STAR WARS Jedi: Survivor Gameplay Video
STAR WARS Jedi: Survivor Key Specifications
Specification | Detail |
---|---|
Engine | Unreal Engine 4 |
Genre | Action-Adventure, Souls-like (elements), Metroidvania, Third-Person |
Initial Release | 2023-04-28 |
Developer | Respawn Entertainment |
Publisher | Electronic Arts |
Setting | Various Planets in the Star Wars Galaxy (Koboh, Jedha, Coruscant, etc.), 9 BBY |
Perspective | Third-Person |
Platforms | PC (Windows), PlayStation 5, Xbox Series X|S |
Multiplayer | None (Single-Player Only) |
Unique Feature | Five Lightsaber Stances, Expanded Force Abilities, Larger Semi-Open World Planets, Mounts, Deep Character Customization (Cal, Lightsaber, BD-1), High Republic Era Lore. |
STAR WARS Jedi: Survivor System Requirements
1080p_Low_30FPS
tune Minimum (1080p ~30 FPS, Low Preset, FSR may be needed) – Low Preset, FSR possibly needed
1080p_High_60FPS
tune Recommended (1080p ~60 FPS, High Preset, FSR/DLSS Quality likely needed) – High Preset (FSR/DLSS Quality often needed for consistent 60 FPS)
1440p_High_Ultra_60FPS_No_RT
tune High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, No RT, Upscaling Quality/Balanced) – High/Ultra Preset, Ray Tracing OFF, Upscaling Quality or Balanced
4K_Ultra_With_RT_And_Upscaling
tune Ultimate RT (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, RT On, Aggressive Upscaling + Frame Gen Required) – High/Ultra Preset, Ray Tracing ON, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation)
STAR WARS Jedi: Survivor Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 64-bit
64-bit Windows 10 or Windows 11 is required.
- memoryDirectX: DirectX 12
DirectX 12 API is required.
- save_altStorage Note: 155 GB available space (SSD Required).
An NVMe SSD is strongly recommended for the best experience, minimizing load times and improving asset streaming in the large, detailed worlds.
settings_applications Optimization Notes:
Upscaling: Supports AMD FSR 2. NVIDIA DLSS support was not native at launch but may have been added via patches or is achievable via mods for some users. Ray tracing is available and very demanding.
Key Settings: Ray Tracing (Global Illumination, Reflections, Ambient Occlusion), Shadow Quality, View Distance, Texture Quality, Effects Quality, Foliage Detail, and Post Processing Quality heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings, especially with ray tracing.
STAR WARS Jedi: Survivor: Post-Launch Content / DLC
As of mid-2024, no major story DLC or expansions have been announced. Post-launch support has focused on patches for performance improvements, bug fixes, and adding features like New Game+ and accessibility options.
STAR WARS Jedi: Survivor: Game Editions
Available in Standard Edition and Deluxe Edition. Deluxe Edition included cosmetic items: 'Galactic Hero' Cosmetic Pack (Scoundrel outfit, Rugged BD-1 skin, DL-44 Blaster set) and 'New Hero' Cosmetic Pack (Rebel Hero outfit, BD-Astro BD-1 skin, Rebel Hero Lightsaber set). Pre-order bonuses often included 'Jedi Survival' Cosmetic Pack.
STAR WARS Jedi: Survivor: Cross-Platform / Crossplay
STAR WARS Jedi: Survivor is a single-player game and does not feature any multiplayer modes, therefore no cross-platform play or cross-progression.
STAR WARS Jedi: Survivor Specific Game Elements
STAR WARS Jedi: Survivor Weapons
- securityBD-1's Gadgets (Stim Canisters, Electro-Dart, Grinder, Koboh Grinder, Hacking Droids) (Droid Utility/Support)
Cal's droid companion, BD-1, can be upgraded to deploy stim canisters for healing, fire electro-darts to power conduits or stun enemies, hack enemy droids to fight for Cal, and use a grinder to clear obstacles or create paths.
