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Just Cause 4 vs Marvel's Spider-Man 2

info General Information
Release Date
Dec 4, 2018 Oct 20, 2023
Developer
Avalanche Studios Insomniac Games
Publisher
Square Enix Sony Interactive Entertainment
Genre(s)
Action-Adventure, Open World, Sandbox, Third-Person Shooter Action-Adventure, Open World, Superhero, Third-Person
Engine
Apex Engine (New version for Just Cause 4) Proprietary (Insomniac Games' in-house engine, evolved from previous Spider-Man titles)
stars Ratings & Price
Content Rating
M (Mature 17+) - ESRB Descriptors: Blood, Intense Teen
Avg. User Rating
3.4 / 5.0 4.8 / 5.0
Current Price (USD)
$10.50 $69.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: Single-player Only (No official multiplayer modes)
  • Setting: Solís (Fictional South American Nation)
  • Platforms: PC (Windows), PlayStation 4, Xbox One
  • Unique Feature: Highly customizable Grappling Hook with Air Lifters, Retractors, & Boosters; dynamic Extreme Weather System (tornadoes, blizzards, etc.); vast sandbox environment encouraging creative destruction; signature Wingsuit and Parachute traversal.
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: Marvel's New York City (Manhattan, Queens, Brooklyn)
  • Platforms: PlayStation 5
  • Unique Feature: Play as both Peter Parker & Miles Morales, Web Wings Traversal, Symbiote Powers, Expanded NYC Map, Seamless Character Switching.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Army of Chaos Soldiers: As Rico liberates regions and pushes the front line, AI-controlled rebel soldiers from the Army of Chaos will spawn and engage Black Hand forces. They act independently but contribute to the overall battle and can provide covering fire or draw enemy attention. Rico cannot directly command them.
    Human (AI-Controlled Rebels)
  • Mission-Specific Allies (Mira, Sargento, Sheldon, etc.): During specific story missions or side quests, key characters like Mira Morales, Sargento, Tom Sheldon, Javi Huerta, or Garland King may accompany Rico or provide direct support (e.g., hacking, intel, objectives). They are not persistent companions but play roles in dedicated mission sequences.
    Human (Key NPCs)
  • Supply Drop Pilots (Implied): Though not visible companions in the traditional sense, pilots from the Army of Chaos deliver requested vehicles, weapons, and gear to Rico's location via supply drops. Their efficiency and the range of available items can be improved by completing tasks for specific characters (Javi, Garland, Sargento).
    Human (AI-Controlled Rebels)
  • Peter Parker / Spider-Man (AI - when playing as Miles): During certain missions or open-world encounters when the player is controlling Miles, Peter will fight alongside him as an AI-controlled companion, using his unique abilities, gadgets, and web-swinging.
    Human (Superpowered)
  • Miles Morales / Spider-Man (AI - when playing as Peter): Similarly, when the player is controlling Peter, Miles will often assist as an AI companion, utilizing his Venom Powers, camouflage, and web-swinging.
    Human (Superpowered)
  • Temporary Story Allies (e.g., Wraith, MJ, Ganke - contextual): In specific story missions, other characters like Wraith (Yuri Watanabe) might fight alongside the Spider-Men. MJ provides intel and participates in stealth/investigation segments. Ganke offers remote tech support.
    Human
Key Collectibles
  • Ancient Statues: 12 hidden Ancient Statues scattered across Solís. Finding and activating them (often by solving a grapple-based lever puzzle) for Javi Huerta rewards Retractor Mod Points and contributes to the 'Show Me the Way' trophy/achievement.
  • Surveillance Airships: 24 Black Hand surveillance airships floating above various key locations. Destroying them reduces Black Hand presence and contributes to regional liberation and Chaos generation.
  • Stunt Locations (Speed, Wingsuit, Vehicle): Numerous designated locations across Solís where Rico must perform specific stunts for the film director Garland King. These are categorized into Speed Stunts, Wingsuit Stunts, and Vehicle Stunts (car, bike, boat, helicopter). Completing these earns Chaos and unlocks pilot upgrades.
  • Supply Drop Blueprints (Implied): While not direct collectibles, discovering and completing certain missions or activities unlocks new weapons, vehicles, and gear (their 'blueprints') that can then be requested via Supply Drops. This forms a collection aspect of available equipment.
  • Spider-Bots: Small, spider-shaped robots hidden throughout all boroughs of New York City. Collecting them all unlocks a unique cutscene related to the Spider-Verse. They emit a pulsing signal when nearby.
  • Marko's Memories (Sandman Crystals): Orange crystals containing fragmented memories of Flint Marko (Sandman). Found in specific areas related to Sandman's past. Collecting them completes a side story about his attempts to reconcile with his daughter.
  • Photo Ops: Specific landmarks or scenes in New York City that Peter or Miles can photograph for a news/social media feed. Highlights iconic NYC locations and slice-of-life moments.
