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ELDEN RING NIGHTREIGN vs Dead Island 2

info General Information
Release Date
May 29, 2025 Apr 21, 2023
Developer
FromSoftware, Inc. Dambuster Studios
Publisher
Bandai Namco Entertainment (JP: FromSoftware, Inc.) Deep Silver
Genre(s)
Action Role-Playing, Roguelike, Co-op Action Survival Action RPG, Survival Horror, First-Person Melee Combat, Zombie
Engine
FromSoftware Proprietary Engine (Elden Ring derived) Unreal Engine 4
stars Ratings & Price
Content Rating
Rating Pending (Expected M - Mature 17+ by ESRB / Mature 17+
Avg. User Rating
4.1 / 5.0 4.0 / 5.0
Current Price (USD)
$39.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: Up to 3-Player Online Co-op PvE (Also playable solo)
  • Setting: Limveld (A new, ever-shifting land in the ELDEN RING universe)
  • Platforms: PlayStation 4, PlayStation 5, Windows PC (Steam), Xbox One, Xbox Series X/S
  • Unique Feature: Standalone Elden Ring spin-off with a co-op roguelike structure, session-based gameplay in an ever-shifting world, unique Nightfarer characters with distinct abilities, and challenging multi-stage boss encounters.
  • Perspective: First-Person
  • Multiplayer: Cooperative (Up to 3 players online)
  • Setting: Los Angeles ('HELL-A'), California, Post-Zombie Apocalypse
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: FLESH Dismemberment System, Six Unique Playable Slayers, Skill Card System, LA Setting, Darkly Humorous Tone.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Other Players (Nightfarers): In the primary 3-player online co-op mode, two other human players join as their chosen Nightfarers. Teamwork, communication, and synergizing unique character abilities are crucial for survival and success against Limveld's challenges and bosses. Players can revive downed teammates.
    Varies (Human-like character classes)
  • Co-op Players (Online): Up to two other players can join the host's game in online co-op, choosing from the roster of six Slayers (duplicates allowed). Teammates can revive each other, combine combat efforts using different Slayer abilities and weapon loadouts, and assist in completing quests and exploring HELL-A. Loot is generally instanced or shared fairly.
    Human (Other Players' Slayers)
  • Story-Specific AI Allies (Temporary & Contextual): During certain main story missions or side quests, key NPC characters like Sam B or other survivors might temporarily fight alongside the player or provide support. Their presence and combat abilities are scripted for those specific mission segments. They are not persistent, commandable companions.
    Human (e.g., Sam B, Emma Jaunt, other survivors)
Key Collectibles
  • Relics: Earned from completing expeditions (both successful and unsuccessful) in Limveld. Used for permanent character customization and upgrades, forming a core part of the roguelike progression between runs.
  • Murk: In-game currency earned by finishing expeditions or selling off Relics. Used to purchase Garbs (skins) and potentially other cosmetic items.
  • Runes (In-Run Currency/Power-ups - Conceptual): Collected during an expedition in Limveld. Likely used to level up at Sites of Grace within a run or purchase temporary boons and items relevant to the current session.
  • Items for Remembrance Quests: Specific items or objectives related to each Nightfarer's 'Remembrance quests,' which delve into their individual narratives. Completing these quests unlocks unique 'Remembrance' Garbs.
  • Skill Cards: Found throughout HELL-A in specific locations, dropped by certain powerful zombies, or awarded for completing quests. These are essential for character progression, unlocking new active abilities, passive buffs, and Autophage skills for the equipped Slayer.
  • Journals (Audio Logs, Text Files, Data Discs): Various readable or listenable lore items scattered across all districts. They provide backstory on the LA outbreak, the wider world events, personal stories of survivors and victims, information on different zombie types, and insights into key characters or organizations like the mysterious KONNI group.
  • Blueprints (Weapon Mods & Curveballs): Recipes required to craft weapon modifications (e.g., elemental damage, increased impact, durability) at workbenches, and to craft different types of Curveballs (throwable items). Found in hidden locations, as quest rewards, or purchased from traders.
  • Lockboxes & Keys: Secure containers that require a specific key to open, often dropped by a named zombie in the vicinity or hidden nearby. Lockboxes usually contain high-quality weapons, valuable resources, or blueprints.
  • Lost & Found Quests (Weapon/Journal Based): A series of collectible quests initiated by finding a specific weapon or journal entry. Following the chain of clues (often across multiple journal entries) leads to a powerful unique weapon or other significant reward.
  • Fuse Boxes & Fuses: Locked rooms or areas often require finding a fuse and inserting it into a fuse box to restore power and gain access. Fuses are consumable items that can be bought or found.
  • Unique Weapons (Named Legendary/Epic Weapons): Special, often named, versions of standard weapon types with unique appearances, pre-set powerful mods, and sometimes special properties. Acquired as quest rewards, from specific powerful enemies, or found in well-hidden locations/lockboxes.
Key Themes
  • Cooperative Survival
  • Roguelike Progression
  • Elden Ring Universe
  • Overcoming Nightly Threats
  • Teamwork & Synergy
  • High Stakes Combat
  • Session-Based Adventure
  • Dark Fantasy
  • Procedural Generation Elements
  • Zombie Apocalypse
  • Survival
  • Quarantine & Lockdown
  • Satire of LA Culture
  • Gore & Dismemberment
  • Finding a Cure
  • Immunity & Mutation
  • Makeshift Weaponry
  • Dark Humor
  • Chaos & Mayhem
colorize Combat & Gear
Weapons Overview
  • Nightfarer Unique Weapons: Varies by Character (Melee, Ranged, Magical)
    Each of the eight playable Nightfarers (e.g., Duchess, Ironeye, Raider, Recluse) starts with and specializes in unique signature weapons and abilities. These are core to their individual playstyles and team synergies.
