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STAR WARS Jedi: Survivor vs Just Cause 3

info General Information
Release Date
Apr 28, 2023 Dec 1, 2015
Developer
Respawn Entertainment Avalanche Studios
Publisher
Electronic Arts Square Enix
Genre(s)
Action-Adventure, Souls-like (elements), Metroidvania, Third-Person Action-Adventure, Open World, Sandbox, Third-Person Shooter
Engine
Unreal Engine 4 Apex Engine (Avalanche Engine)
stars Ratings & Price
Content Rating
Teen M (Mature 17+) - ESRB Descriptors: Blood, Intense
Avg. User Rating
4.6 / 5.0 3.7 / 5.0
Current Price (USD)
$69.99 $29.87
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: Various Planets in the Star Wars Galaxy (Koboh, Jedha, Coruscant, etc.), 9 BBY
  • Platforms: PC (Windows), PlayStation 5, Xbox Series X|S
  • Unique Feature: Five Lightsaber Stances, Expanded Force Abilities, Larger Semi-Open World Planets, Mounts, Deep Character Customization (Cal, Lightsaber, BD-1), High Republic Era Lore.
  • Perspective: Third-Person
  • Multiplayer: Single-player Only (Fan-made multiplayer mod for PC)
  • Setting: Medici (Fictional Mediterranean Island Republic)
  • Platforms: PC (Windows), PlayStation 4, Xbox One
  • Unique Feature: Signature Grappling Hook, Wingsuit, and Parachute traversal; massive physics-based destruction sandbox; liberation of a vast Mediterranean archipelago; Gear Mod system for customizing abilities.
sports_esports Gameplay & Mechanics
Companions/Followers
  • BD-1: Cal's constant and indispensable companion. BD-1 provides healing via Stim Canisters, projects a holographic map, hacks terminals and droids, fires electro-darts, uses a Koboh Grinder to clear paths, slices certain enemy types, provides ziplines, and collects scans for the Databank. Highly customizable cosmetically.
    BD Unit Droid
  • Merrin (Temporary AI): Joins Cal as an AI-controlled combat companion during specific story missions and exploration segments. Uses powerful Nightsister magick for AoE attacks, traversal assistance (creating green bridges/paths), and can turn invisible to perform takedowns.
    Human (Nightsister from Dathomir)
  • Bode Akuna (Temporary AI): Accompanies Cal on several missions as an AI companion. Fights effectively with blasters and jetpack maneuvers, provides covering fire, and assists with co-op actions like opening heavy doors.
    Human (Mercenary)
  • Other Temporary Story Allies (e.g., Cere Junda, Greez Dritus - contextual): In specific narrative moments or combat encounters, characters like Cere or Greez might offer direct or indirect assistance, though they don't typically function as persistent combat companions in the field like Merrin or Bode.
    Human, Latero
  • Rebel Fighters (Army of Liberation): As Rico liberates settlements and military bases, AI-controlled rebel fighters will spawn and engage Di Ravello's forces. They act independently but contribute to the chaotic battles and can provide covering fire or draw enemy attention. Rico can sometimes find rebel squads to assist in specific encounters, but he cannot directly command them.
    Human (AI-Controlled Rebels)
  • Mission-Specific Allies (Mario, Dimah, Sheldon, Annika): Key story characters like Mario Frigo, Dimah al-Masri, Tom Sheldon, and Annika Svensson (in DLC) will accompany or assist Rico during specific story missions or provide objectives and intel. They are not persistent controllable companions but play roles in dedicated mission sequences.
    Human (Key NPCs)
  • Rebel Drop Pilots (Implied): Though not visible companions in the traditional sense, pilots from the rebellion deliver requested vehicles, weapons, and gear to Rico's location via Rebel Drops (supply drops). Their efficiency and the range of available items can be improved by collecting Vintage Parts.
    Human (AI-Controlled Rebels)
Key Collectibles
  • Priorite Shards: Shiny crystal shards found primarily on Koboh. Used as currency at Doma's Outpost Commodities shop in Rambler's Reach to purchase cosmetic items (outfits, BD-1 parts, lightsaber parts, music tracks) and other goods.
  • Jedha Scrolls: Ancient scrolls found in ruins and settlements on Jedha. Used as currency with specific vendors on Jedha (like Eno Cordova's contact) for unique items or lore.
  • Datadiscs: Data storage devices often found in High Republic era ruins or Imperial facilities, particularly on the Shattered Moon of Koboh. Can be traded to Zee at Pyloon's Saloon for Perks.
  • Treasures (Chests): Numerous chests scattered throughout all planets. Contain cosmetic items for Cal (outfit components, hairstyles, beard styles), BD-1 components, lightsaber parts, blaster parts, new material colors, or occasionally stim canister upgrades or perk slots.
  • Databank Entries (Force Echoes & BD-1 Scans): Interactable objects, terminals, or specific locations that trigger a Force Echo (revealing past events) or allow BD-1 to scan for information. These entries provide lore about the world, characters, creatures, factions, and the High Republic era, collected in Cal's databank.
  • Seed Pods (for Garden): Found by interacting with specific plants across various planets. These seeds can be given to Pili Walde on Koboh to grow in the garden atop Pyloon's Saloon, eventually yielding more plants for harvesting or cosmetic changes to the garden.
  • Fish (for Aquarium - Skoova Stev): Skoova Stev, a fisherman NPC, can be found at various fishing spots. Talking to him will have him catch a unique fish for the aquarium in Pyloon's Saloon. Each new fish adds to the aquarium's display.
  • Bounty Pucks (from Haxion Brood Bounties): Dropped by defeated Haxion Brood bounty hunters. These pucks can be turned in to Caij Vanda at Pyloon's Saloon to unlock new bounty targets, earn rewards (weapon/BD-1 parts), and progress her side quest.
  • Perks: Found in Jedi Meditation Chambers, as quest rewards, or purchased from Zee. Equippable items that provide significant passive gameplay bonuses. Cal has a limited number of perk slots, which can be increased.
