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Hell Let Loose: Vietnam vs Call of Duty: Black Ops 6
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 13, 2026 | Oct 25, 2024 |
| Developer | |
| Expression Games / Cover 6 Studios | Treyarch, Raven Software |
| Publisher | |
| Team17 | Activision |
| Genre(s) | |
| Tactical Multiplayer First-Person Shooter / Military Simulation | First-Person Shooter, Action, Multiplayer |
| Engine | |
| Unreal Engine 5 (Nanite, Lumen) | Unified IW Engine |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $39.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Hell Let Loose: Vietnam is tied to mastering the 17 distinct battle roles across 6 unit types (Command, Infantry, Recon, Armour, Helicopter, Mortar). There are no individual 'hero skills' or passive stat boosts that make veteran players harder to kill. Instead, leveling up specific classes unlocks new loadout options and utility tools that benefit the entire squad. For example, an upgraded Engineer gains access to better defensive emplacements like barbed wire and tank traps, while leveling the Specialist unlocks devastating area-denial weapons like the M2A1-7 Flamethrower or Satchel Charges. Success relies entirely on strict adherence to the chain of command, communicating via proximity and squad voice chat, and effectively deploying class-specific tools like the Medic's Revive Syringe or the Spotter's AN-M8 Flares rather than relying on lone-wolf marksmanship. |
The game features a refined Create-a-Class system. Progression unlocks weapons, equipment, perks, and Wildcards. The classic 'Prestige' system returns, allowing players to reset their rank after hitting the maximum level to earn unique rewards and continue their progression across 10 Prestige levels, with a final 'Prestige Master' rank. |
| public World & Exploration | |
| World & Level Design | |
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At launch, the game features six massive, historically inspired maps engineered to capture the defining characteristics of decisive moments in the war, such as Operation Starlite. These aren't just arenas; they are 1:1 scale environments spanning kilometers. 'Thanh Hóa Bridge' forces intense, linear engagements across critical infrastructure. 'Huế Outskirts' blends dense jungle periphery with brutal urban clearing. 'Vạn Tường' requires navigating coastal beachheads into exposed rice paddies. 'Quảng Ngãi' is a sprawling gorge with exceptionally thick jungle canopies favoring NVA ambush tactics. 'Đắk Tô Airfield' provides long sightlines for armor across open runways. Finally, 'Cam Ranh Port' serves as a massive logistical hub that maximizes the utility of the newly introduced riverine combat systems, encouraging heavy reliance on patrol boats for sector control. |
Multiplayer will launch with 16 brand-new maps at release, including 12 Core 6v6 maps and 4 smaller Strike maps that can be played 2v2 or 6v6. The maps are set in diverse global locations, fitting the international spy thriller theme. Campaign missions will take players to locations like Russia, the Middle East, and Southern Europe. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game operates exclusively as a massive 50-versus-50 multiplayer experience, featuring distinct operational modes that dictate the rules of engagement. 'Warfare' is the traditional, symmetrical tug-of-war mode where both teams start on equal footing and fight to capture and hold the majority of five distinct sectors across the massive maps. 'Offensive' is a highly asymmetrical mode where one force is designated as the attacker and the other as the defender; the defending side begins with control of the entire map and fortified positions, while the attacking force must sequentially capture sectors against a ticking clock. Alternative modes like 'Conquest' and 'Domination' are also included, offering varied objective placements and spawn dynamics to maximize replayability. |
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| extension Editions & DLC | |
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Team17 adopted an aggressive mid-tier pricing model for the game, deliberately undercutting the $70 standard for modern AAA releases. The Standard Edition is available digitally across Steam, Epic Games Store, Xbox, and PlayStation for $39.99 (₹1,893 on Steam India, though grey market keys drop as low as ₹844). The Deluxe Edition, priced at $59.99, includes the base game and '2026 Field Supplies' content, featuring specialized cosmetic uniforms for NVA and US Army Boat Crews. In the Indian console retail market, Standard physical editions sit around ₹2,499, while specialized premium imported physical editions, such as the PlayStation 5 Steelbook Edition, retail for a premium ₹5,990 via retailers like Zozila. This localized pricing strategy positions the game as an accessible, high-value alternative for tactical shooter enthusiasts globally. |
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| Post-Launch Content / DLC | |
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Expression Games has outlined an aggressive 2026 roadmap spanning three major thematic updates. Update 1.5 (September 2026) added requested weapons like the M14 and officially licensed the Bell UH-1 Huey helicopter, complete with period-accurate radio broadcasting. Update 2.0 completely revamps the US faction into 'US & Allies', integrating the Australian and New Zealand Army Corps (ANZAC) alongside the brutal Khe Sanh map emphasizing trench warfare. Finally, Update 3.0, slated for late 2026, will fundamentally alter the vehicular meta by introducing Armored Personnel Carriers (APCs) for both factions, alongside the waterlogged Rung Sat map. A dedicated in-game clan architecture known as 'Battalions' is also scheduled to support the hardcore milsim community. |
