Hitman 3 Gameplay Video
Hitman 3 Key Specifications
Specification | Detail |
---|---|
Engine | Glacier Engine |
Genre | Stealth, Action-Adventure, Third-Person Shooter, Sandbox |
Initial Release | 2021-01-20 |
Developer | IO Interactive |
Publisher | IO Interactive |
Setting | Various Global Locations (Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains + Hitman 1 & 2 locations) |
Perspective | Third-Person (with first-person aiming option) |
Platforms | PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), Google Stadia (discontinued) |
Multiplayer | None (Primary Game). Ghost Mode was a 1v1 competitive mode in Hitman 2, not carried over directly. Sniper Assassin had co-op. Freelancer is single-player. |
Unique Feature | World of Assassination Platform (integrates H1/H2), Deep Sandbox Levels, Mission Stories & Creative Kills, Disguise System, Location Mastery & Unlocks, Freelancer Roguelike Mode. |
Hitman 3 System Requirements
1080p_Minimum
tune Minimum (1080p ~30-60 FPS, Low/Medium Preset, No Ray Tracing) – Low to Medium Preset, Ray Tracing OFF
1080p_Recommended_No_RT
tune Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) – High Preset, Ray Tracing OFF
Ray_Tracing_Enabled_Targets
tune RT Enabled (1080p/1440p ~60 FPS, Medium/High RT, DLSS/FSR Quality/Balanced) – Medium/High Preset, Ray Tracing ON, DLSS/FSR Quality or Balanced
4K_Ultra_With_RT
tune Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) – Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if available)
Hitman 3 Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 (64-bit)
64-bit Windows 10 or Windows 11 is required.
- memoryDirectX: DirectX 12
DirectX 12 API is required.
- save_altStorage Note: Approx. 80 GB available space (SSD Recommended). This includes the base game and can increase with access to Hitman 1 & 2 locations within the World of Assassination platform.
An SSD is highly recommended for faster loading times between missions and for smoother asset streaming.
settings_applications Optimization Notes:
Upscaling: Supports NVIDIA DLSS and AMD FSR 1.0 (later versions of FSR might be supported via patches or mods). Intel XeSS support added in a patch.
Key Settings: Level of Detail, Shadow Quality, Texture Quality, SSAO (Screen Space Ambient Occlusion), Reflection Quality, and Ray Tracing (Reflections, Shadows, Sun Shadows - if enabled) heavily impact performance. The game's simulation depth can also be CPU intensive.
Hitman 3: Post-Launch Content / DLC
Major post-launch content includes the 'Seven Deadly Sins' collection (seven themed DLC packs with unique Escalation Contracts, suits, and items). The 'Freelancer' mode was a significant free update, adding a roguelike campaign with persistent progression and customizable safehouse. Numerous free Elusive Targets, Escalation Contracts, and Featured Contracts have been added. The game also evolved into 'Hitman: World of Assassination,' integrating content from the previous two games for owners.
Hitman 3: Game Editions
Available in Standard Edition and Deluxe Edition. Deluxe Edition included Deluxe Escalation Contracts, Deluxe suits and items, digital soundtrack, digital 'World of Hitman' book, and director commentary. Pre-orders often included the 'Trinity Pack' (suits and briefcases themed after Hitman 1, 2, & 3). Hitman 3 eventually became 'Hitman: World of Assassination,' bundling Hitman 1 GOTY Access Pass and Hitman 2 Standard Access Pass for all owners, effectively making it the definitive platform for the trilogy.
Hitman 3: Cross-Platform / Crossplay / Cross-Progression
Hitman 3 (World of Assassination) supports cross-progression for unlocks and mastery within the same platform family (e.g., PS4 to PS5) and for PC players across different storefronts (Steam/Epic) if linked to an IOI Account. It does not feature direct multiplayer modes like co-op or competitive PvP, so cross-platform play in that sense is not applicable. The 'Freelancer' mode is single-player.
