ELDEN RING NIGHTREIGN Key Specifications
Specification | Detail |
---|---|
Engine | FromSoftware Proprietary Engine (Elden Ring derived) |
Genre | Action Role-Playing, Roguelike, Co-op Action Survival |
Initial Release | 2025-05-29 |
Developer | FromSoftware, Inc. |
Publisher | Bandai Namco Entertainment (JP: FromSoftware, Inc.) |
Setting | Limveld (A new, ever-shifting land in the ELDEN RING universe) |
Perspective | Third-Person |
Platforms | PlayStation 4, PlayStation 5, Windows PC (Steam), Xbox One, Xbox Series X/S |
Multiplayer | Up to 3-Player Online Co-op PvE (Also playable solo) |
Unique Feature | Standalone Elden Ring spin-off with a co-op roguelike structure, session-based gameplay in an ever-shifting world, unique Nightfarer characters with distinct abilities, and challenging multi-stage boss encounters. |
ELDEN RING NIGHTREIGN System Requirements
1080p
tune Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) – Low/Medium Preset, 1080p resolution.
tune Recommended (Targets 1080p, Medium/High settings, ~60 FPS) – Medium/High Preset, 1080p resolution, aiming for 60 FPS (game might be capped at 60 FPS).
1440p
tune High (Targets 1440p, High settings, ~60 FPS) – High Preset, 1440p resolution, aiming for 60 FPS (game might be capped at 60 FPS).
2160p
tune 4K High Settings (Targets 2160p/4K, Medium/High settings, ~60 FPS) – Medium/High Preset, 2160p (4K) resolution, aiming for 60 FPS (game might be capped at 60 FPS, internal scaler might be needed).
ELDEN RING NIGHTREIGN Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 (64-bit) for Minimum, Windows 11 (64-bit) for Recommended and above
A 64-bit version of Windows 10 is required for minimum playability. Windows 11 is listed for recommended and is generally advised for newer titles and hardware as of May 2025.
- memoryDirectX: DirectX 12
DirectX 12 is required as per official specifications. Ray tracing support is not explicitly mentioned in the initial official specs for this spin-off; if present, it would require compatible hardware and likely significantly higher specs.
- save_altStorage Note: 30 GB available space (SSD Recommended)
An SSD is recommended for faster loading times, though not listed as strictly mandatory in all initial spec lists. Ensure at least 30 GB of free disk space. This is considerably smaller than the main Elden Ring game.
settings_applications Optimization Notes:
Upscaling: Official support for DLSS, FSR, or XeSS is not explicitly detailed in the initial Steam specifications. The game may feature an internal resolution scaler. Players might rely on driver-level upscaling if available and needed. Reports suggest a potential 60 FPS cap; if true, higher framerate targets would not be achievable without unofficial modifications.
Key Settings: Texture Quality, Shadow Quality, Effects Detail, Anti-Aliasing, Ambient Occlusion, and Foliage Detail will likely impact performance. Given its roguelike nature with potentially procedurally generated elements, performance might vary between runs.
ELDEN RING NIGHTREIGN: Post-Launch Content / DLC
An 'Additional DLC' pack featuring new playable characters and bosses is confirmed and included in the Deluxe Edition, scheduled for release by Q4 2025. This DLC will also be available for separate purchase. Future updates or DLCs beyond this are possible, as hinted by the evolving nature of the game.
ELDEN RING NIGHTREIGN: Game Editions
Available in several editions: Standard Edition (base game, physical on PS/Xbox). Deluxe Edition (digital - includes base game, 'Additional DLC' featuring characters/bosses due Q4 2025, Digital Artbook & Mini Soundtrack). Seekers Edition (physical for PS/Xbox - includes Deluxe Edition content in a Steelbook). Collector's Edition (physical for PS/Xbox/PC - includes base game, Steelbook, DLC code, 8 Nightfarer Cards, Digital Soundtrack, ~25cm Wylder statue, and a 40-page hardcover Artbook). All editions include priority access to an in-game gesture.
