Death Stranding Cover Art

Death Stranding

Action, Open World, Strand Game, Walking Simulator (colloquial), Sci-Fi

starstarstarstarstar_border(3 Ratings)

$39.99

Death Stranding is an open-world action game from legendary game creator Hideo Kojima. Set in a post-apocalyptic United States ravaged by a cataclysmic event known as the 'Death Stranding,' which has blurred the lines between life and death and unleashed spectral creatures called BTs (Beached Things). Players control Sam Porter Bridges, a courier tasked with traversing treacherous landscapes, delivering vital cargo, and reconnecting isolated cities and settlements to rebuild America by establishing a 'Chiral Network.' The gameplay emphasizes traversal, inventory and weight management, stealth against BTs and human MULEs/Terrorists, and a unique asynchronous multiplayer system where players can indirectly help each other by leaving supplies, building structures, and creating paths.

Death Stranding

Death Stranding Thumbnail
starstarstarstarstar_border(3 Ratings)$39.99Action, Open World, Strand Game, Walking Simulator (colloquial), Sci-Fi

Death Stranding is an open-world action game from legendary game creator Hideo Kojima. Set in a post-apocalyptic United States ravaged by a cataclysmic event known as the 'Death Stranding,' which has blurred the lines between life and death and unleashed spectral creatures called BTs (Beached Things). Players control Sam Porter Bridges, a courier tasked with traversing treacherous landscapes, delivering vital cargo, and reconnecting isolated cities and settlements to rebuild America by establishing a 'Chiral Network.' The gameplay emphasizes traversal, inventory and weight management, stealth against BTs and human MULEs/Terrorists, and a unique asynchronous multiplayer system where players can indirectly help each other by leaving supplies, building structures, and creating paths.

business Dev: Kojima Productionsprint Pub: Sony Interactive Entertainment (PlayStation), 505 Games (PC)event Rel: update Upd:

Themes

Connection & IsolationRebuilding SocietyThe Nature of Death & AfterlifeParenthood & LegacyHope in DespairExistentialismEnvironmentalism (Timefall)
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Death Stranding Key Specifications

Key Specifications for Death Stranding
SpecificationDetail
EngineDecima Engine
GenreAction, Open World, Strand Game, Sci-Fi
Initial Release2019-11-08 (PS4), 2020-07-14 (PC), 2021-09-24 (Director's Cut PS5), 2022-03-30 (Director's Cut PC)
DeveloperKojima Productions
PublisherSony Interactive Entertainment (PS), 505 Games (PC)
SettingPost-Apocalyptic United States (United Cities of America - UCA)
PerspectiveThird-Person
PlatformsPlayStation 4, PlayStation 5, PC (Windows), macOS (Director's Cut), iOS (Director's Cut)
MultiplayerAsynchronous Online Features (Social Strand System)
Unique FeatureSocial Strand System (Asynchronous Multiplayer), Emphasis on Traversal & Delivery, Unique Sci-Fi Lore & Worldbuilding by Hideo Kojima, BB (Bridge Baby) Mechanic, Timefall (Accelerated Aging Rain).

info_outline Note: Official PC system requirements for 'Death Stranding DIRECTOR'S CUT'. Performance can vary depending on specific hardware, settings, areas in-game (especially those with complex terrain or weather effects), and background applications. An SSD is strongly recommended for optimal performance.

laptop_windows Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Death Stranding, while well-optimized, can be demanding at higher settings due to its detailed environments and visual effects.**

info_outline GPU TGP: Good TGP is important for consistent framerates.

info_outline Cooling Thermals: Robust cooling is essential for sustained performance during long treks.

info_outline CPU Power Limits: A decent CPU is needed for physics, AI, and managing online strand elements.

info_outline RAM Speed Dual Channel: Fast dual-channel RAM benefits performance.

info_outline MUX Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

build Optimization Note: Supports NVIDIA DLSS and AMD FSR 1.0 (FSR 2.0+ may be available via later patches or mods). Model Detail, Shadow Quality, Ambient Occlusion, Screen Space Reflections, Memory for Streaming, and Anti-Aliasing heavily impact performance.

computer

Death Stranding System Requirements

1080p_30FPS_Low

tune Minimum (1080p ~30 FPS, Low/Medium Preset) – Low to Medium Preset

memory
CPU: Intel Core i5-3470 or AMD Ryzen 3 1200 (Minimum desktop CPU for lower settings.)
laptop_mac
Laptop CPU: Intel Core i5-7300HQ / AMD Ryzen 3 2200U equivalent or better (Estimated laptop CPU equivalent. Modern i3/Ryzen 3 U or H series better.)
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GPU: NVIDIA GeForce GTX 1050 (3GB) or AMD Radeon RX 560 (4GB) (Minimum desktop GPU for lower settings.)
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Laptop GPU: NVIDIA GeForce MX350 (2GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.** (Estimated laptop GPUs. 4GB VRAM is a practical minimum.)
storage
RAM: 8 GB (Minimum RAM requirement.)
save_alt
Storage: 80 GB HDD (SSD Strongly Recommended) (HDD absolute minimum, SSD highly recommended.)