  • Prowler Stashes: Hidden caches of technology and resources left by Aaron Davis (The Prowler) for Miles. Each stash requires solving a light environmental puzzle or using specific traversal abilities to access.
  • EMF Experiments (Emily-May Foundation): Scientific research stations set up by the Emily-May Foundation (run by Harry Osborn). Peter must complete mini-games or tasks at each station, such as analyzing plant DNA, flying a drone through targets, or testing new technologies.
  • Unidentified Targets (Kraven's Drones): Kraven's hunter drones flying specific routes. Spider-Man must chase them down using Web Wings and perform an aerial takedown to retrieve their data.
  • Hunter Blinds & Bases: Kraven's hidden observation posts (Blinds) and larger fortified bases. Clearing these out involves defeating waves of hunters and destroying their equipment, weakening Kraven's presence in a district.
  • Tech Crates (Common & Rare): Chests containing Tech Parts (common) and Rare Tech Parts (rarer, often in more hidden or guarded locations). Used for upgrading gadgets and Suit Tech.
  • FNSM App Requests (Friendly Neighborhood Spider-Man App): Minor side activities and requests from citizens accessed via an in-game app, such as stopping petty crimes, rescuing civilians, or helping with small tasks.
Key Themes
  • Liberation
  • Chaos & Destruction
  • Extreme Weather
  • Rogue Agent
  • Political Instability
  • Family Secrets
  • South American Setting
  • Physics-Based Sandbox
  • Anti-Establishment
  • Over-the-Top Action
  • Dual Protagonists
  • Symbiote Saga
  • Mentorship & Partnership
  • Responsibility
  • The Darkness Within
  • Hunter vs. Prey
  • Balancing Personal Life & Heroism
  • Legacy
  • Protecting New York City
  • Alien Threat
colorize Combat & Gear
Weapons Overview
  • Grappling Hook (Customizable): Traversal, Utility, Combat Tool
    Rico's signature gadget, heavily upgraded. Can be customized with multiple loadouts featuring Air Lifter (attaches balloons), Retractor (pulls tethered objects), and Booster (miniature rockets) mods, each with their own upgradeable properties like strength, speed, and behavior.
  • SW9 Assault Rifle: Primary Firearm (Automatic/Burst)
    A versatile assault rifle with good damage and rate of fire. Often features an underslung grenade launcher as its secondary fire mode, useful against infantry and light vehicles.
  • AT3-X RPG: Heavy Weapon (Explosive)
    A powerful rocket-propelled grenade launcher, capable of burst-fire. Effective against vehicles and structures. Secondary fire allows for target locking.
  • RG-PBA 9 Railgun: Heavy Weapon / Sniper
    A handheld railgun that fires high-velocity projectiles, dealing significant damage. Can be charged for increased power. Its secondary fire often deploys a combat drone.
  • PWC V4.2 "Wind Gun": Experimental Weapon
    An experimental weapon that fires powerful blasts of wind, capable of sending enemies, vehicles, and objects flying. Its secondary fire typically unleashes a more focused and powerful gust.
  • DA 9.3 "Lightning Gun": Experimental Weapon
    An experimental weapon that can call down lightning strikes or fire concentrated electrical blasts. Its secondary fire often launches storm grenades, creating localized thunderstorms.
  • PBX Auto-Slug 4: Shotgun (Automatic)
    A fully automatic shotgun effective at close range. Its secondary fire often unleashes a spread of ricocheting projectiles, devastating in enclosed spaces.
  • LRD-3 Sniper Rifle: Sniper Rifle
    A long-range, high-precision rifle for engaging distant targets. Often includes a secondary short-range explosive shell launcher.
  • Wingsuit (Weaponized Variants): Traversal / Light Weapon Platform
    While primarily for traversal, some wingsuits (e.g., 'Skystriker' or Black Hand Prototype from DLC/Deluxe Editions) are equipped with boosters and missile weaponry.
  • The Dragon (DLC Weapon): Heavy Weapon (Explosive/Incendiary)
    A unique rocket launcher shaped like a dragon's head that fires fireworks, stunning enemies before exploding. Part of a DLC pack.
  • Web-Shooters (Standard): Traversal/Utility/Combat
    Core tool for web-swinging, zipping, and creating web lines. Used in combat to web up enemies, pull objects, or perform web strikes. Both Peter and Miles have them.
  • Gadgets (Web Grabber, Upshot, Ricochet Web, Concussion Burst, etc.): Tactical/Crowd Control
    A variety of unlockable and upgradable gadgets shared by both Spider-Men. Examples: Web Grabber pulls multiple enemies together, Upshot launches enemies into the air, Ricochet Web bounces between targets.
  • Peter's Spider-Arms: Melee/Special Attacks (Peter Parker)
    Mechanical arms deployed from Peter's suit (inspired by Iron Spider). Used for powerful area-of-effect attacks, parrying heavy attacks, and extended melee combos.
  • Peter's Symbiote Abilities (Symbiote Strike, Symbiote Punch, Symbiote Surge, etc.): Melee/Special Attacks (Peter Parker - Symbiote Suit)
    When Peter is bonded with the Venom symbiote, he gains access to aggressive tendril-based attacks, enhanced strength, and a powerful 'Symbiote Surge' mode. These replace his Spider-Arm abilities while the suit is active.