The game follows the established seasonal model, with free post-launch seasons delivering new multiplayer maps, modes, weapons, and Zombies content to all players. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built natively on Unreal Engine 5, the graphics architecture utilizes Nanite virtualized geometry and Lumen global illumination to create unparalleled, photorealistic combat environments. The rendering of dense, multi-tiered jungle canopies, physically accurate water reflections, and dynamic weather systems represents a massive leap over the previous title. The application of Hardware Lumen allows real-time ray-traced lighting to accurately filter through thick foliage, creating oppressive, claustrophobic atmospheres in maps like Quảng Ngãi. However, this extreme visual fidelity comes with severe performance overheads, necessitating the use of upscaling technologies like DLSS 4.5 and TSR even on high-end hardware. The environmental destruction, from napalm strikes scorching the earth to artillery cratering rice paddies, permanently alters the visual landscape over the course of a 90-minute match. |
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| Audio & Soundtrack | |
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Sound design is a critical gameplay mechanic in Hell Let Loose: Vietnam, acting as a lifeline for survival. Every weapon features historically accurate, distinct audio profiles, allowing veteran players to differentiate between the distant thud of an American M60 and the rapid chatter of an NVA RPD. Spatial audio is paramount for locating incoming artillery, identifying the direction of enemy movement through the brush, or hearing the distinct rotor wash of an incoming Huey helicopter. Following Patch 1.2, spatial audio fixes clarified the distance of gunfire and vehicle engines. Notably, helicopters now feature functional radios, allowing co-pilots to dynamically broadcast period-accurate music over the battlefield, adding incredible cinematic immersion to aerial insertions (with a toggle available for content creators to avoid copyright strikes). |
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| User Interface (UI/UX) | |
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The User Interface in Hell Let Loose: Vietnam is intentionally minimalist, prioritizing immersion and forcing players to rely on their senses and communication rather than a cluttered HUD. There are no hit markers, no kill feeds, and no constant mini-map radar revealing enemy positions. Players must utilize their compass, listen to the distinct audio cracks of enemy weaponry, and coordinate with their Squad Leader to mark targets. The most critical UI element is the Commander's Field Pad and the tactical map, which is heavily utilized by Officers to place spawn points (Garrisons and Outposts), request supply drops, and coordinate artillery strikes. The UI actively punishes lone wolves and rewards those who integrate into the chain of command. |
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While Hell Let Loose: Vietnam is an unforgiving military simulation, developers implemented several features to improve the new player onboarding experience. The Vivox VoIP system features distinct, color-coded channels (Proximity, Squad, Command) to ensure clear communication. Patch 1.2 introduced persistent medic markers, capture point UI fixes, and duplicate keybind warnings to streamline the interface. For players with motor or visual difficulties, the game allows for full control customization, including the un-hardcoding of exit vehicle keys and the ability to assign actions to mouse buttons. The game also features a critical drag mechanic, allowing players to pull wounded teammates to safety, making the Medic role more robust and forgiving. |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 60 FPS (via TSR 100% High or DLSS Balanced)) CPU: Provides the necessary overhead to smoothly run 100-player logic and complex ballistics across massive maps. CPU (Laptop): Desktop-class mobile CPUs ensure the GPU isn't bottlenecked during intense urban clearing in Huế Outskirts. GPU: Capable of pushing high-fidelity Nanite meshes and high-resolution shadow mapping at a stable 60 FPS using balanced upscaling. GPU (Laptop): Ensures fluid combat and visual fidelity while utilizing DLSS Frame Generation. RAM: Sufficient for maintaining texture pools, though 32GB is recommended for entirely seamless gameplay. Storage: Maximizes asset streaming speeds for completely seamless open-world exploration. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 7600X developer_boardGPU: Nvidia Geforce RTX 3060 Ti / AMD Radeon RX 6900 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): Nvidia RTX 4060 (115W+) / Radeon RX 7600M XT layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60+ FPS) (High Preset, 1080p resolution, aiming for a consistent 60 FPS or higher in multiplayer.) CPU: Official recommended desktop CPU for a solid high-framerate experience. CPU (Laptop): A strong mobile CPU is needed to maintain high framerates during intense multiplayer matches. GPU: Official recommended desktop GPUs for a high-quality 1080p experience. GPU (Laptop): Good laptop GPUs for a solid 1080p experience. The RTX 4060 Laptop with DLSS 3 would be an excellent choice for high refresh rates. RAM: 12GB RAM is officially recommended, a slight increase over previous titles. Storage: An SSD is officially required for this tier. | |
