fetus (Bridge Baby)
Fragile (Temporary Ally - Contextual): While not a persistent combat companion, Fragile assists Sam during specific story missions using her DOOMS ability to 'jump' (teleport) Sam and cargo across vast distances via her Chiral Network. She also provides crucial information and support.
Human (DOOMS User)
Cliff Unger's Skeletal Soldiers (Antagonistic Summons): During Cliff's nightmare sequences, he summons spectral soldiers who fight alongside him against Sam. These act as enemy AI rather than player companions.
Spectral Manifestation
Asynchronous Player Structures & Aid: Through the Social Strand System, structures built by other players (bridges, ziplines, generators, safe houses, watchtowers, roads), signs, lost cargo, and material donations appear in Sam's world. While not direct companions, these elements provide significant indirect assistance and create a sense of shared experience.
N/A (Player-Generated Content)
Guns for Hire (Humans): Each human companion has two unique, unlockable abilities that enhance their combat effectiveness. Examples: Carmina Rye can throw multiple sticks of dynamite; The Judge shoots 3 arrows at once and his arrows track moving targets; Nana can see through smoke and shoot through cover; Pastor Jerome uses incendiary shotgun shells and blesses the player with reduced damage; Gina Guerra uses explosive rounds and never runs out of ammo for her LMG; Hurk Drubman Jr.'s rockets track vehicles more effectively and he reloads faster.
Human
Fangs for Hire (Animals): Timber (dog) automatically tags enemies and nearby crafting materials, can dig for resources, fetch weapons from downed enemies, and scare off some hostile wildlife. Horatio (boar) is a powerful tank who charges enemies, shatters shields, draws enemy fire, and can self-revive once from being downed in combat, making him exceptionally resilient.
Dog (Akita), Boar
Key Collectibles
Memory Chips: 56 data chips scattered throughout the UCA. Each chip contains a piece of lore from the old world before the Death Stranding, such as music files, movie posters, book excerpts, historical documents, or information about video games (including Kojima Productions references). Found by scanning the environment.
Chiral Crystals: Naturally occurring formations that appear after Timefall or around BT activity. Harvested by Sam. Used as a crucial crafting material for fabricating equipment, building structures via PCC, and contributing to the Chiral Network.
Lost Cargo: Packages dropped by other porters (AI or asynchronous player data) or MULEs. Sam can pick these up and deliver them to their intended destination or entrust them to other porters for Likes and connection level increases. Some are specifically for other online players.
Interviews / Data Logs / Emails (Accessed via Cuff Links): Unlocked by progressing the story, connecting new facilities to the Chiral Network, or finding specific Memory Chips. These provide extensive backstory on characters, organizations (Bridges, UCA, Homo Demens), the Death Stranding phenomenon, BTs, BBs, and the history of the world. Read in the Data section of the Cuff Links.
Hot Springs: Natural hot springs found in some regions. Resting in them restores stamina, soothes BB, and can provide a temporary buff (e.g., increased stamina regeneration).
Star Ratings (Prepper Shelters & Facilities): Not a physical collectible, but a progression system. By completing deliveries for specific Prepper shelters or Bridges facilities, Sam increases his connection level with them (up to 5 stars). Each star rank unlocks new fabrication plans, cosmetic items, materials, chiral bandwidth, or lore.
MP3 Players: Found in various locations throughout Hope County and on Expedition maps. Each one found unlocks a new music track that can be listened to via the in-game music player, adding to the player's auditory experience and world immersion.
Dear Photograph Locations: Specific viewpoints in Hope County. Interacting with them shows the player a pre-Collapse photograph of that exact location, highlighting the drastic changes over 17 years and providing a poignant narrative touch about what was lost.
Treasure Hunts: Marked locations on the map that involve solving environmental puzzles, navigating obstacles, or finding keys to access a hidden stash. Rewards typically include Perk Points, crafting materials (often rare), and sometimes unique weapon skins or Far Cry Credits.
Key Themes
Connection & Isolation
Rebuilding Society
The Nature of Death & Afterlife
Parenthood & Legacy
Hope in Despair
Existentialism
Environmentalism (Timefall)
Social Strands
Post-Apocalypse
American Identity
Post-Apocalypse (Vibrant 'Superbloom' aesthetic)
Survival & Scarcity
Rebuilding Civilization
Faction Warfare (Survivors vs. Highwaymen)
Hope vs. Desperation
Environmental Transformation & Reclamation by Nature
Grenades filled with Sam's blood, creating a cloud that damages and disperses BTs. Essential for dealing with groups.
Bola Gun (Lv. 1 & 2): Non-Lethal Firearm (Incapacitation)
Fires a tether that wraps around and incapacitates human enemies (MULEs, Terrorists). Can also be used with blood-coated tethers to temporarily bind BTs.
An electrical stun gun effective for incapacitating human enemies silently. Added in Director's Cut.
Sticky Gun: Utility Tool (Cargo Retrieval)
Fires an adhesive rope that can attach to and retrieve distant cargo packages or other small items.
Strand / Cuff Links: Melee/Utility (Parry, Bind)
Sam's primary melee tool for parrying human attacks and can be used to bind incapacitated MULEs/Terrorists. Also used to interface with the Chiral Network and terminals.
