Rockstar Games (Published by Take-Two Interactive)
Genre(s)
Action-Adventure, Open World, Survival, Prehistoric
Action-Adventure, Open World
Engine
Dunia Engine 2 (Modified CryEngine)
Rockstar Advanced Game Engine (RAGE) - New iteration (reportedly RAGE 9)
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Ratings & Price
Content Rating
Mature 17+
Rating Pending (Expected M - Mature 17+ by ESRB /
Avg. User Rating
3.9 / 5.0
0.0 / 5.0
Current Price (USD)
$49.99
$69.99
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Key Specs
Quick Highlights
Perspective: First-Person
Multiplayer: None (Single-Player Only)
Setting: Oros (Fictional Central European Valley, 10,000 BCE)
Platforms: PC, PlayStation 4, Xbox One
Unique Feature: Beast Master System (Taming & Commanding Animals), Prehistoric Setting & Weaponry, Fictional Primitive Languages, Village Building/Upgrading.
Perspective: Third-Person (Likely with First-Person option)
Setting: State of Leonida (Fictional Florida), including Vice City
Expected Release (Consoles): 2026-05-26
Online Mode: New iteration of GTA Online expected
PC Release: Expected at a later date (Not at initial console launch)
Platforms (Initial Launch): PlayStation 5, Xbox Series X/S
Protagonists: Dual Protagonists: Lucia and Jason
Unique Feature: Return to Vice City in a modern setting, first female playable protagonist in a modern GTA, dual protagonist narrative, next-generation RAGE engine capabilities.
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Gameplay & Mechanics
Companions/Followers
Tameable Beasts (Owl): The Owl is Takkar's first and unique aerial companion. It can be sent out to scout areas, tag enemies and resources, perform dive bomb attacks on single targets (upgradable), and drop crafted bombs (sting, berserk, fire) once relevant skills are unlocked. Cannot be directly harmed in combat.
Bird (Owl)
Tameable Beasts (Land Predators & Mammals): Takkar can tame a wide variety of land animals after learning the skill from Tensay. Each beast has unique stats (strength, speed, stealth) and abilities: Wolves howl to reveal nearby enemies/resources; Jaguars are stealthy killers; Bears are powerful tanks that draw aggro; Badgers are resilient and can revive themselves; Sabretooths are fast mounts and fierce fighters. Players can direct their tamed beast to attack targets, stay, or follow. Beasts can be revived if downed, but if killed (after a revive window), they must be re-tamed (or a new one found). Legendary versions of some beasts offer enhanced abilities.
Various (Wolf, Jaguar, Leopard, Sabretooth Tiger, Brown Bear, Cave Bear, Badger, Dhole, etc.)
Rideable Beasts: Certain tamed beasts can be ridden by Takkar for faster traversal of Oros. Mammoths are slow but destructive; Sabretooth Tigers are very fast; Brown Bears offer a balance of speed and combat prowess while mounted. Riding beasts allows Takkar to attack with his own weapons from their back.
Juvenile Mammoth, Sabretooth Tiger, Brown Bear (with skill unlock)
Dual Protagonist Interaction: Lucia and Jason are partners. While players control one at a time (with likely switching mechanics), they will interact extensively, undertake missions together, and their relationship will be a core part of the narrative. This is not a companion in the traditional AI-controlled sense, but rather two intertwined playable characters.
Human
Mission-Specific Allies (Temporary): During certain missions or heists, Lucia and Jason will likely recruit or work alongside other AI-controlled characters with specific skills (e.g., hacker, gunman, driver), similar to heist crew members in GTA V. Their involvement would be scripted and temporary.
Human
Key Collectibles
Daysha Hands: Glowing red handprints found on cave walls and rock faces throughout Oros. Interacting with them triggers a short audio-visual sequence revealing lore about Wenja history, past events, or spiritual insights, and grants XP.
Spirit Totems: Small, carved totems representing various animal spirits, hidden in challenging-to-reach locations, often requiring platforming or exploration. Collecting them grants XP and contributes to 100% completion.