  • Miles's Venom Powers (Venom Punch, Venom Smash, Venom Jump, Chain Lightning, Galvanize, etc.): Bio-Electric Melee/Special Attacks (Miles Morales)
    Miles's unique bio-electric abilities. Used for stunning enemies, powerful area-of-effect attacks, enhanced jumps, and chain attacks. Consumes Venom Power meter, which recharges.
  • Miles's Camouflage (Invisibility): Stealth Ability (Miles Morales)
    Miles can turn temporarily invisible, allowing him to perform stealth takedowns, escape combat, or reposition. Consumes Camouflage energy.
  • Fists & Feet (Melee Combat): Close Quarters
    Both Spider-Men engage in acrobatic hand-to-hand combat, incorporating punches, kicks, dodges, and aerial attacks, often integrated with web abilities.
Armor / Gear Sets
  • Rico's Tactical Outfit: Rico's default attire offers no specific numerical armor rating but represents his general resilience. Cosmetic variations are available through DLC, providing visual changes to his jacket, pants, and gear.
  • Weaponized Wingsuits (e.g., Skystriker, Black Hand Prototype): These are not traditional armor but traversal tools with offensive capabilities. The 'Skystriker' (often part of Reloaded/Gold editions) and the Black Hand Prototype Wingsuit (Digital Deluxe) feature built-in missile launchers and boost technology, offering a form of mobile firepower rather than passive damage resistance.
  • Golden Gear Pack Items (Gold/Complete Edition): Includes a golden shotgun, a golden wingsuit, and a golden parachute. These are primarily cosmetic, offering a distinct visual style for these items without significantly altering gameplay statistics beyond their base item functions.
  • Other DLC Cosmetic Outfits/Skins: Various DLC packs like the 'Neon Racer Pack,' 'Deathstalker Scorpion Pack,' and 'Renegade Pack' include themed skins for Rico's wingsuit and parachute, and sometimes themed vehicle skins. These are visual customizations.
  • Spider-Suits (Various for Peter & Miles): Players unlock and can equip a large variety of Spider-Suits for both Peter Parker and Miles Morales. In Marvel's Spider-Man 2, suits are primarily cosmetic. Suit Powers from the first game are now integrated as unlockable abilities or tied to Suit Tech upgrades. Many suits come with multiple 'Suit Styles' (color variants) that can be unlocked.
  • Suit Tech Upgrades (Health, Damage, Focus, Traversal): Players use Tech Parts and Rare Tech Parts to purchase universal Suit Tech upgrades. These upgrades are divided into categories (Health, Damage, Focus, Traversal) and provide passive stat boosts or enhancements that apply to whichever suit Peter or Miles is currently wearing. This system replaces individual suit powers from the first game.
Outfits/Customization
  • Rico's Default Tactical Outfit: Rico's signature look, typically a leather jacket, tactical pants, and boots. The base game offers limited direct customization of this outfit.
  • Wingsuit Skins (via DLC/Editions): Multiple cosmetic skins for the wingsuit are available through various DLC packs (e.g., Neon Racer Wingsuit, Deathstalker Scorpion Wingsuit, Renegade Wingsuit, Golden Gear Wingsuit) and special editions, altering its appearance.
  • Parachute Skins (via DLC/Editions): Similar to wingsuits, parachute skins provide visual customization and are included in DLC packs and special editions (e.g., Neon Racer Parachute, Deathstalker Scorpion Parachute, Renegade Parachute, Golden Gear Parachute).
  • Black Hand Weaponized Wingsuit (Digital Deluxe Edition): A specific wingsuit with a distinct Black Hand design, equipped with offensive capabilities. Included in the Digital Deluxe Edition and often part of higher-tier editions.
  • 'Skystriker' Weaponized Wingsuit (Reloaded/Gold Editions): Another specialized wingsuit with a unique appearance and weaponry, often included in the Reloaded and Gold Editions of the game.
  • Just Cause 2 & 3 Rico Skins (Free DLC): Free cosmetic DLCs were released post-launch, allowing players to equip Rico's character models from Just Cause 2 and Just Cause 3 for a nostalgic look.
  • Peter Parker's Spider-Suits: A wide array of unlockable suits for Peter, including his Advanced Suit 2.0, Classic Suit, Symbiote Suit, Iron Spider-inspired suits, movie suits, and original designs. Most suits are cosmetic, with abilities tied to Suit Tech. Many have multiple unlockable Suit Styles (color variants).
  • Miles Morales's Spider-Suits: A diverse collection of unlockable suits for Miles, including his Upgraded Suit, Classic Suit, TRACK Suit, movie suits (Into the Spider-Verse, Across the Spider-Verse), and original designs. Like Peter's, these are primarily cosmetic with unlockable Suit Styles.
  • Suit Tech Upgrades: Universal passive upgrades for Health, Damage, Focus, and Traversal that apply to both Spider-Men regardless of the suit equipped. Purchased with Tech Parts and Rare Tech Parts.
  • Civilian Attire (Contextual): During certain story segments where Peter or Miles are not in their Spider-Man suits, they wear civilian clothing. This is not directly customizable by the player.
public World & Exploration
World & Level Design

