Action-Adventure, Open World, First-Person Shooter
Engine
Unreal Engine 4
Dunia Engine 2 (Heavily modified CryEngine)
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Ratings & Price
Content Rating
Teen
Mature 17+
Avg. User Rating
4.6 / 5.0
4.2 / 5.0
Current Price (USD)
$69.99
$29.99
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: None (Single-Player Only)
Setting: Various Planets in the Star Wars Galaxy (Koboh, Jedha, Coruscant, etc.), 9 BBY
Platforms: PC (Windows), PlayStation 5, Xbox Series X|S
Unique Feature: Five Lightsaber Stances, Expanded Force Abilities, Larger Semi-Open World Planets, Mounts, Deep Character Customization (Cal, Lightsaber, BD-1), High Republic Era Lore.
Perspective: First-Person
Multiplayer: Cooperative (2 player online for open world activities), Competitive PvP ('Battles of Kyrat')
Setting: Kyrat (Fictional Himalayan Kingdom)
Platforms: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Unique Feature: Rideable Elephants, Wingsuit, Grappling Hook, Shangri-La mystical sequences, Player choice impact on Golden Path leadership.
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Gameplay & Mechanics
Companions/Followers
BD-1: Cal's constant and indispensable companion. BD-1 provides healing via Stim Canisters, projects a holographic map, hacks terminals and droids, fires electro-darts, uses a Koboh Grinder to clear paths, slices certain enemy types, provides ziplines, and collects scans for the Databank. Highly customizable cosmetically.
BD Unit Droid
Merrin (Temporary AI): Joins Cal as an AI-controlled combat companion during specific story missions and exploration segments. Uses powerful Nightsister magick for AoE attacks, traversal assistance (creating green bridges/paths), and can turn invisible to perform takedowns.
Human (Nightsister from Dathomir)
Bode Akuna (Temporary AI): Accompanies Cal on several missions as an AI companion. Fights effectively with blasters and jetpack maneuvers, provides covering fire, and assists with co-op actions like opening heavy doors.
Human (Mercenary)
Other Temporary Story Allies (e.g., Cere Junda, Greez Dritus - contextual): In specific narrative moments or combat encounters, characters like Cere or Greez might offer direct or indirect assistance, though they don't typically function as persistent combat companions in the field like Merrin or Bode.
Human, Latero
Hurk Drubman Jr. (Co-op Player): In two-player online co-op, the second player controls Hurk. Hurk has access to the same weapons and abilities as Ajay (based on the co-op player's own progression in their game if they are hosting, or a preset if joining). Co-op allows for tactical teamwork, reviving each other, and combined firepower against enemies.
Human
Temporary AI Allies (Mission Specific): During certain missions, outpost attacks, or Karma events, Golden Path rebels will fight alongside Ajay. Their effectiveness varies, but they can provide covering fire and distract enemies. They are not persistent, controllable companions like in later Far Cry titles.
Human (Golden Path Rebels)
Rideable Elephants: While not a 'companion' in the traditional sense, Ajay can ride elephants. Elephants can charge through barricades, trample enemies, and swing their trunks to attack. They are powerful, albeit temporary, allies in combat situations.
Asian Elephant
Shangri-La Tiger: During the Shangri-La missions, Ajay (as Kalinag) is accompanied by a mystical white tiger. The player can direct the tiger to attack specific enemies. The tiger is essential for combat and puzzle-solving within these sequences.
Mystical Tiger
Key Collectibles
Priorite Shards: Shiny crystal shards found primarily on Koboh. Used as currency at Doma's Outpost Commodities shop in Rambler's Reach to purchase cosmetic items (outfits, BD-1 parts, lightsaber parts, music tracks) and other goods.
Jedha Scrolls: Ancient scrolls found in ruins and settlements on Jedha. Used as currency with specific vendors on Jedha (like Eno Cordova's contact) for unique items or lore.
Datadiscs: Data storage devices often found in High Republic era ruins or Imperial facilities, particularly on the Shattered Moon of Koboh. Can be traded to Zee at Pyloon's Saloon for Perks.
Treasures (Chests): Numerous chests scattered throughout all planets. Contain cosmetic items for Cal (outfit components, hairstyles, beard styles), BD-1 components, lightsaber parts, blaster parts, new material colors, or occasionally stim canister upgrades or perk slots.
Databank Entries (Force Echoes & BD-1 Scans): Interactable objects, terminals, or specific locations that trigger a Force Echo (revealing past events) or allow BD-1 to scan for information. These entries provide lore about the world, characters, creatures, factions, and the High Republic era, collected in Cal's databank.
Seed Pods (for Garden): Found by interacting with specific plants across various planets. These seeds can be given to Pili Walde on Koboh to grow in the garden atop Pyloon's Saloon, eventually yielding more plants for harvesting or cosmetic changes to the garden.
Fish (for Aquarium - Skoova Stev): Skoova Stev, a fisherman NPC, can be found at various fishing spots. Talking to him will have him catch a unique fish for the aquarium in Pyloon's Saloon. Each new fish adds to the aquarium's display.
Bounty Pucks (from Haxion Brood Bounties): Dropped by defeated Haxion Brood bounty hunters. These pucks can be turned in to Caij Vanda at Pyloon's Saloon to unlock new bounty targets, earn rewards (weapon/BD-1 parts), and progress her side quest.
Perks: Found in Jedi Meditation Chambers, as quest rewards, or purchased from Zee. Equippable items that provide significant passive gameplay bonuses. Cal has a limited number of perk slots, which can be increased.
Music Tracks: Can be purchased from Doma's shop or found in some chests. Unlocks new music tracks that can be played by the Cantina band or on the jukebox in Pyloon's Saloon.
