Cyberpunk 2077 Cover Art

Cyberpunk 2077

Action RPG, Open World, Sci-Fi, Cyberpunk, First-Person

starstarstarstarstar_border(10 Ratings)

$59.99

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour, and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. Customize your character’s cyberware, skillset, and playstyle, and explore a vast city where the choices you make shape the story and the world around you. Haunted by the legendary rockerboy Johnny Silverhand (portrayed by Keanu Reeves), V navigates a dangerous web of corporate espionage, gang warfare, and personal quests in a desperate bid for survival and meaning in a city that chews up and spits out even the toughest.

Cyberpunk 2077

Cyberpunk 2077 Thumbnail
starstarstarstarstar_border(10 Ratings)$59.99Action RPG, Open World, Sci-Fi, Cyberpunk, First-Person

Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour, and body modification. You play as V, a mercenary outlaw going after a one-of-a-kind implant that is the key to immortality. Customize your character’s cyberware, skillset, and playstyle, and explore a vast city where the choices you make shape the story and the world around you. Haunted by the legendary rockerboy Johnny Silverhand (portrayed by Keanu Reeves), V navigates a dangerous web of corporate espionage, gang warfare, and personal quests in a desperate bid for survival and meaning in a city that chews up and spits out even the toughest.

business Dev: CD Projekt Redprint Pub: CD Projektevent Rel: update Upd:

Themes

CyberpunkTranshumanismCorporate Power & DystopiaMegacitiesIdentity & SelfImmortalityRebellion
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Cyberpunk 2077 Key Specifications

Key Specifications for Cyberpunk 2077
SpecificationDetail
EngineREDengine 4
GenreAction RPG, Open World, Sci-Fi, Cyberpunk, First-Person
Initial Release2020-12-10
DeveloperCD Projekt Red
PublisherCD Projekt
SettingNight City, Free State of Northern California, Year 2077
PerspectiveFirst-Person (Third-Person while driving and in photo mode/some cutscenes)
PlatformsPC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia (discontinued)
MultiplayerNone (Single-Player Only)
Unique FeatureDeep Character Customization & Lifepaths, Extensive Cyberware System, Branching Narrative with Meaningful Choices, Johnny Silverhand (Keanu Reeves), Dense Vertical City Design, Braindance Investigations.

info_outline Note: Official system requirements from CD Projekt Red (updated post-2.0 patch and Phantom Liberty). Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense city centers), and background applications. An SSD is MANDATORY. The game is very demanding, especially with Path Tracing (Overdrive Mode).

laptop_windows Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical. **Cyberpunk 2077 is one of the most graphically and CPU intensive games, particularly with advanced ray tracing. High-end, modern laptop hardware is essential for an enjoyable experience at higher settings.**

info_outline GPU TGP: Maximum TGP is crucial for performance.

info_outline Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling, especially during prolonged sessions.

info_outline CPU Power Limits: Laptops with sustained high CPU power limits and good single-core performance will perform better.

info_outline RAM Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance, especially with high CPU load.

info_outline MUX Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

build Optimization Note: Supports NVIDIA DLSS (including Super Resolution, Ray Reconstruction, and Frame Generation - DLSS 3/3.5), AMD FSR 2.1, and Intel XeSS 1.1. Ray Tracing (Reflections, Sun Shadows, Local Shadows, Global Illumination, Path Tracing/Overdrive Mode), Screen Space Reflections Quality, Volumetric Fog Resolution, Crowd Density, Texture Quality, and Level of Detail (LOD) heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with any form of ray tracing.

computer

Cyberpunk 2077 System Requirements

1080p_No_RT

tune Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) – Low Preset, Ray Tracing OFF

memory
CPU: Intel Core i7-6700 or AMD Ryzen 5 1600 (Minimum desktop CPU for 1080p at lower settings.)
laptop_mac
Laptop CPU: Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better (Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series with good single-core performance recommended.)
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GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 580 (8GB) or Intel Arc A380 (Minimum desktop GPU for 1080p at lower settings.)
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Laptop GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) would be a much better entry point for stable 1080p Low/Medium.** (Estimated laptop GPUs. 6GB VRAM highly recommended.)
storage
RAM: 12 GB (Minimum RAM requirement (post 2.0 update increased this).)
save_alt
Storage: 70 GB SSD (SSD is mandatory.)

tune Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) – High Preset, Ray Tracing OFF

memory
CPU: Intel Core i7-12700 or AMD Ryzen 7 7800X3D (Recommended desktop CPU for 1080p/60FPS High (CPU is very important).)
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Laptop CPU: Intel Core i7-12700H / AMD Ryzen 7 6800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series with high clock speeds are ideal.** (High-end laptop CPUs due to CPU intensity.)
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GPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) or Intel Arc A770 (Recommended desktop GPU for 1080p/60FPS High.)
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Laptop GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent 60 FPS+ at 1080p High.** (Performance-focused laptop GPUs. 8GB VRAM crucial.)
storage
RAM: 16 GB (16GB RAM strongly recommended.)
save_alt
Storage: 70 GB NVMe SSD (NVMe SSD strongly recommended.)