ELDEN RING NIGHTREIGN: Cross-Platform / Crossplay
PlayStation 4 and PlayStation 5 versions support cross-generation play. Xbox One and Xbox Series X/S versions are compatible via Smart Delivery and allow play between these Xbox platforms. Specific details on crossplay between PlayStation, Xbox, and PC are not explicitly confirmed in the initial search results but are often a requested feature for co-op titles.
ELDEN RING NIGHTREIGN Specific Game Elements
ELDEN RING NIGHTREIGN Weapons
- securityElemental Damage Weapons (Implied for characters like Recluse) (Magical / Infused Melee or Ranged)
Characters like the Recluse, described as an element-wielding mage, will likely utilize weapons or abilities that deal various forms of elemental damage.
- securityExpedition Found Weapons (Varies (Swords, Axes, Bows, Staffs, etc.))
During expeditions in Limveld, players can find or be rewarded with a variety of weapons, some familiar from the Elden Ring universe and potentially new ones. The availability and types of these weapons can fluctuate with each session due to the roguelike nature of the game.
- securityNightfarer Unique Weapons (Varies by Character (Melee, Ranged, Magical))
Each of the eight playable Nightfarers (e.g., Duchess, Ironeye, Raider, Recluse) starts with and specializes in unique signature weapons and abilities. These are core to their individual playstyles and team synergies.
- securityRelic-Enhanced Armaments (Conceptual) (Varies (Player Upgraded))
While specific mechanics aren't fully detailed, the 'Relics' collected from runs are used for permanent character customization and upgrades. This could imply enhancing or unlocking new properties for the Nightfarers' inherent weapons or weapon types.
ELDEN RING NIGHTREIGN Vehicles
- directions_carNone Expected (N/A)
Based on the Elden Ring universe and the described gameplay focusing on on-foot exploration, combat, and boss battles within session-based maps, controllable player vehicles are not an expected feature.
ELDEN RING NIGHTREIGN Characters
- personDuchess - Playable Nightfarer (Assassin Archetype) (playable)
One of the first four revealed Nightfarers. Described as 'A blade, unrelenting and unseen, hidden in the night. The Duchess' foes are vanquished in the flick of a second hand.' Suggests a fast, stealthy melee character. Unlockable skins include Black Leather and Wraith.
- personExecutor - Playable Nightfarer (playable)
One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Sable Church.
- personFamiliar FromSoftware Foes - Antagonists / Bosses
The game features terrifying bosses from Elden Ring and other prior FromSoftware titles, reimagined for the co-op roguelike experience in Limveld.
- personGuardian - Playable Nightfarer (playable)
One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Sunlight Knight and Wayfarer.
- personIroneye - Playable Nightfarer (Archer Archetype) (playable)
One of the first four revealed Nightfarers. Described as 'Swift and unwavering, let your arrows bring death. May your aim be true, and cut through the darkness.' Specializes in ranged combat. Unlockable skins include Ringfinger and Sellsword.
- personNightlords - Primary Antagonists / End-of-Run Bosses
New, never-before-seen major bosses that players must confront on the third day of a successful expedition. Defeating a Nightlord is the ultimate goal of each run.
- personRaider - Playable Nightfarer (Warrior Archetype) (playable)
One of the first four revealed Nightfarers. Described as one who 'Stand resolute in the chaos of battle. A heart that knows no fear shall carve a path through the Night's tide.' Suggests a durable frontline fighter. Unlockable skins include Rock-like and Catarina.
- personRecluse - Playable Nightfarer (Mage Archetype) (playable)
One of the first four revealed Nightfarers. An element-wielding mage described as using 'Ancient powers, gifted by none, claimed from all.' Unlockable skins include Heretic Sorcerer and Emerald Fate.
- personRevenant - Playable Nightfarer (playable)
One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include The Sister in the Painting and Dragon School.
- personWylder - Playable Nightfarer (playable)
One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Abysswalker and Lion Knight.