Mani Wheels: Found at religious sites, shrines, and scenic points throughout Kyrat. Spinning them grants Karma and XP. Finding and spinning all of them unlocks a specific perk and contributes to 100% completion.
Lost Letters: Hidden notes scattered across Kyrat, written by a British Army officer stationed there in the 19th century. They tell a personal story of his experiences, love, and the impact of colonialism, providing historical lore.
Mohan Ghale's Journals: Pages from Ajay's father's journal, hidden in various locations. Collecting these reveals Mohan Ghale's backstory, his motivations for starting the Golden Path, his relationship with Ishwari and Pagan Min, and his internal conflicts.
Propaganda Posters: Pagan Min's propaganda posters are plastered throughout Kyrat. Tearing them down or defacing them grants XP and contributes to regional liberation and 100% completion.
Masks of Yalung: Terrifying masks associated with a demonic cult, hidden in dark caves and remote locations. Collecting them for a side character (related to Shangri-La lore) reveals a disturbing side story and grants rewards.
Kyrat Fashion Week Quest Items (Rare Skins): Specific rare animals need to be hunted with particular weapons for Mr. Chiffon's 'Kyrat Fashion Week' quests to craft unique gear upgrades.
Key Themes
Survival Against the Empire
Jedi Identity & Burden
Found Family & Trust
The Scars of the Past
Hope & Despair
Ancient Mysteries (High Republic)
The Dark Side's Lure
Rebellion
Exploration & Discovery
Dictatorship & Tyranny
Civil War & Rebellion
Cultural Heritage & Tradition vs. Progress
Moral Ambiguity
Family Legacy
Mysticism & Spirituality (Shangri-La)
The Wild & Nature's Power
Colonialism (Implied Historical Context)
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Combat & Gear
Weapons Overview
Lightsaber (Single Blade Stance): Energy Sword (Versatile Melee)
Cal's primary weapon. The standard single blade stance offers a balance of attack speed, damage, and defense. Customizable with various emitters, switches, grips, and pommels (cosmetic) and blade colors.
Lightsaber (Double-Bladed Stance): Energy Sword (Crowd Control Melee)
Transforms the lightsaber into a double-bladed staff, excellent for fending off multiple enemies with wide, sweeping attacks. Good for defensive maneuvers.
Lightsaber (Dual Wield Stance): Energy Swords (Fast Melee, Offensive)
Cal wields two lightsabers (his own and a shoto, or Cere's lightsaber temporarily). This stance focuses on rapid attacks and aggressive combos, allowing for quick follow-ups but often sacrificing some defense. Can cancel out of attacks into a parry.
Lightsaber (Blaster Stance): Energy Sword & Blaster Pistol (Hybrid Melee/Ranged)
A new stance where Cal combines lightsaber attacks with a blaster pistol for ranged shots. Allows for unique combos integrating both melee and ranged pressure. The blaster has limited, recharging ammo.
Lightsaber (Crossguard Stance): Energy Sword (Heavy Melee, High Damage)
A new stance where Cal uses a lightsaber with a crossguard (similar to Kylo Ren's), focusing on powerful, deliberate, and heavy-hitting attacks that can break enemy guards. Slower attack speed but high damage output.
Cal's connection to the Force allows him to manipulate objects and enemies. Push and Pull are used for combat and puzzles. Slow temporarily freezes enemies or objects. Lift and Slam are powerful AoE attacks. Confusion can turn enemies against each other. Tame allows Cal to pacify and ride certain creatures.
Cal's droid companion, BD-1, can be upgraded to deploy stim canisters for healing, fire electro-darts to power conduits or stun enemies, hack enemy droids to fight for Cal, and use a grinder to clear obstacles or create paths.
Standard Firearms: Various (Pistols, SMGs, Assault Rifles, Shotguns, Sniper Rifles, LMGs)
A wide array of conventional firearms. Can be customized with attachments like scopes (various types), suppressors, extended magazines, and paint jobs. Weapon progression involves unlocking them via purchase or completing missions.
Bows & Crossbows: Silent Ranged
Includes the Recurve Bow, Hunter Bow, and Auto-Crossbow. Essential for stealth. Can use regular, fire, and explosive arrows/bolts, which can be crafted.
Launchers & Heavy Weapons: Explosive/Anti-Vehicle
Includes RPG-7, GM-94 (grenade launcher), LK-1018 (rocket launcher), Flamethrower, and the Mortar (can be found and used at fixed locations or carried).
Signature Weapons: Unique Pre-Modded
Special versions of existing weapons with enhanced stats (damage, accuracy, fire rate, etc.) and unique appearances. Unlocked by completing specific tasks, liberating outposts, or progressing the story (e.g., The Shredder SMG, The Buzzsaw LMG, The AMR sniper rifle).
Melee Weapons: Close Quarters
Primarily the Kukri knife for standard melee attacks and brutal takedowns. Other contextual melee options exist. Throwing knives are also available.
Outfits (Jacket, Shirt, Pants - Cosmetic Sets): Cal Kestis can equip various cosmetic clothing items. These are typically unlocked as full sets (Jacket, Shirt, Pants) or individual pieces found in chests or purchased from vendors. Examples include the 'Survivor' outfit, 'Jedi' robes, 'Bandolier' set, etc. These are purely cosmetic and do not provide stat bonuses. Colors and materials can often be customized.
Ponchos (Removed as primary cosmetic, some outfit components resemble them): While the dedicated poncho slot from Fallen Order is gone, some jacket or shirt components in Survivor have a poncho-like aesthetic.
Hairstyles & Beards: Cal's hairstyle and beard can be customized at specific interaction points (e.g., mirror in the Mantis or Pyloon's Saloon) or when finding new styles. These are purely cosmetic.
