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Starfield vs Diablo IV

info General Information
Release Date
Sep 6, 2023 Jun 6, 2023
Developer
Bethesda Game Studios Blizzard Entertainment (Team 3)
Publisher
Bethesda Softworks Blizzard Entertainment
Genre(s)
Action RPG, Open World, Sci-Fi, Space Exploration Action RPG, Hack and Slash, Dungeon Crawler, Open World (elements), Dark Fantasy
Engine
Creation Engine 2 Proprietary (Blizzard Engine, heavily updated)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
3.7 / 5.0 4.0 / 5.0
Current Price (USD)
$69.99 $69.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person (Default), Third-Person (Optional)
  • Multiplayer: None (Single-Player Only)
  • Setting: The Settled Systems (Approx. 50 light-years around Sol), Year 2330
  • Platforms: PC, Xbox Series X|S
  • Unique Feature: Extensive Spaceship Customization & Combat, Over 1000 Explorable Planets, Deep Character Creation & Skill System, Outpost Building, 'NASA-Punk' Aesthetic.
  • Perspective: Isometric (Top-Downish Third-Person)
  • Multiplayer: Online Co-op (up to 4 players), Shared World, PvP Zones (Fields of Hatred)
  • Setting: Sanctuary (Fractured Peaks, Scosglen, Dry Steppes, Kehjistan, Hawezar)
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: Shared Open World Sanctuary, Deep Class Customization & Paragon System, Legendary Aspect Crafting, Dark Gothic Atmosphere, Seasonal Content Model.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Constellation Members (Sarah, Sam, Andreja, Barrett): Core companions who can follow the player, participate in combat, carry gear, and have unique dialogue and personal quests. Each has a set of skills that provide bonuses to the player or their ship when assigned as active companion or crew. Romance options are available with these four.
    Human
  • Vasco: A loyal robot companion available early. Provides combat support and significant ship-based skill bonuses (Aneutronic Fusion, Shield Systems, EM Weapon Systems). Cannot be romanced.
    Robot (Constellation Expeditionary Model)
  • Hirable Crew Members: Numerous NPCs can be hired from bars and spaceports across the Settled Systems to serve as crew on the player's ship or at outposts. Each has a unique set of skills (e.g., Piloting, Weapon Systems, Outpost Engineering, Gastronomy) that provide passive bonuses when assigned to relevant posts. Some named recruitable characters have more personality than generic hires.
    Human (Various Backgrounds)
  • Adoring Fan (Trait-based): If the 'Hero Worshipped' trait is chosen during character creation, this overzealous NPC will randomly appear and offer to join the player's crew. He is enthusiastic, provides gifts, and has combat skills, but his constant adoration can be a humorous annoyance.
    Human
  • Necromancer Minions (Skeletons, Golem): The Necromancer class can summon and command various undead minions. Skeletal Warriors (Skirmishers, Defenders, Reapers), Skeletal Mages (Shadow, Cold, Bone), and a powerful Golem (Bone, Blood, Iron). These minions automatically attack enemies and can be customized and upgraded through the Book of the Dead and skill tree.
    Undead Construct
  • Druid Companions (Wolves, Ravens, Vine Creeper): The Druid class can summon animal companions. Wolves fight alongside the Druid. Ravens passively attack enemies and can apply Vulnerability. Vine Creepers poison enemies or provide active abilities. These companions are part of the Druid's skill set and can be enhanced.
    Animal / Plant Spirit
  • Sorcerer/Sorceress Conjurations (Hydra, Ice Blades, Lightning Spear - Temporary): While not persistent pets, Sorcerers can conjure temporary magical allies like Hydras that spit fire, Ice Blades that seek enemies, or Lightning Spears that zap foes. These are active spells with durations.
    Magical Construct
  • Online Co-op Party Members (Other Players): In online cooperative play, players can team up with up to three other players (forming a party of four). Teammates fight alongside each other, can revive downed allies, and synergize their class abilities to tackle challenging content like Dungeons, World Bosses, or Helltides. Trade is limited.
    Human (Player Characters - Various Classes)
  • Story-Specific NPC Allies (Temporary & Contextual): During certain main story quests or significant side quests, key NPC characters like Lorath Nahr or Donan will temporarily accompany the player character, providing combat support (though often less impactful than player companions) and crucial dialogue. Their presence is scripted for those mission segments.
    Human (e.g., Lorath Nahr, Donan, Neyrelle)
Key Collectibles
  • Snow Globes (Earth Landmarks): Unique snow globes depicting famous landmarks from Old Earth (e.g., Empire State Building, Pyramids, London Shard). Finding them often requires reading specific books or notes that provide clues to their location across various planets.
  • Skill Magazines (Constellation Guides, Grunt Issue, Kryx's Journal, etc.): Magazines found throughout the Settled Systems. Each one picked up for the first time provides a permanent small buff to a specific skill or character stat (e.g., +5% pistol damage, better prices, increased carry capacity).
  • Antique Earth Relics: Various trinkets and items from Old Earth (e.g., antique guns, baseballs, vinyl records) that can be found and sold for credits or kept as mementos. Some are tied to specific points of interest or minor quests.
  • Unique Weapons & Armor Pieces: Named legendary items with unique appearances, stats, and powerful pre-set enchantments. Found as rewards for completing difficult quests, defeating powerful enemies, or hidden in high-level areas or locked containers.
  • Slates (Audio Logs & Notes): Data slates containing text logs, audio recordings, or notes that provide lore, backstory, environmental storytelling, or clues to quests and hidden items. Found extensively throughout all locations.
  • Legendary Items & Aspects: Dropped by enemies (especially Elites and Bosses), found in chests, obtained from gambling with Obols, or as rewards from events and quests. Legendary items have powerful unique Aspects that can be extracted at the Occultist and imprinted onto Rare or other Legendary items. Collecting and optimizing Aspects is key to build crafting.
  • Unique Items (Including Uber Uniques): Extremely rare and powerful items with fixed, often build-defining, unique properties that cannot be modified or extracted. Dropped from high-level content, specific bosses, or have very low drop rates. Uber Uniques are the rarest and most powerful items in the game.