Solís is a massive open world (approximately 1024 square kilometers) featuring four distinct biomes: Rainforest (lush, dense jungles), Grasslands (rolling plains and farmlands), Alpine (snowy mountains and icy peaks), and Desert (arid landscapes and canyons). Each biome hosts unique weather patterns and points of interest. The world is divided into numerous regions that can be liberated by advancing the Army of Chaos's front line.

Marvel's Spider-Man 2 features an expanded open-world New York City, roughly twice the size of the map in the first game. It includes all of Manhattan from the previous titles, plus two new boroughs: Queens (Peter's home borough, featuring residential areas like Astoria) and Brooklyn (Miles' home borough, featuring areas like Williamsburg and Coney Island). The map is incredibly detailed, with seamless transitions between boroughs via bridges or web-swinging/gliding. Traversal is significantly enhanced with the addition of Web Wings for gliding and Slingshot Launch for rapid forward momentum.

Playable Vehicles
  • Civilian & Military Cars/Trucks: Land Vehicle (Transport / Light Combat)
    A wide variety of cars, pickup trucks, SUVs, vans, and larger trucks. Many can be found driven by civilians or Black Hand forces. Some military trucks are armored and may have mounted weapons.
  • Motorcycles & ATVs: Land Vehicle (Fast Traversal)
    Includes various motorcycles, dirt bikes, and ATVs for fast and agile ground travel, especially off-road.
  • Tanks & Armored Personnel Carriers (APCs): Land Vehicle (Heavy Combat)
    Heavily armored and armed vehicles like tanks (e.g., Warchief Assault Tank) and APCs, primarily used by The Black Hand. Rico can hijack and operate these.
  • Helicopters (Attack & Transport): Air Vehicle (Combat / Traversal)
    Includes attack helicopters armed with missiles and machine guns (e.g., Spectre Attack Heli), as well as transport helicopters. Essential for aerial combat and rapid deployment.
  • Fighter Jets & Planes: Air Vehicle (Fast Combat / Traversal)
    Fixed-wing aircraft ranging from fighter jets (e.g., Fellhawk Jet Fighter) with advanced weaponry to cargo planes and smaller prop planes. Used for high-speed travel and air-to-ground attacks.
  • Boats & Naval Craft: Water Vehicle (Transport / Combat)
    Various watercraft for navigating Solís's rivers, lakes, and coastline, including small speedboats, patrol boats (often armed), and larger vessels like the Thunderbarge (a Black Hand warship).
  • Industrial & Specialized Vehicles: Utility / Unique
    Includes vehicles like cranes, forklifts, airport tugs, and unique mission-specific vehicles like Stormchasers (designed to withstand extreme weather). Many can be used creatively with the grappling hook.
  • DLC Vehicles (e.g., Hoverboard, Dare Devils Cars): Special / DLC Specific
    Downloadable content introduced unique vehicles, such as the agile Hoverboard (Danger Rising DLC) and various heavily modified and weaponized cars for the Dare Devils of Destruction challenges.
  • Web-Swinging & Web-Zipping: Primary Traversal (Player Mechanics)
    The core method of movement for both Spider-Men. Involves swinging on webs attached to buildings, web-zipping to points for bursts of speed, and point-launching for precise aerial maneuvers.
  • Web Wings: Aerial Gliding Traversal (Player Mechanics)
    A new traversal tool allowing Peter and Miles to deploy glider-like wings to soar through the city, utilizing wind tunnels found between buildings for sustained flight and increased speed. Complements web-swinging.
  • Slingshot Launch: Traversal Launch (Player Mechanics)
    Allows Spider-Man to create a web slingshot between two points and launch himself forward at high speed across large distances or up onto tall buildings.
  • Wall-Crawling & Wall-Running: Traversal (Player Mechanics)
    Both Spider-Men can crawl and run on almost any vertical or horizontal surface, allowing for versatile navigation of New York's architecture.
  • Civilian Vehicles (Cars, Trucks, Buses, Taxis - Environmental): Environmental Props / Occasional Interaction
    The city is filled with civilian vehicles. While the Spider-Men don't typically drive them for extended periods (unlike GTA), they can land on them, use them as platforms, or interact with them during combat (e.g., webbing them up, throwing them with Symbiote powers).
  • Enemy Vehicles (Hunter Transports, Armored Vehicles - Contextual): Hostile Vehicles
    Kraven's Hunters and other factions may use armored transports or other vehicles during specific missions or encounters. These are typically targets for Spider-Man to disable or destroy rather than pilot.
book Story & Characters
Main Characters
  • Rico Rodriguez: Protagonist / Rogue Agent / 'The Scorpion'
    The main playable character, a highly skilled operative known for his expertise in demolition, vehicular mayhem, and use of the grappling hook, wingsuit, and parachute. He arrives in Solís to uncover his father's connection to The Black Hand and Project Illapa.
  • Gabriela Morales: Main Antagonist / Leader of The Black Hand
    The ruthless and intelligent leader of The Black Hand, the most powerful private military in the world. She controls Solís and Project Illapa, and has a personal history with Rico's father. Serves as Rico's primary adversary.
  • Mira Morales: Ally / Rebel Scientist / Leader in Army of Chaos
    A native Solino and brilliant scientist who opposes The Black Hand. She is Gabriela's cousin and becomes a key ally to Rico, helping him understand and fight against Project Illapa. She plays a significant role in guiding the rebellion.
  • Tom Sheldon: Ally (Reluctant) / Former Agency Handler
    Rico's former handler from The Agency, who appears in Solís with his own agenda, often providing missions and information, though his allegiances can be murky. A recurring character in the Just Cause series.
  • Sargento (Luis 'Che' Guerra): Ally / Rebel Commander in Army of Chaos
    A charismatic and determined commander in the Army of Chaos. He helps Rico organize rebel forces, provides tactical support, and offers missions related to training rebels and disrupting Black Hand operations.
  • Oscar Espinosa: Antagonist / Dictator of Solís (Figurehead)
    The oppressive dictator of Solís, largely a puppet figure propped up by The Black Hand and Gabriela Morales. While a target, the true power lies with Gabriela and Project Illapa.
  • Javi Huerta: Ally / Archaeologist
    An archaeologist obsessed with the ancient history of Solís and the mystery of the Tomba de la Esposa. He provides Rico with side missions related to finding ancient statues and uncovering lore.
  • Garland King: Ally / Film Director
    A film director shooting a movie in Solís. She tasks Rico with performing various dangerous stunts (vehicle, wingsuit, speed) for her film, rewarding him for his efforts.
  • Peter Parker / Spider-Man: Protagonist
    The original Spider-Man, now more experienced but struggling to balance his personal life, teaching career, and superhero duties. He gains and battles the influence of the Venom symbiote.
  • Miles Morales / Spider-Man: Protagonist
    The newer Spider-Man, now more confident and skilled. He balances being a hero with his school life and family, and supports Peter while also dealing with his own unique challenges and powers.
  • Mary Jane 'MJ' Watson: Ally / Journalist / Peter's Partner
    An investigative journalist at the Daily Bugle and Peter Parker's romantic partner. She is resourceful and often assists the Spider-Men with her reporting skills, also featuring in some playable stealth/investigation segments.