BD-1 Components (Head, Body, Legs, Photoreceptors, Audio Sensors): BD-1's appearance can be customized with various components found in chests or as rewards. These are purely cosmetic.
Lightsaber Components (Emitter, Switch, Grip, Pommel, Materials, Colors): Extensive cosmetic customization for Cal's lightsaber(s) at workbenches. Players can collect numerous parts and materials to create a unique look. Blade color can also be changed.
Blaster Components (Barrel, Body, Grip - for Blaster Stance): Cosmetic customization for the blaster pistol used in the Blaster Stance. Parts are found or purchased.
Perks (Equippable): While not 'armor,' Perks function similarly to Talismans in other RPGs. Cal can find and equip a limited number of Perks that provide significant passive gameplay bonuses (e.g., increased lightsaber damage, more health from stims, faster Force regeneration). Perk slots are unlocked by finding specific characters or completing Jedi Meditation Chambers.
Crafted Gear Upgrades (Capacity): While Ajay doesn't equip traditional 'armor' pieces for direct damage reduction that are visually represented, he crafts upgrades to his gear using animal skins. This includes: Weapon Holsters (carry more weapons), Ammo Pouches (carry more ammo for specific weapon types), Quivers (carry more arrows/bolts), Syringe Kits (carry more syringes), Bait Bags, Throwables Bags, Loot Bags, and Heavy Ammo Bags. These are essential for increasing survivability and combat effectiveness by allowing more resources to be carried.
Body Armor (Consumable): Players can purchase or find Body Armor which provides an additional, non-regenerating health bar segment. This is consumed when damaged and needs to be replenished. It's a temporary defensive boost.
Cosmetic Outfits (Limited): The game features some unlockable cosmetic outfits (e.g., via Uplay rewards or special editions), but these are purely visual and do not offer stat bonuses. Ajay's default appearance changes slightly based on story progression or choices in a minor way.
Outfits/Customization
Outfits (Jacket, Shirt, Pants Components): Cal can equip various cosmetic clothing items, typically divided into Jacket, Shirt, and Pants slots. These are found in chests, purchased from vendors, or earned as rewards. Examples include the 'Survivor' set (default), 'Jedi' robes, 'Outlaw' attire, 'Commander' uniform, and many more. Color palettes for each component can often be changed.
Hairstyles & Beards: Cal's hairstyle and facial hair can be customized at specific interaction points (e.g., mirror in the Mantis or Pyloon's Saloon) or when new styles are found as collectibles. Options range from short cuts and stubble to longer hair and full beards.
BD-1 Customization (Components & Materials): BD-1's appearance is highly customizable. Players can find or purchase different components for BD-1's Head, Body, and Legs, as well as various material sets (paints/textures) to apply to these components.
Lightsaber Customization (Emitters, Switches, Grips, Pommels, Materials, Blade Colors): Extensive cosmetic customization for Cal's lightsaber(s) at workbenches. Players can collect numerous parts for each section of the lightsaber hilt and choose from various metal or material types. Multiple lightsaber blade colors (blue, green, purple, yellow, orange, white, magenta, cyan, indigo - red unlocked in NG+) are available.
Blaster Customization (Barrel, Body, Grip - for Blaster Stance): Cosmetic customization for the blaster pistol used in the Blaster Stance. Players can find or purchase different barrels, bodies, and grips, and apply various material finishes.
Default Outfits: Ajay Ghale's primary outfit is fairly standard throughout the game, consisting of practical clothing suitable for the mountainous environment. There are very limited changes to his base appearance.
Unlockable Cosmetic Outfits: A few cosmetic outfits could be unlocked via Ubisoft Club (formerly Uplay) rewards or were included in special editions (e.g., Hurk's outfit for the co-op player). These are purely visual and do not affect gameplay stats. Unlike later Far Cry games, extensive character customization through clothing is not a feature.
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Progression & Upgrades
Skills & Progression
N/A
Ajay Ghale's abilities are upgraded through two skill trees: 'The Tiger' (offensive skills, focusing on assault tactics, weapon handling, and takedowns) and 'The Elephant' (defensive/utility skills, focusing on health, crafting syringes, survival, and stealth). Skill points are earned by gaining XP from completing missions, liberating outposts, hunting, and other activities. Crafting is essential for upgrading gear capacity (weapon holsters, ammo pouches, loot bags, syringe kits, etc.) using animal skins hunted from Kyrat's diverse wildlife. A Karma system rewards or punishes Ajay for his actions towards Golden Path members and civilians, unlocking perks and affecting interactions.
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World & Exploration
World & Level Design
N/A
Kyrat is a large and vertically diverse open world, divided into Southern Kyrat and Northern Kyrat (unlocked later in the story). Southern Kyrat features lush valleys, forests, and rivers, while Northern Kyrat is characterized by treacherous snow-capped mountains, high-altitude plateaus, and icy conditions. The map is rich with varied biomes, ancient temples, remote villages, and enemy strongholds. Additionally, players can access the mystical realm of Shangri-La through a series of side missions, offering a visually distinct and fantastical environment.
Playable Vehicles
Mantis (Starship): Primary Interplanetary Transport / Mobile Hub
Cal Kestis's starship, piloted by Greez Dritus. Used to travel between the different planets in the game. Serves as a mobile hub where Cal can rest, customize his lightsaber and appearance, interact with his crew, and access the galaxy map.
A wrist-mounted grappling hook that allows Cal to latch onto specific points to swing across gaps, pull himself towards ledges, or quickly ascend vertical surfaces. Essential for navigating complex environments.
Ziplines & Wall-Running Surfaces: Fixed Traversal Elements
Environmental elements used for quick traversal. Ziplines allow for rapid movement between points. Specific surfaces allow Cal to perform wall-runs, often in sequence with jumps and Force abilities.