  • Altars of Lilith: Hidden statues of Lilith scattered throughout all regions of Sanctuary. Interacting with each one for the first time grants a small, permanent stat boost (e.g., +Strength, +Dexterity, +Max Obols, +Paragon Point) to ALL characters on the player's account within that realm (Seasonal/Eternal). Also grants Renown.
  • Paragon Glyphs: Earned as drops, primarily from Nightmare Dungeons. These are socketed into Paragon Boards (unlocked after level 50) to provide powerful passive bonuses and stat increases within their radius. Glyphs can be leveled up by completing Nightmare Dungeons, increasing their power and radius.
  • Waypoints: Teleportation points found in towns, settlements, and key locations across Sanctuary. Activating them allows for fast travel between discovered waypoints.
  • Strongholds: Three per region. Heavily enemy-infested locations that, once conquered by defeating all enemies and a final boss/event, transform into friendly outposts, often unlocking new Waypoints, vendors, dungeons, or side quests.
  • Codex of Power (Aspects from Dungeons): Completing specific Dungeons for the first time unlocks a baseline version of a Legendary Aspect in the Codex of Power. These aspects always roll with their minimum values but can be imprinted onto gear an unlimited number of times (at a cost).
  • Side Quest Items & Lore Books/Notes: Various items required for completing side quests, or readable books, notes, and journals that provide lore about Sanctuary, its history, characters, and the ongoing conflict.
  • Mounts & Mount Armor (Cosmetic/Utility): Mounts are unlocked via a quest. Various cosmetic horse breeds and mount armor sets can be acquired as drops, from vendors, or through the in-game shop.
  • Titles & Emblems (Player Profile Customization): Unlocked by completing challenges, achievements, or progressing through the seasonal Battle Pass. Used to customize the player's visible profile.
Key Themes
  • Space Exploration
  • Discovery
  • Sci-Fi
  • The Future of Humanity
  • Mystery
  • Faction Politics
  • Colonization
  • Adventure
  • Hope
  • Existential Questions
  • Artifacts
  • Dark Fantasy & Gothic Horror
  • Demonic Invasion & Eternal Conflict (High Heavens vs. Burning Hells)
  • The Return of Lilith
  • Corruption & Despair
  • Ancient Evils
  • Cults & Fanaticism
  • Loot & Character Progression
  • Shared World Experience
  • Sanctuary's Lore
colorize Combat & Gear
Weapons Overview
  • Ballistic Weapons (Pistols, Rifles, Shotguns, SMGs, Heavy): Firearm (Projectile-based)
    Wide variety of conventional firearms using physical ammunition. Includes pistols (Eon, Sidestar), rifles (Grendel, Beowulf, Lawgiver), shotguns (Coachman, Pacifier), and heavy weapons. Can be modified extensively for different ammo types, barrels, stocks, sights, etc.
  • Energy Weapons (Laser Pistols, Laser Rifles): Firearm (Directed Energy)
    Weapons firing laser beams, effective against robots and some enemy types. Includes pistols (Equinox, Solstice) and rifles. Use energy cells as ammunition. Modifiable.
  • Electromagnetic (EM) Weapons (EM Pistols, EM Rifles): Non-Lethal Firearm (Stunning/Disabling)
    Weapons designed to incapacitate targets by dealing EM damage, draining their 'stun' meter rather than health. Useful for non-lethal takedowns or capturing ships. Includes Novalight pistol, Novablast Disruptor rifle.
  • Particle Beam Weapons (Particle Pistols, Particle Rifles, Particle Shotguns, Heavy): Advanced Firearm (Energy/Ballistic Hybrid Damage)
    High-tech weapons that deal both energy and physical damage simultaneously. Very effective against a wide range of targets. Includes Va'ruun Inflictor, Big Bang, Magshear, MagSniper. Uses specialized particle ammunition.
  • Melee Weapons (Knives, Axes, Cutlasses, Rescue Axe, Tanto, Va'ruun Painblade): Close Quarters Combat
    Various bladed and blunt weapons for close-quarters combat. Damage and speed vary by type. Some unique melee weapons have special properties.
  • Explosives (Grenades, Mines): Throwable/Deployable (Area of Effect)
    Includes Frag Grenades, Incendiary Grenades, Impact Grenades, various types of Mines. Used for area denial, crowd control, or dealing heavy damage.
  • Unique & Legendary Weapons: Varied (Named Special Versions)
    Special named versions of standard weapons with unique appearances and pre-set powerful enchantments (e.g., increased damage, elemental effects, special properties). Found as quest rewards, loot from powerful enemies, or in specific locations.
  • One-Handed Weapons (Swords, Axes, Maces, Daggers, Wands, Scepters): Melee / Caster
    Various one-handed weapons. Swords, axes, maces, and daggers are typically for melee classes (Barbarian, Rogue, Druid, Necromancer). Wands and scepters are often used by casters (Sorcerer, Necromancer) and can roll with spell-related affixes. Can be dual-wielded by Rogues or paired with an off-hand item/shield.
  • Two-Handed Weapons (Swords, Axes, Maces, Polearms, Staves, Scythes): Melee / Caster (Heavy)
    Larger weapons dealing higher base damage. Two-handed swords, axes, maces, and polearms are for melee classes. Staves are for Sorcerers. Scythes are iconic for Necromancers. Typically prevent the use of an off-hand item.
  • Ranged Weapons (Bows, Crossbows): Physical Ranged
    Used primarily by the Rogue class, but other classes might have specific builds or uniques that utilize them. Fire arrows or bolts.
  • Off-Hand Items (Shields, Foci, Tomes): Defensive / Caster Utility
    Shields provide blocking and defensive stats. Foci and Tomes are held by casters and can provide significant offensive or utility stats, cooldown reduction, or resource generation for spells.
  • Class-Specific Weapon Types (e.g., Totems for Druid, Scythes for Necromancer): Thematic / Unique
    Some weapon types are strongly associated with or exclusively usable by certain classes, often synergizing with their core skills and themes.
  • Magical Affixes & Legendary Aspects: Weapon Enhancements
    All weapons (except Common) roll with magical affixes (e.g., +Strength, +Critical Strike Chance, +Damage to Vulnerable). Legendary weapons also have a powerful Legendary Aspect that significantly alters a skill or provides a unique effect. These aspects can be extracted and imprinted onto other items.
  • Gems (Socketable): Weapon Augmentation