1080p_With_RT

tune RT Minimum (1080p ~30 FPS, RT Low Preset, DLSS/FSR Balanced) – Ray Tracing Low Preset, DLSS/FSR Balanced

memory
CPU: Intel Core i7-9700 or AMD Ryzen 5 5600 (CPU for 1080p/30FPS with basic RT.)
laptop_mac
Laptop CPU: Intel Core i7-10870H / AMD Ryzen 7 5800H or better (High-end laptop CPU.)
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GPU: NVIDIA GeForce RTX 2060 (6GB) / RTX 3060 (8GB) or AMD Radeon RX 6800 XT (16GB) (Minimum desktop GPU for 1080p/30FPS with basic RT (AMD needs higher tier for RT).)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Mobile or RTX 4070 Mobile would be significantly better for RT.** (RT capable laptop GPUs. DLSS/FSR essential.)
storage
RAM: 16 GB (16GB RAM required.)
save_alt
Storage: 70 GB NVMe SSD (NVMe SSD required.)

tune RT High (1080p ~60 FPS, RT Ultra Preset, DLSS/FSR Quality/Balanced) – Ray Tracing Ultra Preset, DLSS/FSR Quality or Balanced

memory
CPU: Intel Core i9-12900 or AMD Ryzen 9 7900X (CPU for 1080p/60FPS with Ultra RT.)
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Laptop CPU: Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better (Top-tier laptop CPUs.)
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GPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB) (Desktop GPU for 1080p/60FPS with Ultra RT.)
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Laptop GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). (Flagship RT capable laptop GPUs. 12GB+ VRAM crucial, DLSS vital.)
storage
RAM: 20 GB (32GB Recommended) (20GB RAM minimum, 32GB recommended for Ultra RT.)
save_alt
Storage: 70 GB NVMe SSD (NVMe SSD strongly recommended.)

1440p_With_RT

tune RT Ultra (1440p ~60 FPS, RT Ultra Preset, DLSS/FSR Balanced/Performance) – Ray Tracing Ultra Preset, DLSS/FSR Balanced or Performance

memory
CPU: Intel Core i9-12900 or AMD Ryzen 9 7900X (Desktop CPU for 1440p/60FPS with Ultra RT.)
laptop_mac
Laptop CPU: Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better (Flagship laptop CPUs.)
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GPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) (Desktop GPU for 1440p/60FPS with Ultra RT.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). (Flagship laptop GPUs needed. 12GB+ VRAM essential, DLSS critical.)
storage
RAM: 20 GB (32GB Recommended) (32GB RAM strongly recommended.)
save_alt
Storage: 70 GB NVMe SSD (NVMe SSD required.)

2160p_With_RT_Overdrive

tune RT Overdrive (Path Tracing) (Targeting ~60 FPS, DLSS Performance/Ultra Performance with Frame Generation) – Ray Tracing: Overdrive Preset, DLSS Performance/Ultra Performance + Frame Generation (DLSS 3.5)

memory
CPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Flagship desktop CPU for attempting RT Overdrive.)
laptop_mac
Laptop CPU: Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (if available). **The most powerful laptop CPUs available.** (Absolute flagship laptop CPUs essential.)
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GPU: NVIDIA GeForce RTX 4090 (24GB) (The most powerful desktop GPU, heavily reliant on DLSS 3.5 for playable Overdrive mode.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will struggle significantly with RT Overdrive at 4K and will need aggressive DLSS settings including Frame Generation. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent with strong RT) would be needed for a truly comfortable experience. (Highly Speculative)** (The absolute best laptop GPU, and it will be pushed to its limits. Path Tracing is exceptionally demanding.)
storage
RAM: 24 GB (32GB Strongly Recommended) (32GB RAM essential for RT Overdrive.)
save_alt
Storage: 70 GB NVMe SSD (NVMe SSD required.)

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Cyberpunk 2077 Laptop Recommendations

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_No_RT - Minimum (Low Preset, Ray Tracing OFF).

Dell Alienware M16 Gaming Laptop with RTX 4080 more_vert

memory AMD Ryzen 9 7845 HX

developer_board NVIDIA RTX 4080

storage Up to 64GB DDR5

2799

Details close

Model: Dell Alienware M16 Gaming Laptop with RTX 4080

memory CPU: AMD Ryzen 9 7845 HX (Score: 2078)

developer_board GPU: NVIDIA RTX 4080 (Score: 12500)

storage RAM: Up to 64GB DDR5

save Storage: 4000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p_No_RT - Minimum (Low Preset, Ray Tracing OFF).

MSI Titan 18 HX AI (2025) with RTX 5080 more_vert

memory Intel Core ULTRA 9 2285 H

developer_board NVIDIA RTX 5080 175W

storage 64GB DDR5-5600MHz

3999

Details close

Model: MSI Titan 18 HX AI (2025) with RTX 5080

memory CPU: Intel Core ULTRA 9 2285 H (Score: 1497)

developer_board GPU: NVIDIA RTX 5080 (Score: 17000) @ 175W TGP

storage RAM: 64GB DDR5-5600MHz

save Storage: 6000GB NVMe

desktop_windows Display: 3840 x 2400 (UHD+)

Meets criteria for tier: 1080p_No_RT - Minimum (Low Preset, Ray Tracing OFF).