  • Expedition Found Weapons: Varies (Swords, Axes, Bows, Staffs, etc.)
    During expeditions in Limveld, players can find or be rewarded with a variety of weapons, some familiar from the Elden Ring universe and potentially new ones. The availability and types of these weapons can fluctuate with each session due to the roguelike nature of the game.
  • Relic-Enhanced Armaments (Conceptual): Varies (Player Upgraded)
    While specific mechanics aren't fully detailed, the 'Relics' collected from runs are used for permanent character customization and upgrades. This could imply enhancing or unlocking new properties for the Nightfarers' inherent weapons or weapon types.
  • Elemental Damage Weapons (Implied for characters like Recluse): Magical / Infused Melee or Ranged
    Characters like the Recluse, described as an element-wielding mage, will likely utilize weapons or abilities that deal various forms of elemental damage.
  • Melee Weapons (One-Handed & Two-Handed - Various Types): Blunt, Slashing, Piercing (e.g., Machetes, Katanas, Sledgehammers, Baseball Bats, Knives, Axes, Wrenches, Golf Clubs, Brass Knuckles, Claws)
    The primary combat tools. Vast array of improvised and conventional melee weapons found throughout HELL-A. Categorized by type (e.g., Headhunter, Maiming, Frenzy, Bulldozer). Can be modified at workbenches with elemental mods (fire, shock, caustic), status effect mods (bleed, impact), and stat-boosting mods. Weapons have rarity tiers and durability.
  • Ranged Weapons (Firearms - Pistols, SMGs, Rifles, Shotguns, Nail Guns): Ballistic
    Firearms are present but ammunition is generally scarcer than melee options. Includes various pistols, revolvers, submachine guns, assault rifles, shotguns, and unique weapons like nail guns. Can also be modified with perks and elemental effects.
  • Curveballs (Throwables): Tactical/Explosive/Utility (e.g., Meat Bait, Pipe Bomb, Molotov Cocktail, Shuriken, Electric Star, Chem Bomb, Nail Bomb)
    Reusable throwable items with cooldowns. Essential for crowd control, distraction, applying elemental effects, or dealing AoE damage. New curveball types are found or earned.
  • Legendary Weapons: Unique Named Variants (Various Melee & Ranged)
    Special, named versions of existing weapon types with unique appearances, pre-set powerful mods, and often special properties or effects. Typically acquired as quest rewards or found in hidden, high-level locations.
  • Slayer Abilities (Fury Mode & Autophage Skills): Innate Character Powers
    Each of the six playable Slayers has unique innate skills. All Slayers can enter 'Fury Mode,' a temporary super state with powerful melee attacks. Autophage skills (unlocked via skill cards) tap into their infected nature, often providing high-risk, high-reward abilities that might consume health or have other trade-offs.
Armor / Gear Sets
  • Nightfarer Default Garbs: Each of the eight Nightfarers starts with a unique default outfit (Garb) that defines their visual appearance and character archetype. These are likely fixed in terms of base stats for the character.
  • Unlockable Garbs (Skins): Players can unlock or purchase various cosmetic skins, known as 'Garbs,' for each Nightfarer. Examples include 'Dawn,' 'Darkness,' and character-specific 'Remembrance' skins (unlocked via quests). Other themed skins like 'Abysswalker' or 'Lion Knight' for Wylder, or 'Sunlight Knight' for Guardian, are also available. These are primarily cosmetic and purchased with 'Murk' currency earned from expeditions or by selling relics.
  • Relic Effects (Gameplay Modifiers): While not 'armor' in the traditional sense, Relics collected during or after runs provide permanent character upgrades and customization. These can affect survivability, damage output, or ability effectiveness, functioning similarly to how armor perks or set bonuses might work in other RPGs.
  • No Equipable Armor System: Players do not equip traditional armor pieces (helmets, chest plates, etc.) for direct stat increases. A Slayer's resilience is primarily determined by their base Health (which can be increased via some Skill Cards or temporary Numen Autophage skills), their chosen Slayer's innate toughness stats, and player skill in dodging, blocking, and parrying.
  • Skill Cards (Defensive Perks): Many Skill Cards in the 'Survivor' or Slayer-specific categories provide defensive perks, such as damage reduction, increased health regeneration, improved blocking effectiveness, or resistance to specific status effects. These are the primary way to enhance a Slayer's survivability.
  • Cosmetic Outfits: Players can unlock and equip various cosmetic outfits for their chosen Slayer. These are purely visual and do not provide any gameplay advantages or stat bonuses. Outfits are often rewards for completing quests, challenges, or part of DLC/Special Editions.
Outfits/Customization
  • Nightfarer Garbs (Skins): Each of the eight playable Nightfarers has a default Garb (outfit). Additional cosmetic Garbs can be unlocked or purchased with 'Murk' (in-game currency earned from expeditions or selling Relics). These include 'Dawn' and 'Darkness' variants for each character, unique 'Remembrance' skins unlocked by completing character-specific quests, and other themed skins (e.g., Wylder - Abysswalker, Lion Knight; Guardian - Sunlight Knight; Ironeye - Ringfinger; Duchess - Black Leather; Raider - Catarina; Revenant - The Sister in the Painting; Recluse - Heretic Sorcerer; Executor - Sable Church).
  • Slayer Outfits (Default & Unlockable): Each of the six playable Slayers has a unique default outfit reflecting their personality and backstory. Additional cosmetic outfits can be unlocked through game progression (e.g., completing challenges, specific quests), as part of DLC packs (e.g., Character Packs from Deluxe/Gold Editions), or through special promotions. These outfits are purely visual and do not affect gameplay stats.
  • Weapon Skins (Limited): Some special editions or DLC packs include unique cosmetic skins for certain weapons (e.g., Golden Weapons Pack). These change the appearance of the weapon but not its performance.
public World & Exploration
World & Level Design
N/A