A wide array of firearms with a distinct scavenged, jury-rigged aesthetic. Weapons are tiered from Rank I (grey), Rank II (blue), Rank III (purple), to Elite Rank (gold). Higher tiers feature significantly better damage, more mod slots, and often unique visual elements like colorful paint or added scrap metal. Ammo types are generally standard, with bows offering special arrows (piercing, explosive).
Saw Launchers: Special/Heavy
Signature weapons of New Dawn. They fire sawblades that can ricochet off surfaces. Multiple variants exist, including ones that fire multiple blades or have enhanced damage, becoming increasingly devastating at higher ranks.
Melee Weapons: Melee (Blunt, Edged, Improvised)
Crafted melee weapons like spiked baseball bats, reinforced pipes, makeshift spears, and sharpened blades. Also tiered, with higher ranks offering more damage and durability. Some can be thrown.
Explosives & Throwables: Gadget/Consumable
Craftable grenades, dynamite, Molotov cocktails, C4, and proximity mines. Their appearance reflects the makeshift nature of the post-apocalypse. Upgrading the Explosives Lab in Prosperity unlocks more powerful versions.
Energy Weapons: Special (Elite Rank)
Late-game weapons like the Blaster Rifle, which fire energy projectiles and are particularly effective against high-rank, armored Highwaymen.
Armor / Gear Sets
Bridges Porter Suit (Various Levels & Colors): Sam's standard attire. While not 'armor' in the traditional RPG sense of swappable pieces, the suit itself is integral to his role. It has attachment points for cargo and equipment. Color variations can be unlocked. Its protective qualities are baseline and not significantly upgradable beyond what's provided by specific gear like armor plates or support skeletons.
Armor Plates (Lv. 1-4 - Attachable): Attachable plates that can be equipped to Sam's Porter Suit on the shoulders and legs. They provide additional protection against ballistic damage from human enemies but add weight and degrade with damage. Can be fabricated and replaced.
Support Skeletons (Power, Speed, All-Terrain - Exoskeletons): Equippable exoskeletons that provide significant benefits: Power Skeletons increase carrying capacity and stability; Speed Skeletons increase running speed and jump distance; All-Terrain Skeletons improve balance and traversal on difficult terrain. They require battery power and can be upgraded.
Thermal Pad: An equipment item that helps Sam maintain his body temperature in cold environments, reducing stamina drain. Attaches to the suit.
Oxygen Mask: Used to traverse areas with low oxygen or harmful gases. Consumes a filter or battery.
Boots (Various Types & Levels): Crucial for traversal. Boots have durability and degrade with use, especially on rough terrain or during Timefall. Different types (e.g., Bridges Boots, Chiral Boots) offer varying durability and performance. Must be replaced or new pairs fabricated.
Gear Sets & Pieces: Players craft and equip individual gear pieces for Head, Torso, Legs, Hands, and Feet. Each piece provides specific perks (e.g., reduced damage from melee, faster movement while crouched, increased ammo capacity for a weapon type). Gear is tiered (Rank I to Elite). Equipping multiple pieces from the same 'Set' (e.g., Highwaymen Set, Scout Set, Heavy Set) grants additional powerful set bonuses, encouraging players to tailor their gear to their preferred playstyle (stealth, run-and-gun, tank).
Cosmetic Outfits: Purely cosmetic full-body outfits that change the player character's appearance. These do not provide any stat bonuses or perks and are separate from the functional gear system. Many are unlocked through gameplay, challenges, or were part of special editions/packs.
Outfits/Customization
Bridges Porter Suit: Sam's default attire. The color of the suit can be changed at Private Rooms after progressing in the story or connecting certain facilities. This is the primary visual customization for Sam's main outfit.
Headwear (Caps, Hoods, Sunglasses, Goggles, Masks): Sam can equip various pieces of headwear. Caps (e.g., Bridges Cap) are common. Hoods are part of the Porter Suit and can be toggled up/down. Sunglasses (e.g., 'Sam's Sunglasses' - Ludens Mask) and other eyewear can be equipped for cosmetic purposes or minor effects (like reducing glare from snow). Masks (like Oxygen Mask) are functional for hazardous environments.
Backpack Customization (Attachments & Cover): Sam's backpack can be customized with various attachments like extra battery packs, grenade pouches, utility pouches, and stabilizers. A backpack cover can also be equipped to protect cargo from Timefall, and its color can be changed.
Exoskeletons (Power, Speed, All-Terrain): While primarily functional gear, different levels of exoskeletons have distinct visual appearances. Their color might be customizable to a limited extent alongside the Porter Suit color.
Grooming (Hair & Beard - Limited/Contextual): Sam's hair and beard appear to grow subtly over time if not rested in a Private Room. Specific story moments or conditions might also alter his appearance (e.g., covered in tar, effects of Timefall). Direct player-controlled customization of hairstyle/beard length is not a primary feature.
Cosmetic Items (Unlocked via Prepper Deliveries, Special Editions, Director's Cut): Various cosmetic items can be unlocked, such as different colored Bridges caps, unique backpack flair, different chiral patterns for structures, or special suit colorways (e.g., Gold/Silver suit pieces from Director's Cut).