  • Music Tracks: Can be purchased from Doma's shop or found in some chests. Unlocks new music tracks that can be played by the Cantina band or on the jukebox in Pyloon's Saloon.
  • Di Ravello Tapes: Audio logs recorded by General Di Ravello, scattered across Medici. Collecting these reveals more about his backstory, motivations, and personality. There are 71 tapes in total.
  • Ancient Tombs: Hidden tombs found in various locations. Each tomb contains a switch that, when activated, contributes to unlocking the U-24 Zabijak, a unique shotgun. There are 23 tombs.
  • Daredevil Jumps: Specific ramps or locations designed for performing vehicle jumps. Completing all 30 Daredevil Jumps is required for an achievement/trophy.
  • Vintage Parts: Collectible parts for various weapons and vehicles, found by searching specific locations marked on the map (often after liberating areas or finding intel). Collecting all parts for an item unlocks it for Rebel Drops. There are 79 unique items to collect parts for (weapons, land vehicles, sea vehicles, air vehicles).
  • Rebel Shrines (Virgin Mary Shrines): Small shrines dedicated to the Virgin Mary, scattered across Medici. Lighting all 49 shrines is part of a side activity and unlocks an achievement/trophy.
  • Tomb Raider Relics (Easter Egg - from 'Lost Explorer' mission): Specific relics found during 'The Lost Explorer' side mission series, referencing the Tomb Raider franchise.
Key Themes
  • Survival Against the Empire
  • Jedi Identity & Burden
  • Found Family & Trust
  • The Scars of the Past
  • Hope & Despair
  • Ancient Mysteries (High Republic)
  • The Dark Side's Lure
  • Rebellion
  • Exploration & Discovery
  • Liberation
  • Chaos & Destruction
  • Dictatorship
  • Rebellion
  • Mediterranean Setting
  • Physics-Based Sandbox
  • One-Man Army
  • Explosions
  • Over-the-Top Action
  • Anti-Totalitarianism
colorize Combat & Gear
Weapons Overview
  • Lightsaber (Single Blade Stance): Energy Sword (Versatile Melee)
    Cal's primary weapon. The standard single blade stance offers a balance of attack speed, damage, and defense. Customizable with various emitters, switches, grips, and pommels (cosmetic) and blade colors.
  • Lightsaber (Double-Bladed Stance): Energy Sword (Crowd Control Melee)
    Transforms the lightsaber into a double-bladed staff, excellent for fending off multiple enemies with wide, sweeping attacks. Good for defensive maneuvers.
  • Lightsaber (Dual Wield Stance): Energy Swords (Fast Melee, Offensive)
    Cal wields two lightsabers (his own and a shoto, or Cere's lightsaber temporarily). This stance focuses on rapid attacks and aggressive combos, allowing for quick follow-ups but often sacrificing some defense. Can cancel out of attacks into a parry.
  • Lightsaber (Blaster Stance): Energy Sword & Blaster Pistol (Hybrid Melee/Ranged)
    A new stance where Cal combines lightsaber attacks with a blaster pistol for ranged shots. Allows for unique combos integrating both melee and ranged pressure. The blaster has limited, recharging ammo.
  • Lightsaber (Crossguard Stance): Energy Sword (Heavy Melee, High Damage)
    A new stance where Cal uses a lightsaber with a crossguard (similar to Kylo Ren's), focusing on powerful, deliberate, and heavy-hitting attacks that can break enemy guards. Slower attack speed but high damage output.
  • Force Powers (Push, Pull, Slow, Lift, Slam, Confusion, Tame): Telekinetic/Mental Abilities
    Cal's connection to the Force allows him to manipulate objects and enemies. Push and Pull are used for combat and puzzles. Slow temporarily freezes enemies or objects. Lift and Slam are powerful AoE attacks. Confusion can turn enemies against each other. Tame allows Cal to pacify and ride certain creatures.
  • BD-1's Gadgets (Stim Canisters, Electro-Dart, Grinder, Koboh Grinder, Hacking Droids): Droid Utility/Support
    Cal's droid companion, BD-1, can be upgraded to deploy stim canisters for healing, fire electro-darts to power conduits or stun enemies, hack enemy droids to fight for Cal, and use a grinder to clear obstacles or create paths.
  • Grappling Hook & Tethers: Traversal, Utility, Combat Tool
    Rico's primary tool. Can attach to surfaces for traversal, tether multiple objects/enemies together (up to 6 tethers simultaneously with upgrades), and retract tethers remotely. Upgradable via Gear Mods for strength, speed, and number of tethers.
  • Firearms (Assorted): Pistols, SMGs, Assault Rifles, Shotguns, Sniper Rifles, LMGs
    A wide variety of conventional firearms. Rico can dual-wield one-handed weapons. Examples: CS Negotiator (Grenade Launcher), UPU-210 (Rocket Launcher), Capstone Hydra (Rocket Launcher), Fire Leech (Homing Cluster Rocket), M488 (Multi-Lock Missile Launcher).
  • Special Weapons (e.g., M488, Fire Leech): Heavy / Unique Firearm
    Powerful weapons often found in military bases or unlocked through progression, offering significant destructive capability, such as multi-lock missile launchers or homing rockets.
  • GE-64 (Remote/Proximity Explosive): Throwable Explosive
    Versatile C4-like explosives that can be planted on surfaces, vehicles, or enemies and detonated remotely. Can be upgraded to have proximity triggers or increased explosive yield via Gear Mods.
  • Grenades: Throwable Explosive
    Standard fragmentation grenades. Capacity can be upgraded via Gear Mods.
  • Bavarium Wingsuit (Sky Fortress DLC): Weaponized Traversal Gear
    An upgraded, jet-powered wingsuit equipped with shoulder-mounted machine guns and missiles. Acquired in the 'Sky Fortress' DLC.
  • GRIP (Mech Gravity Gun - Mech Land Assault DLC): Mech Weapon / Utility
    The 'Gravitational Remote Influence Projector' (GRIP) equipped on controllable Mechs in the 'Mech Land Assault' DLC, allowing players to pick up and throw objects (including enemies and vehicles) with powerful force.
  • Eden Spark (Bavarium Sea Heist DLC): Energy Weapon
    A powerful Bavarium-powered lightning gun acquired in the 'Bavarium Sea Heist' DLC, capable of chain lightning attacks.
Armor / Gear Sets