Dead Island 2 features a semi-open world structure, divided into several distinct, large districts of Los Angeles rather than one single seamless map. These districts unlock progressively and are connected by loading screens. Iconic locations include Bel-Air, Beverly Hills, The Halperin Hotel, Monarch Studios, Venice Beach, Santa Monica Pier, Ocean Avenue, and Hollywood Boulevard. Each district is densely packed with detail, interiors to explore, and environmental storytelling.

Playable Vehicles
  • None Expected
    Based on the Elden Ring universe and the described gameplay focusing on on-foot exploration, combat, and boss battles within session-based maps, controllable player vehicles are not an expected feature.
  • No Player-Controlled Vehicles (Generally)
    Dead Island 2 primarily focuses on on-foot traversal and exploration through its dense urban environments. While vehicles (cars, trucks, buses) are abundantly present in the ruined streets of Los Angeles as environmental objects and obstacles, players cannot commandeer and drive them freely like in the original Dead Island or some other open-world games. Some can explode or be used as cover.
  • Fast Travel (District Maps): Map Traversal Mechanic
    Once certain story progression points are reached or specific safe houses/locations are unlocked within a district, players can use a map interface to fast travel between these discovered points within the current district, and also to travel between different major LA districts (which involves a loading screen).
  • Traversal on Foot (Walking, Running, Sprinting, Kicking, Sliding, Dodging): Player Locomotion
    Primary mode of movement. Slayers can walk, run, sprint (limited by stamina), perform jump kicks, slide, and utilize a dodge mechanic to evade enemy attacks. While not as parkour-focused as Dying Light, environmental navigation (climbing, mantling) is present.
book Story & Characters
Main Characters
  • Wylder: Playable Nightfarer
    One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Abysswalker and Lion Knight.
  • Guardian: Playable Nightfarer
    One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Sunlight Knight and Wayfarer.
  • Ironeye: Playable Nightfarer (Archer Archetype)
    One of the first four revealed Nightfarers. Described as 'Swift and unwavering, let your arrows bring death. May your aim be true, and cut through the darkness.' Specializes in ranged combat. Unlockable skins include Ringfinger and Sellsword.
  • Duchess: Playable Nightfarer (Assassin Archetype)
    One of the first four revealed Nightfarers. Described as 'A blade, unrelenting and unseen, hidden in the night. The Duchess' foes are vanquished in the flick of a second hand.' Suggests a fast, stealthy melee character. Unlockable skins include Black Leather and Wraith.
  • Raider: Playable Nightfarer (Warrior Archetype)
    One of the first four revealed Nightfarers. Described as one who 'Stand resolute in the chaos of battle. A heart that knows no fear shall carve a path through the Night's tide.' Suggests a durable frontline fighter. Unlockable skins include Rock-like and Catarina.
  • Revenant: Playable Nightfarer
    One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include The Sister in the Painting and Dragon School.
  • Recluse: Playable Nightfarer (Mage Archetype)
    One of the first four revealed Nightfarers. An element-wielding mage described as using 'Ancient powers, gifted by none, claimed from all.' Unlockable skins include Heretic Sorcerer and Emerald Fate.
  • Executor: Playable Nightfarer
    One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Sable Church.
  • Nightlords: Primary Antagonists / End-of-Run Bosses
    New, never-before-seen major bosses that players must confront on the third day of a successful expedition. Defeating a Nightlord is the ultimate goal of each run.
  • Familiar FromSoftware Foes: Antagonists / Bosses
    The game features terrifying bosses from Elden Ring and other prior FromSoftware titles, reimagined for the co-op roguelike experience in Limveld.
  • Amy: Playable Slayer (The Sprinter)
    A Paralympian athlete who thrives on adrenaline. Agile and quick-witted, excels at hit-and-run tactics and critical hits against isolated zombies. Innate skills: Relief Pitcher (regains stamina for throwing weapons), Divide and Conquer (damage boost to isolated zombies).
  • Bruno: Playable Slayer (The Hustler)
    A calculating LA native with a talent for deception. Excels at backstabs and exploiting enemy weaknesses. Innate skills: Backstab (damage boost from behind), Rapid Reprisal (agility/heavy attack boost after avoiding attacks).
  • Carla: Playable Slayer (The Stuntwoman)
    A tough and resilient motorcycle stuntwoman. Excels in crowded fights and has high elemental resistance. Innate skills: Dig Deep (toughness boost when health is critical), Mosh Pit (minor damage boost when close to multiple zombies).
  • Dani: Playable Slayer (The Rockabilly Brawler)
    A foul-mouthed Irish retail assistant with a love for roller derby and punk rock. High stamina and explosive heavy attacks. Innate skills: Thunderous (heavy attacks trigger explosions), Bloodlust (regains health for rapid successive kills).
  • Jacob: Playable Slayer (The Stuntman / Anti-Hero)
