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Dead Island 2 vs Avatar: Frontiers of Pandora

info General Information
Release Date
Apr 21, 2023 Dec 7, 2023
Developer
Dambuster Studios Massive Entertainment, Ubisoft Shanghai, Ubisoft Düsseldorf, Ubisoft Chengdu, Ubisoft Toronto, Ubisoft Montpellier, Ubisoft Kyiv, Ubisoft Bucharest, Ubisoft Belgrade
Publisher
Deep Silver Ubisoft
Genre(s)
Action RPG, Survival Horror, First-Person Melee Combat, Zombie Action-Adventure, Open World, First-Person
Engine
Unreal Engine 4 Snowdrop Engine
stars Ratings & Price
Content Rating
Mature 17+ Teen
Avg. User Rating
4.0 / 5.0 3.8 / 5.0
Current Price (USD)
$59.99 $69.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Multiplayer: Cooperative (Up to 3 players online)
  • Setting: Los Angeles ('HELL-A'), California, Post-Zombie Apocalypse
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: FLESH Dismemberment System, Six Unique Playable Slayers, Skill Card System, LA Setting, Darkly Humorous Tone.
  • Perspective: First-Person (Third-person when riding mounts)
  • Multiplayer: Cooperative (2 player online for entire campaign)
  • Setting: Pandora (Western Frontier)
  • Platforms: PC, PlayStation 5, Xbox Series X|S, Amazon Luna
  • Unique Feature: Ikran Flight, Na'vi Agility & Senses, Dual Combat System (Na'vi & RDA weapons), Deep Crafting & Cooking, Connection to Nature.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Co-op Players (Online): Up to two other players can join the host's game in online co-op, choosing from the roster of six Slayers (duplicates allowed). Teammates can revive each other, combine combat efforts using different Slayer abilities and weapon loadouts, and assist in completing quests and exploring HELL-A. Loot is generally instanced or shared fairly.
    Human (Other Players' Slayers)
  • Story-Specific AI Allies (Temporary & Contextual): During certain main story missions or side quests, key NPC characters like Sam B or other survivors might temporarily fight alongside the player or provide support. Their presence and combat abilities are scripted for those specific mission segments. They are not persistent, commandable companions.
    Human (e.g., Sam B, Emma Jaunt, other survivors)
  • Ikran (Mountain Banshee): The player's primary aerial mount after bonding with one. Essential for traversing Pandora's vast vertical landscapes. Can be directed to attack RDA aircraft or ground targets, perform barrel rolls, and use a speed boost. Customizable with gear and cosmetic patterns. Its stamina and health can be improved through skills and food.
    Leonopteryxen (Banshee)
  • Direhorse (Pa'li): A swift six-legged ground mount, useful for quickly navigating flatter terrains like the Upper Plains. Can be called by the player. Its stamina can be improved. Less combat-focused than the Ikran but vital for land travel.
    Equidirus (Direhorse)
  • Temporary Animal Allies (Pacified Wildlife): While not persistent companions, the player, using their Na'vi connection, can sometimes pacify or briefly guide certain wildlife. This is less about direct combat command and more about leveraging the environment or creating distractions.
    Various Pandoran Fauna
Key Collectibles
  • Skill Cards: Found throughout HELL-A in specific locations, dropped by certain powerful zombies, or awarded for completing quests. These are essential for character progression, unlocking new active abilities, passive buffs, and Autophage skills for the equipped Slayer.
  • Journals (Audio Logs, Text Files, Data Discs): Various readable or listenable lore items scattered across all districts. They provide backstory on the LA outbreak, the wider world events, personal stories of survivors and victims, information on different zombie types, and insights into key characters or organizations like the mysterious KONNI group.
  • Blueprints (Weapon Mods & Curveballs): Recipes required to craft weapon modifications (e.g., elemental damage, increased impact, durability) at workbenches, and to craft different types of Curveballs (throwable items). Found in hidden locations, as quest rewards, or purchased from traders.
  • Lockboxes & Keys: Secure containers that require a specific key to open, often dropped by a named zombie in the vicinity or hidden nearby. Lockboxes usually contain high-quality weapons, valuable resources, or blueprints.
  • Lost & Found Quests (Weapon/Journal Based): A series of collectible quests initiated by finding a specific weapon or journal entry. Following the chain of clues (often across multiple journal entries) leads to a powerful unique weapon or other significant reward.
  • Fuse Boxes & Fuses: Locked rooms or areas often require finding a fuse and inserting it into a fuse box to restore power and gain access. Fuses are consumable items that can be bought or found.
  • Unique Weapons (Named Legendary/Epic Weapons): Special, often named, versions of standard weapon types with unique appearances, pre-set powerful mods, and sometimes special properties. Acquired as quest rewards, from specific powerful enemies, or found in well-hidden locations/lockboxes.
  • Sarentu Totems: Ancient Sarentu clan totems found throughout the Western Frontier. Interacting with them often requires finding a specific vantage point to 'align' the totem, triggering a vision and sometimes rewarding an Ancestor Skill or skill points.
  • Windswept Kites & Dolls: Lost Na'vi kites or dolls, often caught in high, hard-to-reach places or hidden within environments. Collecting them typically grants Na'vi Favor with a specific clan and sometimes lore.
  • RDA Data Recorders / Audio Logs: Found primarily in or around RDA facilities and crash sites. These provide audio logs or text entries that offer insight into RDA operations, personnel, and their views on Pandora and the Na'vi.
  • Bellsprigs: Unique plants that, when touched, permanently increase the player's maximum health. Found in various hidden or guarded locations.
  • Aeolian Wind Flutes: Musical instruments that need to be played correctly (following a simple rhythm mini-game) to receive a reward, often Na'vi favor or a cosmetic item.
Key Themes
  • Zombie Apocalypse
  • Survival
  • Quarantine & Lockdown
  • Satire of LA Culture
  • Gore & Dismemberment
  • Finding a Cure
  • Immunity & Mutation
  • Makeshift Weaponry
  • Dark Humor
  • Chaos & Mayhem
  • Indigenous Culture
  • Environmentalism
  • Anti-Colonialism
  • Resistance
  • Connection to Nature
  • Identity
  • Bio-Luminescence
  • Alien Worlds
  • Corporate Greed
  • Warfare
colorize Combat & Gear
Weapons Overview