  • Outfits (Jacket, Shirt, Pants - Cosmetic Sets): Cal Kestis can equip various cosmetic clothing items. These are typically unlocked as full sets (Jacket, Shirt, Pants) or individual pieces found in chests or purchased from vendors. Examples include the 'Survivor' outfit, 'Jedi' robes, 'Bandolier' set, etc. These are purely cosmetic and do not provide stat bonuses. Colors and materials can often be customized.
  • Ponchos (Removed as primary cosmetic, some outfit components resemble them): While the dedicated poncho slot from Fallen Order is gone, some jacket or shirt components in Survivor have a poncho-like aesthetic.
  • Hairstyles & Beards: Cal's hairstyle and beard can be customized at specific interaction points (e.g., mirror in the Mantis or Pyloon's Saloon) or when finding new styles. These are purely cosmetic.
  • BD-1 Components (Head, Body, Legs, Photoreceptors, Audio Sensors): BD-1's appearance can be customized with various components found in chests or as rewards. These are purely cosmetic.
  • Lightsaber Components (Emitter, Switch, Grip, Pommel, Materials, Colors): Extensive cosmetic customization for Cal's lightsaber(s) at workbenches. Players can collect numerous parts and materials to create a unique look. Blade color can also be changed.
  • Blaster Components (Barrel, Body, Grip - for Blaster Stance): Cosmetic customization for the blaster pistol used in the Blaster Stance. Parts are found or purchased.
  • Perks (Equippable): While not 'armor,' Perks function similarly to Talismans in other RPGs. Cal can find and equip a limited number of Perks that provide significant passive gameplay bonuses (e.g., increased lightsaber damage, more health from stims, faster Force regeneration). Perk slots are unlocked by finding specific characters or completing Jedi Meditation Chambers.
  • Rico's Default Outfit: Rico's signature attire (leather jacket, jeans) doesn't provide specific numerical armor values. Player survivability is based on health and regeneration, which isn't directly tied to equippable armor pieces in the traditional RPG sense.
  • Gear Mods (Defensive): While not visible armor, certain Gear Mods can enhance Rico's resilience, such as those that increase his resistance to damage or improve health regeneration, effectively acting as an armor system.
  • Bavarium Wingsuit (Sky Fortress DLC): The Bavarium Wingsuit itself offers no direct damage resistance but provides enhanced mobility and offensive capabilities which contribute to survivability by allowing Rico to evade attacks and quickly dispatch enemies. It's more of an offensive/traversal tool.
  • Mech Armor (Mech Land Assault DLC): When piloting Mechs in the 'Mech Land Assault' DLC, the Mech itself provides significant protection and firepower. The Mech acts as Rico's temporary armor and weapon platform.
Outfits/Customization
  • Outfits (Jacket, Shirt, Pants Components): Cal can equip various cosmetic clothing items, typically divided into Jacket, Shirt, and Pants slots. These are found in chests, purchased from vendors, or earned as rewards. Examples include the 'Survivor' set (default), 'Jedi' robes, 'Outlaw' attire, 'Commander' uniform, and many more. Color palettes for each component can often be changed.
  • Hairstyles & Beards: Cal's hairstyle and facial hair can be customized at specific interaction points (e.g., mirror in the Mantis or Pyloon's Saloon) or when new styles are found as collectibles. Options range from short cuts and stubble to longer hair and full beards.
  • BD-1 Customization (Components & Materials): BD-1's appearance is highly customizable. Players can find or purchase different components for BD-1's Head, Body, and Legs, as well as various material sets (paints/textures) to apply to these components.
  • Lightsaber Customization (Emitters, Switches, Grips, Pommels, Materials, Blade Colors): Extensive cosmetic customization for Cal's lightsaber(s) at workbenches. Players can collect numerous parts for each section of the lightsaber hilt and choose from various metal or material types. Multiple lightsaber blade colors (blue, green, purple, yellow, orange, white, magenta, cyan, indigo - red unlocked in NG+) are available.
  • Blaster Customization (Barrel, Body, Grip - for Blaster Stance): Cosmetic customization for the blaster pistol used in the Blaster Stance. Players can find or purchase different barrels, bodies, and grips, and apply various material finishes.
  • Rico's Default Outfit: Rico's iconic attire, typically a leather jacket, jeans, and boots. The base game does not feature extensive customization options for this outfit itself, beyond it getting progressively more worn as he takes damage (cosmetic effect).
  • DLC & Special Edition Skins (Wingsuit & Parachute): Various DLC packs (e.g., 'Kousavá KēRaras • Stealth Wingsuit & Parachute Skin') and special editions (like the Day One Edition's Weaponized Vehicle Pack which might include themed skins) provided cosmetic skins for Rico's wingsuit and parachute, allowing for visual personalization of these traversal tools.
  • Bavarium Wingsuit (Sky Fortress DLC): A unique, jet-powered and weaponized wingsuit acquired in the 'Sky Fortress' DLC. It has a distinct appearance and functionality, effectively acting as a new 'outfit' for aerial traversal and combat.
public World & Exploration
Playable Vehicles
  • Mantis (Starship): Primary Interplanetary Transport / Mobile Hub
    Cal Kestis's starship, piloted by Greez Dritus. Used to travel between the different planets in the game. Serves as a mobile hub where Cal can rest, customize his lightsaber and appearance, interact with his crew, and access the galaxy map.
  • Nekko (Mount)
  • Spamel (Mount)
  • Relter (Gliding Creature)
  • Ascension Cable (Grappling Hook): Traversal Tool (Personal Gear)
    A wrist-mounted grappling hook that allows Cal to latch onto specific points to swing across gaps, pull himself towards ledges, or quickly ascend vertical surfaces. Essential for navigating complex environments.
  • Ziplines & Wall-Running Surfaces: Fixed Traversal Elements