Hitman 3 Specific Game Elements
Hitman 3 Weapons
- securityAssault Rifles (e.g., Fusil G2, Shashka A33) (Automatic/Semi-Auto Firearm (Mid Range))
Powerful automatic rifles, generally less suited for stealth but highly effective in open combat. Found on guards or in specific locations.
- securityDistraction Items (Coins, Various Throwable Objects) (Utility (Stealth))
Coins are a staple for luring NPCs or making them investigate a sound. Many other small objects can be thrown for similar purposes.
- securityExplosives (Remote/Proximity Mines, Breaching Charges, Explosive Devices - e.g., Rubber Duck, Golf Ball) (Tactical/Area Denial/Distraction)
Various explosive devices for creating diversions, eliminating targets through 'accidents,' or breaching locked doors. Some are designed to be inconspicuous.
- securityFiber Wire (Melee (Silent Garrote))
Agent 47's classic tool for silent, non-messy strangulation kills from behind. A starting item.
- securityLethal Melee Weapons (Knives, Cleavers, Axes, Screwdrivers, etc.) (Close Quarters (Lethal))
Various sharp or blunt objects found in the environment or unlocked that can be used for lethal melee attacks or thrown for a lethal impact.
- securityNon-Lethal Melee Weapons (Hammers, Wrenches, Crowbars, Fish, Briefcase, etc.) (Close Quarters (Non-Lethal Takedown))
Numerous everyday objects that can be used to knock out NPCs silently from behind or in melee combat. Essential for non-lethal playthroughs and acquiring disguises.
- securityPistols (Silenced & Unsilenced - e.g., ICA19, Krugermeier, HWK21) (Handgun (Ballistic))
Agent 47's signature sidearms. Essential for stealthy takedowns (silenced variants) or as a backup combat weapon. Various models with different stats (accuracy, damage, suppression level, magazine size).
- securityPoisons (Lethal Vial/Syringe, Emetic Vial/Syringe, Sedative Vial/Syringe) (Consumable (Covert Elimination/Incapacitation))
Can be used to contaminate food or drink, or directly injected. Lethal poison kills targets discreetly. Emetic poison makes them sick and seek a bathroom. Sedative poison knocks them out.
- securityShotguns (e.g., Bartoli 12G, Enram HV) (Firearm (Close Quarters, High Damage))
Devastating at close range, ideal for loud encounters or eliminating heavily armored targets quickly.
- securitySniper Rifles (e.g., Sieger 300 Ghost, Jaeger 7 Lancer, Druzhina 34 Arctic) (Long Range Firearm (Precision Assassination))
Used for eliminating targets from extreme distances. Many variants offer different levels of suppression, zoom, and special properties (e.g., subsonic, armor-piercing). Often require assembly from parts smuggled in a briefcase.
- securitySpecial Tools (Lockpick, Keycard Scrambler, Remote EMP Charge, Sieker 1 Emetic Dart Gun) (Utility (Infiltration/Sabotage))
Unlockable tools that aid in infiltration. Lockpicks open simple doors. Scramblers bypass electronic locks. EMP charges disable security devices. The Sieker 1 silently delivers emetic poison from a distance.
- securitySubmachine Guns (e.g., TAC-SMG, HX-10) (Automatic Firearm (Close Quarters))
Rapid-firing weapons effective at close range if stealth is broken. Can be found in levels or unlocked via mastery. Often available in silenced versions.
Hitman 3 Vehicles
- directions_carContextual Vehicles (Used for Exits, Scripted Events, or as Environmental Elements) (Various (Cars, Boats, Helicopters, Trains, etc.))
Vehicles are present in many levels as environmental details, potential 'accident' kill opportunities (e.g., sabotaging a car), or as specific means of exfiltration once mission objectives are complete (e.g., escaping in a speedboat, helicopter, or car). Some mission stories might involve interacting with or briefly being inside a vehicle during a scripted sequence, but free-roam driving is not a feature.
