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PHYSINT vs Doom: The Dark Ages

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info General Information
Release Date
Nov 15, 2029 May 15, 2025
Developer
Kojima Productions id Software
Publisher
Xbox Game Studios / Kojima Productions Bethesda Softworks
Genre(s)
Next-Generation Action Espionage First-Person Shooter, Action, Dark Fantasy
Engine
Unreal Engine 5 (Custom MetaHuman & 3Lateral Photogrammetry) id Tech (Presumably latest iteration)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+ (Expected)
Avg. User Rating
4.8 / 5.0 0.0 / 5.0
Current Price (USD)
$69.99 $69.99
tune Key Specs
Quick Highlights
  • Audio Pipeline: Path-Traced Spatial Audio with Real-Time Acoustic Occlusion
  • Combat Structure: Tactical Espionage Action with Fluid CQC & Adaptive Stealth
  • Engine Technology: Unreal Engine 5 with Custom MetaHuman & 3Lateral Integration
  • Graphics Style: Ultra-Photorealistic Cinematic Realism (Film/Game Hybrid)
  • Publishing Architecture: Xbox Game Studios / Kojima Productions Collaboration
  • Perspective: First-Person
  • Multiplayer: To Be Determined (TBD)
  • Setting: Medieval Dark Fantasy Universe, Hell, Other Realms (Speculative)
  • Platforms: PC, Xbox Series X|S, PlayStation 5
  • Unique Feature: Atlan Shield (Multi-purpose weapon/tool), Flail, Rideable Dragon, Atlan Mech Combat, Medieval Doom Setting.
sports_esports Gameplay & Mechanics
Companions/Followers
  • AURA Recon Drone: Performs aerial 3D mapping, tags enemy thermal signatures, and creates audio diversions.
    Autonomous Micro-UAV
  • Augmented K9: Tracks scent trails, alerts to hidden patrols, and performs silent non-lethal neutralizing takedowns.
    Canine
  • None Expected: The Doom Slayer traditionally fights alone as a one-man army. Persistent AI companions are highly unlikely in the main campaign, though temporary AI allies in large-scale battles are possible.
Key Collectibles
  • Classified Microfilm Dossiers: Concealed within secured safes, server rooms, and commander desks across all primary infiltration zones.
  • Vintage Cassette Tapes: Discovered in boomboxes, vehicle glove compartments, and guard quarters throughout military complexes.
  • Lore Items (Codices, Scrolls, Tablets): Hidden throughout levels, providing backstory on the world, demons, the Slayer's history, and the 'Dark Ages' setting. (Speculative based on franchise)
  • Upgrade Materials/Tokens: Used to upgrade weapons, the Slayer's armor/shield, and potentially other abilities. Found in secret areas or as rewards. (Speculative based on franchise)
  • Secret Encounters / Hidden Challenges: Optional combat arenas or platforming sections that reward players with collectibles or upgrade points. (Speculative based on franchise)
  • Figurines/Toys (Possible): A staple collectible in modern Doom games, could return with a medieval/demonic theme. (Speculative)
Key Themes
  • Tactical Espionage
  • Geopolitical Intrigue
  • Cybernetics
  • Surveillance State
  • Transhumanism
  • Cold War Paranoia
  • Cinematic Realism
  • Medieval Warfare
  • Demonic Invasion
  • Dark Fantasy
  • Origin Story (Doom Slayer)
  • Brutal Combat
  • Hell
  • Sentinel History
  • Mythic Power
  • Rage
colorize Combat & Gear
Weapons Overview
  • Mk.24 Silent Hound: Suppressed Handgun
    Standard-issue covert sidearm with an integrated modular suppressor, firing subsonic tranquilizer or hollow-point ammunition.
  • Spearhead CQB Carbine: Bullpup Assault Rifle
    Compact bullpup rifle featuring adjustable gas blocks and quick-swap barrels for stealth or direct fire engagements.
  • V-Spec Stun Karambit: Tactical Blade
    Curved defensive knife engineered for fluid CQC takedowns with an integrated high-voltage shock discharge.
  • Atlan Shield: Shield/Melee/Projectile
    A versatile shield capable of blocking attacks, bashing enemies, and being thrown as a devastating spinning sawblade. Likely to have upgrade paths. (Confirmed from trailer)
  • Flail: Melee (Swinging)
    A new medieval-style spiked flail for brutal close-quarters combat. (Confirmed from trailer)
  • Super Shotgun: Shotgun (Close Range, High Damage)
    The iconic double-barreled shotgun, a staple of the Doom franchise. Likely features a meat hook or similar grappling ability. (Confirmed from trailer)
  • Skull-Crusher (Spiked Club/Mace): Melee (Heavy Impact)
    A heavy, spiked club or mace seen in the trailer, suggesting powerful, bone-shattering melee attacks. (Confirmed from trailer)
  • Chaingun / Heavy Cannon Variant: Automatic Firearm (Sustained Fire)
    A rapid-firing weapon, likely a precursor or variant of the Chaingun or Heavy Cannon, for dealing continuous damage. (Seen in trailer)
  • Other Firearms (Expected): Various (Pistol, Plasma Rifle, Rocket Launcher, etc.)
    While not all shown, classic Doom firearms or their medieval equivalents are expected to return in some form. (Speculative)
  • Throwable Projectiles/Bombs (Expected): Explosive/Utility
    Likely to include grenade-like projectiles or other throwable devices, possibly with a medieval twist. (Speculative)
Armor / Gear Sets
  • Thermal-Dissipation Sneaking Suit: Reduces thermal and infrared visibility by 85%; dampens footstep acoustic signatures across all hard surfaces.
  • Ceramic-Composite Ballistic Rig: Provides heavy kinetic protection against medium-caliber rifle fire at the expense of mobility and stealth noise levels.
  • Doom Slayer's Armor (Dark Ages Variant): The Doom Slayer will undoubtedly wear a powerful suit of armor, likely a precursor or a thematically different version of the Praetor Suit. It will offer significant protection and serve as the basis for upgrades enhancing health, armor capacity, and other combat attributes. Specific stats and upgrade paths TBD.
Outfits/Customization
  • Chameleon Optical Camouflage Fatigues: Adaptable surface pattern customization allowing the suit to dynamically mirror environment textures when stationary.
  • Deep-Cover Civilian Attire: Low-profile street attire that eliminates suspicious silhouettes when moving through public social stealth zones.
  • Doom Slayer's Armor Set: The primary 'clothing' will be the Slayer's suit of armor. Customization options are TBD but, based on Doom Eternal, could include different armor skins/colorways unlocked through progression or challenges. (Speculative)
trending_up Progression & Upgrades
Skills & Progression