    Environmental elements used for quick traversal. Ziplines allow for rapid movement between points. Specific surfaces allow Cal to perform wall-runs, often in sequence with jumps and Force abilities.
  • Civilian & Military Cars/Trucks/Bikes: Land Vehicle (Transport / Light Combat / Utility)
    A vast array of cars (sports cars, sedans, beaters), pickup trucks, SUVs, vans, motorcycles, dirt bikes, and larger trucks. Military versions are often armored and may have mounted weapons. Can be hijacked or called in via Rebel Drop.
  • Tanks & Armored Personnel Carriers (APCs): Land Vehicle (Heavy Combat)
    Heavily armored and armed vehicles like tanks (e.g., CS Odjur, Urga Mstitel) and APCs, primarily used by Di Ravello's forces. Rico can hijack and operate these for immense destructive power.
  • Helicopters (Attack & Transport): Air Vehicle (Combat / Traversal)
    Includes attack helicopters armed with missiles and machine guns (e.g., U-7 Dravec, CS Navajo), as well as transport helicopters (e.g., Mugello Pescespada SX). Essential for aerial combat and rapid deployment across Medici's islands.
  • Fighter Jets & Planes: Air Vehicle (Fast Combat / Traversal)
    Fixed-wing aircraft ranging from fighter jets (e.g., CS7 Thunderhawk, U-24 Zabijak - also a weapon) with advanced weaponry to cargo planes (e.g., CS Peregrine) and smaller prop planes. Used for high-speed travel and air-to-ground/air-to-air attacks.
  • Boats & Naval Craft: Water Vehicle (Transport / Combat)
    Various watercraft for navigating Medici's extensive coastlines and seas, including small fishing boats, speedboats (e.g., Pescatore GSL), patrol boats (often armed), and larger military vessels like destroyers (e.g., CS Powerrunner 77).
  • Specialized Vehicles (e.g., FOWs, Construction): Utility / Unique
    Includes unique or specialized vehicles like Formula 1 cars (Mugello Vistosa), monster trucks (Urga Pocomotive X), construction vehicles, and the massive land-based 'FOWs' (Forward Operating Bases) which are more like mobile fortresses than simple vehicles.
  • Bavarium Wingsuit (Sky Fortress DLC): Personal Aerial Vehicle / Weapon Platform
    A heavily upgraded, jet-powered and weaponized wingsuit equipped with Bavarium machine guns and missiles. Allows for sustained flight and aerial combat. Acquired in the 'Sky Fortress' DLC.
  • Mechs (Mech Land Assault DLC): Bipedal Combat Walker
    Controllable Mechs introduced in the 'Mech Land Assault' DLC. Equipped with powerful weapons including the GRIP (gravity gun) for manipulating objects and enemies, and other energy weapons or machine guns.
  • Loochador Rocket Boat (Bavarium Sea Heist DLC): Weaponized Speedboat
    A heavily armed speedboat featured in the 'Bavarium Sea Heist' DLC, equipped with multi-lock missiles and machine guns, designed for naval combat.
book Story & Characters
Main Characters
  • Cal Kestis: Protagonist / Jedi Knight
    The main playable character. Five years after Fallen Order, Cal is a more experienced Jedi Knight still fighting the Empire. He seeks a safe haven (Tanalorr) and grapples with the temptation of the dark side and the responsibilities of a leader.
  • BD-1: Companion / BD Unit Droid
    Cal's loyal and resourceful droid companion. BD-1 assists with hacking, scanning, deploying stim canisters for healing, projecting holographic maps, and providing emotional support. Highly customizable cosmetically.
  • Cere Junda: Ally / Former Jedi Master / Anchorite Leader
    Cal's former mentor. She has established a hidden archive on Jedha dedicated to preserving Jedi knowledge and aiding those persecuted by the Empire. A powerful Force user and guiding figure.
  • Greez Dritus: Ally / Latero Pilot / Saloon Owner
    The four-armed Latero pilot of the Mantis starship and owner of Pyloon's Saloon on Koboh. Provides transport, comic relief, and a home base for Cal's crew.
  • Merrin: Ally / Nightsister / Potential Romantic Interest
    A Nightsister from Dathomir who joined Cal's crew in Fallen Order. Her magick abilities have grown, and she plays a crucial role in assisting Cal, offering a unique perspective and becoming a potential romantic interest.
  • Bode Akuna: Ally (Initially) / Antagonist / Mercenary with a Secret
    A new character who initially presents himself as a gun-for-hire fighting the Empire alongside Cal. He has a daughter, Kata, and his motivations and allegiances are slowly revealed, leading to a significant and tragic antagonistic role.
  • Dagan Gera: Antagonist / Fallen High Republic Jedi Master
    A Jedi Master from the High Republic era who was betrayed and left in stasis. Freed by Cal, he is consumed by bitterness and a desire to reclaim Tanalorr, becoming a formidable Force-wielding antagonist.
  • Rayvis: Antagonist / Gen'Dai Warlord / Leader of Bedlam Raiders
    An ancient and incredibly durable Gen'Dai warrior, leader of the Bedlam Raiders on Koboh, and Dagan Gera's enforcer. He seeks a worthy death in battle.
  • Ninth Sister (Masana Tide - Mentioned/Holocron): Antagonist (Imperial Inquisitor - from Fallen Order)
    While defeated in Fallen Order, her presence and the threat of other Inquisitors still loom.
  • Various supporting characters on Koboh & Jedha: Quest Givers, Merchants, Civilians
    Includes characters like Zee (High Republic droid), Caij Vanda (bounty puck missions), Mosey (saloon regular), Skoova Stev (fisherman), and members of the Anchorites and various prospectors.
  • Rico Rodriguez: Protagonist / Former Agency Operative / 'The Dictator Removal Specialist'
    The main playable character. A highly skilled operative with expertise in demolition, combat, and extreme traversal using his grappling hook, wingsuit, and parachute. Returns to his homeland of Medici to liberate it from General Di Ravello.
  • General Sebastiano Di Ravello: Main Antagonist / Dictator of Medici
    The brutal military dictator of Medici who rules with an iron fist and exploits the island's Bavarium resources for his own nefarious purposes. He is Rico's primary target.
  • Dimah al-Masri: Ally / Scientist