1080p_60FPS_High

tune Recommended (1080p ~60 FPS, High Preset, DLSS/FSR Quality potentially) – High Preset (DLSS/FSR Quality may be beneficial)

memory
CPU: Intel Core i7-3770 or AMD Ryzen 5 1600 (Recommended desktop CPU for 1080p/60FPS High settings.)
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Laptop CPU: Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better (Estimated mid-range laptop CPUs.)
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GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 590 (8GB) (Recommended desktop GPU for 1080p/60FPS High.)
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Laptop GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.** (Estimated performance-focused laptop GPUs. 6GB VRAM recommended.)
storage
RAM: 8 GB (16GB Recommended) (16GB RAM strongly recommended for a smoother experience.)
save_alt
Storage: 80 GB SSD (SSD strongly recommended.)

1440p_60FPS_High_Ultra

tune High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, DLSS/FSR Quality) – High/Ultra Preset, DLSS/FSR Quality or Balanced

memory
CPU: Intel Core i7-8700K or AMD Ryzen 7 2700X (CPU for 1440p/60FPS High/Ultra.)
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Laptop CPU: Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.** (High-end laptop CPU.)
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GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) (Desktop GPU for 1440p/60FPS High/Ultra. Upscaling beneficial.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.** (High-end laptop GPUs. 8GB+ VRAM critical.)
storage
RAM: 16 GB (Dual-channel mode) (16GB RAM essential, 32GB beneficial.)
save_alt
Storage: 80 GB NVMe SSD (NVMe SSD required.)

4K_60FPS_Ultra

tune Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) – Ultra Preset, DLSS/FSR Balanced or Performance

memory
CPU: Intel Core i9-9900K or AMD Ryzen 7 3800X/5800X (Flagship CPU for attempting 4K/60FPS Ultimate.)
laptop_mac
Laptop CPU: Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).** (Top-tier laptop CPUs for 4K.)
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GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) (Flagship desktop GPU for 4K Ultra, likely requiring upscaling.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)** (Flagship laptop GPUs. 12GB+ VRAM essential, upscaling likely.)
storage
RAM: 16 GB (32GB Strongly Recommended) (32GB RAM highly recommended for 4K Ultra.)
save_alt
Storage: 80 GB NVMe SSD (NVMe SSD required.)

laptop_mac

Death Stranding Laptop Recommendations

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low to Medium Preset).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low to Medium Preset).

MSI Creator M16 HX with RTX 4070 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4070

storage 32GB DDR5-5600MHz

1699

Details close

Model: MSI Creator M16 HX with RTX 4070

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low to Medium Preset).

ASUS ROG Strix G16 with RTX 4070 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-5600MHz

1615

Details close

Model: ASUS ROG Strix G16 with RTX 4070

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low to Medium Preset).

HP OMEN 16 with RTX 4080 and intel i9 14th Gen more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 64 GB DDR5-5600MHz

2699

Details close

Model: HP OMEN 16 with RTX 4080 and intel i9 14th Gen

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 10500)

storage RAM: 64 GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low to Medium Preset).

Acer Predator Helios Neo 18 2024 With Rtx 4080 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 64GB DDR5-5600MHz

3399

Details close

Model: Acer Predator Helios Neo 18 2024 With Rtx 4080

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: 64GB DDR5-5600MHz

save Storage: 4000GB NVMe

desktop_windows Display: 2560 x 1600 (2.5K)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low to Medium Preset).

ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 32GB DDR5-5600MHz

2499

Details close

Model: ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low to Medium Preset).

MSI Vector 17 HX with RTX 4080 in 2025 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 32GB DDR5-5600MHz

2699

Details close

Model: MSI Vector 17 HX with RTX 4080 in 2025

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: 32GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low to Medium Preset).

ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 32GB DDR5-5600MHz

2999

Details close

Model: ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: 32GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low to Medium Preset).

Dell Alienware M16 Gaming Laptop with RTX 4080 more_vert

memory AMD Ryzen 9 7845 HX

developer_board NVIDIA RTX 4080

storage Up to 64GB DDR5

2799

Details close

Model: Dell Alienware M16 Gaming Laptop with RTX 4080

memory CPU: AMD Ryzen 9 7845 HX (Score: 2078)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: Up to 64GB DDR5

save Storage: 4000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p_30FPS_Low - Minimum (Low to Medium Preset).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 (64-bit)

    64-bit Windows 10 or Windows 11 is required.

  • memoryDirectX: DirectX 12

    DirectX 12 API is required.

  • save_altStorage Note: 80 GB available space (SSD Recommended).

    An SSD is highly recommended for faster loading times and smoother world traversal.

settings_applications Optimization Notes:

Upscaling: Supports NVIDIA DLSS and AMD FSR 1.0 (FSR 2.0+ may be available via later patches or mods).