Lenovo Legion Pro 7i (2025) with RTX 5080 more_vert

memory Intel Core ULTRA 9 2275 H

developer_board NVIDIA RTX 5080

storage 32GB DDR5-6400MHz

3999

Details close

Model: Lenovo Legion Pro 7i (2025) with RTX 5080

memory CPU: Intel Core ULTRA 9 2275 H (Score: 1497)

developer_board GPU: NVIDIA RTX 5080 (Score: 17000)

storage RAM: 32GB DDR5-6400MHz

save Storage: 3000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p_No_RT - Minimum (Low Preset, Ray Tracing OFF).

GIGABYTE AORUS Master 16 (2025) with RTX 5080 more_vert

memory Intel Core ULTRA 9 2275 H

developer_board NVIDIA RTX 5080 175W

storage 32GB DDR5-5600MHz

3999

Details close

Model: GIGABYTE AORUS Master 16 (2025) with RTX 5080

memory CPU: Intel Core ULTRA 9 2275 H (Score: 1497)

developer_board GPU: NVIDIA RTX 5080 (Score: 17000) @ 175W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p_No_RT - Minimum (Low Preset, Ray Tracing OFF).

MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX more_vert

memory Intel Core ULTRA 9 2285 H

developer_board NVIDIA RTX 5090

storage 64GB DDR5-6400MHz

5499

Details close

Model: MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX

memory CPU: Intel Core ULTRA 9 2285 H (Score: 1497)

developer_board GPU: NVIDIA RTX 5090 (Score: 22000)

storage RAM: 64GB DDR5-6400MHz

save Storage: 2000GB NVMe

desktop_windows Display: 3840 x 2400 (UHD+)

Meets criteria for tier: 1080p_No_RT - Minimum (Low Preset, Ray Tracing OFF).

ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX more_vert

memory Intel Core ULTRA 9 2275 H

developer_board NVIDIA RTX 5090

storage 32GB DDR5-5600MHz

3999

Details close

Model: ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX

memory CPU: Intel Core ULTRA 9 2275 H (Score: 1497)

developer_board GPU: NVIDIA RTX 5090 (Score: 22000)

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (2.5K)

Meets criteria for tier: 1080p_No_RT - Minimum (Low Preset, Ray Tracing OFF).

  • Core Requirements

  • desktop_windowsOperating System: 64-bit Windows 10

    64-bit Windows 10 or Windows 11 is required.

  • memoryDirectX: DirectX 12

    DirectX 12 API is required.

  • save_altStorage Note: 70 GB available space (SSD Required). Phantom Liberty DLC adds approx. 33GB.

    An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to mitigate texture pop-in.

settings_applications Optimization Notes:

Upscaling: Supports NVIDIA DLSS (including Super Resolution, Ray Reconstruction, and Frame Generation - DLSS 3/3.5), AMD FSR 2.1, and Intel XeSS 1.1.

Key Settings: Ray Tracing (Reflections, Sun Shadows, Local Shadows, Global Illumination, Path Tracing/Overdrive Mode), Screen Space Reflections Quality, Volumetric Fog Resolution, Crowd Density, Texture Quality, and Level of Detail (LOD) heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with any form of ray tracing.

map

Cyberpunk 2077: Map Size and Regions

Night City is a vast and incredibly dense urban open world, divided into six main districts: Watson (run-down, industrial, diverse), Westbrook (upscale, Japantown, corporate plazas), City Center (corporate heart, skyscrapers), Heywood (residential, diverse socio-economic areas, Valentinos turf), Santo Domingo (industrial, working-class, 6th Street turf), and Pacifica (once a resort district, now impoverished and dangerous, Voodoo Boys turf). The surrounding Badlands (desert outskirts) are also explorable. The city is known for its verticality and intricate layout.

extension

Cyberpunk 2077: Post-Launch Content / DLC

The game received numerous patches and significant free updates (like the 2.0 update which overhauled perks, cyberware, AI, and police systems). One major paid story expansion, 'Phantom Liberty,' was released, adding a new district (Dogtown), storyline, characters, weapons, and abilities. CD Projekt Red has stated Phantom Liberty is the only planned major expansion.

collections

Cyberpunk 2077: Game Editions

Available in Standard Edition. A Collector's Edition was released with numerous physical items (V statue, artbook, SteelBook, world compendium, postcards, map, etc.). The game later received a major 2.0 update and the 'Phantom Liberty' expansion, which can be purchased separately or as part of a bundle. An 'Ultimate Edition' bundling the base game and Phantom Liberty was also released.

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Cyberpunk 2077: Cross-Platform / Crossplay

Cyberpunk 2077 is a single-player game and does not feature any multiplayer modes, therefore no cross-platform play or cross-progression in that sense. Saves can sometimes be transferred between console generations of the same family (e.g., PS4 to PS5 via specific methods).

