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Hitman 3 vs Far Cry New Dawn

info General Information
Release Date
Jan 20, 2021 Feb 15, 2019
Developer
IO Interactive Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai
Publisher
IO Interactive Ubisoft
Genre(s)
Stealth, Action-Adventure, Third-Person Shooter, Sandbox, Puzzle Action-Adventure, Open World, First-Person Shooter, Post-Apocalyptic, RPG-lite
Engine
Glacier Engine Dunia Engine (Modified CryEngine)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.7 / 5.0 3.7 / 5.0
Current Price (USD)
$59.99 $39.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person (with first-person aiming option)
  • Multiplayer: None (Primary Game). Ghost Mode was a 1v1 competitive mode in Hitman 2, not carried over directly. Sniper Assassin had co-op. Freelancer is single-player.
  • Setting: Various Global Locations (Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains + Hitman 1 & 2 locations)
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), Google Stadia (discontinued)
  • Unique Feature: World of Assassination Platform (integrates H1/H2), Deep Sandbox Levels, Mission Stories & Creative Kills, Disguise System, Location Mastery & Unlocks, Freelancer Roguelike Mode.
  • Perspective: First-Person
  • Multiplayer: Cooperative (2 player online for campaign and Expeditions)
  • Setting: Post-Apocalyptic Hope County, Montana, USA & various Expedition locations
  • Platforms: PC, PlayStation 4, Xbox One, Google Stadia
sports_esports Gameplay & Mechanics
Companions/Followers
  • Diana Burnwood (Via Comms / Narrative): Agent 47's primary handler. She provides mission briefings, intelligence on targets and locations, real-time updates during missions, and exfiltration guidance via radio communication. She is a crucial narrative and gameplay support figure but does not physically accompany 47 on missions.
    Human
  • Lucas Grey (Temporary AI / Narrative): During certain story missions in Hitman 2 and the beginning of Hitman 3, Lucas Grey fights alongside Agent 47 as an AI-controlled companion or coordinates actions with him. His presence is scripted for specific narrative sequences.
    Human (Fellow Clone)
  • Olivia Hall (Via Comms / Narrative): A skilled hacker allied with Lucas Grey and later 47. She provides technical support, hacking assistance, and intelligence via radio communication during certain missions.
    Human
  • No Persistent Gameplay Companions: Agent 47 is a lone operative by nature. The core gameplay loop focuses on his individual skills in stealth, disguise, and assassination. He does not have persistent AI companions that follow him or can be commanded during missions.
  • Guns for Hire (Humans): Each human companion has two unique, unlockable abilities that enhance their combat effectiveness. Examples: Carmina Rye can throw multiple sticks of dynamite; The Judge shoots 3 arrows at once and his arrows track moving targets; Nana can see through smoke and shoot through cover; Pastor Jerome uses incendiary shotgun shells and blesses the player with reduced damage; Gina Guerra uses explosive rounds and never runs out of ammo for her LMG; Hurk Drubman Jr.'s rockets track vehicles more effectively and he reloads faster.
    Human
  • Fangs for Hire (Animals): Timber (dog) automatically tags enemies and nearby crafting materials, can dig for resources, fetch weapons from downed enemies, and scare off some hostile wildlife. Horatio (boar) is a powerful tank who charges enemies, shatters shields, draws enemy fire, and can self-revive once from being downed in combat, making him exceptionally resilient.
    Dog (Akita), Boar
Key Collectibles
  • Location Mastery Unlocks (Starting Locations, Agency Pickups, Gear, Suits): Earned by gaining XP and leveling up Mastery for each specific mission location (up to Level 20). Unlocks new starting points within the level, allows smuggling items via Agency Pickups, and grants new weapons, gadgets, and cosmetic suits for use in any mission.
  • Challenges (Assassination, Discovery, Feats, Targets): A vast list of specific tasks and objectives to complete within each mission, categorized by type. Completing challenges grants XP towards Location Mastery and sometimes unlocks specific items or achievements/trophies. Examples include eliminating a target in a specific way, finding all disguises, or completing a mission with a Silent Assassin rating.
  • Intel & Mission Stories: Clues, documents, overheard conversations, or environmental interactions that reveal 'Mission Stories' – guided opportunities for often elaborate, unique, and sometimes humorous ways to assassinate targets. Following these stories can lead to unique kills and easier access.
  • Disguises: Found by incapacitating NPCs. While not 'collected' in a persistent inventory (except for starting suit selection), discovering and utilizing all available disguises in a level is often a tracked challenge and key to unlocking all areas and opportunities.
  • Items & Weapons (Found in Level / Unlocked): Numerous melee weapons, firearms, tools, and environmental objects can be found and used within each mission. Unlocking weapons and gear through Mastery allows them to be selected for loadouts or smuggled in.
  • Shortcuts & Keys: Persistent shortcuts (e.g., permanently unlocked doors, ladders) can be opened within levels, making subsequent playthroughs or different approaches easier. Keys or keycards grant access to restricted areas.