- directions_carFast Travel (Via Starting Locations / Unlocked Shortcuts - Within Mission Replays) (Mission Start / Level Navigation Mechanic)
When replaying missions, players can choose different unlocked starting locations (often requiring specific disguises) to begin closer to certain objectives. Within levels, discovering and unlocking persistent shortcuts (like doors from the other side or kickable ladders) allows for faster navigation on subsequent attempts or during different approaches.
- directions_carNo Player-Controlled Vehicles (General Traversal) (N/A)
Agent 47 primarily traverses mission locations on foot, utilizing stealth, disguises, and environmental navigation (climbing pipes, ledges, using ladders). There are no player-drivable cars, motorcycles, boats, or aircraft for general exploration within the sandbox levels.
Hitman 3 Characters
- personAgent 47 - Protagonist / ICA Assassin (Later Independent) (playable)
The genetically engineered, master assassin. Known for his professionalism, precision, and ability to blend in using disguises. In this trilogy, he confronts his past and the organization that created him, Providence, while questioning his own purpose.
- personArthur Edwards (The Constant) - Main Antagonist / Leader of Providence
The enigmatic and highly intelligent leader of Providence, the secretive organization that secretly controls global affairs. He is the primary antagonist of the World of Assassination trilogy, manipulating events from the shadows.
- personDiana Burnwood - Ally / Handler (ICA, later Independent)
Agent 47's long-time handler at the International Contract Agency (ICA). Provides mission briefings, intelligence, and moral guidance. Her relationship with 47 is central to the narrative, especially as they work against Providence.
- personFreelancer Mode NPCs (Syndicate Leaders, Assassins, Lookouts, Suppliers) - Procedurally Generated Targets & Support NPCs
In Freelancer mode, targets and some support NPCs are procedurally generated with unique traits and appearances, creating diverse assassination challenges.
- personLucas Grey (The Shadow Client / Subject 6) - Ally / Former Antagonist / Fellow Clone
A childhood friend and fellow genetically engineered operative from Dr. Ort-Meyer's facility. Initially an antagonist in Hitman (2016) seeking to destroy Providence, he becomes 47's key ally and friend in Hitman 2 and 3.
- personOlivia Hall - Ally / Hacker (Associate of Lucas Grey)
A skilled hacker who works closely with Lucas Grey and later assists 47 and Diana in their fight against Providence.
- personThe Partners (Carl Ingram, Marcus Stuyvesant, Alexa Carlisle - Hitman 3 Targets) - Antagonists / Leaders of Providence
The three current leaders (Partners) of Providence, who become primary targets for 47 and Grey in Hitman 3 as they dismantle the organization.
- personVarious Targets (Across all three games) - Assassination Objectives
A vast array of individuals targeted by 47 throughout the World of Assassination trilogy, each with their own backstories, routines, and connections to the larger conspiracy or criminal enterprises.
Top 3 Characters (Subjective - World of Assassination Trilogy):
47: The genetically engineered, enigmatic assassin. His stoic professionalism, dry wit (when present), and incredible skill make him an iconic protagonist. 2. Diana Burnwood: Agent 47's long-time handler at the ICA. Intelligent, sophisticated, and fiercely loyal (usually) to 47, her voice guides the player through missions. 3. Lucas Grey (The Shadow Client): A former friend and fellow clone of 47 from Ort-Meyer's facility. Initially an antagonist in Hitman (2016), he becomes a key ally in Hitman 2 & 3, driving the plot against Providence.
Hitman 3 Missions / Objectives
- flagCampaign Missions (Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains - Hitman 3 Base Game)
Objective: A series of story-driven assassination contracts set in diverse global locations. Each mission presents Agent 47 with one or more primary targets to eliminate, along with optional objectives (e.g., retrieving an item, specific assassination methods). Levels are large sandboxes offering multiple approaches and high replayability.
- flagContracts Mode (User-Generated Content)
Objective: Players can create their own assassination contracts within existing mission locations by marking NPCs as targets and setting specific kill conditions or disguise requirements. These contracts can then be shared online for other players to attempt, fostering a community of challenge creators.
