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B.L.U.E. NOVA vs Uncharted 4: A Thief End

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info General Information
Release Date
Sep 14, 2027 May 10, 2016
Developer
GungHo Online Entertainment, Inc. Naughty Dog, Iron Galaxy (PC Port for Legacy of Thieves Collection)
Publisher
GungHo Online Entertainment / Sony Music Entertainment Japan Sony Interactive Entertainment
Genre(s)
Cooperative PvE Third-Person Shooter / Bullet Hell Action-Adventure, Third-Person Shooter, Platformer, Stealth
Engine
Unreal Engine (DirectX 12) Naughty Dog Game Engine (Proprietary)
stars Ratings & Price
Content Rating
Mature 17+ Teen
Avg. User Rating
4.8 / 5.0 4.8 / 5.0
Current Price (USD)
Free $49.99
tune Key Specs
Quick Highlights
  • Engine Ecosystem: Unreal Engine (DX12 native)
  • Maximum Player Count: 30 Players (Cooperative PvE)
  • Monetization Model: Free-to-Play with Chance-Based Mechanics (Gacha)
  • Networking System: Proprietary R.I.N.G. Link Architecture
  • Target Platforms: PC (Steam)
  • Perspective: Third-Person
  • Multiplayer: Competitive & Cooperative (Original PS4 release). Single-player only in Legacy of Thieves Collection.
  • Setting: Various Globe-Trotting Locations (Panama, Italy, Scotland, Madagascar, Libertalia)
  • Platforms: PlayStation 4, PlayStation 5 (Legacy of Thieves Collection), PC (Windows - Legacy of Thieves Collection)
  • Unique Feature: Cinematic Storytelling, Grappling Hook Mechanics, Wide-Linear Level Design, Lifelike Character Animation & Performances, Stunning Visuals.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Aegis Drone: Projects a localized dome shield capable of blocking intense bullet-hell projectiles for a short duration.
    Mechanical Support Drone
  • Holo-Familiar: Draws catastrophic AI aggro away from the 30-player mass during crucial raid mechanics.
    Holographic Decoy
  • Scrap-Hound: Passively collects dropped ammunition and resources for players outside the R.I.N.G. aura.
    Reprogrammed Singula Unit
  • Samuel 'Sam' Drake (AI): Nate's older brother. Accompanies Nate for the majority of the game. Sam is a capable AI companion in combat, engaging enemies with firearms and melee. He also assists in traversal (e.g., boosting Nate up ledges, cooperative environmental interactions) and participates in puzzle-solving and dialogue.
    Human
  • Victor 'Sully' Sullivan (AI): Joins Nate and Sam for significant portions of the adventure. Provides combat support, often with heavier weapons or from a strategic position (like piloting a vehicle). Offers guidance and witty banter. Assists in traversal and puzzle elements.
    Human
  • Elena Fisher (AI - Temporary): Accompanies Nate during certain later chapters of the game. She is resourceful and capable in combat, using firearms and assisting Nate. Her presence is crucial for narrative and emotional development during these segments.
    Human
  • Online Multiplayer Teammates (Original PS4 Version): In the original PS4 multiplayer modes, players would team up with other human-controlled characters, utilizing various weapons, Mysticals (supernatural power-ups), and Sidekicks (AI support characters like Snipers or Brutes that could be summoned).
    Human (Player Characters)
Key Collectibles
  • EVE Memory Fragment: Hidden within the ruined server rooms of dismantled Barrier Towers.
  • USF Dog Tags: Scattered around the wreckage of early colonial drop pods in the Overgrown Biome.
  • Original Label Cans: Extremely rare drops found in standard loot caches, featuring the SNIVPA idol branding.
  • Treasures: 109 small, often shiny, collectible artifacts hidden throughout the game's chapters. These range from ancient coins and pirate trinkets to jeweled objects. Finding them often requires careful exploration of environments, sometimes in out-of-the-way spots.
  • Journal Entries: Contextual items or landmarks that Nathan Drake can interact with, causing him to sketch or write about them in his journal. These entries provide additional lore, character thoughts, or clues for puzzles. There are 25 specific Journal Entry collectibles.
  • Journal Notes: Loose notes, letters, or documents found in the environment that Nathan can pick up and read. These often provide backstory about historical figures like Captain Avery, the founding of Libertalia, or the lives of its inhabitants. There are 23 specific Journal Note collectibles.
  • Optional Conversations: Specific moments where a speech bubble icon appears above an NPC's head (usually Sam, Sully, or Elena). Interacting triggers unique, optional dialogue exchanges that flesh out character relationships and provide additional story context. There are 36 of these.
  • Rock Cairns: Piles of stacked rocks found in some of the larger, more open environments. Nate can knock them over. While not a traditional collectible with a counter, interacting with them is a minor activity. (More prominent as a collectible in The Lost Legacy).
Key Themes
  • The narrative and aesthetic foundation of B.L.U.E. NOVA is masterfully built upon a compelling blend of existential ecological dread
  • high-stakes survivalism
  • and contemporary societal anxieties surrounding the unchecked proliferation of artificial intelligence. Following a catastrophic superflare prediction that forces humanity to abandon Earth by the year 2200
  • the remnants of civilization seek refuge on Planet DIVAL
  • only to be betrayed by their terraforming AI
  • EVE. This establishes a profound thematic dichotomy: the desperate
  • fractured remnants of human resilience contrasting sharply against the cold
  • calculated