  • Harry Osborn: Supporting Character / Friend / Eventual Venom Host
    Peter's childhood best friend, who returns after being away for experimental medical treatment for a terminal illness. He is seemingly cured by a symbiotic suit, which eventually leads to him becoming Venom.
  • Venom (Symbiote & Harry Osborn): Main Antagonist
    The alien symbiote combined with Harry Osborn, driven by a desire to 'heal the world' through extreme measures, becoming a powerful and destructive force.
  • Kraven the Hunter (Sergei Kravinoff): Main Antagonist
    A legendary and highly skilled hunter who comes to New York City seeking the ultimate challenge by hunting super-powered individuals, including both Spider-Men and various villains.
  • Dr. Curt Connors / The Lizard: Antagonist (Initially) / Supporting Character
    A scientist who transforms into the monstrous Lizard. Kraven hunts him, and the Spider-Men try to cure and save him.
  • Ganke Lee: Ally / Miles's Best Friend / 'Guy in the Chair'
    Miles's best friend and tech-savvy confidant who provides support and mission assistance from behind the scenes.
  • Rio Morales: Supporting Character / Miles's Mother
    Miles's mother, a city councilwoman dedicated to her community. She is aware of Miles's identity as Spider-Man.
  • Norman Osborn: Supporting Character / CEO of Oscorp / Harry's Father
    The influential and often morally ambiguous head of Oscorp, desperate to save his son Harry from his illness.
  • Yuri Watanabe / Wraith: Supporting Character / Vigilante
    Former NYPD captain, now operating as the violent vigilante Wraith, seeking her own form of justice. Interacts with Spider-Man during 'The Flame' side story.
  • Various other supporting characters and minor villains: Cameos, Side Quest Characters, Civilian NPCs
    Includes characters like J. Jonah Jameson (podcast host), Danika Hart (podcast host), Felicia Hardy/Black Cat, Tombstone, Flint Marko/Sandman (via memories), Martin Li/Mister Negative (briefly), and others who populate the city or feature in side content.
Example Missions
  • Main Story Campaign (Project Illapa & The Black Hand)
    A series of narrative missions following Rico Rodriguez as he investigates his father's past involvement with The Black Hand and their weather-manipulation weapon, Project Illapa. This involves operations against The Black Hand, disabling components of Project Illapa, and confronting Gabriela Morales.
  • Region Strikes & Advancing the Front Line
    Specific missions within each region of Solís that, once completed, allow the Army of Chaos to secure that territory. This pushes back The Black Hand's control and is essential for unlocking further story missions and expanding rebel influence.
  • Army of Chaos Operations (Mira, Sargento)
    Side missions provided by key rebel allies. Mira's missions often involve investigating Black Hand technology or Project Illapa. Sargento's missions focus on training rebel squads, disrupting Black Hand logistics, and bolstering the Army of Chaos's strength.
  • Stunt Challenges (Garland King)
    Completing various stunt challenges for the film director Garland King. These involve performing specific actions using vehicles (cars, bikes, boats, helicopters), the wingsuit, or achieving high speeds, rewarding Chaos and unlocking pilot upgrades for supply drops.
  • Ancient Mysteries (Javi Huerta)
    Finding and activating 12 hidden Ancient Statues scattered across Solís by solving environmental puzzles, often involving the grappling hook's Retractor mod. This questline delves into the ancient history of Solís and rewards Retractor Mod Points.
  • Dare Devils of Destruction DLC Campaign
    Participating in various vehicle-based destruction derbies, races, and survival challenges against three rival gangs in new arenas, utilizing unique weaponized vehicles provided in the DLC.
  • Los Demonios DLC Campaign
    Combating a supernatural demonic infestation that has been unleashed upon Solís. Involves fighting new parasitic enemy types, cleansing infected areas, and utilizing new gear like a demonic crossbow.
  • Danger Rising DLC Campaign
    Rico confronts his former employers, The Agency, who have arrived in Solís with advanced technology and a hidden agenda. This DLC introduces the Hoverboard, new Agency enemies, powerful new weapons, and missions aboard a massive submarine.
  • Main Story Missions (Peter & Miles)
    A series of narrative-driven missions that progress the central storyline involving Kraven the Hunter's 'Great Hunt,' the emergence of the Lizard, and the arrival and impact of the Venom symbiote. Missions often involve playing as either Peter or Miles, and sometimes feature them working together. These include major boss battles and cinematic set pieces.
  • FNSM App Requests (Friendly Neighborhood Spider-Man App)
    Short side activities and requests from citizens of New York, accessed via an in-game app. These can involve stopping petty crimes, rescuing civilians, helping with local problems, or unique character interactions. Contributes to district progress.
  • Hunter Blinds & Bases
    Kraven's forces establish hidden Blinds (observation posts) and larger fortified Bases throughout the city. Spider-Man must locate these, defeat the hunters stationed there, and destroy their equipment to weaken Kraven's control over a district.
  • EMF Experiments (Emily-May Foundation)
    Peter Parker helps Harry Osborn with scientific experiments for the Emily-May Foundation. These involve mini-games like analyzing plant DNA by splicing genes, flying a drone through targets to collect bee data, or testing new sustainable technologies. Rewards XP and Tech Parts.
  • Marko's Memories (Sandman Crystals)
    Collect crystalized sand fragments containing memories of Flint Marko (Sandman). Piecing these memories together reveals a touching side story about his attempts to connect with his daughter. Rewards XP.
  • Photo Ops
    Locate specific landmarks or scenes in New York City and take a photograph as either Peter or Miles. These highlight iconic NYC locations and moments of city life. Rewards XP and district progress.
  • Prowler Stashes (Miles Morales)
    Miles discovers hidden caches of technology and resources left by his uncle, Aaron Davis (The Prowler). Accessing each stash requires solving a light environmental puzzle or using specific traversal abilities. Rewards Rare Tech Parts.
  • Unidentified Targets (Kraven's Drones)
    Track and chase down Kraven's hunter drones using Web Wings and aerial maneuvers to perform an aerial takedown and retrieve their data. Rewards XP and Tech Parts.
  • Cultural Museum Missions (Miles Morales - Stolen History)
    Miles helps recover stolen musical instruments and artifacts for the cultural museum in Harlem, learning about different cultures represented in New York.
  • The Flame Side Story (with Wraith)
    A multi-part side story where Spider-Man (Peter or Miles) teams up with Yuri Watanabe, now the vigilante Wraith, to investigate and stop a dangerous pyromaniac cult known as The Flame.
  • Brooklyn Visions Academy Missions (Miles Morales)
    Side quests related to Miles's school life at Brooklyn Visions Academy, often involving helping fellow students or dealing with issues on campus.
  • Symbiote Nests
    After the symbiote invasion begins, nests appear throughout the city. Spider-Man must infiltrate these dangerous, pulsating areas, destroy symbiote hearts while fending off waves of symbiote enemies, and escape before the nest collapses.
people Multiplayer
Multiplayer Details

