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PHYSINT vs Horizon Forbidden West
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Nov 15, 2029 | Feb 18, 2022 |
| Developer | |
| Kojima Productions | Guerrilla Games, Nixxes Software (PC Port) |
| Publisher | |
| Xbox Game Studios / Kojima Productions | Sony Interactive Entertainment |
| Genre(s) | |
| Next-Generation Action Espionage | Action RPG, Open World, Post-Apocalyptic, Third-Person |
| Engine | |
| Unreal Engine 5 (Custom MetaHuman & 3Lateral Photogrammetry) | Decima Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ | Teen |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.7 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in PHYSINT centers around tactical adaptability, physiological training, and equipment custom crafting rather than arbitrary statistical leveling. Players develop the operative's skillset across three primary branches: Close-Quarters Combat (CQC & Non-Lethal Takedowns), Reconnaissance & Electronic Warfare (Network Splicing, Cybernetic Decoys, Frequency Jamming), and Field Survival (Bio-monitoring, Camouflage Index, Ballistic Trauma First Aid). Upgrades to weaponry and tactical rigs are performed through secure safehouse workshops using retrieved operational data and black-market prototypes. |
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| public World & Exploration | |
| World & Level Design | |
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Rather than utilizing a hollow, repetitive open-world sandbox, PHYSINT embraces expansive, multi-tiered 'macro-infiltration complexes' that build upon the immersive design philosophy of Metal Gear Solid V: Ground Zeroes and The Phantom Pain. Each regional operational theater features full verticality, functional sewer and maintenance networks, interactive security nodes, and realistic interior architectural layouts. Key confirmed theaters include a sprawling offshore corporate biosecurity facility in international waters, an ultra-dense metropolitan financial and embassy district, and an abandoned mountainous missile base retrofitted with subterranean quantum data banks. Weather patterns, diurnal lighting cycles, and civilian routines dynamically shift security density and patrol routes. |
The Forbidden West is a vast and diverse open world, significantly larger than the map of Zero Dawn. Key regions include: The Daunt (a Carja borderland), No Man's Land (arid plains), Plainsong (Utaru farmlands), The Shining Wastes (deserts), Scalding Spear (Tenakth Sky Clan capital), The Stand of the Sentinels (Tenakth Lowland Clan territory), The Long Coast (beaches and ruins, leading to San Francisco), Isle of Spires (ruined San Francisco, Quen landing site), and underwater environments. The map is rich in verticality, dense jungles, arid deserts, snowy mountains, and submerged ruins. The 'Burning Shores' DLC adds a new volcanic archipelago region (former Los Angeles). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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In true Kojima fashion, PHYSINT eschews traditional run-and-gun multiplayer in favor of high-tension tactical engagements. The core multiplayer offering is 'Ghost Network,' an asynchronous espionage mode reminiscent of Metal Gear Solid V's FOB mechanics and Death Stranding's social strand system. Players can reinforce their safehouse facilities, deploy defensive traps and security drones, and attempt to infiltrate the digital networks and safehouses of other operatives worldwide. A dedicated 4v4 tactical stealth PvP mode featuring asymmetric objectives (Infiltrators vs. Base Defenders) is also under active evaluation. |
Horizon Forbidden West is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Xbox Game Studios and Kojima Productions are planning a tiered retail and digital release. The Standard Edition ($69.99) includes the full base game and digital art sampler. The Digital Deluxe Edition ($89.99) bundles an exclusive 'Old School Sneaking Suit' skin, early access to field tactical blueprints, and the complete official digital soundtrack composed by Ludvig Forssell. The collector-focused 'Physint Classified Edition' ($199.99) is slated to include a premium die-cast tactical reconnaissance drone replica, a replica operative field watch, an embroidered unit patch set, and a 120-page hardcover classified dossier artbook containing Kojima's early design notes. |
Available in Standard Edition, Special Edition (SteelBook, digital soundtrack, artbook), Digital Deluxe Edition (cosmetic outfits/weapons, digital artbook/soundtrack/comic), Collector's Edition (Tremortusk & Aloy statues, SteelBook, artbook, all Digital Deluxe content), and Regalla Edition (Regalla Tremortusk statue, canvas map, art prints, replica Focus, all Collector's content). The PC version is often the 'Complete Edition' including the Burning Shores DLC. |
| Post-Launch Content / DLC | |
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Post-launch support will be driven by standalone narrative episodic expansions known as 'Black Ops Operations.' These story-driven missions will allow players to experience covert scenarios from the perspective of secondary operatives, including the characters portrayed by Charlee Fraser and Don Lee. Kojima Productions has also confirmed ongoing live community challenge missions involving global infiltration objectives, community stealth leaderboards, and rotating high-value targets. |