  • and overwhelming computational superiority of a machine uprising. Visually
  • the game explores these themes through striking environmental storytelling
  • where familiar human utilitarian architecture and lush
  • Earth-like biomes violently intersect with the brutalist
  • hyper-advanced mechanical structures of the Singula army. Furthermore
  • the integration of real-world virtual influencers (VTubers) into the canonical lore explores modern themes of parasocial relationships
  • digital identity
  • and transmedia storytelling.
  • Adventure & Exploration
  • Treasure Hunting
  • Piracy & Libertalia
  • Family & Brotherhood
  • Sacrifice
  • Obsession
  • Letting Go of the Past
  • Legacy
  • Consequences of a Life of Thievery
  • The Allure of Danger
colorize Combat & Gear
Weapons Overview
  • Preservation Sniper Rifle: Support/Precision
    Seraphy's signature weapon, capable of executing enemies at extreme range while delivering restorative payloads to allies.
  • Bipolar Dual Triggers: Stance-Shifting SMGs
    Rico's erratic armaments that drastically alter fire rates and mobility scaling based on her active mental persona.
  • Scrap-Maker Heavy Vulcan: Rotary Cannon
    Logi's massive suppression platform that rapidly generates defensive perimeters through sheer volume of fire.
  • Carnage Plasma Blades: Melee/Assault
    Vexar's hyper-lethal, glass-cannon melee shredders designed to carve through thick Singula robotic plating.
  • Prestige Wire-Traps: Kinetic Grapple / Trap
    Elliot's elegant, wire-aided tactical system used to ensnare entire waves of robotic foes in lethal tripwires.
  • Pistols (e.g., Para .45, Aegis 9mm, Raffica, Fossa R-81): Sidearm (Semi-Auto, Burst, Automatic)
    Reliable sidearms for various situations. Can be used while hanging, swimming, or for quick shots. Some are fully automatic.
  • Revolvers (e.g., Barok .44): Sidearm (High Damage)
    Powerful handguns dealing significant damage per shot, but with slower fire rates and smaller capacities.
  • Long Guns (Assault Rifles, e.g., AK-47, FAL, Mettler M-30, HS39): Primary Firearm (Automatic/Burst)
    Versatile automatic or burst-fire rifles suitable for most combat encounters at medium range. Common enemy drops.
  • Shotguns (e.g., Spezzotti 12 Gauge, Condor, Flanker): Primary Firearm (Close Quarters)
    Devastating at close range. Includes pump-action, double-barreled, and semi-automatic variants.
  • Sniper Rifles (e.g., M14 Custom, Nagant Mosin, Mazur LDR): Primary Firearm (Long Range, Precision)
    Used for taking out enemies from a distance with high precision. Some are bolt-action, others semi-automatic.
  • Heavy Weapons (e.g., RPG-7, China Lake GL, DShK): Primary Firearm (Explosive/High Power)
    Powerful weapons like rocket launchers, grenade launchers, and mounted machine guns encountered in specific sections or dropped by heavy enemies.
  • Melee (Fists, Environmental Objects, Grappling Hook Takedowns): Close Quarters Combat
    Nate can engage in hand-to-hand combat with punches, grapples, and environmental takedowns. The grappling hook can also be used for aerial melee attacks.
  • Explosives (Grenades, Dynamite, Propane Tanks): Throwable / Environmental
    Standard grenades and dynamite can be thrown. Red propane tanks or barrels in the environment can be shot to cause large explosions.
Armor / Gear Sets
  • Vanguard Plating Matrix: +300% Base Health, -40% Mobility, Aggro Generation +50%
  • Zephyr Exosuit Overlay: +150% Sprint Speed, +2 Dash Charges, -50% Base Shield Capacity
  • R.I.N.G. Amplifier Core: +20m Link Radius, +15% Ultimate Charge Rate per Linked Ally
  • No Equipable Armor System: Nathan Drake does not have an equipable armor system where players can find or upgrade different pieces of armor for stat boosts. His survivability is based on his health (which regenerates when out of combat) and player skill in using cover, dodging, and defeating enemies efficiently. There are no armor items to collect or equip.
  • Cosmetic Outfits (Multiplayer & Bonus Content): In the original PS4 multiplayer mode, and as unlockable bonus content for the single-player campaign (often after first completion or via special editions), various cosmetic outfits for Nathan Drake and other characters were available. These were purely visual and did not offer gameplay advantages.
Outfits/Customization
  • SNIVPA Debut Concert Attire: Exclusive VTuber crossover skin altering visual aesthetics, voice lines, and Ultimate animations for JJ, Rico, Logi, and Seraphy.
  • USF Heritage Uniform: Standardized, militaristic cosmetic overlay recoloring character armor in grays and deep blues.
  • Cyber-Ronin Matrix: High-tier gacha skin adding neon-drenched robotic prosthetics and glowing katanas to Vexar and Blaze.
  • Nathan Drake's Outfits: Throughout the story, Nathan Drake wears several distinct outfits appropriate to the location and situation (e.g., casual wear at home, rugged adventure gear in Madagascar, diving suit, formal attire for an auction). These are generally fixed for specific chapters. Unlockable cosmetic outfits are available after completing the game or through special editions/Legacy of Thieves Collection, allowing players to replay chapters with different looks (e.g., classic Drake outfits, wetsuits).
  • Multiplayer Character Customization (Original PS4): The original PS4 multiplayer mode allowed extensive customization of playable characters (heroes and villains from the Uncharted series) with hundreds of unlockable clothing items (hats, shirts, pants, accessories) and taunts.
trending_up Progression & Upgrades
Skills & Progression

