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Warhammer 40,000: Dawn of War IV vs Fragmentary Order
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Dec 3, 2026 | Nov 15, 2027 |
| Developer | |
| KING Art Games | Rant Gaming |
| Publisher | |
| Deep Silver | Cor3 (COR3) |
| Genre(s) | |
| Real-Time Strategy (RTS), Tactical RTS, Sci-Fi, War | Hardcore Tactical Sci-Fi Combat Simulator |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $59.99 | $59.99 |
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| trending_up Progression & Upgrades | |
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Dawn of War IV combines the macro-base building of DoW1 with the squad-level tactical depth and hero progression of DoW2. The strategic resource system relies on capturing and holding Requisition Points and Power Generators across the map. Faction mechanics are deeply distinct: Space Marines utilize orbital drop-pod reserves that can be slammed anywhere within line of sight, dynamic weapon squad loadouts (plasma guns, meltas, and heavy bolters), and Chapter Master doctrines. The Adeptus Mechanicus employ Canticles of the Omnissiah providing global battlefield buffs and servo-skull construction protocols. Necrons leverage Reanimation Protocols, living metal self-repair, and phase-shifting monolith tech, while Orks gather battlefield scrap from destroyed vehicles to dynamically upgrade infantry weaponry and construct custom battlewagons. |
Unlike traditional role-playing games with arbitrary experience points, progression in Fragmentary Order is deeply systemic, tied to the accumulation of real-world knowledge and massive in-game corporate capital. The core loop revolves around upgrading your personal Replicated Entity (RepEnt) bunker infrastructure, which acts as your primary staging ground. Players must meticulously manage credit flows to invest in superior biological cloning genetics, drastically improving the baseline stamina, trauma resistance, and neural response times of their expendable Freel assets. Additionally, systemic mastery plays a gigantic role; players can invest heavily in specialized cryptography and hacking protocols to decode heavily guarded corporate sectors and manipulate automated security drones. Weapon proficiency requires literal, mechanical understanding of the intricate, granular gunsmithing system, where every single optic, gas block, and modular receiver alters the ballistic physics, recoil impulse, and reliability of the firearm depending on planetary gravity and atmospheric conditions. |
| public World & Exploration | |
| World & Level Design | |
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The campaign and skirmish maps recreate the iconic territories of planet Kronus with modern scale and verticality. Key regions include Victory Bay (a fortified coastal industrial city lined with massive seawalls and heavy defensive artillery), Thur'Abis Catacombs (a subterranean labyrinth of luminescent green Necron necro-architecture and resurrection chambers), the Pavonis Spaceport (a sprawling orbital transit hub covered in shipping containers and landing gantries), the Ironworks of Mars Forge Complex (a towering Mechanicus industrial sector filled with molten conduits and cogitator towers), and the Deimos Peninsula (a rugged wasteland of basalt canyons, toxic tar pits, and fortified Ork shantytowns). |
The geographical scope of Fragmentary Order dramatically eclipses contemporary tactical shooters, presenting environments designed on an unprecedented, colossal scale. Rant Gaming developers have explicitly confirmed that standard operational maps are more than five times larger than a typical legacy extraction shooter location, completely altering the pacing, traversal requirements, and strategic map control methodologies. The primary early showcase, 'Blue Mars,' is a massive, partially terraformed post-apocalyptic landscape featuring sprawling canyons, intense dynamic weather systems, and the decaying corporate infrastructure of the abandoned Mariner City. Beyond the Martian surface, the developmental roadmap confirms several other vastly different biomes. These include the hostile, corrosive environments of Venus, which require specialized atmospheric shielding; the hyper-urban, decaying remnants of Earth's mega-cities; and claustrophobic orbital space stations where combat takes place entirely in zero-gravity or micro-gravity conditions, demanding completely different ballistic and traversal tactics. |
