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Neverness to Everness vs Samson: A Tyndalston Story
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 29, 2026 | Apr 8, 2026 |
| Developer | |
| Hotta Studio | Liquid Swords AB |
| Publisher | |
| Perfect World Games | Liquid Swords AB |
| Genre(s) | |
| Supernatural Urban Open World RPG | Action, Adventure, Racing |
| Engine | |
| Unreal Engine 5 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| T | Mature |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| Free | $24.99 |
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| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Neverness to Everness is multifaceted, systematically split across Hunter Levels, Appraisal Levels, and deep individual character builds. As players complete story quests, open-world exploration, and commission runs, their Hunter Level increases, which in turn unlocks higher Appraisal Levels (the game's version of world tiers). These world tiers actively increase enemy difficulty and loot quality, though players can adjust the level downward if it gets too challenging. Individual characters are upgraded using varied materials farmed from the open world. Characters utilize 'Arcs' (the game's weapon system) and 'Cartridges' (artifact-like gear sets such as Speedy Hedgehog or Fireflies and the Forest) to customize their stats. The combat relies on a sophisticated elemental reaction system, incorporating deep mechanics like Remora, Stain, Blossom, and Charge reactions, demanding highly strategic party compositions. |
Samson features a robust skill tree with over 25 upgrades divided into four distinct disciplines: Tactics (health regeneration and defense), Aggression (striking power and momentum), Instinct (adrenaline meter and reaction speed), and Cunning (environmental exploitation and improvised weapons). These trees allow players to specialize their combat style, turning Samson from a raw street brawler into a tactical survivor. Experience points (XP) are earned through narrative chapters, repeatable jobs, and spontaneous world events found via the 'Story Deck' system. |
| public World & Exploration | |
| World & Level Design | |
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The game features a massive, completely seamless open-world map representing the city of Hethereau and its surrounding natural and supernatural environments. Rendered natively with Unreal Engine 5, the map features absolutely no loading screens between districts. Players can seamlessly transition from the bustling, neon-lit downtown commercial sectors to quiet, moody suburban neighborhoods, and even travel to ethereal anomaly domains like the Sunward Island or the Nightmare Hospital. Key regions include New Hland, the wealthy district hosting the high-end Regalia car showrooms, and the Bridge Crossings, a culturally rich area known for its traditional aesthetics, street food like Blizzy ice cream, and entry-level Novice dealerships. The map is heavily vertical, featuring intricate highway systems, deep underground parking garages, and scalable skyscrapers that reward exploration. |
Samson eschews the 'hundreds of square miles' trend for a dense, curated urban map. Tyndalston is divided into several distinct districts, with the primary focus on the South End—a rough, industrial neighborhood where Samson grew up. The map design utilizes three pillars: 'Statement' (bold murals/architecture), 'Violence' (dilapidated, war-torn aesthetic), and 'Parasitic' (corruption clinging to old bones). The environment is packed with 'nooks and crannies' that allow for stealth, tactical exploration, and environmental combat despite a smaller overall footprint than AAA sandboxes. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Multiplayer in Neverness to Everness is a highly integrated, seamless experience that elevates the standard open-world gacha formula significantly. Players can seamlessly invite friends directly into their personal instance of Hethereau to engage in a wide, diverse variety of activities. A major highlight of the co-op experience is the Heist system, unlocked at City Tycoon level 11, where players heavily coordinate to pull off high-stakes robberies for massive 'Fawns' (in-game currency) payouts. Additionally, the game features dedicated, atmospheric multiplayer anomaly domains, such as the Nightmare Hospital, where players must explore incredibly dark, horror-themed environments together to survive. For the automotive enthusiasts, the game fully supports competitive street racing and casual co-op city cruising, allowing players to show off their fully customized Regalia supercars in real-time. |
Samson does not feature any multiplayer modes. The decision was made to focus resources on the single-player narrative and the systemic complexity of the debt and law-response systems. This allows the city to react more precisely to the individual player's actions without the balance issues or network constraints associated with online play. |
| extension Editions & DLC | |