    A morally ambiguous Londoner with a Shakespearean flair, working as a stuntman. High peak health and critical damage boosts. Innate skills: Feral (stackable damage boost for successive attacks), Critical Gains (critical hits boost critical damage and restore stamina).
  • Ryan: Playable Slayer (The Firefighter / Tank)
    An exotic dancer dressed as a firefighter, surprisingly kind-hearted and determined to find his brother. High toughness and defensive capabilities. Innate skills: Retaliation (force boost when blocking/dodging), Seesaw (regains health when knocking down a zombie).
  • Sam B: Supporting Character / Immune Survivor / Rapper
    A returning character from the original Dead Island. A one-hit-wonder rapper who is also immune to the virus. Acts as a mentor figure and key ally to the player Slayer.
  • Emma Jaunt: Supporting Character / Actress
    A famous actress holed up in her Bel-Air mansion, providing a temporary safe haven for the Slayers.
  • Dr. Reuben Reed: Key NPC / Scientist
    A scientist working on a potential cure or solution to the zombie outbreak, seemingly for a clandestine organization. His motivations and true allegiances are a central mystery.
  • Konradt (DLC - Haus): Antagonist (DLC) / Cult Leader
    The enigmatic leader of a bizarre techno-death cult operating out of a luxurious Malibu villa. Central figure in the 'Haus' DLC.
  • Various other survivors and minor characters: Quest Givers, Traders, Victims
    HELL-A is populated by numerous other uninfected survivors who offer quests, trade goods, or become part of the environmental storytelling.
Example Missions
  • Expeditions into Limveld
    The core gameplay loop. Players undertake session-based expeditions into the procedurally influenced land of Limveld. Each expedition spans a three day-and-night cycle. Objectives include surviving enemy encounters, gathering resources (weapons, Runes, Relics), defeating mini-bosses or end-of-day bosses, finding Sites of Grace to level up, and ultimately confronting a powerful Nightlord boss on the third day to complete the run.
  • Nightlord Confrontations
    The climax of each successful three-day expedition. Players must defeat one of several unique and challenging Nightlord bosses. These are new, never-before-seen bosses designed for this game.
  • Remembrance Quests
    Character-specific quests for each Nightfarer that delve into their individual backstories and lore within this parallel Elden Ring universe. Completing these quests unlocks unique 'Remembrance' Garbs (skins) for the respective characters.
  • Relic Collection & Permanent Progression
    An overarching objective across multiple expeditions. Players collect Relics from their runs (whether successful or not) which are used to permanently upgrade and customize their chosen Nightfarers, improving their chances in future expeditions.
  • Cooperative Challenges & Boss Gauntlets
    Many encounters, including familiar bosses from past FromSoftware games and new threats, are designed as co-op challenges that test the team's synergy, communication, and combat skills.
  • Main Story Quests (Escaping HELL-A & Finding a Cure)
    A series of narrative-driven quests following the chosen Slayer's journey to survive the Los Angeles outbreak, understand their immunity and new Autophage powers, search for a way out of the quarantined city, and potentially find a cure or assist key figures like Dr. Reed. Involves progressing through different LA districts and confronting major threats.
  • Side Quests (Survivor Stories & Requests)
    Numerous optional quests given by various NPCs encountered throughout HELL-A. These offer diverse scenarios, from helping fellow survivors with personal problems, scavenging for specific items, investigating strange occurrences, to clearing out zombie infestations. They provide XP, rewards (weapons, blueprints, skill cards), and further insight into the world and its inhabitants.
  • Lost & Found Quests (Weapon & Journal Chains)
    Collectible-driven quests initiated by finding a specific weapon or journal entry. Following a series of clues, often involving environmental puzzles or tracking, leads to a powerful unique weapon, blueprint, or other significant reward. These often tell a small self-contained story.
  • Apex Variant Hunts / Named Zombie Bounties
    Specific side quests or challenges that task the Slayer with hunting down and eliminating particularly strong or unique Apex Infected (e.g., a specific Crusher or Screamer variant). Rewards often include high-quality loot or Skill Cards.
  • Clearing Infested Areas / Unlocking Safe Houses
    Securing specific locations by eliminating all zombies and sometimes a mini-boss. This often unlocks new safe houses with workbenches, traders, or fast travel points within a district.
  • Challenges (Combat, Exploration, Survival)
    An in-game system tracking various gameplay feats (e.g., kill X zombies with a specific weapon type, dismember X limbs, complete X quests). Completing challenges often rewards XP, money, or contributes to unlocking passive stat boosts or cosmetic items.
  • DLC Story Quests (e.g., Haus, SoLA)
    Self-contained narrative campaigns included in the Expansion Pass. 'Haus' involves investigating a mysterious techno-death cult in a Malibu villa. 'SoLA' takes players to a zombie-infested Californian music festival. These add new locations, enemies, weapons, and storylines.
people Multiplayer
Multiplayer Details

