Death Stranding Gameplay Video
Death Stranding Key Specifications
Specification | Detail |
---|---|
Engine | Decima Engine |
Genre | Action, Open World, Strand Game, Sci-Fi |
Initial Release | 2019-11-08 (PS4), 2020-07-14 (PC), 2021-09-24 (Director's Cut PS5), 2022-03-30 (Director's Cut PC) |
Developer | Kojima Productions |
Publisher | Sony Interactive Entertainment (PS), 505 Games (PC) |
Setting | Post-Apocalyptic United States (United Cities of America - UCA) |
Perspective | Third-Person |
Platforms | PlayStation 4, PlayStation 5, PC (Windows), macOS (Director's Cut), iOS (Director's Cut) |
Multiplayer | Asynchronous Online Features (Social Strand System) |
Unique Feature | Social Strand System (Asynchronous Multiplayer), Emphasis on Traversal & Delivery, Unique Sci-Fi Lore & Worldbuilding by Hideo Kojima, BB (Bridge Baby) Mechanic, Timefall (Accelerated Aging Rain). |
Death Stranding System Requirements
1080p_30FPS_Low
tune Minimum (1080p ~30 FPS, Low/Medium Preset) – Low to Medium Preset
1080p_60FPS_High
tune Recommended (1080p ~60 FPS, High Preset, DLSS/FSR Quality potentially) – High Preset (DLSS/FSR Quality may be beneficial)
1440p_60FPS_High_Ultra
tune High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, DLSS/FSR Quality) – High/Ultra Preset, DLSS/FSR Quality or Balanced
4K_60FPS_Ultra
tune Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) – Ultra Preset, DLSS/FSR Balanced or Performance
Death Stranding Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 (64-bit)
64-bit Windows 10 or Windows 11 is required.
- memoryDirectX: DirectX 12
DirectX 12 API is required.
- save_altStorage Note: 80 GB available space (SSD Recommended).
An SSD is highly recommended for faster loading times and smoother world traversal.
settings_applications Optimization Notes:
Upscaling: Supports NVIDIA DLSS and AMD FSR 1.0 (FSR 2.0+ may be available via later patches or mods).
Key Settings: Model Detail, Shadow Quality, Ambient Occlusion, Screen Space Reflections, Memory for Streaming, and Anti-Aliasing heavily impact performance.
Death Stranding: Map Size and Regions
The game features a vast and rugged open world representing a fractured United States, divided into two main large regions: the Eastern Region (serving as an extended tutorial and early game area) and the much larger Central Region. Traversal is primarily on foot, with an emphasis on navigating treacherous terrain (mountains, rivers, rocky plains, snowfields) while managing cargo weight and balance. Key locations include various Knot Cities (e.g., Capital Knot City, Lake Knot City, Mountain Knot City), Prepper Shelters, Distribution Centers, and Waystations. The Director's Cut adds a new smaller area, the Ruined Factory, with new missions. While difficult to give an exact sq km due to its varied density and verticality, the total explorable landmass is very significant.
Death Stranding: Post-Launch Content / DLC
The primary post-launch content was the 'Director's Cut,' which is a significantly enhanced and expanded version of the base game rather than traditional DLC. It added new story missions (Ruined Factory), new areas, new equipment, new combat mechanics, a firing range, a race track, and various quality-of-life improvements. No further major story expansions beyond the Director's Cut have been released.
Death Stranding: Game Editions
Original release on PS4. PC version released later. Director's Cut released for PS5 and PC, including new story missions, new equipment (Maser Gun, Support Skeleton), Firing Range, Fragile Circuit (race track), new combat abilities, enhanced visuals, and QoL improvements. Various digital deluxe and physical collector's editions were available for both original and Director's Cut, often including digital artbooks, soundtracks, and in-game cosmetic items.
Death Stranding: Cross-Platform / Crossplay
Death Stranding is a single-player game with unique asynchronous multiplayer elements (the 'Strand System'). There is no direct co-op or PvP. Cross-platform saves or Strand System interactions between different console families (e.g., PlayStation and PC) are generally not supported, though PC versions (Steam/Epic) might share a Strand pool.