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Features an extensive suite of competitive and cooperative multiplayer modes: 1v1, 2v2, 3v3, and 4v4 Annihilation (destroy all enemy production structures) and Victory Point Domination (hold control nodes to deplete enemy victory tickets). Cooperative options include full 2-player campaign co-op across all faction story arcs, and the acclaimed 3-player co-op survival mode 'The Last Stand,' where three commanders choose hero units (such as a Space Marine Captain, Necron Overlord, Tech-Priest Dominus, or Ork Warboss) to repel 20 escalating waves of enemies. |
Fragmentary Order entirely abandons the traditional, timer-restricted extraction format in favor of a massive, persistent session-based survival model. In the primary PvPvE mode, up to 50 RepEnt-controlled Freel assets can inhabit a single, dynamically shifting map instance for one to two uninterrupted hours. This allows for incredibly methodical pacing, deep reconnaissance, and the establishment of semi-permanent territorial footholds. Extraction is completely optional; players can choose to dominate an entire sector through superior firepower and fortification rather than fleeing to an arbitrary exit. Additionally, Rant Gaming has confirmed the immediate launch availability of a dedicated PvE-focused mode. This cooperative and solo experience is specifically engineered for players who wish to deeply explore the complex lore, master the hacking systems, and engage the highly sophisticated AI corporate security forces without the punishing, unpredictable threat of hyper-competitive human interference. |
| extension Editions & DLC | |
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The game is offered in two main editions: The Standard Edition ($59.99 USD, with a 10% pre-order discount at $53.99 USD) includes the full base game featuring all four launch factions, 70+ campaign missions, Skirmish, and multiplayer modes. The Commander Edition ($89.99 USD, $80.99 USD on pre-order) grants 3 days of early access starting November 30, 2026, the complete Year 1 Expansion Pass (including the Blood Ravens Story Prologue DLC and the upcoming 'Aftermath' expansion introducing a 5th playable faction), exclusive Dark Angels and Deathwing cosmetic skins for Space Marine units, an official digital orchestral soundtrack, and an interactive digital concept art book. |
While official storefront details remain closely guarded, comprehensive leaks from grey-market key reseller platforms like GGSel, combined with the established mechanics of the COR3 Alternate Reality Game (ARG), strongly project a multi-tiered purchasing structure. The Standard Edition will likely grant base access to the RepEnt interface and standard Freel cloning vats. A higher-tier 'Corporate Elite Edition' is anticipated to include massive early-game economic injections, exclusive bunker cosmetics, and prioritized licensing agreements with major factions like Phasma and Farline. Most importantly, access to the highly coveted, initial wave Closed Alpha has been strictly gated behind immense participation in the browser-based ARG, rewarding a microscopic cohort of 500 elite puzzle-solvers with guaranteed entry and exclusive, permanent intellectual assets that will tangibly impact the macro-economy of the final game. The presence of 'Steam PC Gift AUTO DELIVERY' tags in leaks suggests an eventual, massive integration directly with the Valve ecosystem. |
| Post-Launch Content / DLC | |
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Deep Silver and KING Art Games have unveiled a comprehensive Year 1 Content Roadmap. Major additions include the 'Blood Ravens: Sins of the Father' narrative prologue campaign, the 'Aftermath' major expansion bringing a 5th fully playable faction (with leaks pointing toward Tyranids or Chaos Space Marines), a dynamic turn-based planetary 'Crusade Mode' meta-campaign reminiscent of Dark Crusade, free monthly Skirmish and Last Stand maps, and full community modding support through Steam Workshop. |
The post-launch roadmap for Fragmentary Order is designed to be a continuous, evolving virtual ecosystem rather than a series of disparate map packs. Because the game functions as a persistent simulator, DLC will focus heavily on expanding the macro-economy and corporate warfare narrative. Analysts project major updates introducing entirely new planetary biomes, such as the frozen oceans of Europa or the asteroid mining colonies of the Belt. Monetization is heavily expected to revolve around corporate asset packs, offering RepEnt controllers exclusive robotic loadouts, advanced clone genetics, or unique modular vehicle chassis licensed from entities like Rostov Dynamics. Furthermore, the COR3 browser terminal ARG is expected to remain permanently active, acting as a real-time narrative delivery system where players can collaboratively decrypt massive lore drops to unlock new global trade routes and weapon manufacturing blueprints for the entire community. |