Top 3 Characters (Playable Nightfarers):
Described as having a blade, unrelenting and unseen, vanquishing foes in seconds. Suggests a stealthy, agile assassin archetype. 2. Ironeye: A swift and unwavering archer whose arrows bring death, cutting through darkness. Suggests a ranged DPS/precision archetype. 3. Raider: A character who stands resolute in the chaos of battle, with a heart that knows no fear, carving a path through the Night's Tide. Suggests a tanky, frontline warrior archetype.
ELDEN RING NIGHTREIGN Missions / Objectives
- flagCooperative Challenges & Boss Gauntlets
Objective: Many encounters, including familiar bosses from past FromSoftware games and new threats, are designed as co-op challenges that test the team's synergy, communication, and combat skills.
- flagExpeditions into Limveld
Objective: The core gameplay loop. Players undertake session-based expeditions into the procedurally influenced land of Limveld. Each expedition spans a three day-and-night cycle. Objectives include surviving enemy encounters, gathering resources (weapons, Runes, Relics), defeating mini-bosses or end-of-day bosses, finding Sites of Grace to level up, and ultimately confronting a powerful Nightlord boss on the third day to complete the run.
- flagNightlord Confrontations
Objective: The climax of each successful three-day expedition. Players must defeat one of several unique and challenging Nightlord bosses. These are new, never-before-seen bosses designed for this game.
- flagRelic Collection & Permanent Progression
Objective: An overarching objective across multiple expeditions. Players collect Relics from their runs (whether successful or not) which are used to permanently upgrade and customize their chosen Nightfarers, improving their chances in future expeditions.
- flagRemembrance Quests
Objective: Character-specific quests for each Nightfarer that delve into their individual backstories and lore within this parallel Elden Ring universe. Completing these quests unlocks unique 'Remembrance' Garbs (skins) for the respective characters.
Top 3 Missions/Objectives (Based on Gameplay Loop):
the Day/Night Cycle: Successfully explore Limveld, defeat enemies, gather resources, and level up during each of the three days of an expedition. 2. Defeat End-of-Day Bosses: Overcome formidable bosses that appear at the conclusion of the first and second days to progress. 3. Conquer the Nightlord: On the third and final day, face and defeat one of the game's ultimate Nightlord bosses to successfully complete an expedition and earn significant rewards.
ELDEN RING NIGHTREIGN Companions / Summons
- groupOther Players (Nightfarers) (Varies (Human-like character classes))
Ability: In the primary 3-player online co-op mode, two other human players join as their chosen Nightfarers. Teamwork, communication, and synergizing unique character abilities are crucial for survival and success against Limveld's challenges and bosses. Players can revive downed teammates.
ELDEN RING NIGHTREIGN Collectibles
- collections_bookmarkItems for Remembrance Quests
Location/Use: Specific items or objectives related to each Nightfarer's 'Remembrance quests,' which delve into their individual narratives. Completing these quests unlocks unique 'Remembrance' Garbs.
- collections_bookmarkMurk
Location/Use: In-game currency earned by finishing expeditions or selling off Relics. Used to purchase Garbs (skins) and potentially other cosmetic items.
- collections_bookmarkRelics
Location/Use: Earned from completing expeditions (both successful and unsuccessful) in Limveld. Used for permanent character customization and upgrades, forming a core part of the roguelike progression between runs.
- collections_bookmarkRunes (In-Run Currency/Power-ups - Conceptual)
Location/Use: Collected during an expedition in Limveld. Likely used to level up at Sites of Grace within a run or purchase temporary boons and items relevant to the current session.
Top 3 Collectibles (Conceptual based on Gameplay Loop):
Essential items earned from runs (successful or not) used for permanent character upgrades and customization, forming the core roguelike progression. 2. Powerful Weapons & Gear: Discovered during expeditions in Limveld, crucial for surviving and defeating bosses within a session. 3. Runes/Upgrade Materials (In-Run): Currency or items collected during an expedition to level up at Sites of Grace or purchase temporary boons for that specific run.