  • Freelancer Mode - Merces & Gear Collection: In Freelancer mode, players earn Merces (currency) to purchase weapons, gear, and tools from suppliers for their campaigns. Successfully completing campaigns allows them to add collected high-tier weapons to their permanent Safehouse collection. Failure can result in losing non-Safehouse gear.
  • MP3 Players: Found in various locations throughout Hope County and on Expedition maps. Each one found unlocks a new music track that can be listened to via the in-game music player, adding to the player's auditory experience and world immersion.
  • Dear Photograph Locations: Specific viewpoints in Hope County. Interacting with them shows the player a pre-Collapse photograph of that exact location, highlighting the drastic changes over 17 years and providing a poignant narrative touch about what was lost.
  • Treasure Hunts: Marked locations on the map that involve solving environmental puzzles, navigating obstacles, or finding keys to access a hidden stash. Rewards typically include Perk Points, crafting materials (often rare), and sometimes unique weapon skins or Far Cry Credits.
Key Themes
  • Assassination & Espionage
  • Global Conspiracy
  • Shadow Organizations (Providence
  • ICA)
  • Moral Ambiguity
  • Identity & Purpose (Agent 47)
  • Precision & Professionalism
  • Disguise & Deception
  • Environmental Storytelling
  • Player Freedom & Creativity
  • Post-Apocalypse (Vibrant 'Superbloom' aesthetic)
  • Survival & Scarcity
  • Rebuilding Civilization
  • Faction Warfare (Survivors vs. Highwaymen)
  • Hope vs. Desperation
  • Environmental Transformation & Reclamation by Nature
  • Found Family
  • The Legacy of Past Sins (Fallout from FC5 events)
colorize Combat & Gear
Weapons Overview
  • Pistols (Silenced & Unsilenced - e.g., ICA19, Krugermeier, HWK21): Handgun (Ballistic)
    Agent 47's signature sidearms. Essential for stealthy takedowns (silenced variants) or as a backup combat weapon. Various models with different stats (accuracy, damage, suppression level, magazine size).
  • Submachine Guns (e.g., TAC-SMG, HX-10): Automatic Firearm (Close Quarters)
    Rapid-firing weapons effective at close range if stealth is broken. Can be found in levels or unlocked via mastery. Often available in silenced versions.
  • Assault Rifles (e.g., Fusil G2, Shashka A33): Automatic/Semi-Auto Firearm (Mid Range)
    Powerful automatic rifles, generally less suited for stealth but highly effective in open combat. Found on guards or in specific locations.
  • Shotguns (e.g., Bartoli 12G, Enram HV): Firearm (Close Quarters, High Damage)
    Devastating at close range, ideal for loud encounters or eliminating heavily armored targets quickly.
  • Sniper Rifles (e.g., Sieger 300 Ghost, Jaeger 7 Lancer, Druzhina 34 Arctic): Long Range Firearm (Precision Assassination)
    Used for eliminating targets from extreme distances. Many variants offer different levels of suppression, zoom, and special properties (e.g., subsonic, armor-piercing). Often require assembly from parts smuggled in a briefcase.
  • Fiber Wire: Melee (Silent Garrote)
    Agent 47's classic tool for silent, non-messy strangulation kills from behind. A starting item.
  • Lethal Melee Weapons (Knives, Cleavers, Axes, Screwdrivers, etc.): Close Quarters (Lethal)
    Various sharp or blunt objects found in the environment or unlocked that can be used for lethal melee attacks or thrown for a lethal impact.
  • Non-Lethal Melee Weapons (Hammers, Wrenches, Crowbars, Fish, Briefcase, etc.): Close Quarters (Non-Lethal Takedown)
    Numerous everyday objects that can be used to knock out NPCs silently from behind or in melee combat. Essential for non-lethal playthroughs and acquiring disguises.
  • Poisons (Lethal Vial/Syringe, Emetic Vial/Syringe, Sedative Vial/Syringe): Consumable (Covert Elimination/Incapacitation)
    Can be used to contaminate food or drink, or directly injected. Lethal poison kills targets discreetly. Emetic poison makes them sick and seek a bathroom. Sedative poison knocks them out.
  • Explosives (Remote/Proximity Mines, Breaching Charges, Explosive Devices - e.g., Rubber Duck, Golf Ball): Tactical/Area Denial/Distraction
    Various explosive devices for creating diversions, eliminating targets through 'accidents,' or breaching locked doors. Some are designed to be inconspicuous.
  • Distraction Items (Coins, Various Throwable Objects): Utility (Stealth)
    Coins are a staple for luring NPCs or making them investigate a sound. Many other small objects can be thrown for similar purposes.
  • Special Tools (Lockpick, Keycard Scrambler, Remote EMP Charge, Sieker 1 Emetic Dart Gun): Utility (Infiltration/Sabotage)
    Unlockable tools that aid in infiltration. Lockpicks open simple doors. Scramblers bypass electronic locks. EMP charges disable security devices. The Sieker 1 silently delivers emetic poison from a distance.
  • Makeshift Firearms: Various (Pistols, Rifles, SMGs, Shotguns, Sniper Rifles, LMGs, Bows)
    A wide array of firearms with a distinct scavenged, jury-rigged aesthetic. Weapons are tiered from Rank I (grey), Rank II (blue), Rank III (purple), to Elite Rank (gold). Higher tiers feature significantly better damage, more mod slots, and often unique visual elements like colorful paint or added scrap metal. Ammo types are generally standard, with bows offering special arrows (piercing, explosive).