  • Melee Weapons (One-Handed & Two-Handed - Various Types): Blunt, Slashing, Piercing (e.g., Machetes, Katanas, Sledgehammers, Baseball Bats, Knives, Axes, Wrenches, Golf Clubs, Brass Knuckles, Claws)
    The primary combat tools. Vast array of improvised and conventional melee weapons found throughout HELL-A. Categorized by type (e.g., Headhunter, Maiming, Frenzy, Bulldozer). Can be modified at workbenches with elemental mods (fire, shock, caustic), status effect mods (bleed, impact), and stat-boosting mods. Weapons have rarity tiers and durability.
  • Ranged Weapons (Firearms - Pistols, SMGs, Rifles, Shotguns, Nail Guns): Ballistic
    Firearms are present but ammunition is generally scarcer than melee options. Includes various pistols, revolvers, submachine guns, assault rifles, shotguns, and unique weapons like nail guns. Can also be modified with perks and elemental effects.
  • Curveballs (Throwables): Tactical/Explosive/Utility (e.g., Meat Bait, Pipe Bomb, Molotov Cocktail, Shuriken, Electric Star, Chem Bomb, Nail Bomb)
    Reusable throwable items with cooldowns. Essential for crowd control, distraction, applying elemental effects, or dealing AoE damage. New curveball types are found or earned.
  • Legendary Weapons: Unique Named Variants (Various Melee & Ranged)
    Special, named versions of existing weapon types with unique appearances, pre-set powerful mods, and often special properties or effects. Typically acquired as quest rewards or found in hidden, high-level locations.
  • Slayer Abilities (Fury Mode & Autophage Skills): Innate Character Powers
    Each of the six playable Slayers has unique innate skills. All Slayers can enter 'Fury Mode,' a temporary super state with powerful melee attacks. Autophage skills (unlocked via skill cards) tap into their infected nature, often providing high-risk, high-reward abilities that might consume health or have other trade-offs.
  • Na'vi Bows (Shortbow, Longbow, Heavy Bow): Ranged (Stealth, Precision, Hunting)
    Craftable bows with varying draw speeds, power, and effective ranges. Can use standard arrows, specialized arrows (e.g., explosive, electric, poison), and are crucial for hunting wildlife cleanly (for better resources) and stealth takedowns.
  • Na'vi Spear-thrower: Ranged (Heavy Damage, Anti-Armor)
    A powerful, short-to-mid-range weapon that launches heavy spears. Effective against armored RDA units, AMP suits, and large, aggressive fauna. Slower reload but high impact.
  • Na'vi Staff Sling: Ranged (Explosive, Utility)
    Launches crafted grenades or proximity mines. Useful for area denial, destroying RDA equipment, and dealing with groups of enemies or vehicles.
  • RDA Assault Rifles: Firearm (Automatic, Versatile)
    Standard human firearms scavenged or looted from RDA forces. Offer sustained fire and are effective against RDA personnel and less armored targets. Can be modded.
  • RDA Shotguns: Firearm (Close Quarters, High Damage)
    Powerful close-range firearms, ideal for breaching RDA interiors or dealing with charging enemies. Different types (pump-action, semi-auto) available.
  • RDA Grenade Launchers: Firearm (Explosive, Anti-Vehicle)
    Heavy RDA weapon that fires explosive rounds, effective against AMP suits, vehicles, and fortified positions.
  • SID (System Interrogation Device): Tool/Non-Lethal
    A Na'vi tool used to hack RDA technology, disable security systems, override turrets, and gather intel. Can also be used to overload certain RDA weak points.
Armor / Gear Sets
  • No Equipable Armor System: Players do not equip traditional armor pieces (helmets, chest plates, etc.) for direct stat increases. A Slayer's resilience is primarily determined by their base Health (which can be increased via some Skill Cards or temporary Numen Autophage skills), their chosen Slayer's innate toughness stats, and player skill in dodging, blocking, and parrying.
  • Skill Cards (Defensive Perks): Many Skill Cards in the 'Survivor' or Slayer-specific categories provide defensive perks, such as damage reduction, increased health regeneration, improved blocking effectiveness, or resistance to specific status effects. These are the primary way to enhance a Slayer's survivability.
  • Cosmetic Outfits: Players can unlock and equip various cosmetic outfits for their chosen Slayer. These are purely visual and do not provide any gameplay advantages or stat bonuses. Outfits are often rewards for completing quests, challenges, or part of DLC/Special Editions.
  • Na'vi Gear (Head, Chest, Waist, Arm, Leg pieces): Players craft and equip various pieces of Na'vi gear made from Pandoran flora, fauna, and scavenged RDA materials. Each gear piece provides health bonuses and specific perks (e.g., increased damage with bows, better stealth, resistance to elements, more resources from gathering). Gear has quality tiers and can be enhanced with mods (crafted or found). Different Na'vi clans offer unique gear designs and associated perks, encouraging players to earn Favor with them.
  • Cosmetic Customization: Beyond stat-boosting gear, players can customize their Na'vi's appearance with body paints, hairstyles, and decorative elements. Some gear pieces also have a strong visual identity tied to their clan of origin or purpose.
Outfits/Customization
  • Slayer Outfits (Default & Unlockable): Each of the six playable Slayers has a unique default outfit reflecting their personality and backstory. Additional cosmetic outfits can be unlocked through game progression (e.g., completing challenges, specific quests), as part of DLC packs (e.g., Character Packs from Deluxe/Gold Editions), or through special promotions. These outfits are purely visual and do not affect gameplay stats.
  • Weapon Skins (Limited): Some special editions or DLC packs include unique cosmetic skins for certain weapons (e.g., Golden Weapons Pack). These change the appearance of the weapon but not its performance.
  • Na'vi Gear & Outfits: Players can equip various pieces of Na'vi clothing for the head, chest, waist, arms, and legs. These are crafted from materials found on Pandora (animal hides, plant fibers, bones) and scavenged RDA tech. Gear provides stat bonuses (health) and perks. Appearance varies significantly based on the clan design (Aranahe, Zeswa, Kame'tire) and quality. Players can also apply different body paints, hairstyles, and adornments for further cosmetic customization.
  • Ikran & Direhorse Gear: Players can customize their Ikran and Direhorse with different saddles, decorative patterns, and streamers, which are mostly cosmetic but some might offer minor gameplay benefits or are tied to clan favor.
trending_up Progression & Upgrades
Skills & Progression
N/A