Makeshift Gear Pieces: Players equip individual pieces of gear for head, torso, legs, hands, and feet. These items have a distinct post-apocalyptic, scavenged aesthetic, often incorporating scrap metal, leather, and repurposed materials. The visual design of gear often reflects its set type (e.g., Highwaymen gear looks aggressive and cobbled together, Scout gear looks lighter and more agile).
Cosmetic Outfits & Weapon Skins: A variety of full-body cosmetic outfits (e.g., 'Space Force' outfit, 'Retro Sci-Fi' outfit) and weapon skins allow players to change their visual appearance and weapon aesthetics without affecting gameplay stats. Many are unlocked through in-game progression, completing challenges, finding them in the world, or via special editions and microtransactions.
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Progression & Upgrades
Skills & Progression
N/A
Progression is heavily tied to upgrading the Prosperity home base. Facilities like the Weapons Workbench, Garage, Training Camp, Infirmary, Explosives Lab, Healing Garden, and Cartography office can be upgraded using Ethanol, unlocking higher-tier weapon/vehicle crafting, increased health, stronger companions, faster fast travel, and revealed map locations. Players earn Perk Points from challenges, Treasure Hunts, and leveling up to unlock abilities in categories like Brawler, Covert, Survivor, and specific companion-enhancing perks. Crafting materials are diverse (Components, Duct Tape, Gears, Springs, Titanium, Carbon Fiber, Circuit Boards) and tiered, corresponding to weapon/vehicle ranks.
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World & Exploration
World & Level Design
The game features a vast and rugged open world representing a fractured United States, divided into two main large regions: the Eastern Region (serving as an extended tutorial and early game area) and the much larger Central Region. Traversal is primarily on foot, with an emphasis on navigating treacherous terrain (mountains, rivers, rocky plains, snowfields) while managing cargo weight and balance. Key locations include various Knot Cities (e.g., Capital Knot City, Lake Knot City, Mountain Knot City), Prepper Shelters, Distribution Centers, and Waystations. The Director's Cut adds a new smaller area, the Ruined Factory, with new missions. While difficult to give an exact sq km due to its varied density and verticality, the total explorable landmass is very significant.
Hope County's map is a condensed and significantly altered version of Far Cry 5's, reflecting 17 years of post-nuclear transformation. Familiar landmarks are often overgrown or repurposed. Key areas include Prosperity (home base), Highwaymen outposts, and New Eden's territory. A major addition is 'Expeditions,' which take players to self-contained, off-map locations across the USA, such as a crashed I.S.S. space station in Louisiana, Alcatraz Island, a Navajo Bridge in Arizona, a Florida amusement park, and a government plane wreck. These offer unique environments and high-value resources.
Playable Vehicles
Reverse Trike / Reverse Trike: Long Range / Defensive / 'Ride' Type (Yojimbo): Motorcycle (Two/Three Wheeled)
Sam's primary early-game vehicle. A futuristic motorcycle that can transform between a faster two-wheeled mode and a more stable three-wheeled mode with some cargo capacity. Long Range versions have better battery. Defensive versions offer some protection. The 'Ride' Type is a custom variant from a collaboration.
Truck (Bridges, MULE, Terrorist - Various Capacities): Land Vehicle (Multi-Wheeled Cargo Hauler)
Large vehicles with significant cargo capacity, essential for transporting bulk deliveries. Bridges trucks are standard; MULE and Terrorist trucks can be commandeered. Different versions have varying durability and protection. Can be damaged by Timefall and rough terrain.
A hovering platform that can be tethered to Sam to carry additional cargo, reducing the load on his back. Can carry two large containers per carrier (up to two carriers can be tethered). Sam can also ride an empty carrier downhill like a hoverboard. Consumes Chiral Crystals to operate.
Support Skeleton (All-Terrain, Power, Speed - Not a vehicle but aids traversal): Exoskeleton (Personal Traversal Gear)
Equippable exoskeletons that enhance Sam's physical capabilities. All-Terrain improves balance on rough ground. Power increases carrying capacity. Speed increases running speed and jump distance. Requires battery power.
A bipedal robot that can be assigned to carry cargo alongside Sam or make automated deliveries to previously connected locations. Sam can also ride the Buddy Bot for short distances if it's not carrying cargo. Consumes battery power.
Roadster / Roadster: Long Range (Director's Cut): Sports Car (Race Track / Limited Open World)
A sleek sports car primarily designed for use on the Fragile Circuit race track. Can be fabricated and potentially used in areas with completed roads in the open world, though less practical for general deliveries than trucks or trikes.
Ziplines (Player & Community Built): Fixed Traversal Network
Constructed using PCCs. Allow for rapid point-to-point travel across difficult terrain, especially in mountainous areas. Requires Chiral Network bandwidth to build and maintain. Players can use ziplines built by others via the Strand System.
Makeshift Cars, Trucks, ATVs, Motorcycles: Land Vehicle
A wide variety of ground vehicles, all sporting a distinct post-apocalyptic, scavenged, and often armored or weaponized appearance. Vehicles are tiered (Rank I to Elite) and can be crafted at the Garage in Prosperity. Higher-tier vehicles offer better durability, speed, and mounted weaponry (e.g., machine guns, saw launchers). Examples include rusty sedans with plows, dune buggies with mounted MGs, and armored trikes.