Wenja Bracelets: Lost bracelets belonging to Wenja tribe members, scattered across Oros. Each bracelet found grants XP and adds a small piece to the collective story and struggles of the Wenja people.
Izila Masks: Ceremonial masks of the Izila tribe, often found in their territory or camps. Collecting them grants XP and is sometimes tied to side objectives.
Hidden Packages / Briefcases: Classic GTA collectible. Packages containing money, weapons, or lore, hidden throughout the vast map of Leonida.
Unique Stunt Jumps: Designated ramps or locations for performing spectacular vehicle stunts, a staple in the GTA series.
Lore-Building Items (e.g., Epsilon Tracts, Letters Scraps equivalent): Collectibles that piece together side stories, conspiracy theories, or provide background on the world and its inhabitants.
Points of Interest / Landmarks: Discoverable locations, photo opportunities, or interactive landmarks that encourage exploration and may provide small rewards or achievements.
Illegal Goods / Contraband (Mission-related or free-roam): Potentially related to criminal enterprises, finding and collecting stashes of drugs, weapons, or other illicit items for profit or missions.
Key Themes
Prehistoric Survival
Tribal Warfare
Man vs. Nature
Beast Mastery & Domestication
Shamanism & Spirituality
Primitive Technology & Crafting
The Dawn of Humanity
Loss & Resilience
Crime
Satire of Modern American Culture
Ambition
Loyalty
Betrayal
Dual Protagonist Narrative
Heists
Criminal Underworld
Consequences
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Combat & Gear
Weapons Overview
Clubs (One-Handed & Two-Handed): Melee (Blunt)
Basic to powerful melee weapons crafted from wood and stone. One-handed clubs are faster, while two-handed clubs deal more damage and can stun. Can be upgraded for increased damage and durability, and set on fire for extra damage over time and utility (burning foliage, scaring animals).
Spears: Melee/Throwable (Piercing)
Crafted from wood and sharpened stone/bone. Versatile for both melee combat (good reach) and as a powerful thrown projectile, especially effective against large beasts or armored foes. Can be upgraded for damage and durability.
Bows (Standard Bow & Long Bow): Ranged (Piercing)
Primitive bows crafted for ranged combat and hunting. The Long Bow offers better range and damage. Arrows can be standard, fire (igniting targets and environment), or (with upgrades) double arrows for increased damage. Essential for stealth.
Slings: Ranged (Blunt/Distraction)
Allows Takkar to throw stones with precision. Primarily used for distracting enemies, breaking weak objects, or headshots against unarmored foes. Less damaging than bows but useful for utility.
Sharpened pieces of stone used as throwing daggers for quick, silent kills on unarmored targets. Berserk Shards are coated with a substance that causes enemies to attack anyone nearby, including their allies, creating chaos.
Bombs (Sting Bomb, Berserk Bomb, Fire Bomb): Throwable (Area of Effect/Utility)
Crafted throwable explosives. Sting Bombs (Bee Bombs) release a swarm of angry bees that stun and damage enemies. Berserk Bombs have a wider area of effect for turning enemies against each other. Fire Bombs create a lasting area of fire, useful for area denial and igniting flammable objects or enemies.
Traps: Utility/Area Denial
Craftable traps that can be placed on the ground to ensnare or damage enemies and animals that step on them. Useful for defending locations or setting ambushes.
Handguns: Firearm (Sidearm)
A variety of pistols and revolvers, standard for personal defense and close-quarters combat. Expected to be highly customizable.
Submachine Guns (SMGs): Firearm (Automatic)
Compact automatic weapons suitable for drive-by shootings and medium-range engagements. High rate of fire.
Shotguns: Firearm (Close Quarters)
Devastating at close range, including pump-action and automatic variants. Essential for room clearing and heavy encounters.
Assault Rifles: Firearm (Versatile Automatic)
The workhorse firearms for many combat scenarios, offering a balance of range, power, and rate of fire. Extensive customization expected.