Land Vehicles (Cars, Trucks, ATVs, Tuk-Tuks): Ground Vehicle
A wide assortment of civilian and militarized ground vehicles. Includes small hatchbacks, pickup trucks, heavier cargo trucks (some with mounted machine guns), nimble ATVs/quad bikes, and the iconic three-wheeled Tuk-Tuk common in South Asian settings. Used for traversal and combat.
Watercraft (Patrol Boats, Hovercraft): Water Vehicle
Used for navigating Kyrat's extensive river systems and lakes. Includes armed patrol boats with mounted guns, and versatile hovercraft capable of traversing both water and some land surfaces.
Aircraft (Buzzer Gyrocopter): Air Vehicle (Light)
The Buzzer is a small, agile one-person gyrocopter. It's excellent for quick traversal, scouting, and reaching high-altitude locations. Some variants might be lightly armed (e.g., with a grenade launcher in a specific mission or context), but it's primarily for mobility.
Wingsuit & Parachute: Personal Traversal
The Wingsuit allows for high-speed gliding after jumping from high places (cliffs, towers, Buzzer). The Parachute is used for safe landings. Essential tools for navigating Kyrat's vertical terrain.
Grappling Hook: Personal Traversal (Utility)
Allows Ajay to ascend and descend cliffs, swing across gaps, and access specific grapple points. Crucial for vertical exploration and stealthy approaches.
Animal Mounts (Asian Elephants): Living Vehicle / Combat Mount
Players can find and ride wild Asian Elephants. Elephants are incredibly powerful, able to charge through obstacles, trample enemies, and attack with their trunks. They serve as formidable, albeit temporary, combat mounts.
Notable Fauna/Mounts
N/A
Elephants (Asian Elephant): Proboscidea
Rideable Mount, Combat Ally, Destructive Force, Neutral (can be provoked)
Tigers (Bengal Tiger, Snow Leopard): Felidae
Hostile Apex Predator, Hunting Resource (Skins for crafting)
Bears (Himalayan Brown Bear, Asiatic Black Bear): Ursidae
Hostile Predator, Hunting Resource
Rhinos (Indian Rhinoceros): Rhinocerotidae
Hostile Heavy Herbivore, Dangerous, Hunting Resource
Honey Badgers: Mustelidae
Extremely Hostile Small Predator, Deceptively Dangerous
Hostile (Demon Fish, Dholes, some snakes) or Neutral/Prey (Deer, Yak, Boar, Tapir), Hunting Resource. Macaques can throw rocks.
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Story & Characters
Main Characters
Cal Kestis: Protagonist / Jedi Knight
The main playable character. Five years after Fallen Order, Cal is a more experienced Jedi Knight still fighting the Empire. He seeks a safe haven (Tanalorr) and grapples with the temptation of the dark side and the responsibilities of a leader.
BD-1: Companion / BD Unit Droid
Cal's loyal and resourceful droid companion. BD-1 assists with hacking, scanning, deploying stim canisters for healing, projecting holographic maps, and providing emotional support. Highly customizable cosmetically.
Cere Junda: Ally / Former Jedi Master / Anchorite Leader
Cal's former mentor. She has established a hidden archive on Jedha dedicated to preserving Jedi knowledge and aiding those persecuted by the Empire. A powerful Force user and guiding figure.
Greez Dritus: Ally / Latero Pilot / Saloon Owner
The four-armed Latero pilot of the Mantis starship and owner of Pyloon's Saloon on Koboh. Provides transport, comic relief, and a home base for Cal's crew.
A Nightsister from Dathomir who joined Cal's crew in Fallen Order. Her magick abilities have grown, and she plays a crucial role in assisting Cal, offering a unique perspective and becoming a potential romantic interest.
Bode Akuna: Ally (Initially) / Antagonist / Mercenary with a Secret
A new character who initially presents himself as a gun-for-hire fighting the Empire alongside Cal. He has a daughter, Kata, and his motivations and allegiances are slowly revealed, leading to a significant and tragic antagonistic role.
Dagan Gera: Antagonist / Fallen High Republic Jedi Master
A Jedi Master from the High Republic era who was betrayed and left in stasis. Freed by Cal, he is consumed by bitterness and a desire to reclaim Tanalorr, becoming a formidable Force-wielding antagonist.
Rayvis: Antagonist / Gen'Dai Warlord / Leader of Bedlam Raiders
An ancient and incredibly durable Gen'Dai warrior, leader of the Bedlam Raiders on Koboh, and Dagan Gera's enforcer. He seeks a worthy death in battle.
While defeated in Fallen Order, her presence and the threat of other Inquisitors still loom.
Various supporting characters on Koboh & Jedha: Quest Givers, Merchants, Civilians
Includes characters like Zee (High Republic droid), Caij Vanda (bounty puck missions), Mosey (saloon regular), Skoova Stev (fisherman), and members of the Anchorites and various prospectors.
Ajay Ghale: Protagonist
A Kyrati-American who travels to Kyrat to fulfill his mother's dying wish. He is quickly drawn into the civil war and discovers his parents were the founders of the Golden Path. Ajay is a capable fighter who adapts to the harsh realities of Kyrat, making choices that determine the fate of the rebellion and the country.
Pagan Min: Main Antagonist
The flamboyant, charismatic, and psychopathic self-proclaimed King of Kyrat. He rules with an iron fist, yet has a surprisingly complex and personal connection to Ajay's family, particularly Ajay's mother, Ishwari. Known for his sharp purple suit and unpredictable behavior.
Amita: Golden Path Leader / Potential Ally
One of the two rival leaders of the Golden Path. She is pragmatic, ruthless, and believes Kyrat must modernize, even if it means engaging in drug trafficking (opium) to fund the rebellion and secure Kyrat's future through trade and industry. Often clashes with Sabal's traditional views.