Player progression involves earning Skill Points by completing quests and activities, which are spent across five skill trees: Survivor (health, stealth), Warrior (Na'vi weapon proficiency), Hunter (RDA weapon proficiency, gathering), Maker (crafting, cooking), and Rider (Ikran and Direhorse abilities). Ancestor Skills are powerful, unique abilities learned by connecting with Sarentu ancestors at specific locations. Gear (clothing, weapons) is crafted using resources gathered from Pandora's flora, fauna, and RDA tech, and can be improved with mods and designs from different Na'vi clans. Na'vi Favor with clans unlocks better gear and recipes.

public World & Exploration
World & Level Design

Dead Island 2 features a semi-open world structure, divided into several distinct, large districts of Los Angeles rather than one single seamless map. These districts unlock progressively and are connected by loading screens. Iconic locations include Bel-Air, Beverly Hills, The Halperin Hotel, Monarch Studios, Venice Beach, Santa Monica Pier, Ocean Avenue, and Hollywood Boulevard. Each district is densely packed with detail, interiors to explore, and environmental storytelling.

The Western Frontier is a vast, new continent on Pandora, divided into three primary regions: the Kinglor Forest (lush rainforests, home to the Aranahe clan), the Upper Plains (windswept grasslands, home to the nomadic Zeswa clan), and the Clouded Forest (misty, enigmatic woodlands, home to the secretive Kame'tire clan). Each region has distinct biomes, flora, fauna, and RDA facilities. The world is designed for vertical exploration, utilizing Ikran flight and Na'vi agility.