Death Stranding Specific Game Elements
Death Stranding Weapons
- securityAnti-BT Handgun (Lv. 1 & 2) (Firearm (Anti-BT, Uses Blood))
A specialized handgun that fires rounds coated in Sam's blood, effective against BTs. Higher levels deal more damage.
- securityAssault Rifle (Lethal & Non-Lethal variants, Lv. 1-3) (Firearm (Automatic))
Standard assault rifle effective against human enemies. Non-lethal variants fire rubber bullets. Upgradable for damage, magazine size, etc.
- securityBola Gun (Lv. 1 & 2) (Non-Lethal Firearm (Incapacitation))
Fires a tether that wraps around and incapacitates human enemies (MULEs, Terrorists). Can also be used with blood-coated tethers to temporarily bind BTs.
- securityGrenade Launcher (Director's Cut) (Firearm (Explosive/Utility))
Fires various types of grenades, including standard explosive, remote-detonation, and potentially others. Added in Director's Cut.
- securityHematic Grenades (Lv. 1 & 2) (Throwable (Anti-BT, Uses Blood))
Grenades filled with Sam's blood, creating a cloud that damages and disperses BTs. Essential for dealing with groups.
- securityMaser Gun (Director's Cut) (Non-Lethal Firearm (Stun))
An electrical stun gun effective for incapacitating human enemies silently. Added in Director's Cut.
- securityMounted Machine Gun (Director's Cut - Firing Range / Specific Structures) (Heavy Firearm (Stationary))
Powerful machine guns that can be found mounted in certain locations or built at outposts/safe houses. Added/expanded in Director's Cut.
- securityRemote Stun Bomb / Smoke Bomb (Throwable (Utility/Stealth))
Stun bombs temporarily incapacitate human enemies. Smoke bombs obscure vision, aiding in stealth or escape.
- securityShotgun (Lethal & Non-Lethal variants, Lv. 1-2) (Firearm (Close Quarters))
Powerful at close range against human enemies. Non-lethal variants available.
- securitySticky Gun (Utility Tool (Cargo Retrieval))
Fires an adhesive rope that can attach to and retrieve distant cargo packages or other small items.
- securityStrand / Cuff Links (Melee/Utility (Parry, Bind))
Sam's primary melee tool for parrying human attacks and can be used to bind incapacitated MULEs/Terrorists. Also used to interface with the Chiral Network and terminals.
Death Stranding Vehicles
- directions_carBuddy Bot (Director's Cut) (Robotic Delivery Assistant / Rideable (Limited))
A bipedal robot that can be assigned to carry cargo alongside Sam or make automated deliveries to previously connected locations. Sam can also ride the Buddy Bot for short distances if it's not carrying cargo. Consumes battery power.
- directions_carFloating Carrier (Lv. 1 & 2) (Hovering Cargo Platform / Improvised Hoverboard)
A hovering platform that can be tethered to Sam to carry additional cargo, reducing the load on his back. Can carry two large containers per carrier (up to two carriers can be tethered). Sam can also ride an empty carrier downhill like a hoverboard. Consumes Chiral Crystals to operate.
- directions_carReverse Trike / Reverse Trike: Long Range / Defensive / 'Ride' Type (Yojimbo) (Motorcycle (Two/Three Wheeled))
Sam's primary early-game vehicle. A futuristic motorcycle that can transform between a faster two-wheeled mode and a more stable three-wheeled mode with some cargo capacity. Long Range versions have better battery. Defensive versions offer some protection. The 'Ride' Type is a custom variant from a collaboration.
- directions_carRoadster / Roadster: Long Range (Director's Cut) (Sports Car (Race Track / Limited Open World))
A sleek sports car primarily designed for use on the Fragile Circuit race track. Can be fabricated and potentially used in areas with completed roads in the open world, though less practical for general deliveries than trucks or trikes.