| Available Editions | |
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As a free-to-play title with live-service gacha mechanics at its core, Neverness to Everness does not feature traditional tiered game editions (like Standard, Deluxe, or Ultimate) for purchase upfront. Instead, players download the entire base game for free and engage with varied monetization paths. In-game, they can purchase the highly valuable 'Rift Crystal Permit' (a monthly pass providing a steady drip of premium currency) or the seasonal Battle Pass, which provides exclusive 'Feather Edge' weapons, a massive spread of upgrade materials, and unique cosmetic items. Direct premium currency (Rift Crystals) top-ups are also readily available. These resources are primarily used to pull on the 'Fair Exchange' gacha board—a unique, interactive dice-rolling system that replaces traditional standard 50/50 wishing menus, offering a fresh take on unlocking limited characters and premium vehicles. |
The game launched at an accessible $24.99 price point for the Standard Edition, positioning itself as a 'AA' alternative to $70 blockbusters. For $29.99, players can purchase the Supporter Edition, which serves as a way to assist the developers following their 2025 strategic refocusing. This edition includes the official digital soundtrack, a collection of concept art, a detailed map of Tyndalston with historical lore, 3D-printable character models for hobbyists, desktop wallpapers, and expanded character biographies for deeper world-building. |
| Post-Launch Content / DLC | |
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The developers at Hotta Studio are fully committed to an aggressive, long-term live-service roadmap for Neverness to Everness. Post-launch updates are structured as major Version patches (e.g., Version 1.1, 1.2, 1.3), which arrive on a regular cadence. These patches continuously introduce massive new gameplay systems, such as the expansive '999 Nights' game mode, limited-time events like 'Fishing Frenzy' and 'Shadow-N-Seek', and entirely brand-new city districts to explore. The updates continuously roll out new limited-banner characters (including heavy hitters like Zankou, Lingko, Shinku, Iroy, and Chaos), powerful new Arcs, and intricate anomaly bosses. Furthermore, the development team has officially announced ongoing plans to aggressively expand the game's cooperative infrastructure, introduce advanced vehicle customization options, and thoroughly evaluate potential hardware ports for the Xbox and the highly anticipated successor to the Nintendo Switch. |
True to its 'zero-nonsense' philosophy, Liquid Swords has not announced any season passes or microtransactions. The game is intended to be a complete, standalone experience. Any potential post-launch content is expected to focus on technical optimization for console ports and potentially minor quality-of-life updates. The developers have emphasized that the game is built with 'no padding,' suggesting they prefer a finished product over a live-service model. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Neverness to Everness is an absolute, undeniable visual powerhouse, aggressively leveraging the full, modern suite of Unreal Engine 5 features to deliver a breathtaking graphical experience. The masterful art direction brilliantly blends hyper-realistic urban environments with stylized, vibrant anime-inspired character models. On high-end PCs and the PlayStation 5 Pro, the game proudly features full Path Tracing, providing stunningly realistic global illumination, pixel-perfect dynamic reflections on rain-slicked streets and glossy vehicle chassis, and incredibly accurate soft shadows. The intense visual fidelity is perfectly maintained even at extremely high speeds during chaotic street races thanks to the deep integration of NVIDIA DLSS 4.5 and Ray Reconstruction technology. The anomaly domains sharply and deliberately contrast the realistic city with surreal, mind-bending visual effects, making every single encounter visually distinct. |
Built on Unreal Engine 5, the game utilizes Nanite for micro-poly detail and Lumen for global illumination. It features full Ray Tracing support and is one of the first titles to utilize NVIDIA DLSS 4.5. The art style prioritizes a 'photorealistic but gritty' look, further enhanced by an optional CRT filter that adds scan lines and barrel distortion for a nostalgic 1990s feel. Despite early concerns about performance, the studio has focused on graphical optimization for mid-range PCs. |
| Audio & Soundtrack | |
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Audio design is a monumental, foundational pillar of the deeply immersive experience in Neverness to Everness. The expansive soundscapes of Hethereau are meticulously crafted, featuring highly realistic ambient city noises, dynamic weather audio tied to the engine, and the guttural, authentic roars of high-performance vehicle engines. A major standout feature is the integrated 'Walkman' system, allowing players to carefully curate their own in-game audio playlists. Notably, through a massive, celebrated collaboration with ATLUS, players can cruise the neon-lit, rain-slicked streets listening to iconic, official tracks from Persona 5 Royal and Persona 5: The Phantom X. The combat audio is equally punchy and visceral, delivering highly satisfying audio feedback during complex elemental reaction chains, accompanied by a dynamic, adrenaline-pumping electronic combat soundtrack. |