| — | memoryCPU: Intel Core i7-6700K or AMD Ryzen 5 1600X developer_boardGPU: NVIDIA GeForce GTX 1080 Ti / RTX 3060 or AMD Radeon RX 6600 XT laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 2700U or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 12 GB saveStorage (Tier): 149 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 60 FPS (via TSR 71% or DLSS Ultra Performance)) CPU: The absolute baseline required to run the foundational physics, vehicle mechanics, and 100-player network state without game-breaking stutter. CPU (Laptop): Adequate for maintaining the network simulation, provided thermal limits are not reached during intense artillery barrages. GPU: Required to process base-level Lumen lighting and geometry. Note that achieving 60 FPS at this tier relies heavily on aggressive upscaling technologies. GPU (Laptop): Must utilize DLSS or TSR on high performance settings to maintain playable framerates during dynamic weather events. RAM: Minimum necessary memory to prevent hitching while moving rapidly across major map sectors via helicopter. Storage: SSD is mandatory; HDD installations will suffer from infinite loads and severe visual artifacting. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 3600X developer_boardGPU: Nvidia RTX 2060 Super / AMD Radeon RX 6600 XT laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): Nvidia RTX 3050 Ti (6GB) / Radeon RX 6600M layersRAM: 16 GB saveStorage (Tier): 30 GB SSD | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~60 FPS) (Low Preset, 1080p resolution. This tier aims for a baseline playable framerate for multiplayer.) CPU: Official minimum desktop CPU requirement. CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability. GPU: Official minimum desktop GPUs. These cards represent an accessible entry point for the game. GPU (Laptop): Estimated laptop GPUs for minimum settings. An RTX 3050 or better is recommended for access to DLSS. RAM: 8GB RAM is the official minimum requirement. Storage: An SSD is officially required for minimum playability. | |
| — | memoryCPU: Intel Core i5-6600K or AMD Ryzen 5 1400 developer_boardGPU: NVIDIA GeForce GTX 960 / GTX 1650 or AMD Radeon RX 470 laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 2500U or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB), RTX 3050 Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 8 GB saveStorage (Tier): 149 GB SSD |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 60+ FPS (via DLSS Quality)) CPU: Top-tier processors required to guarantee absolute frame stability under maximum graphical and network loads. CPU (Laptop): Only the highest end mobile processors will avoid severe bottlenecks at 1440p High. GPU: Massive rasterization power needed to render flawless volumetric fog and full-res Lumen global illumination natively. GPU (Laptop): Required to drive 1440p resolutions effectively in dense jungle environments. RAM: Essential for handling higher resolution texture packages alongside underlying game logic. Storage: Critical to prevent engine stalls while loading massive high-res environmental blocks during rapid aerial traversal. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: Nvidia RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): Nvidia RTX 4080 Mobile (150W+) layersRAM: 32 GB saveStorage (Tier): 30 GB PCIe Gen 4 NVMe SSD | — |
| 1440p (QHD/2K) - High / Competitive (Targets 1440p, High settings, ~120+ FPS) (High Preset, 1440p resolution, aiming for high refresh rate gameplay. Upscaling (DLSS/FSR Quality) is recommended.) CPU: Official CPU recommendation for competitive/high-end play. CPU (Laptop): High-performance laptop CPUs are essential for a consistent high-refresh-rate 1440p experience. GPU: Official GPU recommendation for competitive/high-end play. GPU (Laptop): A high-TGP RTX 4070 or RTX 3080 Laptop is the ideal target for 1440p competitive play. A future RTX 5060 Ti Laptop would likely offer excellent performance here. RAM: 16GB RAM is officially recommended for this tier. Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 3080 / RTX 4070 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB), RTX 4070 Laptop (8GB). (Future-proof: RTX 5060 Ti Laptop) layersRAM: 16 GB saveStorage (Tier): 149 GB NVMe SSD |
| 2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, Ultra settings, ~60+ FPS) (Ultra Preset, 2160p (4K) resolution, aiming for 60 FPS or higher. Upscaling (DLSS/FSR Performance) is highly recommended.) CPU: Extrapolated high-end CPU to support 4K gaming and minimize CPU bottlenecks. GPU: High-end 40-series desktop GPUs are needed for a chance at a stable 4K/60FPS experience, especially when using DLSS. A future RTX 5080 would be a much better target. GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, but users should still expect to rely on upscaling for a consistent 60 FPS. RAM: While 16GB is the official recommendation for competitive play, 32GB is advised to provide sufficient headroom and minimize stuttering at 4K. Storage: A fast NVMe SSD is essential for the best possible experience at 4K. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti SUPER (16GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5080) laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Laptop (16GB), RTX 4080 Laptop (12GB), RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop) layersRAM: 16 GB saveStorage (Tier): 149 GB NVMe SSD |
| save Overall Storage | |
Spec: 30 GB SSD Note: A Solid State Drive is strictly mandatory to eliminate geometry pop-in, handle massive data streaming across massive maps, and ensure you load in before the match begins. Type: SSD | Spec: 149 GB available space (SSD Required) Note: An SSD is listed as a mandatory requirement for all tiers. A large install size of 149 GB is required, which may increase with post-launch content. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 10 / 11 (64-Bit) Explanation: Mandatory for DirectX 12 Ultimate API support, which is strictly required for Unreal Engine 5 rendering features and Kernel-Level Easy Anti-Cheat integration. | Spec: Windows 10 / Windows 11 (64-bit Required) Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is fully supported and recommended for the higher spec tiers. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Required to execute advanced volumetric rendering and real-time ray-traced lighting (Lumen) filtering through dense jungle foliage. | Spec: DirectX 12 Explanation: The official requirement is DirectX 12. The game's IW engine is built to leverage the DX12 API for its rendering features. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Hell Let Loose: Vietnam Specifically
For Call of Duty: Black Ops 6 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.