The primary mode is 3-player online co-op PvE. Players team up to survive expeditions, synergizing the unique abilities of their chosen Nightfarers. The game can be attempted solo, but it is designed with co-op in mind, with mechanics like reviving downed teammates and bosses with large health pools suited for multiple players. Matchmaking is available.

Features a drop-in/drop-out online cooperative mode for up to 3 players. Players can team up to play through the main story campaign and side quests together. Loot and progression are handled on an individual basis for most items, while quest progression is tied to the host. There are no competitive multiplayer modes.

extension Editions & DLC
Available Editions

Available in several editions: Standard Edition (base game, physical on PS/Xbox). Deluxe Edition (digital - includes base game, 'Additional DLC' featuring characters/bosses due Q4 2025, Digital Artbook & Mini Soundtrack). Seekers Edition (physical for PS/Xbox - includes Deluxe Edition content in a Steelbook). Collector's Edition (physical for PS/Xbox/PC - includes base game, Steelbook, DLC code, 8 Nightfarer Cards, Digital Soundtrack, ~25cm Wylder statue, and a 40-page hardcover Artbook). All editions include priority access to an in-game gesture.

Available in Standard Edition, Deluxe Edition (Golden Weapons Pack, Character Pack 1 & 2 - unique costumes/weapons), Gold Edition (Deluxe content + Expansion Pass for two major post-launch story expansions), and HELL-A Edition (physical collector's edition with Gold Edition content, SteelBook, Venice Beach travel map, character pins, patches, weapon pack).

Post-Launch Content / DLC

An 'Additional DLC' pack featuring new playable characters and bosses is confirmed and included in the Deluxe Edition, scheduled for release by Q4 2025. This DLC will also be available for separate purchase. Future updates or DLCs beyond this are possible, as hinted by the evolving nature of the game.

An Expansion Pass is available, promising two major post-launch story expansions: 'Haus' (released October 2023, set in a Malibu techno-death cult billionaire's villa) and 'SoLA' (released April 2024, set during a Californian music festival). Various cosmetic packs and weapon packs have also been released.