- securityForce Powers (Push, Pull, Slow, Lift, Slam, Confusion, Tame) (Telekinetic/Mental Abilities)
Cal's connection to the Force allows him to manipulate objects and enemies. Push and Pull are used for combat and puzzles. Slow temporarily freezes enemies or objects. Lift and Slam are powerful AoE attacks. Confusion can turn enemies against each other. Tame allows Cal to pacify and ride certain creatures.
- securityLightsaber (Blaster Stance) (Energy Sword & Blaster Pistol (Hybrid Melee/Ranged))
A new stance where Cal combines lightsaber attacks with a blaster pistol for ranged shots. Allows for unique combos integrating both melee and ranged pressure. The blaster has limited, recharging ammo.
- securityLightsaber (Crossguard Stance) (Energy Sword (Heavy Melee, High Damage))
A new stance where Cal uses a lightsaber with a crossguard (similar to Kylo Ren's), focusing on powerful, deliberate, and heavy-hitting attacks that can break enemy guards. Slower attack speed but high damage output.
- securityLightsaber (Double-Bladed Stance) (Energy Sword (Crowd Control Melee))
Transforms the lightsaber into a double-bladed staff, excellent for fending off multiple enemies with wide, sweeping attacks. Good for defensive maneuvers.
- securityLightsaber (Dual Wield Stance) (Energy Swords (Fast Melee, Offensive))
Cal wields two lightsabers (his own and a shoto, or Cere's lightsaber temporarily). This stance focuses on rapid attacks and aggressive combos, allowing for quick follow-ups but often sacrificing some defense. Can cancel out of attacks into a parry.
- securityLightsaber (Single Blade Stance) (Energy Sword (Versatile Melee))
Cal's primary weapon. The standard single blade stance offers a balance of attack speed, damage, and defense. Customizable with various emitters, switches, grips, and pommels (cosmetic) and blade colors.
STAR WARS Jedi: Survivor Vehicles
- directions_carAscension Cable (Grappling Hook) (Traversal Tool (Personal Gear))
A wrist-mounted grappling hook that allows Cal to latch onto specific points to swing across gaps, pull himself towards ledges, or quickly ascend vertical surfaces. Essential for navigating complex environments.
- directions_carMantis (Starship) (Primary Interplanetary Transport / Mobile Hub)
Cal Kestis's starship, piloted by Greez Dritus. Used to travel between the different planets in the game. Serves as a mobile hub where Cal can rest, customize his lightsaber and appearance, interact with his crew, and access the galaxy map.
- directions_carNekko (Mount)
- directions_carRelter (Gliding Creature)
- directions_carSpamel (Mount)
- directions_carZiplines & Wall-Running Surfaces (Fixed Traversal Elements)
Environmental elements used for quick traversal. Ziplines allow for rapid movement between points. Specific surfaces allow Cal to perform wall-runs, often in sequence with jumps and Force abilities.
STAR WARS Jedi: Survivor Characters
- personBD-1 - Companion / BD Unit Droid
Cal's loyal and resourceful droid companion. BD-1 assists with hacking, scanning, deploying stim canisters for healing, projecting holographic maps, and providing emotional support. Highly customizable cosmetically.
- personBode Akuna - Ally (Initially) / Antagonist / Mercenary with a Secret
A new character who initially presents himself as a gun-for-hire fighting the Empire alongside Cal. He has a daughter, Kata, and his motivations and allegiances are slowly revealed, leading to a significant and tragic antagonistic role.
- personCal Kestis - Protagonist / Jedi Knight (playable)
The main playable character. Five years after Fallen Order, Cal is a more experienced Jedi Knight still fighting the Empire. He seeks a safe haven (Tanalorr) and grapples with the temptation of the dark side and the responsibilities of a leader.
- personCere Junda - Ally / Former Jedi Master / Anchorite Leader
Cal's former mentor. She has established a hidden archive on Jedha dedicated to preserving Jedi knowledge and aiding those persecuted by the Empire. A powerful Force user and guiding figure.