- directions_carSupport Skeleton (All-Terrain, Power, Speed - Not a vehicle but aids traversal) (Exoskeleton (Personal Traversal Gear))
Equippable exoskeletons that enhance Sam's physical capabilities. All-Terrain improves balance on rough ground. Power increases carrying capacity. Speed increases running speed and jump distance. Requires battery power.
- directions_carTruck (Bridges, MULE, Terrorist - Various Capacities) (Land Vehicle (Multi-Wheeled Cargo Hauler))
Large vehicles with significant cargo capacity, essential for transporting bulk deliveries. Bridges trucks are standard; MULE and Terrorist trucks can be commandeered. Different versions have varying durability and protection. Can be damaged by Timefall and rough terrain.
- directions_carZiplines (Player & Community Built) (Fixed Traversal Network)
Constructed using PCCs. Allow for rapid point-to-point travel across difficult terrain, especially in mountainous areas. Requires Chiral Network bandwidth to build and maintain. Players can use ziplines built by others via the Strand System.
Death Stranding Characters
- personAmelie Strand - Key Figure / Bridget Strand's Daughter / Extinction Entity
The daughter of President Bridget Strand and the one Sam is ostensibly trying to rescue and connect to the Chiral Network on the West Coast. Her true nature and connection to the Beach and the Death Stranding are central to the game's biggest mysteries. Portrayed by Lindsay Wagner (likeness) and Emily O'Brien (voice/mo-cap young Amelie).
- personBB-28 (Bridge Baby 'Lou') - Key Companion / BT Detection Tool
A premature baby kept in a portable pod connected to Sam. BBs can sense the presence of BTs, allowing Sam to see and avoid them. BB-28, whom Sam names Lou, forms an emotional bond with him. Requires soothing when stressed.
- personBridget Strand - Key Figure / Former President of UCA
The dying President of the United Cities of America and Amelie's mother. She tasks Sam with the mission to reconnect America via the Chiral Network. Sam's adoptive mother. Portrayed by Lindsay Wagner.
- personClifford 'Cliff' Unger - Antagonist / Spectral Soldier
A mysterious combat veteran who appears in surreal nightmare sequences, commanding skeletal soldiers and relentlessly hunting Sam/BB. His identity and connection to BBs are a major part of the story. Portrayed by Mads Mikkelsen.
- personDeadman - Ally / Bridges Doctor & BB Specialist
A Bridges doctor and expert on Bridge Babies. His body is composed of transplanted organs, making him feel disconnected from life. He provides crucial information and support regarding BBs and Sam's condition. Based on the likeness of Guillermo del Toro, voiced by Jesse Corti.
- personDie-Hardman - Ally / Commander of Bridges / Acting President of UCA
The commander of Bridges and acting President of the UCA after Bridget Strand's death. He gives Sam his main orders and is deeply committed to reconnecting America. Wears a distinctive carbon skull mask. Voiced by Tommie Earl Jenkins.
- personFragile - Ally / Head of Fragile Express
The leader of Fragile Express, a private delivery company. She possesses DOOMS (a condition granting abilities related to the Beach and BTs), allowing her to 'jump' (teleport) between locations on the Chiral Network. A key ally to Sam, with a tragic past involving Higgs. Portrayed by Léa Seydoux.
- personHeartman - Ally / Bridges Researcher
A Bridges researcher obsessed with studying the Beach and the Death Stranding. His heart stops every 21 minutes, sending him to the Beach for 3 minutes where he searches for his deceased wife and daughter before being resuscitated. Based on the likeness of Nicolas Winding Refn, voiced by Darren Jacobs.
- personHiggs Monaghan ('The Man in the Golden Mask') - Main Antagonist / Leader of Homo Demens
The charismatic and nihilistic leader of the Homo Demens terrorist group. He possesses powerful DOOMS abilities, allowing him to control BTs and Timefall, and serves as Sam's primary human adversary. Portrayed by Troy Baker.