    Weapons can have sockets where gems (Rubies, Sapphires, Emeralds, Diamonds, Amethysts, Skulls, Topazes) can be inserted to provide specific offensive or utility bonuses (e.g., damage over time, crowd control duration, basic skill damage, ultimate damage, critical strike damage to crowd controlled enemies).
Armor / Gear Sets
  • Spacesuits: The primary protective gear. Provides physical, energy, and EM damage resistance, as well as protection against environmental hazards (thermal, corrosive, airborne, radiation). Spacesuits have various stats, mod slots, mass, and value. Tiered from common to legendary with special perks.
  • Packs (Boost Packs): Equipped alongside spacesuits. Provide additional damage resistances and environmental protection. Crucially, they enable boosted jumps and short bursts of flight (jetpack functionality), essential for traversal. Can be modded for different boost types and stats. Tiered.
  • Helmets: Complete the spacesuit ensemble. Offer damage resistances and environmental protection, particularly for airborne hazards. Can be modded. Tiered.
  • Apparel (Underneath Spacesuit): Clothing items worn under the spacesuit when in hazardous environments, or as standalone outfits in safe, breathable locations (cities, ships, outposts). Apparel items can offer minor stat boosts (e.g., +persuasion chance, +O2 capacity) or perks. Huge variety of styles.
  • Armor Tiers & Quality (Common, Calibrated, Refined, Advanced, Superior / Legendary Perks): Spacesuits, Packs, and Helmets come in different quality tiers (e.g., Common, Calibrated, Refined, Advanced, Superior for base stats) and can also have up to three legendary perks (e.g., Chameleon, Incendiary, Sentinel) that provide powerful passive effects.
  • Helms: Head armor. Provides Armor value and various magical affixes (e.g., +Max Life, +Cooldown Reduction, +Ranks to specific Skills, Resistances). Can have sockets for Gems.
  • Chest Armor: Body armor. Provides the highest base Armor value of all pieces and significant magical affixes (e.g., +Damage Reduction, +Total Armor, +Ranks to Skills, Thorns). Can have sockets.
  • Gloves: Hand armor. Provides Armor and magical affixes often related to offensive stats (e.g., +Attack Speed, +Critical Strike Chance, +Lucky Hit Chance, +Ranks to Skills). Can have sockets.
  • Pants: Leg armor. Provides Armor and magical affixes often focused on defensive or utility stats (e.g., +Damage Reduction from Close Enemies, +Potion Capacity, +Movement Speed after Elite Kill). Can have sockets.
  • Boots: Foot armor. Provides Armor and magical affixes typically related to movement and utility (e.g., +Movement Speed, +Evade Charges, +Damage Reduction while Injured). Can have sockets.
  • Amulets: Necklace slot. Does not provide Armor but offers powerful magical affixes (e.g., +Ranks to Passive Skills, +Critical Strike Damage, +Resource Generation, Movement Speed, Cooldown Reduction). Can have sockets.
  • Rings (x2): Finger slots (two can be equipped). Do not provide Armor but offer significant magical affixes (e.g., +Critical Strike Chance, +Vulnerable Damage, +Resource Cost Reduction, +Lucky Hit Chance). Can have sockets.
  • Legendary Aspects: Found on Legendary items (Orange rarity). These provide powerful, often class-specific or build-defining effects that can be extracted at the Occultist and imprinted onto Rare or other Legendary items (replacing their existing aspect). Key to build customization.
  • Unique Items: Gold/Brown rarity items with fixed, powerful, and often build-altering unique properties that cannot be modified or extracted. Some are class-specific. Uber Uniques are extremely rare and powerful versions.
  • Gems (Socketable): Can be socketed into gear with open sockets to provide specific defensive bonuses (e.g., Rubies for +Max Life in Armor, Sapphires for +Damage Reduction while Fortified in Armor, Skulls for +Armor).
Outfits/Customization
  • Apparel Sets (Outfits): Various complete outfits that can be worn in breathable environments (cities, ships, outposts). These range from casual wear (street clothes, corpo attire) to faction uniforms (UC SysDef, Freestar Ranger, Ryujin) and specialized clothing (miner gear, scientist outfits). Some provide minor perks or stat boosts.
  • Individual Apparel Pieces: While not as granular as some games, players can often find individual pieces like hats, glasses, or specific clothing items that can be mixed, though the primary 'armor' system revolves around the Spacesuit/Pack/Helmet combination.
  • Spacesuit Visuals: Different spacesuits, helmets, and packs have unique visual designs, reflecting their origin (e.g., UC Marine, Freestar Militia, Constellation, Pirate, Ecliptic Mercenary) or manufacturer. Players often choose these for their stats and perks, but aesthetics also play a role.
  • Armor Sets (Helms, Chest Armor, Gloves, Pants, Boots): Players equip five main pieces of armor that determine their defensive stats and often contribute significantly to their visual appearance. Armor sets often have a cohesive visual style (e.g., bone armor for Necromancers, heavy plate for Barbarians, leather for Rogues, robes for Sorcerers, nature-themed gear for Druids). Higher rarity items (Legendary, Unique) have distinct, often elaborate appearances.
  • Cosmetic Transmogrification (Wardrobe System): Diablo IV features a Wardrobe system that allows players to save the appearance of any armor piece they have collected. They can then transmogrify their currently equipped gear to look like any saved appearance, allowing for full fashion customization without sacrificing stats. This applies to all armor slots.
  • Weapon Appearances (Tied to Item & Transmog): The appearance of equipped weapons also changes based on the specific item. Like armor, weapon appearances can be saved and transmogrified onto other weapons of the same type.
  • Character Customization (Creation & In-Game Shop): At character creation, players can customize their character's face, hairstyle, hair color, skin tone, markings (tattoos, jewelry, makeup). Additional cosmetic items like character emotes, mount armor, town portal skins, and some armor appearances are available through the seasonal Battle Pass or purchasable from the in-game microtransaction shop (cosmetic only, no power advantages).
  • Mount Customization (Mount Armor, Trophies): Players can acquire various cosmetic armor sets for their horse mount, as well as trophies that hang from the saddle. These are unlocked through gameplay or purchased from the shop.
trending_up Progression & Upgrades
Skills & Progression