- personDagan Gera - Antagonist / Fallen High Republic Jedi Master
A Jedi Master from the High Republic era who was betrayed and left in stasis. Freed by Cal, he is consumed by bitterness and a desire to reclaim Tanalorr, becoming a formidable Force-wielding antagonist.
- personGreez Dritus - Ally / Latero Pilot / Saloon Owner
The four-armed Latero pilot of the Mantis starship and owner of Pyloon's Saloon on Koboh. Provides transport, comic relief, and a home base for Cal's crew.
- personMerrin - Ally / Nightsister / Potential Romantic Interest
A Nightsister from Dathomir who joined Cal's crew in Fallen Order. Her magick abilities have grown, and she plays a crucial role in assisting Cal, offering a unique perspective and becoming a potential romantic interest.
- personNinth Sister (Masana Tide - Mentioned/Holocron) - Antagonist (Imperial Inquisitor - from Fallen Order)
While defeated in Fallen Order, her presence and the threat of other Inquisitors still loom.
- personRayvis - Antagonist / Gen'Dai Warlord / Leader of Bedlam Raiders
An ancient and incredibly durable Gen'Dai warrior, leader of the Bedlam Raiders on Koboh, and Dagan Gera's enforcer. He seeks a worthy death in battle.
- personVarious supporting characters on Koboh & Jedha - Quest Givers, Merchants, Civilians
Includes characters like Zee (High Republic droid), Caij Vanda (bounty puck missions), Mosey (saloon regular), Skoova Stev (fisherman), and members of the Anchorites and various prospectors.
Top 3 Characters (Subjective):
Kestis: The protagonist, showing significant growth in his Jedi abilities and maturity while grappling with the dark side and the weight of his past. 2. BD-1: Cal's loyal and indispensable droid companion, crucial for exploration, puzzle-solving, healing, and providing emotional support. 3. Merrin: A Nightsister from Dathomir and member of Cal's crew. Her powers and unique perspective become increasingly important, and her relationship with Cal develops further.
STAR WARS Jedi: Survivor Missions / Objectives
- flagBounty Hunting (Caij Vanda's Missions)
Objective: After meeting Caij Vanda, Cal can track down and defeat numerous Haxion Brood bounty hunters scattered across the galaxy. Each successful bounty rewards a Bounty Puck, which can be exchanged with Caij for blaster parts, weapon materials, or new bounty targets.
- flagForce Tears (Combat & Traversal Challenges)
Objective: Small, instanced challenges found throughout the galaxy, accessed through tears in the Force. These test Cal's combat skills against specific enemy waves or his platforming/traversal abilities. Completing them rewards XP and sometimes skill points.
- flagHolotactics Mini-Game
Objective: A holographic strategy game playable in Pyloon's Saloon against various NPC opponents. Players collect scannable enemy data to unlock units for their Holotactics roster and battle for rewards.
- flagJedi Meditation Chambers (High Republic Puzzles)
Objective: Optional puzzle dungeons hidden throughout Koboh and Jedha, created by Jedi of the High Republic era. Solving the environmental and Force-based puzzles within rewards Cal with a new Perk or other valuable upgrades.
- flagLegendary Enemy Hunts (Optional Bosses)
Objective: Track down and defeat unique, powerful versions of native creatures or particularly strong raiders/droids. These often guard valuable loot or are part of rumors.
- flagMain Story Quests (Cal's Journey for Tanalorr)
Objective: A series of narrative-driven quests following Cal Kestis's efforts to find the hidden planet of Tanalorr, a potential safe haven from the Empire. This involves reuniting with his crew, exploring ancient High Republic ruins, confronting Dagan Gera and the Bedlam Raiders, dealing with Imperial forces, and making difficult choices regarding his path and the dark side.
- flagRecruiting for Pyloon's Saloon
Objective: Find and recruit various NPCs scattered across Koboh to become residents or patrons of Greez's saloon, Pyloon's. This can unlock new shop items, mini-games (like Holotactics), or add more life to the hub area.