  • Saw Launchers: Special/Heavy
    Signature weapons of New Dawn. They fire sawblades that can ricochet off surfaces. Multiple variants exist, including ones that fire multiple blades or have enhanced damage, becoming increasingly devastating at higher ranks.
  • Melee Weapons: Melee (Blunt, Edged, Improvised)
    Crafted melee weapons like spiked baseball bats, reinforced pipes, makeshift spears, and sharpened blades. Also tiered, with higher ranks offering more damage and durability. Some can be thrown.
  • Explosives & Throwables: Gadget/Consumable
    Craftable grenades, dynamite, Molotov cocktails, C4, and proximity mines. Their appearance reflects the makeshift nature of the post-apocalypse. Upgrading the Explosives Lab in Prosperity unlocks more powerful versions.
  • Energy Weapons: Special (Elite Rank)
    Late-game weapons like the Blaster Rifle, which fire energy projectiles and are particularly effective against high-rank, armored Highwaymen.
Armor / Gear Sets
  • No Equipable Armor System (Damage Mitigation): Agent 47 does not equip traditional armor pieces for direct damage reduction that can be swapped or upgraded. His survivability in combat relies on player skill in using cover, stealth, takedowns, and managing his health (which regenerates to a certain point, with full restoration often requiring finding specific items or being out of combat for a period). Some starting suits in Freelancer mode might offer a slight initial health advantage, but this is not a core armor system.
  • Disguises (Stealth 'Armor'): The primary form of 'protection' in Hitman is the disguise system. Wearing an appropriate disguise allows Agent 47 to blend in with different groups of NPCs and access restricted areas without arousing immediate suspicion. Different disguises grant varying levels of access and may be scrutinized by specific 'Enforcer' NPCs. This system is about social stealth rather than direct damage mitigation.
  • Cosmetic Suits: Players can unlock a vast array of cosmetic suits for Agent 47 to wear at the start of missions or change into. These are purely visual and do not provide any gameplay advantages or defensive stats. They are unlocked through Mastery, Challenges, Elusive Targets, or DLC.
  • Gear Sets & Pieces: Players craft and equip individual gear pieces for Head, Torso, Legs, Hands, and Feet. Each piece provides specific perks (e.g., reduced damage from melee, faster movement while crouched, increased ammo capacity for a weapon type). Gear is tiered (Rank I to Elite). Equipping multiple pieces from the same 'Set' (e.g., Highwaymen Set, Scout Set, Heavy Set) grants additional powerful set bonuses, encouraging players to tailor their gear to their preferred playstyle (stealth, run-and-gun, tank).
  • Cosmetic Outfits: Purely cosmetic full-body outfits that change the player character's appearance. These do not provide any stat bonuses or perks and are separate from the functional gear system. Many are unlocked through gameplay, challenges, or were part of special editions/packs.
Outfits/Customization
  • Agent 47's Signature Suit (Black Suit, White Shirt, Red Tie): Agent 47's iconic default attire. While this is his primary look, players can unlock and choose to start missions in a vast array of other cosmetic suits.
  • Unlockable Suits (Themed, Location-Specific, Challenge Rewards): A wide variety of cosmetic suits can be unlocked by completing challenges, achieving high Mastery Levels in locations, successfully eliminating Elusive Targets, or through DLC/Deluxe Editions. Examples include tactical gear, formal wear, casual outfits, humorous costumes, and suits inspired by previous Hitman games. These are purely visual.
  • Disguises (In-Mission): A core gameplay mechanic. Agent 47 can incapacitate NPCs and take their outfits to use as disguises. Each disguise grants access to different areas of a level and changes how other NPCs react to 47. There are hundreds of unique disguises across all locations, from guard uniforms and waiter outfits to more outlandish costumes like a flamingo mascot or a scarecrow.
  • Gloves (Often part of Suit Unlocks): Many unlockable suits come with specific glove designs, contributing to the overall aesthetic.
  • Freelancer Mode Safehouse Customization: In Freelancer mode, players can spend Merces (in-game currency) to customize various areas of Agent 47's safehouse, including the kitchen, garage, living areas, and exterior, with different furniture, decorations, and themes. This doesn't directly affect 47's wearable clothing but adds a layer of personalization.
  • Makeshift Gear Pieces: Players equip individual pieces of gear for head, torso, legs, hands, and feet. These items have a distinct post-apocalyptic, scavenged aesthetic, often incorporating scrap metal, leather, and repurposed materials. The visual design of gear often reflects its set type (e.g., Highwaymen gear looks aggressive and cobbled together, Scout gear looks lighter and more agile).
  • Cosmetic Outfits & Weapon Skins: A variety of full-body cosmetic outfits (e.g., 'Space Force' outfit, 'Retro Sci-Fi' outfit) and weapon skins allow players to change their visual appearance and weapon aesthetics without affecting gameplay stats. Many are unlocked through in-game progression, completing challenges, finding them in the world, or via special editions and microtransactions.
trending_up Progression & Upgrades
Skills & Progression
N/A