    A brilliant scientist who was forced to work for Di Ravello on Bavarium weapons. She defects and aids Rico and the rebellion with her technical expertise and knowledge of Bavarium.
  • Mario Frigo: Ally / Rebel Leader / Rico's Childhood Friend
    Rico's best friend from childhood and a key figure in the Medician rebellion against Di Ravello. Provides Rico with missions and support.
  • Tom Sheldon: Ally (Ambiguous) / Former Agency Handler
    Rico's former Agency handler who appears in Medici with his own agenda, often assisting Rico but with questionable motives. A recurring character in the Just Cause series.
  • Annika Svensson: Ally / Rebel Smuggler (Sky Fortress DLC)
    A rebellious smuggler and pilot who assists Rico in the 'Sky Fortress' DLC against the eDEN Corporation and their Sky Sentinels.
  • Rosa Manuela: Ally / Rebel Propagandist
    A voice for the rebellion, often heard on radio broadcasts, inspiring the people of Medici to rise up against Di Ravello.
  • Zeno Antithikara (Mentioned): Scientist / Creator of Bavarium tech (Deceased)
    A scientist who pioneered Bavarium technology and was Dimah's mentor. His work was twisted by Di Ravello.
Example Missions
  • Main Story Quests (Cal's Journey for Tanalorr)
    A series of narrative-driven quests following Cal Kestis's efforts to find the hidden planet of Tanalorr, a potential safe haven from the Empire. This involves reuniting with his crew, exploring ancient High Republic ruins, confronting Dagan Gera and the Bedlam Raiders, dealing with Imperial forces, and making difficult choices regarding his path and the dark side.
  • Rumors (Major Side Quests & Character Arcs)
    Optional multi-part questlines often initiated by talking to NPCs in Pyloon's Saloon or other settlements. These 'Rumors' delve deeper into the lore of planets like Koboh and Jedha, explore the backstories of supporting characters, or lead to valuable rewards like Perks, Stim Canisters, or unique encounters (e.g., investigating missing prospectors, helping Zee with High Republic research, Caij Vanda's bounty hunter missions).
  • Jedi Meditation Chambers (High Republic Puzzles)
    Optional puzzle dungeons hidden throughout Koboh and Jedha, created by Jedi of the High Republic era. Solving the environmental and Force-based puzzles within rewards Cal with a new Perk or other valuable upgrades.
  • Bounty Hunting (Caij Vanda's Missions)
    After meeting Caij Vanda, Cal can track down and defeat numerous Haxion Brood bounty hunters scattered across the galaxy. Each successful bounty rewards a Bounty Puck, which can be exchanged with Caij for blaster parts, weapon materials, or new bounty targets.
  • Force Tears (Combat & Traversal Challenges)
    Small, instanced challenges found throughout the galaxy, accessed through tears in the Force. These test Cal's combat skills against specific enemy waves or his platforming/traversal abilities. Completing them rewards XP and sometimes skill points.
  • Recruiting for Pyloon's Saloon
    Find and recruit various NPCs scattered across Koboh to become residents or patrons of Greez's saloon, Pyloon's. This can unlock new shop items, mini-games (like Holotactics), or add more life to the hub area.
  • Legendary Enemy Hunts (Optional Bosses)
    Track down and defeat unique, powerful versions of native creatures or particularly strong raiders/droids. These often guard valuable loot or are part of rumors.
  • Holotactics Mini-Game
    A holographic strategy game playable in Pyloon's Saloon against various NPC opponents. Players collect scannable enemy data to unlock units for their Holotactics roster and battle for rewards.
  • Main Story Campaign (Liberating Medici)
    A series of narrative missions following Rico Rodriguez's efforts to overthrow General Di Ravello and free his homeland of Medici. This involves destabilizing Di Ravello's regime by destroying his military infrastructure, rescuing key allies like Dimah al-Masri, and ultimately confronting the General himself.
  • Province Liberation
    Systematically liberating all settlements and military bases within each province of Medici's three main regions (Insula Fonte, Insula Dracon, Insula Striate). This is achieved by destroying all designated "Chaos Objects" (e.g., propaganda speakers, statues, fuel tanks, military hardware) in each location. Liberating provinces unlocks new missions, challenges, Rebel Drops, and fast travel points.
  • Challenges (Various Types)
    Completing numerous optional challenges scattered across Medici. These include: Destruction Frenzies (cause as much damage as possible with a specific weapon/vehicle), Races (car, boat, plane), Wingsuit Courses, Scrapyard Scrambles (collecting Bavarium), Crash Bomb challenges, and Shooting Galleries. Achieving high scores (gears) unlocks Gear Mods.
  • Random Encounters / Encounters of Chance
    Dynamic, short events that occur as Rico explores Medici, such as helping stranded rebels, defending rebel outposts, or intercepting Di Ravello's couriers. These provide small rewards and Chaos points.
  • Ancient Tomb Exploration
    Finding and exploring 23 hidden Ancient Tombs. Activating the altar in each tomb lights a candle, and lighting all of them unlocks the U-24 Zabijak, a unique mortar-like shotgun.
  • Sky Fortress DLC Campaign
    A new storyline where Rico, with the help of Annika Svensson, infiltrates the massive Sky Fortress airship and battles the eDEN Corporation's forces and their advanced drone technology, utilizing the new Bavarium Wingsuit.
  • Mech Land Assault DLC Campaign
    Rico travels to the new island of Lacrima to liberate it from The Black Hand, who are harvesting Bavarium with powerful Mechs. Players can pilot these Mechs, equipped with GRIP gravity guns and other weapons.
  • Bavarium Sea Heist DLC Campaign
    Rico infiltrates Di Ravello's secret offshore Bavarium research facility, 'The Stingray,' utilizing a new heavily armed rocket boat ('Loochador') and acquiring the Eden Spark lightning gun.
people Multiplayer
Multiplayer Details