Playable Vehicles
  • No Player-Controlled Vehicles (Generally)
    Dead Island 2 primarily focuses on on-foot traversal and exploration through its dense urban environments. While vehicles (cars, trucks, buses) are abundantly present in the ruined streets of Los Angeles as environmental objects and obstacles, players cannot commandeer and drive them freely like in the original Dead Island or some other open-world games. Some can explode or be used as cover.
  • Fast Travel (District Maps): Map Traversal Mechanic
    Once certain story progression points are reached or specific safe houses/locations are unlocked within a district, players can use a map interface to fast travel between these discovered points within the current district, and also to travel between different major LA districts (which involves a loading screen).
  • Traversal on Foot (Walking, Running, Sprinting, Kicking, Sliding, Dodging): Player Locomotion
    Primary mode of movement. Slayers can walk, run, sprint (limited by stamina), perform jump kicks, slide, and utilize a dodge mechanic to evade enemy attacks. While not as parkour-focused as Dying Light, environmental navigation (climbing, mantling) is present.
  • Ikran (Mountain Banshee): Na'vi Aerial Mount
    The player's primary mode of aerial transportation after bonding with one. Allows for fast travel across Pandora's vast and vertical terrain, engaging in aerial combat with RDA aircraft, and accessing remote locations. Customizable.
  • Direhorse (Pa'li): Na'vi Ground Mount
    A six-legged, horse-like creature used for swift ground travel, particularly effective in open plains and forests. Can be called by the player. Customizable.
  • RDA AMP Suit (Various models like 'Combat Exo'): RDA Mechanized Walker (Enemy/Occasional Player Use)
    Armored Multi-Purpose suits used by RDA soldiers. Heavily armed and armored. While primarily enemies, there might be rare instances or specific mission contexts where the player can hijack or briefly utilize one, or parts of one.
  • RDA Samson / SA-2 Samson Tiltrotor: RDA Air Transport/Gunship (Enemy)
    Twin-rotor aircraft used by the RDA for troop transport and air support. Common aerial threat.
  • RDA Ground Vehicles (Buggy, APC, Trucks): RDA Ground Transport/Combat (Enemy)
    Various wheeled vehicles used by the RDA for patrols, troop deployment, and resource transport. Often targets for Na'vi attacks.
Notable Fauna/Mounts
N/A
  • Ikran (Mountain Banshee): Leonopteryxen (Banshee)
    Aerial Mount, Combat Ally, Key for Exploration
  • Direhorse (Pa'li): Equidirus (Direhorse)
    Ground Mount, Fast Traversal
  • Thanator (Palulukan): Thanatora ferox
    Hostile Apex Predator, Extremely Dangerous
  • Hammerhead Titanothere ('Angtsìk): Titanotheris hammercephala
    Large Herbivore, Territorial, Can be Hostile if Provoked, Hunting Resource
  • Viperwolf (Nantang): Caniferratus costatus
    Hostile Pack Predator
  • Sturmbeest (Talioang): Bovindicum monocerii
    Large Herbivore, Herd Animal, Hunting Resource, Can Stampede
  • Soundblast Colossus (Fwampop): Unknown, new creature
    Large, possibly territorial creature, source of unique resources.
  • Various other Flora and Fauna: Numerous unique Pandoran species (e.g., Hexapede, Prolemuris, Stingbat, various fish and insects)
    Ambient Wildlife, Hunting/Gathering Resources, Some may be hostile or defensive.
book Story & Characters
Main Characters
  • Amy: Playable Slayer (The Sprinter)
    A Paralympian athlete who thrives on adrenaline. Agile and quick-witted, excels at hit-and-run tactics and critical hits against isolated zombies. Innate skills: Relief Pitcher (regains stamina for throwing weapons), Divide and Conquer (damage boost to isolated zombies).
  • Bruno: Playable Slayer (The Hustler)
    A calculating LA native with a talent for deception. Excels at backstabs and exploiting enemy weaknesses. Innate skills: Backstab (damage boost from behind), Rapid Reprisal (agility/heavy attack boost after avoiding attacks).
  • Carla: Playable Slayer (The Stuntwoman)
    A tough and resilient motorcycle stuntwoman. Excels in crowded fights and has high elemental resistance. Innate skills: Dig Deep (toughness boost when health is critical), Mosh Pit (minor damage boost when close to multiple zombies).
  • Dani: Playable Slayer (The Rockabilly Brawler)
    A foul-mouthed Irish retail assistant with a love for roller derby and punk rock. High stamina and explosive heavy attacks. Innate skills: Thunderous (heavy attacks trigger explosions), Bloodlust (regains health for rapid successive kills).
  • Jacob: Playable Slayer (The Stuntman / Anti-Hero)
    A morally ambiguous Londoner with a Shakespearean flair, working as a stuntman. High peak health and critical damage boosts. Innate skills: Feral (stackable damage boost for successive attacks), Critical Gains (critical hits boost critical damage and restore stamina).
  • Ryan: Playable Slayer (The Firefighter / Tank)
    An exotic dancer dressed as a firefighter, surprisingly kind-hearted and determined to find his brother. High toughness and defensive capabilities. Innate skills: Retaliation (force boost when blocking/dodging), Seesaw (regains health when knocking down a zombie).
  • Sam B: Supporting Character / Immune Survivor / Rapper
    A returning character from the original Dead Island. A one-hit-wonder rapper who is also immune to the virus. Acts as a mentor figure and key ally to the player Slayer.
  • Emma Jaunt: Supporting Character / Actress
    A famous actress holed up in her Bel-Air mansion, providing a temporary safe haven for the Slayers.
  • Dr. Reuben Reed: Key NPC / Scientist
    A scientist working on a potential cure or solution to the zombie outbreak, seemingly for a clandestine organization. His motivations and true allegiances are a central mystery.
  • Konradt (DLC - Haus): Antagonist (DLC) / Cult Leader
    The enigmatic leader of a bizarre techno-death cult operating out of a luxurious Malibu villa. Central figure in the 'Haus' DLC.
  • Various other survivors and minor characters: Quest Givers, Traders, Victims
    HELL-A is populated by numerous other uninfected survivors who offer quests, trade goods, or become part of the environmental storytelling.