Progression is heavily tied to upgrading the Prosperity home base. Facilities like the Weapons Workbench, Garage, Training Camp, Infirmary, Explosives Lab, Healing Garden, and Cartography office can be upgraded using Ethanol, unlocking higher-tier weapon/vehicle crafting, increased health, stronger companions, faster fast travel, and revealed map locations. Players earn Perk Points from challenges, Treasure Hunts, and leveling up to unlock abilities in categories like Brawler, Covert, Survivor, and specific companion-enhancing perks. Crafting materials are diverse (Components, Duct Tape, Gears, Springs, Titanium, Carbon Fiber, Circuit Boards) and tiered, corresponding to weapon/vehicle ranks.

public World & Exploration
World & Level Design
N/A

Hope County's map is a condensed and significantly altered version of Far Cry 5's, reflecting 17 years of post-nuclear transformation. Familiar landmarks are often overgrown or repurposed. Key areas include Prosperity (home base), Highwaymen outposts, and New Eden's territory. A major addition is 'Expeditions,' which take players to self-contained, off-map locations across the USA, such as a crashed I.S.S. space station in Louisiana, Alcatraz Island, a Navajo Bridge in Arizona, a Florida amusement park, and a government plane wreck. These offer unique environments and high-value resources.

Playable Vehicles
  • No Player-Controlled Vehicles (General Traversal)
    Agent 47 primarily traverses mission locations on foot, utilizing stealth, disguises, and environmental navigation (climbing pipes, ledges, using ladders). There are no player-drivable cars, motorcycles, boats, or aircraft for general exploration within the sandbox levels.
  • Contextual Vehicles (Used for Exits, Scripted Events, or as Environmental Elements): Various (Cars, Boats, Helicopters, Trains, etc.)
    Vehicles are present in many levels as environmental details, potential 'accident' kill opportunities (e.g., sabotaging a car), or as specific means of exfiltration once mission objectives are complete (e.g., escaping in a speedboat, helicopter, or car). Some mission stories might involve interacting with or briefly being inside a vehicle during a scripted sequence, but free-roam driving is not a feature.
  • Fast Travel (Via Starting Locations / Unlocked Shortcuts - Within Mission Replays): Mission Start / Level Navigation Mechanic
    When replaying missions, players can choose different unlocked starting locations (often requiring specific disguises) to begin closer to certain objectives. Within levels, discovering and unlocking persistent shortcuts (like doors from the other side or kickable ladders) allows for faster navigation on subsequent attempts or during different approaches.
  • Makeshift Cars, Trucks, ATVs, Motorcycles: Land Vehicle
    A wide variety of ground vehicles, all sporting a distinct post-apocalyptic, scavenged, and often armored or weaponized appearance. Vehicles are tiered (Rank I to Elite) and can be crafted at the Garage in Prosperity. Higher-tier vehicles offer better durability, speed, and mounted weaponry (e.g., machine guns, saw launchers). Examples include rusty sedans with plows, dune buggies with mounted MGs, and armored trikes.
  • Boats: Water Vehicle
    Basic watercraft like fan boats and small patrol boats, reflecting the makeshift theme. Useful for traversing Hope County's extensive river network. Some may have light mounted weapons at higher craftable tiers.
  • Helicopters: Air Vehicle
    Craftable and upgradable helicopters, crucial for rapid traversal of the map and providing air support. They also feature a scavenged look and can be equipped with weapons like machine guns or rockets at higher tiers. Essential for quickly reaching Expedition start points or out-of-the-way locations.
  • Unique & Special Vehicles: Land/Air Vehicle
    Includes special pre-order or Deluxe Edition vehicles (like the Unicorn Trike), and potentially some unique vehicles found or awarded through specific missions or Treasure Hunts. These often have distinct visual flair or slightly enhanced stats.
Notable Fauna/Mounts
N/A
  • Timber: Akita Dog
    Fangs for Hire (Scouting, Tagging, Resource Finding, Reviving, Defensive)
  • Horatio: Boar
    Fangs for Hire (Tank, Aggressive Combat, Shield Breaking, Self-Revive, Distraction)
  • Monstrous Wildlife: Mutated Bison, Bear, Cougar, Wolf, Boar, Snapping Turtle
    Hostile Elite Fauna. These are larger, tougher, and more aggressive versions of normal wildlife, often with unique visual mutations. They guard specific locations or roam certain areas and drop rare crafting materials (e.g., Monstrous Hides, Monstrous Bones) needed for high-tier upgrades.
  • Standard Wildlife: Deer, Skunk, Rabbit, Fish, Birds etc.
    Neutral Wildlife. Can be hunted for basic crafting materials (skins, meat for bait) and to complete hunting challenges. Some, like skunks or eagles, can be minor threats.
book Story & Characters
Main Characters
  • Agent 47: Protagonist / ICA Assassin (Later Independent)
    The genetically engineered, master assassin. Known for his professionalism, precision, and ability to blend in using disguises. In this trilogy, he confronts his past and the organization that created him, Providence, while questioning his own purpose.
  • Diana Burnwood: Ally / Handler (ICA, later Independent)
    Agent 47's long-time handler at the International Contract Agency (ICA). Provides mission briefings, intelligence, and moral guidance. Her relationship with 47 is central to the narrative, especially as they work against Providence.
  • Lucas Grey (The Shadow Client / Subject 6): Ally / Former Antagonist / Fellow Clone
    A childhood friend and fellow genetically engineered operative from Dr. Ort-Meyer's facility. Initially an antagonist in Hitman (2016) seeking to destroy Providence, he becomes 47's key ally and friend in Hitman 2 and 3.
  • Arthur Edwards (The Constant): Main Antagonist / Leader of Providence
    The enigmatic and highly intelligent leader of Providence, the secretive organization that secretly controls global affairs. He is the primary antagonist of the World of Assassination trilogy, manipulating events from the shadows.
  • The Partners (Carl Ingram, Marcus Stuyvesant, Alexa Carlisle - Hitman 3 Targets): Antagonists / Leaders of Providence
    The three current leaders (Partners) of Providence, who become primary targets for 47 and Grey in Hitman 3 as they dismantle the organization.
  • Olivia Hall: Ally / Hacker (Associate of Lucas Grey)
    A skilled hacker who works closely with Lucas Grey and later assists 47 and Diana in their fight against Providence.
  • Various Targets (Across all three games): Assassination Objectives
    A vast array of individuals targeted by 47 throughout the World of Assassination trilogy, each with their own backstories, routines, and connections to the larger conspiracy or criminal enterprises.
  • Freelancer Mode NPCs (Syndicate Leaders, Assassins, Lookouts, Suppliers): Procedurally Generated Targets & Support NPCs
    In Freelancer mode, targets and some support NPCs are procedurally generated with unique traits and appearances, creating diverse assassination challenges.
  • The Captain of Security (Cap): Protagonist
    A customizable (male or female) silent protagonist. Arrives in Hope County with Thomas Rush's group, dedicated to helping settlements rebuild across the post-apocalyptic USA. Quickly becomes a key leader and fighter for Prosperity, known for their resourcefulness and combat prowess.
  • Mickey (Michelle): Main Antagonist (Co-leader of Highwaymen)