Just Cause 4 is a strictly single-player experience. It does not feature any official cooperative or competitive multiplayer modes.

Marvel's Spider-Man 2 is a purely single-player experience. There are no multiplayer modes.

extension Editions & DLC
Available Editions

Just Cause 4 was released in several editions: Standard Edition (base game), Digital Deluxe Edition (base game, Black Hand Stealth Microjet, Black Hand Weaponized Wingsuit), Gold Edition (Digital Deluxe content + Expansion Pass + Golden Gear Pack), and Complete Edition (Gold Edition content + all Black Market items). The 'Reloaded' version, often seen on digital stores, includes the base game and several cosmetic/gear packs.

Available in Standard Edition, Digital Deluxe Edition (10 unique suits - 5 for Peter, 5 for Miles, additional Photo Mode items, 2 skill points), and Collector's Edition (SteelBook display case, 19-inch statue featuring both Spider-Men battling Venom, all Digital Deluxe content).

Post-Launch Content / DLC

The Expansion Pass included three major DLCs: 'Dare Devils of Destruction' (vehicle-centric challenges, races, and new weaponized vehicles), 'Los Demonios' (a supernatural horror-themed expansion with demonic enemies and a new crossbow weapon), and 'Danger Rising' (missions against The Agency, introducing a hoverboard, new Agency weapons, and missions on a submarine). Numerous smaller cosmetic and gear packs (e.g., Neon Racer, Deathstalker Scorpion, Golden Gear, The Dragon weapon) were also released.

Insomniac Games has released free updates including New Game+, new suits, mission replay, and accessibility features. Larger story DLC or expansions have not been officially announced as of mid-2024, but are a possibility based on past Insomniac titles.

help_outline FAQ
Frequently Asked Questions
  • Q: When was Just Cause 4 released?
    A: Just Cause 4 was released on December 4, 2018, for PC (Windows), PlayStation 4, and Xbox One.
  • Q: Who is the main character in Just Cause 4?
    A: The protagonist is Rico Rodriguez, the series' recurring hero, known for his expertise with the grappling hook, wingsuit, parachute, and causing widespread destruction.
  • Q: What is the setting of Just Cause 4?
    A: The game is set in the fictional South American nation of Solís, which features diverse biomes like rainforests, deserts, grasslands, and alpine mountains, and is plagued by extreme weather conditions controlled by Project Illapa.
  • Q: What are the new features in Just Cause 4's grappling hook?
    A: The grappling hook is highly customizable with new mods: Air Lifters (attach inflatable balloons to objects), Retractors (pull tethered objects together forcefully), and Boosters (attach small rocket engines). Players can use and customize multiple tethers simultaneously.
  • Q: What are the Extreme Weather events in Just Cause 4?
    A: Just Cause 4 introduces dynamic extreme weather like massive tornadoes, blizzards in alpine regions, sandstorms in deserts, and tropical lightning storms. These phenomena physically interact with the game world and can be both a threat and a tool.
  • Q: Does Just Cause 4 have multiplayer?
    A: No, Just Cause 4 is a single-player only experience. There are no official co-op or competitive multiplayer modes.
  • Q: What major DLCs are available for Just Cause 4?
    A: The Expansion Pass included three major DLCs: 'Dare Devils of Destruction' (vehicle combat focused), 'Los Demonios' (supernatural demonic invasion), and 'Danger Rising' (missions against The Agency, introducing a hoverboard).
  • Q: How does liberation work in Just Cause 4?
    A: Liberation involves completing 'Region Strike' missions to secure territories for the Army of Chaos. This advances a 'front line' across the map, rather than liberating individual settlements as in Just Cause 3. Causing general chaos also contributes to earning squad reserves to deploy more rebels.
  • Q: Can I switch between Peter Parker and Miles Morales freely?
    A: Yes, in the open world, players can seamlessly switch between controlling Peter Parker and Miles Morales via the FNSM app on their phone. Each character has their own set of specific story missions and some unique side activities, but many open-world tasks can be completed by either.
  • Q: What are Web Wings?
    A: Web Wings are a new traversal mechanic in Marvel's Spider-Man 2. Both Peter and Miles can deploy these glider-like wings while airborne to soar through the city, utilizing wind tunnels for increased speed and covering large distances much faster than just web-swinging.
  • Q: How do the Symbiote powers work for Peter?
    A: When Peter Parker acquires the Venom symbiote, he gains access to a new set of aggressive, tendril-based combat abilities and a 'Symbiote Surge' mode (similar to a rage mode) that significantly enhances his power. These abilities replace his Spider-Arm skills while the Symbiote Suit is active in the story.
  • Q: Are there different boroughs of New York City to explore?
    A: Yes, Marvel's Spider-Man 2 expands the map to include not only Manhattan (from previous games) but also Queens and Brooklyn, effectively doubling the size of the explorable open world.
  • Q: Does Marvel's Spider-Man 2 have multiplayer?
    A: No, Marvel's Spider-Man 2 is a single-player only experience, focusing on the individual stories and cooperative dynamic of Peter Parker and Miles Morales within the narrative.
  • Q: Will there be DLC for Marvel's Spider-Man 2?
    A: Insomniac Games has not officially announced major story DLC in the vein of 'The City That Never Sleeps' for the first game or 'Miles Morales' as a standalone. However, they have released free updates with new features and suits. Future content is possible but unconfirmed.
build Technical Details
Graphics & Visual Fidelity

Powered by the Apex Engine, Just Cause 4 showcases large-scale environments with diverse biomes and impressive draw distances. The visuals focus on physics-based destruction and spectacular extreme weather effects like tornadoes and lightning storms. While graphical fidelity on release was met with mixed reception by some for certain aspects (e.g., water, character models), the overall spectacle and scale are significant.

Powered by Insomniac Games' proprietary engine, Marvel's Spider-Man 2 showcases stunning visuals on the PlayStation 5. It features incredibly detailed character models, lifelike animations, a densely populated and realistic New York City, and advanced lighting and reflection effects (including extensive ray tracing options for reflections and shadows). Offers various graphics modes (Fidelity for max visuals/RT at 30FPS, Performance for 60FPS with dynamic resolution/less RT, and modes for 120Hz displays with VRR).

Audio & Soundtrack

The game features an orchestral and electronic hybrid score that adapts to the on-screen action, composed by Zach Abramson. Sound design emphasizes explosions, vehicle engines, weapon effects, and the powerful sounds of the extreme weather phenomena. Features a dynamic music system that escalates with the level of chaos.

Original score composed by John Paesano, featuring heroic orchestral themes for both Spider-Men, intense action cues, and emotional character motifs. The soundtrack dynamically shifts with gameplay. Sound design is immersive, with distinct web-swinging sounds, impactful combat effects, unique sounds for Symbiote and Venom powers, and the bustling ambience of New York City.