- flagElusive Targets (Time-Limited)
Objective: Special, time-limited missions where players have only one chance to assassinate a unique target with a specific backstory. If the player fails or the target escapes, the contract is lost permanently for that run (though Elusive Targets often get reactivated in batches later). Successfully completing them unlocks unique suits.
- flagEscalation Contracts
Objective: Multi-stage contracts with progressively increasing difficulty and often complex or restrictive conditions (e.g., specific disguises, kill methods, time limits, added complications). Each stage builds upon the last. Some are part of Deluxe content or themed DLCs (Seven Deadly Sins).
- flagFeatured Contracts
Objective: Curated selections of community-created contracts highlighted by IO Interactive, often with specific themes or challenging conditions.
- flagFreelancer Mode Campaigns (Roguelike)
Objective: A single-player roguelike mode where Agent 47 takes on campaigns against various criminal syndicates. Each campaign consists of several missions leading to a showdown with a syndicate leader. Players must manage resources (Merces), acquire gear from suppliers, and risk losing non-Safehouse items upon failure. Features a customizable Safehouse as a persistent hub.
- flagHitman 1 & Hitman 2 Campaign Missions (Via World of Assassination Access Passes)
Objective: If the player owns or purchases access to Hitman (2016) and Hitman 2 (2018) content, all their respective campaign missions (e.g., Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido from H1; Hawke's Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgàil from H2) become playable within the Hitman 3 (World of Assassination) platform, utilizing its updated engine and mechanics.
- flagSniper Assassin Missions (Haven Island, Hantu Port, Siberia - from Hitman 2)
Objective: Dedicated sniper missions where Agent 47 must eliminate multiple targets and their bodyguards from a fixed sniper perch within a time limit, often by creating chain reactions or 'accident' kills using his sniper rifle. Can be played solo or in online co-op (co-op functionality might vary in WoA).
Top 3 Missions/Locations (Subjective - Hitman 3 Base Game):
England (Death in the Family): A classic murder mystery setup in a grand English manor, where 47 can solve the murder while also eliminating his target. Offers fantastic disguise and accident opportunities. 2. Berlin, Germany (Apex Predator): Hunt down multiple ICA agents hunting 47 in a sprawling underground rave. A unique mission structure with no initial handler guidance. 3. Chongqing, China (End of an Era): A visually stunning, rain-slicked, neon-lit city district with a high-tech ICA data facility, offering great verticality and hacking opportunities.
Hitman 3 Companions / Summons
- groupDiana Burnwood (Via Comms / Narrative) (Human)
Ability: Agent 47's primary handler. She provides mission briefings, intelligence on targets and locations, real-time updates during missions, and exfiltration guidance via radio communication. She is a crucial narrative and gameplay support figure but does not physically accompany 47 on missions.
- groupLucas Grey (Temporary AI / Narrative) (Human (Fellow Clone))
Ability: During certain story missions in Hitman 2 and the beginning of Hitman 3, Lucas Grey fights alongside Agent 47 as an AI-controlled companion or coordinates actions with him. His presence is scripted for specific narrative sequences.
- groupNo Persistent Gameplay Companions (N/A)
Ability: Agent 47 is a lone operative by nature. The core gameplay loop focuses on his individual skills in stealth, disguise, and assassination. He does not have persistent AI companions that follow him or can be commanded during missions.
- groupOlivia Hall (Via Comms / Narrative) (Human)
Ability: A skilled hacker allied with Lucas Grey and later 47. She provides technical support, hacking assistance, and intelligence via radio communication during certain missions.
Hitman 3 Collectibles
- collections_bookmarkChallenges (Assassination, Discovery, Feats, Targets)
Location/Use: A vast list of specific tasks and objectives to complete within each mission, categorized by type. Completing challenges grants XP towards Location Mastery and sometimes unlocks specific items or achievements/trophies. Examples include eliminating a target in a specific way, finding all disguises, or completing a mission with a Silent Assassin rating.