    The more calculating and seemingly level-headed of the twin sisters leading the Highwaymen. She dictates their strategy and philosophy of taking what they want by force, believing it's the only way to survive and thrive in the new world. Despite her pragmatism, she is utterly ruthless.
  • Lou (Louise): Main Antagonist (Co-leader of Highwaymen)
    The more volatile, aggressive, and sadistic of the Highwaymen twins. She revels in violence and destruction, often acting as the enforcer of their will. Her impulsiveness can sometimes clash with Mickey's plans, but her ferocity is undeniable.
  • Carmina Rye: Supporting Character / Gun for Hire
    Daughter of Nick and Kim Rye, born at the very end of Far Cry 5. Now a determined young woman, she is one of the first residents of Prosperity the player meets and fights alongside. She embodies the hope for a better future and is deeply committed to her community. As a Gun for Hire, she uses dynamite effectively.
  • Kim Rye (Kimiko Rye): Supporting Character (Leader of Prosperity)
    A key leader in Prosperity, Carmina's mother, and a returning character from Far Cry 5. She is resourceful and pragmatic, focused on the survival and growth of Prosperity. She tasks the player with many crucial upgrades for the home base.
  • Thomas Rush: Supporting Character
    The charismatic leader of a well-equipped group traveling America to help communities rebuild. He brings the player (his Captain of Security) to Hope County. His ideals and methods sometimes clash with the harsh realities of the wasteland.
  • The Judge: Companion (Gun for Hire)
    A silent, masked warrior from New Eden. Heavily implied to be the player's Junior Deputy character from Far Cry 5, having survived the nuclear blast and undergone a transformation under Joseph Seed. They are a master of stealth and the bow, and their presence is a constant reminder of the past.
  • Joseph Seed: Supporting Character / Former Antagonist
    The former leader of Project at Eden's Gate from Far Cry 5. He survived the Collapse and now leads the secluded community of New Eden, preaching a different, more nature-focused philosophy. His role is complex, offering cryptic guidance and posing moral questions.
  • Nana: Companion (Gun for Hire)
    An elderly woman who is a surprisingly skilled sniper. She's sharp-witted and deadly from a distance, providing excellent stealth and ranged support once recruited.
  • Pastor Jerome Jeffries: Companion (Gun for Hire)
    Returning from Far Cry 5, the resilient pastor now acts as a powerful close-to-mid-range fighter, wielding a shotgun and Molotov cocktails, still fiercely protective of his flock.
Example Missions
  • Campaign Missions (Dubai, Dartmoor, Berlin, Chongqing, Mendoza, Carpathian Mountains - Hitman 3 Base Game)
    A series of story-driven assassination contracts set in diverse global locations. Each mission presents Agent 47 with one or more primary targets to eliminate, along with optional objectives (e.g., retrieving an item, specific assassination methods). Levels are large sandboxes offering multiple approaches and high replayability.
  • Hitman 1 & Hitman 2 Campaign Missions (Via World of Assassination Access Passes)
    If the player owns or purchases access to Hitman (2016) and Hitman 2 (2018) content, all their respective campaign missions (e.g., Paris, Sapienza, Marrakesh, Bangkok, Colorado, Hokkaido from H1; Hawke's Bay, Miami, Santa Fortuna, Mumbai, Whittleton Creek, Isle of Sgàil from H2) become playable within the Hitman 3 (World of Assassination) platform, utilizing its updated engine and mechanics.
  • Escalation Contracts
    Multi-stage contracts with progressively increasing difficulty and often complex or restrictive conditions (e.g., specific disguises, kill methods, time limits, added complications). Each stage builds upon the last. Some are part of Deluxe content or themed DLCs (Seven Deadly Sins).
  • Elusive Targets (Time-Limited)
    Special, time-limited missions where players have only one chance to assassinate a unique target with a specific backstory. If the player fails or the target escapes, the contract is lost permanently for that run (though Elusive Targets often get reactivated in batches later). Successfully completing them unlocks unique suits.
  • Contracts Mode (User-Generated Content)
    Players can create their own assassination contracts within existing mission locations by marking NPCs as targets and setting specific kill conditions or disguise requirements. These contracts can then be shared online for other players to attempt, fostering a community of challenge creators.
  • Sniper Assassin Missions (Haven Island, Hantu Port, Siberia - from Hitman 2)
    Dedicated sniper missions where Agent 47 must eliminate multiple targets and their bodyguards from a fixed sniper perch within a time limit, often by creating chain reactions or 'accident' kills using his sniper rifle. Can be played solo or in online co-op (co-op functionality might vary in WoA).
  • Freelancer Mode Campaigns (Roguelike)
    A single-player roguelike mode where Agent 47 takes on campaigns against various criminal syndicates. Each campaign consists of several missions leading to a showdown with a syndicate leader. Players must manage resources (Merces), acquire gear from suppliers, and risk losing non-Safehouse items upon failure. Features a customizable Safehouse as a persistent hub.
  • Featured Contracts
    Curated selections of community-created contracts highlighted by IO Interactive, often with specific themes or challenging conditions.
  • Main Story Campaign (Prosperity vs. Highwaymen)
    A series of missions that guide the player through upgrading Prosperity, recruiting key specialists (like a doctor, explosives expert, etc.), weakening the Highwaymen's grip on Hope County, and ultimately confronting their leaders, Mickey and Lou. It also involves interacting with Joseph Seed and the community of New Eden.
  • Outpost Liberation & Scavenging
    Clear out Highwaymen-controlled Outposts to gain Ethanol (the primary resource for upgrading Prosperity facilities) and establish fast travel points. Once liberated, Outposts can be 'scavenged,' which returns them to Highwaymen control at a higher difficulty level (more alarms, tougher enemies) but offers significantly more Ethanol upon re-liberation. This forms a core repeatable gameplay loop for resource gathering.
  • Expeditions (Rank I to III)
    Travel to unique, self-contained maps outside Hope County to retrieve a package containing rare crafting materials (like Carbon Fiber, Titanium, Circuit Boards). Each Expedition has 3 difficulty tiers, with higher tiers offering better rewards but featuring more numerous and tougher enemies, and sometimes modified objectives or extraction points.
  • Specialist Recruitment & Loyalty Missions
    Side missions focused on finding and recruiting key specialists who provide unique upgrades to Prosperity's facilities (e.g., Bean for intel, Selene for healing garden). Some companions also have short loyalty missions that delve into their backstory or upgrade their abilities.
  • Treasure Hunts
    Self-contained environmental puzzles marked on the map. Players must decipher clues, navigate obstacles, or find keys to access hidden stashes. These reward Perk Points, valuable crafting materials, Far Cry Credits, and sometimes unique weapon skins or lore notes.
  • Story of Eden (New Eden Missions)
    A series of missions involving Joseph Seed and his community, New Eden. These often involve more mystical or introspective tasks, exploring Joseph's changed philosophy and the strange powers manifesting in the post-Collapse world.
people Multiplayer
Multiplayer Details
N/A