- personMama (Målingen) - Ally / Bridges Engineer
A brilliant Bridges engineer who designed much of their technology, including the Cuff Links and Chiral Network terminals. She is physically tethered to her lab due to a connection with her BT baby. Her twin sister is Lockne. Portrayed by Margaret Qualley.
- personSam Porter Bridges - Protagonist / Porter for Bridges (playable)
The main playable character. A legendary porter known for his ability to make difficult deliveries. He suffers from aphenphosmphobia (fear of touch) and is a 'repatriate,' meaning he can return from 'the Seam' (a limbo between life and death) after dying. He is tasked with reconnecting the fractured United Cities of America. Portrayed by Norman Reedus.
- personVarious Preppers - Supporting NPCs / Shelter Dwellers
Isolated individuals living in underground bunkers throughout the UCA. Sam can deliver cargo to them, increasing their connection to the Chiral Network and unlocking new equipment, information, or cosmetic items. Each Prepper has a unique personality and backstory.
Top 3 Characters (Subjective):
Porter Bridges: The stoic, porter protagonist who gradually rediscovers his capacity for connection and hope while undertaking a monumental task. Played by Norman Reedus. 2. Cliff Unger: A mysterious and formidable combat veteran from the past whose story is slowly revealed through surreal WWI/WWII/Vietnam themed nightmare sequences. Played by Mads Mikkelsen. 3. Fragile: The head of Fragile Express, a rival delivery company. She possesses unique abilities related to the Beach and becomes a key ally to Sam. Played by Léa Seydoux.
Death Stranding Missions / Objectives
- flagBT Boss Encounters / Voidout Avoidance
Objective: Survive and defeat large Catcher BTs (often triggered by being caught by Hunters) or unique, massive BT entities encountered during main story progression. This also includes scenarios where Sam must escape a growing voidout crater if a human is consumed by a BT nearby.
- flagCliff Unger's Nightmare Sequences (War Zones)
Objective: Surreal, recurring missions where Sam is transported to WWI, WWII, and Vietnam War-themed battlefields to confront Clifford Unger and his spectral soldiers. These are combat-focused segments with unique environmental challenges.
- flagDirector's Cut - Firing Range Challenges
Objective: Test various weapons against holographic targets in a dedicated Firing Range. Completing different drills and achieving high scores can unlock rewards.
- flagDirector's Cut - Fragile Circuit (Races)
Objective: Participate in time-trial races using different vehicles (Reverse Trike, Truck, Roadster) on a newly added race track. Compete for best times and unlock rewards.
- flagDirector's Cut - Ruined Factory Missions
Objective: A new set of story missions added in the Director's Cut, involving investigating a mysterious, large underground Ruined Factory complex. These missions feature new stealth and combat encounters, and provide additional lore.
- flagMain Orders (Story Deliveries)
Objective: A series of critical delivery missions that advance the main narrative. These involve transporting vital cargo (e.g., supplies, personnel, data, specialized equipment) between major Knot Cities and Prepper shelters to connect them to the Chiral Network, uncover the mysteries of the Death Stranding, find Amelie, and confront Higgs and Cliff Unger. These often involve long, perilous journeys across challenging terrain and encounters with BTs or human enemies.
- flagMULE / Terrorist Camp Clearing
Objective: Infiltrate and neutralize MULE (cargo-obsessed) or Terrorist camps to retrieve stolen cargo, clear a path for deliveries, or fulfill specific orders. Can be approached with stealth (non-lethal takedowns with Bola Gun/Strand) or combat (lethal/non-lethal weapons).
- flagOrders for Sam (Story-Related Side Deliveries)
Objective: Special optional deliveries often initiated by key characters or found as 'Lost Cargo' specifically addressed to Sam. These can provide unique rewards, lore, or further develop relationships with NPCs.
- flagRoad Reconstruction (Auto-Paver Contributions)
Objective: Contribute materials (Metals, Ceramics, Chiral Crystals) to Auto-Paver units found throughout the Central Region to help reconstruct sections of the old highway system. Completing roads significantly improves vehicle traversal for Sam and other players.