Key Settings: Model Detail, Shadow Quality, Ambient Occlusion, Screen Space Reflections, Memory for Streaming, and Anti-Aliasing heavily impact performance.

map

Death Stranding: Map Size and Regions

The game features a vast and rugged open world representing a fractured United States, divided into two main large regions: the Eastern Region (serving as an extended tutorial and early game area) and the much larger Central Region. Traversal is primarily on foot, with an emphasis on navigating treacherous terrain (mountains, rivers, rocky plains, snowfields) while managing cargo weight and balance. Key locations include various Knot Cities (e.g., Capital Knot City, Lake Knot City, Mountain Knot City), Prepper Shelters, Distribution Centers, and Waystations. The Director's Cut adds a new smaller area, the Ruined Factory, with new missions. While difficult to give an exact sq km due to its varied density and verticality, the total explorable landmass is very significant.

extension

Death Stranding: Post-Launch Content / DLC

The primary post-launch content was the 'Director's Cut,' which is a significantly enhanced and expanded version of the base game rather than traditional DLC. It added new story missions (Ruined Factory), new areas, new equipment, new combat mechanics, a firing range, a race track, and various quality-of-life improvements. No further major story expansions beyond the Director's Cut have been released.

collections

Death Stranding: Game Editions

Original release on PS4. PC version released later. Director's Cut released for PS5 and PC, including new story missions, new equipment (Maser Gun, Support Skeleton), Firing Range, Fragile Circuit (race track), new combat abilities, enhanced visuals, and QoL improvements. Various digital deluxe and physical collector's editions were available for both original and Director's Cut, often including digital artbooks, soundtracks, and in-game cosmetic items.

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Death Stranding: Cross-Platform / Crossplay

Death Stranding is a single-player game with unique asynchronous multiplayer elements (the 'Strand System'). There is no direct co-op or PvP. Cross-platform saves or Strand System interactions between different console families (e.g., PlayStation and PC) are generally not supported, though PC versions (Steam/Epic) might share a Strand pool.

category

Death Stranding Specific Game Elements

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Death Stranding Weapons

  • security
    Anti-BT Handgun (Lv. 1 & 2) (Firearm (Anti-BT, Uses Blood))

    A specialized handgun that fires rounds coated in Sam's blood, effective against BTs. Higher levels deal more damage.

  • security
    Assault Rifle (Lethal & Non-Lethal variants, Lv. 1-3) (Firearm (Automatic))

    Standard assault rifle effective against human enemies. Non-lethal variants fire rubber bullets. Upgradable for damage, magazine size, etc.

  • security
    Bola Gun (Lv. 1 & 2) (Non-Lethal Firearm (Incapacitation))

    Fires a tether that wraps around and incapacitates human enemies (MULEs, Terrorists). Can also be used with blood-coated tethers to temporarily bind BTs.

  • security
    Grenade Launcher (Director's Cut) (Firearm (Explosive/Utility))

    Fires various types of grenades, including standard explosive, remote-detonation, and potentially others. Added in Director's Cut.

  • security
    Hematic Grenades (Lv. 1 & 2) (Throwable (Anti-BT, Uses Blood))

    Grenades filled with Sam's blood, creating a cloud that damages and disperses BTs. Essential for dealing with groups.

  • security
    Maser Gun (Director's Cut) (Non-Lethal Firearm (Stun))

    An electrical stun gun effective for incapacitating human enemies silently. Added in Director's Cut.

  • security
    Mounted Machine Gun (Director's Cut - Firing Range / Specific Structures) (Heavy Firearm (Stationary))

    Powerful machine guns that can be found mounted in certain locations or built at outposts/safe houses. Added/expanded in Director's Cut.

  • security
    Remote Stun Bomb / Smoke Bomb (Throwable (Utility/Stealth))

    Stun bombs temporarily incapacitate human enemies. Smoke bombs obscure vision, aiding in stealth or escape.

  • security
    Shotgun (Lethal & Non-Lethal variants, Lv. 1-2) (Firearm (Close Quarters))

    Powerful at close range against human enemies. Non-lethal variants available.

  • security
    Sticky Gun (Utility Tool (Cargo Retrieval))

    Fires an adhesive rope that can attach to and retrieve distant cargo packages or other small items.

  • security
    Strand / Cuff Links (Melee/Utility (Parry, Bind))

    Sam's primary melee tool for parrying human attacks and can be used to bind incapacitated MULEs/Terrorists. Also used to interface with the Chiral Network and terminals.

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Death Stranding Vehicles

  • directions_car
    Buddy Bot (Director's Cut) (Robotic Delivery Assistant / Rideable (Limited))

    A bipedal robot that can be assigned to carry cargo alongside Sam or make automated deliveries to previously connected locations. Sam can also ride the Buddy Bot for short distances if it's not carrying cargo. Consumes battery power.

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    Floating Carrier (Lv. 1 & 2) (Hovering Cargo Platform / Improvised Hoverboard)

    A hovering platform that can be tethered to Sam to carry additional cargo, reducing the load on his back. Can carry two large containers per carrier (up to two carriers can be tethered). Sam can also ride an empty carrier downhill like a hoverboard. Consumes Chiral Crystals to operate.