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Cyberpunk 2077 Specific Game Elements

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Cyberpunk 2077 Weapons

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    Cyberware Weapons (Arm Implants) (Cybernetic Melee/Ranged)

    Powerful weapons integrated directly into V's cybernetic arms: Mantis Blades (extendable arm blades for lethal melee), Gorilla Arms (enhance strength for blunt melee and ripping open doors/turrets), Monowire (a charged fiber optic whip for slicing enemies), Projectile Launch System (fires various explosive or non-lethal projectiles).

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    Iconic Weapons (Unique Named Variants)

    Special, named versions of existing weapons (Power, Tech, Smart, Melee) with unique appearances, enhanced stats, and often special properties or effects. Found as quest rewards, looted from specific enemies, or crafted from specs. Highly sought after.

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    Melee Weapons (Blades & Blunt) (Close Quarters Combat (Various))

    Includes katanas, knives, machetes, baseball bats, crowbars, hammers, and unique iconic melee weapons. Combat style varies from fast slashes to heavy stunning blows. Can be modded.

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    Power Weapons (Conventional Firearms (Ricochet))

    Standard firearms (pistols, SMGs, rifles, shotguns, LMGs) that fire conventional bullets. Bullets can ricochet off surfaces, allowing for trick shots. Most common weapon type, highly customizable with scopes, muzzles, and mods.

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    Smart Weapons (Guided Projectile Firearms (Homing))

    Futuristic firearms that fire self-guided projectiles that can track and home in on tagged enemies, even around cover. Require a Smart Link cyberware implant in V's hands to use effectively. Often tied to Intelligence attribute.

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    Tech Weapons (Electromagnetic Firearms (Charge & Penetrate))

    Advanced firearms that can be charged up to fire powerful projectiles capable of penetrating cover and hitting enemies behind walls. Often have a distinct visual and sound design. Require Technical Ability attribute for full potential.

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    Throwables (Grenades) (Explosive/Utility)

    Various types of grenades including Fragmentation, EMP, Incendiary, Recon (tags enemies), and Biohazard. Used for area denial, crowd control, or specific tactical advantages.

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Cyberpunk 2077 Vehicles

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    Armored Vehicles & Weaponized Vehicles (Post 2.0 / Phantom Liberty) (Land Vehicle (Combat Focused))

    Certain vehicles, especially those added or enhanced with later updates and the Phantom Liberty expansion, come equipped with mounted machine guns, rocket launchers, or other offensive capabilities, enabling vehicle combat.

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    AVs (Aerodynes - NPC/Mission Specific) (Aerial Vehicle (Flying Car - Primarily NPC))

    Flying vehicles (AVs) are a common sight in Night City's skies, used by corporations, law enforcement, and the wealthy. While V cannot freely pilot them in the base game, they feature prominently in cutscenes and specific mission sequences. Some limited player control might occur in scripted events.

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    Cars (Economy, Executive, Sport, Hypercar, Heavy Duty, Utility) (Land Vehicle (Wheeled))

    A vast selection of cars across numerous fictional manufacturers and classes, reflecting Night City's diverse automotive landscape. Vehicles can be purchased, stolen, or awarded. Extensive visual customization is limited, but performance varies. Some vehicles feature mounted weapons (added post-2.0/Phantom Liberty).

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    Motorcycles (Street, Sport, Chopper) (Land Vehicle (Two-Wheeled))

    Various motorcycles for fast and agile urban traversal, including iconic bikes like Jackie's Arch or the Kusanagi Yaiba. Offer a different driving experience and allow V to use one-handed weapons while riding.

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    Public Transit (NCART Metro - Fast Travel) (Mass Transit System)

    The Night City Area Rapid Transit (NCART) system features metro stations across the city. Initially just fast travel points, later updates allowed players to actually ride the metro trains and look out at the city.

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    Trucks & Vans (Industrial, Commercial) (Land Vehicle (Wheeled - Heavy))

    Larger vehicles like pickup trucks, vans, semi-trucks, and industrial vehicles. Slower but more durable. Some can be used for specific missions or carrying large items.

pets

Cyberpunk 2077 Animals / Creatures

  • pets
    Cats (Domestic) (Felis catus)

    Role: Ambient Domesticated/Stray Wildlife. V can adopt a cat named Nibbles.

  • pets
    Dogs (Domestic / Stray) (Canis familiaris)

    Role: Ambient Domesticated/Stray Wildlife. Less common than cats in interactive roles.

  • pets
    Fish (Aquarium) (Pisces (Various Ornamental))

    Role: Decorative, can be found in some environments or as part of V's apartment customization.

  • pets
    Iguana (Pet) (Iguanidae)

    Role: V can acquire an Iguana egg and hatch it as a pet for their apartment.

  • pets
    Pigeons & Other Birds (Aves (Various))

    Role: Ambient Urban Wildlife, contribute to city atmosphere.

  • pets
    Rats & Cockroaches (Rodentia / Blattodea)

    Role: Ambient Urban Wildlife, found in run-down areas, adding to grim atmosphere.

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Cyberpunk 2077 Characters

  • person
    Adam Smasher - Antagonist / Arasaka Cyborg Enforcer

    A monstrous, almost fully cybernetic Arasaka enforcer. A legendary and terrifying figure in Night City, responsible for Johnny Silverhand's death. Serves as a major recurring threat.

