Sony Interactive Entertainment (PlayStation), 505 Games (PC)
Genre(s)
Action RPG, Hack and Slash, Sci-Fi, Gacha
Action, Open World, Strand Game, Walking Simulator (colloquial), Sci-Fi
Engine
Unity
Decima Engine
stars
Ratings & Price
Content Rating
T (Teen)
Mature 17+
Avg. User Rating
4.6 / 5.0
4.4 / 5.0
Current Price (USD)
Free
$39.99
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: Limited Co-op Modes
Setting: Post-Apocalyptic Sci-Fi
Platforms: PC, iOS, Android
Global Release: 2021-07-16
Unique Feature: A unique and stylish combo-based combat system built around a '3-Ping' orb matching mechanic, combined with a last-second dodge that triggers a 'Matrix' slow-motion state.
Perspective: Third-Person
Multiplayer: Asynchronous Online Features (Social Strand System)
Setting: Post-Apocalyptic United States (United Cities of America - UCA)
Platforms: PlayStation 4, PlayStation 5, PC (Windows), macOS (Director's Cut), iOS (Director's Cut)
Unique Feature: Social Strand System (Asynchronous Multiplayer), Emphasis on Traversal & Delivery, Unique Sci-Fi Lore & Worldbuilding by Hideo Kojima, BB (Bridge Baby) Mechanic, Timefall (Accelerated Aging Rain).
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Gameplay & Mechanics
Companions/Followers
Squad Members: In single-player modes, the other two members of your squad are AI constructs you can switch to at any time. In co-op modes, your companions are other human players controlling their own lead Construct.
Constructs (AI/Player)
BB-28 ('Lou' - Bridge Baby): Housed in a portable pod attached to Sam's chest. BBs are essential for detecting invisible BTs (Beached Things) via Sam's Odradek scanner. Lou's stress level must be managed (by soothing) as high stress reduces detection ability. BB has a significant emotional and narrative role in the story.
Human Fetus (Bridge Baby)
Fragile (Temporary Ally - Contextual): While not a persistent combat companion, Fragile assists Sam during specific story missions using her DOOMS ability to 'jump' (teleport) Sam and cargo across vast distances via her Chiral Network. She also provides crucial information and support.
Human (DOOMS User)
Cliff Unger's Skeletal Soldiers (Antagonistic Summons): During Cliff's nightmare sequences, he summons spectral soldiers who fight alongside him against Sam. These act as enemy AI rather than player companions.
Spectral Manifestation
Asynchronous Player Structures & Aid: Through the Social Strand System, structures built by other players (bridges, ziplines, generators, safe houses, watchtowers, roads), signs, lost cargo, and material donations appear in Sam's world. While not direct companions, these elements provide significant indirect assistance and create a sense of shared experience.
N/A (Player-Generated Content)
Key Collectibles
Constructs: Obtained primarily through the gacha 'R&D' system. Collecting different characters and their powerful 'SS' and 'SSS' rank upgrades is the main long-term goal.
Black Cards: The game's premium currency. Earned from completing daily and weekly missions, story chapters, and events. Used to pull for new characters and weapons.
Memory Chips: 56 data chips scattered throughout the UCA. Each chip contains a piece of lore from the old world before the Death Stranding, such as music files, movie posters, book excerpts, historical documents, or information about video games (including Kojima Productions references). Found by scanning the environment.
Chiral Crystals: Naturally occurring formations that appear after Timefall or around BT activity. Harvested by Sam. Used as a crucial crafting material for fabricating equipment, building structures via PCC, and contributing to the Chiral Network.
Lost Cargo: Packages dropped by other porters (AI or asynchronous player data) or MULEs. Sam can pick these up and deliver them to their intended destination or entrust them to other porters for Likes and connection level increases. Some are specifically for other online players.
Interviews / Data Logs / Emails (Accessed via Cuff Links): Unlocked by progressing the story, connecting new facilities to the Chiral Network, or finding specific Memory Chips. These provide extensive backstory on characters, organizations (Bridges, UCA, Homo Demens), the Death Stranding phenomenon, BTs, BBs, and the history of the world. Read in the Data section of the Cuff Links.