Progression in PHYSINT centers around tactical adaptability, physiological training, and equipment custom crafting rather than arbitrary statistical leveling. Players develop the operative's skillset across three primary branches: Close-Quarters Combat (CQC & Non-Lethal Takedowns), Reconnaissance & Electronic Warfare (Network Splicing, Cybernetic Decoys, Frequency Jamming), and Field Survival (Bio-monitoring, Camouflage Index, Ballistic Trauma First Aid). Upgrades to weaponry and tactical rigs are performed through secure safehouse workshops using retrieved operational data and black-market prototypes.

Likely to retain core Doom mechanics: weapon mods, suit upgrades (Praetor Suit or its precursor), and possibly Runes. New mechanics tied to the Atlan shield (defensive, offensive, traversal) and potentially the Flail are expected. Progression may involve unlocking new abilities or enhancements for these new tools. Resource management for upgrades will likely return.

public World & Exploration
World & Level Design

Rather than utilizing a hollow, repetitive open-world sandbox, PHYSINT embraces expansive, multi-tiered 'macro-infiltration complexes' that build upon the immersive design philosophy of Metal Gear Solid V: Ground Zeroes and The Phantom Pain. Each regional operational theater features full verticality, functional sewer and maintenance networks, interactive security nodes, and realistic interior architectural layouts. Key confirmed theaters include a sprawling offshore corporate biosecurity facility in international waters, an ultra-dense metropolitan financial and embassy district, and an abandoned mountainous missile base retrofitted with subterranean quantum data banks. Weather patterns, diurnal lighting cycles, and civilian routines dynamically shift security density and patrol routes.