  • directions_car
    Reverse Trike / Reverse Trike: Long Range / Defensive / 'Ride' Type (Yojimbo) (Motorcycle (Two/Three Wheeled))

    Sam's primary early-game vehicle. A futuristic motorcycle that can transform between a faster two-wheeled mode and a more stable three-wheeled mode with some cargo capacity. Long Range versions have better battery. Defensive versions offer some protection. The 'Ride' Type is a custom variant from a collaboration.

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    Roadster / Roadster: Long Range (Director's Cut) (Sports Car (Race Track / Limited Open World))

    A sleek sports car primarily designed for use on the Fragile Circuit race track. Can be fabricated and potentially used in areas with completed roads in the open world, though less practical for general deliveries than trucks or trikes.

  • directions_car
    Support Skeleton (All-Terrain, Power, Speed - Not a vehicle but aids traversal) (Exoskeleton (Personal Traversal Gear))

    Equippable exoskeletons that enhance Sam's physical capabilities. All-Terrain improves balance on rough ground. Power increases carrying capacity. Speed increases running speed and jump distance. Requires battery power.

  • directions_car
    Truck (Bridges, MULE, Terrorist - Various Capacities) (Land Vehicle (Multi-Wheeled Cargo Hauler))

    Large vehicles with significant cargo capacity, essential for transporting bulk deliveries. Bridges trucks are standard; MULE and Terrorist trucks can be commandeered. Different versions have varying durability and protection. Can be damaged by Timefall and rough terrain.

  • directions_car
    Ziplines (Player & Community Built) (Fixed Traversal Network)

    Constructed using PCCs. Allow for rapid point-to-point travel across difficult terrain, especially in mountainous areas. Requires Chiral Network bandwidth to build and maintain. Players can use ziplines built by others via the Strand System.

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Death Stranding Characters

  • person
    Amelie Strand - Key Figure / Bridget Strand's Daughter / Extinction Entity

    The daughter of President Bridget Strand and the one Sam is ostensibly trying to rescue and connect to the Chiral Network on the West Coast. Her true nature and connection to the Beach and the Death Stranding are central to the game's biggest mysteries. Portrayed by Lindsay Wagner (likeness) and Emily O'Brien (voice/mo-cap young Amelie).

  • person
    BB-28 (Bridge Baby 'Lou') - Key Companion / BT Detection Tool

    A premature baby kept in a portable pod connected to Sam. BBs can sense the presence of BTs, allowing Sam to see and avoid them. BB-28, whom Sam names Lou, forms an emotional bond with him. Requires soothing when stressed.

  • person
    Bridget Strand - Key Figure / Former President of UCA

    The dying President of the United Cities of America and Amelie's mother. She tasks Sam with the mission to reconnect America via the Chiral Network. Sam's adoptive mother. Portrayed by Lindsay Wagner.

  • person
    Clifford 'Cliff' Unger - Antagonist / Spectral Soldier

    A mysterious combat veteran who appears in surreal nightmare sequences, commanding skeletal soldiers and relentlessly hunting Sam/BB. His identity and connection to BBs are a major part of the story. Portrayed by Mads Mikkelsen.

  • person
    Deadman - Ally / Bridges Doctor & BB Specialist

    A Bridges doctor and expert on Bridge Babies. His body is composed of transplanted organs, making him feel disconnected from life. He provides crucial information and support regarding BBs and Sam's condition. Based on the likeness of Guillermo del Toro, voiced by Jesse Corti.

  • person
    Die-Hardman - Ally / Commander of Bridges / Acting President of UCA

    The commander of Bridges and acting President of the UCA after Bridget Strand's death. He gives Sam his main orders and is deeply committed to reconnecting America. Wears a distinctive carbon skull mask. Voiced by Tommie Earl Jenkins.

  • person
    Fragile - Ally / Head of Fragile Express

    The leader of Fragile Express, a private delivery company. She possesses DOOMS (a condition granting abilities related to the Beach and BTs), allowing her to 'jump' (teleport) between locations on the Chiral Network. A key ally to Sam, with a tragic past involving Higgs. Portrayed by Léa Seydoux.

  • person
    Heartman - Ally / Bridges Researcher

    A Bridges researcher obsessed with studying the Beach and the Death Stranding. His heart stops every 21 minutes, sending him to the Beach for 3 minutes where he searches for his deceased wife and daughter before being resuscitated. Based on the likeness of Nicolas Winding Refn, voiced by Darren Jacobs.

  • person
    Higgs Monaghan ('The Man in the Golden Mask') - Main Antagonist / Leader of Homo Demens

    The charismatic and nihilistic leader of the Homo Demens terrorist group. He possesses powerful DOOMS abilities, allowing him to control BTs and Timefall, and serves as Sam's primary human adversary. Portrayed by Troy Baker.