Hot Springs: Natural hot springs found in some regions. Resting in them restores stamina, soothes BB, and can provide a temporary buff (e.g., increased stamina regeneration).
Star Ratings (Prepper Shelters & Facilities): Not a physical collectible, but a progression system. By completing deliveries for specific Prepper shelters or Bridges facilities, Sam increases his connection level with them (up to 5 stars). Each star rank unlocks new fabrication plans, cosmetic items, materials, chiral bandwidth, or lore.
Key Themes
Post-Apocalyptic
Sci-Fi
Action RPG
Hack and Slash
Gacha
Anime
Cyberpunk
Dystopian
Connection & Isolation
Rebuilding Society
The Nature of Death & Afterlife
Parenthood & Legacy
Hope in Despair
Existentialism
Environmentalism (Timefall)
Social Strands
Post-Apocalypse
American Identity
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Combat & Gear
Weapons Overview
Various: Katanas, Dual Pistols, Cannons, Scythes, etc.
Each playable Construct has their own unique weapon type. Players can obtain a variety of 4-star, 5-star, and 6-star weapons through the gacha system or by crafting. 6-star weapons are signature to a specific Construct and provide powerful, unique passive abilities.
Grenades filled with Sam's blood, creating a cloud that damages and disperses BTs. Essential for dealing with groups.
Bola Gun (Lv. 1 & 2): Non-Lethal Firearm (Incapacitation)
Fires a tether that wraps around and incapacitates human enemies (MULEs, Terrorists). Can also be used with blood-coated tethers to temporarily bind BTs.
An electrical stun gun effective for incapacitating human enemies silently. Added in Director's Cut.
Sticky Gun: Utility Tool (Cargo Retrieval)
Fires an adhesive rope that can attach to and retrieve distant cargo packages or other small items.
Strand / Cuff Links: Melee/Utility (Parry, Bind)
Sam's primary melee tool for parrying human attacks and can be used to bind incapacitated MULEs/Terrorists. Also used to interface with the Chiral Network and terminals.
Stun bombs temporarily incapacitate human enemies. Smoke bombs obscure vision, aiding in stealth or escape.
Mounted Machine Gun (Director's Cut - Firing Range / Specific Structures): Heavy Firearm (Stationary)
Powerful machine guns that can be found mounted in certain locations or built at outposts/safe houses. Added/expanded in Director's Cut.
Armor / Gear Sets
Memories: The primary way to build characters. Each Construct can equip a set of six 'Memories'. These items provide base stats (like HP and ATK) and powerful set bonuses (at 2, 4, or 6 pieces) that are crucial for a character's performance. They are the equivalent of 'Artifacts' or 'Stigmata' in similar games.
Bridges Porter Suit (Various Levels & Colors): Sam's standard attire. While not 'armor' in the traditional RPG sense of swappable pieces, the suit itself is integral to his role. It has attachment points for cargo and equipment. Color variations can be unlocked. Its protective qualities are baseline and not significantly upgradable beyond what's provided by specific gear like armor plates or support skeletons.
Armor Plates (Lv. 1-4 - Attachable): Attachable plates that can be equipped to Sam's Porter Suit on the shoulders and legs. They provide additional protection against ballistic damage from human enemies but add weight and degrade with damage. Can be fabricated and replaced.
Support Skeletons (Power, Speed, All-Terrain - Exoskeletons): Equippable exoskeletons that provide significant benefits: Power Skeletons increase carrying capacity and stability; Speed Skeletons increase running speed and jump distance; All-Terrain Skeletons improve balance and traversal on difficult terrain. They require battery power and can be upgraded.
Thermal Pad: An equipment item that helps Sam maintain his body temperature in cold environments, reducing stamina drain. Attaches to the suit.
Oxygen Mask: Used to traverse areas with low oxygen or harmful gases. Consumes a filter or battery.
Boots (Various Types & Levels): Crucial for traversal. Boots have durability and degrade with use, especially on rough terrain or during Timefall. Different types (e.g., Bridges Boots, Chiral Boots) offer varying durability and performance. Must be replaced or new pairs fabricated.
Outfits/Customization
Coatings: Purely cosmetic outfits for the playable Constructs. Coatings can be purchased with premium currency, earned through in-game events, or unlocked via a special gacha system. They range from casual wear to elaborate, high-fantasy designs.