  • Player Character (Na'vi Protagonist): Protagonist (Sarentu Clan)
    A young Na'vi of the lost Sarentu clan, abducted as a child by the RDA for 'The Ambassador Program' (TAP). Awakens 15 years later to a changed Pandora, must rediscover their heritage, master Na'vi skills, and unite the clans against the returning RDA threat. Customizable gender and appearance.
  • John Mercer: Main Antagonist (RDA Executive)
    The head of the RDA's operations in the Western Frontier and the overseer of the TAP. A ruthless and cunning corporate leader focused on exploiting Pandora's resources at any cost, viewing the Na'vi as an obstacle.
  • Angela Harding (Alma): Supporting Character (Former RDA Scientist)
    An RDA scientist who was part of TAP and had a more compassionate view of the Na'vi. She helps the player escape and later joins the Resistance, providing intel and a link to the human perspective.
  • So'lek: Supporting Character (Aranahe Warrior)
    A skilled and stoic warrior of the Aranahe clan. Initially wary of the player (due to their RDA upbringing), he becomes a key ally and mentor, teaching them Na'vi ways and fighting alongside them.
  • Priya Chen: Supporting Character (Resistance Leader)
    A leader within the human Resistance movement fighting against the RDA. Works with the Na'vi clans and provides the player with access to RDA weaponry and intelligence.
  • Various Clan Leaders & Members (Aranahe, Zeswa, Kame'tire): Supporting Characters
    Leaders and notable members of the different Na'vi clans the player interacts with, each with their own culture, traditions, and perspectives on the RDA conflict and the player's role (e.g., Ka'nat of the Aranahe, Nesim of the Zeswa, Anufi of the Kame'tire).
Example Missions
  • Main Story Quests (Escaping HELL-A & Finding a Cure)
    A series of narrative-driven quests following the chosen Slayer's journey to survive the Los Angeles outbreak, understand their immunity and new Autophage powers, search for a way out of the quarantined city, and potentially find a cure or assist key figures like Dr. Reed. Involves progressing through different LA districts and confronting major threats.
  • Side Quests (Survivor Stories & Requests)
    Numerous optional quests given by various NPCs encountered throughout HELL-A. These offer diverse scenarios, from helping fellow survivors with personal problems, scavenging for specific items, investigating strange occurrences, to clearing out zombie infestations. They provide XP, rewards (weapons, blueprints, skill cards), and further insight into the world and its inhabitants.
  • Lost & Found Quests (Weapon & Journal Chains)
    Collectible-driven quests initiated by finding a specific weapon or journal entry. Following a series of clues, often involving environmental puzzles or tracking, leads to a powerful unique weapon, blueprint, or other significant reward. These often tell a small self-contained story.
  • Apex Variant Hunts / Named Zombie Bounties
    Specific side quests or challenges that task the Slayer with hunting down and eliminating particularly strong or unique Apex Infected (e.g., a specific Crusher or Screamer variant). Rewards often include high-quality loot or Skill Cards.
  • Clearing Infested Areas / Unlocking Safe Houses
    Securing specific locations by eliminating all zombies and sometimes a mini-boss. This often unlocks new safe houses with workbenches, traders, or fast travel points within a district.
  • Challenges (Combat, Exploration, Survival)
    An in-game system tracking various gameplay feats (e.g., kill X zombies with a specific weapon type, dismember X limbs, complete X quests). Completing challenges often rewards XP, money, or contributes to unlocking passive stat boosts or cosmetic items.
  • DLC Story Quests (e.g., Haus, SoLA)
    Self-contained narrative campaigns included in the Expansion Pass. 'Haus' involves investigating a mysterious techno-death cult in a Malibu villa. 'SoLA' takes players to a zombie-infested Californian music festival. These add new locations, enemies, weapons, and storylines.
  • Main Story Campaign (The Sarentu Legacy)
    A series of narrative missions following the player Na'vi's journey of rediscovering their lost Sarentu heritage, uniting the Na'vi clans of the Western Frontier (Aranahe, Zeswa, Kame'tire), and leading the resistance against the RDA's exploitation under John Mercer. Involves key story beats, character development, and major assaults on RDA strongholds.
  • Clan Contribution Quests (Na'vi Favor)
    Side missions and activities undertaken for the various Na'vi clans. Completing these tasks (e.g., hunting specific animals, clearing RDA pollution, finding lost clan members, participating in rituals) earns Na'vi Favor, which unlocks access to better gear designs, recipes, resources, and progresses clan-specific storylines.
  • RDA Facility Sabotage & Liberation
    Infiltrate and destroy various types of RDA industrial facilities (e.g., Gas Harvesters, Mining Operations, Hydro-Extractors). This typically involves disabling security systems, fighting RDA forces (including AMP suits and aircraft), and triggering a catastrophic sabotage. Destroying these facilities heals the surrounding Pandoran environment and weakens RDA presence.
  • Ancestor Skill Quests
    Discover locations linked to powerful Sarentu ancestors. By connecting with these sites (often involving environmental puzzles or finding specific viewpoints via Sarentu Totems), the player unlocks unique and potent Ancestor Skills that provide significant gameplay advantages.
  • Exploration & Discovery Activities
    Various activities focused on exploring Pandora, such as finding Bellsprigs (to increase max health), Sarentu Totems, Windswept Kites/Dolls, investigating RDA research stations, or discovering unique flora and fauna for the Hunter's Guide. These reward XP, skill points, resources, or lore.
  • Resistance Field Lab Quests
    Missions given by Resistance scientists at field labs, often involving research, sample collection, or disrupting specific RDA technological operations. These can reward unique gear or crafting components.
people Multiplayer
Multiplayer Details