Sniper Rifles: Firearm (Long Range)
For taking out targets from a distance. Different models with varying scopes and power.
Heavy Weapons: Firearm (High Impact)
Including LMGs, grenade launchers, and rocket launchers (RPG) for dealing with vehicles and heavily armored targets.
Melee Weapons: Hand-to-Hand Combat
A range of melee options from fists, knives, baseball bats, to more exotic choices, with potentially improved melee combat mechanics.
Throwables: Explosive/Tactical
Grenades, Molotov cocktails, sticky bombs, tear gas, and other throwable items for area denial, damage, or tactical advantage.
Armor / Gear Sets
Crafted Clothing & Gear Upgrades (Wenja Village): Takkar does not wear traditional 'armor.' Instead, progression involves crafting and upgrading clothing pieces (like winter clothes for cold resistance) and enhancing personal carrying capacity for weapons, ammo (shards, bombs), tools, and resources. These upgrades are primarily done by providing skins, wood, and stone to specialists in the Wenja village. While some crafted clothing might offer minor elemental resistance (e.g., cold), the main 'defense' comes from health upgrades via skills and food buffs.
Skill-Based Resilience: Defensive capabilities are primarily improved through Takkar's skill tree, unlocking increased health, faster health regeneration, and resistance to certain types of damage (e.g., fire, melee).
Food Buffs: Consuming specific crafted food recipes can provide temporary buffs to health, stamina, resistances, or other attributes, acting as a form of temporary 'armor' or enhancement.
Body Armor (Purchasable): Players will likely be able to purchase different levels of body armor (e.g., light, medium, heavy) to absorb damage from gunfire. This typically acts as a secondary health bar and is depleted before health.
Clothing with Minor Protection (Speculative): Certain heavy clothing items (e.g., biker jackets, tactical vests as part of outfits) might offer very minor damage resistance or cosmetic armor appearance, though the primary protection comes from dedicated body armor pickups/purchases.
Outfits/Customization
Primitive Attire: Takkar's clothing is made from animal hides, furs, bones, and plant fibers, reflecting the Stone Age setting. As players upgrade specialists' huts in the Wenja village, they can craft improved versions of clothing, such as winter clothes that provide resistance to cold in the northern regions of Oros. While there isn't extensive cosmetic customization, the appearance of Takkar's gear evolves slightly with these upgrades. Some special outfits were available through the Apex Edition (e.g., paint based on animal spirits).
Extensive Wardrobe Options: Players will be able to customize Lucia's and Jason's appearance with a vast array of clothing items including tops, bottoms, outerwear, footwear, headwear, and accessories. Clothing stores will be present throughout Leonida.
Style Categories: Likely to include various styles reflecting the Vice City/Florida setting: beachwear, casual wear, formal attire, street style, tactical gear for heists, and more.
Hair & Tattoos: Barbershops and tattoo parlors are expected to return, allowing for detailed customization of hairstyles, facial hair (for Jason), and body art for both protagonists.
Outfits for Activities/Missions: Specific outfits may be required for certain missions or provide minor gameplay benefits (e.g., a uniform for infiltration), or simply allow players to role-play different scenarios.
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Progression & Upgrades
Skills & Progression
Takkar's progression involves earning skill points by gaining XP (from missions, hunting, exploration, capturing objectives). Skills are divided into categories like Survival, Hunting, Gathering, Fighting, Crafting, and Beast Master abilities. Key skills include taming different tiers of beasts, improving combat prowess with various primitive weapons, crafting more effective tools and consumables (health, buffs), and enhancing stealth capabilities. The Wenja village also serves as a progression hub; recruiting specialists (Sayla the Gatherer, Tensay the Shaman, Wogah the Crafter, Karoosh the Warrior, Jayma the Hunter, Dah the Udam, Roshani the Izila) and upgrading their huts unlocks new skills, crafting recipes, gear upgrades, and village population bonuses.