Boats: Water Vehicle
Basic watercraft like fan boats and small patrol boats, reflecting the makeshift theme. Useful for traversing Hope County's extensive river network. Some may have light mounted weapons at higher craftable tiers.
Helicopters: Air Vehicle
Craftable and upgradable helicopters, crucial for rapid traversal of the map and providing air support. They also feature a scavenged look and can be equipped with weapons like machine guns or rockets at higher tiers. Essential for quickly reaching Expedition start points or out-of-the-way locations.
Unique & Special Vehicles: Land/Air Vehicle
Includes special pre-order or Deluxe Edition vehicles (like the Unicorn Trike), and potentially some unique vehicles found or awarded through specific missions or Treasure Hunts. These often have distinct visual flair or slightly enhanced stats.
Notable Fauna/Mounts
N/A
Timber: Akita Dog
Fangs for Hire (Scouting, Tagging, Resource Finding, Reviving, Defensive)
Horatio: Boar
Fangs for Hire (Tank, Aggressive Combat, Shield Breaking, Self-Revive, Distraction)
Hostile Elite Fauna. These are larger, tougher, and more aggressive versions of normal wildlife, often with unique visual mutations. They guard specific locations or roam certain areas and drop rare crafting materials (e.g., Monstrous Hides, Monstrous Bones) needed for high-tier upgrades.
Standard Wildlife: Deer, Skunk, Rabbit, Fish, Birds etc.
Neutral Wildlife. Can be hunted for basic crafting materials (skins, meat for bait) and to complete hunting challenges. Some, like skunks or eagles, can be minor threats.
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Story & Characters
Main Characters
Sam Porter Bridges: Protagonist / Porter for Bridges
The main playable character. A legendary porter known for his ability to make difficult deliveries. He suffers from aphenphosmphobia (fear of touch) and is a 'repatriate,' meaning he can return from 'the Seam' (a limbo between life and death) after dying. He is tasked with reconnecting the fractured United Cities of America. Portrayed by Norman Reedus.
A premature baby kept in a portable pod connected to Sam. BBs can sense the presence of BTs, allowing Sam to see and avoid them. BB-28, whom Sam names Lou, forms an emotional bond with him. Requires soothing when stressed.
Fragile: Ally / Head of Fragile Express
The leader of Fragile Express, a private delivery company. She possesses DOOMS (a condition granting abilities related to the Beach and BTs), allowing her to 'jump' (teleport) between locations on the Chiral Network. A key ally to Sam, with a tragic past involving Higgs. Portrayed by Léa Seydoux.
Deadman: Ally / Bridges Doctor & BB Specialist
A Bridges doctor and expert on Bridge Babies. His body is composed of transplanted organs, making him feel disconnected from life. He provides crucial information and support regarding BBs and Sam's condition. Based on the likeness of Guillermo del Toro, voiced by Jesse Corti.
Mama (Målingen): Ally / Bridges Engineer
A brilliant Bridges engineer who designed much of their technology, including the Cuff Links and Chiral Network terminals. She is physically tethered to her lab due to a connection with her BT baby. Her twin sister is Lockne. Portrayed by Margaret Qualley.
Heartman: Ally / Bridges Researcher
A Bridges researcher obsessed with studying the Beach and the Death Stranding. His heart stops every 21 minutes, sending him to the Beach for 3 minutes where he searches for his deceased wife and daughter before being resuscitated. Based on the likeness of Nicolas Winding Refn, voiced by Darren Jacobs.
Die-Hardman: Ally / Commander of Bridges / Acting President of UCA
The commander of Bridges and acting President of the UCA after Bridget Strand's death. He gives Sam his main orders and is deeply committed to reconnecting America. Wears a distinctive carbon skull mask. Voiced by Tommie Earl Jenkins.
The daughter of President Bridget Strand and the one Sam is ostensibly trying to rescue and connect to the Chiral Network on the West Coast. Her true nature and connection to the Beach and the Death Stranding are central to the game's biggest mysteries. Portrayed by Lindsay Wagner (likeness) and Emily O'Brien (voice/mo-cap young Amelie).
A mysterious combat veteran who appears in surreal nightmare sequences, commanding skeletal soldiers and relentlessly hunting Sam/BB. His identity and connection to BBs are a major part of the story. Portrayed by Mads Mikkelsen.
Higgs Monaghan ('The Man in the Golden Mask'): Main Antagonist / Leader of Homo Demens
The charismatic and nihilistic leader of the Homo Demens terrorist group. He possesses powerful DOOMS abilities, allowing him to control BTs and Timefall, and serves as Sam's primary human adversary. Portrayed by Troy Baker.
Bridget Strand: Key Figure / Former President of UCA
The dying President of the United Cities of America and Amelie's mother. She tasks Sam with the mission to reconnect America via the Chiral Network. Sam's adoptive mother. Portrayed by Lindsay Wagner.
Various Preppers: Supporting NPCs / Shelter Dwellers
Isolated individuals living in underground bunkers throughout the UCA. Sam can deliver cargo to them, increasing their connection to the Chiral Network and unlocking new equipment, information, or cosmetic items. Each Prepper has a unique personality and backstory.