- flagRumors (Major Side Quests & Character Arcs)
Objective: Optional multi-part questlines often initiated by talking to NPCs in Pyloon's Saloon or other settlements. These 'Rumors' delve deeper into the lore of planets like Koboh and Jedha, explore the backstories of supporting characters, or lead to valuable rewards like Perks, Stim Canisters, or unique encounters (e.g., investigating missing prospectors, helping Zee with High Republic research, Caij Vanda's bounty hunter missions).
Top 3 Missions/Objectives (Subjective):
Cere Junda on Jedha / Defending the Archive: A major story arc involving intense combat, exploration of ancient Jedi ruins, and significant character moments. 2. Exploring the High Republic Era Chambers (Jedi Meditation Chambers): Optional puzzle-focused dungeons scattered across Koboh, revealing secrets of the High Republic and rewarding perks or upgrades. 3. Confrontations with Key Antagonists (e.g., Dagan Gera, Rayvis, final Imperial encounters): Challenging boss fights that test Cal's mastery of different lightsaber stances and Force powers.
STAR WARS Jedi: Survivor Companions / Summons
- groupBD-1 (BD Unit Droid)
Ability: Cal's constant and indispensable companion. BD-1 provides healing via Stim Canisters, projects a holographic map, hacks terminals and droids, fires electro-darts, uses a Koboh Grinder to clear paths, slices certain enemy types, provides ziplines, and collects scans for the Databank. Highly customizable cosmetically.
- groupBode Akuna (Temporary AI) (Human (Mercenary))
Ability: Accompanies Cal on several missions as an AI companion. Fights effectively with blasters and jetpack maneuvers, provides covering fire, and assists with co-op actions like opening heavy doors.
- groupMerrin (Temporary AI) (Human (Nightsister from Dathomir))
Ability: Joins Cal as an AI-controlled combat companion during specific story missions and exploration segments. Uses powerful Nightsister magick for AoE attacks, traversal assistance (creating green bridges/paths), and can turn invisible to perform takedowns.
- groupOther Temporary Story Allies (e.g., Cere Junda, Greez Dritus - contextual) (Human, Latero)
Ability: In specific narrative moments or combat encounters, characters like Cere or Greez might offer direct or indirect assistance, though they don't typically function as persistent combat companions in the field like Merrin or Bode.
STAR WARS Jedi: Survivor Collectibles
- collections_bookmarkBounty Pucks (from Haxion Brood Bounties)
Location/Use: Dropped by defeated Haxion Brood bounty hunters. These pucks can be turned in to Caij Vanda at Pyloon's Saloon to unlock new bounty targets, earn rewards (weapon/BD-1 parts), and progress her side quest.
- collections_bookmarkDatabank Entries (Force Echoes & BD-1 Scans)
Location/Use: Interactable objects, terminals, or specific locations that trigger a Force Echo (revealing past events) or allow BD-1 to scan for information. These entries provide lore about the world, characters, creatures, factions, and the High Republic era, collected in Cal's databank.
- collections_bookmarkDatadiscs
Location/Use: Data storage devices often found in High Republic era ruins or Imperial facilities, particularly on the Shattered Moon of Koboh. Can be traded to Zee at Pyloon's Saloon for Perks.
- collections_bookmarkFish (for Aquarium - Skoova Stev)
Location/Use: Skoova Stev, a fisherman NPC, can be found at various fishing spots. Talking to him will have him catch a unique fish for the aquarium in Pyloon's Saloon. Each new fish adds to the aquarium's display.
- collections_bookmarkJedha Scrolls
Location/Use: Ancient scrolls found in ruins and settlements on Jedha. Used as currency with specific vendors on Jedha (like Eno Cordova's contact) for unique items or lore.
- collections_bookmarkMusic Tracks
Location/Use: Can be purchased from Doma's shop or found in some chests. Unlocks new music tracks that can be played by the Cantina band or on the jukebox in Pyloon's Saloon.