Unknown. Expected to feature large, interconnected levels or hub areas set in war-torn kingdoms, hellish landscapes, and potentially other dimensions. The scale seems grander than previous entries, with hints of large-scale battles.

Playable Vehicles
  • Manta Low-Profile Submersible: Infiltration Submersible
    Silent electric propulsion insertion vehicle designed for clandestine waterborne approaches beneath radar coverage.
  • Specter Tactical Recon Rover: Unmanned Ground Vehicle
    Autonomous low-slung electric transport vehicle utilized for perimeter surveillance, heavy gear caching, and exfiltration.
  • Atlan Mech: Large Bipedal Walker / War Machine
    A massive, heavily armed mech shown in the trailer, piloted by the Doom Slayer for large-scale combat against giant demons or fortified enemy positions. (Confirmed from trailer)
  • Rideable Dragon-like Beast (Cyber-Dragon): Aerial Mount / Living Weapon
    The Doom Slayer is shown riding a large, winged, cybernetically-enhanced dragon-like creature, suggesting aerial combat and/or traversal sequences. (Confirmed from trailer)
Notable Fauna/Mounts
  • Tactical Canine Unit: Canis lupus familiaris
    Field Reconnaissance and Non-Lethal Perimeter Sentry
N/A
book Story & Characters
Main Characters
  • The Protagonist: Lead Infiltrator
    Portrayed by Bill Skarsgård; an elite covert agent sent into high-stakes global crises to neutralize existential intelligence threats.
  • Covert Liaison: Intelligence Field Asset
    Portrayed by Charlee Fraser; a sharp operative embedded in multinational defense networks whose true motives remain elusive.
  • Field Commander: Heavy Tactical Enforcer
    Portrayed by Don Lee; a legendary specialist with devastating physical prowess in close-quarters tactical breach operations.
  • Technical Analyst: Cyber & Intelligence Support
    Portrayed by Minami Hamabe; an elite data analyst providing remote intelligence, drone feeds, and signal decoding.
  • Doom Slayer (The Slayer): Protagonist
    The legendary warrior destined to fight the armies of Hell. This game explores an earlier chapter of his story, potentially his origins or first major conflicts, showcasing his raw power and unrelenting rage in a medieval dark fantasy setting.
  • Supporting Characters (Speculative): Allies / Quest Givers / Lore Figures (TBD)
    May include figures from Sentinel lore, leaders of human kingdoms, or other entities (angelic or otherwise) involved in the war against Hell. Specifics are currently unknown.
  • Primary Antagonists (Speculative): High-Ranking Demons / Dark Lords / Corrupted Leaders (TBD)
    The game will feature powerful demonic leaders or corrupted beings orchestrating Hell's invasion. Specific characters are yet to be revealed.
Example Missions
  • Operation Sub-Zero Breach: Deep Stealth Infiltration
    Infiltrate the Horizon marine research platform and extract the bio-synthetic AI drive without triggering base lockdowns.
  • Geneva Shadow Extraction: Social & Urban Stealth
    Identify and covertly escort a defecting intelligence diplomat out of a heavily guarded diplomatic summit zone.
  • Project Chronos Sabotage: Sabotage & Black-Ops
    Neutralize an autonomous quantum satellite terminal embedded within a decommissioned Siberian missile silo.
  • Campaign Story Missions
    A series of linear and/or hub-based missions progressing the main narrative of the Doom Slayer's fight against demonic forces in a medieval setting. Specific mission names and objectives are To Be Determined (TBD).
  • Secret Encounters / Optional Combat Challenges
    Hidden or optional combat arenas offering intense fights for rewards like upgrade points or collectibles, similar to those in Doom Eternal. (Speculative)
  • Exploration & Collectible Hunting
    Levels are expected to feature numerous secrets, lore items, and collectibles, encouraging thorough exploration. (Speculative based on franchise)
people Multiplayer
Multiplayer Details

In true Kojima fashion, PHYSINT eschews traditional run-and-gun multiplayer in favor of high-tension tactical engagements. The core multiplayer offering is 'Ghost Network,' an asynchronous espionage mode reminiscent of Metal Gear Solid V's FOB mechanics and Death Stranding's social strand system. Players can reinforce their safehouse facilities, deploy defensive traps and security drones, and attempt to infiltrate the digital networks and safehouses of other operatives worldwide. A dedicated 4v4 tactical stealth PvP mode featuring asymmetric objectives (Infiltrators vs. Base Defenders) is also under active evaluation.