Progression in B.L.U.E. NOVA is governed by an incredibly deep and systemic 'Hero x Armor' matrix, which completely redefines traditional character loadouts. Players do not just select a static hero; they modify their base stats, mobility, and skill trees by equipping specialized sets of mechanical Armor. This allows for immense tactical flexibility—a fragile sniper can be heavily plated to become a frontline bruiser, or a slow tank can be modified for rapid repositioning. Furthermore, gameplay progression dynamically scales mid-match via the proprietary R.I.N.G. system. When players physically group together, this system links them, granting a state of 'Infinite Barrage'. This provides unlimited ammunition without the need to reload and exponentially accelerates the cooldown rates of character-specific Ultimate abilities, heavily rewarding cooperative synchronization and completely eliminating resource scarcity.

Uncharted 4 does not feature a traditional RPG skill tree or extensive character stat upgrades for Nathan Drake. Progression is primarily through acquiring new weapons and gear found in levels or dropped by enemies. There are no craftable upgrades for Nate's personal abilities. Gameplay mastery comes from improving player skill in combat, stealth, platforming, and puzzle-solving. Some weapon 'upgrades' are simply finding more powerful versions or attachments. The grappling hook is a key new tool that enhances traversal and combat options.

public World & Exploration
World & Level Design

Planet DIVAL features a massive, dynamically generated open-world map designed specifically to accommodate the complex logistics of 30 simultaneous players. The environment is heavily segmented into distinct, vast biomes that showcase the violent intersection of nature and machine. Players will traverse through ruined human colony settlements, heavily overgrown alien forests, and hyper-advanced AI manufacturing facilities. The spatial geometry of these regions is dictated by 'Barrier Towers', localized AI fortifications that act as massive physical choke points. These areas require 30 players to coordinate and push the frontline forward aggressively. The map culminates at the center with the 'Master Tower', a colossal, heavily defended spire serving as EVE's localized processing core. The sheer scale ensures that engagements seamlessly transition from isolated skirmishes to grand, cinematic, army-versus-army conflicts.