  • person
    Fixers (Dexter DeShawn, Rogue Amendiares, Wakako Okada, Mr. Hands, etc.) - Quest Givers / Information Brokers

    Influential figures in Night City's underworld who provide V with gigs (jobs), contracts, and information. Each fixer controls a specific territory or type of operation.

  • person
    Goro Takemura - Ally / Former Arasaka Bodyguard

    The loyal former bodyguard of Saburo Arasaka. After Saburo's death, he seeks V's help to uncover the truth and bring justice, becoming an unlikely ally.

  • person
    Jackie Welles - Ally / V's Best Friend & Merc Partner

    V's initial partner in crime and close friend. A loyal and ambitious mercenary dreaming of hitting the major leagues in Night City. His fate is a significant early plot point.

  • person
    Johnny Silverhand - Deuteragonist / Digital Ghost / Rockerboy Legend

    A charismatic and rebellious iconic rockerboy and anarchist who died decades before 2077. His digital ghost is imprinted on the Relic biochip and becomes a constant presence in V's mind, offering cynical commentary, guidance, and sometimes taking control. Portrayed and voiced by Keanu Reeves.

  • person
    Judy Alvarez - Ally / Braindance Technician / Potential Romantic Interest

    A skilled braindance technician and member of the Moxes gang. She becomes a key ally to V, helping with investigations and dealing with personal struggles. A potential romantic interest for female V.

  • person
    Kerry Eurodyne - Ally / Rockerboy / Potential Romantic Interest

    Johnny Silverhand's former bandmate from Samurai. Now an older, established musician struggling with his legacy and new challenges. A potential romantic interest for male V.

  • person
    Misty Olszewski - Ally / Esoteric Shop Owner

    Owner of Misty's Esoterica, Jackie's girlfriend, and a friend to V. She provides spiritual guidance and tarot readings.

  • person
    Panam Palmer - Ally / Nomad (Aldecaldos) / Potential Romantic Interest

    A fiercely independent former member of the Aldecaldos nomad clan. She enlists V's help for various operations in the Badlands and becomes a crucial ally. A potential romantic interest for male V.

  • person
    River Ward - Ally / NCPD Detective / Potential Romantic Interest

    An NCPD detective who seeks V's help in solving a personal case. He is principled but often disillusioned with the system. A potential romantic interest for female V.

  • person
    V (Valerie/Vincent) - Protagonist (Mercenary) (playable)

    The player-customizable protagonist. V's background (Lifepath: Nomad, Streetkid, Corpo) influences early story and dialogue options. After a heist gone wrong, V's consciousness is intertwined with Johnny Silverhand's due to the Relic biochip, leading to a desperate search for a cure.

  • person
    Viktor Vektor - Ally / Ripperdoc

    A skilled and trustworthy Ripperdoc who serves as V's primary cyberware installer and medical contact. A fatherly figure to V.

  • person
    Yorinobu Arasaka - Antagonist / Heir to Arasaka Corporation

    Saburo Arasaka's rebellious son and the current head of the Arasaka Corporation after his father's demise. His actions are central to the main conflict.

Top 3 Characters (Subjective):

person
Johnny

Silverhand: The rebellious, charismatic, and often abrasive rockerboy legend whose digital ghost is trapped in V's head, serving as a co-protagonist and internal conflict. Played by Keanu Reeves. 2. V (Player Character): Customizable protagonist whose journey of survival, identity, and search for a cure drives the narrative. Their personality is shaped by player choices and lifepath. 3. Panam Palmer: A strong-willed nomad of the Aldecaldos clan, who becomes a key ally and potential romantic interest for V, known for her loyalty and fiery spirit.

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Cyberpunk 2077 Missions / Objectives

  • flag
    Braindance Investigations

    Objective: Specific missions where V uses a Braindance device to analyze recorded memories, scrubbing through visual, audio, and thermal layers to find clues and solve mysteries. A key investigative tool.

  • flag
    Cyberpsycho Sightings

    Objective: Regina Jones tasks V with locating and neutralizing (preferably non-lethally) 17 individuals who have succumbed to cyberpsychosis. Each encounter is a unique mini-boss fight requiring different tactics.

  • flag
    Gigs (Fixer Contracts)

    Objective: Smaller, contract-based jobs provided by Night City's Fixers. These are categorized into types like Mercenary Work (e.g., neutralize target, sabotage), SOS: Merc Needed (rescue missions), Thievery (steal an item), Agent Saboteur, Gun for Hire, and Search and Recover. They offer money, street cred, and experience.

  • flag
    Main Jobs (Primary Story Campaign)

    Objective: A series of core narrative missions that drive V's central quest to find a cure for the Relic biochip and deal with Johnny Silverhand's engram. These involve high-stakes heists, corporate espionage, confrontations with major antagonists, and exploring the deepest secrets of Night City and the Arasaka Corporation.

  • flag
    NCPD Scanner Hustles (Assault in Progress, Reported Crime, Organized Crime Activity)

    Objective: Dynamic events marked on the map indicating ongoing criminal activity. V can intervene to neutralize criminals and often find lootable evidence or containers. Contributes to clearing out district crime.