Sabal: Golden Path Leader / Potential Ally
The other leader of the Golden Path. He is a staunch traditionalist who values Kyrat's culture, religion, and ancient ways. He opposes Amita's plans for drug production and industrialization, seeking to restore Kyrat based on its historical foundations and moral purity.
Pagan Min's adopted daughter and right-hand woman, a ruthless military commander and an expert in psychological warfare and mysticism. She is obsessed with uncovering the secrets of Shangri-La.
Longinus: Ally / Weapons Dealer
A former African warlord who found religion and became a priest in Kyrat. He provides Ajay with weapons and missions, often involving tracking down 'blood diamonds' to 'cleanse' them. His sermons are filled with violent metaphors.
Rabi Ray Rana: Ally / Radio Host
The voice of Radio Free Kyrat. He provides humorous and often insightful commentary on Ajay's actions and the state of Kyrat, acting as a source of information and comic relief.
Yogi & Reggie: Allies (Eccentric)
A pair of British stoners who were once guests of Pagan Min. They frequently drug Ajay and put him through bizarre, hallucinatory trials, but also provide access to their fortified house which serves as an early safe house and upgrade station.
Hurk Drubman Jr.: Ally / Co-op Partner
A returning Far Cry character, an American obsessed with monkeys, explosions, and 'liberating' people, whether they want it or not. He serves as the player character for the second player in co-op mode.
Noore Najjar: Pagan Min's Lieutenant / Reluctant Antagonist
Forced to run Pagan Min's brutal Arena and opium operations because her family is held hostage. She secretly contacts Ajay for help, offering a morally grey storyline.
Paul 'De Pleur' Harmon: Pagan Min's Lieutenant / Antagonist
Pagan Min's American chief interrogator and torturer, responsible for the 'correctional facilities' and propaganda. He is a sadistic family man who believes he is bringing order.
Example Missions
Main Story Quests (Cal's Journey for Tanalorr)
A series of narrative-driven quests following Cal Kestis's efforts to find the hidden planet of Tanalorr, a potential safe haven from the Empire. This involves reuniting with his crew, exploring ancient High Republic ruins, confronting Dagan Gera and the Bedlam Raiders, dealing with Imperial forces, and making difficult choices regarding his path and the dark side.
Rumors (Major Side Quests & Character Arcs)
Optional multi-part questlines often initiated by talking to NPCs in Pyloon's Saloon or other settlements. These 'Rumors' delve deeper into the lore of planets like Koboh and Jedha, explore the backstories of supporting characters, or lead to valuable rewards like Perks, Stim Canisters, or unique encounters (e.g., investigating missing prospectors, helping Zee with High Republic research, Caij Vanda's bounty hunter missions).
Jedi Meditation Chambers (High Republic Puzzles)
Optional puzzle dungeons hidden throughout Koboh and Jedha, created by Jedi of the High Republic era. Solving the environmental and Force-based puzzles within rewards Cal with a new Perk or other valuable upgrades.
Bounty Hunting (Caij Vanda's Missions)
After meeting Caij Vanda, Cal can track down and defeat numerous Haxion Brood bounty hunters scattered across the galaxy. Each successful bounty rewards a Bounty Puck, which can be exchanged with Caij for blaster parts, weapon materials, or new bounty targets.
Force Tears (Combat & Traversal Challenges)
Small, instanced challenges found throughout the galaxy, accessed through tears in the Force. These test Cal's combat skills against specific enemy waves or his platforming/traversal abilities. Completing them rewards XP and sometimes skill points.
Recruiting for Pyloon's Saloon
Find and recruit various NPCs scattered across Koboh to become residents or patrons of Greez's saloon, Pyloon's. This can unlock new shop items, mini-games (like Holotactics), or add more life to the hub area.
Legendary Enemy Hunts (Optional Bosses)
Track down and defeat unique, powerful versions of native creatures or particularly strong raiders/droids. These often guard valuable loot or are part of rumors.
Holotactics Mini-Game
A holographic strategy game playable in Pyloon's Saloon against various NPC opponents. Players collect scannable enemy data to unlock units for their Holotactics roster and battle for rewards.
Main Story Campaign (The Golden Path)
A series of narrative-driven missions where Ajay Ghale gets involved with the Golden Path's rebellion against Pagan Min. Key objectives include disrupting Pagan Min's operations, rescuing important figures, making critical choices between Amita and Sabal's conflicting strategies, and ultimately confronting Pagan Min. This also involves uncovering the truth about Ajay's parents and their connection to Kyrat.
Outpost Liberation
Capture enemy-controlled outposts scattered throughout Kyrat. This involves eliminating all Royal Army soldiers within the outpost, either stealthily (for bonus XP) or through open combat. Liberating outposts turns them into Golden Path strongholds, unlocking fast travel points, safe houses, side missions, and reducing enemy presence in the region.
Fortress Assaults
Capture heavily fortified strongholds belonging to Pagan Min's lieutenants (De Pleur, Noore, Yuma). These are significantly larger and more challenging than regular outposts, often requiring more strategic planning and heavier firepower. Liberating fortresses further destabilizes Pagan Min's regime.
Shangri-La Missions (The Legend of Kalinag)
Find hidden thangkas (sacred paintings) that transport Ajay into visions of the mythical paradise of Shangri-La. In these surreal sequences, Ajay embodies the ancient Kyrati warrior Kalinag, fighting demonic Rakshasa alongside a mystical tiger companion, seeking to free Shangri-La from corruption. Each mission involves combat, light puzzle-solving, and unique visual storytelling.
Side Missions (Weapon Convoys, Hostage Rescue, Assassination, Eye for an Eye, etc.)