The Captain of Security (Cap): Protagonist
A customizable (male or female) silent protagonist. Arrives in Hope County with Thomas Rush's group, dedicated to helping settlements rebuild across the post-apocalyptic USA. Quickly becomes a key leader and fighter for Prosperity, known for their resourcefulness and combat prowess.
Mickey (Michelle): Main Antagonist (Co-leader of Highwaymen)
The more calculating and seemingly level-headed of the twin sisters leading the Highwaymen. She dictates their strategy and philosophy of taking what they want by force, believing it's the only way to survive and thrive in the new world. Despite her pragmatism, she is utterly ruthless.
Lou (Louise): Main Antagonist (Co-leader of Highwaymen)
The more volatile, aggressive, and sadistic of the Highwaymen twins. She revels in violence and destruction, often acting as the enforcer of their will. Her impulsiveness can sometimes clash with Mickey's plans, but her ferocity is undeniable.
Carmina Rye: Supporting Character / Gun for Hire
Daughter of Nick and Kim Rye, born at the very end of Far Cry 5. Now a determined young woman, she is one of the first residents of Prosperity the player meets and fights alongside. She embodies the hope for a better future and is deeply committed to her community. As a Gun for Hire, she uses dynamite effectively.
Kim Rye (Kimiko Rye): Supporting Character (Leader of Prosperity)
A key leader in Prosperity, Carmina's mother, and a returning character from Far Cry 5. She is resourceful and pragmatic, focused on the survival and growth of Prosperity. She tasks the player with many crucial upgrades for the home base.
Thomas Rush: Supporting Character
The charismatic leader of a well-equipped group traveling America to help communities rebuild. He brings the player (his Captain of Security) to Hope County. His ideals and methods sometimes clash with the harsh realities of the wasteland.
The Judge: Companion (Gun for Hire)
A silent, masked warrior from New Eden. Heavily implied to be the player's Junior Deputy character from Far Cry 5, having survived the nuclear blast and undergone a transformation under Joseph Seed. They are a master of stealth and the bow, and their presence is a constant reminder of the past.
Joseph Seed: Supporting Character / Former Antagonist
The former leader of Project at Eden's Gate from Far Cry 5. He survived the Collapse and now leads the secluded community of New Eden, preaching a different, more nature-focused philosophy. His role is complex, offering cryptic guidance and posing moral questions.
Nana: Companion (Gun for Hire)
An elderly woman who is a surprisingly skilled sniper. She's sharp-witted and deadly from a distance, providing excellent stealth and ranged support once recruited.
Pastor Jerome Jeffries: Companion (Gun for Hire)
Returning from Far Cry 5, the resilient pastor now acts as a powerful close-to-mid-range fighter, wielding a shotgun and Molotov cocktails, still fiercely protective of his flock.
Example Missions
Main Orders (Story Deliveries)
A series of critical delivery missions that advance the main narrative. These involve transporting vital cargo (e.g., supplies, personnel, data, specialized equipment) between major Knot Cities and Prepper shelters to connect them to the Chiral Network, uncover the mysteries of the Death Stranding, find Amelie, and confront Higgs and Cliff Unger. These often involve long, perilous journeys across challenging terrain and encounters with BTs or human enemies.
Standard Orders (Optional Deliveries)
A vast number of optional delivery requests taken from terminals at various facilities. These involve transporting different types of cargo (materials, medicine, sensitive items, etc.) to other connected locations. Completing them rewards Likes, increases connection levels with facilities (unlocking new gear/customization), and provides materials. Categories include delivery condition (e.g., time-sensitive, fragile), cargo type, and retrieval missions.
Orders for Sam (Story-Related Side Deliveries)
Special optional deliveries often initiated by key characters or found as 'Lost Cargo' specifically addressed to Sam. These can provide unique rewards, lore, or further develop relationships with NPCs.
MULE / Terrorist Camp Clearing
Infiltrate and neutralize MULE (cargo-obsessed) or Terrorist camps to retrieve stolen cargo, clear a path for deliveries, or fulfill specific orders. Can be approached with stealth (non-lethal takedowns with Bola Gun/Strand) or combat (lethal/non-lethal weapons).
BT Boss Encounters / Voidout Avoidance
Survive and defeat large Catcher BTs (often triggered by being caught by Hunters) or unique, massive BT entities encountered during main story progression. This also includes scenarios where Sam must escape a growing voidout crater if a human is consumed by a BT nearby.
Cliff Unger's Nightmare Sequences (War Zones)
Surreal, recurring missions where Sam is transported to WWI, WWII, and Vietnam War-themed battlefields to confront Clifford Unger and his spectral soldiers. These are combat-focused segments with unique environmental challenges.
Structure Building & Maintenance (PCC Construction)
Using the Portable Chiral Constructor (PCC), Sam can build various helpful structures in the world (Bridges, Generators, Ziplines, Watchtowers, Safe Houses, Timefall Shelters, Postboxes). These require Chiral Crystals and other materials. Maintaining and upgrading these structures (and those built by other players via the Strand System) is an ongoing activity.
Road Reconstruction (Auto-Paver Contributions)
Contribute materials (Metals, Ceramics, Chiral Crystals) to Auto-Paver units found throughout the Central Region to help reconstruct sections of the old highway system. Completing roads significantly improves vehicle traversal for Sam and other players.