- collections_bookmarkPerks
Location/Use: Found in Jedi Meditation Chambers, as quest rewards, or purchased from Zee. Equippable items that provide significant passive gameplay bonuses. Cal has a limited number of perk slots, which can be increased.
- collections_bookmarkPriorite Shards
Location/Use: Shiny crystal shards found primarily on Koboh. Used as currency at Doma's Outpost Commodities shop in Rambler's Reach to purchase cosmetic items (outfits, BD-1 parts, lightsaber parts, music tracks) and other goods.
- collections_bookmarkSeed Pods (for Garden)
Location/Use: Found by interacting with specific plants across various planets. These seeds can be given to Pili Walde on Koboh to grow in the garden atop Pyloon's Saloon, eventually yielding more plants for harvesting or cosmetic changes to the garden.
- collections_bookmarkTreasures (Chests)
Location/Use: Numerous chests scattered throughout all planets. Contain cosmetic items for Cal (outfit components, hairstyles, beard styles), BD-1 components, lightsaber parts, blaster parts, new material colors, or occasionally stim canister upgrades or perk slots.
Top 3 Collectibles:
Shards / Jedha Scrolls / Datadiscs: Currency-like collectibles specific to certain planets (Koboh, Jedha, Shattered Moon respectively), used to purchase cosmetic items, music tracks, or perk slots from vendors. 2. Chests: Contain cosmetic items for Cal (outfits, lightsaber parts, blaster parts), BD-1 components, or sometimes stim canister upgrades. 3. Databank Entries (Echoes & Scans): Interactable objects or Force Echoes that provide lore about the world, characters, creatures, and the High Republic era. BD-1 scans various items for database entries.
STAR WARS Jedi: Survivor Armor
- shieldBD-1 Components (Head, Body, Legs, Photoreceptors, Audio Sensors)
Focus/Stats: BD-1's appearance can be customized with various components found in chests or as rewards. These are purely cosmetic.
- shieldBlaster Components (Barrel, Body, Grip - for Blaster Stance)
Focus/Stats: Cosmetic customization for the blaster pistol used in the Blaster Stance. Parts are found or purchased.
- shieldHairstyles & Beards
Focus/Stats: Cal's hairstyle and beard can be customized at specific interaction points (e.g., mirror in the Mantis or Pyloon's Saloon) or when finding new styles. These are purely cosmetic.
- shieldLightsaber Components (Emitter, Switch, Grip, Pommel, Materials, Colors)
Focus/Stats: Extensive cosmetic customization for Cal's lightsaber(s) at workbenches. Players can collect numerous parts and materials to create a unique look. Blade color can also be changed.
- shieldOutfits (Jacket, Shirt, Pants - Cosmetic Sets)
Focus/Stats: Cal Kestis can equip various cosmetic clothing items. These are typically unlocked as full sets (Jacket, Shirt, Pants) or individual pieces found in chests or purchased from vendors. Examples include the 'Survivor' outfit, 'Jedi' robes, 'Bandolier' set, etc. These are purely cosmetic and do not provide stat bonuses. Colors and materials can often be customized.
- shieldPerks (Equippable)
Focus/Stats: While not 'armor,' Perks function similarly to Talismans in other RPGs. Cal can find and equip a limited number of Perks that provide significant passive gameplay bonuses (e.g., increased lightsaber damage, more health from stims, faster Force regeneration). Perk slots are unlocked by finding specific characters or completing Jedi Meditation Chambers.
- shieldPonchos (Removed as primary cosmetic, some outfit components resemble them)
Focus/Stats: While the dedicated poncho slot from Fallen Order is gone, some jacket or shirt components in Survivor have a poncho-like aesthetic.
STAR WARS Jedi: Survivor Clothing / Appearance
- checkroomBD-1 Customization (Components & Materials)
Details: BD-1's appearance is highly customizable. Players can find or purchase different components for BD-1's Head, Body, and Legs, as well as various material sets (paints/textures) to apply to these components.