ELDEN RING NIGHTREIGN Armor
- shieldNightfarer Default Garbs
Focus/Stats: Each of the eight Nightfarers starts with a unique default outfit (Garb) that defines their visual appearance and character archetype. These are likely fixed in terms of base stats for the character.
- shieldRelic Effects (Gameplay Modifiers)
Focus/Stats: While not 'armor' in the traditional sense, Relics collected during or after runs provide permanent character upgrades and customization. These can affect survivability, damage output, or ability effectiveness, functioning similarly to how armor perks or set bonuses might work in other RPGs.
- shieldUnlockable Garbs (Skins)
Focus/Stats: Players can unlock or purchase various cosmetic skins, known as 'Garbs,' for each Nightfarer. Examples include 'Dawn,' 'Darkness,' and character-specific 'Remembrance' skins (unlocked via quests). Other themed skins like 'Abysswalker' or 'Lion Knight' for Wylder, or 'Sunlight Knight' for Guardian, are also available. These are primarily cosmetic and purchased with 'Murk' currency earned from expeditions or by selling relics.
ELDEN RING NIGHTREIGN Clothing / Appearance
- checkroomNightfarer Garbs (Skins)
Details: Each of the eight playable Nightfarers has a default Garb (outfit). Additional cosmetic Garbs can be unlocked or purchased with 'Murk' (in-game currency earned from expeditions or selling Relics). These include 'Dawn' and 'Darkness' variants for each character, unique 'Remembrance' skins unlocked by completing character-specific quests, and other themed skins (e.g., Wylder - Abysswalker, Lion Knight; Guardian - Sunlight Knight; Ironeye - Ringfinger; Duchess - Black Leather; Raider - Catarina; Revenant - The Sister in the Painting; Recluse - Heretic Sorcerer; Executor - Sable Church).
ELDEN RING NIGHTREIGN Other Features & Info
- labelMultiplayer Modes
The primary mode is 3-player online co-op PvE. Players team up to survive expeditions, synergizing the unique abilities of their chosen Nightfarers. The game can be attempted solo, but it is designed with co-op in mind, with mechanics like reviving downed teammates and bosses with large health pools suited for multiple players. Matchmaking is available.
- labelUser Interface
Features a minimap with various points of interest. Inventory and character stat management are described as being kept simple to maintain a fast pace. Focus is on co-op information and environmental cues.
- labelSound and Music
Composers include Shoi Miyazawa, Tai Tomisawa, Soma Tanizaki, Yoshikazu Takayama, and Yuka Kitamura. The soundtrack is expected to align with the dark fantasy atmosphere of the Elden Ring universe, enhancing the tension and epic scale of boss battles.
- labelGraphics and Visuals
Utilizes the Elden Ring engine and assets, providing high-fidelity graphics and familiar art style. Limveld features diverse biomes that can change per session. Emphasis on atmospheric effects related to the encroaching night and the designs of new Nightlord bosses and familiar FromSoftware foes.
- labelAccessibility Features
Specific accessibility features are not detailed in the provided snippets but are expected to include FromSoftware's standard offerings such as subtitle customization and control remapping. Given the co-op nature, clear visual and audio cues for team actions would be important.
- labelStory and Setting
ELDEN RING NIGHTREIGN is set in Limveld, a new, ever-shifting land within the ELDEN RING universe, besieged by a creeping night. Players assume the role of Nightfarers, chosen heroes on a quest to dispel the reign of night and overcome the Nightlords. The game features a session-based narrative that unfolds through a three day-and-night cycle, with each expedition offering opportunities to unravel the story behind each mysterious Nightfarer. It is described as a prequel and spin-off to the main Elden Ring game, taking place in an alternate past.