- flagStandard Orders (Optional Deliveries)
Objective: A vast number of optional delivery requests taken from terminals at various facilities. These involve transporting different types of cargo (materials, medicine, sensitive items, etc.) to other connected locations. Completing them rewards Likes, increases connection levels with facilities (unlocking new gear/customization), and provides materials. Categories include delivery condition (e.g., time-sensitive, fragile), cargo type, and retrieval missions.
- flagStructure Building & Maintenance (PCC Construction)
Objective: Using the Portable Chiral Constructor (PCC), Sam can build various helpful structures in the world (Bridges, Generators, Ziplines, Watchtowers, Safe Houses, Timefall Shelters, Postboxes). These require Chiral Crystals and other materials. Maintaining and upgrading these structures (and those built by other players via the Strand System) is an ongoing activity.
Top 3 Missions/Objectives (Subjective):
Story Deliveries Connecting Key Knot Cities: Epic, multi-stage delivery missions that involve traversing vast and challenging terrains, often introducing new mechanics, equipment, or enemy types, and pushing the Chiral Network further west. 2. Encounters with Major BT Bosses (e.g., Catcher BTs, Higgs's manifestations): Intense and often surreal boss fights against powerful entities from the Beach, requiring specific tactics and use of anti-BT weaponry. 3. Restoring sections of the Auto-Paver to build Roads: A significant, resource-intensive optional community effort where players contribute materials to build roads across the Central Region, massively improving traversal for themselves and other players via the Strand System.
Death Stranding Companions / Summons
- groupAsynchronous Player Structures & Aid (N/A (Player-Generated Content))
Ability: Through the Social Strand System, structures built by other players (bridges, ziplines, generators, safe houses, watchtowers, roads), signs, lost cargo, and material donations appear in Sam's world. While not direct companions, these elements provide significant indirect assistance and create a sense of shared experience.
- groupBB-28 ('Lou' - Bridge Baby) (Human Fetus (Bridge Baby))
Ability: Housed in a portable pod attached to Sam's chest. BBs are essential for detecting invisible BTs (Beached Things) via Sam's Odradek scanner. Lou's stress level must be managed (by soothing) as high stress reduces detection ability. BB has a significant emotional and narrative role in the story.
- groupCliff Unger's Skeletal Soldiers (Antagonistic Summons) (Spectral Manifestation)
Ability: During Cliff's nightmare sequences, he summons spectral soldiers who fight alongside him against Sam. These act as enemy AI rather than player companions.
- groupFragile (Temporary Ally - Contextual) (Human (DOOMS User))
Ability: While not a persistent combat companion, Fragile assists Sam during specific story missions using her DOOMS ability to 'jump' (teleport) Sam and cargo across vast distances via her Chiral Network. She also provides crucial information and support.
Death Stranding Collectibles
- collections_bookmarkChiral Crystals
Location/Use: Naturally occurring formations that appear after Timefall or around BT activity. Harvested by Sam. Used as a crucial crafting material for fabricating equipment, building structures via PCC, and contributing to the Chiral Network.
- collections_bookmarkHot Springs
Location/Use: Natural hot springs found in some regions. Resting in them restores stamina, soothes BB, and can provide a temporary buff (e.g., increased stamina regeneration).
- collections_bookmarkInterviews / Data Logs / Emails (Accessed via Cuff Links)
Location/Use: Unlocked by progressing the story, connecting new facilities to the Chiral Network, or finding specific Memory Chips. These provide extensive backstory on characters, organizations (Bridges, UCA, Homo Demens), the Death Stranding phenomenon, BTs, BBs, and the history of the world. Read in the Data section of the Cuff Links.
- collections_bookmarkLost Cargo
Location/Use: Packages dropped by other porters (AI or asynchronous player data) or MULEs. Sam can pick these up and deliver them to their intended destination or entrust them to other porters for Likes and connection level increases. Some are specifically for other online players.