Director's Cut - Ruined Factory Missions
A new set of story missions added in the Director's Cut, involving investigating a mysterious, large underground Ruined Factory complex. These missions feature new stealth and combat encounters, and provide additional lore.
Director's Cut - Firing Range Challenges
Test various weapons against holographic targets in a dedicated Firing Range. Completing different drills and achieving high scores can unlock rewards.
Director's Cut - Fragile Circuit (Races)
Participate in time-trial races using different vehicles (Reverse Trike, Truck, Roadster) on a newly added race track. Compete for best times and unlock rewards.
Main Story Campaign (Prosperity vs. Highwaymen)
A series of missions that guide the player through upgrading Prosperity, recruiting key specialists (like a doctor, explosives expert, etc.), weakening the Highwaymen's grip on Hope County, and ultimately confronting their leaders, Mickey and Lou. It also involves interacting with Joseph Seed and the community of New Eden.
Outpost Liberation & Scavenging
Clear out Highwaymen-controlled Outposts to gain Ethanol (the primary resource for upgrading Prosperity facilities) and establish fast travel points. Once liberated, Outposts can be 'scavenged,' which returns them to Highwaymen control at a higher difficulty level (more alarms, tougher enemies) but offers significantly more Ethanol upon re-liberation. This forms a core repeatable gameplay loop for resource gathering.
Expeditions (Rank I to III)
Travel to unique, self-contained maps outside Hope County to retrieve a package containing rare crafting materials (like Carbon Fiber, Titanium, Circuit Boards). Each Expedition has 3 difficulty tiers, with higher tiers offering better rewards but featuring more numerous and tougher enemies, and sometimes modified objectives or extraction points.
Specialist Recruitment & Loyalty Missions
Side missions focused on finding and recruiting key specialists who provide unique upgrades to Prosperity's facilities (e.g., Bean for intel, Selene for healing garden). Some companions also have short loyalty missions that delve into their backstory or upgrade their abilities.
Treasure Hunts
Self-contained environmental puzzles marked on the map. Players must decipher clues, navigate obstacles, or find keys to access hidden stashes. These reward Perk Points, valuable crafting materials, Far Cry Credits, and sometimes unique weapon skins or lore notes.
Story of Eden (New Eden Missions)
A series of missions involving Joseph Seed and his community, New Eden. These often involve more mystical or introspective tasks, exploring Joseph's changed philosophy and the strange powers manifesting in the post-Collapse world.
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Multiplayer
Multiplayer Details
N/A
The primary multiplayer offering is two-player online co-op for the main campaign and Expeditions. Players can tackle missions, explore the world, and fight the Highwaymen together. Co-op enhances tactical options and allows for reviving downed partners. There is no competitive multiplayer mode or a map editor like Far Cry Arcade from Far Cry 5.
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Editions & DLC
Available Editions
Original release on PS4. PC version released later. Director's Cut released for PS5 and PC, including new story missions, new equipment (Maser Gun, Support Skeleton), Firing Range, Fragile Circuit (race track), new combat abilities, enhanced visuals, and QoL improvements. Various digital deluxe and physical collector's editions were available for both original and Director's Cut, often including digital artbooks, soundtracks, and in-game cosmetic items.
Available in Standard Edition and Deluxe Edition. The Deluxe Edition included the Knight Pack (SVD Claymore variant and sidecar motorcycle skin), the Hurk Legacy Pack (Hurkling outfit, Hurk's Wrath M249 variant, and Hurk Legacy off-road vehicle skin), and the Retro Sci-Fi M133M shotgun skin and RAT4 rocket launcher skin. Pre-order bonuses often included a unique Unicorn Trike skin.
Post-Launch Content / DLC
The primary post-launch content was the 'Director's Cut,' which is a significantly enhanced and expanded version of the base game rather than traditional DLC. It added new story missions (Ruined Factory), new areas, new equipment, new combat mechanics, a firing range, a race track, and various quality-of-life improvements. No further major story expansions beyond the Director's Cut have been released.
Post-launch support for Far Cry New Dawn was minimal compared to mainline titles. It primarily consisted of cosmetic item packs available for purchase (e.g., weapon skins, outfits) and some free Ubisoft Club rewards. No major narrative DLC expansions were released, as the game itself is a spin-off sequel.
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FAQ
Frequently Asked Questions
Q: What exactly is the 'Death Stranding' event? A: The Death Stranding is a cataclysmic event that blurred the boundaries between the world of the living and 'the Beach' (an afterlife realm). This caused BTs (Beached Things) to appear, Timefall (rain that ages everything it touches), and 'voidouts' (massive antimatter explosions caused when a BT consumes a human). It effectively shattered society.
Q: What are BTs (Beached Things)? A: BTs are spectral, largely invisible entities from the Beach that are drawn to the living. They leave handprints on the ground and can only be properly seen with the aid of a BB (Bridge Baby) connected to an Odradek scanner. If they catch Sam, they can drag him into a tar-like substance and trigger an encounter with a larger 'Catcher' BT.
Q: What is the Chiral Network? A: The Chiral Network is a communications and data network that Bridges is trying to establish across the UCA. It utilizes chiralium (a mysterious particle from the Beach) and allows for instant communication, data transfer, and fabrication of items using chiral printers. Connecting settlements to the network is Sam's primary mission.