  • flag
    Phantom Liberty Main Jobs & Gigs (Expansion)

    Objective: A new main storyline and set of gigs within the Dogtown district, involving espionage, political intrigue, and working with NUSA agent Solomon Reed and netrunner Songbird to save the NUSA President.

  • flag
    Side Jobs (Character Arcs & Major Side Stories)

    Objective: Extensive, multi-part optional questlines that delve deeper into the stories of key supporting characters like Panam Palmer, Judy Alvarez, River Ward, Kerry Eurodyne, and Johnny Silverhand himself. These often involve significant choices and can lead to romances or impact V's relationships and potential endings.

  • flag
    Vehicle Contracts (Post 2.0 Update)

    Objective: Missions from El Capitan involving stealing specific vehicles within a time limit, often involving combat or evading pursuit.

Top 3 Missions/Objectives (Subjective):

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'The

Heist' (Main Job): A pivotal early-game mission involving infiltrating Konpeki Plaza to steal the Relic, which sets the entire main story in motion. 2. Character Arc Main Jobs (e.g., Panam Palmer's storyline, Judy Alvarez's storyline, River Ward's storyline): Deep, multi-part questlines focusing on V's relationships with key supporting characters, often with significant emotional impact and choices. 3. 'Chippin' In' / 'Blistering Love' (Johnny Silverhand Side Jobs): Missions where V allows Johnny to take control of their body, leading to unique interactions and exploration of Johnny's past.

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Cyberpunk 2077 Companions / Summons

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    Jackie Welles (Temporary) (Human)

    Ability: V's initial mercenary partner. Fights alongside V in early game missions, providing combat support with his dual pistols and aggressive style. His presence is limited to the prologue and first act.

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    Johnny Silverhand (Digital Ghost) (Digital Construct / Human (Formerly))

    Ability: Resides in V's head due to the Relic biochip. Provides constant commentary, opinions, and guidance (often unsolicited). During specific story moments or side jobs ('Chippin' In'), V can allow Johnny to temporarily take control of their body, leading to unique interactions and gameplay segments where Johnny's combat style is emphasized.

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    Pets (Cat 'Nibbles', Iguana) (Felis catus / Iguanidae)

    Ability: V can adopt a cat (Nibbles) and hatch an iguana in their apartment. They are non-combat companions, primarily adding a touch of domesticity and life to V's living space.

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    Story-Specific AI Companions (Panam, Judy, River, Takemura, etc.) (Human)

    Ability: During their respective questlines, key characters like Panam Palmer, Judy Alvarez, River Ward, Goro Takemura, and others will accompany V on missions, providing combat support, unique dialogue, and specialized skills (e.g., Panam's driving and sniper skills, Judy's tech/braindance expertise). They are AI-controlled and their presence is scripted for those missions.

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    Summoned Drones/Turrets (Tech Perks & Cyberware) (Robotic)

    Ability: Through certain tech perks or cyberware, V might be able to deploy small combat drones or turrets that act as temporary AI companions, attacking nearby enemies.

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Cyberpunk 2077 Collectibles

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    Cyberpsycho Sightings (Mini-Bosses)

    Location/Use: 17 individuals who have succumbed to cyberpsychosis. Regina Jones tasks V with neutralizing them (lethally or non-lethally) for study. Each encounter is a unique mini-boss fight.

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    Iconic Weapons

    Location/Use: Unique named weapons with special abilities, stats, and often unique visual designs. Obtained from specific enemies, as quest rewards, or found in hidden locations. Can be upgraded.

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    Johnny Silverhand's Belongings (Car, Gun, Clothing Items)

    Location/Use: Various iconic items that belonged to Johnny Silverhand can be found or acquired by V, allowing them to partially adopt his look and use his signature gear. Part of the 'Chippin' In' side job line.

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    NCPD Scanner Hustles (Reported Crimes)

    Location/Use: Numerous dynamic events marked on the map, including Assaults in Progress, Reported Crimes, and Organized Crime Activities. Completing them by neutralizing criminals and looting evidence provides XP, street cred, and money.

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    Shards (Lore & Skill Shards)

    Location/Use: Data shards containing text logs, audio recordings, or even software that grants a free Perk Point or levels up a skill. Found extensively throughout Night City, providing lore and character progression.

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    Tarot Card Graffiti (Mystical Murals)

    Location/Use: 20 (base game) + 2 (Phantom Liberty) large, glowing tarot card murals painted on walls throughout Night City and Dogtown. Finding them is part of the 'Fool on the Hill' side job and they are narrated by Misty, tying into themes of fate and V's journey.

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    Vehicles (Purchasable & Stealable)

    Location/Use: While not 'collectibles' in the traditional sense, acquiring a garage full of diverse vehicles (cars, motorcycles) by purchasing them from Fixers or finding/stealing unique ones is a major side activity for many players.

Top 3 Collectibles:

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Iconic

Weapons: Unique, named weapons with special stats, perks, or visual designs, often tied to specific characters or quests. Many are missable. 2. Tarot Card Graffiti: Mystical tarot card murals scattered throughout Night City, part of a side quest ('Fool on the Hill') that explores themes of fate and symbolism. 3. Johnny Silverhand's Items (Car, Gun, Clothing): Collectible items belonging to Johnny Silverhand, allowing V to an extent to embody his style.