STAR WARS Jedi: Survivor is a purely single-player experience. There are no multiplayer modes.

Just Cause 3 is officially a single-player only experience. While Avalanche Studios did not develop official multiplayer, a popular fan-made multiplayer mod was created and released for the PC version by the modding community, enabling unofficial online experiences.

extension Editions & DLC
Available Editions

Available in Standard Edition and Deluxe Edition. Deluxe Edition included cosmetic items: 'Galactic Hero' Cosmetic Pack (Scoundrel outfit, Rugged BD-1 skin, DL-44 Blaster set) and 'New Hero' Cosmetic Pack (Rebel Hero outfit, BD-Astro BD-1 skin, Rebel Hero Lightsaber set). Pre-order bonuses often included 'Jedi Survival' Cosmetic Pack.

Just Cause 3 was released with a Standard Edition and a Day One Edition (included Weaponized Vehicle Pack). The XL Edition bundled the base game with the 'Air, Land & Sea Expansion Pass.' The XXL Edition (often available digitally) typically includes the base game, the Air, Land & Sea Expansion Pass, the Weaponized Vehicle Pack, and the Explosive Weapon Pack.

Post-Launch Content / DLC

As of mid-2024, no major story DLC or expansions have been announced. Post-launch support has focused on patches for performance improvements, bug fixes, and adding features like New Game+ and accessibility options.

The primary post-launch content was the 'Air, Land & Sea Expansion Pass,' which included three major story-driven DLCs: 'Sky Fortress' (introducing a jet-powered, weaponized Bavarium Wingsuit and missions against aerial Sky Sentinels), 'Mech Land Assault' (allowing players to pilot powerful Mechs equipped with gravity guns on the new island of Lacrima), and 'Bavarium Sea Heist' (featuring a heavily armed rocket boat, the 'Loochador,' the Eden Spark lightning gun, and missions against Di Ravello's offshore Bavarium research facility, The Stingray).

help_outline FAQ
Frequently Asked Questions
  • Q: Is STAR WARS Jedi: Survivor a direct sequel to Jedi: Fallen Order?
    A: Yes, STAR WARS Jedi: Survivor is a direct sequel, taking place five years after the events of STAR WARS Jedi: Fallen Order and continuing the story of Cal Kestis and his crew.
  • Q: Do I need to play Jedi: Fallen Order before Jedi: Survivor?
    A: It is highly recommended. Jedi: Survivor heavily builds upon the characters, relationships, and plot threads established in Fallen Order. While there's a recap option, playing the first game provides crucial context and significantly enhances the emotional impact and understanding of the sequel.
  • Q: How many lightsaber stances are there in Jedi: Survivor?
    A: There are five distinct lightsaber stances that Cal can master and switch between: Single Blade, Double-Bladed, Dual Wield, Blaster Stance (lightsaber and blaster pistol), and Crossguard Stance (heavy, powerful attacks).
  • Q: Is Jedi: Survivor an open-world game?
    A: Jedi: Survivor features several large, semi-open world planets that players can explore. These areas are significantly more expansive than in Fallen Order, with more side content and freedom of movement, but the game still guides players through a main narrative path across these planets. It's more 'wide-linear' with large explorable hubs rather than a completely seamless single open world like some other titles.
  • Q: Are there mounts in Jedi: Survivor?
    A: Yes, Cal can tame and ride certain native creatures on planets like Koboh (e.g., Nekko, Spamel) for faster ground traversal and accessing new areas.
  • Q: Does Jedi: Survivor have fast travel?
    A: Yes, players can fast travel between discovered Meditation Points within a planet and also use the Mantis to travel between different planets. Some planets also have specific fast travel networks (like Relter glides on Koboh).
  • Q: When was Just Cause 3 released?
    A: Just Cause 3 was released on December 1, 2015, for PC (Windows), PlayStation 4, and Xbox One.
  • Q: Who is the main character in Just Cause 3?
    A: The protagonist is Rico Rodriguez, the series' recurring hero, known for his expertise with the grappling hook, wingsuit, parachute, and causing spectacular destruction.
  • Q: What is the setting of Just Cause 3?
    A: The game is set in Medici, a fictional Mediterranean island republic, Rico's homeland, which is under the oppressive rule of dictator General Sebastiano Di Ravello.
  • Q: What are the key traversal tools in Just Cause 3?
    A: Rico's signature tools are the Grappling Hook (for tethering objects and quick movement), the Wingsuit (for high-speed gliding), and the Parachute (for controlled descent and aerial combat). These can be used in combination for dynamic traversal.
  • Q: How does liberation work in Just Cause 3?
    A: Players liberate provinces by destroying specific "Chaos Objects" (e.g., propaganda billboards, statues, fuel tanks, military installations) within enemy-controlled settlements and military bases. This inspires the local population to join the rebellion.
  • Q: Does Just Cause 3 have multiplayer?
    A: Officially, Just Cause 3 is a single-player game. However, a popular fan-made multiplayer mod was developed for the PC version, allowing for unofficial online experiences.
  • Q: What major DLCs are available for Just Cause 3?
    A: The 'Air, Land & Sea Expansion Pass' included three major DLCs: 'Sky Fortress' (introducing a jet-powered, weaponized Bavarium Wingsuit and missions against Sky Sentinels), 'Mech Land Assault' (allowing players to pilot powerful Mechs on the new island of Lacrima), and 'Bavarium Sea Heist' (featuring a rocket boat, the Eden Spark lightning gun, and missions against The Stingray battleship).
  • Q: What are Gear Mods in Just Cause 3?
    A: Gear Mods are upgrades for Rico's abilities and equipment, unlocked by completing various challenges throughout Medici. They are categorized into Tethers, Traversal, Destruction, Weapons, and Vehicles, allowing players to customize aspects like tether strength, grenade capacity, or wingsuit agility.
build Technical Details
Graphics & Visual Fidelity

Developed on Unreal Engine 4, the game showcases stunning visuals with highly detailed character models, diverse and lush planetary environments, advanced lighting, and spectacular Force effects. Features significant improvements in scope and fidelity over Fallen Order. Ray tracing options are available on PC and current-gen consoles, enhancing reflections and shadows.