One major story expansion, 'Burning Shores,' has been released (exclusive to PS5 and PC). It takes Aloy to a new volcanic archipelago region (former Los Angeles) to pursue a new threat. Numerous free updates have added features like New Game+, Ultra Hard difficulty, transmog, and quality-of-life improvements. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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PHYSINT harnesses the absolute limits of real-time computer graphics, utilizing 3Lateral photogrammetric capture rigs and advanced MetaHuman technology to recreate minute skin micro-textures, pupil dilation, and muscle micro-movements on actors Bill Skarsgård, Charlee Fraser, and Don Lee. Utilizing custom modifications of Unreal Engine 5's Nanite and Lumen, environments feature real-time global illumination, sub-millimeter geometric tessellation, volumetric dust and moisture rendering, and physically based light scattering designed to mirror high-end anamorphic 35mm motion picture lenses. |
Powered by an updated version of the Decima Engine, the game is renowned for its stunning visual fidelity. It showcases incredibly detailed machine designs, lifelike character animations, lush and diverse environments (from dense jungles to arid deserts and underwater biomes), advanced lighting, volumetric clouds, and realistic weather systems. The level of detail in flora, fauna, and tribal settlements is exceptional. Offers multiple graphics modes on PS5. |
| Audio & Soundtrack | |
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The audio soundscape is composed by long-time Kojima collaborator Ludvig Forssell, featuring a hybrid score of tense industrial electronic synthesizers, low-frequency atmospheric drones, and sweeping symphonic arrangements. Real-time path-traced audio propagation calculates sound reflection, absorption, and transmission across varying building materials, making sound an essential tactical element: footsteps on metal grating carry through ventilation shafts, while heavy rain or generator hum can be used strategically to mask player noise. |
Original score composed by Joris de Man, The Flight, Niels van der Leest, and Oleksa Lozowchuk, featuring epic orchestral themes, tribal chants, and ethereal melodies that capture the beauty and danger of the Forbidden West. Sound design is intricate, with unique vocalizations for each machine, realistic environmental sounds, and impactful weapon effects. |
| User Interface (UI/UX) | |
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In line with Kojima's stated objective to make the game visually indistinguishable from live-action cinema, PHYSINT features an ultra-minimalist, near-zero diegetic HUD. Vital tactical data—such as ammunition counts, battery levels, and vitals—are integrated directly into the operative's tactical gear, optics, and wrist-mounted chronometer. Subtle audio cues, breathing cadence, and dynamic heart-rate audio indicators replace health bars, while acoustic resonance sensors visualizes footsteps and sound waves organically within the 3D environment. |
Features an immersive HUD with health, Focus meter, weapon/ammo selection, and contextual prompts. The Focus (AR device) highlights machine weak points, tracks, and hackable objects. Menus for inventory, crafting, skills, map, and collectibles are detailed. The world map is extensive with various filters. Dynamic HUD options allow for customization. |
| Accessibility Options | |
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Kojima Productions is integrating an exhaustive suite of accessibility toggles to ensure wide accessibility without sacrificing tactical depth. Features include complete remappable controller and mouse/keyboard inputs, directional visual radar indicators for hearing-impaired players, full text-to-speech audio descriptions for cinematics, high-contrast highlighting modes for enemies and interactive gadgets, auto-steady aiming aids, and an optional 'Story & Narrative Focus' difficulty setting that widens stealth detection cones. |
Offers a comprehensive suite of accessibility options, including fully remappable controls, extensive subtitle and caption customization, difficulty settings (including Custom mode), aim assist options, options to simplify QTEs, options for motion blur/camera shake, co-pilot mode, dead zone adjustments, auto-sprint, auto-heal, auto-concentration, and various visual/audio cues for gameplay elements. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (720p ~30 FPS, Very Low Preset) (Very Low Preset) CPU: Minimum desktop CPU for lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Modern i5/Ryzen 5 U or H series recommended. GPU: Minimum desktop GPU for lower settings. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement (game is RAM intensive). Storage: SSD is mandatory. | |
| — | memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500XT (4GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3200U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **Even an RTX 3050 Mobile would be a significant step up for stability.** layersRAM: 16 GB saveStorage (Tier): 150 GB SSD |
| 1080p (Full HD) - High (1080p ~60 FPS, High Preset) (High Preset) CPU: CPU for 1080p/60FPS High. CPU (Laptop): High-end laptop CPU. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal. RAM: 16GB RAM recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-8700 or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent 1080p High performance.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Medium Settings, Balanced Upscaling, 1080p at locked 60fps) CPU: Baseline 8-core CPU requirement to handle AI behavioral trees, pathfinding, and physics simulations. CPU (Laptop): Octa-core mobile processor with sufficient thermal headroom. GPU: Provides sufficient VRAM buffer for high-resolution character models and base ray tracing structures. GPU (Laptop): Capable of sustaining 60fps with DLSS Quality mode enabled. RAM: Sufficient for core engine execution with minimal background background processes. Storage: Base SSD spec needed for asset loading. | |