  • person
    Mama (Målingen) - Ally / Bridges Engineer

    A brilliant Bridges engineer who designed much of their technology, including the Cuff Links and Chiral Network terminals. She is physically tethered to her lab due to a connection with her BT baby. Her twin sister is Lockne. Portrayed by Margaret Qualley.

  • person
    Sam Porter Bridges - Protagonist / Porter for Bridges (playable)

    The main playable character. A legendary porter known for his ability to make difficult deliveries. He suffers from aphenphosmphobia (fear of touch) and is a 'repatriate,' meaning he can return from 'the Seam' (a limbo between life and death) after dying. He is tasked with reconnecting the fractured United Cities of America. Portrayed by Norman Reedus.

  • person
    Various Preppers - Supporting NPCs / Shelter Dwellers

    Isolated individuals living in underground bunkers throughout the UCA. Sam can deliver cargo to them, increasing their connection to the Chiral Network and unlocking new equipment, information, or cosmetic items. Each Prepper has a unique personality and backstory.

Top 3 Characters (Subjective):

person
Sam

Porter Bridges: The stoic, porter protagonist who gradually rediscovers his capacity for connection and hope while undertaking a monumental task. Played by Norman Reedus. 2. Cliff Unger: A mysterious and formidable combat veteran from the past whose story is slowly revealed through surreal WWI/WWII/Vietnam themed nightmare sequences. Played by Mads Mikkelsen. 3. Fragile: The head of Fragile Express, a rival delivery company. She possesses unique abilities related to the Beach and becomes a key ally to Sam. Played by Léa Seydoux.

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Death Stranding Missions / Objectives

  • flag
    BT Boss Encounters / Voidout Avoidance

    Objective: Survive and defeat large Catcher BTs (often triggered by being caught by Hunters) or unique, massive BT entities encountered during main story progression. This also includes scenarios where Sam must escape a growing voidout crater if a human is consumed by a BT nearby.

  • flag
    Cliff Unger's Nightmare Sequences (War Zones)

    Objective: Surreal, recurring missions where Sam is transported to WWI, WWII, and Vietnam War-themed battlefields to confront Clifford Unger and his spectral soldiers. These are combat-focused segments with unique environmental challenges.

  • flag
    Director's Cut - Firing Range Challenges

    Objective: Test various weapons against holographic targets in a dedicated Firing Range. Completing different drills and achieving high scores can unlock rewards.

  • flag
    Director's Cut - Fragile Circuit (Races)

    Objective: Participate in time-trial races using different vehicles (Reverse Trike, Truck, Roadster) on a newly added race track. Compete for best times and unlock rewards.

  • flag
    Director's Cut - Ruined Factory Missions

    Objective: A new set of story missions added in the Director's Cut, involving investigating a mysterious, large underground Ruined Factory complex. These missions feature new stealth and combat encounters, and provide additional lore.

  • flag
    Main Orders (Story Deliveries)

    Objective: A series of critical delivery missions that advance the main narrative. These involve transporting vital cargo (e.g., supplies, personnel, data, specialized equipment) between major Knot Cities and Prepper shelters to connect them to the Chiral Network, uncover the mysteries of the Death Stranding, find Amelie, and confront Higgs and Cliff Unger. These often involve long, perilous journeys across challenging terrain and encounters with BTs or human enemies.

  • flag
    MULE / Terrorist Camp Clearing

    Objective: Infiltrate and neutralize MULE (cargo-obsessed) or Terrorist camps to retrieve stolen cargo, clear a path for deliveries, or fulfill specific orders. Can be approached with stealth (non-lethal takedowns with Bola Gun/Strand) or combat (lethal/non-lethal weapons).

  • flag
    Orders for Sam (Story-Related Side Deliveries)

    Objective: Special optional deliveries often initiated by key characters or found as 'Lost Cargo' specifically addressed to Sam. These can provide unique rewards, lore, or further develop relationships with NPCs.

  • flag
    Road Reconstruction (Auto-Paver Contributions)

    Objective: Contribute materials (Metals, Ceramics, Chiral Crystals) to Auto-Paver units found throughout the Central Region to help reconstruct sections of the old highway system. Completing roads significantly improves vehicle traversal for Sam and other players.

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    Standard Orders (Optional Deliveries)

    Objective: A vast number of optional delivery requests taken from terminals at various facilities. These involve transporting different types of cargo (materials, medicine, sensitive items, etc.) to other connected locations. Completing them rewards Likes, increases connection levels with facilities (unlocking new gear/customization), and provides materials. Categories include delivery condition (e.g., time-sensitive, fragile), cargo type, and retrieval missions.

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    Structure Building & Maintenance (PCC Construction)

    Objective: Using the Portable Chiral Constructor (PCC), Sam can build various helpful structures in the world (Bridges, Generators, Ziplines, Watchtowers, Safe Houses, Timefall Shelters, Postboxes). These require Chiral Crystals and other materials. Maintaining and upgrading these structures (and those built by other players via the Strand System) is an ongoing activity.