Unconfirmed if traditional multiplayer (Deathmatch, etc.) or a mode like Doom Eternal's Battlemode will feature. Given the focus on single-player in announcements, multiplayer details are TBD. (Speculative)

extension Editions & DLC
Available Editions

Xbox Game Studios and Kojima Productions are planning a tiered retail and digital release. The Standard Edition ($69.99) includes the full base game and digital art sampler. The Digital Deluxe Edition ($89.99) bundles an exclusive 'Old School Sneaking Suit' skin, early access to field tactical blueprints, and the complete official digital soundtrack composed by Ludvig Forssell. The collector-focused 'Physint Classified Edition' ($199.99) is slated to include a premium die-cast tactical reconnaissance drone replica, a replica operative field watch, an embroidered unit patch set, and a 120-page hardcover classified dossier artbook containing Kojima's early design notes.

Standard Edition confirmed. Deluxe and/or Collector's Editions are highly probable, likely including cosmetic items, early unlocks, or a potential Season Pass/DLC access. (Speculative)

Post-Launch Content / DLC

Post-launch support will be driven by standalone narrative episodic expansions known as 'Black Ops Operations.' These story-driven missions will allow players to experience covert scenarios from the perspective of secondary operatives, including the characters portrayed by Charlee Fraser and Don Lee. Kojima Productions has also confirmed ongoing live community challenge missions involving global infiltration objectives, community stealth leaderboards, and rotating high-value targets.

Possible, following the pattern of Doom Eternal which received story expansions. Specifics TBD. (Speculative)

help_outline FAQ
Frequently Asked Questions
  • Q: Why did PHYSINT transition from PlayStation to Xbox publishing?
    A: While originally unveiled during Sony's State of Play in January 2024, reports surfaced in September 2026 that Sony stepped away over budget escalations and protracted timelines. Microsoft Gaming and Xbox Game Studios quickly stepped in to partner with Kojima Productions, funding Kojima's ambition to push next-gen technological boundaries across PC and future Xbox architectures.
  • Q: Who is currently cast in PHYSINT?
    A: The confirmed lead cast includes Bill Skarsgård in the starring role as the main protagonist and player avatar, alongside Australian actress Charlee Fraser, South Korean action star Don Lee (Ma Dong-seok), and Japanese actress Minami Hamabe.
  • Q: Is PHYSINT related to the Metal Gear Solid franchise?
    A: PHYSINT is an original intellectual property wholly owned by Kojima Productions and its publishing partners, but Hideo Kojima has explicitly described it as the spiritual successor to Metal Gear Solid, created to satisfy decades of fan demand for his trademark tactical action espionage gameplay.
  • Q: What is the expected release window for PHYSINT?
    A: Kojima Productions is developing PHYSINT alongside other major initiatives including OD. Kojima has noted that full-scale production follows earlier conceptual phases, placing the estimated release window between 2029 and 2030 on next-generation hardware.
  • Q: How will PHYSINT 'break the barrier' between movies and games?
    A: Kojima intends to leverage real-time 3Lateral photogrammetry, MetaHuman facial technology, real-world movie camera lens profiles, and Hollywood casting so that graphics, pacing, and camera work seamlessly mimic live-action cinema while delivering deep interactive stealth mechanics.
  • Q: Is Doom: The Dark Ages a sequel to Doom Eternal?
    A: No, it is a prequel, set before the events of Doom (2016) and Doom Eternal, exploring an earlier period in the Doom Slayer's history.
  • Q: What is the Atlan shield?
    A: The Atlan is a new piece of equipment for the Doom Slayer. It's a throwable shield that can also be used for blocking attacks and likely has other offensive and defensive capabilities, possibly aiding in traversal.
  • Q: Will there be multiplayer?
    A: Multiplayer modes have not yet been confirmed for Doom: The Dark Ages. Details are To Be Determined (TBD).
  • Q: Can you ride a dragon?
    A: Yes, the reveal trailer showed the Doom Slayer riding a large, cybernetic-looking dragon-like creature, suggesting mount-based combat or traversal will be a feature.
  • Q: Is this game set in Earth's medieval times?
    A: It appears to be set in a different universe or dimension with a medieval dark fantasy aesthetic, possibly related to Sentinel Prime's history or other worlds connected to the Doom lore, rather than historical Earth.
build Technical Details
Graphics & Visual Fidelity