Bridges Porter Suit: Sam's default attire. The color of the suit can be changed at Private Rooms after progressing in the story or connecting certain facilities. This is the primary visual customization for Sam's main outfit.
Headwear (Caps, Hoods, Sunglasses, Goggles, Masks): Sam can equip various pieces of headwear. Caps (e.g., Bridges Cap) are common. Hoods are part of the Porter Suit and can be toggled up/down. Sunglasses (e.g., 'Sam's Sunglasses' - Ludens Mask) and other eyewear can be equipped for cosmetic purposes or minor effects (like reducing glare from snow). Masks (like Oxygen Mask) are functional for hazardous environments.
Backpack Customization (Attachments & Cover): Sam's backpack can be customized with various attachments like extra battery packs, grenade pouches, utility pouches, and stabilizers. A backpack cover can also be equipped to protect cargo from Timefall, and its color can be changed.
Exoskeletons (Power, Speed, All-Terrain): While primarily functional gear, different levels of exoskeletons have distinct visual appearances. Their color might be customizable to a limited extent alongside the Porter Suit color.
Grooming (Hair & Beard - Limited/Contextual): Sam's hair and beard appear to grow subtly over time if not rested in a Private Room. Specific story moments or conditions might also alter his appearance (e.g., covered in tar, effects of Timefall). Direct player-controlled customization of hairstyle/beard length is not a primary feature.
Cosmetic Items (Unlocked via Prepper Deliveries, Special Editions, Director's Cut): Various cosmetic items can be unlocked, such as different colored Bridges caps, unique backpack flair, different chiral patterns for structures, or special suit colorways (e.g., Gold/Silver suit pieces from Director's Cut).
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World & Exploration
World & Level Design
N/A
The game features a vast and rugged open world representing a fractured United States, divided into two main large regions: the Eastern Region (serving as an extended tutorial and early game area) and the much larger Central Region. Traversal is primarily on foot, with an emphasis on navigating treacherous terrain (mountains, rivers, rocky plains, snowfields) while managing cargo weight and balance. Key locations include various Knot Cities (e.g., Capital Knot City, Lake Knot City, Mountain Knot City), Prepper Shelters, Distribution Centers, and Waystations. The Director's Cut adds a new smaller area, the Ruined Factory, with new missions. While difficult to give an exact sq km due to its varied density and verticality, the total explorable landmass is very significant.
Playable Vehicles
None
The game is focused on on-foot, arena-based combat. There are no controllable player vehicles.
Reverse Trike / Reverse Trike: Long Range / Defensive / 'Ride' Type (Yojimbo): Motorcycle (Two/Three Wheeled)
Sam's primary early-game vehicle. A futuristic motorcycle that can transform between a faster two-wheeled mode and a more stable three-wheeled mode with some cargo capacity. Long Range versions have better battery. Defensive versions offer some protection. The 'Ride' Type is a custom variant from a collaboration.
Truck (Bridges, MULE, Terrorist - Various Capacities): Land Vehicle (Multi-Wheeled Cargo Hauler)
Large vehicles with significant cargo capacity, essential for transporting bulk deliveries. Bridges trucks are standard; MULE and Terrorist trucks can be commandeered. Different versions have varying durability and protection. Can be damaged by Timefall and rough terrain.
A hovering platform that can be tethered to Sam to carry additional cargo, reducing the load on his back. Can carry two large containers per carrier (up to two carriers can be tethered). Sam can also ride an empty carrier downhill like a hoverboard. Consumes Chiral Crystals to operate.
Support Skeleton (All-Terrain, Power, Speed - Not a vehicle but aids traversal): Exoskeleton (Personal Traversal Gear)
Equippable exoskeletons that enhance Sam's physical capabilities. All-Terrain improves balance on rough ground. Power increases carrying capacity. Speed increases running speed and jump distance. Requires battery power.
A bipedal robot that can be assigned to carry cargo alongside Sam or make automated deliveries to previously connected locations. Sam can also ride the Buddy Bot for short distances if it's not carrying cargo. Consumes battery power.