- collections_bookmarkMemory Chips
Location/Use: 56 data chips scattered throughout the UCA. Each chip contains a piece of lore from the old world before the Death Stranding, such as music files, movie posters, book excerpts, historical documents, or information about video games (including Kojima Productions references). Found by scanning the environment.
- collections_bookmarkStar Ratings (Prepper Shelters & Facilities)
Location/Use: Not a physical collectible, but a progression system. By completing deliveries for specific Prepper shelters or Bridges facilities, Sam increases his connection level with them (up to 5 stars). Each star rank unlocks new fabrication plans, cosmetic items, materials, chiral bandwidth, or lore.
Top 3 Collectibles:
Chips: Data chips containing lore, music tracks, images, or emails from the old world before the Death Stranding. Found scattered throughout the environment. 2. Chiral Crystals: Naturally occurring formations that can be harvested. Used as a crafting material and for fabricating equipment or contributing to the Chiral Network. 3. Prepper Shelter Upgrades (Star Ratings): Delivering cargo to isolated Preppers and increasing their connection level to the UCA (represented by stars) unlocks new equipment, customization options, and lore from them.
Death Stranding Armor
- shieldArmor Plates (Lv. 1-4 - Attachable)
Focus/Stats: Attachable plates that can be equipped to Sam's Porter Suit on the shoulders and legs. They provide additional protection against ballistic damage from human enemies but add weight and degrade with damage. Can be fabricated and replaced.
- shieldBoots (Various Types & Levels)
Focus/Stats: Crucial for traversal. Boots have durability and degrade with use, especially on rough terrain or during Timefall. Different types (e.g., Bridges Boots, Chiral Boots) offer varying durability and performance. Must be replaced or new pairs fabricated.
- shieldBridges Porter Suit (Various Levels & Colors)
Focus/Stats: Sam's standard attire. While not 'armor' in the traditional RPG sense of swappable pieces, the suit itself is integral to his role. It has attachment points for cargo and equipment. Color variations can be unlocked. Its protective qualities are baseline and not significantly upgradable beyond what's provided by specific gear like armor plates or support skeletons.
- shieldOxygen Mask
Focus/Stats: Used to traverse areas with low oxygen or harmful gases. Consumes a filter or battery.
- shieldSupport Skeletons (Power, Speed, All-Terrain - Exoskeletons)
Focus/Stats: Equippable exoskeletons that provide significant benefits: Power Skeletons increase carrying capacity and stability; Speed Skeletons increase running speed and jump distance; All-Terrain Skeletons improve balance and traversal on difficult terrain. They require battery power and can be upgraded.
- shieldThermal Pad
Focus/Stats: An equipment item that helps Sam maintain his body temperature in cold environments, reducing stamina drain. Attaches to the suit.
Death Stranding Clothing / Appearance
- checkroomBackpack Customization (Attachments & Cover)
Details: Sam's backpack can be customized with various attachments like extra battery packs, grenade pouches, utility pouches, and stabilizers. A backpack cover can also be equipped to protect cargo from Timefall, and its color can be changed.
- checkroomBridges Porter Suit
Details: Sam's default attire. The color of the suit can be changed at Private Rooms after progressing in the story or connecting certain facilities. This is the primary visual customization for Sam's main outfit.
- checkroomCosmetic Items (Unlocked via Prepper Deliveries, Special Editions, Director's Cut)
Details: Various cosmetic items can be unlocked, such as different colored Bridges caps, unique backpack flair, different chiral patterns for structures, or special suit colorways (e.g., Gold/Silver suit pieces from Director's Cut).
- checkroomExoskeletons (Power, Speed, All-Terrain)
Details: While primarily functional gear, different levels of exoskeletons have distinct visual appearances. Their color might be customizable to a limited extent alongside the Porter Suit color.
- checkroomGrooming (Hair & Beard - Limited/Contextual)
Details: Sam's hair and beard appear to grow subtly over time if not rested in a Private Room. Specific story moments or conditions might also alter his appearance (e.g., covered in tar, effects of Timefall). Direct player-controlled customization of hairstyle/beard length is not a primary feature.