PHYSINT harnesses the absolute limits of real-time computer graphics, utilizing 3Lateral photogrammetric capture rigs and advanced MetaHuman technology to recreate minute skin micro-textures, pupil dilation, and muscle micro-movements on actors Bill Skarsgård, Charlee Fraser, and Don Lee. Utilizing custom modifications of Unreal Engine 5's Nanite and Lumen, environments feature real-time global illumination, sub-millimeter geometric tessellation, volumetric dust and moisture rendering, and physically based light scattering designed to mirror high-end anamorphic 35mm motion picture lenses.

Powered by the latest id Tech engine, visuals will aim for cutting-edge fidelity, featuring detailed environments blending medieval architecture with demonic corruption, visceral gore, and spectacular particle effects. Ray tracing and other advanced rendering techniques are expected.

Audio & Soundtrack

The audio soundscape is composed by long-time Kojima collaborator Ludvig Forssell, featuring a hybrid score of tense industrial electronic synthesizers, low-frequency atmospheric drones, and sweeping symphonic arrangements. Real-time path-traced audio propagation calculates sound reflection, absorption, and transmission across varying building materials, making sound an essential tactical element: footsteps on metal grating carry through ventilation shafts, while heavy rain or generator hum can be used strategically to mask player noise.

Expected to feature an intense, heavy metal soundtrack driving the action, possibly by a new composer or a collaboration maintaining the franchise's signature style. Immersive sound design for demonic roars, weapon impacts, and environmental ambience is a staple and anticipated.

User Interface (UI/UX)

In line with Kojima's stated objective to make the game visually indistinguishable from live-action cinema, PHYSINT features an ultra-minimalist, near-zero diegetic HUD. Vital tactical data—such as ammunition counts, battery levels, and vitals—are integrated directly into the operative's tactical gear, optics, and wrist-mounted chronometer. Subtle audio cues, breathing cadence, and dynamic heart-rate audio indicators replace health bars, while acoustic resonance sensors visualizes footsteps and sound waves organically within the 3D environment.

Expected to be fast-paced, clear, and informative, consistent with modern Doom games, possibly with thematic medieval/dark fantasy visual elements. HUD will likely display health, armor, ammo, and equipped gear.

Accessibility Options

Kojima Productions is integrating an exhaustive suite of accessibility toggles to ensure wide accessibility without sacrificing tactical depth. Features include complete remappable controller and mouse/keyboard inputs, directional visual radar indicators for hearing-impaired players, full text-to-speech audio descriptions for cinematics, high-contrast highlighting modes for enemies and interactive gadgets, auto-steady aiming aids, and an optional 'Story & Narrative Focus' difficulty setting that widens stealth detection cones.

Expected to include a comprehensive suite of modern accessibility options, building on those offered in Doom Eternal (e.g., customizable controls, subtitle options, colorblind modes, UI scaling, gameplay modifiers).