Features a drop-in/drop-out online cooperative mode for up to 3 players. Players can team up to play through the main story campaign and side quests together. Loot and progression are handled on an individual basis for most items, while quest progression is tied to the host. There are no competitive multiplayer modes.

Features seamless drop-in/drop-out two-player online cooperative play for the main story campaign and all open-world activities. Players can explore Pandora together, complete quests, attack RDA bases, and share progression. No competitive multiplayer modes.

extension Editions & DLC
Available Editions

Available in Standard Edition, Deluxe Edition (Golden Weapons Pack, Character Pack 1 & 2 - unique costumes/weapons), Gold Edition (Deluxe content + Expansion Pass for two major post-launch story expansions), and HELL-A Edition (physical collector's edition with Gold Edition content, SteelBook, Venice Beach travel map, character pins, patches, weapon pack).

Available in Standard, Gold, and Ultimate Editions. Gold Edition includes the Season Pass (two story packs: 'The Sky Breaker' and 'Secrets of the Spires'). Ultimate Edition includes the Gold Edition content plus the Ultimate Pack (cosmetic items like the Sarentu Heritage cosmetic pack and Sarentu Hunter equipment pack) and a digital artbook/soundtrack.

Post-Launch Content / DLC

An Expansion Pass is available, promising two major post-launch story expansions: 'Haus' (released October 2023, set in a Malibu techno-death cult billionaire's villa) and 'SoLA' (released April 2024, set during a Californian music festival). Various cosmetic packs and weapon packs have also been released.

A Season Pass is available, promising two major story packs: 'The Sky Breaker' (Summer 2024) and 'Secrets of the Spires' (Fall 2024). Additional cosmetic packs and potentially free updates are also expected.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Dead Island 2 a direct sequel to the previous Dead Island games?
    A: Yes, Dead Island 2 is set in the same universe, approximately 10 years after the events of Dead Island and Dead Island: Riptide. It features a new outbreak in a new location (Los Angeles) and new playable characters, but a few characters from the original games, like Sam B, make a return.
  • Q: How many playable characters are there, and are they different?
    A: There are six playable Slayers: Amy, Bruno, Carla, Dani, Jacob, and Ryan. Each Slayer has two unique innate skills from the start, influencing their preferred playstyle (e.g., agility, heavy attacks, defense, critical hits). They also have unique voice lines and personalities, but the main story progression is the same for all.
  • Q: What is the FLESH system?
    A: FLESH (Fully Locational Evisceration System for Humanoids) is Dead Island 2's proprietary procedural dismemberment technology. It allows for incredibly detailed and realistic gore, where zombies can be dismembered layer by layer (skin, muscle, bone) depending on where and how they are hit with different weapons.
  • Q: Is Dead Island 2 an open-world game?
    A: Dead Island 2 features a semi-open world structure. Los Angeles is divided into several large, distinct districts (e.g., Bel-Air, Beverly Hills, Venice Beach) that players explore. These zones are self-contained and connected by loading screens, rather than one single seamless map.
  • Q: How does co-op multiplayer work?
    A: Players can team up with up to two other friends (for a total of 3 players) in online co-op to play through the entire main story and most side content. Players can choose any of the Slayers. Progress is generally tied to the host, but individual players retain their character progression and loot.
  • Q: Are there firearms in Dead Island 2?
    A: Yes, while melee combat is heavily emphasized, Dead Island 2 does feature a variety of firearms, including pistols, rifles, and shotguns. However, ammunition is generally more limited than melee weapon durability, encouraging a mix of combat styles.
  • Q: Is Avatar: Frontiers of Pandora connected to the James Cameron movies?
    A: Yes, it is set within the official Avatar canon, taking place in a new region of Pandora (the Western Frontier) roughly concurrent with the events of 'Avatar: The Way of Water.' While it features a new story and characters, it respects and expands upon the established lore, flora, fauna, and themes of the films.
  • Q: Do I need to have seen the Avatar movies to play the game?
    A: While familiarity with the movies will enhance appreciation of the world and lore, the game is designed to be accessible to newcomers, introducing key concepts about Pandora, the Na'vi, and the RDA through its narrative.
  • Q: Is the game first-person or third-person?
    A: The game is primarily played in first-person when on foot. However, it switches to a third-person perspective when riding mounts like the Ikran or Direhorse, and during certain cinematics or interactions.
  • Q: How does combat work? Can I only use Na'vi weapons?
    A: Combat features a dual system. Players can utilize traditional Na'vi weapons like bows, spear-throwers, and staff slings, which are often better for stealth and hunting. They can also use scavenged RDA firearms like assault rifles and shotguns, which are more effective against RDA technology and armored units. Players can switch between these styles fluidly.
  • Q: Is there crafting and gathering in the game?
    A: Yes, crafting and gathering are core gameplay mechanics. Players gather resources from Pandora's diverse flora and fauna, as well as scavenge RDA tech. These materials are used to craft and upgrade weapons, gear, ammunition, and cook food for temporary buffs. The quality of gathered materials can affect the stats of crafted items.
build Technical Details
Graphics & Visual Fidelity