- collections_bookmarkDisguises
Location/Use: Found by incapacitating NPCs. While not 'collected' in a persistent inventory (except for starting suit selection), discovering and utilizing all available disguises in a level is often a tracked challenge and key to unlocking all areas and opportunities.
- collections_bookmarkFreelancer Mode - Merces & Gear Collection
Location/Use: In Freelancer mode, players earn Merces (currency) to purchase weapons, gear, and tools from suppliers for their campaigns. Successfully completing campaigns allows them to add collected high-tier weapons to their permanent Safehouse collection. Failure can result in losing non-Safehouse gear.
- collections_bookmarkIntel & Mission Stories
Location/Use: Clues, documents, overheard conversations, or environmental interactions that reveal 'Mission Stories' – guided opportunities for often elaborate, unique, and sometimes humorous ways to assassinate targets. Following these stories can lead to unique kills and easier access.
- collections_bookmarkItems & Weapons (Found in Level / Unlocked)
Location/Use: Numerous melee weapons, firearms, tools, and environmental objects can be found and used within each mission. Unlocking weapons and gear through Mastery allows them to be selected for loadouts or smuggled in.
- collections_bookmarkLocation Mastery Unlocks (Starting Locations, Agency Pickups, Gear, Suits)
Location/Use: Earned by gaining XP and leveling up Mastery for each specific mission location (up to Level 20). Unlocks new starting points within the level, allows smuggling items via Agency Pickups, and grants new weapons, gadgets, and cosmetic suits for use in any mission.
- collections_bookmarkShortcuts & Keys
Location/Use: Persistent shortcuts (e.g., permanently unlocked doors, ladders) can be opened within levels, making subsequent playthroughs or different approaches easier. Keys or keycards grant access to restricted areas.
Top 3 Collectibles / Unlocks (Gameplay Impact):
Level Unlocks (Starting Locations, Agency Pickups, New Gear): Progressing mastery in each location unlocks crucial tools, weapons, disguises, and starting points that significantly alter replayability and approach options. 2. Intel / Mission Stories: Discovering clues, overhearing conversations, or finding items that reveal 'Mission Stories' – guided opportunities for elaborate and often unique assassinations. 3. Disguises: Not a collectible in the traditional sense, but acquiring and using various disguises is fundamental to infiltration, accessing restricted areas, and getting close to targets.
Hitman 3 Armor
- shieldCosmetic Suits
Focus/Stats: Players can unlock a vast array of cosmetic suits for Agent 47 to wear at the start of missions or change into. These are purely visual and do not provide any gameplay advantages or defensive stats. They are unlocked through Mastery, Challenges, Elusive Targets, or DLC.
- shieldDisguises (Stealth 'Armor')
Focus/Stats: The primary form of 'protection' in Hitman is the disguise system. Wearing an appropriate disguise allows Agent 47 to blend in with different groups of NPCs and access restricted areas without arousing immediate suspicion. Different disguises grant varying levels of access and may be scrutinized by specific 'Enforcer' NPCs. This system is about social stealth rather than direct damage mitigation.
- shieldNo Equipable Armor System (Damage Mitigation)
Focus/Stats: Agent 47 does not equip traditional armor pieces for direct damage reduction that can be swapped or upgraded. His survivability in combat relies on player skill in using cover, stealth, takedowns, and managing his health (which regenerates to a certain point, with full restoration often requiring finding specific items or being out of combat for a period). Some starting suits in Freelancer mode might offer a slight initial health advantage, but this is not a core armor system.
Hitman 3 Clothing / Appearance
- checkroomAgent 47's Signature Suit (Black Suit, White Shirt, Red Tie)
Details: Agent 47's iconic default attire. While this is his primary look, players can unlock and choose to start missions in a vast array of other cosmetic suits.
- checkroomDisguises (In-Mission)
Details: A core gameplay mechanic. Agent 47 can incapacitate NPCs and take their outfits to use as disguises. Each disguise grants access to different areas of a level and changes how other NPCs react to 47. There are hundreds of unique disguises across all locations, from guard uniforms and waiter outfits to more outlandish costumes like a flamingo mascot or a scarecrow.