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView N/A
settings_applications System Requirements
1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS+, High Preset, Upscaling Optional) (High Preset)
CPU: Estimated recommended desktop CPU.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Estimated recommended desktop GPU.
GPU (Laptop): Estimated performance-focused laptop GPUs. 10GB+ VRAM preferable.
RAM: 16GB-32GB RAM likely recommended.
Storage: NVMe SSD likely required.
memoryCPU: AMD Ryzen 7 5800X3D or Intel Core i7-13700K (Estimated)
developer_boardGPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) (Estimated)
laptop_macCPU (L): AMD Ryzen 9 6900HX / Intel Core i9-12900H equivalent or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB) / RTX 4070 Mobile (8GB) (High TGP) (Estimated)
layersRAM: 16 GB
saveStorage (Tier): 80-100 GB NVMe SSD (Estimated)
1080p (Full HD) - Minimum (Estimated 1080p ~30-60 FPS, Medium Preset, Upscaling) (Medium Preset, Upscaling (e.g., FSR/DLSS Quality))
CPU: Estimated minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU equivalent.
GPU: Estimated minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. VRAM will be important.
RAM: 16GB RAM likely minimum.
Storage: NVMe SSD likely required.
memoryCPU: AMD Ryzen 5 5600X or Intel Core i5-12600K (Estimated)
developer_boardGPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated)
laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-12700H equivalent or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB) / RTX 4060 Mobile (8GB) (High TGP) (Estimated)
layersRAM: 16 GB
saveStorage (Tier): 80-100 GB NVMe SSD (Estimated)
1080p (Full HD) - Minimum (Medium Settings, Balanced Upscaling, 1080p at locked 60fps)
CPU: Baseline 8-core CPU requirement to handle AI behavioral trees, pathfinding, and physics simulations.
CPU (Laptop): Octa-core mobile processor with sufficient thermal headroom.
GPU: Provides sufficient VRAM buffer for high-resolution character models and base ray tracing structures.
GPU (Laptop): Capable of sustaining 60fps with DLSS Quality mode enabled.
RAM: Sufficient for core engine execution with minimal background background processes.
Storage: Base SSD spec needed for asset loading.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB
laptop_macCPU (L): Intel Core i7-11800H or AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile (105W+ TGP)
layersRAM: 16 GB
saveStorage (Tier): 150 GB PCIe 3.0 NVMe SSD
1440p (QHD/2K) - Recommended (High Settings, Hardware Lumen, Quality Upscaling, 1440p at locked 60fps)
CPU: Exceptional single-core speed and L3 V-Cache overhead prevent frame drops in complex urban sandbox zones.
CPU (Laptop): High clock speeds to mitigate CPU-bound frametime spikes.
GPU: Handles full hardware Lumen GI and high-resolution screen-space shadows at 1440p with ease.
GPU (Laptop): Offers desktop-grade 1440p performance with Frame Generation support.
RAM: Prevents memory paging hitches when navigating dynamic open infiltration environments.
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB
laptop_macCPU (L): Intel Core i9-13900H or AMD Ryzen 9 7940HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+ TGP)
layersRAM: 32 GB
saveStorage (Tier): 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required)
1440p (QHD/2K) - High (Estimated 1440p ~60 FPS+, High/Ultra Preset) (High/Ultra Preset)
CPU: Estimated desktop CPU for 1440p.
CPU (Laptop): Estimated top-tier laptop CPUs.
GPU: Estimated desktop GPU for 1440p.
GPU (Laptop): Estimated high-performance laptop GPUs. 12GB+ VRAM essential.
RAM: 32GB RAM recommended for 1440p high settings.
Storage: NVMe SSD likely required.
memoryCPU: AMD Ryzen 7 7800X3D or Intel Core i7-13700K/14700K (Estimated)
developer_boardGPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated)
laptop_macCPU (L): AMD Ryzen 9 7940HS / Intel Core i9-13900HX or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB) / RTX 3080 Ti Mobile (16GB) (Max TGP) (Estimated)
layersRAM: 16 GB
saveStorage (Tier): 80-100 GB NVMe SSD (Estimated)
2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, Full Path Tracing, DLSS Quality / Native AA, 4K at 60-120fps)
CPU: Uncompromised enthusiast processing power to drive ultra-high geometry counts and uncapped simulation loops.
CPU (Laptop): Desktop-replacement class processor required to avoid thermal throttling under heavy loads.
GPU: Massive 24GB VRAM frame buffer necessary for native 4K photogrammetric rendering and full path tracing pipelines.
GPU (Laptop): Top-tier mobile flagship GPU paired with DLSS 3 Frame Generation for seamless 4K outputs.
RAM: Maximum bandwidth headroom for extreme texture caching and simulation data.
memoryCPU: Intel Core i9-14900K or AMD Ryzen 9 9950X
developer_boardGPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture)
laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W Max TGP)
layersRAM: 64 GB