Developed on Unreal Engine 4, Dead Island 2 showcases a vibrant and gore-filled depiction of Los Angeles. It features detailed environments, realistic character models, and the proprietary 'FLESH' system, which allows for highly detailed and procedural dismemberment of zombies. The game balances sunny California aesthetics with gruesome horror elements.

Powered by the latest iteration of the Snowdrop Engine, the game delivers stunning, highly detailed visuals of Pandora. It features dense, bioluminescent environments, realistic weather systems, incredibly detailed character and creature models, and advanced lighting and particle effects. Supports ray-traced global illumination, reflections, and shadows on PC and current-gen consoles for enhanced realism.

Audio & Soundtrack

Features a dynamic soundtrack that blends intense action cues with atmospheric horror themes, often with a pulpy, B-movie vibe. Licensed tracks sometimes feature. Sound design emphasizes visceral gore effects (FLESH system), distinct zombie vocalizations, impactful weapon sounds, and the ambient sounds of a ruined Los Angeles.

Original score composed by Pinar Toprak, capturing the wonder, danger, and cultural richness of Pandora, blending orchestral themes with tribal and ethereal elements. Sound design is critical, with rich ambient sounds of Pandora's unique flora and fauna, distinct weapon effects for both Na'vi and RDA tech, and immersive environmental audio. Features Na'vi language dialogue.

User Interface (UI/UX)

First-person HUD displaying health, stamina, Fury mode meter, equipped weapon/curveball, and objective markers. A compass aids navigation. Inventory, skill cards, crafting, and quest logs are accessed via menus. Weapon wheel for quick selection. Health and status effects are also indicated by screen effects.

Immersive first-person HUD with contextual information. Na'vi Senses highlight interactive objects, resources, enemy weaknesses, and trails. Menus for inventory, crafting, skills, map, and journal are intuitively designed. Minimalistic on-screen elements to enhance immersion in Pandora's world.

Accessibility Options

Offers a range of accessibility options, including customizable controls (PC), subtitle and caption customization (size, background, speaker names), options for aim assist, options to change QTEs to holds, colorblind modes, options to reduce camera motion/head bob, and various audio/visual cues.