- checkroomBlaster Customization (Barrel, Body, Grip - for Blaster Stance)
Details: Cosmetic customization for the blaster pistol used in the Blaster Stance. Players can find or purchase different barrels, bodies, and grips, and apply various material finishes.
- checkroomHairstyles & Beards
Details: Cal's hairstyle and facial hair can be customized at specific interaction points (e.g., mirror in the Mantis or Pyloon's Saloon) or when new styles are found as collectibles. Options range from short cuts and stubble to longer hair and full beards.
- checkroomLightsaber Customization (Emitters, Switches, Grips, Pommels, Materials, Blade Colors)
Details: Extensive cosmetic customization for Cal's lightsaber(s) at workbenches. Players can collect numerous parts for each section of the lightsaber hilt and choose from various metal or material types. Multiple lightsaber blade colors (blue, green, purple, yellow, orange, white, magenta, cyan, indigo - red unlocked in NG+) are available.
- checkroomOutfits (Jacket, Shirt, Pants Components)
Details: Cal can equip various cosmetic clothing items, typically divided into Jacket, Shirt, and Pants slots. These are found in chests, purchased from vendors, or earned as rewards. Examples include the 'Survivor' set (default), 'Jedi' robes, 'Outlaw' attire, 'Commander' uniform, and many more. Color palettes for each component can often be changed.
STAR WARS Jedi: Survivor Other Features & Info
- labelMultiplayer Modes
STAR WARS Jedi: Survivor is a purely single-player experience. There are no multiplayer modes.
- labelUser Interface
Features a third-person HUD displaying health, Force meter, stim canister count, and equipped lightsaber stance. Enemy health and stagger bars are shown. BD-1 provides a holographic map and access to menus for skills, customization, database, and objectives. Navigation often relies on environmental cues and BD-1's map.
- labelSound and Music
Original score composed by Stephen Barton and Gordy Haab, featuring epic orchestral themes in the classic Star Wars tradition, with motifs for characters, locations, and emotional beats. Sound design is immersive, with iconic lightsaber sounds, blaster effects, distinct creature vocalizations, and rich environmental audio.
- labelGraphics and Visuals
Developed on Unreal Engine 4, the game showcases stunning visuals with highly detailed character models, diverse and lush planetary environments, advanced lighting, and spectacular Force effects. Features significant improvements in scope and fidelity over Fallen Order. Ray tracing options are available on PC and current-gen consoles, enhancing reflections and shadows.
- labelAccessibility Features
Offers a robust suite of accessibility options, including customizable controls (full remapping on PC), extensive subtitle and caption customization, options to simplify QTEs and button holds, navigation assist (ping system), combat accessibility (slow-motion during combat puzzles, auto-target), colorblind modes, audio cues, and various gameplay difficulty modifiers.
- labelStory and Setting
Set five years after STAR WARS Jedi: Fallen Order, during the reign of the Galactic Empire (circa 9 BBY). Cal Kestis, now a more seasoned Jedi Knight, continues his efforts to resist the Empire and find a safe place for those sensitive to the Force. His crew (Greez, Cere, Merrin) has scattered, but circumstances bring them back together. Cal uncovers a mystery related to the High Republic era and a hidden planet called Tanalorr, believed to be a sanctuary beyond the Empire's reach. He faces new Imperial threats, including advanced Purge Troopers and commanders, as well as bounty hunters from the Haxion Brood and the Bedlam Raiders led by Rayvis. The story explores Cal's growth, his internal struggles with the dark side, and the meaning of survival and family.
- labelMap Size and Regions (Planets)
The game features several large, semi-open world planets that are significantly more expansive and explorable than those in Fallen Order. Key planets include: Koboh (a rugged frontier world with diverse biomes like swamps, mountains, plains, and a central settlement, Rambler's Reach), Jedha (a desert moon sacred to the Jedi, featuring ancient ruins and hidden temples), Coruscant (a brief but impactful visit to the Imperial capital), Shattered Moon of Koboh (a research facility), and Tanalorr (a mythical hidden planet). Each planet offers distinct environments, extensive exploration, side quests, and collectibles. Traversal between planets is done via the Mantis starship.