Player progression uses a skill system divided into five trees: Physical, Social, Combat, Science, and Tech. Each skill has multiple ranks that are unlocked by spending skill points (earned by leveling up) and then completing in-game challenges related to that skill. Research projects at workbenches unlock new crafting recipes for weapon mods, suit/pack/helmet mods, outpost components, and chems/food. Powers, akin to space magic, are unlocked by finding and interacting with alien temples.

N/A
public World & Exploration
Playable Vehicles
  • Player Starships (Various Manufacturers & Classes): Customizable Spacecraft (Primary Vehicle)
    The player's primary means of interstellar travel, combat, and mobile base. Ships come in various classes (A, B, C - determining module compatibility and reactor power) from manufacturers like Stroud-Eklund, Deimos, Nova Galactic, Taiyo Astroneering, HopeTech. Can be heavily customized with different weapons (lasers, ballistics, missiles, particle beams, EM), shields, engines, grav drives, reactors, cargo holds, hab modules, and cosmetic parts. Can be stolen, bought, or awarded.
  • Boost Pack (Jetpack): Personal Traversal Gear
    Equipped as part of the 'Pack' armor slot. Allows for boosted jumps, short bursts of flight, and maneuvering in low-gravity environments. Different types of boost packs offer varying thrust, duration, and control.
  • Ground Traversal (On Foot): Player Locomotion
    Primary means of exploring planetary surfaces. Player movement includes walking, running, sprinting (uses O2), jumping, and using the boost pack. There are no player-controlled ground vehicles like rovers or bikes in the base game for planetary exploration.
  • Enemy/NPC Starships: AI Controlled Spacecraft
    Various starships piloted by factions (UC, Freestar, Crimson Fleet, Spacers, Ecliptic, Va'ruun), traders, and civilians. Encountered in space for combat, piracy, or peaceful interactions.
  • Mount (Horse - Various Breeds & Cosmetics): Primary Land Traversal
    Players unlock a horse mount by completing a specific priority quest in Act IV. Mounts significantly speed up travel across the vast open world of Sanctuary. Various horse breeds (cosmetic) and mount armor/trophies (cosmetic) can be acquired through gameplay, challenges, or the in-game shop. Mounts have a short dash ability and can perform a dismount attack.
  • Waypoints (Fast Travel Network): Map Traversal Mechanic
    Numerous Waypoints are located in towns, settlements, and key points of interest throughout Sanctuary. Once a Waypoint is discovered and activated, players can instantly travel to it from any other activated Waypoint or from the world map, greatly reducing travel time.
  • Town Portals (Scroll of Town Portal - Limited): Utility / Return Travel
    While not a vehicle, players can use a Town Portal (either via an unlimited hotkey with a cooldown, or historically via consumable scrolls in past games) to quickly return to the nearest major town/hub from anywhere in the open world or dungeons. This is essential for selling loot, repairing gear, and accessing services.
  • Traversal on Foot (Walking, Running, Evade/Dash): Player Locomotion
    Standard on-foot movement for exploring dungeons, navigating combat, and detailed areas. Characters can walk, run (no separate sprint button, movement speed is base), and use an Evade/Dash ability (with charges and cooldown) for quick repositioning or dodging attacks. Some classes have additional movement skills (e.g., Sorcerer's Teleport, Rogue's Dash).
Notable Fauna/Mounts
  • Ashta (Akila): Canid-like Predator
    Hostile Apex Predator on Akila, resembles a wolf/hyena hybrid.
  • Terrormorph: Apex Xenomorph
    Extremely Hostile, Powerful, and Feared Alien Creature, central to a major faction questline.
  • Hunting Grazer / Flocking Filterer / Herding Herbivore (Generic Procedural Types): Various Procedurally Generated Fauna
    Common herbivores found on many planets, varying in appearance and behavior. Primary source for organic resources and XP via scanning/hunting.
  • Hunting Swarmer / Flocking Scarab / Herding Beetle (Generic Procedural Types): Various Procedurally Generated Insectoid/Small Fauna
    Smaller creatures, often in groups, some may be passive or mildly hostile. Source for specific organic resources.
  • Apex / Scavenger / Hunter (Generic Procedural Predator Types): Various Procedurally Generated Carnivores
    Predatory creatures found on many planets, ranging from pack hunters to solitary apex threats. Their aggression and abilities vary widely.
  • Floating Gas Bags / Filter Critters (Generic Procedural Aerial/Aquatic Fauna): Various Procedurally Generated Aerial/Aquatic Life
    Creatures found flying in atmospheres or swimming in bodies of water on different planets. Some may be passive, others defensive.
  • Unique Handcrafted Creatures (Planet Specific): Various Named Species
    Specific, named alien creatures found on handcrafted planets or involved in quests, with unique designs and behaviors (e.g., Kreet Stalker, Sirens of Titan).
N/A
book Story & Characters
Main Characters
  • Player Character ('The Captain' / 'Dusty'): Protagonist / Member of Constellation
    A customizable character (appearance, background, traits) who starts as a miner for Argos Extractors. After touching a mysterious alien artifact, they experience visions and are recruited into Constellation, an organization of explorers seeking to unravel the universe's greatest mysteries.
  • Sarah Morgan: Ally / Companion / Chair of Constellation
    The dedicated and composed leader of Constellation. A former UC Navy officer and navigator, she is driven by exploration and the pursuit of knowledge. One of the first main companions available.
  • Sam Coe: Ally / Companion / Constellation Member
    A former Freestar Ranger and descendant of Solomon Coe, the founder of Akila City. He's an adventurous space cowboy type, accompanied by his young daughter, Cora Coe. Offers piloting and rifle certification skills.
  • Andreja: Ally / Companion / Constellation Member
    A mysterious Constellation operative with a shadowy past and connections to House Va'ruun. She is pragmatic, skilled in stealth, particle beams, and has a guarded personality. Offers stealth and particle weapons skills.
  • Barrett: Ally / Companion / Constellation Member
    An adventurous and eccentric Constellation scientist and explorer who first encounters the player at Argos Extractors. Known for his witty banter and engineering skills. Offers starship engineering and particle beam weapon skills.
  • Vasco: Ally / Companion / Constellation Robot
    A modified expeditionary robot belonging to Constellation, one of the earliest companions. Loyal and capable, providing combat support and ship system bonuses. Offers Aneutronic Fusion, Shield Systems, and EM Weapon Systems skills for the ship.
  • The Hunter: Antagonist / Starborn
    A powerful and relentless Starborn who believes in a 'survival of the fittest' approach to acquiring artifacts and reaching the Unity. Serves as a recurring, formidable antagonist.
  • The Emissary: Antagonist/Neutral Figure / Starborn
    Another powerful Starborn who represents a more ordered or controlled approach to the Unity and the artifacts, often clashing with The Hunter and the player. Their identity is a key reveal.
  • Walter Stroud: Ally / Financier of Constellation
    The co-owner of Stroud-Eklund, one of the major starship manufacturers, and the primary financial backer of Constellation. A pragmatic businessman with a keen interest in their discoveries.
  • Vladimir Sall: Ally / Constellation Member / Former Crimson Fleet Pirate
    Resides on 'The Eye,' Constellation's space station. He helps locate temples and artifacts and has a colorful past as a pirate.
  • Commander Ikande (UC SysDef): Faction Leader / Potential Ally or Antagonist
    Leader of UC SysDef, dedicated to eradicating the Crimson Fleet. The player can choose to work with him or against him during the Crimson Fleet questline.
  • Delgado (Crimson Fleet): Faction Leader / Potential Ally or Antagonist
    Leader of the Crimson Fleet pirates. The player can choose to infiltrate or genuinely join his faction.
  • Player Character (Customizable Wanderer - Barbarian, Druid, Necromancer, Rogue, Sorcerer): Protagonist / Nephalem (Implied)
    A customizable character who becomes entangled in the events surrounding Lilith's return. Their journey involves confronting demonic forces, navigating faction politics, and potentially shaping the fate of Sanctuary. Each class offers a distinct playstyle and narrative flavor.