The soundscape of Tyndalston is gritty and atmospheric, featuring industrial clatter and urban noise. The soundtrack is heavily inspired by 1990s noir and urban brawlers, providing a rhythmic, tense backdrop to high-speed chases and brutal fights. Character voice acting, particularly Samson’s world-weary monologues, reinforces the noir tone. The Supporter Edition includes a digital audio version of the score for out-of-game listening. |
| User Interface (UI/UX) | |
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The User Interface of Neverness to Everness is incredibly stylized, perfectly mirroring the game's trendy, modern urban-fantasy aesthetic. The main hub interface is cleverly designed to resemble an in-game smartphone, natively integrating deep menus for the City Tycoon management system, character rosters, inventory, and the seamless map. The innovative gacha system interface, termed the 'Fair Exchange', completely replaces traditional, static wish menus with a unique, interactive board game layout where players roll dice to land on tiles containing premium rewards. During intense gameplay, the HUD remains remarkably clean and non-intrusive, effectively displaying the mini-map, active mission tracker, and dynamic combat elements like the vital Esper cycle meter and elemental reaction indicators. The UI seamlessly adapts perfectly to both mouse/keyboard inputs and touch screen controls on mobile devices. |
The UI is designed to minimize intrusion, emphasizing the 1990s aesthetic. A unique 'Daily Quota' indicator reminds players of their impending debt payments each morning. The 'Story Deck' prompts appear naturally within the world, and the 'Adrenaline Meter' is integrated subtly to keep the focus on the visceral action. Visual damage on Samson’s face and clothes acts as a diegetic indicator of health and struggle during brawls. |
| Accessibility Options | |
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Neverness to Everness includes a highly robust variety of standard and advanced accessibility features designed carefully to accommodate a very broad spectrum of players. The game offers fully customizable keybinds and deeply adjustable controller mapping across every single platform it supports. Subtitle options are incredibly comprehensive, allowing fine adjustments for font size, color, opacity, and background contrast to greatly aid readability against the often busy, visually noisy urban environments. Visually, players can freely adjust UI scaling and utilize specific colorblind filters for vital combat indicators. For players who may be struggling with the game's increasingly demanding combat difficulty, the excellent 'Adjust Appraisal Level' system allows users to quickly and manually lower the world tier, reducing enemy health and damage to facilitate a much more relaxed exploration experience. |
Samson includes several modern accessibility options: Custom volume controls, Stereo and Surround sound options, and 'Camera Comfort' settings to mitigate motion sickness during high-speed driving. Notably, the game is playable without any Quick Time Events (QTEs), adhering to the developer's focus on tactile gameplay. Full controller support is included, and highly recommended by the team for the best driving experience. |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium Settings, 30-40 FPS) CPU: High core count is necessary to handle the urban crowd density and vehicle physics engine even at minimum settings. CPU (Laptop): Needs a strong multi-core processor to prevent severe bottlenecking in dense city centers. GPU: Entry-level requirement to render the basic UE5 assets and effects without running into critical VRAM limitations. GPU (Laptop): Requires heavily optimized FSR/DLSS settings to maintain stable framerates during fast-paced driving. RAM: Bare minimum to keep the OS running smoothly while streaming high-quality city textures. Storage: Required for fast loading and seamless district transitions without stuttering. | |
memoryCPU: 10th Gen Intel Core i7-10700 developer_boardGPU: NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 laptop_macCPU (L): Intel Core i7-11800H or AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3050 Ti Mobile (85W) layersRAM: 16 GB saveStorage (Tier): 70 GB SSD | memoryCPU: Intel Core i5-10505 / AMD Ryzen 5 3600 developer_boardGPU: Nvidia GTX 1070 (8 GB) / AMD Radeon RX 5600 (6 GB) laptop_macCPU (L): Intel i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): Nvidia RTX 3050 Ti (95W TGP) layersRAM: 16 GB saveStorage (Tier): 15 GB SSD |