help_outline FAQ
Frequently Asked Questions
  • Q: What is ELDEN RING NIGHTREIGN?
    A: ELDEN RING NIGHTREIGN is a standalone multiplayer co-op action survival game set in the ELDEN RING universe. It's a spin-off with roguelike mechanics, where players team up as 'Nightfarers' to survive expeditions in the ever-shifting land of Limveld and defeat powerful Nightlord bosses.
  • Q: When was ELDEN RING NIGHTREIGN released?
    A: It was released worldwide on May 29/30, 2025, for PlayStation 4, PlayStation 5, Windows PC (Steam), Xbox One, and Xbox Series X/S.
  • Q: Is ELDEN RING NIGHTREIGN a DLC for Elden Ring?
    A: No, it is a standalone game and does not require the base Elden Ring game to play. It is described as a spin-off and prequel set in an alternate past.
  • Q: How many players can play ELDEN RING NIGHTREIGN together?
    A: The game is designed for up to 3-player online co-op. While it can be attempted solo, it is balanced and intended for a team of three Nightfarers.
  • Q: What is the gameplay loop like?
    A: Players choose a Nightfarer and embark on expeditions into Limveld, which last a three day-and-night cycle. Each day involves exploration, combat, looting, and leveling up. At the end of each day (and particularly the third day), players face challenging bosses. The map and encounters shift with each new expedition (run). Unsuccessful runs still provide Relics for permanent progression.
  • Q: Are there different characters to play as?
    A: Yes, there are eight unique playable characters called Nightfarers, each with their own distinct abilities, weapons, and playstyles (e.g., Duchess, Ironeye, Raider, Recluse). More characters are planned as DLC.
  • Q: Is ELDEN RING NIGHTREIGN a live-service game?
    A: No, despite its multiplayer focus and planned DLC, FromSoftware and Bandai Namco have indicated it is not positioned as a live-service game in the typical sense.
  • Q: Is Dead Island 2 a direct sequel to the previous Dead Island games?
    A: Yes, Dead Island 2 is set in the same universe, approximately 10 years after the events of Dead Island and Dead Island: Riptide. It features a new outbreak in a new location (Los Angeles) and new playable characters, but a few characters from the original games, like Sam B, make a return.
  • Q: How many playable characters are there, and are they different?
    A: There are six playable Slayers: Amy, Bruno, Carla, Dani, Jacob, and Ryan. Each Slayer has two unique innate skills from the start, influencing their preferred playstyle (e.g., agility, heavy attacks, defense, critical hits). They also have unique voice lines and personalities, but the main story progression is the same for all.
  • Q: What is the FLESH system?
    A: FLESH (Fully Locational Evisceration System for Humanoids) is Dead Island 2's proprietary procedural dismemberment technology. It allows for incredibly detailed and realistic gore, where zombies can be dismembered layer by layer (skin, muscle, bone) depending on where and how they are hit with different weapons.
  • Q: Is Dead Island 2 an open-world game?
    A: Dead Island 2 features a semi-open world structure. Los Angeles is divided into several large, distinct districts (e.g., Bel-Air, Beverly Hills, Venice Beach) that players explore. These zones are self-contained and connected by loading screens, rather than one single seamless map.
  • Q: How does co-op multiplayer work?
    A: Players can team up with up to two other friends (for a total of 3 players) in online co-op to play through the entire main story and most side content. Players can choose any of the Slayers. Progress is generally tied to the host, but individual players retain their character progression and loot.
  • Q: Are there firearms in Dead Island 2?
    A: Yes, while melee combat is heavily emphasized, Dead Island 2 does feature a variety of firearms, including pistols, rifles, and shotguns. However, ammunition is generally more limited than melee weapon durability, encouraging a mix of combat styles.
build Technical Details
Graphics & Visual Fidelity

Utilizes the Elden Ring engine and assets, providing high-fidelity graphics and familiar art style. Limveld features diverse biomes that can change per session. Emphasis on atmospheric effects related to the encroaching night and the designs of new Nightlord bosses and familiar FromSoftware foes.

Developed on Unreal Engine 4, Dead Island 2 showcases a vibrant and gore-filled depiction of Los Angeles. It features detailed environments, realistic character models, and the proprietary 'FLESH' system, which allows for highly detailed and procedural dismemberment of zombies. The game balances sunny California aesthetics with gruesome horror elements.

Audio & Soundtrack

Composers include Shoi Miyazawa, Tai Tomisawa, Soma Tanizaki, Yoshikazu Takayama, and Yuka Kitamura. The soundtrack is expected to align with the dark fantasy atmosphere of the Elden Ring universe, enhancing the tension and epic scale of boss battles.

Features a dynamic soundtrack that blends intense action cues with atmospheric horror themes, often with a pulpy, B-movie vibe. Licensed tracks sometimes feature. Sound design emphasizes visceral gore effects (FLESH system), distinct zombie vocalizations, impactful weapon sounds, and the ambient sounds of a ruined Los Angeles.

User Interface (UI/UX)

Features a minimap with various points of interest. Inventory and character stat management are described as being kept simple to maintain a fast pace. Focus is on co-op information and environmental cues.

First-person HUD displaying health, stamina, Fury mode meter, equipped weapon/curveball, and objective markers. A compass aids navigation. Inventory, skill cards, crafting, and quest logs are accessed via menus. Weapon wheel for quick selection. Health and status effects are also indicated by screen effects.

Accessibility Options

Specific accessibility features are not detailed in the provided snippets but are expected to include FromSoftware's standard offerings such as subtitle customization and control remapping. Given the co-op nature, clear visual and audio cues for team actions would be important.