N/A
Playable Vehicles
  • USF Phantom Rover: Armored Personnel Transport
    A rapid-deployment, heavily armored transport vehicle used to safely ferry squads between distant combat zones.
  • Singula Dropship: AI Troop Transport
    Massive aerial dreadnoughts deployed by EVE to perpetually rain mechanical reinforcements down onto the battlefield.
  • DIVAL Skiff: Hover-Bike
    A lightweight, highly agile single-passenger hovercraft used by scouts to quickly map the dynamically generated terrain.
  • Jeep (4x4): Land Vehicle (Off-Road)
    A rugged jeep used by Nate, Sam, and Sully for traversing the expansive plains and muddy tracks of Madagascar. Features a winch that can be used to pull down structures, create paths, or pull the jeep up steep inclines.
  • Motorboat: Watercraft
    A small motorboat used for navigating the waters around the islands leading to Libertalia. Allows for exploration of coves, beaches, and underwater areas (for diving).
  • Motorcycle (Briefly): Land Vehicle (Two-Wheeled)
    Featured in a high-speed chase sequence during the Madagascar market escape. Player control is part of this scripted set-piece.
  • Enemy Vehicles (Trucks, APC-like vehicles): Hostile Land Vehicles
    Shoreline mercenaries utilize various vehicles, including pickup trucks with mounted guns and armored personnel carrier-like vehicles, which often feature in combat encounters or chase sequences. Nate typically destroys these rather than driving them for extended periods.
  • Grappling Hook (Traversal Tool, not a vehicle): Personal Traversal Gear
    While not a vehicle, the grappling hook is a key traversal tool that allows Nate to swing across large gaps, rappel up and down cliffs, and perform dynamic maneuvers, significantly expanding his movement capabilities.
Notable Fauna/Mounts
  • Scout-Class Singula Swarmer: Mechanical AI Construct
    Serves as EVE's eyes and the primary source of early-game projectile density.
  • Colossal Siege-Breaker: Heavy Mechanical AI Construct
    A massive, localized mini-boss requiring concentrated 30-player fire to dismantle its heavy plating.
  • DIVAL Flora-Drone: Corrupted Terraforming Unit
    Originally designed to cultivate the alien environment, now weaponized to aggressively defend Barrier Towers.
N/A
book Story & Characters
Main Characters
  • Seraphy: Supportive Sniper
    A former field medic turned freelance mercenary. Calm, selfless, and calculating, prioritizing the survival of her allies above all else.
  • Rico: Dual Trigger Specialist
    A mentally unstable combatant with a sharp tongue and communication anxieties, harboring a distinct, secondary personality.
  • JJ: Tactical Crowd Control
    A wildly popular virtual streamer who weaponizes her charm to manipulate both allies and enemies for content creation.
  • Logi: Engineer / Frontline Tank
    An optimistic and incredibly resilient mechanical engineer hiding a genius intellect for tinkering with heavy defensive machinery.
  • Blaze: Frontline Assault
    An amnesiac militiaman driven by a strict moral code of freedom, utilizing a unique biological constitution for burst-damage.
  • Nomad: Skirmisher / High-Risk
    A hedonistic, eternally broke playboy who lives for gambling, relying on unpredictable tactical positioning and RNG-based skills.
  • Vexar: Glass-Cannon Melee
    A bloodthirsty combatant devoid of empathy, offering overwhelming short-range power at the cost of extreme physical frailty.
  • Elliot: High-Mobility Trapper
    An impeccably polite gentleman butler known as the 'Magician', utilizing wire-aided stunts for vertical superiority and flanking.
  • Nathan 'Nate' Drake: Protagonist / Retired Treasure Hunter
    The charismatic and adventurous protagonist. Now attempting a normal life with Elena, he is pulled back into treasure hunting by the reappearance of his long-lost brother, Sam. Known for his wit, resilience, and incredible luck.
  • Samuel 'Sam' Drake: Deuteragonist / Nate's Older Brother / Treasure Hunter
    Nate's older brother, previously presumed dead. His return and desperate situation ignite the quest for Avery's treasure. He is more reckless and obsessed with treasure than Nate.
  • Elena Fisher: Ally / Nate's Wife / Journalist
    Nate's resourceful and intelligent wife, a successful journalist. She is initially unaware of Nate's return to adventure but eventually gets involved, serving as his moral compass and a capable partner.
  • Victor 'Sully' Sullivan: Ally / Mentor / Treasure Hunter
    Nate's long-time mentor, father figure, and partner in adventure. A seasoned treasure hunter, Sully provides support, resources, and wise counsel (and often a seaplane).
  • Rafe Adler: Main Antagonist / Wealthy Treasure Hunter
    A wealthy, ruthless, and obsessive treasure hunter who was once partnered with the Drake brothers. He feels betrayed and entitled to Avery's treasure, employing the Shoreline mercenary group to achieve his goals.
  • Nadine Ross: Secondary Antagonist / Leader of Shoreline
    The pragmatic and highly skilled leader of Shoreline, a South African private military company hired by Rafe Adler. A formidable combatant and tactician.
  • Evelyn (Mentioned): Historical Figure / Pirate Captain's Associate
    A historical figure connected to Captain Henry Avery and the founding of Libertalia, whose story and clues are uncovered by the Drakes.
  • Captain Henry Avery (Historical Figure): Legendary Pirate Captain
    The infamous pirate captain whose legendary treasure is the object of the game's central quest. His story and the fate of Libertalia are key to the narrative.
  • Various Shoreline Mercenaries & Other Minor NPCs: Enemies / Supporting Cast
    The game features numerous unnamed Shoreline mercenaries as common enemies, as well as other minor characters encountered during Nate's journey.
Example Missions
  • Tower Raid: Massive 30-Player Open World Assault
    Organically link up with 29 other players, dismantle environmental Barrier Towers, and destroy the central Master Tower.
  • Boss Raid: Structured 6-Player High-Difficulty Raid
    Coordinate a precise tactical strike against a singular, highly lethal Colossal Singula construct.
  • Challenge Mode: EVE's Gauntlet: Rotational Daily PvE Challenge
    Complete localized objectives in a locked biome within a strict time limit to secure premium currency.
  • Story Chapters (Prologue - Epilogue)
    A series of linear, narratively-driven chapters that progress the main story of Nathan and Sam Drake's hunt for Captain Avery's treasure. Each chapter is set in a distinct location and features a mix of exploration, platforming, puzzle-solving, stealth, and intense combat encounters, punctuated by cinematic cutscenes.
  • Puzzle Solving Sequences
    Integrated into main story progression, these involve deciphering clues from Nate's journal, manipulating environmental objects, aligning symbols, or using light and shadow to uncover hidden paths or mechanisms related to Avery's trials and Libertalia's secrets.
  • Major Set-Piece Encounters
    Spectacular, highly scripted action sequences that serve as climactic moments within chapters. Examples include the Madagascar jeep chase, collapsing clock tower escape, ballroom brawl, ship graveyard battle, and encounters with armored vehicles or heavily armed enemy groups.
  • Stealth Sections
    Numerous areas allow or encourage a stealthy approach. Nate can use tall grass, cover, takedowns from ledges or above, and silenced weapons (if found) to eliminate enemies or bypass encounters without raising an alarm.
  • Vehicle Traversal & Combat Sections
    Specific chapters feature drivable vehicles like a jeep (in Madagascar) or a boat (around island chains). These sections involve navigating large environments, sometimes engaging in vehicular combat, or using the vehicle's winch for environmental puzzles.
  • Flashback Sequences
    Several chapters are flashbacks depicting earlier events in Nate and Sam's lives, such as their time in a Panamanian prison or their childhood in an orphanage. These provide crucial backstory and character development.
people Multiplayer
Multiplayer Details