  • Lilith (Daughter of Hatred / Mother of Sanctuary): Main Antagonist / Creator Figure
    Daughter of Mephisto, Lord of Hatred, and co-creator of Sanctuary with the archangel Inarius. She is summoned back to Sanctuary and seeks to free humanity from the Eternal Conflict between Heaven and Hell, though her methods are extreme and manipulative. The primary driving force of the main story.
  • Inarius (Archangel): Antagonist Figure / Former Creator of Sanctuary
    A former archangel of the Angiris Council who, along with Lilith, created Sanctuary. He was exiled and imprisoned but returns with a fanatical desire to rejoin the High Heavens, viewing Lilith and her plans as an obstacle. Leads the Knights Penitent.
  • Lorath Nahr: Ally / Horadrim Scholar / Narrator
    One ofthe last surviving members of the Horadrim order. He is an elderly, wise scholar who guides the player character, providing historical context, lore, and assistance in understanding the threats facing Sanctuary. Acts as a key narrative voice.
  • Donan: Ally / Horadrim Scholar / Grieving Father
    A former Horadrim and friend of Lorath, now a reclusive figure living in Scosglen, grieving the loss of his son. He possesses crucial knowledge and resources that aid the player.
  • Neyrelle: Ally / Young Scholar
    A young, intelligent, and resourceful woman accompanying Lorath. She is skilled in research and seeks to understand the ancient evils threatening Sanctuary, though she is sometimes reckless.
  • Taissa: Ally / Druid of Scosglen (If player is Druid or interacts)
    A key figure within the Druid circles of Scosglen, involved in quests related to the region's spiritual imbalance and demonic corruption.
  • Prava: Antagonist Figure / Leader of the Cathedral of Light in Kyovashad
    The devout and stern leader of the Cathedral of Light in Kyovashad, representing the dominant faith in the Fractured Peaks. She is wary of Lilith's influence but also of outsiders like the player.
  • Elias (Pale Man): Antagonist / Follower of Lilith / Former Horadrim
    A former Horadrim scholar who becomes a key servant of Lilith, orchestrating events to aid her return and plans. A recurring antagonist.
  • Various other NPCs (Townsfolk, Faction Members, Quest Givers): Supporting Cast / World Flavor
    Sanctuary is populated by numerous other characters who provide quests, services, or contribute to the world's atmosphere and lore.
Example Missions
  • Main Questline (Constellation & The Artifacts)
    A series of core story missions following the player's journey with Constellation to find and understand mysterious alien artifacts, leading to encounters with the Starborn and revelations about the universe and the Unity. This questline culminates in a major decision impacting the player's progression into New Game Plus.
  • Faction Questlines (UC Vanguard, Freestar Rangers, Ryujin Industries, Crimson Fleet)
    Extensive, multi-part storylines associated with the major factions in the Settled Systems. Players can choose to join one or more of these factions (though some choices may have consequences for others). Each offers unique missions, characters, rewards, and moral dilemmas (e.g., UC Vanguard involves fighting Terrormorphs; Freestar Rangers act as space western lawmen; Ryujin Industries focuses on corporate espionage; Crimson Fleet involves piracy and a choice to betray or fully join them).
  • Companion Quests
    Personal quests related to the four main Constellation companions (Sarah, Sam, Andreja, Barrett). Completing these deepens the relationship with the companion, reveals their backstory, and can lead to romance or commitment.
  • Side Missions (Activities & Miscellaneous Quests)
    A vast number of smaller, optional quests found by exploring cities, settlements, space stations, or by overhearing conversations and reading slates. These range from simple fetch quests to more involved local stories, bounty hunting, or resolving minor conflicts.
  • Outpost Establishment & Resource Management
    Missions or self-directed objectives related to building and managing outposts for resource extraction (mining minerals, harvesting flora/fauna, generating power) and crafting. This includes setting up cargo links between outposts.
  • Ship Combat & Bounty Hunting (Mission Board)
    Engaging in space combat against pirates, spacers, or faction enemies. Players can take on bounty hunting missions from mission boards to track down and eliminate or capture wanted ships and individuals.
  • Planetary Survey & Exploration
    Fully surveying planets by scanning all their unique flora, fauna, resources, and discovering all planetary traits. Survey data can be sold for credits. Exploration can also lead to finding hidden points of interest, caves, abandoned facilities, and unique encounters.
  • Main Campaign Questline (The Return of Lilith)
    A multi-act narrative following the player character's journey across Sanctuary to stop Lilith, Daughter of Hatred, and her plans. This involves investigating her influence, confronting her key followers (like Elias), allying with the Horadrim (Lorath Nahr, Donan), and ultimately facing Lilith herself. Features cinematic storytelling and major boss encounters.
  • Side Quests (Regional Stories & Character Vignettes)
    Numerous optional quests found throughout Sanctuary's five regions. These offer self-contained storylines, delve into local lore, explore the struggles of ordinary people, or provide more insight into the game's factions and history. Rewards typically include XP, gold, gear, and Renown.
  • Priority Quests (Class-Specific & Key Unlocks)
    Quests that unlock significant gameplay features or are specific to the player's chosen class. This includes quests to unlock mounts, class specializations (e.g., Barbarian's Arsenal System, Druid's Spirit Boons), or access to end-game systems like Nightmare Dungeons or the Occultist.
  • Dungeons (Standard & Nightmare Tiers)
    Explore and clear over 100 unique instanced dungeons scattered across Sanctuary. Each dungeon has specific objectives (e.g., slay all enemies, destroy structures, return Animus to a pedestal) and a final boss. Completing a dungeon for the first time often unlocks a Legendary Aspect in the Codex of Power. Nightmare Dungeons are empowered, higher-difficulty versions accessed via Nightmare Sigils, featuring challenging affixes and rewarding Paragon Glyph XP.
  • Strongholds
    Conquer three heavily enemy-infested locations in each of the five major regions. This involves defeating waves of enemies, a final boss or event, and then rekindling a Wanderer's Shrine. Liberating a Stronghold transforms it into a friendly outpost, often unlocking new Waypoints, vendors, dungeons, or side quests in the area. Also grants significant Renown.
  • World Bosses (Ashava the Pestilent, Avarice the Gold Cursed, Wandering Death, Death Given Life)
    Participate in timed, large-scale public encounters against massive bosses that spawn at specific locations in the open world. Requires multiple players to defeat within a time limit. Rewards include high-quality loot, Legendary items, and weekly bonus caches.
  • Legion Events (Gathering Legions)
    Timed public events where players must defend against waves of demons and defeat Overlords to earn rewards and Obols. Multiple players are typically needed for efficient completion.
  • Helltide Events
    Participate in region-wide demonic invasions that occur in World Tier 3 and above. Defeat empowered enemies to collect Aberrant Cinders, which are then used to open Tortured Gifts (special chests) scattered throughout the Helltide zone for a chance at targeted Legendary items, Forgotten Souls, and Fiend Roses.
  • Tree of Whispers (Grim Favors)
    An end-game system where players complete various bounties (Grim Favors) marked on the map (e.g., clear a specific dungeon, defeat enemies in an area, collect items from corpses). Earning 10 Grim Favors allows the player to return to the Tree of Whispers for a choice of reward caches containing gear and experience.
  • Seasonal Questlines & Activities
    Each new season introduces a unique storyline and associated gameplay mechanics or activities that players can engage with on their seasonal characters. Completing these progresses the seasonal journey and unlocks season-specific rewards and Battle Pass tiers.
people Multiplayer
Multiplayer Details