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| Graphics & Visual Fidelity | |
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Powered by an enhanced Unity rendering engine tailored for large-scale tactical simulations, Dawn of War IV showcases incredible visual fidelity: physically based rendering on ceramite armor, dynamic fluid blood spatter, realistic terrain deformation from artillery craters, dynamic smoke and fire propagation, and detailed squad-level sync-kills where Dreadnoughts crush Ork Nobz and Necron Flayed Ones violently dismember enemy infantry. |
Serving as a flagship showcase for Unreal Engine 5 and cutting-edge NVIDIA technology, the visual fidelity of Fragmentary Order is truly unparalleled. Under the visionary guidance of industry veterans Aaron Beck and Ben Mauro, the aesthetic perfectly captures a utilitarian, hyper-grounded military-industrial design. The environments utilize Nanite virtualized geometry to render mind-bending levels of micro-detail across sprawling Martian landscapes and crumbling concrete mega-cities without suffering from traditional polygon budget restrictions. The integration of Lumen global illumination and hardware-accelerated Ray Reconstruction ensures that shadows, ambient occlusion, and reflections are perfectly accurate—crucial for hardcore tactical gameplay where spotting a muzzle flash in pitch darkness or tracking a moving shadow can mean the difference between immense profit and devastating, permanent biological and financial loss. |
| Audio & Soundtrack | |
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The sound design captures the immense, apocalyptic scale of the 41st Millennium. The musical score, recorded by a live European orchestra and choir, combines deep gothic monastic chants, industrial brass horns, and thunderous war drums. Weapon sound effects resonate with authentic ferocity—from the booming bark of bolters and deafening crunch of chainswords to the eerie electronic buzz of Necron gauss beams and screeching Ork war-wagons. Full voice acting brings every unit to life with dramatic chapter battle barks, Mechanicus binary chants, and guttural Ork banter. |
Acoustic modeling in Fragmentary Order represents a generational leap in audio simulation. The developers have engineered a proprietary audio engine that dynamically calculates sound propagation based heavily on the specific planetary environment. The concussive blast of a KalashCorp Heavy Stubber will sound drastically different in the incredibly thin, echoing atmosphere of Martian canyons compared to the muffled, terrifying silence of a breached orbital space station in micro-gravity. Directional audio is essential for survival, requiring players to accurately pinpoint mechanical whines from autonomous drones, the crunch of boots on extraterrestrial soil, and distant firefights across massive distances. The musical score is deliberately sparse during deployments to emphasize environmental tension, while the bunker menus feature deep, industrial synth tracks reflecting the oppressive, dystopian weight of the corporate Core Era. |
| User Interface (UI/UX) | |
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The interface combines the functional clarity of classic PC RTS titles with modern 4K scalable vector HUD elements. It features a tactical minimap with clear sector influence overlays, an intuitive bottom-command console displaying squad status, weapon upgrade slots, dynamic ability hotkeys, and an orbital command panel for off-map doctrinal powers. Full grid-key control schemes and customizable keybindings ensure competitive accessibility for RTS veterans. |
The User Interface of Fragmentary Order is a masterclass in grounded, utilitarian design, masterminded by the exceptional art direction of Aaron Beck. When controlling a Freel asset, the on-screen HUD is remarkably minimalist, relying on in-world visual and audio cues rather than floating digital text. Crucial information is conveyed through neural-link visual overlays, physical weapon inspections, and functional wrist-mounted or tablet-based biometric monitors. Between deployments, players interact with their RepEnt bunker interface, which mimics the brutalist, text-heavy operating systems of the COR3 framework. This terminal interface requires players to manually route funds, manage deep storage logistics, and interact with complex corporate marketplaces, directly mirroring the complex decryption tasks and navigation loops established during the highly successful pre-release Alternate Reality Game. |