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Cyberpunk 2077 Armor

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    Facewear (Masks, Cybernetic Faceplates)

    Focus/Stats: Provides Armor and sometimes unique perks or mod slots. Cybernetic faceplates are more integrated.

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    Footwear (Boots, Shoes, Sneakers)

    Focus/Stats: Provides Armor rating and sometimes mod slots for perks like quieter movement or reduced fall damage.

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    Headwear (Hats, Helmets, Glasses, Masks, Kerchiefs)

    Focus/Stats: Provides Armor rating and often mod slots. Glasses/visors can sometimes offer minor UI enhancements or zoom capabilities through mods. Masks used for anonymity or aesthetic.

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    Inner Clothing (Shirts, Tops, Bodysuits)

    Focus/Stats: Provides Armor rating and potentially mod slots. Contributes to overall look and protection.

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    Legwear (Pants, Skirts, Shorts)

    Focus/Stats: Provides Armor rating and can have mod slots.

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    Outer Clothing (Jackets, Coats, Vests)

    Focus/Stats: Provides Armor rating, which contributes to damage reduction. Can have mod slots for adding passive bonuses (e.g., increased critical chance, resistance to specific damage types, reduced recoil). Style varies greatly.

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    Special Outfits / Full Body Sets

    Focus/Stats: Complete outfits (e.g., corpo suit, netrunner suit, nomad gear) that provide an overall Armor rating and sometimes set bonuses or unique appearances. Some are iconic or tied to specific factions/quests.

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    Subdermal Armor (Cyberware)

    Focus/Stats: A type of cyberware implant that directly increases V's base Armor rating. Multiple tiers available for increasing damage resistance.

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Cyberpunk 2077 Clothing / Appearance

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    Facewear (Glasses, Goggles, Masks, Cybernetic Optics)

    Details: Includes sunglasses, protective goggles, gas masks, decorative masks, and cybernetic eye/face implants. Can offer Armor and mod slots.

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    Footwear (Boots, Sneakers, High Heels, Sandals)

    Details: Variety of shoes to match different styles, from heavy combat boots to stylish sneakers or formal shoes. Offers Armor and sometimes mod slots for perks like quieter movement.

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    Headwear (Hats, Caps, Helmets, Bandanas, Headbands, Visors)

    Details: Large assortment of headgear. Helmets offer more protection. Visors and some cybernetic headwear can have unique properties or mod slots.

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    Innerwear (Shirts, T-Shirts, Tank Tops, Bodysuits)

    Details: Wide variety of shirts and tops, from casual to formal, often reflecting different subcultures of Night City. Provides Armor and mod slots.

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    Legwear (Pants, Trousers, Skirts, Shorts, Leggings)

    Details: Diverse options for lower body clothing, including jeans, cargo pants, corporate slacks, tactical pants, and more. Provides Armor and mod slots.

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    Outerwear (Jackets, Coats, Vests)

    Details: Extensive selection of jackets (biker, bomber, trench coats, armored vests, etc.) in various styles (corpo, nomad, streetkid, netrunner) and materials. Offers Armor and mod slots.

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    Special Outfits / Full Body Sets (Netrunner Suit, Corpo Suit, Nomad Gear, Hazmat Suit, etc.)

    Details: Complete, pre-designed outfits that often provide a cohesive look and good Armor. Some are tied to specific factions, professions, or quests. Can have multiple mod slots.

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    Wardrobe & Transmog System (Post 1.6 Update)

    Details: Players can save created outfits in their apartment wardrobe and use a transmogrification system to apply the appearance of any owned clothing item to their equipped gear, allowing for optimal stats with desired aesthetics.

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Cyberpunk 2077 Other Features & Info

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    Multiplayer Modes

    A standalone multiplayer game set in the Cyberpunk universe was once in development but was later canceled. Cyberpunk 2077 itself is a single-player experience with no multiplayer modes.

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    User Interface

    Features a diegetic first-person HUD integrated into V's optical implants, displaying health, ammo, mini-map, objectives, and contextual hacking prompts. The inventory, character (skills, cyberware), journal, and map are accessed through a menu system. Braindances offer a unique investigative UI. Extensive use of in-world UIs on screens and advertisements.

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    Sound and Music

    Original score composed by Marcin Przybyłowicz, P. T. Adamczyk, and Paul Leonard-Morgan, featuring a blend of electronic, industrial, synthwave, and rock elements reflecting Night City's atmosphere. Features an extensive list of licensed tracks from various artists (real and fictional in-universe bands like Samurai, fronted by Johnny Silverhand) across multiple in-game radio stations covering diverse genres. Sound design emphasizes futuristic tech, distinct weapon sounds, and the cacophony of a bustling, dangerous city.