Various optional missions offered by Golden Path members and other NPCs. These include ambushing Royal Army weapon convoys, rescuing hostages, assassinating high-value targets, avenging fallen Golden Path members ('Eye for an Eye'), hunting specific animals for Kyrat Fashion Week, or delivering packages.
Karma Events
Dynamic, randomly occurring events in the open world where Ajay can choose to help Golden Path rebels under attack, defend civilians, or stop Royal Army patrols. Completing these positively impacts Ajay's Karma level, which unlocks perks and discounts.
Campaign Story Choices (Amita vs. Sabal Missions)
At several key points in the story, Ajay must choose to follow either Amita's plan or Sabal's plan for a particular mission. These choices have immediate consequences for the mission's objectives and dialogue, and cumulatively affect the Golden Path's leadership and the game's ending.
DLC Missions (Valley of the Yetis, Escape from Durgesh Prison, Hurk Deluxe Pack)
Separate mission sets included in DLC. 'Valley of the Yetis' is a new campaign where Ajay defends a relay station against cultists and Yetis. 'Escape from Durgesh Prison' is a permadeath challenge to escape and reach an extraction point. 'Hurk Deluxe Pack' adds missions starring Hurk.
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Multiplayer
Multiplayer Details
STAR WARS Jedi: Survivor is a purely single-player experience. There are no multiplayer modes.
1. Co-op Campaign: A second player can join the host's world as Hurk Drubman Jr. Together, they can tackle outposts, fortresses, open-world activities, and some side content. Story progression is tied to the host. 2. Battles of Kyrat (PvP): An asymmetrical 5v5 mode where one team plays as the Rakshasa (Golden Path warriors using bows, animals, and stealth) and the other as the Elite Guard (Pagan Min's soldiers using guns and vehicles). Modes include Outpost, Propaganda, and Demon Mask.
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Editions & DLC
Available Editions
Available in Standard Edition and Deluxe Edition. Deluxe Edition included cosmetic items: 'Galactic Hero' Cosmetic Pack (Scoundrel outfit, Rugged BD-1 skin, DL-44 Blaster set) and 'New Hero' Cosmetic Pack (Rebel Hero outfit, BD-Astro BD-1 skin, Rebel Hero Lightsaber set). Pre-order bonuses often included 'Jedi Survival' Cosmetic Pack.
Far Cry 4 was released in several editions: Standard Edition, Limited Edition (included Hurk's Redemption missions & Impaler Harpoon Gun), Gold Edition (included the Season Pass), and Collector's Kyrat Edition (included a Pagan Min figurine, map, journal, poster, and the Limited Edition content + Season Pass).
Post-Launch Content / DLC
As of mid-2024, no major story DLC or expansions have been announced. Post-launch support has focused on patches for performance improvements, bug fixes, and adding features like New Game+ and accessibility options.
The Season Pass included several DLC packs: 'Valley of the Yetis' (a new open-world campaign where Ajay crashes in a Yeti-infested valley), 'Escape from Durgesh Prison' (a challenging permadeath mode with a time limit), 'The Hurk Deluxe Pack' (5 new missions starring Hurk and his harpoon gun), and 'Overrun' (a new PvP mode and map). Standalone weapon packs were also available.
help_outline
FAQ
Frequently Asked Questions
Q: Is STAR WARS Jedi: Survivor a direct sequel to Jedi: Fallen Order? A: Yes, STAR WARS Jedi: Survivor is a direct sequel, taking place five years after the events of STAR WARS Jedi: Fallen Order and continuing the story of Cal Kestis and his crew.
Q: Do I need to play Jedi: Fallen Order before Jedi: Survivor? A: It is highly recommended. Jedi: Survivor heavily builds upon the characters, relationships, and plot threads established in Fallen Order. While there's a recap option, playing the first game provides crucial context and significantly enhances the emotional impact and understanding of the sequel.
Q: How many lightsaber stances are there in Jedi: Survivor? A: There are five distinct lightsaber stances that Cal can master and switch between: Single Blade, Double-Bladed, Dual Wield, Blaster Stance (lightsaber and blaster pistol), and Crossguard Stance (heavy, powerful attacks).
Q: Is Jedi: Survivor an open-world game? A: Jedi: Survivor features several large, semi-open world planets that players can explore. These areas are significantly more expansive than in Fallen Order, with more side content and freedom of movement, but the game still guides players through a main narrative path across these planets. It's more 'wide-linear' with large explorable hubs rather than a completely seamless single open world like some other titles.
Q: Are there mounts in Jedi: Survivor? A: Yes, Cal can tame and ride certain native creatures on planets like Koboh (e.g., Nekko, Spamel) for faster ground traversal and accessing new areas.
Q: Does Jedi: Survivor have fast travel? A: Yes, players can fast travel between discovered Meditation Points within a planet and also use the Mantis to travel between different planets. Some planets also have specific fast travel networks (like Relter glides on Koboh).
Q: Is Far Cry 4 a direct sequel to Far Cry 3? A: No, Far Cry 4 features a new story, setting, and protagonist (Ajay Ghale). While it shares thematic elements and gameplay mechanics with Far Cry 3, and Hurk Drubman Jr. returns, their narratives are not directly connected.
Q: Can I play the entire Far Cry 4 campaign in co-op? A: Most of the open-world content, including liberating outposts, fortresses, and exploring Kyrat, can be played in two-player online co-op (with the second player as Hurk). However, main story missions are generally designed for solo play by the host, though the co-op partner can often assist in the combat surrounding these missions in the open world.
Q: What are the 'Battles of Kyrat' multiplayer modes? A: Battles of Kyrat is Far Cry 4's competitive PvP multiplayer. It's an asymmetrical mode where one team plays as the Rakshasa (Golden Path warriors using bows, stealth, and animal summoning) and the other as Pagan Min's Elite Guard (using conventional firearms and vehicles). Game modes include capturing outposts, collecting propaganda, and securing demon masks.