Starfield is a single-player only experience. It does not feature any cooperative or competitive multiplayer modes.

N/A
extension Editions & DLC
Available Editions

Available in Standard Edition, Premium Edition (included 'Shattered Space' story expansion upon release, Constellation Skin Pack, digital artbook & soundtrack, and 5 days early access), and the Constellation Edition (physical collector's edition with a SteelBook display case, Constellation patch, Chronomark watch & case, credit stick with game code, and all Premium Edition digital content).

Available in Standard Edition, Digital Deluxe Edition (included early access to Open Beta, Light-Bearer Mount, Caparison of Faith Mount Armor, Inarius Wings & Murloc Pet in D3/WoW, Amalgam of Rage Mount in WoW, Umber Winged Darkness Cosmetic Set in DI, and Premium Seasonal Battle Pass Unlock), and Ultimate Edition (Deluxe content + Accelerated Seasonal Battle Pass Unlock with 20 Tier Skips and Wings of the Creator emote). Various pre-order bonuses were also offered.

Post-Launch Content / DLC

The first major story expansion, 'Shattered Space,' is confirmed and included in the Premium/Constellation Editions, expected in Fall 2024. Bethesda has also stated plans for ongoing support with new content, features, and official mod support (Creations).

Diablo IV follows a seasonal live-service model. Each season (typically lasting around 3 months) introduces new gameplay mechanics, questlines, a seasonal journey with objectives, a battle pass (free and premium tracks with cosmetic rewards and season boosts), new legendary aspects, unique items, and balance changes. The first major paid expansion, 'Vessel of Hatred,' is announced for late 2024, featuring a new region, class, and story continuation.

help_outline FAQ
Frequently Asked Questions
  • Q: How many planets are in Starfield?
    A: Starfield features over 1,000 planets and moons across approximately 100 star systems that players can explore.
  • Q: Is Starfield a direct sequel to Fallout or Elder Scrolls?
    A: No, Starfield is a completely new intellectual property (IP) from Bethesda Game Studios, set in its own unique universe, distinct from their Fallout and The Elder Scrolls series.
  • Q: Can I fly my spaceship seamlessly from space to planet surfaces?
    A: While you can fly in space and select landing spots on planets from orbit, the transition from space to being on the planet surface (and vice-versa) involves a short loading screen/cutscene. You cannot manually pilot your ship through a planet's atmosphere down to the ground in a seamless manner like in some other space games.
  • Q: Is there base building in Starfield?
    A: Yes, players can establish and build Outposts on many planets and moons. These outposts can be used for resource extraction, crafting, storage, and as player homes. They can be customized with various modules, defenses, and crew assignments.
  • Q: How does spaceship customization work?
    A: Starfield features an extensive ship builder. Players can buy pre-built ships or heavily customize existing ones by adding, removing, and modifying various modules like cockpits, engines, weapons, shields, cargo holds, habs (living quarters), and structural components. Ships can also be painted and decorated.
  • Q: Are there aliens to interact with besides hostile creatures?
    A: The game focuses on human factions and the mystery of alien artifacts. While there is abundant alien flora and fauna, and enigmatic precursor alien technology, there are no sentient, spacefaring alien civilizations to interact with in the traditional sense (like in Mass Effect) within the base game, aside from the Starborn.
  • Q: Is Diablo IV an always-online game?
    A: Yes, Diablo IV requires a persistent internet connection to play, even for solo content. This is due to its shared open world, seasonal structure, and online social features.
  • Q: How many playable classes are there in Diablo IV?
    A: At launch, Diablo IV features five playable classes: Barbarian, Druid, Necromancer, Rogue, and Sorcerer. A sixth class, the Spiritborn, will be introduced with the 'Vessel of Hatred' expansion.
  • Q: What is the Renown system?
    A: Renown is a progression system tied to exploring and completing activities within each of Sanctuary's five major regions. Earning Renown (by discovering areas, waypoints, strongholds, side quests, dungeons, Altars of Lilith) unlocks account-wide rewards for that realm (Seasonal/Eternal), such as extra skill points, potion charges, Paragon points, and Obol capacity.
  • Q: What are Helltides?
    A: Helltides are timed, region-wide events that occur in the end-game (World Tier 3 and above). During a Helltide, a specific region becomes more dangerous with stronger demons and environmental hazards. Players collect Aberrant Cinders from defeated enemies to open Tortured Gifts (special chests) that contain valuable loot, including crafting materials like Forgotten Souls and Fiend Roses, and have a higher chance for Legendary items.
  • Q: Are there PvP zones in Diablo IV?
    A: Yes, Diablo IV features designated PvPvE zones called Fields of Hatred. In these areas, players can attack each other. Defeating other players or monsters yields Seeds of Hatred, which must be purified at an Altar of Extraction to convert them into Red Dust. Red Dust is a currency used to purchase cosmetic rewards. Players carrying unpurified Seeds can be killed and looted by others.
  • Q: How does the seasonal content work?
    A: Diablo IV follows a seasonal model (typically lasting 3 months). Each season introduces new gameplay mechanics, a seasonal questline, new legendary aspects and unique items, a seasonal journey with objectives, and a Battle Pass with free and premium tracks offering cosmetic rewards and gameplay boosts (like Smoldering Ashes for XP/gold buffs). Players typically create a new seasonal character to participate, though some progress (like Altars of Lilith, map discovery) can carry over from the Eternal Realm.
  • Q: What is the end-game like in Diablo IV?
    A: The end-game primarily revolves around progressing through World Tiers (unlocking higher difficulties and better loot), farming Nightmare Dungeons to level up Paragon Glyphs, participating in Helltide events, defeating World Bosses, completing Whispers of the Dead bounties, engaging in PvP in the Fields of Hatred, and tackling seasonal content. The ultimate challenge is defeating Uber Lilith.
build Technical Details
Graphics & Visual Fidelity