Q: Is Death Stranding a 'walking simulator'? A: While traversal on foot and managing cargo are core mechanics, labeling it solely as a 'walking simulator' is reductive. The game involves complex inventory management, route planning, stealth against BTs, combat with MULEs/Terrorists, building structures, a deep story, and unique asynchronous multiplayer elements. Traversal itself is a challenging and engaging system.
Q: What does the Director's Cut add to Death Stranding? A: The Director's Cut adds new story missions (Ruined Factory), new delivery support equipment (e.g., Cargo Catapult, Support Skeleton, Buddy Bot), new weapons (Maser Gun), a Firing Range, a Fragile Circuit (race track), new combat abilities (enhanced melee, mounted machine guns), new MULE encounters, and various quality-of-life improvements and graphical enhancements for PS5/PC.
Q: Can you fight BTs directly? A: Yes, while stealth is often an option, Sam can fight BTs using specialized weapons like Hematic Grenades (made from his blood), the Anti-BT Handgun, or by cutting their umbilical cords if he can get close enough (often after incapacitating them with blood-coated Bola Gun tethers). Some larger BTs are full boss encounters.
Q: Is Far Cry New Dawn a full game or DLC for Far Cry 5? A: Far Cry New Dawn is a standalone, full-priced game. While it's a direct sequel to Far Cry 5 and reuses a modified version of its map, it does not require Far Cry 5 to play and has its own complete story and progression systems.
Q: Do I need to play Far Cry 5 before New Dawn to understand the story? A: It is highly recommended. New Dawn's narrative, characters (like Joseph Seed, the Ryes, Pastor Jerome), and the overall state of the world are direct consequences of Far Cry 5's ending. Playing FC5 first provides crucial context and emotional weight to New Dawn's events.
Q: Is there multiplayer in Far Cry New Dawn, and what can you do? A: Yes, Far Cry New Dawn supports two-player online cooperative multiplayer. Players can tackle the entire main campaign, liberate Outposts, and undertake Expeditions together. This allows for tactical coordination and mutual support.
Q: What are Expeditions, and why are they important? A: Expeditions are repeatable missions that take players to unique, self-contained locations outside of Hope County (e.g., Alcatraz, a crashed space station). Their primary purpose is to acquire rare, high-tier crafting materials essential for upgrading Elite Rank weapons and vehicles. They offer diverse environments and can be replayed at higher difficulty levels for increased rewards.
Q: How does the weapon and enemy tier system (RPG-lite mechanics) work? A: Both weapons and enemies are tiered (Rank I, II, III, Elite). Higher-ranked enemies are significantly tougher and deal more damage, often requiring weapons of a similar or higher rank to defeat effectively. This encourages players to constantly scavenge, craft, and upgrade their arsenal and home base (Prosperity) to keep pace with escalating threats.
Q: Can you still fish and hunt like in Far Cry 5? A: Yes, fishing and hunting are still present, though slightly de-emphasized compared to FC5. Hunting provides skins and bait, with Monstrous Wildlife offering rare pelts for high-end crafting. Fishing spots are available for catching different types of fish, which can be sold or used in trade.
build
Technical Details
Graphics & Visual Fidelity
Powered by Guerrilla Games' Decima Engine, Death Stranding showcases stunningly realistic and atmospheric visuals. It features vast, desolate landscapes with incredible detail, realistic weather effects (Timefall, snowstorms, wind), and highly detailed character models utilizing performance capture from its star-studded cast (Norman Reedus, Mads Mikkelsen, Léa Seydoux, etc.). The otherworldly designs of BTs and the Beach are also visually striking.
Built on the Dunia Engine, New Dawn showcases a striking 'superbloom' post-apocalyptic aesthetic. Hope County is transformed with vibrant, almost alien-looking flora, vivid colors, and unique atmospheric effects like auroras. This contrasts sharply with Far Cry 5's pre-collapse realism. Environmental storytelling is strong, with remnants of the old world overgrown or repurposed by survivors and the Highwaymen. Character models and weapon designs reflect the scavenged, makeshift theme.
Audio & Soundtrack
Original score composed by Ludvig Forssell, featuring haunting, ethereal, and often melancholic electronic and orchestral pieces. The game also features an extensive licensed soundtrack with songs from artists like Low Roar, Silent Poets, and Apocalyptica, which often play during significant traversal sequences or moments of reflection, greatly enhancing the atmosphere. Sound design is crucial for detecting BTs (their distinct clicks and Odradek scanner sounds) and navigating hazardous weather like Timefall.
The original score by Tyler Bates and John Swihart captures the dual nature of the world – hopeful rebuilding mixed with brutal survival. Licensed tracks, often with a retro or folk vibe, feature on in-game radios. The Highwaymen have their own distinct, aggressive musical themes and radio broadcasts, contributing to their menacing presence. Sound design emphasizes the makeshift nature of weapons (clanky, jury-rigged) and the vibrant but dangerous wildlife.
User Interface (UI/UX)
Features an immersive HUD integrated into Sam's suit and cuff links. Displays health, stamina, BB's stress level, cargo condition, equipped items, and a compass/sensor for BTs and objectives. The Cuff Link menu provides access to the map, orders, inventory, crafting, data logs, and online features. Cargo management involves carefully arranging packages on Sam's back, suit, and vehicles to maintain balance.