Q: What is Shangri-La? A: Shangri-La is a mythical, heavenly realm in Kyrati folklore. In Far Cry 4, Ajay can find thangkas (religious paintings) that transport him into hallucinatory visions of Shangri-La, where he plays as the ancient Kyrati warrior Kalinag, fighting demonic forces alongside a mystical tiger companion. These sequences offer a unique visual style and gameplay experience.
Q: Do my choices between Amita and Sabal really matter? A: Yes, your choices to support either Amita or Sabal in their leadership struggle for the Golden Path have significant consequences. They affect the types of missions you undertake, the dialogue from characters, the state of certain locations in Kyrat, and ultimately contribute to different variations of the game's ending and the future of Kyrat.
Q: Can you ride elephants in Far Cry 4? A: Yes, riding elephants is a prominent feature. Ajay can mount wild elephants or find them at specific locations and use them as powerful, destructive mounts in combat, capable of trampling enemies and smashing through obstacles.
build
Technical Details
Graphics & Visual Fidelity
Developed on Unreal Engine 4, the game showcases stunning visuals with highly detailed character models, diverse and lush planetary environments, advanced lighting, and spectacular Force effects. Features significant improvements in scope and fidelity over Fallen Order. Ray tracing options are available on PC and current-gen consoles, enhancing reflections and shadows.
Powered by the Dunia Engine 2, Far Cry 4 delivers stunning visuals of the Himalayan landscapes, ranging from lush, dense forests and vibrant valleys to snow-covered peaks and ancient, detailed temples. The game features advanced lighting, realistic weather effects, and highly detailed character and animal models. NVIDIA Gameworks technologies like HBAO+, PCSS, TXAA, and enhanced God Rays were available on PC for improved visual fidelity.
Audio & Soundtrack
Original score composed by Stephen Barton and Gordy Haab, featuring epic orchestral themes in the classic Star Wars tradition, with motifs for characters, locations, and emotional beats. Sound design is immersive, with iconic lightsaber sounds, blaster effects, distinct creature vocalizations, and rich environmental audio.
The original score was composed by Cliff Martinez, blending orchestral elements with traditional South Asian instrumentation to reflect Kyrat's atmosphere. The game features in-world radio stations, most notably Radio Free Kyrat hosted by the charismatic and often hilarious Rabi Ray Rana, who provides commentary on Ajay's actions and the ongoing civil war. Sound design effectively captures the diverse wildlife, distinct weapon sounds, and environmental ambiance of the Himalayas.
User Interface (UI/UX)
Features a third-person HUD displaying health, Force meter, stim canister count, and equipped lightsaber stance. Enemy health and stagger bars are shown. BD-1 provides a holographic map and access to menus for skills, customization, database, and objectives. Navigation often relies on environmental cues and BD-1's map.
Features a standard first-person HUD with a mini-map, health bar (regenerating), ammo count, and objective markers. A radial menu is used for weapon selection, syringe crafting/use, and throwing items. The world map is detailed, allowing for custom waypoints and tracking collectibles. Interaction prompts are clear and contextual.
Accessibility Options
Offers a robust suite of accessibility options, including customizable controls (full remapping on PC), extensive subtitle and caption customization, options to simplify QTEs and button holds, navigation assist (ping system), combat accessibility (slow-motion during combat puzzles, auto-target), colorblind modes, audio cues, and various gameplay difficulty modifiers.
Includes options for subtitle display (size, background), customizable controls (key remapping, sensitivity), aim assist, and adjustable difficulty levels. Game-specific features like tagging enemies and highlighting interactive objects aid gameplay visibility.
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, FSR/DLSS Quality likely needed)(High Preset (FSR/DLSS Quality often needed for consistent 60 FPS))
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): High-end laptop CPUs due to CPU intensity and open areas.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance-focused laptop GPUs. 8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: NVMe SSD strongly recommended.
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 H/HX / AMD Ryzen 7/9 HS/HX series are ideal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent experience.**
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p at 60 FPS on high settings.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (though 16GB is standard for modern gaming).
Storage: SSD strongly recommended.
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memoryCPU: Intel Core i5-2400S @ 2.5 GHz or AMD FX-8350 @ 4.0 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 680 (2GB) or AMD Radeon R9 290X (2GB) or better
laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 1200 (Desktop equivalent in laptop form factor) or better. **Modern laptop CPUs like Intel Core i5 10th gen+ / AMD Ryzen 5 3000 series+ will handle this effortlessly.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 770M (2GB) / GTX 870M (3GB) / AMD Radeon R9 M290X equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p Ultra. An RTX 3060 Mobile or RTX 4060 Mobile is massively overkill for 1080p but great for higher resolutions.**
layersRAM: 8 GB
saveStorage (Tier): 30 GB HDD (SSD Recommended)
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, FSR may be needed)(Low Preset, FSR possibly needed)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Stronger CPU recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 8GB VRAM is ideal even for minimum.
RAM: 8GB absolute minimum, but 16GB strongly stated as recommended by developers.
Storage: SSD is mandatory.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a better starting point.**
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs will easily surpass this.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs are significantly more powerful.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
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memoryCPU: Intel Core i5-750 @ 2.6 GHz or AMD Phenom II X4 955 @ 3.2 GHz
laptop_windowsGPU (L): NVIDIA GeForce GT 650M (1GB) / AMD Radeon HD 7770M equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile or RTX 4050 Mobile will run this game at 1080p Ultra settings with very high framerates.**
layersRAM: 4 GB
saveStorage (Tier): 30 GB HDD
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, No RT, Upscaling Quality/Balanced)(High/Ultra Preset, Ray Tracing OFF, Upscaling Quality or Balanced)
CPU: CPU for 1440p/60FPS High/Ultra without RT.