Top 3 Missions/Objectives (Subjective):

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Major

Story Deliveries Connecting Key Knot Cities: Epic, multi-stage delivery missions that involve traversing vast and challenging terrains, often introducing new mechanics, equipment, or enemy types, and pushing the Chiral Network further west. 2. Encounters with Major BT Bosses (e.g., Catcher BTs, Higgs's manifestations): Intense and often surreal boss fights against powerful entities from the Beach, requiring specific tactics and use of anti-BT weaponry. 3. Restoring sections of the Auto-Paver to build Roads: A significant, resource-intensive optional community effort where players contribute materials to build roads across the Central Region, massively improving traversal for themselves and other players via the Strand System.

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Death Stranding Companions / Summons

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    Asynchronous Player Structures & Aid (N/A (Player-Generated Content))

    Ability: Through the Social Strand System, structures built by other players (bridges, ziplines, generators, safe houses, watchtowers, roads), signs, lost cargo, and material donations appear in Sam's world. While not direct companions, these elements provide significant indirect assistance and create a sense of shared experience.

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    BB-28 ('Lou' - Bridge Baby) (Human Fetus (Bridge Baby))

    Ability: Housed in a portable pod attached to Sam's chest. BBs are essential for detecting invisible BTs (Beached Things) via Sam's Odradek scanner. Lou's stress level must be managed (by soothing) as high stress reduces detection ability. BB has a significant emotional and narrative role in the story.

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    Cliff Unger's Skeletal Soldiers (Antagonistic Summons) (Spectral Manifestation)

    Ability: During Cliff's nightmare sequences, he summons spectral soldiers who fight alongside him against Sam. These act as enemy AI rather than player companions.

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    Fragile (Temporary Ally - Contextual) (Human (DOOMS User))

    Ability: While not a persistent combat companion, Fragile assists Sam during specific story missions using her DOOMS ability to 'jump' (teleport) Sam and cargo across vast distances via her Chiral Network. She also provides crucial information and support.

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Death Stranding Collectibles

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    Chiral Crystals

    Location/Use: Naturally occurring formations that appear after Timefall or around BT activity. Harvested by Sam. Used as a crucial crafting material for fabricating equipment, building structures via PCC, and contributing to the Chiral Network.

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    Hot Springs

    Location/Use: Natural hot springs found in some regions. Resting in them restores stamina, soothes BB, and can provide a temporary buff (e.g., increased stamina regeneration).

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    Interviews / Data Logs / Emails (Accessed via Cuff Links)

    Location/Use: Unlocked by progressing the story, connecting new facilities to the Chiral Network, or finding specific Memory Chips. These provide extensive backstory on characters, organizations (Bridges, UCA, Homo Demens), the Death Stranding phenomenon, BTs, BBs, and the history of the world. Read in the Data section of the Cuff Links.

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    Lost Cargo

    Location/Use: Packages dropped by other porters (AI or asynchronous player data) or MULEs. Sam can pick these up and deliver them to their intended destination or entrust them to other porters for Likes and connection level increases. Some are specifically for other online players.

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    Memory Chips

    Location/Use: 56 data chips scattered throughout the UCA. Each chip contains a piece of lore from the old world before the Death Stranding, such as music files, movie posters, book excerpts, historical documents, or information about video games (including Kojima Productions references). Found by scanning the environment.

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    Star Ratings (Prepper Shelters & Facilities)

    Location/Use: Not a physical collectible, but a progression system. By completing deliveries for specific Prepper shelters or Bridges facilities, Sam increases his connection level with them (up to 5 stars). Each star rank unlocks new fabrication plans, cosmetic items, materials, chiral bandwidth, or lore.

Top 3 Collectibles:

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Memory

Chips: Data chips containing lore, music tracks, images, or emails from the old world before the Death Stranding. Found scattered throughout the environment. 2. Chiral Crystals: Naturally occurring formations that can be harvested. Used as a crafting material and for fabricating equipment or contributing to the Chiral Network. 3. Prepper Shelter Upgrades (Star Ratings): Delivering cargo to isolated Preppers and increasing their connection level to the UCA (represented by stars) unlocks new equipment, customization options, and lore from them.

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Death Stranding Armor

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    Armor Plates (Lv. 1-4 - Attachable)

    Focus/Stats: Attachable plates that can be equipped to Sam's Porter Suit on the shoulders and legs. They provide additional protection against ballistic damage from human enemies but add weight and degrade with damage. Can be fabricated and replaced.

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    Boots (Various Types & Levels)

    Focus/Stats: Crucial for traversal. Boots have durability and degrade with use, especially on rough terrain or during Timefall. Different types (e.g., Bridges Boots, Chiral Boots) offer varying durability and performance. Must be replaced or new pairs fabricated.

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    Bridges Porter Suit (Various Levels & Colors)

    Focus/Stats: Sam's standard attire. While not 'armor' in the traditional RPG sense of swappable pieces, the suit itself is integral to his role. It has attachment points for cargo and equipment. Color variations can be unlocked. Its protective qualities are baseline and not significantly upgradable beyond what's provided by specific gear like armor plates or support skeletons.