User Interface (UI/UX)

The UI is generally minimalist, focusing on Rico's actions. Key elements include a map for navigation and mission tracking, objective markers, a grappling hook mod selection interface (quick-switch via D-pad), weapon wheel, ammo/health indicators, and contextual prompts. The 'AR Scan' feature highlights interactive objects and mission objectives.

Features a clean and dynamic HUD displaying health, Focus meter (for finishers/healing), gadget/ability cooldowns, and contextual prompts. A mini-map aids navigation. The main menu provides access to the map, missions, character (skills, suits, gadgets), collectibles, and settings. The FNSM App is used for side activities and requests. Photo Mode is robust.

Accessibility Options

Just Cause 4 includes options for subtitles (on/off, size not typically detailed), remappable controls for keyboard/mouse (though UI keys often cannot be changed), controller remapping support, separate volume controls (Sound Effects, Voice, Music, Car Radio), and mouse Y-axis inversion. Specific features like colorblind modes or extensive UI customization are generally not prominent.

Offers a wide range of accessibility options, building on Insomniac's previous efforts. Includes customizable controls, extensive subtitle and caption options, options to simplify QTEs, aim assist, options for puzzle timing, high contrast modes for shaders, audio cues for collectibles and combat, gameplay speed modifiers (slow down game speed), and more.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (Estimated 1080p ~60 FPS, High Preset, Upscaling likely needed) (High Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: Estimated recommended desktop CPU for 1080p/60FPS High on PC.
CPU (Laptop): High-end laptop CPUs for PC version.
GPU: Estimated recommended desktop GPU for 1080p/60FPS High on PC.
GPU (Laptop): High-performance laptop GPUs for PC version. 8GB VRAM crucial.
RAM: 16GB minimum, 32GB strongly recommended for PC.
Storage: NVMe SSD mandatory for PC.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Recommended (Target: 1080p, High settings, ~60 FPS) (High Preset.)
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a solid 1080p/60FPS experience at high settings.
GPU: Recommended desktop GPU for 1080p High with 6GB+ VRAM.
GPU (Laptop): Targets ~60 FPS at 1080p High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM is strongly recommended for laptops at this tier, 8GB ideal for smoother performance.
RAM: 16GB RAM in dual-channel strongly recommended for optimal performance.
memoryCPU: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz
developer_boardGPU: NVIDIA GeForce GTX 1070 (6GB VRAM or better) or AMD Radeon RX Vega 56 (6GB VRAM or better)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H or newer performance mobile CPUs (e.g., Intel Core i5 H-series 9th gen+, AMD Ryzen 5 H-series 4000+).
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Laptop (6GB), NVIDIA GeForce GTX 1660 Ti Laptop (6GB), NVIDIA GeForce RTX 2060 Laptop (6GB, good TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 59 GB available space (SSD Recommended)
1080p (Full HD) - Minimum (Target: 720p-1080p, Low-Medium settings, ~30 FPS) (Low to Medium Preset.)
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance heavily depends on specific model's thermals and power delivery.
GPU: Minimum desktop GPU with 2GB VRAM.
GPU (Laptop): Targets playable framerates at 720p Low or 1080p very Low. **2GB VRAM is an absolute minimum and will struggle; 4GB VRAM is strongly recommended for laptops.** Performance highly variable.
RAM: Minimum RAM requirement (dual-channel recommended).
memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz
developer_boardGPU: NVIDIA GeForce GTX 760 (2GB VRAM) or AMD Radeon R9 270 (2GB VRAM)
laptop_macCPU (L): Intel Core i5-7200U / AMD Ryzen 3 2200U or newer quad-thread mobile CPUs. An Intel Core i5 H-series (7th/8th gen) or Ryzen 5 U/H-series (2000/3000 series) would be better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce MX250 (2GB GDDR5); OR AMD Radeon R9 M380 (2GB). A GTX 1050 Laptop (2GB/4GB) is a more realistic minimum for a playable experience.
layersRAM: 8 GB
saveStorage (Tier): 59 GB available space (SSD Recommended)
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, Upscaling crucial) (High/Ultra Preset, Upscaling (DLSS/FSR Quality/Balanced))
CPU: CPU for 1440p/60FPS High/Ultra on PC.
CPU (Laptop): Top-tier laptop CPU for PC version.
GPU: Desktop GPU for 1440p/60FPS High/Ultra on PC. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs for PC version. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings on PC.
Storage: NVMe SSD required for PC.
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be ideal.**
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultimate (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate on PC.
CPU (Laptop): Absolute flagship laptop CPUs for PC.
GPU: Flagship desktop GPU for 4K Ultimate on PC, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, would be pushed to its limits. Aggressive upscaling mandatory for PC.
RAM: 32GB RAM highly recommended for 4K Ultimate on PC.
Storage: NVMe SSD required for PC.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated for PC)
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated for PC)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated for PC)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - 4K Requirements (Target: 2160p (4K), ~30-60 FPS, Tuned Settings) (Medium to High Preset, depending on target FPS. Upscaling might be beneficial if supported by user mods/drivers, though not a native primary feature.)
CPU: Desktop CPU for 4K.
CPU (Laptop): High-performance laptop CPU required to avoid bottlenecks at 4K.
GPU: High-end desktop GPU for 4K experience.
GPU (Laptop): Top-tier laptop GPUs needed for a playable 4K experience, likely requiring settings compromises from desktop Ultra. **Max TGP and exceptional cooling are critical.** 8GB VRAM is a functional minimum, but 10GB+ would be much better for 4K textures.
RAM: 16GB RAM dual-channel (32GB would be safer for very high resolutions).
memoryCPU: Intel Core i7-7700 (3.6 GHz or higher) or AMD Ryzen 5 1600X (3.6 GHz or higher)
developer_boardGPU: NVIDIA GeForce GTX 1080 Ti (11GB)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 4800H or newer high-performance mobile CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Laptop (8GB, Max TGP), NVIDIA GeForce RTX 3070 Laptop (8GB, Max TGP), NVIDIA GeForce RTX 3080 Laptop (8GB/16GB, Max TGP); OR AMD Radeon RX 6800M (12GB).
layersRAM: 16 GB
saveStorage (Tier): 59 GB available space (SSD Recommended)
save Overall Storage
Spec: 59 GB available space (SSD Recommended)
Note: An SSD is recommended for faster loading times and smoother asset streaming in the large open world of Solís.