- labelSkills and Upgrades Overview (Skill Trees, Lightsaber Stances, Force Powers)
Cal earns Skill Points by defeating enemies and completing objectives. These are invested in three main skill trees: Survival (health, Force meter, healing), Lightsaber (unlocking new moves and enhancements for five distinct lightsaber stances: Single Blade, Double-Bladed, Dual Wield, Blaster Stance, Crossguard Stance), and Force (improving existing Force powers like Push, Pull, Slow, and unlocking new ones like Lift, Slam, Confusion). Lightsaber components (emitter, switch, grip, pommel) are cosmetic customizations. BD-1 can be upgraded with new abilities (e.g., hacking, deploying stims, electro-darts). Perks can be equipped for passive bonuses. Stim canister capacity can be upgraded.
- labelTop 5 Weapons/Abilities (Subjective/Iconic)
- 1. Lightsaber (All Stances): Cal's primary weapon, with five distinct combat stances offering varied playstyles (e.g., Dual Wield for fast attacks, Crossguard for heavy hits). 2. Force Push / Pull: Core Force abilities for manipulating enemies and the environment. 3. Blaster Stance: A new stance combining lightsaber combat with a blaster pistol for ranged attacks and unique combos. 4. BD-1's Electro-Dart / Hacking: BD-1's utility for solving puzzles, opening paths, and stunning droids. 5. Force Lift / Slam: New powerful Force abilities for crowd control and environmental damage.
- labelTop 3 Gameplay Mechanics
- 1. Five Lightsaber Stances: Players can switch between five distinct lightsaber combat stances (Single Blade, Double-Bladed, Dual Wield, Blaster, Crossguard), each with unique movesets, strengths, and weaknesses, allowing for diverse combat approaches. 2. Expanded Traversal & Exploration: Larger, more open environments with new traversal tools like the Ascension Cable (grappling hook), mounts (Nekko, Spamel), and improved Force abilities for navigating complex terrain. 3. Jedi Meditation Chambers: Optional puzzle dungeons that test Cal's Force powers and platforming skills, rewarding perks and other upgrades.
STAR WARS Jedi: Survivor Frequently Asked Questions
- help_outline Is STAR WARS Jedi: Survivor a direct sequel to Jedi: Fallen Order?Yes, STAR WARS Jedi: Survivor is a direct sequel, taking place five years after the events of STAR WARS Jedi: Fallen Order and continuing the story of Cal Kestis and his crew.
- help_outline Do I need to play Jedi: Fallen Order before Jedi: Survivor?It is highly recommended. Jedi: Survivor heavily builds upon the characters, relationships, and plot threads established in Fallen Order. While there's a recap option, playing the first game provides crucial context and significantly enhances the emotional impact and understanding of the sequel.
- help_outline How many lightsaber stances are there in Jedi: Survivor?There are five distinct lightsaber stances that Cal can master and switch between: Single Blade, Double-Bladed, Dual Wield, Blaster Stance (lightsaber and blaster pistol), and Crossguard Stance (heavy, powerful attacks).
- help_outline Is Jedi: Survivor an open-world game?Jedi: Survivor features several large, semi-open world planets that players can explore. These areas are significantly more expansive than in Fallen Order, with more side content and freedom of movement, but the game still guides players through a main narrative path across these planets. It's more 'wide-linear' with large explorable hubs rather than a completely seamless single open world like some other titles.
- help_outline Are there mounts in Jedi: Survivor?Yes, Cal can tame and ride certain native creatures on planets like Koboh (e.g., Nekko, Spamel) for faster ground traversal and accessing new areas.
- help_outline Does Jedi: Survivor have fast travel?Yes, players can fast travel between discovered Meditation Points within a planet and also use the Mantis to travel between different planets. Some planets also have specific fast travel networks (like Relter glides on Koboh).