Developed on Creation Engine 2, Starfield showcases Bethesda's 'NASA-Punk' art style, blending realistic near-future technology with rugged, functional designs. It features detailed planetary surfaces, diverse biomes, impressive lighting (especially in space and during sunrises/sets on planets), and detailed character/ship models. The scale of the universe and seamless transitions from space to planet (with a loading screen) are key visual aspects.

Powered by a heavily updated Blizzard engine, Diablo IV showcases a dark, gritty, and highly detailed visual style, returning to the more gothic aesthetic of earlier Diablo games. Features realistic character models, gruesome enemy designs, detailed environments with dynamic weather and lighting, and impactful spell/ability effects. The game aims for a more grounded and visceral presentation of Sanctuary.

Audio & Soundtrack

Original score composed by Inon Zur, featuring sweeping orchestral themes that evoke a sense of wonder, exploration, and epic adventure. Music is dynamic and adapts to gameplay situations. Sound design focuses on realistic weapon effects, spaceship sounds (engines, grav jumps, combat), and diverse alien creature vocalizations and environmental ambiances.

Original score composed by Ted Reedy and Leo Kaliski, featuring dark, orchestral, and atmospheric themes that capture the grim and gothic tone of Sanctuary. Music is dynamic, building intensity during combat and creating a sense of dread or melancholy during exploration. Sound design emphasizes visceral combat impacts, distinct monster vocalizations, environmental ambience, and satisfying loot drop sounds.

User Interface (UI/UX)

Features a clean, sci-fi 'NASA-Punk' aesthetic HUD displaying health, oxygen, ammo, and a compass. Menus for inventory (grid-based), skills, ship management, starmap, and missions are navigated through a wrist-mounted device interface. Scanning mode highlights resources, flora, fauna, and points of interest.

Features a classic ARPG HUD displaying health and resource (e.g., Mana, Fury, Spirit) globes, an action bar for equipped skills, potion charges, and a mini-map. Inventory is grid-based. Skill tree, Paragon board, character sheet, map, and quest log are accessed via menus. Extensive tooltips explain skills, stats, and item properties.

Accessibility Options

Includes options for subtitle customization (size, background, speaker names), control remapping (PC), adjustable text size, aim assist toggle, options to change hold-to-activate to a toggle, large menu fonts, and various gameplay settings to tweak difficulty and visual effects like motion blur and film grain.