Type: SSD
Spec: 98 GB minimum install size (PS5). PC version likely similar or larger (Speculative). NVMe SSD Required.
Note: An NVMe SSD would be mandatory for the PC version for optimal performance and to leverage fast loading.
Type: NVMe
desktop_windows Operating System
Spec: Windows 7 SP1 with Platform Update for Windows 7 (64-bit versions only) or newer
Explanation: A 64-bit version of Windows 7 SP1 (with Platform Update), Windows 8.1, Windows 10, or Windows 11 is required.
Spec: Windows 10 64-bit (Version 1909 or newer) / Windows 11 (Speculative for PC)
Explanation: 64-bit Windows 10/11 would be required for a PC port.
gamepad DirectX Version
N/ASpec: DirectX 12 Ultimate (Speculative for PC)
Explanation: DX12 Ultimate would likely be required for advanced features like extensive ray tracing on PC.
info_outline Other Game Notes
  • Official PC system requirements for 'Just Cause 4' (released in 2018). An SSD is recommended for better loading times. These requirements reflect the hardware capabilities of that era.
  • Laptop Performance Note: Just Cause 4, with its large open world and physics-based destruction, can be demanding. For a good laptop experience, a gaming laptop with a dedicated GPU from the mid-range of its release era or newer is advised. Laptop GPUs and CPUs perform differently than desktop equivalents due to power (TGP) and thermal constraints. **Performance can vary based on the specific laptop model's TGP, cooling, and overall system configuration.**
  • Laptop Consideration: G P U T G P Impact: Total Graphics Power (TGP) is a key factor for laptop GPU performance. Higher TGP variants will generally perform better.
  • Laptop Consideration: Advanced Cooling Thermals: Effective cooling is important to prevent thermal throttling during sustained gameplay, especially with the game's emphasis on large-scale destruction and physics.
  • Laptop Consideration: C P U Performance Sustain: A capable mobile CPU that can handle open-world streaming and physics calculations without significant bottlenecks is necessary.
  • Laptop Consideration: R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is recommended for a smoother experience, especially with many physics objects and explosions.
  • Laptop Consideration: Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
  • Laptop Consideration: Driver Updates O S Optimization: Using up-to-date GPU drivers and maintaining an optimized OS is beneficial for stability and performance.
  • Optimization Detail: A P I Choice: The game primarily uses DirectX 11.
  • Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing (FXAA, TAA), and Effects Quality significantly impact performance, especially during chaotic sequences with extreme weather.
  • Game Name: Just Cause 4
  • CONSOLE EXCLUSIVE (PlayStation 5). PC System requirements are HIGHLY SPECULATIVE, assuming a future PC port similar in demand to other high-fidelity Sony exclusives. An NVMe SSD would be mandatory for a PC version.
  • Laptop Performance Note: If ported to PC, laptop models of listed desktop GPUs will require comparable performance, very high TGP (Total Graphics Power), and excellent cooling. **This would be an extremely demanding title on PC, requiring top-tier laptop hardware for high settings, especially with ray tracing.**
  • Laptop Consideration: G P U T G P: Maximum TGP will be absolutely crucial.
  • Laptop Consideration: Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
  • Laptop Consideration: C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.
  • Optimization Detail: Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
  • Game Name: Marvel's Spider-Man 2
build Optimization Details
  • A P I Choice: The game primarily uses DirectX 11.
  • Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing (FXAA, TAA), and Effects Quality significantly impact performance, especially during chaotic sequences with extreme weather.
  • Upscaling Tech: PS5 supports various graphics modes (Fidelity/Performance). A PC port would likely include DLSS, FSR, and XeSS.
  • Key Settings Impact: Ray Tracing (Reflections, Shadows), Texture Quality, Level of Detail, Shadow Quality, Crowd/Traffic Density, and Hair Quality would heavily impact performance on PC. The game utilizes extensive ray tracing on PS5.
laptop Laptop Considerations
  • G P U T G P Impact: Total Graphics Power (TGP) is a key factor for laptop GPU performance. Higher TGP variants will generally perform better.
  • Advanced Cooling Thermals: Effective cooling is important to prevent thermal throttling during sustained gameplay, especially with the game's emphasis on large-scale destruction and physics.
  • C P U Performance Sustain: A capable mobile CPU that can handle open-world streaming and physics calculations without significant bottlenecks is necessary.
  • R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is recommended for a smoother experience, especially with many physics objects and explosions.
  • Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
  • Driver Updates O S Optimization: Using up-to-date GPU drivers and maintaining an optimized OS is beneficial for stability and performance.
  • G P U T G P: Maximum TGP will be absolutely crucial.
  • Cooling Thermals: Exceptional cooling needed for demanding visuals and fast-paced action.
  • C P U Power Limits: Strong CPU performance needed for the dense open world and fast traversal.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5) would be essential.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus would be critical.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**

For Just Cause 4 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Laptop (6GB), NVIDIA GeForce GTX 1660 Ti Laptop (6GB), NVIDIA GeForce RTX 2060 Laptop (6GB, good TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB).
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Laptop (6GB), NVIDIA GeForce GTX 1660 Ti Laptop (6GB), NVIDIA GeForce RTX 2060 Laptop (6GB, good TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Laptop (6GB), NVIDIA GeForce GTX 1660 Ti Laptop (6GB), NVIDIA GeForce RTX 2060 Laptop (6GB, good TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Laptop (6GB), NVIDIA GeForce GTX 1660 Ti Laptop (6GB), NVIDIA GeForce RTX 2060 Laptop (6GB, good TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB).

For Marvel's Spider-Man 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
GIGABYTE AORUS Master 16 (2025) with RTX 5080
GIGABYTE AORUS Master 16 (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **This would be the target. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would aim for a more comfortable experience. (Highly Speculative for PC)**

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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