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World & Exploration
World & Level Design
Oros is a large and diverse open world featuring distinct biomes. These include temperate forests, marshy swamps, icy northern glaciers and caves, and volcanic southern regions. Each area presents unique environmental challenges, resources, and wildlife. The verticality of the terrain, with cliffs, caves, and high plateaus, encourages exploration. There are no traditional 'regions' to liberate in the same way as other Far Cry games, but rather areas dominated by Udam or Izila presence, with outposts and bonfires to capture.
GTA VI is expected to feature Rockstar's largest and most detailed open world to date, encompassing the diverse state of Leonida. Confirmed regions include Vice City (a reimagined Miami), alongside other areas like Grassrivers (potentially an Everglades-like area), Leonida Keys (Florida Keys analogue), Port Gellhorn (industrial/port area), Ambrosia, and Mount Kalaga. The map will feature urban sprawls, beaches, swamps, and rural countryside, offering a wide range of environments.
Playable Vehicles
Rideable Tamed Beasts: Living Mount / Prehistoric 'Vehicle'
Far Cry Primal does not feature traditional mechanical vehicles. Instead, Takkar can ride certain tamed beasts for faster traversal and combat advantages. These include: Juvenile Mammoths (slow but powerful, can scatter enemies), Sabretooth Tigers (very fast and agile, good for quick travel and attacking from), and Brown Bears (balanced speed and combat utility, can be ridden after a skill unlock). Riding allows Takkar to use his own ranged weapons from the beast's back.
Fast Travel (Outposts & Bonfires): Map Traversal Mechanic
Once Takkar liberates enemy outposts and bonfires, they become Wenja controlled and serve as fast travel points, allowing for quick movement across the large land of Oros without manually traversing the entire distance.
A vast array of civilian, commercial, and high-performance cars with extensive customization options for performance and aesthetics. Improved driving physics and vehicle deformation expected.
Motorcycles (Cruisers, Sport Bikes, Dirt Bikes, Choppers): Land Vehicle (Two-Wheeled)
Various types of motorcycles offering agile transportation and unique handling characteristics. Customizable.
Aircraft (Planes, Helicopters, Jets): Air Vehicle
A selection of fixed-wing aircraft and helicopters for aerial travel, combat, and activities. May include private jets, seaplanes (given the Florida-like setting), and attack choppers.
Boats (Speedboats, Yachts, Fishing Boats, Personal Watercraft): Water Vehicle
Diverse watercraft suitable for navigating Leonida's extensive waterways, including Vice City's coastline, rivers, swamps (Grassrivers), and the Leonida Keys. Expect improved water physics.
Commercial & Utility Vehicles: Land Vehicle (Specialized)
Trucks, vans, buses, taxis, emergency service vehicles (police, fire, ambulance), and other specialized vehicles that populate the world and can be commandeered by the player.
Recreational Vehicles: Land/Water Vehicle
Likely to include vehicles for leisure activities such as ATVs, off-road buggies, bicycles, and potentially items like jet skis.
Notable Fauna/Mounts
Wolf (Common Wolf, Rare White Wolf, Rare Striped Wolf, Snowblood Wolf - Legendary): Canidae
Woolly Rhino, Cave Lion, Dire Wolf, Irish Elk (Megaloceros), Boars, Goats, Deer, Yaks: Various Prehistoric Megafauna & Fauna
Hostile (Cave Lion, Dire Wolf, Rhino) or Neutral/Prey, Hunting Resource (Skins, Meat, Fat, Bone for crafting)
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Story & Characters
Main Characters
Takkar: Protagonist (Beast Master)
A skilled Wenja hunter who becomes the leader of his tribe. After losing his hunting party, he arrives in Oros and dedicates himself to finding and uniting the scattered Wenja people. He learns to tame and command prehistoric beasts, a unique ability that makes him a formidable force against rival tribes and the dangers of Oros.
Tensay: Ally (Wenja Shaman)
An eccentric and one-armed Wenja shaman who introduces Takkar to the spirit world and the art of beast taming through hallucinogenic potions. He provides spiritual guidance and tasks Takkar with important quests related to the Wenja's beliefs and survival.