Utilizes the Apex Engine (Avalanche Engine) to render the large Mediterranean archipelago of Medici with diverse environments, from sunny beaches to snowy mountains. Known for its impressive physics-based destruction, allowing for creative demolition of structures and military assets. Visuals focus on vibrant colors and spectacular explosive effects.

Audio & Soundtrack

Original score composed by Stephen Barton and Gordy Haab, featuring epic orchestral themes in the classic Star Wars tradition, with motifs for characters, locations, and emotional beats. Sound design is immersive, with iconic lightsaber sounds, blaster effects, distinct creature vocalizations, and rich environmental audio.

Features an orchestral score composed by Henry Jackman, with additional music by Just Cause series composers. The music dynamically adapts to the on-screen chaos and action. Sound design emphasizes large-scale explosions, vehicle sounds, and weapon effects fitting the game's destructive nature.

User Interface (UI/UX)

Features a third-person HUD displaying health, Force meter, stim canister count, and equipped lightsaber stance. Enemy health and stagger bars are shown. BD-1 provides a holographic map and access to menus for skills, customization, database, and objectives. Navigation often relies on environmental cues and BD-1's map.

The UI features a minimalist design to keep the focus on the action. Key elements include a map of Medici, objective markers, ammo/health indicators, a gear mod selection interface, and contextual prompts for grappling, parachuting, and wingsuiting. A 'Chaos' meter tracks destruction, unlocking missions and items.

Accessibility Options

Offers a robust suite of accessibility options, including customizable controls (full remapping on PC), extensive subtitle and caption customization, options to simplify QTEs and button holds, navigation assist (ping system), combat accessibility (slow-motion during combat puzzles, auto-target), colorblind modes, audio cues, and various gameplay difficulty modifiers.