Offers a range of accessibility options, including customizable controls (PC), subtitle and caption customization (size, background, speaker names), options for aim assist, options to change QTEs to holds, colorblind modes, options to reduce camera motion/head bob, and various audio/visual cues.

Gameplay Video
N/A launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6600 XT (8GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, ~60 FPS) (Medium/High Preset, 1080p resolution, aiming for 60 FPS (game might be capped at 60 FPS).)
CPU: Official recommended desktop CPU for a good 1080p/60FPS experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/60FPS performance.
GPU: Official recommended desktop GPU for 1080p High settings, targeting 60 FPS. Requires 8GB VRAM.
GPU (Laptop): Good laptop GPUs for 1080p High at 60 FPS. Ensure adequate TGP. (A hypothetical future RTX 5050 Laptop GPU would comfortably manage this).
RAM: 16GB RAM is officially recommended. Dual-channel configuration improves performance.
Storage: SSD is strongly recommended for this tier.
memoryCPU: Intel Core i5-11500 or AMD Ryzen 5 5600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 5600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 30 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Stronger quad-core or hex-core recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB VRAM recommended even for minimum.
RAM: Minimum RAM requirement (higher than typical for minimum).
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i7-7700HQ or AMD FX-9590
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (8GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2600H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB). **An RTX 3050 Mobile would be a much better starting point for a smoother experience.**
layersRAM: 10 GB
saveStorage (Tier): 70 GB HDD (SSD Strongly Recommended)
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) (Low/Medium Preset, 1080p resolution.)
CPU: Official minimum desktop CPU for ELDEN RING NIGHTREIGN.
CPU (Laptop): Estimated laptop CPU for minimum playability. Modern 4-core/8-thread or 6-core CPUs are suitable.
GPU: Official minimum desktop GPU. Requires 3-4GB VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Performance varies with TGP. (Hypothetical future entry-level RTX 50 series laptop GPUs would easily exceed this).
RAM: 12GB RAM is the official minimum requirement.
Storage: SSD highly recommended for better loading.
memoryCPU: Intel Core i5-10600 or AMD Ryzen 5 5500
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP). RTX 4050 Laptop GPU (6GB) would be a capable modern minimum.
layersRAM: 12 GB
saveStorage (Tier): 30 GB HDD/SSD (SSD Recommended)
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, Ultra Preset, Upscaling potentially needed) (Ultra Preset (FSR Quality/Balanced may be needed))
CPU: CPU for 1440p/60FPS Ultra.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Ultra. Upscaling may be beneficial.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM highly recommended.
RAM: 16GB RAM essential, 32GB beneficial for smoother experience.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) or AMD Radeon RX 6800 (16GB) / RX 7700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS) (High Preset, 1440p resolution, aiming for 60 FPS (game might be capped at 60 FPS).)
CPU: Strong desktop CPU for achieving smooth 60 FPS at 1440p.
CPU (Laptop): High-performance laptop CPUs beneficial for consistent 1440p gameplay.
GPU: Desktop GPU capable of delivering a solid 1440p/60FPS experience at high settings. 8GB VRAM essential.
GPU (Laptop): Strong laptop GPUs for 1440p/60 FPS. Max TGP versions are important. (A hypothetical future RTX 5060 Laptop GPU would perform well here).
RAM: 16GB RAM is recommended for smooth 1440p gaming.
Storage: NVMe SSD recommended for the best loading times at 1440p.
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X or newer (e.g., Intel Core i5-12600K / AMD Ryzen 5 5600X3D)
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer high-performance CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, Ultra Preset, Aggressive Upscaling Required) (Ultra Preset, Upscaling (FSR Performance/Ultra Performance))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on upscaling.
GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits for 4K Ultra. Upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
developer_boardGPU: NVIDIA GeForce RTX 3090 (24GB) / RTX 4080 (16GB) or AMD Radeon RX 6950 XT (16GB) / RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 70 GB NVMe SSD
2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, Medium/High settings, ~60 FPS) (Medium/High Preset, 2160p (4K) resolution, aiming for 60 FPS (game might be capped at 60 FPS, internal scaler might be needed).)
CPU: Capable desktop CPU to support 4K gaming in ELDEN RING NIGHTREIGN without significant bottlenecks.
CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K.
GPU: Desktop GPUs capable of running ELDEN RING NIGHTREIGN at 4K Medium/High settings aiming for 60 FPS. 8GB+ VRAM essential, 12GB+ preferred.
GPU (Laptop): High-end laptop GPUs from RTX 30/40 series can achieve 4K in this title, potentially with some settings adjustments. (A hypothetical future RTX 5070 Laptop GPU would provide a very strong 4K experience).
RAM: 16GB RAM is generally sufficient, but 32GB offers more headroom for 4K.
Storage: A fast NVMe SSD is recommended for the best 4K gaming experience.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D or newer (e.g., Intel Core i5-13600K / AMD Ryzen 7 7700X)
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer high-end CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB).
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
save Overall Storage
Spec: 30 GB available space (SSD Recommended)
Note: An SSD is recommended for faster loading times, though not listed as strictly mandatory in all initial spec lists. Ensure at least 30 GB of free disk space. This is considerably smaller than the main Elden Ring game.