B.L.U.E. NOVA completely abandons competitive Player-vs-Player (PvP) in favor of three distinct, highly scaled cooperative PvE modes. The flagship mode is 'Tower Raid', an unparalleled 30-player operation where fragmented squads drop onto the map, organically link together using the R.I.N.G. system, and launch a massive siege against heavily fortified AI structures culminating in the Master Tower. For players seeking tighter tactical coordination, the 'Boss Raid' mode limits squad size to 6 players, plunging them into highly structured, high-difficulty encounters against singular, colossal mechanized bosses requiring perfect loadout synergy. Finally, 'Challenge Mode' provides rotating, time-sensitive, objective-based missions with restrictive parameters—such as locked biomes or speedrun leaderboards—designed specifically to sustain Daily Active User metrics and reward players with premium gacha currency.

N/A
extension Editions & DLC
Available Editions

B.L.U.E. NOVA is fundamentally structured around a Free-to-Play operational model, heavily subsidized by microtransactions and chance-based in-game purchases (gacha mechanics). While a core 'Starter Edition' is universally free, the publisher will likely introduce premium 'Founder's Packs' or 'Operative Bundles' that provide immediate access to exclusive cosmetic skins, accelerated battle pass progression, and premium gacha currency. These premium bundles are directly tied to the game's transmedia marketing, offering exclusive virtual idol skins associated with the SNIVPA VTuber group. Because the game is strictly cooperative PvE, the integration of these chance-based economies avoids toxic 'pay-to-win' scenarios; instead, a heavily geared or uniquely customized player directly benefits the entire 30-player lobby, creating a positive community reception to premium investments.

Available in Standard Edition, Special Edition (SteelBook, artbook, Naughty Dog points), Libertalia Collector's Edition (12" Nathan Drake statue, SteelBook, artbook, Naughty Dog points, sticker sheet, multiplayer outfits/weapon skins). Later released as part of the 'Uncharted: Legacy of Thieves Collection' for PS5 and PC, which also includes 'Uncharted: The Lost Legacy' and features enhanced graphics and performance options.

Post-Launch Content / DLC

The long-term viability of B.L.U.E. NOVA relies on an aggressive, continuous live-service pipeline. Post-launch content will heavily feature the introduction of brand-new playable Heroes and their corresponding specialized weapon systems. The chance-based gacha ecosystem will be refreshed consistently with seasonal cosmetic skins, unique holographic UI displays, and rare Armor permutations that alter skill trees. Furthermore, narrative expansions will advance the frontline war against the rogue AI EVE, unlocking entirely new biomes on Planet DIVAL. The game will also receive frequent updates to its highly structured 6-player 'Boss Raid' modes, introducing mechanically complex colossal Singula threats that require perfectly optimized team compositions. Cross-promotional events featuring Sony Music's vast catalog of talent and virtual influencers are expected to headline major quarterly updates.

The primary post-launch content was the standalone story expansion 'Uncharted: The Lost Legacy' (starring Chloe Frazer and Nadine Ross), which was also included in the 'Legacy of Thieves Collection'. The original PS4 version of Uncharted 4 received numerous free updates for its multiplayer mode, including new maps, modes, weapons, and cosmetic items. No single-player story DLC directly for Nathan Drake's Uncharted 4 story was released.