| Accessibility Options | |
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KING Art Games has implemented a robust accessibility framework: fully rebindable keyboard and mouse commands with multiple default RTS profiles (Classic DoW, Grid, Modern RTS), scalable UI text up to 200%, colorblind filter presets (Protanopia, Deuteranopia, Tritanopia) for distinct tactical team colors, adjustable gameplay speed sliders for single-player missions, customizable camera zoom and tilt limits, and comprehensive subtitle customization. |
Given the notoriously uncompromising nature of hardcore tactical simulators, Rant Gaming has surprisingly implemented several critical accessibility features to broaden the total addressable market without compromising the core vision. The inclusion of a dedicated PvE-only mode serves as the ultimate onboarding ramp, allowing players to learn complex ballistic physics, map layouts, and hacking mechanics at their own pace without the immense pressure of PvP loss. Visually, the game offers comprehensive UI scaling options for the text-heavy RepEnt terminal menus, alongside customizable colorblind profiles that adjust neural-link overlays and laser sight colors. The granular audio mixing allows players to isolate critical mechanical frequencies, ensuring that those with auditory processing difficulties can still effectively track the movement of hostile robotic assets and rival Freel clones. |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (45-60 FPS Target with Upscaling)) CPU: Baseline quad-core/hexa-core desktop processor capable of handling core RTS game loops, basic unit pathfinding, and AI script triggers. CPU (Laptop): Entry-level mobile CPU capable of delivering stable 1080p gameplay during 1v1 and smaller skirmish encounters. GPU: Baseline 6GB+ VRAM GPU delivering playable 1080p frame rates on medium settings with temporal upscaling enabled. GPU (Laptop): Provides solid 1080p baseline rendering for entry-level gaming laptops. RAM: Essential physical memory capacity to hold unit textures, audio banks, and map geometries without system swapping. Storage: Solid-state drive required to prevent loading hangs and asset streaming delays during map launches. | |
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 70 GB SATA SSD | memoryCPU: Intel Core i5-12400F / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (115W+ TGP) layersRAM: 16 GB saveStorage (Tier): NVMe SSD (Gen3 Minimum) |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: High-frequency octa-core processor ensuring smooth frame pacing during dense 4v4 multi-army clashes and heavy artillery barrages. CPU (Laptop): High-efficiency 8-core mobile CPU sustaining locked 60 FPS across all campaign and multiplayer engagements. GPU: Mid-tier graphics cards providing locked 60+ FPS at 1080p with maximum troop counts, advanced ragdoll physics, and dynamic lighting. GPU (Laptop): Delivers flawless 1080p 60-90 FPS gameplay on high-refresh laptop displays. RAM: Optimal memory bandwidth preventing micro-stutter during chaotic orbital strikes and sudden drop-pod landings. Storage: Virtually eliminates load screens when transitioning between battlefield sectors and cinematic event cutscenes. | |
memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / AMD Radeon RX 5700 XT (8GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4060 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 70 GB NVMe M.2 SSD | — |
| 1440p (QHD/2K) - Recommended (High Preset, Lumen Enabled, DLSS Quality + Frame Generation) CPU: The massive L3 cache on X3D processors provides extraordinary benefits to minimum frame rates, smoothing out frame pacing in chaotic, 50-player combat zones. CPU (Laptop): Top-tier mobile processors are necessary to ensure the GPU is fully fed during CPU-intensive physics and destruction rendering. GPU: Delivers the necessary rasterization overhead to manage Lumen global illumination while maintaining a competitive 100+ FPS threshold. GPU (Laptop): Required to maintain high frame rates at 1440p on laptops without drastically reducing visual fidelity and competitive visibility. RAM: Highly recommended to prevent any memory-related bottlenecks and ensure perfectly smooth gameplay over multi-hour persistent sessions. Storage: Prevents traversal stutters when operating rapid mobility platforms like the PYOS-Delta quadruped across massive zones. | |
| — | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (175W TGP) layersRAM: 32 GB saveStorage (Tier): NVMe SSD (Gen4 Recommended) |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (90-120 FPS Target)) CPU: Large L3 cache processor completely eliminating CPU bottlenecks during simultaneous multi-faction base assaults. CPU (Laptop): High-frequency mobile processors capable of keeping 1440p frame pacing rock solid. GPU: Powers crisp 1440p native resolution at high refresh rates with maximum unit counts, destructible terrain, and full volumetric effects. GPU (Laptop): Maintains locked 90+ FPS on 1440p QHD laptop panels with DLSS Quality mode. RAM: Provides extensive headroom for high-resolution texture streaming and multi-tasking. Storage: Instantaneous level load times and zero texture pop-in during fast zoom transitions across vast battlefields. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 70 GB PCIe Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra / Enthusiast (Epic Preset, Ray Reconstruction, DLSS Performance + Frame Generation) CPU: Eliminates all system bottlenecks, ensuring that every planetary environment is rendered flawlessly with maximum simulation complexity. CPU (Laptop): The absolute pinnacle of mobile processing power required to drive ultra-high-resolution textures and UE5 calculations. GPU: The only desktop GPU currently capable of pushing Fragmentary Order at maximum settings in 4K while maintaining a competitively viable frame rate. GPU (Laptop): Essential for attempting 4K gaming on a mobile platform, relying heavily on DLSS upscaling to maintain fluid motion. RAM: Total overkill for most, but guarantees zero page-file swapping during absolute peak memory saturation events in massive clan wars. Storage: Provides instantaneous asset loading and flawless data streaming, critical for preserving the immersion of the continuous simulation. | |
| — | memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA GeForce RTX 4090 24GB laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (175W TGP) layersRAM: 64 GB saveStorage (Tier): NVMe SSD Gen5 |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60-120 FPS with DLSS/FSR Quality)) CPU: Class-leading gaming CPU delivering maximum instruction throughput for hundreds of active squads and vehicles on screen. CPU (Laptop): Desktop-replacement caliber mobile CPU driving external 4K monitors with pristine frame pacing. GPU: Flagship 4K graphics rendering colossal titans, detailed power armor engravings, and sweeping plasma fire in razor-sharp Ultra-HD. GPU (Laptop): Top-tier mobile GPU delivering flawless 4K 60-100 FPS performance on enthusiast laptops. RAM: High-bandwidth DDR5 memory ensuring instantaneous asset streaming and high-bitrate spatial audio execution. Storage: Peak transfer rates for near-instant boot and battle restarts. | |
memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 70 GB PCIe Gen4/Gen5 NVMe SSD | — |
| save Overall Storage | |
Spec: 70 GB available space (Solid State Drive Strictly Required) Note: High-speed SSD storage is mandatory to eliminate in-game stutter when streaming high-resolution unit textures, audio voice barks, and procedural destructible terrain. Type: SSD | Spec: 150 GB NVMe Gen4 SSD Note: Traditional HDDs or SATA SSDs are entirely unsupported. Gen4 NVMe speeds are required to stream immense environmental textures and Nanite geometry without introducing traversal stutter. Type: NVMe |
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| Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting DirectX 12 multi-threaded command buffers and modern memory addressing. | Spec: Windows 11 64-bit (Version 23H2 or newer) Explanation: Requires advanced thread scheduling capabilities inherent to Windows 11 to efficiently distribute Unreal Engine 5's massive CPU load across high-core-count processors. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Utilizes DirectX 12 for efficient multi-threaded CPU draw calls, dynamic terrain tessellation, and complex volumetric particle lighting. | Spec: DirectX 12 Ultimate Explanation: Mandatory requirement to utilize hardware-accelerated ray tracing, Nanite virtual geometry rendering, and NVIDIA Ray Reconstruction technologies. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Warhammer 40,000: Dawn of War IV Specifically
For Fragmentary Order Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.