- checkroomHeadwear (Caps, Hoods, Sunglasses, Goggles, Masks)
Details: Sam can equip various pieces of headwear. Caps (e.g., Bridges Cap) are common. Hoods are part of the Porter Suit and can be toggled up/down. Sunglasses (e.g., 'Sam's Sunglasses' - Ludens Mask) and other eyewear can be equipped for cosmetic purposes or minor effects (like reducing glare from snow). Masks (like Oxygen Mask) are functional for hazardous environments.
Death Stranding Other Features & Info
- labelUser Interface
Features an immersive HUD integrated into Sam's suit and cuff links. Displays health, stamina, BB's stress level, cargo condition, equipped items, and a compass/sensor for BTs and objectives. The Cuff Link menu provides access to the map, orders, inventory, crafting, data logs, and online features. Cargo management involves carefully arranging packages on Sam's back, suit, and vehicles to maintain balance.
- labelSound and Music
Original score composed by Ludvig Forssell, featuring haunting, ethereal, and often melancholic electronic and orchestral pieces. The game also features an extensive licensed soundtrack with songs from artists like Low Roar, Silent Poets, and Apocalyptica, which often play during significant traversal sequences or moments of reflection, greatly enhancing the atmosphere. Sound design is crucial for detecting BTs (their distinct clicks and Odradek scanner sounds) and navigating hazardous weather like Timefall.
- labelGraphics and Visuals
Powered by Guerrilla Games' Decima Engine, Death Stranding showcases stunningly realistic and atmospheric visuals. It features vast, desolate landscapes with incredible detail, realistic weather effects (Timefall, snowstorms, wind), and highly detailed character models utilizing performance capture from its star-studded cast (Norman Reedus, Mads Mikkelsen, Léa Seydoux, etc.). The otherworldly designs of BTs and the Beach are also visually striking.
- labelAccessibility Features
Offers a range of accessibility options, including customizable controls (PC), subtitle and text size adjustments, options for colorblind modes, options to change QTEs to holds, adjustable HUD elements, and various gameplay settings for difficulty and interaction prompts.
- labelStory and Setting
Set in a hauntingly beautiful, post-apocalyptic United States transformed by the 'Death Stranding,' a cataclysmic event that merged the world of the living with 'the Beach,' an afterlife realm. This event caused 'Timefall' (rain that rapidly ages whatever it touches) and unleashed BTs (Beached Things), invisible, spectral entities from the Beach that cause devastating 'voidouts' if they consume a living human. Society has fractured into isolated underground cities and prepper shelters. Players control Sam Porter Bridges (portrayed by Norman Reedus), a porter working for Bridges, an organization attempting to reconnect America by establishing the Chiral Network. Sam is tasked by Bridget Strand, the dying President of the United Cities of America (UCA), and her daughter Amelie, to journey west across the continent, linking settlements to the network and delivering vital cargo. He also carries BB-28, a 'Bridge Baby' in a pod that allows him to sense BTs. The story explores themes of connection, isolation, loss, fatherhood, and the nature of America.
- labelSkills and Upgrades Overview (Sam's Stats, Equipment, Structures)
Sam's core stats (stamina, balance, lung capacity, carry capacity) improve gradually through completing deliveries and resting. There isn't a traditional skill tree. Progression is heavily tied to unlocking and fabricating new equipment at delivery terminals: better exoskeletons (Power, Speed, All-Terrain), support gear (ladders, climbing anchors, PCCs for building structures), weapons (both lethal and non-lethal against MULEs/Terrorists, and anti-BT weapons like Hematic Grenades), and vehicles (Reverse Trike, Truck). Fabricating and using equipment from different facilities increases their Chiral Network connection level, unlocking more advanced gear and customization options. Online players' structures (bridges, ziplines, generators, safe houses, roads) also appear in the player's world, aiding traversal.