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    Oxygen Mask

    Focus/Stats: Used to traverse areas with low oxygen or harmful gases. Consumes a filter or battery.

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    Support Skeletons (Power, Speed, All-Terrain - Exoskeletons)

    Focus/Stats: Equippable exoskeletons that provide significant benefits: Power Skeletons increase carrying capacity and stability; Speed Skeletons increase running speed and jump distance; All-Terrain Skeletons improve balance and traversal on difficult terrain. They require battery power and can be upgraded.

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    Thermal Pad

    Focus/Stats: An equipment item that helps Sam maintain his body temperature in cold environments, reducing stamina drain. Attaches to the suit.

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Death Stranding Clothing / Appearance

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    Backpack Customization (Attachments & Cover)

    Details: Sam's backpack can be customized with various attachments like extra battery packs, grenade pouches, utility pouches, and stabilizers. A backpack cover can also be equipped to protect cargo from Timefall, and its color can be changed.

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    Bridges Porter Suit

    Details: Sam's default attire. The color of the suit can be changed at Private Rooms after progressing in the story or connecting certain facilities. This is the primary visual customization for Sam's main outfit.

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    Cosmetic Items (Unlocked via Prepper Deliveries, Special Editions, Director's Cut)

    Details: Various cosmetic items can be unlocked, such as different colored Bridges caps, unique backpack flair, different chiral patterns for structures, or special suit colorways (e.g., Gold/Silver suit pieces from Director's Cut).

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    Exoskeletons (Power, Speed, All-Terrain)

    Details: While primarily functional gear, different levels of exoskeletons have distinct visual appearances. Their color might be customizable to a limited extent alongside the Porter Suit color.

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    Grooming (Hair & Beard - Limited/Contextual)

    Details: Sam's hair and beard appear to grow subtly over time if not rested in a Private Room. Specific story moments or conditions might also alter his appearance (e.g., covered in tar, effects of Timefall). Direct player-controlled customization of hairstyle/beard length is not a primary feature.

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    Headwear (Caps, Hoods, Sunglasses, Goggles, Masks)

    Details: Sam can equip various pieces of headwear. Caps (e.g., Bridges Cap) are common. Hoods are part of the Porter Suit and can be toggled up/down. Sunglasses (e.g., 'Sam's Sunglasses' - Ludens Mask) and other eyewear can be equipped for cosmetic purposes or minor effects (like reducing glare from snow). Masks (like Oxygen Mask) are functional for hazardous environments.

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Death Stranding Other Features & Info

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    User Interface

    Features an immersive HUD integrated into Sam's suit and cuff links. Displays health, stamina, BB's stress level, cargo condition, equipped items, and a compass/sensor for BTs and objectives. The Cuff Link menu provides access to the map, orders, inventory, crafting, data logs, and online features. Cargo management involves carefully arranging packages on Sam's back, suit, and vehicles to maintain balance.

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    Sound and Music

    Original score composed by Ludvig Forssell, featuring haunting, ethereal, and often melancholic electronic and orchestral pieces. The game also features an extensive licensed soundtrack with songs from artists like Low Roar, Silent Poets, and Apocalyptica, which often play during significant traversal sequences or moments of reflection, greatly enhancing the atmosphere. Sound design is crucial for detecting BTs (their distinct clicks and Odradek scanner sounds) and navigating hazardous weather like Timefall.

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    Graphics and Visuals

    Powered by Guerrilla Games' Decima Engine, Death Stranding showcases stunningly realistic and atmospheric visuals. It features vast, desolate landscapes with incredible detail, realistic weather effects (Timefall, snowstorms, wind), and highly detailed character models utilizing performance capture from its star-studded cast (Norman Reedus, Mads Mikkelsen, Léa Seydoux, etc.). The otherworldly designs of BTs and the Beach are also visually striking.

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    Accessibility Features

    Offers a range of accessibility options, including customizable controls (PC), subtitle and text size adjustments, options for colorblind modes, options to change QTEs to holds, adjustable HUD elements, and various gameplay settings for difficulty and interaction prompts.

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    Story and Setting

    Set in a hauntingly beautiful, post-apocalyptic United States transformed by the 'Death Stranding,' a cataclysmic event that merged the world of the living with 'the Beach,' an afterlife realm. This event caused 'Timefall' (rain that rapidly ages whatever it touches) and unleashed BTs (Beached Things), invisible, spectral entities from the Beach that cause devastating 'voidouts' if they consume a living human. Society has fractured into isolated underground cities and prepper shelters. Players control Sam Porter Bridges (portrayed by Norman Reedus), a porter working for Bridges, an organization attempting to reconnect America by establishing the Chiral Network. Sam is tasked by Bridget Strand, the dying President of the United Cities of America (UCA), and her daughter Amelie, to journey west across the continent, linking settlements to the network and delivering vital cargo. He also carries BB-28, a 'Bridge Baby' in a pod that allows him to sense BTs. The story explores themes of connection, isolation, loss, fatherhood, and the nature of America.