Roadster / Roadster: Long Range (Director's Cut): Sports Car (Race Track / Limited Open World)
A sleek sports car primarily designed for use on the Fragile Circuit race track. Can be fabricated and potentially used in areas with completed roads in the open world, though less practical for general deliveries than trucks or trikes.
Ziplines (Player & Community Built): Fixed Traversal Network
Constructed using PCCs. Allow for rapid point-to-point travel across difficult terrain, especially in mountainous areas. Requires Chiral Network bandwidth to build and maintain. Players can use ziplines built by others via the Strand System.
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Story & Characters
Main Characters
The Commandant: Player Character (Non-Playable)
The player's role in the story. The Commandant is the tactical leader of the Gray Raven squad, making decisions and commanding the Constructs in battle. You do not directly see or control the Commandant.
Lucia: Playable Construct (Attacker)
The leader of the Gray Raven squad. A determined and skilled warrior who wields katanas. She has many different powerful versions (frames) like 'Plume' and 'Crimson Abyss'.
Liv: Playable Construct (Support)
The support member of Gray Raven. Her frames, like 'Empyrea' and 'Luminance', are top-tier healers and buffers essential for team survival.
Lee: Playable Construct (Attacker)
The ranged specialist of Gray Raven, skilled with dual pistols and engineering. His frames, like 'Entropy' and 'Hyperreal', are powerful damage dealers.
Vera: Playable Construct (Support/Attacker)
A combat medic from another squad. Her frames, like 'Rozen' and 'Garnet', are highly sought after for their ability to provide both healing and significant damage.
Sam Porter Bridges: Protagonist / Porter for Bridges
The main playable character. A legendary porter known for his ability to make difficult deliveries. He suffers from aphenphosmphobia (fear of touch) and is a 'repatriate,' meaning he can return from 'the Seam' (a limbo between life and death) after dying. He is tasked with reconnecting the fractured United Cities of America. Portrayed by Norman Reedus.
A premature baby kept in a portable pod connected to Sam. BBs can sense the presence of BTs, allowing Sam to see and avoid them. BB-28, whom Sam names Lou, forms an emotional bond with him. Requires soothing when stressed.
Fragile: Ally / Head of Fragile Express
The leader of Fragile Express, a private delivery company. She possesses DOOMS (a condition granting abilities related to the Beach and BTs), allowing her to 'jump' (teleport) between locations on the Chiral Network. A key ally to Sam, with a tragic past involving Higgs. Portrayed by Léa Seydoux.
Deadman: Ally / Bridges Doctor & BB Specialist
A Bridges doctor and expert on Bridge Babies. His body is composed of transplanted organs, making him feel disconnected from life. He provides crucial information and support regarding BBs and Sam's condition. Based on the likeness of Guillermo del Toro, voiced by Jesse Corti.
Mama (Målingen): Ally / Bridges Engineer
A brilliant Bridges engineer who designed much of their technology, including the Cuff Links and Chiral Network terminals. She is physically tethered to her lab due to a connection with her BT baby. Her twin sister is Lockne. Portrayed by Margaret Qualley.
Heartman: Ally / Bridges Researcher
A Bridges researcher obsessed with studying the Beach and the Death Stranding. His heart stops every 21 minutes, sending him to the Beach for 3 minutes where he searches for his deceased wife and daughter before being resuscitated. Based on the likeness of Nicolas Winding Refn, voiced by Darren Jacobs.
Die-Hardman: Ally / Commander of Bridges / Acting President of UCA
The commander of Bridges and acting President of the UCA after Bridget Strand's death. He gives Sam his main orders and is deeply committed to reconnecting America. Wears a distinctive carbon skull mask. Voiced by Tommie Earl Jenkins.
The daughter of President Bridget Strand and the one Sam is ostensibly trying to rescue and connect to the Chiral Network on the West Coast. Her true nature and connection to the Beach and the Death Stranding are central to the game's biggest mysteries. Portrayed by Lindsay Wagner (likeness) and Emily O'Brien (voice/mo-cap young Amelie).
A mysterious combat veteran who appears in surreal nightmare sequences, commanding skeletal soldiers and relentlessly hunting Sam/BB. His identity and connection to BBs are a major part of the story. Portrayed by Mads Mikkelsen.