saveStorage (Tier): 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required)
2160p (UHD/4K) - Ultra (Estimated 2160p/4K ~60 FPS, High/Ultra Preset with Upscaling) (High/Ultra Preset, Upscaling (e.g., DLSS/FSR Performance/Balanced))
CPU: Estimated desktop CPU for 4K.
CPU (Laptop): Flagship laptop CPUs.
GPU: Estimated desktop GPU for 4K.
GPU (Laptop): Flagship laptop GPU (RTX 4090 Mobile) will likely still require upscaling for smooth 4K Ultra. Next-gen GPUs would aim to improve this significantly.
RAM: 32GB RAM strongly recommended for 4K.
Storage: NVMe SSD likely required.
memoryCPU: AMD Ryzen 9 7900X3D or Intel Core i9-13900K/14900K (Estimated)
developer_boardGPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated)
laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13980HX/14900HX (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP) (Estimated). **A next-generation flagship laptop GPU (e.g., hypothetical NVIDIA GeForce RTX 5080/5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience or higher framerates with advanced ray tracing. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 80-100 GB NVMe SSD (Estimated)
save Overall Storage
Spec: 150 GB available space (DirectStorage PCIe 4.0 NVMe M.2 SSD Required)
Note: Mechanical HDDs and SATA SSDs are unsupported due to high-throughput streaming of uncompressed 8K photogrammetric character textures and cinematic transitions.
Type: NVMe
Spec: 80-100 GB available space (NVMe SSD Highly Recommended). (Estimated)
Note: An NVMe SSD will likely be strongly recommended or required for optimal performance.
Type: NVMe
desktop_windows Operating System
Spec: Windows 11 (64-bit, Version 24H2 or newer)
Explanation: Mandated for native DirectStorage 1.2 decompression, Windows HDR calibration, and next-gen scheduler optimizations across hybrid CPU cores.
Spec: Windows 10, Windows 11 (64-bit versions only) (Expected)
Explanation: 64-bit Windows 10/11 will likely be required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate (Feature Level 12_2)
Explanation: Required for hardware ray tracing pipelines, variable rate shading tier 2, mesh shading, and sampler feedback streaming.
Spec: DirectX 12 Ultimate (Expected)
Explanation: DX12 Ultimate likely required for advanced features like ray tracing.
info_outline Other Game Notes
  • Targeting next-generation PC and hardware architectures. The game heavily leverages Unreal Engine 5's Nanite geometry, hardware Lumen global illumination, direct neural upscaling, and DirectStorage NVMe streaming to eliminate loading screens during seamless cinematic infiltrations.
  • Laptop Performance Note: High thermal dissipation and unrestricted GPU TGP are critical. The game utilizes intensive path-traced audio occlusion, dynamic physics, and photogrammetric texture arrays that place substantial sustained load on mobile CPUs and GPUs.
  • Laptop Consideration: G P U T G P: A minimum of 115W+ TGP is strongly advised to maintain stable 60fps frame pacing without dropping below native internal render resolutions during dense particle and volumetric fog sequences.
  • Laptop Consideration: Cooling Thermals: Advanced vapor chamber cooling and active cooling pads are recommended; Kojima Productions' heavy thread utilization for real-time acoustic propagation and AI decision trees can push mobile CPUs to thermal throttling thresholds.
  • Laptop Consideration: C P U Power Limits: Maintain default or performance PL1/PL2 thresholds. Aggressive undervolting is discouraged due to intensive AVX instruction sets used for real-time procedural physics and audio calculations.
  • Laptop Consideration: M U X Switch Optimus: Direct dGPU routing via a physical MUX switch or Advanced Optimus is necessary to eliminate latency penalties in high-precision tactical CQC and stealth timing windows.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 3.7 / 4.0 (Frame Generation & Ray Reconstruction), AMD FSR 3.1, Intel XeSS 1.3
  • Optimization Detail: Key Settings Impact: Volumetric Fog, Lumen Hardware Reflections, and Real-Time Subsurface Scattering carry the heaviest performance impact. Lowering volumetric resolution yields a 20-25% frame rate recovery with minimal visual degradation.
  • Game Name: PHYSINT
  • SYSTEM REQUIREMENTS ARE HIGHLY SPECULATIVE AND PLACEHOLDERS. Official requirements will be announced closer to release. Based on trends for modern AAA titles on a new id Tech engine.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP, and excellent cooling. This will likely be a demanding title.
  • Laptop Consideration: G P U T G P: Maximum TGP will be critical.
  • Laptop Consideration: Cooling Thermals: Robust cooling will be essential.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits needed.
  • Laptop Consideration: M U X Switch Optimus: MUX switch or Advanced Optimus highly recommended.
  • Optimization Detail: Upscaling Tech: Support for DLSS, FSR, and XeSS is highly probable.