- labelMap Size and Regions (Limveld)
Limveld is not a static open world like The Lands Between in Elden Ring. Instead, it's a session-based environment that is 'ever-shifting and evolving each session.' The map can fluctuate with different biomes, enemy placements, points of interest, and available weapons, ensuring that no two expeditions are the same. This roguelike approach means players must adapt their routes and strategies for each run. The encroaching 'Night's Tide' (a circle of fire) forces players into different scenarios.
- labelSkills and Upgrades Overview (Nightfarers & Relics)
Players choose from eight unique Nightfarers (e.g., Duchess, Ironeye, Raider, Recluse, Wylder, Guardian, Revenant, Executor), each possessing distinct weapons, abilities, and playstyles. While individual skill trees for each Nightfarer aren't explicitly detailed like traditional RPGs, their inherent skills create synergies in co-op. Players find Sites of Grace to level up during a run, gaining crucial power. Unsuccessful runs grant 'Relics,' which allow for permanent character customization and upgrades tailored to personal playstyles, enhancing future expeditions. Inventory and stat management are kept relatively simple compared to the main Elden Ring game.
- labelTop 5 Weapons/Tools (Conceptual based on Nightfarers & Gameplay)
- 1. Duchess's Swift Blades: Representing agile, unseen attacks. 2. Ironeye's Greatbow: For precise, long-range takedowns. 3. Raider's Heavy Weaponry: For standing resolute in chaotic battles. 4. Recluse's Arcane Magic: Element-wielding abilities. 5. Relics: Collected items providing permanent buffs and customization between runs, crucial for progression.
- labelTop 3 Gameplay Mechanics
- 1. Session-Based Co-op Roguelike Loop: Each expedition through Limveld is a unique run, with a shifting map, randomized rewards, and a three day-and-night cycle culminating in a Nightlord boss. Death can mean restarting the run, but Relics provide permanent progression. 2. Unique Nightfarer Abilities & Team Synergy: Choosing from distinct heroes with unique skills and weapons, encouraging players to cooperate and combine abilities for powerful effects against challenging enemies and bosses. 3. High-Stakes Boss Battles: Encounters with terrifying new Nightlord bosses and reimagined familiar foes from the Elden Ring and broader FromSoftware library, requiring skill, strategy, and teamwork to overcome.
ELDEN RING NIGHTREIGN Frequently Asked Questions
- help_outline What is ELDEN RING NIGHTREIGN?ELDEN RING NIGHTREIGN is a standalone multiplayer co-op action survival game set in the ELDEN RING universe. It's a spin-off with roguelike mechanics, where players team up as 'Nightfarers' to survive expeditions in the ever-shifting land of Limveld and defeat powerful Nightlord bosses.
- help_outline When was ELDEN RING NIGHTREIGN released?It was released worldwide on May 29/30, 2025, for PlayStation 4, PlayStation 5, Windows PC (Steam), Xbox One, and Xbox Series X/S.
- help_outline Is ELDEN RING NIGHTREIGN a DLC for Elden Ring?No, it is a standalone game and does not require the base Elden Ring game to play. It is described as a spin-off and prequel set in an alternate past.
- help_outline How many players can play ELDEN RING NIGHTREIGN together?The game is designed for up to 3-player online co-op. While it can be attempted solo, it is balanced and intended for a team of three Nightfarers.
- help_outline What is the gameplay loop like?Players choose a Nightfarer and embark on expeditions into Limveld, which last a three day-and-night cycle. Each day involves exploration, combat, looting, and leveling up. At the end of each day (and particularly the third day), players face challenging bosses. The map and encounters shift with each new expedition (run). Unsuccessful runs still provide Relics for permanent progression.
- help_outline Are there different characters to play as?Yes, there are eight unique playable characters called Nightfarers, each with their own distinct abilities, weapons, and playstyles (e.g., Duchess, Ironeye, Raider, Recluse). More characters are planned as DLC.
- help_outline Is ELDEN RING NIGHTREIGN a live-service game?No, despite its multiplayer focus and planned DLC, FromSoftware and Bandai Namco have indicated it is not positioned as a live-service game in the typical sense.