Higgs Monaghan ('The Man in the Golden Mask'): Main Antagonist / Leader of Homo Demens
The charismatic and nihilistic leader of the Homo Demens terrorist group. He possesses powerful DOOMS abilities, allowing him to control BTs and Timefall, and serves as Sam's primary human adversary. Portrayed by Troy Baker.
Bridget Strand: Key Figure / Former President of UCA
The dying President of the United Cities of America and Amelie's mother. She tasks Sam with the mission to reconnect America via the Chiral Network. Sam's adoptive mother. Portrayed by Lindsay Wagner.
Various Preppers: Supporting NPCs / Shelter Dwellers
Isolated individuals living in underground bunkers throughout the UCA. Sam can deliver cargo to them, increasing their connection to the Chiral Network and unlocking new equipment, information, or cosmetic items. Each Prepper has a unique personality and backstory.
Example Missions
Story Campaign
A long and ongoing campaign divided into chapters that tells the dark story of the Gray Raven squad's fight to reclaim Earth.
Phantom Pain Cage
A weekly endgame boss rush mode. Players fight a series of bosses and compete for high scores on a server-wide leaderboard to earn premium currency.
War Zone
A weekly endgame mode where players fight through waves of enemies to earn points. High scores place players in higher tiers for better rewards.
Limited-Time Events
Each new patch introduces several events with unique stories, gameplay mechanics, and valuable rewards, including premium currency and upgrade materials.
Main Orders (Story Deliveries)
A series of critical delivery missions that advance the main narrative. These involve transporting vital cargo (e.g., supplies, personnel, data, specialized equipment) between major Knot Cities and Prepper shelters to connect them to the Chiral Network, uncover the mysteries of the Death Stranding, find Amelie, and confront Higgs and Cliff Unger. These often involve long, perilous journeys across challenging terrain and encounters with BTs or human enemies.
Standard Orders (Optional Deliveries)
A vast number of optional delivery requests taken from terminals at various facilities. These involve transporting different types of cargo (materials, medicine, sensitive items, etc.) to other connected locations. Completing them rewards Likes, increases connection levels with facilities (unlocking new gear/customization), and provides materials. Categories include delivery condition (e.g., time-sensitive, fragile), cargo type, and retrieval missions.
Orders for Sam (Story-Related Side Deliveries)
Special optional deliveries often initiated by key characters or found as 'Lost Cargo' specifically addressed to Sam. These can provide unique rewards, lore, or further develop relationships with NPCs.
MULE / Terrorist Camp Clearing
Infiltrate and neutralize MULE (cargo-obsessed) or Terrorist camps to retrieve stolen cargo, clear a path for deliveries, or fulfill specific orders. Can be approached with stealth (non-lethal takedowns with Bola Gun/Strand) or combat (lethal/non-lethal weapons).
BT Boss Encounters / Voidout Avoidance
Survive and defeat large Catcher BTs (often triggered by being caught by Hunters) or unique, massive BT entities encountered during main story progression. This also includes scenarios where Sam must escape a growing voidout crater if a human is consumed by a BT nearby.
Cliff Unger's Nightmare Sequences (War Zones)
Surreal, recurring missions where Sam is transported to WWI, WWII, and Vietnam War-themed battlefields to confront Clifford Unger and his spectral soldiers. These are combat-focused segments with unique environmental challenges.
Structure Building & Maintenance (PCC Construction)
Using the Portable Chiral Constructor (PCC), Sam can build various helpful structures in the world (Bridges, Generators, Ziplines, Watchtowers, Safe Houses, Timefall Shelters, Postboxes). These require Chiral Crystals and other materials. Maintaining and upgrading these structures (and those built by other players via the Strand System) is an ongoing activity.
Road Reconstruction (Auto-Paver Contributions)
Contribute materials (Metals, Ceramics, Chiral Crystals) to Auto-Paver units found throughout the Central Region to help reconstruct sections of the old highway system. Completing roads significantly improves vehicle traversal for Sam and other players.
Director's Cut - Ruined Factory Missions
A new set of story missions added in the Director's Cut, involving investigating a mysterious, large underground Ruined Factory complex. These missions feature new stealth and combat encounters, and provide additional lore.
Director's Cut - Firing Range Challenges
Test various weapons against holographic targets in a dedicated Firing Range. Completing different drills and achieving high scores can unlock rewards.