Type: SSD
Spec: 70 GB available space (SSD Recommended).
Note: An SSD is highly recommended for faster loading times and smoother texture streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit) for Minimum, Windows 11 (64-bit) for Recommended and above
Explanation: A 64-bit version of Windows 10 is required for minimum playability. Windows 11 is listed for recommended and is generally advised for newer titles and hardware as of May 2025.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 is required as per official specifications. Ray tracing support is not explicitly mentioned in the initial official specs for this spin-off; if present, it would require compatible hardware and likely significantly higher specs.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for ELDEN RING NIGHTREIGN (Released May 2025). This information is based on official PC specifications found for this standalone co-op roguelike spin-off from FromSoftware, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025. The game may have a 60 FPS cap on PC based on initial reports.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is dependent on TGP (Total Graphics Power) and cooling. ELDEN RING NIGHTREIGN's official specs are relatively modest, so many modern gaming laptops should perform well, but ensuring good TGP and cooling will optimize the experience.
  • Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU will help achieve consistent framerates, especially if aiming for the higher end of performance targets.
  • Laptop Consideration: Cooling Thermals: Good cooling is beneficial for maintaining stable performance during potentially long roguelike runs or co-op sessions.
  • Laptop Consideration: C P U Power Limits: Adequate CPU power ensures smooth gameplay, though the listed specs suggest it might be less CPU-intensive than the main Elden Ring game.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency, which can be beneficial in an action RPG.
  • Optimization Detail: Upscaling Tech: Official support for DLSS, FSR, or XeSS is not explicitly detailed in the initial Steam specifications. The game may feature an internal resolution scaler. Players might rely on driver-level upscaling if available and needed. Reports suggest a potential 60 FPS cap; if true, higher framerate targets would not be achievable without unofficial modifications.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Effects Detail, Anti-Aliasing, Ambient Occlusion, and Foliage Detail will likely impact performance. Given its roguelike nature with potentially procedurally generated elements, performance might vary between runs.
  • Game Name: ELDEN RING NIGHTREIGN
  • Official PC system requirements from Dambuster Studios/Deep Silver. Performance can vary depending on specific hardware, settings, areas in-game (especially with large zombie hordes or detailed environments), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Dead Island 2 can be demanding, particularly at higher settings due to its detailed dismemberment system and environmental effects.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense zombie encounters.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for managing numerous AI zombies and physics.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 2. DLSS support may vary or require specific game versions/patches/mods.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Texture Quality, View Distance, Effects Quality, Foliage Detail, Anti-Aliasing, and Post Processing Quality heavily impact performance. The FLESH dismemberment system is also a performance factor.
  • Game Name: Dead Island 2
build Optimization Details
  • Upscaling Tech: Official support for DLSS, FSR, or XeSS is not explicitly detailed in the initial Steam specifications. The game may feature an internal resolution scaler. Players might rely on driver-level upscaling if available and needed. Reports suggest a potential 60 FPS cap; if true, higher framerate targets would not be achievable without unofficial modifications.
  • Key Settings Impact: Texture Quality, Shadow Quality, Effects Detail, Anti-Aliasing, Ambient Occlusion, and Foliage Detail will likely impact performance. Given its roguelike nature with potentially procedurally generated elements, performance might vary between runs.
  • Upscaling Tech: Supports AMD FSR 2. DLSS support may vary or require specific game versions/patches/mods.
  • Key Settings Impact: Shadow Quality, Texture Quality, View Distance, Effects Quality, Foliage Detail, Anti-Aliasing, and Post Processing Quality heavily impact performance. The FLESH dismemberment system is also a performance factor.
laptop Laptop Considerations
  • G P U T G P: Sufficient TGP for the laptop GPU will help achieve consistent framerates, especially if aiming for the higher end of performance targets.
  • Cooling Thermals: Good cooling is beneficial for maintaining stable performance during potentially long roguelike runs or co-op sessions.
  • C P U Power Limits: Adequate CPU power ensures smooth gameplay, though the listed specs suggest it might be less CPU-intensive than the main Elden Ring game.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency, which can be beneficial in an action RPG.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during intense zombie encounters.
  • C P U Power Limits: A decent CPU is needed for managing numerous AI zombies and physics.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**

For ELDEN RING NIGHTREIGN Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB

For Dead Island 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive FSR settings for playable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more robust native-like experience. (Highly Speculative)**

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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