Offers a range of accessibility options, including extensive control remapping (PC), subtitle and text size customization, colorblind modes, options for screen shake reduction, persistent targeting options, skill toggle vs. hold options, button remapping for controllers, and audio cues for important gameplay elements like loot drops.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, likely with FSR/DLSS Quality) (High Preset (FSR/DLSS Quality often needed for 60 FPS))
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs due to CPU intensity.
GPU: Recommended desktop GPU for 1080p at 60 FPS on High, often with upscaling.
GPU (Laptop): Estimated performance-focused laptop GPUs. 8GB VRAM is crucial.
RAM: 16GB RAM strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K
developer_boardGPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 2080 (8GB) / RTX 3060 Ti (8GB)
laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H equivalent or better. **Modern Ryzen 7/9 HS/HX series or Intel Core i7/i9 H/HX series are ideal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP) or AMD Radeon RX 6700M/6800S. **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent 60 FPS+ at 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD
1080p (Full HD) - High (1080p ~60 FPS, High Preset) (High graphics settings)
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1080p/60FPS High.
GPU (Laptop): High-end laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM essential.
Storage: NVMe SSD required for best performance.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Mobile or RTX 4070 Mobile would provide excellent performance.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Game is very CPU heavy.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB+ VRAM highly recommended even at 1080p.
RAM: Minimum RAM requirement.
Storage: SSD is mandatory.
memoryCPU: AMD Ryzen 5 2600X or Intel Core i7-6800K
developer_boardGPU: AMD Radeon RX 5700 (8GB) or NVIDIA GeForce GTX 1070 Ti (8GB)
laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10500H equivalent or better. **A Ryzen 5 5600H / i5-11400H would be a more realistic minimum due to CPU demands.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is strongly advised for a more stable 1080p Low/Medium experience.**
layersRAM: 16 GB
saveStorage (Tier): 125 GB SSD
1080p (Full HD) - Medium (1080p native, ~60 FPS, Medium Preset) (Medium graphics settings)
CPU: Recommended desktop CPU for 1080p/60FPS Medium settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS Medium.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM recommended.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i5-4670K or AMD Ryzen 3 1300X
developer_boardGPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 470
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Minimum (1080p native / 720p render resolution, ~30 FPS, Low Preset) (Low graphics settings)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. Game is VRAM intensive for its detail.
RAM: 8GB absolute minimum, but 16GB is strongly stated as recommended by developers.
Storage: SSD is mandatory.
memoryCPU: Intel Core i5-2500K or AMD FX-8350
developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon R9 280
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 2200U equivalent or better. **A stronger quad-core H-series CPU is advisable.**
laptop_windowsGPU (L): NVIDIA GeForce MX350 / GTX 960M. **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
layersRAM: 8 GB
saveStorage (Tier): 90 GB SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with FSR/DLSS Quality/Balanced) (High/Ultra Preset (FSR/DLSS Quality or Balanced recommended))
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Desktop GPU for 1440p at 60 FPS, upscaling is key.
GPU (Laptop): Estimated high-performance laptop GPUs. 10GB+ VRAM strongly recommended, 8GB is absolute minimum with aggressive upscaling.
RAM: 16GB RAM required, 32GB strongly recommended for smoother 1440p.
Storage: NVMe SSD strongly recommended.
memoryCPU: AMD Ryzen 7 5800X or Intel Core i7-12700K
developer_boardGPU: AMD Radeon RX 6800 XT (16GB) / RX 7800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB)
laptop_macCPU (L): AMD Ryzen 7 6800HS/HX / Intel Core i7-12700H or better. **Modern Ryzen 9 HS/HX series or Intel Core i9 H/HX series are optimal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Ti Mobile or RTX 4080 Mobile (12GB+) would provide a much smoother 1440p High/Ultra experience.**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with FSR/DLSS Performance/Balanced) (Medium/High Preset, FSR/DLSS Performance/Balanced (Native 4K Ultra 60FPS is exceptionally demanding))
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Top-tier laptop CPUs essential.
GPU: Desktop GPU recommendation for a playable 4K experience, heavily reliant on upscaling.
GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical, 16GB ideal.
RAM: 32GB RAM very strongly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: AMD Ryzen 7 7800X3D or Intel Core i9-12900K/13700K
developer_boardGPU: AMD Radeon RX 7900 XT (20GB) or NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB)
laptop_macCPU (L): AMD Ryzen 9 7940HS/HX / Intel Core i9-13900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 14900HX, 7945HX3D) required.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will rely heavily on DLSS (Performance/Ultra Performance) for 4K High settings at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5080/5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K experience or higher framerates with advanced features. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~60 FPS, Ultra Preset, Upscaling likely needed) (Ultra graphics settings (Upscaling like DLSS/FSR Quality/Balanced may be needed))
CPU: Flagship CPU for attempting 4K/60FPS Ultra.
CPU (Laptop): Top-tier laptop CPUs for 4K.
GPU: Flagship desktop GPU for 4K Ultra, likely requiring upscaling.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential, upscaling highly probable.
RAM: 32GB RAM highly recommended for 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 90 GB NVMe SSD
save Overall Storage
Spec: 125 GB available space (SSD Required).
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming and load times.
Type: SSD
Spec: 90 GB available space (SSD Required).
Note: An NVMe SSD is highly recommended for the best experience, drastically reducing load times and improving asset streaming in the large open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 version 21H1 (10.0.19043) or Windows 11
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 required.
Spec: Windows 10 64-bit (Version 1909 or newer)
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 API is required.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Official system requirements from Bethesda. Performance can vary significantly depending on specific hardware, settings, areas in-game, and background applications. An SSD is MANDATORY. The game is known to be CPU intensive.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical for this demanding title. **Starfield is a very graphically and CPU intensive game; high-end laptop hardware is required for enjoyable experiences, especially at higher resolutions/settings. Upscaling is highly recommended.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better, as Starfield is CPU-bound in many scenarios.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution 2 (FSR 2). NVIDIA DLSS support was added via official patch; DLSS 3 Frame Generation is also supported if your GPU allows. Intel XeSS may be available via mod or future update.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Volumetric Lighting, Crowd Density, GTAO Quality, Grass Quality, Motion Blur, and Dynamic Resolution (if not using fixed FSR/DLSS percentages) heavily impact performance. Render Resolution Scale is the primary tool for performance tuning.
  • Game Name: Starfield
  • Official PC system requirements from Blizzard Entertainment. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially with many enemies, particle effects, or in busy towns), and background applications. An SSD is MANDATORY. Higher settings and resolutions require powerful hardware.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Diablo IV is a demanding title, particularly at higher settings or resolutions, due to its detailed environments, numerous enemies, and complex visual effects.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense dungeon crawls or world boss fights.
  • Laptop Consideration: C P U Power Limits: A strong CPU is needed for managing numerous enemies, AI, physics, and online interactions.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance significantly.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (Super Resolution & Frame Generation - DLSS 3), AMD FSR 2, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Shader Quality, SSAO, Fog Quality, Clutter Quality, Water Simulation, Anti-Aliasing, and Particle Effects heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
  • Game Name: Diablo IV
build Optimization Details
  • Upscaling Tech: Supports AMD FidelityFX Super Resolution 2 (FSR 2). NVIDIA DLSS support was added via official patch; DLSS 3 Frame Generation is also supported if your GPU allows. Intel XeSS may be available via mod or future update.
  • Key Settings Impact: Shadow Quality, Volumetric Lighting, Crowd Density, GTAO Quality, Grass Quality, Motion Blur, and Dynamic Resolution (if not using fixed FSR/DLSS percentages) heavily impact performance. Render Resolution Scale is the primary tool for performance tuning.
  • Upscaling Tech: Supports NVIDIA DLSS (Super Resolution & Frame Generation - DLSS 3), AMD FSR 2, and Intel XeSS.
  • Key Settings Impact: Texture Quality, Shadow Quality, Shader Quality, SSAO, Fog Quality, Clutter Quality, Water Simulation, Anti-Aliasing, and Particle Effects heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better, as Starfield is CPU-bound in many scenarios.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Robust cooling is essential for sustained performance during intense dungeon crawls or world boss fights.
  • C P U Power Limits: A strong CPU is needed for managing numerous enemies, AI, physics, and online interactions.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance significantly.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce MX350
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)

For Starfield Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)

For Diablo IV Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce MX350
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX350
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce MX350
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Mobile (8GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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