The primary multiplayer offering is two-player online co-op for the main campaign and Expeditions. Players can tackle missions, explore the world, and fight the Highwaymen together. Co-op enhances tactical options and allows for reviving downed partners. There is no competitive multiplayer mode or a map editor like Far Cry Arcade from Far Cry 5.

extension Editions & DLC
Available Editions

Available in Standard Edition and Deluxe Edition. Deluxe Edition included Deluxe Escalation Contracts, Deluxe suits and items, digital soundtrack, digital 'World of Hitman' book, and director commentary. Pre-orders often included the 'Trinity Pack' (suits and briefcases themed after Hitman 1, 2, & 3). Hitman 3 eventually became 'Hitman: World of Assassination,' bundling Hitman 1 GOTY Access Pass and Hitman 2 Standard Access Pass for all owners, effectively making it the definitive platform for the trilogy.

Available in Standard Edition and Deluxe Edition. The Deluxe Edition included the Knight Pack (SVD Claymore variant and sidecar motorcycle skin), the Hurk Legacy Pack (Hurkling outfit, Hurk's Wrath M249 variant, and Hurk Legacy off-road vehicle skin), and the Retro Sci-Fi M133M shotgun skin and RAT4 rocket launcher skin. Pre-order bonuses often included a unique Unicorn Trike skin.

Post-Launch Content / DLC

Major post-launch content includes the 'Seven Deadly Sins' collection (seven themed DLC packs with unique Escalation Contracts, suits, and items). The 'Freelancer' mode was a significant free update, adding a roguelike campaign with persistent progression and customizable safehouse. Numerous free Elusive Targets, Escalation Contracts, and Featured Contracts have been added. The game also evolved into 'Hitman: World of Assassination,' integrating content from the previous two games for owners.