CPU (Laptop): Top-tier laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 155 GB NVMe SSD
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1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset)(High/Ultra Preset)
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated performance laptop GPUs for 1440p.
RAM: 16GB RAM recommended for smoother 1440p.
Storage: SSD recommended.
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memoryCPU: Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better
laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 2600 (Desktop equivalent in laptop) or better. **Modern laptop CPUs like Intel Core i7 10th gen+ / AMD Ryzen 7 3000 series+ are more than sufficient.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 970M (3GB/6GB) / GTX 980M (4GB/8GB) or AMD equivalent. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will deliver excellent, high-framerate performance at 1440p Ultra settings. An RTX 3070 Mobile or RTX 4070 Mobile will ensure consistently high FPS.**
layersRAM: 8 GB
saveStorage (Tier): 30 GB SSD.
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, RT On, Aggressive Upscaling + Frame Gen Required)(High/Ultra Preset, Ray Tracing ON, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate RT.
CPU (Laptop): Absolute flagship laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits. Aggressive upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate RT.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high RT settings. (Highly Speculative)**
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor.
GPU: Desktop GPU recommendation for 4K. For consistent 60 FPS at launch, SLI/Crossfire or a top single card with some setting tweaks was common.
GPU (Laptop): Highest-end laptop GPUs (for the era) for 4K. Modern high-end laptop GPUs offer significantly better 4K performance for this title.
RAM: 16GB RAM strongly recommended for 4K.
Storage: SSD required for optimal 4K experience.
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memoryCPU: Intel Core i7-4790K @ 4.0 GHz or AMD Ryzen 7 1700 @ 3.0 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 980 (4GB) / GTX Titan X (Maxwell, 12GB) or AMD Radeon R9 Fury X (4GB)
laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 7 2700U or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
layersRAM: 8 GB
saveStorage (Tier): 30 GB SSD.
save Overall Storage
Spec: 155 GB available space (SSD Required). Note: An NVMe SSD is strongly recommended for the best experience, minimizing load times and improving asset streaming in the large, detailed worlds. Type: SSD
Spec: 30 GB available space (SSD Recommended). Note: SSD is recommended for faster load times and texture streaming. Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit Explanation: 64-bit Windows 10 or Windows 11 is required.
Spec: Windows 7 SP1, Windows 8/8.1 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware.
gamepad DirectX Version
Spec: DirectX 12 Explanation: DirectX 12 API is required.
Spec: DirectX 11 Explanation: DirectX 11 is required.
info_outline Other Game Notes
Official PC system requirements from Respawn Entertainment/EA. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense environments or large combat encounters), and background applications. An SSD is MANDATORY. The game is known to be CPU and GPU intensive, particularly at higher settings or with ray tracing.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **STAR WARS Jedi: Survivor is a demanding title on PC; high-end laptop hardware is necessary for higher resolutions and settings, especially to maintain smooth framerates with ray tracing enabled.**
Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent thermal throttling in this graphically intensive game.
Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and good single/multi-core performance will benefit.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
Optimization Detail: Upscaling Tech: Supports AMD FSR 2. NVIDIA DLSS support was not native at launch but may have been added via patches or is achievable via mods for some users. Ray tracing is available and very demanding.
Optimization Detail: Key Settings Impact: Ray Tracing (Global Illumination, Reflections, Ambient Occlusion), Shadow Quality, View Distance, Texture Quality, Effects Quality, Foliage Detail, and Post Processing Quality heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings, especially with ray tracing.
Game Name: STAR WARS Jedi: Survivor
Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is recommended for optimal performance. The game features NVIDIA-specific enhancements like HBAO+, PCSS, TXAA, and God Rays.
Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will vastly exceed these original recommendations and provide an excellent experience at high resolutions and settings.**
Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality (PCSS for NVIDIA), Ambient Occlusion (HBAO+ for NVIDIA), Anti-Aliasing (TXAA for NVIDIA), God Rays, Fur Simulation, and Foliage detail heavily impact performance.
Game Name: Far Cry 4
build Optimization Details
Upscaling Tech: Supports AMD FSR 2. NVIDIA DLSS support was not native at launch but may have been added via patches or is achievable via mods for some users. Ray tracing is available and very demanding.
Key Settings Impact: Ray Tracing (Global Illumination, Reflections, Ambient Occlusion), Shadow Quality, View Distance, Texture Quality, Effects Quality, Foliage Detail, and Post Processing Quality heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings, especially with ray tracing.
Key Settings Impact: Texture Quality, Shadow Quality (PCSS for NVIDIA), Ambient Occlusion (HBAO+ for NVIDIA), Anti-Aliasing (TXAA for NVIDIA), God Rays, Fur Simulation, and Foliage detail heavily impact performance.
laptop Laptop Considerations
G P U T G P: Maximum TGP is crucial for performance.
Cooling Thermals: Robust cooling is essential to prevent thermal throttling in this graphically intensive game.
C P U Power Limits: Laptops with sustained high CPU power limits and good single/multi-core performance will benefit.
R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
memoryIntel Core i7-12700H
developer_boardNVIDIA GeForce RTX 3070
layers32GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
memoryIntel Core i7-12700H
developer_boardNVIDIA GeForce RTX 3070
layers32GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
memoryIntel Core i9-12900H
developer_boardNVIDIA GeForce RTX 3070 Ti
layers16GB DDR5-4800MHz
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
memoryAMD Ryzen 9 5900HS
developer_boardNVIDIA GeForce RTX 3080
layers16GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
track_changesTarget GPU: NVIDIA GeForce GTX 980M SLI (for consistent high FPS at launch era) or a single very high-end mobile GPU of that time. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.