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB laptop_macCPU (L): Intel Core i7-11800H or AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (105W+ TGP) layersRAM: 16 GB saveStorage (Tier): 150 GB PCIe 3.0 NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~30 FPS, Medium Preset) (Medium Preset) CPU: Recommended desktop CPU for 1080p/30FPS Medium settings. CPU (Laptop): Estimated mid-range laptop CPUs. GPU: Recommended desktop GPU for 1080p/30FPS Medium. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-8600 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 (8GB/12GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 4600H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a better target for 1080p Medium/High.** layersRAM: 16 GB saveStorage (Tier): 150 GB SSD |
| 1440p (QHD/2K) - Recommended (High Settings, Hardware Lumen, Quality Upscaling, 1440p at locked 60fps) CPU: Exceptional single-core speed and L3 V-Cache overhead prevent frame drops in complex urban sandbox zones. CPU (Laptop): High clock speeds to mitigate CPU-bound frametime spikes. GPU: Handles full hardware Lumen GI and high-resolution screen-space shadows at 1440p with ease. GPU (Laptop): Offers desktop-grade 1440p performance with Frame Generation support. RAM: Prevents memory paging hitches when navigating dynamic open infiltration environments. | |
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB laptop_macCPU (L): Intel Core i9-13900H or AMD Ryzen 9 7940HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+ TGP) layersRAM: 32 GB saveStorage (Tier): 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) | — |
| 1440p (QHD/2K) - Very High (1440p ~60 FPS or 2160p/4K ~30 FPS, Very High Preset, DLSS/FSR Quality/Balanced) (Very High Preset (DLSS/FSR Quality or Balanced recommended for these targets)) CPU: CPU for 1440p/60FPS or 4K/30FPS Very High. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS or 4K/30FPS Very High. GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical, 8GB absolute minimum with aggressive upscaling. RAM: 16GB RAM essential, 32GB beneficial for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-9700 or AMD Ryzen 7 3800X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 9 5900HS or better. **Modern i7/Ryzen 7 H/HX series or higher.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance at these demanding targets.** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, Full Path Tracing, DLSS Quality / Native AA, 4K at 60-120fps) CPU: Uncompromised enthusiast processing power to drive ultra-high geometry counts and uncapped simulation loops. CPU (Laptop): Desktop-replacement class processor required to avoid thermal throttling under heavy loads. GPU: Massive 24GB VRAM frame buffer necessary for native 4K photogrammetric rendering and full path tracing pipelines. GPU (Laptop): Top-tier mobile flagship GPU paired with DLSS 3 Frame Generation for seamless 4K outputs. RAM: Maximum bandwidth headroom for extreme texture caching and simulation data. | |
memoryCPU: Intel Core i9-14900K or AMD Ryzen 9 9950X developer_boardGPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture) laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP) layersRAM: 64 GB saveStorage (Tier): 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) | — |
| 2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Ultimate/Max Preset, DLSS/FSR Balanced/Performance) (Ultimate/Max Preset, DLSS/FSR Balanced or Performance) CPU: Flagship CPU for attempting 4K/60FPS Ultimate. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR. GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits for 4K Ultimate. DLSS is mandatory. RAM: 32GB RAM highly recommended for 4K Ultimate. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5950X/7900X developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX3D).** laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require DLSS Performance/Ultra Performance for playable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be needed for a more comfortable native experience. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
Spec: 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required) Note: Mechanical HDDs and SATA SSDs are unsupported due to high-throughput streaming of uncompressed 8K photogrammetric character textures and cinematic transitions. Type: NVMe | Spec: 150 GB available space (SSD Required). Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to minimize texture pop-in in the vast open world. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 11 (64-bit, Version 24H2 or newer) Explanation: Mandated for native DirectStorage 1.2 decompression, Windows HDR calibration, and next-gen scheduler optimizations across hybrid CPU cores. | Spec: Windows 10 64-bit (version 1909 or higher) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate (Feature Level 12_2) Explanation: Required for hardware ray tracing pipelines, variable rate shading tier 2, mesh shading, and sampler feedback streaming. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For PHYSINT Specifically
For Horizon Forbidden West Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.