Post-launch support for Far Cry New Dawn was minimal compared to mainline titles. It primarily consisted of cosmetic item packs available for purchase (e.g., weapon skins, outfits) and some free Ubisoft Club rewards. No major narrative DLC expansions were released, as the game itself is a spin-off sequel.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Hitman: World of Assassination?
    A: Hitman: World of Assassination is the current branding for Hitman 3, which now serves as a platform to access the content from all three games in the trilogy (Hitman (2016), Hitman 2 (2018), and Hitman 3 (2021)) within a single, unified interface, provided the player owns the respective Access Passes or base games.
  • Q: How does the Disguise system work?
    A: Agent 47 can incapacitate NPCs and take their outfits. Wearing a disguise allows him to blend in with that group of NPCs and access areas restricted to that role (e.g., a guard disguise allows access to security rooms). However, certain 'Enforcer' NPCs (marked with a white dot) can see through specific disguises if 47 gets too close or stays in their line of sight.
  • Q: What are Mission Stories?
    A: Mission Stories are guided opportunities within each level that present unique and often elaborate ways to get close to and eliminate targets. They are discovered by finding intel or overhearing conversations and can lead to cinematic or 'accident' kills.
  • Q: What is the 'Silent Assassin' rating?
    A: Silent Assassin is the highest rating achievable on a mission. It requires eliminating only the target(s), no bodies found (unless it was an accident kill or they were hidden), not being caught on camera (or destroying the evidence), and not being spotted committing any illegal actions. Achieving this rating often unlocks specific challenges and rewards.
  • Q: What is Freelancer mode?
    A: Freelancer is a free, single-player roguelike mode added to Hitman: World of Assassination. Players take on campaigns against criminal syndicates, earning Merces (currency) to buy gear and upgrade a customizable safehouse. Failure on a mission can result in losing collected (non-Safehouse) gear for that campaign, adding high stakes.
  • Q: Are there different ways to kill targets?
    A: Yes, a hallmark of the Hitman series is the immense player freedom in how to eliminate targets. This can range from direct confrontation (though often difficult), to stealthy melee or silenced pistol kills, to elaborate 'accident' kills (e.g., dropping a chandelier, poisoning food, sabotaging equipment), using sniper rifles, or exploiting unique environmental opportunities.
  • Q: Is Far Cry New Dawn a full game or DLC for Far Cry 5?
    A: Far Cry New Dawn is a standalone, full-priced game. While it's a direct sequel to Far Cry 5 and reuses a modified version of its map, it does not require Far Cry 5 to play and has its own complete story and progression systems.
  • Q: Do I need to play Far Cry 5 before New Dawn to understand the story?
    A: It is highly recommended. New Dawn's narrative, characters (like Joseph Seed, the Ryes, Pastor Jerome), and the overall state of the world are direct consequences of Far Cry 5's ending. Playing FC5 first provides crucial context and emotional weight to New Dawn's events.
  • Q: Is there multiplayer in Far Cry New Dawn, and what can you do?
    A: Yes, Far Cry New Dawn supports two-player online cooperative multiplayer. Players can tackle the entire main campaign, liberate Outposts, and undertake Expeditions together. This allows for tactical coordination and mutual support.
  • Q: What are Expeditions, and why are they important?
    A: Expeditions are repeatable missions that take players to unique, self-contained locations outside of Hope County (e.g., Alcatraz, a crashed space station). Their primary purpose is to acquire rare, high-tier crafting materials essential for upgrading Elite Rank weapons and vehicles. They offer diverse environments and can be replayed at higher difficulty levels for increased rewards.
  • Q: How does the weapon and enemy tier system (RPG-lite mechanics) work?
    A: Both weapons and enemies are tiered (Rank I, II, III, Elite). Higher-ranked enemies are significantly tougher and deal more damage, often requiring weapons of a similar or higher rank to defeat effectively. This encourages players to constantly scavenge, craft, and upgrade their arsenal and home base (Prosperity) to keep pace with escalating threats.
  • Q: Can you still fish and hunt like in Far Cry 5?
    A: Yes, fishing and hunting are still present, though slightly de-emphasized compared to FC5. Hunting provides skins and bait, with Monstrous Wildlife offering rare pelts for high-end crafting. Fishing spots are available for catching different types of fish, which can be sold or used in trade.
build Technical Details
Graphics & Visual Fidelity

Powered by IO Interactive's Glacier Engine, Hitman 3 showcases highly detailed and atmospheric sandbox locations from around the world. It features impressive lighting, reflections (especially with ray tracing), dense crowds, and detailed character models. Each location has a distinct visual identity and ambiance. Ray tracing for reflections and shadows was added in a post-launch update on PC and current-gen consoles.

Built on the Dunia Engine, New Dawn showcases a striking 'superbloom' post-apocalyptic aesthetic. Hope County is transformed with vibrant, almost alien-looking flora, vivid colors, and unique atmospheric effects like auroras. This contrasts sharply with Far Cry 5's pre-collapse realism. Environmental storytelling is strong, with remnants of the old world overgrown or repurposed by survivors and the Highwaymen. Character models and weapon designs reflect the scavenged, makeshift theme.

Audio & Soundtrack

Original score composed by Niels Bye Nielsen, featuring tense, atmospheric, and cinematic orchestral pieces that adapt to gameplay situations (stealth, combat, discovery). Sound design is crucial for stealth, with distinct audio cues for footsteps, guard patrols, conversations (for intel), and environmental hazards. Weapon sounds are impactful.

The original score by Tyler Bates and John Swihart captures the dual nature of the world – hopeful rebuilding mixed with brutal survival. Licensed tracks, often with a retro or folk vibe, feature on in-game radios. The Highwaymen have their own distinct, aggressive musical themes and radio broadcasts, contributing to their menacing presence. Sound design emphasizes the makeshift nature of weapons (clanky, jury-rigged) and the vibrant but dangerous wildlife.

User Interface (UI/UX)

Features a clean and minimalistic HUD. Important information like objectives, suspect identification (Instinct mode), and interaction prompts are displayed contextually. The mini-map shows NPC locations and points of interest. Menus for inventory, mission planning, challenges, mastery, and contracts are accessible. Instinct mode highlights targets, interactable objects, and guard routes through walls.

The UI retains Far Cry's first-person HUD elements (compass, ammo, health) but with a distinct 'DIY' post-apocalyptic aesthetic. Health is represented by segmented bars that regenerate up to the last full segment. Enemy health bars and rank indicators are more prominent due to the RPG-lite tiered system. Crafting and upgrade menus are frequently accessed and crucial for progression.

Accessibility Options

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, UI scaling, colorblind modes, options to reduce visual clutter or demanding effects, and various gameplay toggles for difficulty and interaction prompts.