help_outline FAQ
Frequently Asked Questions
  • Q: What is the R.I.N.G. system in B.L.U.E. NOVA?
    A: The R.I.N.G. system is a proprietary networking and behavioral mechanic. When players stand in proximity to each other, they link up, triggering 'Infinite Barrage'. This grants massive stat buffs, unlimited ammunition without reloading, and faster Ultimate charge rates, heavily rewarding 30-player coordination.
  • Q: Is B.L.U.E. NOVA a free-to-play game?
    A: Yes, B.L.U.E. NOVA is entirely free-to-play. The game sustains its development through microtransactions and chance-based gacha mechanics, primarily focused on cosmetic skins, varied Armor matrices, and post-launch Hero additions.
  • Q: Are there PvP (Player vs Player) modes available?
    A: No. B.L.U.E. NOVA is strictly a massive-scale Player-versus-Environment (PvE) cooperative shooter. The game is entirely designed around 30 players working together to defeat the AI-controlled Singula army.
  • Q: How do the SNIVPA VTubers connect to the game?
    A: In a unique transmedia marketing move, the four members of the real-world VTuber group SNIVPA (Seraphy, Rico, Logi, and JJ) are actually canonical, playable Heroes within the game itself, blurring the line between influencer marketing and in-game lore.
  • Q: What happens if my PC doesn't have 32GB of RAM?
    A: While the game can theoretically run on the minimum requirement of 16GB, the developers strongly recommend 32GB. Operating on lower memory during massive 30-player encounters with intense bullet-hell projectiles will likely result in severe stuttering or client crashes.
  • Q: Is Uncharted 4: A Thief's End the last Uncharted game with Nathan Drake?
    A: Yes, Naughty Dog has stated that Uncharted 4: A Thief's End is the conclusion to Nathan Drake's story arc. While the Uncharted universe continued with 'The Lost Legacy' (starring Chloe Frazer), Drake's journey as the protagonist effectively ends here.
  • Q: Do I need to play the previous Uncharted games to understand Uncharted 4?
    A: While Uncharted 4 has a self-contained main plot, playing the previous three games (Drake's Fortune, Among Thieves, Drake's Deception) is highly recommended. It significantly enhances the emotional weight of the story, the understanding of character relationships (especially with Elena and Sully), and the impact of Nathan Drake's final adventure.
  • Q: What is new in terms of gameplay in Uncharted 4 compared to previous titles?
    A: Uncharted 4 introduced several new gameplay mechanics, including a grappling hook for enhanced traversal and combat, more open 'wide-linear' level designs with drivable vehicles (jeep, boat), improved stealth mechanics with tall grass and enemy tagging, and more dynamic melee combat with environmental interactions.
  • Q: Does the 'Uncharted: Legacy of Thieves Collection' include multiplayer?
    A: No, the 'Uncharted: Legacy of Thieves Collection' for PS5 and PC includes the single-player campaigns of Uncharted 4: A Thief's End and Uncharted: The Lost Legacy only. The multiplayer modes from the original PS4 releases are not included in this collection.
  • Q: How long is Uncharted 4: A Thief's End?
    A: The main story campaign of Uncharted 4 typically takes around 15-20 hours to complete. Finding all collectibles and exploring thoroughly can extend this to 25-30+ hours.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine utilizing the DirectX 12 API, B.L.U.E. NOVA delivers an astonishing graphical experience that demands high-end hardware. The art direction masterfully balances high-fidelity, photorealistic environmental rendering with highly stylized, anime-inspired character models. The most impressive visual achievement is the game's handling of intense particle physics. During 30-player Tower Raids, the screen is flooded with glowing enemy projectiles, massive explosions, volumetric smoke, and dazzling Ultimate ability animations, creating a literal 'bullet hell' in a fully 3D third-person space. This immense visual density requires robust Temporal Anti-Aliasing and advanced upscaling technologies to maintain clarity. The stark contrast between the beautifully overgrown, vibrant terraformed biomes of DIVAL and the harsh, metallic, geometric nightmares of EVE’s Barrier Towers creates a constantly engaging visual spectacle.

Powered by Naughty Dog's proprietary engine, Uncharted 4 is renowned for its groundbreaking visuals, especially at the time of its PS4 release. It features incredibly detailed character models with realistic animations and facial expressions, breathtaking and diverse environments, advanced lighting and shadow effects, and spectacular cinematic set pieces. The level of environmental detail, from foliage and water effects to material textures, is exceptional. The PS5 and PC versions in the 'Legacy of Thieves Collection' offer enhanced resolutions, frame rates, and graphical settings.

Audio & Soundtrack

Audio design is central to both the gameplay and the marketing identity of B.L.U.E. NOVA, heavily propelled by the Sony Music Entertainment Japan alliance. The game’s official theme song, 'Too Rich, Too Bold', is performed by the canonical virtual idol group SNIVPA, instantly establishing a high-energy, cyberpunk-pop aesthetic that permeates the menu systems and cinematic trailers. In-game, the soundscape transitions into a tense, militaristic orchestration mixed with aggressive electronic synth-wave. Directional audio is a strictly enforced mechanic; players must rely on sharp acoustic cues to identify the spawn locations of colossal Singula bosses and trace the trajectory of incoming bullet-hell barrages. Furthermore, the activation of the R.I.N.G. system triggers an immensely satisfying, escalating audio crescendo, psychologically rewarding players for grouping up and maintaining the cooperative link.

Original score composed by Henry Jackman, featuring sweeping orchestral themes, adventurous melodies, and emotionally resonant pieces that underscore the narrative's highs and lows. The music dynamically adapts to gameplay, building tension during combat and enhancing the sense of wonder during exploration. Sound design is top-notch, with impactful weapon sounds, detailed environmental ambiances, and stellar voice acting.