- checkroomFreelancer Mode Safehouse Customization
Details: In Freelancer mode, players can spend Merces (in-game currency) to customize various areas of Agent 47's safehouse, including the kitchen, garage, living areas, and exterior, with different furniture, decorations, and themes. This doesn't directly affect 47's wearable clothing but adds a layer of personalization.
- checkroomGloves (Often part of Suit Unlocks)
Details: Many unlockable suits come with specific glove designs, contributing to the overall aesthetic.
- checkroomUnlockable Suits (Themed, Location-Specific, Challenge Rewards)
Details: A wide variety of cosmetic suits can be unlocked by completing challenges, achieving high Mastery Levels in locations, successfully eliminating Elusive Targets, or through DLC/Deluxe Editions. Examples include tactical gear, formal wear, casual outfits, humorous costumes, and suits inspired by previous Hitman games. These are purely visual.
Hitman 3 Other Features & Info
- labelUser Interface
Features a clean and minimalistic HUD. Important information like objectives, suspect identification (Instinct mode), and interaction prompts are displayed contextually. The mini-map shows NPC locations and points of interest. Menus for inventory, mission planning, challenges, mastery, and contracts are accessible. Instinct mode highlights targets, interactable objects, and guard routes through walls.
- labelSound and Music
Original score composed by Niels Bye Nielsen, featuring tense, atmospheric, and cinematic orchestral pieces that adapt to gameplay situations (stealth, combat, discovery). Sound design is crucial for stealth, with distinct audio cues for footsteps, guard patrols, conversations (for intel), and environmental hazards. Weapon sounds are impactful.
- labelGraphics and Visuals
Powered by IO Interactive's Glacier Engine, Hitman 3 showcases highly detailed and atmospheric sandbox locations from around the world. It features impressive lighting, reflections (especially with ray tracing), dense crowds, and detailed character models. Each location has a distinct visual identity and ambiance. Ray tracing for reflections and shadows was added in a post-launch update on PC and current-gen consoles.
- labelAccessibility Features
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, UI scaling, colorblind modes, options to reduce visual clutter or demanding effects, and various gameplay toggles for difficulty and interaction prompts.
- labelStory and Setting
Hitman 3 concludes the 'World of Assassination' trilogy. Agent 47 and his handler Diana Burnwood, along with their ally Lucas Grey, launch their final assault against the Partners of Providence, the secretive organization controlling global affairs. Their mission takes them to diverse, exotic locations around the world, including Dubai (UAE), Dartmoor (England), Berlin (Germany), Chongqing (China), Mendoza (Argentina), and the Carpathian Mountains (Romania). The narrative explores themes of loyalty, betrayal, identity, and the consequences of 47's life as an assassin, culminating in a definitive confrontation with Providence and a choice about 47's future.
- labelMap Size and Regions (Sandbox Levels)
Hitman 3 features six new, meticulously crafted sandbox locations. Each level is a large, dense, and multi-layered environment offering numerous pathways, secrets, and opportunities for creative assassinations. Locations: Dubai (Burj Al-Ghazali skyscraper), Dartmoor (Thornbridge Manor), Berlin (abandoned power plant rave), Chongqing (rainy, neon-lit streets and ICA facility), Mendoza (vineyard and winery), Carpathian Mountains (heavily guarded train). Within the 'World of Assassination' platform, owners of Hitman 1 and Hitman 2 can access all their locations within Hitman 3, creating a massive interconnected world of assassination sandboxes.
- labelSkills and Upgrades Overview (Mastery, Unlocks, Starting Gear)
Progression is primarily tied to Location Mastery. Completing challenges, assassinations, and objectives within each level earns XP, increasing Mastery Level for that location (up to Level 20). Higher Mastery Levels unlock new starting locations, agency pickups (stashed items), new weapons, gadgets, and suits that can be used in any mission across the trilogy. There isn't a traditional character skill tree for Agent 47; his core abilities (stealth, combat, disguise) are inherent. Player skill and knowledge of the levels are key. Some items and weapons have slight variations or unique properties.