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    Graphics and Visuals

    Powered by REDengine 4, Cyberpunk 2077 showcases a visually stunning and incredibly dense Night City, renowned for its neon-drenched streets, towering skyscrapers, detailed interiors, and diverse character designs. It features advanced global illumination, reflections, and particle effects. Ray tracing (including Path Tracing in 'Overdrive Mode' on high-end PCs) significantly enhances visual fidelity with realistic lighting, shadows, and reflections, but is extremely demanding.

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    Accessibility Features

    Offers a robust suite of accessibility options, including extensive subtitle customization (size, background, speaker names), control remapping (full on PC), aim assist options, options to reduce camera motion and screen effects, colorblind modes, UI scaling, options for hold vs. toggle for actions, and various gameplay difficulty modifiers.

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    Story and Setting

    Set in Night City, a dense, multi-layered Californian megalopolis in the Free State of Northern California, year 2077. Players control V, a customizable mercenary. After a heist for a powerful biochip called the 'Relic' goes wrong, V's consciousness becomes intertwined with that of the deceased legendary rockerboy and anarchist, Johnny Silverhand. V must find a way to separate themselves from Johnny and cure a terminal condition caused by the chip, navigating a world dominated by mega-corporations (Arasaka, Militech, Kang Tao), violent street gangs (Maelstrom, Valentinos, 6th Street, Voodoo Boys, Animals, Tyger Claws), and opportunistic fixers.

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    Skills and Upgrades Overview (Attributes, Perks, Cyberware)

    Player progression involves investing points into five core Attributes: Body (health, melee), Reflexes (movement, ranged combat), Technical Ability (crafting, tech weapons, explosives), Intelligence (hacking/netrunning, smart weapons), and Cool (stealth, critical hits, dialogue). Each Attribute has associated Perk trees where Perk Points (earned by leveling up) can be spent to unlock active and passive abilities. Cyberware is a crucial upgrade system, allowing V to install various body modifications (e.g., Mantis Blades, Gorilla Arms, Sandevistan O.S., Cyberdecks for hacking, reinforced skeletons, optical implants) that grant new abilities or enhance existing ones. Cyberware is purchased from Ripperdocs and has capacity limits.

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    Top 5 Weapons (Subjective/Iconic)
    1. 1. Mantis Blades / Gorilla Arms / Monowire (Arm Cyberware): Iconic melee cyberware offering unique combat styles. 2. Skippy (Iconic Smart Pistol): A talking pistol with unique targeting modes and a distinct personality. 3. Overwatch (Panam's Iconic Sniper Rifle): A powerful sniper rifle with silencing capabilities and enhanced damage. 4. Divided We Stand (Iconic Smart Assault Rifle): Can target multiple enemies simultaneously. 5. Fenrir (Iconic Power SMG): High fire rate with incendiary effect, devastating at close range.
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    Top 3 Cyberware Implants (Iconic/Powerful)
    1. 1. Sandevistan Operating System: Allows V to slow down time significantly, granting a massive advantage in combat for precise aiming and maneuvering. 2. Mantis Blades / Gorilla Arms / Projectile Launch System (Arm Cyberware): Powerful cybernetic arm replacements offering unique combat styles (slashing melee, blunt force trauma, or launching explosives/projectiles). 3. Reinforced Tendons / Fortified Ankles (Leg Cyberware): Enables double jump or charged jump, drastically improving V's mobility and exploration capabilities.
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Cyberpunk 2077 Frequently Asked Questions

  • help_outline What are Lifepaths in Cyberpunk 2077, and how do they affect the game?
    At the start of the game, players choose one of three Lifepaths for V: Nomad, Streetkid, or Corpo. This choice determines V's starting prologue mission, some unique dialogue options throughout the game that reflect their background, and occasionally offers unique ways to approach or resolve certain quests.
  • help_outline Is Cyberpunk 2077 fixed now after its troubled launch?
    Cyberpunk 2077 received numerous significant patches and updates (notably Patch 1.5, 1.6, and the major 2.0 Update) that addressed many of the bugs, performance issues, and missing features present at launch. The game is now considered to be in a much-improved state, especially on PC and current-gen consoles, though performance can still be demanding.
  • help_outline Can I customize my character's appearance after starting the game?
    Yes, after Patch 1.5, players can change V's appearance (hair, makeup, piercings, some cyberware visuals) at mirrors in their apartments or at Ripperdocs. Initial body type and voice cannot be changed post-character creation.
  • help_outline What is Braindance (BD)?
    Braindance is an in-universe technology that allows users to experience recorded memories and emotions of another person. V uses BDs for investigative purposes, analyzing recordings in an editing mode to find clues by scanning visual, audio, and thermal layers.
  • help_outline Does Cyberpunk 2077 have multiple endings?
    Yes, Cyberpunk 2077 features multiple significantly different endings for the main story, influenced by choices made throughout the game, particularly in the final act and V's relationships with key characters. The Phantom Liberty expansion also has its own set of branching endings that can impact the base game's conclusion.
  • help_outline What is Phantom Liberty?
    Phantom Liberty is the only major paid expansion for Cyberpunk 2077. It's a spy-thriller story that introduces a new district (Dogtown), new characters (including Solomon Reed played by Idris Elba and Songbird), new quests, weapons, cyberware, and abilities. It integrates into the main game but also offers a new potential ending path.