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    Skills and Upgrades Overview (Sam's Stats, Equipment, Structures)

    Sam's core stats (stamina, balance, lung capacity, carry capacity) improve gradually through completing deliveries and resting. There isn't a traditional skill tree. Progression is heavily tied to unlocking and fabricating new equipment at delivery terminals: better exoskeletons (Power, Speed, All-Terrain), support gear (ladders, climbing anchors, PCCs for building structures), weapons (both lethal and non-lethal against MULEs/Terrorists, and anti-BT weapons like Hematic Grenades), and vehicles (Reverse Trike, Truck). Fabricating and using equipment from different facilities increases their Chiral Network connection level, unlocking more advanced gear and customization options. Online players' structures (bridges, ziplines, generators, safe houses, roads) also appear in the player's world, aiding traversal.

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    Top 5 Weapons/Tools (Subjective/Iconic)
    1. 1. Hematic Grenades / Anti-BT Handgun: Essential for combating BTs, using Sam's blood. 2. Bola Gun: Non-lethal weapon for incapacitating MULEs and Terrorists by tying them up. 3. Sticky Gun: Retrieves distant cargo or items by firing an adhesive rope. 4. PCC (Portable Chiral Constructor): Allows Sam to build various structures like bridges, generators, ziplines, and safe houses in the world. 5. Power Skeleton / Speed Skeleton (Exoskeletons): Significantly enhance Sam's carrying capacity or movement speed, respectively.
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    Multiplayer Modes (Strand System - Asynchronous)

    Death Stranding features a unique asynchronous multiplayer system called the 'Social Strand System.' Players exist in their own single-player worlds but can see and use structures (bridges, ladders, ziplines, roads, safe houses, etc.) built by other players. They can also leave signs, supplies, or vehicles for others, and deliver lost cargo belonging to other players. Players can give 'Likes' to helpful structures or items. This creates a sense of indirect connection and collaboration without direct player interaction.

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    Top 3 Gameplay Mechanics
    1. 1. Traversal & Cargo Management: The core loop involves carefully planning routes, managing the weight and balance of cargo on Sam's back/vehicle, and using equipment like ladders and ropes to navigate treacherous terrain. 2. BT Encounters & Stealth: Dealing with invisible BTs requires using the BB and Odradek scanner to detect them, holding breath to avoid detection, and using specialized anti-BT weapons (Hematic Grenades, Bola Gun with blood, etc.) or stealth to bypass them. 3. Asynchronous Multiplayer (Social Strand System): Building structures, leaving signs, and sharing resources that appear in other players' worlds, fostering a unique sense of indirect cooperation and shared experience.
help_outline

Death Stranding Frequently Asked Questions

  • help_outline What exactly is the 'Death Stranding' event?
    The Death Stranding is a cataclysmic event that blurred the boundaries between the world of the living and 'the Beach' (an afterlife realm). This caused BTs (Beached Things) to appear, Timefall (rain that ages everything it touches), and 'voidouts' (massive antimatter explosions caused when a BT consumes a human). It effectively shattered society.
  • help_outline What are BTs (Beached Things)?
    BTs are spectral, largely invisible entities from the Beach that are drawn to the living. They leave handprints on the ground and can only be properly seen with the aid of a BB (Bridge Baby) connected to an Odradek scanner. If they catch Sam, they can drag him into a tar-like substance and trigger an encounter with a larger 'Catcher' BT.
  • help_outline What is the Chiral Network?
    The Chiral Network is a communications and data network that Bridges is trying to establish across the UCA. It utilizes chiralium (a mysterious particle from the Beach) and allows for instant communication, data transfer, and fabrication of items using chiral printers. Connecting settlements to the network is Sam's primary mission.
  • help_outline Is Death Stranding a 'walking simulator'?
    While traversal on foot and managing cargo are core mechanics, labeling it solely as a 'walking simulator' is reductive. The game involves complex inventory management, route planning, stealth against BTs, combat with MULEs/Terrorists, building structures, a deep story, and unique asynchronous multiplayer elements. Traversal itself is a challenging and engaging system.
  • help_outline What does the Director's Cut add to Death Stranding?
    The Director's Cut adds new story missions (Ruined Factory), new delivery support equipment (e.g., Cargo Catapult, Support Skeleton, Buddy Bot), new weapons (Maser Gun), a Firing Range, a Fragile Circuit (race track), new combat abilities (enhanced melee, mounted machine guns), new MULE encounters, and various quality-of-life improvements and graphical enhancements for PS5/PC.
  • help_outline Can you fight BTs directly?
    Yes, while stealth is often an option, Sam can fight BTs using specialized weapons like Hematic Grenades (made from his blood), the Anti-BT Handgun, or by cutting their umbilical cords if he can get close enough (often after incapacitating them with blood-coated Bola Gun tethers). Some larger BTs are full boss encounters.