The UI retains Far Cry's first-person HUD elements (compass, ammo, health) but with a distinct 'DIY' post-apocalyptic aesthetic. Health is represented by segmented bars that regenerate up to the last full segment. Enemy health bars and rank indicators are more prominent due to the RPG-lite tiered system. Crafting and upgrade menus are frequently accessed and crucial for progression.
Accessibility Options
Offers a range of accessibility options, including customizable controls (PC), subtitle and text size adjustments, options for colorblind modes, options to change QTEs to holds, adjustable HUD elements, and various gameplay settings for difficulty and interaction prompts.
Far Cry New Dawn inherits many accessibility features from Far Cry 5, including customizable controls (key remapping, sensitivity), aim assist options, adjustable difficulty levels (Easy, Normal, Hard), and extensive subtitle customization (size, background opacity, speaker names). Colorblind modes are also available.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p at 60 FPS.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems).
Storage: SSD strongly recommended.
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memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB)
laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 570 Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably achieve 1080p High/Ultra settings at high framerates (60 FPS++). An RTX 3060 Mobile or RTX 4060 Mobile will provide an exceptional 1080p Ultra experience.**
layersRAM: 8 GB
saveStorage (Tier): 30 GB HDD (SSD Recommended)
1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset)(Low to Medium Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
laptop_windowsGPU (L): NVIDIA GeForce MX350 (2GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
CPU: Minimum desktop CPU for 720p at 30 FPS.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this.
GPU: Minimum desktop GPU for 720p at 30 FPS.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
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memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6350 @ 3.9 GHz or equivalent
developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270X (2GB) or equivalent
laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium and achieve high framerates.**
layersRAM: 8 GB
saveStorage (Tier): 30 GB HDD
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, DLSS/FSR Quality)(High/Ultra Preset, DLSS/FSR Quality or Balanced)
CPU: CPU for 1440p/60FPS High/Ultra.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling beneficial.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
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1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset)(High/Ultra Preset)
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated performance laptop GPUs for 1440p.
RAM: 16GB RAM recommended.
Storage: SSD recommended.
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memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.**
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor.
GPU: Original desktop GPU recommendation for 4K/60 often involved multi-GPU. A single powerful card is the modern approach.
GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance.
RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems.
Storage: SSD required.
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memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer)
developer_boardGPU: NVIDIA GeForce GTX 1080 SLI / NVIDIA GeForce RTX 2070 SLI or AMD RX Vega 56 CFX (Official 4K60 targets often listed SLI/CFX for older games, a single powerful modern card is better). A single GTX 1080 Ti / RTX 2080 was more realistic for single card 4K/High.
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
layersRAM: 16 GB
saveStorage (Tier): 30 GB SSD.
save Overall Storage
Spec: 80 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times and smoother world traversal. Type: SSD
Spec: 30 GB available space (SSD Recommended). Note: SSD is strongly recommended for faster load times, especially with frequent travel between Hope County and Expedition locations. Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required.
Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware.
gamepad DirectX Version
Spec: DirectX 12 Explanation: DirectX 12 API is required.
Spec: DirectX 11 Explanation: DirectX 11 is required.
info_outline Other Game Notes
Official PC system requirements for 'Death Stranding DIRECTOR'S CUT'. Performance can vary depending on specific hardware, settings, areas in-game (especially those with complex terrain or weather effects), and background applications. An SSD is strongly recommended for optimal performance.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Death Stranding, while well-optimized, can be demanding at higher settings due to its detailed environments and visual effects.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during long treks.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for physics, AI, and managing online strand elements.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (FSR 2.0+ may be available via later patches or mods).
Optimization Detail: Key Settings Impact: Model Detail, Shadow Quality, Ambient Occlusion, Screen Space Reflections, Memory for Streaming, and Anti-Aliasing heavily impact performance.
Game Name: Death Stranding
Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is strongly recommended for optimal performance. The game shares a similar performance profile to Far Cry 5, though the vibrant 'superbloom' aesthetic can sometimes be demanding in dense areas.
Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will significantly exceed these original recommendations and offer excellent performance across all resolutions, similar to Far Cry 5.**
Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Water Quality, Volumetric Fog, and Anti-Aliasing heavily impact performance. The game is graphically similar to Far Cry 5, but the post-apocalyptic environment features dense foliage and unique particle effects that can be demanding.
Game Name: Far Cry New Dawn
build Optimization Details
Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (FSR 2.0+ may be available via later patches or mods).
Key Settings Impact: Model Detail, Shadow Quality, Ambient Occlusion, Screen Space Reflections, Memory for Streaming, and Anti-Aliasing heavily impact performance.
Key Settings Impact: Texture Quality, Shadow Quality, Water Quality, Volumetric Fog, and Anti-Aliasing heavily impact performance. The game is graphically similar to Far Cry 5, but the post-apocalyptic environment features dense foliage and unique particle effects that can be demanding.
laptop Laptop Considerations
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance during long treks.
C P U Power Limits: A decent CPU is needed for physics, AI, and managing online strand elements.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.