- labelTop 5 Weapons/Tools (Subjective/Iconic)
- 1. Silenced Pistol (ICA19 / Krugermeier 2-2): Agent 47's signature tool for stealthy takedowns or creating distractions. 2. Fiber Wire: Classic silent garrote for close-quarters assassinations. 3. Coins: Essential for distracting NPCs and luring them into traps or isolated areas. 4. Lethal Poison Vial / Syringe: For discreetly eliminating targets by poisoning their food or drink. 5. Sniper Rifle (e.g., Sieger 300 Ghost): For long-range assassinations, often requiring careful setup and exfiltration.
- labelGame Modes
1. Campaign: The main story missions across all three games (if owned within WoA). 2. Escalation Contracts: Multi-stage contracts with increasing difficulty and changing conditions. 3. Elusive Targets: Time-limited targets that offer only one chance to eliminate. 4. Contracts Mode: Create and play custom assassination contracts made by the community. 5. Sniper Assassin: Dedicated sniper missions set in unique locations (from Hitman 2). 6. Freelancer Mode: A roguelike single-player mode where 47 takes on syndicated crime organizations, earning currency to upgrade a customizable safehouse and acquire gear for increasingly difficult campaigns.
- labelTop 3 Gameplay Mechanics
- 1. Disguise System: Acquiring and wearing various disguises to blend in, access restricted areas, and get close to targets without arousing suspicion. NPCs with a white dot above their head ('Enforcers') can see through specific disguises. 2. Social Stealth & Manipulation: Using crowds, environmental distractions, and NPC routines to maneuver undetected or lure targets into traps. 'Accident Kills' (making assassinations look like unfortunate incidents) are a hallmark. 3. Sandbox Level Design & Replayability: Intricately designed levels with numerous interconnected systems, NPC routines, and environmental opportunities that allow for a vast number of ways to approach and eliminate targets, encouraging multiple playthroughs and experimentation.
Hitman 3 Frequently Asked Questions
- help_outline What is Hitman: World of Assassination?Hitman: World of Assassination is the current branding for Hitman 3, which now serves as a platform to access the content from all three games in the trilogy (Hitman (2016), Hitman 2 (2018), and Hitman 3 (2021)) within a single, unified interface, provided the player owns the respective Access Passes or base games.
- help_outline How does the Disguise system work?Agent 47 can incapacitate NPCs and take their outfits. Wearing a disguise allows him to blend in with that group of NPCs and access areas restricted to that role (e.g., a guard disguise allows access to security rooms). However, certain 'Enforcer' NPCs (marked with a white dot) can see through specific disguises if 47 gets too close or stays in their line of sight.
- help_outline What are Mission Stories?Mission Stories are guided opportunities within each level that present unique and often elaborate ways to get close to and eliminate targets. They are discovered by finding intel or overhearing conversations and can lead to cinematic or 'accident' kills.
- help_outline What is the 'Silent Assassin' rating?Silent Assassin is the highest rating achievable on a mission. It requires eliminating only the target(s), no bodies found (unless it was an accident kill or they were hidden), not being caught on camera (or destroying the evidence), and not being spotted committing any illegal actions. Achieving this rating often unlocks specific challenges and rewards.
- help_outline What is Freelancer mode?Freelancer is a free, single-player roguelike mode added to Hitman: World of Assassination. Players take on campaigns against criminal syndicates, earning Merces (currency) to buy gear and upgrade a customizable safehouse. Failure on a mission can result in losing collected (non-Safehouse) gear for that campaign, adding high stakes.
- help_outline Are there different ways to kill targets?Yes, a hallmark of the Hitman series is the immense player freedom in how to eliminate targets. This can range from direct confrontation (though often difficult), to stealthy melee or silenced pistol kills, to elaborate 'accident' kills (e.g., dropping a chandelier, poisoning food, sabotaging equipment), using sniper rifles, or exploiting unique environmental opportunities.