User Interface (UI/UX)

The User Interface of B.L.U.E. NOVA is an engineering marvel, specifically designed to convey critical information without obscuring the chaotic, bullet-hell visual density of 30-player combat. Traditional massive multiplayer HUDs often suffer from extreme clutter, but this game streamlines data through spatial proximity. The most critical UI element is the dynamic 'R.I.N.G.' overlay—a distinct visual perimeter indicating the link radius of nearby allies. When players enter this ring, the UI aggressively flashes to confirm the activation of the 'Infinite Barrage' buff. Health and shield metrics for up to 29 other players are simplified into a subtle, color-coded peripheral roster, dynamically highlighting only teammates who are critically injured or currently activating their Ultimate abilities. This ensures players maintain constant spatial awareness of enemy projectiles while easily identifying where the core of their cooperative squad is massing.

Features a minimalistic and cinematic HUD, displaying ammo count, equipped weapon, and contextual prompts for interactions, stealth, and combat. A simple objective marker guides players. No traditional mini-map during gameplay to enhance immersion; players rely on environmental cues and Nate's journal. The journal contains sketches, notes, and puzzle solutions.

Accessibility Options

In a game defined by overwhelming visual chaos and massive multiplayer scaling, accessibility is handled through both software options and fundamental gameplay design. Mechanically, the R.I.N.G. system is the ultimate accessibility tool; players with lower mechanical aiming skill can still massively contribute to the team's success simply by staying within the proximity ring of veteran players, thereby granting the entire group infinite ammunition and accelerated cooldowns. On the software side, the game features extensive colorblind filters specifically designed to alter the neon hues of the bullet-hell projectiles, ensuring all players can distinctly identify lethal incoming fire against cluttered backgrounds. Additionally, comprehensive subtitle options with directional speaker indicators, fully remappable keybinds, and generous aim-assist parameters for controller users ensure a wide demographic can successfully participate in the war against the Singula.