Director's Cut - Fragile Circuit (Races)
Participate in time-trial races using different vehicles (Reverse Trike, Truck, Roadster) on a newly added race track. Compete for best times and unlock rewards.
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Editions & DLC
Available Editions
N/A
Original release on PS4. PC version released later. Director's Cut released for PS5 and PC, including new story missions, new equipment (Maser Gun, Support Skeleton), Firing Range, Fragile Circuit (race track), new combat abilities, enhanced visuals, and QoL improvements. Various digital deluxe and physical collector's editions were available for both original and Director's Cut, often including digital artbooks, soundtracks, and in-game cosmetic items.
Post-Launch Content / DLC
N/A
The primary post-launch content was the 'Director's Cut,' which is a significantly enhanced and expanded version of the base game rather than traditional DLC. It added new story missions (Ruined Factory), new areas, new equipment, new combat mechanics, a firing range, a race track, and various quality-of-life improvements. No further major story expansions beyond the Director's Cut have been released.
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FAQ
Frequently Asked Questions
Q: What is Punishing: Gray Raven? A: It is a free-to-play, fast-paced action RPG with a gacha system. It is known for its stylish, high-skill combat, dark sci-fi story, and challenging endgame content.
Q: Is Punishing: Gray Raven free-to-play friendly? A: Yes, it is considered one of the most F2P-friendly gacha games. It has a pity system that guarantees you get the newest S-Rank character if you save enough premium currency, which is given out generously through events and daily activities.
Q: What is the combat like? A: The combat is real-time, fast-paced, and combo-heavy. Its unique feature is the '3-Ping' system, where you match colored orbs to unleash powerful skills. It also features a perfect dodge 'Matrix' mechanic that triggers a slow-motion state.
Q: Is there multiplayer? A: Yes, but it is limited. While most of the game is single-player, there are specific co-op modes where you can team up with two other players to fight powerful bosses.
Q: What exactly is the 'Death Stranding' event? A: The Death Stranding is a cataclysmic event that blurred the boundaries between the world of the living and 'the Beach' (an afterlife realm). This caused BTs (Beached Things) to appear, Timefall (rain that ages everything it touches), and 'voidouts' (massive antimatter explosions caused when a BT consumes a human). It effectively shattered society.
Q: What are BTs (Beached Things)? A: BTs are spectral, largely invisible entities from the Beach that are drawn to the living. They leave handprints on the ground and can only be properly seen with the aid of a BB (Bridge Baby) connected to an Odradek scanner. If they catch Sam, they can drag him into a tar-like substance and trigger an encounter with a larger 'Catcher' BT.
Q: What is the Chiral Network? A: The Chiral Network is a communications and data network that Bridges is trying to establish across the UCA. It utilizes chiralium (a mysterious particle from the Beach) and allows for instant communication, data transfer, and fabrication of items using chiral printers. Connecting settlements to the network is Sam's primary mission.
Q: Is Death Stranding a 'walking simulator'? A: While traversal on foot and managing cargo are core mechanics, labeling it solely as a 'walking simulator' is reductive. The game involves complex inventory management, route planning, stealth against BTs, combat with MULEs/Terrorists, building structures, a deep story, and unique asynchronous multiplayer elements. Traversal itself is a challenging and engaging system.
Q: What does the Director's Cut add to Death Stranding? A: The Director's Cut adds new story missions (Ruined Factory), new delivery support equipment (e.g., Cargo Catapult, Support Skeleton, Buddy Bot), new weapons (Maser Gun), a Firing Range, a Fragile Circuit (race track), new combat abilities (enhanced melee, mounted machine guns), new MULE encounters, and various quality-of-life improvements and graphical enhancements for PS5/PC.
Q: Can you fight BTs directly? A: Yes, while stealth is often an option, Sam can fight BTs using specialized weapons like Hematic Grenades (made from his blood), the Anti-BT Handgun, or by cutting their umbilical cords if he can get close enough (often after incapacitating them with blood-coated Bola Gun tethers). Some larger BTs are full boss encounters.