Offers a wide range of accessibility options, including customizable controls (full remapping), various subtitle options (size, background, speaker names), colorblind modes, aim assist, adjustable difficulty, options to reduce motion sickness (e.g., reduce camera shake), audio cues, and more. Co-pilot mode allows two controllers to act as one.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, FSR2 Quality) (High Preset, FSR2 Quality)
CPU: Recommended desktop CPU for 1080p at 60 FPS with upscaling.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p at 60 FPS with upscaling.
GPU (Laptop): Estimated performance-focused laptop GPUs. Higher VRAM (8GB+) is important.
RAM: Recommended RAM for smoother performance.
Storage: SSD required.
memoryCPU: AMD Ryzen 5 5600X or Intel Core i5-11600K
developer_boardGPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB)
laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB) / AMD Radeon RX 6700M/6800S. **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent 60 FPS+ experience at 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6600 XT (8GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, FSR2 Quality) (Low Preset, FSR2 Quality)
CPU: Minimum desktop CPU for 1080p at 30 FPS with upscaling.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i7/Ryzen 7 H-series are preferable.
GPU: Minimum desktop GPU for 1080p at 30 FPS with upscaling.
GPU (Laptop): Estimated laptop GPUs. This game is demanding; higher VRAM is beneficial.
RAM: Minimum RAM requirement.
Storage: SSD required.
memoryCPU: AMD Ryzen 5 3600 or Intel Core i7-8700K
developer_boardGPU: AMD Radeon RX 5700 (8GB) or NVIDIA GeForce GTX 1070 (8GB) or Intel Arc A750 (8GB)
laptop_macCPU (L): AMD Ryzen 5 5600H / Intel Core i5-11400H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP) / AMD Radeon RX 6600M. **An RTX 3060 Mobile or RTX 4050 Mobile would be a more comfortable minimum for 1080p Low/Medium without heavy reliance on aggressive upscaling.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Stronger quad-core or hex-core recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB VRAM recommended even for minimum.
RAM: Minimum RAM requirement (higher than typical for minimum).
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i7-7700HQ or AMD FX-9590
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2600H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a much better starting point for a smoother experience.**
layersRAM: 10 GB
saveStorage (Tier): 70 GB HDD (SSD Strongly Recommended)
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, Ultra Preset, Upscaling potentially needed) (Ultra Preset (FSR Quality/Balanced may be needed))
CPU: CPU for 1440p/60FPS Ultra.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Ultra. Upscaling may be beneficial.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM highly recommended.
RAM: 16GB RAM essential, 32GB beneficial for smoother experience.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1440p (QHD/2K) - Enthusiast (1440p ~60 FPS, High Preset, FSR2 Quality) (High Preset, FSR2 Quality)
CPU: Desktop CPU for 1440p at 60 FPS with upscaling.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Desktop GPU for 1440p at 60 FPS with upscaling.
GPU (Laptop): Estimated high-performance laptop GPUs. 10GB+ VRAM strongly recommended.
RAM: 16GB RAM required, 32GB can be beneficial.
Storage: NVMe SSD recommended.
memoryCPU: AMD Ryzen 7 5800X or Intel Core i7-12700K
developer_boardGPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB)
laptop_macCPU (L): AMD Ryzen 7 6800H/HS / Intel Core i7-12700H or better. **Modern Ryzen 9 / Core i9 H/HX series recommended.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Ti Mobile or RTX 4080 Mobile would be ideal for a consistent 1440p High experience.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD (NVMe Recommended)
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, Aggressive Upscaling Required) (Ultra Preset, Upscaling (FSR Performance/Ultra Performance))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on upscaling.
GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits for 4K Ultra. Upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
developer_boardGPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~60 FPS, Ultra Preset, FSR2 Balanced) (Ultra Preset, FSR2 Balanced (DLSS recommended if available))
CPU: Desktop CPU recommendation for 4K/60 FPS with upscaling.
CPU (Laptop): Top-tier laptop CPUs required.
GPU: Desktop GPU recommendation for 4K/60 FPS with upscaling.
GPU (Laptop): Highest-end laptop GPUs required. Significant VRAM (12GB+) essential.
RAM: 32GB RAM strongly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: AMD Ryzen 7 7800X3D or Intel Core i7-13700K
developer_boardGPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB)
laptop_macCPU (L): AMD Ryzen 9 6900HX/7940HS / Intel Core i9-12900HX/13900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even with these top-tier laptop GPUs, achieving a consistent 60 FPS at native 4K Ultra will be challenging without DLSS/FSR Frame Generation.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
save Overall Storage
Spec: 70 GB available space (SSD Recommended).
Note: An SSD is highly recommended for faster loading times and smoother texture streaming.
Type: SSD
Spec: 90 GB available space (SSD Required).
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
Spec: Windows 10, Windows 11 (64-bit versions only)
Explanation: Only 64-bit Windows 10 or newer is supported.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 API is required.
Spec: DirectX 12
Explanation: DirectX 12 is required.
info_outline Other Game Notes
  • Official PC system requirements from Dambuster Studios/Deep Silver. Performance can vary depending on specific hardware, settings, areas in-game (especially with large zombie hordes or detailed environments), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Dead Island 2 can be demanding, particularly at higher settings due to its detailed dismemberment system and environmental effects.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense zombie encounters.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for managing numerous AI zombies and physics.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 2. DLSS support may vary or require specific game versions/patches/mods.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Texture Quality, View Distance, Effects Quality, Foliage Detail, Anti-Aliasing, and Post Processing Quality heavily impact performance. The FLESH dismemberment system is also a performance factor.
  • Game Name: Dead Island 2
  • Official system requirements from Ubisoft. Performance can vary depending on specific hardware, settings, and background applications. An SSD is required. The game supports AMD FSR and DLSS upscaling technologies. Ray tracing features (shadows and reflections) are available and demanding.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are critical. **Modern high-end laptop GPUs (NVIDIA RTX 3070 Mobile / RTX 4070 Mobile and above) are needed for enjoyable experiences at higher settings and resolutions. This is a demanding title.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance in demanding titles like this.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2 and 3 with Frame Generation) and NVIDIA DLSS Super Resolution (DLSS 2 and 3 with Frame Generation).
  • Optimization Detail: Key Settings Impact: Ray Tracing Quality, Shadow Quality, Volumetric Clouds, Environmental Detail, and Texture Quality heavily impact performance. Using FSR/DLSS is recommended for higher resolutions/settings.
  • Game Name: Avatar: Frontiers of Pandora
build Optimization Details
  • Upscaling Tech: Supports AMD FSR 2. DLSS support may vary or require specific game versions/patches/mods.
  • Key Settings Impact: Shadow Quality, Texture Quality, View Distance, Effects Quality, Foliage Detail, Anti-Aliasing, and Post Processing Quality heavily impact performance. The FLESH dismemberment system is also a performance factor.
  • Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2 and 3 with Frame Generation) and NVIDIA DLSS Super Resolution (DLSS 2 and 3 with Frame Generation).
  • Key Settings Impact: Ray Tracing Quality, Shadow Quality, Volumetric Clouds, Environmental Detail, and Texture Quality heavily impact performance. Using FSR/DLSS is recommended for higher resolutions/settings.
laptop Laptop Considerations
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during intense zombie encounters.
  • C P U Power Limits: A decent CPU is needed for managing numerous AI zombies and physics.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • G P U T G P: Maximum TGP is crucial for performance in demanding titles like this.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)

For Dead Island 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**

For Avatar: Frontiers of Pandora Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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