| 1080p (Full HD) - Recommended (High Settings, 60 FPS) CPU: Provides comfortable headroom for maintaining consistent frame pacing during intense elemental reaction combat. CPU (Laptop): Delivers excellent single and multi-core performance for heavy UE5 physics workloads. GPU: Sufficient VRAM and raw rasterization power to push 60fps with DLSS Quality mode applied. GPU (Laptop): Enables DLSS 3 Frame Generation on laptops, making a 60fps target easily achievable. RAM: The official recommended spec to completely eliminate stuttering during high-speed vehicle traversal. Storage: Maximizes asset streaming speeds for instantaneous LOD transitions. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 7600X developer_boardGPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 laptop_macCPU (L): Intel Core i7-12700H or AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 4060 Mobile (115W+) layersRAM: 32 GB saveStorage (Tier): 70 GB PCIe Gen 4 NVMe SSD | memoryCPU: Intel i5-11400 / AMD Ryzen 5 5600 XT developer_boardGPU: Nvidia RTX 3060 Ti (8 GB) / AMD Radeon RX 6700 XT (8 GB) laptop_macCPU (L): Intel i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): Nvidia RTX 3070 Mobile (100W+) layersRAM: 16 GB saveStorage (Tier): 15 GB SSD |
| 1440p (QHD/2K) - Recommended (High Settings, 60 FPS (DLSS/FSR Balanced)) CPU: Top-tier CPU to ensure no bottlenecks when pushing high resolutions and heavy physics simulations. CPU (Laptop): Elite tier processors for maintaining maximum performance when navigating the massive Hethereau map. GPU: Required for smooth 1440p gameplay, especially if dabbling with baseline ray tracing features. GPU (Laptop): Provides desktop-class performance necessary for 1440p gaming with advanced visual features turned on. RAM: Essential for 1440p asset management and preventing memory leaks over long sessions. Storage: Vital for high-resolution texture streaming without noticeable pop-in. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 70 GB PCIe Gen 4 NVMe SSD | — |
| 1440p (QHD/2K) - Ultra/QHD (Ultra / DLSS Quality) CPU: High IPC required for Ray Tracing overhead. CPU (Laptop): Top-tier mobile chips for high resolutions. GPU: Enables full Ray Tracing with DLSS/FSR assistance. GPU (Laptop): High VRAM and Frame Gen support. RAM: Recommended for Ultra textures and system overhead. Storage: NVMe Gen 4 recommended for 1440p streaming. | |
| — | memoryCPU: Intel i7-12700K / AMD Ryzen 7 7700X developer_boardGPU: Nvidia RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel i9-12900H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): Nvidia RTX 4080 Laptop layersRAM: 32 GB saveStorage (Tier): 15 GB SSD |
| 2160p (UHD/4K) - Ultra / Path Tracing (Max Settings + Path Tracing, 60 FPS (DLSS Performance + Frame Gen)) CPU: Absolute best-in-class CPUs required to keep up with the extreme demands of path tracing and high-speed open world traversal. CPU (Laptop): Only the very highest-end laptop chips can assist in a 4K path-traced workload. GPU: The only GPU currently capable of handling the game's full Path Traced RTX showcase effectively at 4K. GPU (Laptop): Requires DLSS 4.5 at aggressive performance modes to remain playable at 4K. RAM: Ensures absolutely zero hitches in memory allocation during prolonged intense gameplay loops. Storage: Critical for 4K texture streaming without geometry breakdown or pop-in. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4090 laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 64 GB saveStorage (Tier): 70 GB PCIe Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - 4K Cinematic (Max Settings / DLSS Performance) CPU: Maximum single-core performance for engine overhead. CPU (Laptop): Desktop-class mobile CPU for 4K. GPU: The only cards capable of native 4K with ray tracing features. GPU (Laptop): Peak laptop performance with Frame Gen. RAM: Ensures stability during long play sessions. Storage: NVMe Gen 4/5 required for 4K asset streaming. | |
| — | memoryCPU: Intel i9-14900K / AMD Ryzen 9 7950X developer_boardGPU: Nvidia RTX 4080 Super / RTX 4090 laptop_macCPU (L): Intel i9-13980HX laptop_windowsGPU (L): Nvidia RTX 4090 Laptop (175W) layersRAM: 32 GB saveStorage (Tier): 15 GB SSD |
| save Overall Storage | |
| Spec: 70 GB SSD Note: A fast NVMe SSD is strictly required for the seamless open-world streaming and rapid vehicle travel speeds across districts. Type: SSD | Spec: 15 GB SSD Note: Compact install size but high-speed storage is non-negotiable. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 64-bit Explanation: Required for DirectX 12 compatibility and advanced memory management for UE5 framework operations. | Spec: Windows 10/11 (64-bit) Explanation: Modern OS required for DX12 and DLSS features. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Mandatory to support hardware ray tracing, path tracing, and advanced NVIDIA upscaling technologies like Frame Generation. | Spec: Version 12 Explanation: Required for Lumen lighting and Nanite geometry. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Neverness to Everness Specifically
For Samson: A Tyndalston Story Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.