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Technical Details
Graphics & Visual Fidelity
N/A
Powered by Guerrilla Games' Decima Engine, Death Stranding showcases stunningly realistic and atmospheric visuals. It features vast, desolate landscapes with incredible detail, realistic weather effects (Timefall, snowstorms, wind), and highly detailed character models utilizing performance capture from its star-studded cast (Norman Reedus, Mads Mikkelsen, Léa Seydoux, etc.). The otherworldly designs of BTs and the Beach are also visually striking.
Audio & Soundtrack
N/A
Original score composed by Ludvig Forssell, featuring haunting, ethereal, and often melancholic electronic and orchestral pieces. The game also features an extensive licensed soundtrack with songs from artists like Low Roar, Silent Poets, and Apocalyptica, which often play during significant traversal sequences or moments of reflection, greatly enhancing the atmosphere. Sound design is crucial for detecting BTs (their distinct clicks and Odradek scanner sounds) and navigating hazardous weather like Timefall.
User Interface (UI/UX)
N/A
Features an immersive HUD integrated into Sam's suit and cuff links. Displays health, stamina, BB's stress level, cargo condition, equipped items, and a compass/sensor for BTs and objectives. The Cuff Link menu provides access to the map, orders, inventory, crafting, data logs, and online features. Cargo management involves carefully arranging packages on Sam's back, suit, and vehicles to maintain balance.
Accessibility Options
N/A
Offers a range of accessibility options, including customizable controls (PC), subtitle and text size adjustments, options for colorblind modes, options to change QTEs to holds, adjustable HUD elements, and various gameplay settings for difficulty and interaction prompts.
CPU: Official recommended desktop CPU for a high-framerate 1080p experience.
CPU (Laptop): A strong mobile CPU is needed to maintain a high and stable framerate in intense combat.
GPU: Official recommended desktop GPU for a high-quality, high-framerate 1080p experience.
GPU (Laptop): A mid-range RTX laptop GPU will easily provide an excellent high-framerate 1080p experience.
RAM: 16GB RAM is the official recommended amount.
Storage: An SSD is strongly recommended for this tier.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 8 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset)(Low to Medium Preset)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a practical minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
laptop_windowsGPU (L): NVIDIA GeForce MX350 (2GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
CPU: Official minimum desktop CPU requirement.
CPU (Laptop): Estimated entry-level laptop CPUs for a stable 60 FPS experience.
GPU: Official minimum desktop GPU. This sets a very accessible bar for entry.
GPU (Laptop): An entry-level dedicated laptop GPU is sufficient for a solid 1080p experience.
RAM: 8GB RAM is the official minimum requirement.
Storage: An SSD is officially recommended for a smoother experience.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent experience.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~120+ FPS)(High Preset, 1440p resolution, aiming for high framerates.)
CPU: A powerful modern CPU is recommended to ensure the system is not bottlenecked at 1440p.
CPU (Laptop): High-performance laptop CPUs are essential for a consistent high-framerate 1440p experience.
GPU: Strong desktop GPUs for the 1440p sweet spot, providing excellent performance at high settings.
GPU (Laptop): A high-TGP RTX 3060 or any RTX 4060 Laptop is the ideal target for high-framerate 1440p.
RAM: 16GB RAM is sufficient for a smooth 1440p experience.
Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p.
memoryCPU: Intel Core i5-12400F or AMD Ryzen 5 5600X
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - 4K Ultra (Targets 4K, High settings, ~60-120 FPS)(High Preset, 2160p (4K) resolution, targeting 60 FPS or higher.)
CPU: A top-tier desktop CPU is recommended to push high framerates and minimize bottlenecks at 4K.
CPU (Laptop): The highest-end mobile CPUs are needed to keep up with powerful GPUs for a smooth 4K experience.
GPU: High-end desktop GPUs capable of delivering a solid 4K experience at high settings.
GPU (Laptop): Flagship laptop GPUs are recommended for a consistent 4K experience at high framerates.
RAM: While 16GB is sufficient, 32GB of fast RAM is advised to provide headroom for system processes at 4K.
Storage: A fast NVMe SSD is essential for the best possible experience at 4K.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
Spec: 40 GB available space (SSD Recommended) Note: An SSD is strongly recommended for all tiers to ensure fast loading into missions and to reduce any potential texture streaming stutter. Type: SSD
Spec: 80 GB available space (SSD Recommended). Note: An SSD is highly recommended for faster loading times and smoother world traversal. Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit Required) Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is also fully supported.
Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 11 Explanation: The official requirement is DirectX 11. The game is built on a mature engine that does not require the latest DirectX 12 features.
Spec: DirectX 12 Explanation: DirectX 12 API is required.
info_outline Other Game Notes
OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Punishing: Gray Raven. This information is based on the official PC specifications from developer Kuro Game, adapted to the requested JSON structure. As a title originally designed for mobile, the PC client's requirements are relatively modest, but higher resolutions and framerates still benefit from more powerful hardware. The 1440p and 4K tiers are extrapolated based on performance benchmarks.
Laptop Performance Note: Laptop versions of the listed desktop GPUs require comparable performance, which is highly dependent on the laptop's TGP (Total Graphics Power) and thermal design. For a fast-paced action game like Punishing: Gray Raven, maintaining a high, stable framerate is key to the experience.
Laptop Consideration: G P U T G P: While the game is not extremely demanding, a higher TGP will ensure the GPU can consistently deliver a high framerate without throttling, which is important for the game's fluid combat.
Laptop Consideration: Cooling Thermals: Intense combat sequences with many on-screen effects can increase hardware temperatures. A good cooling system will prevent performance dips during long gaming sessions.
Laptop Consideration: C P U Power Limits: A capable CPU with good power delivery is needed to handle the game's fast-paced action and ensure smooth input response.
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended to minimize system latency, providing a more responsive feel to dodges, parries, and combos, which is vital in a high-skill action game.
Optimization Detail: Upscaling Tech: The official PC client of Punishing: Gray Raven does not have native support for upscaling technologies like NVIDIA DLSS or AMD FSR. Performance is primarily based on raw hardware capability.
Optimization Detail: Key Settings Impact: Performance will be most affected by settings such as Resolution, Shadow Quality, Post-Processing, and Effects Quality. The game offers options to uncap the framerate, which is highly recommended for players with high-refresh-rate monitors.
Game Name: Punishing: Gray Raven
Official PC system requirements for 'Death Stranding DIRECTOR'S CUT'. Performance can vary depending on specific hardware, settings, areas in-game (especially those with complex terrain or weather effects), and background applications. An SSD is strongly recommended for optimal performance.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Death Stranding, while well-optimized, can be demanding at higher settings due to its detailed environments and visual effects.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during long treks.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for physics, AI, and managing online strand elements.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (FSR 2.0+ may be available via later patches or mods).
Optimization Detail: Key Settings Impact: Model Detail, Shadow Quality, Ambient Occlusion, Screen Space Reflections, Memory for Streaming, and Anti-Aliasing heavily impact performance.
Game Name: Death Stranding
build Optimization Details
Upscaling Tech: The official PC client of Punishing: Gray Raven does not have native support for upscaling technologies like NVIDIA DLSS or AMD FSR. Performance is primarily based on raw hardware capability.
Key Settings Impact: Performance will be most affected by settings such as Resolution, Shadow Quality, Post-Processing, and Effects Quality. The game offers options to uncap the framerate, which is highly recommended for players with high-refresh-rate monitors.
Upscaling Tech: Supports NVIDIA DLSS and AMD FSR 1.0 (FSR 2.0+ may be available via later patches or mods).
Key Settings Impact: Model Detail, Shadow Quality, Ambient Occlusion, Screen Space Reflections, Memory for Streaming, and Anti-Aliasing heavily impact performance.
laptop Laptop Considerations
G P U T G P: While the game is not extremely demanding, a higher TGP will ensure the GPU can consistently deliver a high framerate without throttling, which is important for the game's fluid combat.
Cooling Thermals: Intense combat sequences with many on-screen effects can increase hardware temperatures. A good cooling system will prevent performance dips during long gaming sessions.
C P U Power Limits: A capable CPU with good power delivery is needed to handle the game's fast-paced action and ensure smooth input response.
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended to minimize system latency, providing a more responsive feel to dodges, parries, and combos, which is vital in a high-skill action game.
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance during long treks.
C P U Power Limits: A decent CPU is needed for physics, AI, and managing online strand elements.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.