Just Cause 3 includes standard accessibility options for its time, such as subtitle display (on/off), remappable controls (keyboard & mouse, controller support), separate volume controls for master audio, music, SFX, and voice. Options like aim assist toggle and adjustable sensitivity are also present. Advanced features like colorblind modes or extensive UI scaling were not prominent.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (Target: 720p-1080p, Low-Medium settings, ~30 FPS) (Low to Medium Preset.)
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance depends heavily on specific model's sustained clocks and cooling.
GPU: Minimum desktop GPU with 2GB VRAM.
GPU (Laptop): Targets playable framerates at 720p Low or 1080p very Low. **2GB VRAM is an absolute minimum and may require texture compromises.** Performance highly variable based on specific laptop GPU model and TGP.
RAM: 6GB-8GB RAM. Dual-channel configuration highly recommended.
memoryCPU: Intel Core i5-2500K, 3.3 GHz or AMD Phenom II X6 1075T 3.0 GHz
developer_boardGPU: NVIDIA GeForce GTX 670 (2GB VRAM) or AMD Radeon HD 7870 (2GB VRAM)
laptop_macCPU (L): Intel Core i5-4200M / AMD A10-7400P or newer mobile CPUs with at least 2 cores/4 threads. An Intel Core i5 U-series (6th gen+) or Ryzen 3 U-series (2000 series+) would be better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB/4GB) or GTX 1050 Laptop (2GB/4GB) would be a more comfortable minimum.
layersRAM: 8 GB
saveStorage (Tier): 54 GB available space (SSD Recommended)
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, FSR/DLSS Quality likely needed) (High Preset (FSR/DLSS Quality often needed for consistent 60 FPS))
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): High-end laptop CPUs due to CPU intensity and open areas.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance-focused laptop GPUs. 8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i5-11600K (6 core/12 thread) or AMD Ryzen 5 5600X (6 core/12 thread)
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 H/HX / AMD Ryzen 7/9 HS/HX series are ideal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent experience.**
layersRAM: 16 GB
saveStorage (Tier): 155 GB NVMe SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, FSR may be needed) (Low Preset, FSR possibly needed)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Stronger CPU recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 8GB VRAM is ideal even for minimum.
RAM: 8GB absolute minimum, but 16GB strongly stated as recommended by developers.
Storage: SSD is mandatory.
memoryCPU: Intel Core i7-7700 (4 core/8 thread) or AMD Ryzen 5 1400 (4 core/8 thread)
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a better starting point.**
layersRAM: 8 GB
saveStorage (Tier): 155 GB SSD
1080p (Full HD) - Recommended (Target: 1080p, High settings, ~60 FPS) (High Preset.)
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a solid 1080p experience at higher settings.
GPU: Recommended desktop GPU for 1080p High with 3GB+ VRAM.
GPU (Laptop): Targets ~60 FPS at 1080p High. **Ensure adequate TGP for NVIDIA cards.** 3GB VRAM is a minimum for this tier on laptops, 4GB+ strongly recommended for smoother performance.
RAM: 8GB RAM in dual-channel strongly recommended for optimal performance.
memoryCPU: Intel Core i7-3770, 3.4 GHz or AMD FX-8350, 4.0 GHz
developer_boardGPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 290 (4GB VRAM)
laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600U or newer performance mobile CPUs (e.g., Intel Core i5 H-series 7th gen+, AMD Ryzen 5 H-series 2000/3000 series+).
laptop_windowsGPU (L): NVIDIA GeForce GTX 970M (3GB/6GB), NVIDIA GeForce GTX 1060 Max-Q (3GB/6GB), NVIDIA GeForce GTX 1650 Laptop (4GB); OR AMD Radeon RX 470 Mobile / RX 570 Mobile (4GB).
layersRAM: 8 GB
saveStorage (Tier): 54 GB available space (SSD Recommended)
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, No RT, Upscaling Quality/Balanced) (High/Ultra Preset, Ray Tracing OFF, Upscaling Quality or Balanced)
CPU: CPU for 1440p/60FPS High/Ultra without RT.
CPU (Laptop): Top-tier laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) (Estimated)
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HS/HX or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 155 GB NVMe SSD
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, RT On, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Ray Tracing ON, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate RT.
CPU (Laptop): Absolute flagship laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits. Aggressive upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate RT.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high RT settings. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 155 GB NVMe SSD
save Overall Storage
Spec: 155 GB available space (SSD Required).
Note: An NVMe SSD is strongly recommended for the best experience, minimizing load times and improving asset streaming in the large, detailed worlds.
Type: SSD
Spec: 54 GB available space (SSD Recommended)
Note: An SSD is recommended for faster loading times, particularly when fast-traveling or respawning in the large world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit
Explanation: 64-bit Windows 10 or Windows 11 is required.
Spec: Windows Vista SP2 / Windows 7 SP1 / Windows 8.1 (64-bit Operating System Required)
Explanation: A 64-bit version of Windows Vista SP2, 7 SP1, 8.1, 10, or 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 API is required.
N/A
info_outline Other Game Notes
  • Official PC system requirements from Respawn Entertainment/EA. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense environments or large combat encounters), and background applications. An SSD is MANDATORY. The game is known to be CPU and GPU intensive, particularly at higher settings or with ray tracing.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **STAR WARS Jedi: Survivor is a demanding title on PC; high-end laptop hardware is necessary for higher resolutions and settings, especially to maintain smooth framerates with ray tracing enabled.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent thermal throttling in this graphically intensive game.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and good single/multi-core performance will benefit.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 2. NVIDIA DLSS support was not native at launch but may have been added via patches or is achievable via mods for some users. Ray tracing is available and very demanding.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Global Illumination, Reflections, Ambient Occlusion), Shadow Quality, View Distance, Texture Quality, Effects Quality, Foliage Detail, and Post Processing Quality heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings, especially with ray tracing.
  • Game Name: STAR WARS Jedi: Survivor
  • Official PC system requirements for 'Just Cause 3' (released in 2015). An SSD is recommended for better loading times. These requirements reflect hardware from that era and are modest by today's standards.
  • Laptop Performance Note: Just Cause 3, with its large open world and emphasis on physics-based destruction, can still be somewhat demanding, especially during intense chaotic sequences. For a good laptop experience, a gaming laptop with a dedicated GPU from its release era or newer is recommended. Laptop GPUs and CPUs perform differently than desktop equivalents. **Performance can vary based on the specific laptop model's TGP, cooling, and overall system configuration.**
  • Laptop Consideration: G P U T G P Impact: While less of a factor than with modern high-wattage GPUs, ensuring the laptop GPU receives adequate power for its class is still important.
  • Laptop Consideration: Advanced Cooling Thermals: Good cooling helps maintain consistent performance, especially in a game known for numerous explosions and physics calculations that can tax the system.
  • Laptop Consideration: C P U Performance Sustain: A capable mobile CPU is needed to handle the open-world streaming and physics calculations without significant bottlenecks.
  • Laptop Consideration: R A M Configuration Speed: 8GB in dual-channel is recommended. While the game might run on 6GB, 8GB provides a much smoother experience.
  • Laptop Consideration: Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
  • Laptop Consideration: Driver Updates O S Optimization: Using reasonably up-to-date GPU drivers and a well-maintained OS is beneficial for stability.
  • Optimization Detail: A P I Choice: The game primarily uses DirectX 11.
  • Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing, and Effects Quality (especially particles and explosions) significantly impact performance.
  • Game Name: Just Cause 3
build Optimization Details
  • Upscaling Tech: Supports AMD FSR 2. NVIDIA DLSS support was not native at launch but may have been added via patches or is achievable via mods for some users. Ray tracing is available and very demanding.
  • Key Settings Impact: Ray Tracing (Global Illumination, Reflections, Ambient Occlusion), Shadow Quality, View Distance, Texture Quality, Effects Quality, Foliage Detail, and Post Processing Quality heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings, especially with ray tracing.
  • A P I Choice: The game primarily uses DirectX 11.
  • Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing, and Effects Quality (especially particles and explosions) significantly impact performance.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Robust cooling is essential to prevent thermal throttling in this graphically intensive game.
  • C P U Power Limits: Laptops with sustained high CPU power limits and good single/multi-core performance will benefit.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • G P U T G P Impact: While less of a factor than with modern high-wattage GPUs, ensuring the laptop GPU receives adequate power for its class is still important.
  • Advanced Cooling Thermals: Good cooling helps maintain consistent performance, especially in a game known for numerous explosions and physics calculations that can tax the system.
  • C P U Performance Sustain: A capable mobile CPU is needed to handle the open-world streaming and physics calculations without significant bottlenecks.
  • R A M Configuration Speed: 8GB in dual-channel is recommended. While the game might run on 6GB, 8GB provides a much smoother experience.
  • Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
  • Driver Updates O S Optimization: Using reasonably up-to-date GPU drivers and a well-maintained OS is beneficial for stability.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M (3GB

For STAR WARS Jedi: Survivor Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
ASUS ROG Strix Scar 18 G835 (RTX 5090 & Intel Ultra 9 275HX)
ASUS ROG Strix Scar 18 G835 (RTX 5090 & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)

For Just Cause 3 Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M (3GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M (3GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M (3GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M (3GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M (3GB
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 970M (3GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M (3GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M (3GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M (3GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M (3GB

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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