- labelTop 5 Weapons/Tools (Subjective/Iconic)
- 1. Hematic Grenades / Anti-BT Handgun: Essential for combating BTs, using Sam's blood. 2. Bola Gun: Non-lethal weapon for incapacitating MULEs and Terrorists by tying them up. 3. Sticky Gun: Retrieves distant cargo or items by firing an adhesive rope. 4. PCC (Portable Chiral Constructor): Allows Sam to build various structures like bridges, generators, ziplines, and safe houses in the world. 5. Power Skeleton / Speed Skeleton (Exoskeletons): Significantly enhance Sam's carrying capacity or movement speed, respectively.
- labelMultiplayer Modes (Strand System - Asynchronous)
Death Stranding features a unique asynchronous multiplayer system called the 'Social Strand System.' Players exist in their own single-player worlds but can see and use structures (bridges, ladders, ziplines, roads, safe houses, etc.) built by other players. They can also leave signs, supplies, or vehicles for others, and deliver lost cargo belonging to other players. Players can give 'Likes' to helpful structures or items. This creates a sense of indirect connection and collaboration without direct player interaction.
- labelTop 3 Gameplay Mechanics
- 1. Traversal & Cargo Management: The core loop involves carefully planning routes, managing the weight and balance of cargo on Sam's back/vehicle, and using equipment like ladders and ropes to navigate treacherous terrain. 2. BT Encounters & Stealth: Dealing with invisible BTs requires using the BB and Odradek scanner to detect them, holding breath to avoid detection, and using specialized anti-BT weapons (Hematic Grenades, Bola Gun with blood, etc.) or stealth to bypass them. 3. Asynchronous Multiplayer (Social Strand System): Building structures, leaving signs, and sharing resources that appear in other players' worlds, fostering a unique sense of indirect cooperation and shared experience.
Death Stranding Frequently Asked Questions
- help_outline What exactly is the 'Death Stranding' event?The Death Stranding is a cataclysmic event that blurred the boundaries between the world of the living and 'the Beach' (an afterlife realm). This caused BTs (Beached Things) to appear, Timefall (rain that ages everything it touches), and 'voidouts' (massive antimatter explosions caused when a BT consumes a human). It effectively shattered society.
- help_outline What are BTs (Beached Things)?BTs are spectral, largely invisible entities from the Beach that are drawn to the living. They leave handprints on the ground and can only be properly seen with the aid of a BB (Bridge Baby) connected to an Odradek scanner. If they catch Sam, they can drag him into a tar-like substance and trigger an encounter with a larger 'Catcher' BT.
- help_outline What is the Chiral Network?The Chiral Network is a communications and data network that Bridges is trying to establish across the UCA. It utilizes chiralium (a mysterious particle from the Beach) and allows for instant communication, data transfer, and fabrication of items using chiral printers. Connecting settlements to the network is Sam's primary mission.
- help_outline Is Death Stranding a 'walking simulator'?While traversal on foot and managing cargo are core mechanics, labeling it solely as a 'walking simulator' is reductive. The game involves complex inventory management, route planning, stealth against BTs, combat with MULEs/Terrorists, building structures, a deep story, and unique asynchronous multiplayer elements. Traversal itself is a challenging and engaging system.
- help_outline What does the Director's Cut add to Death Stranding?The Director's Cut adds new story missions (Ruined Factory), new delivery support equipment (e.g., Cargo Catapult, Support Skeleton, Buddy Bot), new weapons (Maser Gun), a Firing Range, a Fragile Circuit (race track), new combat abilities (enhanced melee, mounted machine guns), new MULE encounters, and various quality-of-life improvements and graphical enhancements for PS5/PC.
- help_outline Can you fight BTs directly?Yes, while stealth is often an option, Sam can fight BTs using specialized weapons like Hematic Grenades (made from his blood), the Anti-BT Handgun, or by cutting their umbilical cords if he can get close enough (often after incapacitating them with blood-coated Bola Gun tethers). Some larger BTs are full boss encounters.