  • Optimization Detail: Key Settings Impact: Ray Tracing, Texture Quality, Shadow Quality, Volumetric Effects, and Particle Density will likely be major performance factors.
  • Game Name: Doom: The Dark Ages
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 3.7 / 4.0 (Frame Generation & Ray Reconstruction), AMD FSR 3.1, Intel XeSS 1.3
  • Key Settings Impact: Volumetric Fog, Lumen Hardware Reflections, and Real-Time Subsurface Scattering carry the heaviest performance impact. Lowering volumetric resolution yields a 20-25% frame rate recovery with minimal visual degradation.
  • Upscaling Tech: Support for DLSS, FSR, and XeSS is highly probable.
  • Key Settings Impact: Ray Tracing, Texture Quality, Shadow Quality, Volumetric Effects, and Particle Density will likely be major performance factors.
laptop Laptop Considerations
  • G P U T G P: A minimum of 115W+ TGP is strongly advised to maintain stable 60fps frame pacing without dropping below native internal render resolutions during dense particle and volumetric fog sequences.
  • Cooling Thermals: Advanced vapor chamber cooling and active cooling pads are recommended; Kojima Productions' heavy thread utilization for real-time acoustic propagation and AI decision trees can push mobile CPUs to thermal throttling thresholds.
  • C P U Power Limits: Maintain default or performance PL1/PL2 thresholds. Aggressive undervolting is discouraged due to intensive AVX instruction sets used for real-time procedural physics and audio calculations.
  • M U X Switch Optimus: Direct dGPU routing via a physical MUX switch or Advanced Optimus is necessary to eliminate latency penalties in high-precision tactical CQC and stealth timing windows.
  • G P U T G P: Maximum TGP will be critical.
  • Cooling Thermals: Robust cooling will be essential.
  • C P U Power Limits: High sustained CPU power limits needed.
  • M U X Switch Optimus: MUX switch or Advanced Optimus highly recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile (105W+ TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile (105W+ TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile (105W+ TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB) / RTX 4070 Mobile (8GB) (High TGP) (Estimated)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB) / RTX 4070 Mobile (8GB) (High TGP) (Estimated)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB/16GB) / RTX 4070 Mobile (8GB) (High TGP) (Estimated)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (150W+ TGP)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (150W+ TGP)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (150W+ TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W Max TGP)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W Max TGP)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (175W Max TGP)
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP) (Estimated). **A next-generation flagship laptop GPU (e.g., hypothetical NVIDIA GeForce RTX 5080/5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience or higher framerates with advanced ray tracing. (Highly Speculative)**
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP) (Estimated). **A next-generation flagship laptop GPU (e.g., hypothetical NVIDIA GeForce RTX 5080/5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience or higher framerates with advanced ray tracing. (Highly Speculative)**
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP) (Estimated). **A next-generation flagship laptop GPU (e.g., hypothetical NVIDIA GeForce RTX 5080/5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K Ultra experience or higher framerates with advanced ray tracing. (Highly Speculative)**

For PHYSINT Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 12GB / AMD Radeon RX 6700 XT 12GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Super 12GB / AMD Radeon RX 7800 XT 16GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture)
ASUS ROG Strix Scar 18 G835 (RTX 5090 & Intel Ultra 9 275HX)
ASUS ROG Strix Scar 18 G835 (RTX 5090 & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture)
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 24GB / RTX 5080 (Target Architecture)

For Doom: The Dark Ages Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 (8GB) (Estimated)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) (Estimated)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) (Estimated)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) (Estimated)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) (Estimated)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) (Estimated)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7800 XT (16GB) or NVIDIA GeForce RTX 4070 Ti (12GB) / RTX 3080 Ti (12GB) (Estimated)
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated)
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) (Estimated)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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