Far Cry New Dawn inherits many accessibility features from Far Cry 5, including customizable controls (key remapping, sensitivity), aim assist options, adjustable difficulty levels (Easy, Normal, Hard), and extensive subtitle customization (size, background opacity, speaker names). Colorblind modes are also available.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4790 @ 4GHz or AMD Ryzen 5 1600 / Ryzen 3 3300X
developer_boardGPU: NVIDIA GeForce GTX 1070 / RTX 2060 or AMD Radeon RX Vega 56 / RX 5700
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p at 60 FPS.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems).
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB)
laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 570 Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably achieve 1080p High/Ultra settings at high framerates (60 FPS++). An RTX 3060 Mobile or RTX 4060 Mobile will provide an exceptional 1080p Ultra experience.**
layersRAM: 8 GB
saveStorage (Tier): 30 GB HDD (SSD Recommended)
1080p (Full HD) - Minimum (1080p ~30-60 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum.
RAM: 8GB minimum, but 16GB significantly improves performance.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-2500K @ 3.3GHz or AMD Phenom II X4 940 / AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 660 / GTX 1050 or AMD Radeon HD 7870 / RX 460
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a smoother experience.**
layersRAM: 8 GB
saveStorage (Tier): 80 GB HDD (SSD Strongly Recommended)
1080p (Full HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for 720p at 30 FPS.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this.
GPU: Minimum desktop GPU for 720p at 30 FPS.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6350 @ 3.9 GHz or equivalent
developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270X (2GB) or equivalent
laptop_macCPU (L): Intel Core i5-4210H / AMD A10-7800 equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium and achieve high framerates.**
layersRAM: 8 GB
saveStorage (Tier): 30 GB HDD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset)
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated performance laptop GPUs for 1440p.
RAM: 16GB RAM recommended.
Storage: SSD recommended.
memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.**
layersRAM: 16 GB
saveStorage (Tier): 30 GB SSD.
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen) (Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if available))
CPU: Flagship CPU for attempting 4K Ultra RT.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory.
RAM: 32GB RAM highly recommended for 4K Ultra RT.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset)
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor.
GPU: Original desktop GPU recommendation for 4K/60 often involved multi-GPU. A single powerful card is the modern approach.
GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance.
RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems.
Storage: SSD required.
memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer)
developer_boardGPU: NVIDIA GeForce GTX 1080 SLI / NVIDIA GeForce RTX 2070 SLI or AMD RX Vega 56 CFX (Official 4K60 targets often listed SLI/CFX for older games, a single powerful modern card is better). A single GTX 1080 Ti / RTX 2080 was more realistic for single card 4K/High.
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
layersRAM: 16 GB
saveStorage (Tier): 30 GB SSD.
save Overall Storage
Spec: Approx. 80 GB available space (SSD Recommended). This includes the base game and can increase with access to Hitman 1 & 2 locations within the World of Assassination platform.
Note: An SSD is highly recommended for faster loading times between missions and for smoother asset streaming.
Type: SSD
Spec: 30 GB available space (SSD Recommended).
Note: SSD is strongly recommended for faster load times, especially with frequent travel between Hope County and Expedition locations.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 API is required.
Spec: DirectX 11
Explanation: DirectX 11 is required.
info_outline Other Game Notes
  • Official PC system requirements from IO Interactive. Performance can vary depending on specific hardware, settings, level complexity (especially large crowds or detailed interiors), and background applications. An SSD is strongly recommended for optimal loading times. Ray tracing features (added post-launch) are demanding.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Hitman 3 can be demanding at higher settings, particularly with ray tracing enabled, due to its detailed environments and complex AI simulations.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance in dense sandbox levels.
  • Laptop Consideration: C P U Power Limits: A strong CPU is needed for managing numerous NPCs, AI routines, and physics-based 'accidents'.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (later versions of FSR might be supported via patches or mods). Intel XeSS support added in a patch.
  • Optimization Detail: Key Settings Impact: Level of Detail, Shadow Quality, Texture Quality, SSAO (Screen Space Ambient Occlusion), Reflection Quality, and Ray Tracing (Reflections, Shadows, Sun Shadows - if enabled) heavily impact performance. The game's simulation depth can also be CPU intensive.
  • Game Name: Hitman 3
  • Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is strongly recommended for optimal performance. The game shares a similar performance profile to Far Cry 5, though the vibrant 'superbloom' aesthetic can sometimes be demanding in dense areas.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will significantly exceed these original recommendations and offer excellent performance across all resolutions, similar to Far Cry 5.**
  • Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Water Quality, Volumetric Fog, and Anti-Aliasing heavily impact performance. The game is graphically similar to Far Cry 5, but the post-apocalyptic environment features dense foliage and unique particle effects that can be demanding.
  • Game Name: Far Cry New Dawn
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (later versions of FSR might be supported via patches or mods). Intel XeSS support added in a patch.
  • Key Settings Impact: Level of Detail, Shadow Quality, Texture Quality, SSAO (Screen Space Ambient Occlusion), Reflection Quality, and Ray Tracing (Reflections, Shadows, Sun Shadows - if enabled) heavily impact performance. The game's simulation depth can also be CPU intensive.
  • Key Settings Impact: Texture Quality, Shadow Quality, Water Quality, Volumetric Fog, and Anti-Aliasing heavily impact performance. The game is graphically similar to Far Cry 5, but the post-apocalyptic environment features dense foliage and unique particle effects that can be demanding.
laptop Laptop Considerations
  • G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance in dense sandbox levels.
  • C P U Power Limits: A strong CPU is needed for managing numerous NPCs, AI routines, and physics-based 'accidents'.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
  • Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
  • C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
  • M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080

For Far Cry New Dawn Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 860M (2GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (3GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (3GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (3GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (3GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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