Naughty Dog has been a leader in accessibility. Uncharted 4 (especially in the Legacy of Thieves Collection) offers a wide array of options: extensive control remapping, subtitle and caption customization (size, color, background, speaker names), options for motion blur/camera shake, aim assist lock-on, options for QTEs (hold vs. tap), high contrast modes, audio cues for collectibles and combat, navigation assistance, and more.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p ~30 FPS, Medium Preset) (Medium Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: 8GB minimum, but 16GB strongly recommended by developers for a smoother experience.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-4430 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.**
layersRAM: 8 GB
saveStorage (Tier): 126 GB HDD (SSD Recommended)
1080p (Full HD) - Recommended (High Settings, 60 FPS)
CPU: High core count is necessary to maintain a smooth 60 FPS when all 30 players trigger Infinite Barrage.
CPU (Laptop): Provides necessary thermal headroom and multi-threading for AI processing.
GPU: Required to maintain stable visuals during intense bullet-hell projectile waves.
GPU (Laptop): High TGP variants are needed to match the required desktop performance.
RAM: Crucial for streaming massive map data and handling memory spikes during Tower Raids.
Storage: Ensures near-instantaneous texture loading across the expansive overworld.
memoryCPU: Intel Core i7-12700 / AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 50 GB NVMe SSD
1080p (Full HD) - Performance (1080p ~60 FPS, High Preset using Performance Upscaling/Settings) (High Preset (Tweaked for performance, DLSS/FSR Performance may be needed))
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal.
RAM: 16GB RAM recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-7700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
layersRAM: 16 GB
saveStorage (Tier): 126 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~30 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/30FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/30FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4770 or AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 126 GB SSD
1080p (Full HD) - Minimum (Low-Medium Settings, 30 FPS)
CPU: Base requirement to handle the AI pathing and R.I.N.G. network synchronization.
CPU (Laptop): Equivalent mobile processors capable of baseline physics calculations.
GPU: Entry-level requirement to render the varied biomes and base-level enemy models.
GPU (Laptop): Sufficient for 1080p low settings if paired with adequate RAM.
RAM: The absolute minimum to prevent client crashes during 30-player convergence.
Storage: HDD drives are entirely unsupported and will result in connection timeouts.
memoryCPU: Intel Core i5-8400 / AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1440p (QHD/2K) - Recommended (High Settings, 60 FPS (DLSS/FSR Balanced))
CPU: Top-tier CPUs are required to feed higher resolution frame buffers in crowded areas.
CPU (Laptop): Enthusiast mobile CPUs ensure no bottlenecking occurs at 1440p.
GPU: Handles the increased pixel count while rendering high-density particle effects.
GPU (Laptop): Requires maximum TGP (175W) to sustain 1440p performance.
RAM: Mandatory standard for high-resolution live-service PC titles in 2026.
Storage: Faster asset streaming prevents texture pop-in at higher resolutions.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 50 GB Gen 4 NVMe SSD
1440p (QHD/2K) - Ultra (1440p ~60 FPS, Ultra Preset, DLSS/FSR Quality/Balanced) (Ultra Preset (DLSS/FSR Quality or Balanced recommended))
CPU: CPU for 1440p/60FPS Ultra.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Ultra.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3800X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
layersRAM: 16 GB
saveStorage (Tier): 126 GB NVMe SSD
2160p (UHD/4K) - Ultra (Ultra Settings, 60 FPS (DLSS/FSR Performance))
CPU: Absolute peak multi-threading required for 4K 30-player instances.
CPU (Laptop): Only the highest tier of mobile processors can support 4K gaming in this engine.
GPU: The only desktop GPUs capable of pushing 4K resolution alongside bullet-hell logic.
GPU (Laptop): Requires a flagship, water-cooled or heavily vapor-chambered chassis.
RAM: Future-proofs the system against extreme memory leaks during prolonged raids.
Storage: Provides unparalleled bandwidth for seamless 4K asset loading.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile
layersRAM: 64 GB
saveStorage (Tier): 50 GB Gen 5 NVMe SSD
2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Ultra Preset, DLSS/FSR Balanced/Performance) (Ultra Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultra.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3950X
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 126 GB NVMe SSD
save Overall Storage
Spec: 50 GB available space (SSD Required)
Note: A Solid State Drive is strictly required to dynamically stream high-resolution biome assets and prevent traversal hitching.
Type: SSD
Spec: 126 GB available space (SSD Recommended).
Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving texture streaming in detailed environments.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit (Minimum) / Windows 11 64-bit (Recommended)
Explanation: Requires a 64-bit environment to manage the massive memory footprint required by the 30-player seamless matchmaking architecture.
Spec: Windows 10 (64-bit, version 1909 or newer)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Mandatory for low-overhead draw calls necessary to render massive swarms of Singula AI units without tanking performance.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • B.L.U.E. NOVA is highly demanding on system memory and CPU networking due to the 30-player synchronized instances and intense bullet-hell projectile density.
  • Laptop Performance Note: Laptop users must ensure their system possesses at least 32GB of RAM and high-wattage GPUs to prevent severe micro-stuttering during massive 30-player engagements against the Singula.
  • Laptop Consideration: G P U T G P: A minimum GPU TGP of 115W is strongly recommended to maintain stable framerates during R.I.N.G. activations and Ultimate ability cascades.
  • Laptop Consideration: Cooling Thermals: Aggressive thermal throttling will occur on thin-and-light chassis. A dedicated cooling pad is recommended for sustained Tower Raid sessions.
  • Laptop Consideration: C P U Power Limits: CPU bottlenecks are highly likely due to the tracking of hundreds of AI enemies. Ensure the laptop is in 'Performance' or 'Turbo' mode.
  • Laptop Consideration: M U X Switch Optimus: A dedicated MUX switch is required to reduce latency and bypass integrated graphics overhead, especially in densely populated combat zones.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3, AMD FSR 3, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Fog and Particle Density yields the highest frame-rate returns during massive Boss Raid encounters.
  • Game Name: B.L.U.E. NOVA
  • Official PC system requirements for 'Uncharted: Legacy of Thieves Collection' (which includes Uncharted 4). Performance can vary depending on specific hardware, settings, and in-game scenarios. An SSD is strongly recommended for optimal performance.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Uncharted 4 on PC is a graphically intensive title, and good laptop hardware is needed for higher settings and resolutions.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during action-packed sequences.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for complex environments and AI.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 2 and AMD FSR 2.0.
  • Optimization Detail: Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Ambient Occlusion, Anisotropic Filtering, and Character Detail heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
  • Game Name: Uncharted 4: A Thief End
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 3, AMD FSR 3, and Intel XeSS.
  • Key Settings Impact: Lowering Volumetric Fog and Particle Density yields the highest frame-rate returns during massive Boss Raid encounters.
  • Upscaling Tech: Supports NVIDIA DLSS 2 and AMD FSR 2.0.
  • Key Settings Impact: Texture Quality, Model Quality, Shadow Quality, Reflections, Ambient Occlusion, Anisotropic Filtering, and Character Detail heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
laptop Laptop Considerations
  • G P U T G P: A minimum GPU TGP of 115W is strongly recommended to maintain stable framerates during R.I.N.G. activations and Ultimate ability cascades.
  • Cooling Thermals: Aggressive thermal throttling will occur on thin-and-light chassis. A dedicated cooling pad is recommended for sustained Tower Raid sessions.
  • C P U Power Limits: CPU bottlenecks are highly likely due to the tracking of hundreds of AI enemies. Ensure the laptop is in 'Performance' or 'Turbo' mode.
  • M U X Switch Optimus: A dedicated MUX switch is required to reduce latency and bypass integrated graphics overhead, especially in densely populated combat zones.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during action-packed sequences.
  • C P U Power Limits: A decent CPU is needed for complex environments and AI.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.**
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a significantly better starting point.**
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Mobile
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent 1440p Ultra performance.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance for stable 4K Ultra at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**

For B.L.U.E. NOVA Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6800
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 / AMD Radeon RX 7900 XTX

For Uncharted 4: A Thief End Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 290X (4GB)
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 5700 XT (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) or AMD Radeon RX 6800 (16GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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