Sayla: Ally (Wenja Gatherer & Healer)
A resourceful Wenja woman, one of the first Takkar meets. She is skilled in gathering resources and healing, deeply distrustful of the Udam who killed her family. She tasks Takkar with collecting rare plants and defending the Wenja.
Ull: Main Antagonist (Udam Chieftain)
The brutal and physically imposing leader of the Udam tribe, a group of Neanderthal-like cannibals who live in the icy north. Ull is driven by a desperate need to save his people from a deadly disease known as 'skull fire,' making him a somewhat tragic, yet terrifying, adversary.
Batari: Main Antagonist (Izila High Priestess)
The charismatic and cruel leader of the Izila tribe, an advanced, sun-and-fire-worshipping people from the southern marshlands. Batari believes herself to be a living goddess and practices human sacrifice and enslavement to maintain her power and appease her gods.
Karoosh: Ally (Wenja Warrior)
A fierce Wenja warrior who lost an eye and his son to the Udam. He teaches Takkar advanced combat skills and is driven by a desire for revenge against Mog, an Udam warrior.
Wogah: Ally (Wenja Crafter)
An elderly, one-armed Wenja craftsman who is skilled in creating tools and traps. He is initially eccentric and distrustful but eventually helps Takkar by upgrading his gear and hut.
Jayma: Ally (Wenja Huntress)
A legendary Wenja huntress who tests Takkar's hunting skills. She provides guidance on tracking and taking down dangerous prey, including legendary beasts.
Dah: Ally (Udam Defector)
A formidable Udam warrior captured by Takkar. Initially hostile, Dah can be recruited to the Wenja village, offering insights into the Udam and eventually contributing his strength and knowledge, particularly in crafting berserk bombs.
Roshani: Ally (Izila Defector)
An Izila craftsman captured by Takkar. He possesses knowledge of Izila fire technology and agriculture. Can be recruited to the Wenja village to provide access to fire-resistant upgrades and fire bombs.
Lucia: Protagonist
One of the two main playable characters. She is depicted as a Latina woman and is the first female lead protagonist in a modern Grand Theft Auto title. Trailer 1 shows her in a prison setting at one point, suggesting a complex backstory involving the criminal justice system. Forms a partnership with Jason.
Jason: Protagonist
The second main playable character, partnering with Lucia. His background is less detailed from initial trailers, but he is central to the dual-protagonist narrative and their criminal activities.
A diverse cast of characters populating the criminal underworld and wider society of Leonida. Some names confirmed from official sources suggest involvement in various illicit activities like strip clubs, recording studios (potentially fronts), and street-level crime. They will likely offer missions, act as allies, or become rivals.
Law Enforcement: Antagonistic Force
Police officers, SWAT teams, and potentially other government agencies that will react to the protagonists' criminal actions. Expected to have improved AI and tactics compared to previous GTA titles.
Various criminal factions operating in Leonida, which Lucia and Jason will likely interact with, either as allies, rivals, or targets.
Example Missions
Main Story Campaign (Uniting the Wenja)
A series of narrative-driven missions focusing on Takkar's efforts to find scattered Wenja survivors, recruit key specialists to build his village, learn the art of beast mastery from Tensay the Shaman, and ultimately confront and defeat the leaders of the rival Udam (Ull) and Izila (Batari) tribes to secure the future of the Wenja in Oros.
Specialist Recruitment & Upgrade Missions
Quests given by the key Wenja specialists (Tensay, Sayla, Wogah, Karoosh, Jayma, Dah, Roshani) once they are found and brought to the village. Completing these missions often involves specific tasks related to their expertise (e.g., hunting a specific beast for Jayma, retrieving an item for Wogah) and rewards Takkar with skill points, new crafting recipes, or upgrades for their huts and village facilities.
Outpost & Bonfire Liberation
Capture Udam and Izila controlled outposts (larger camps) and bonfires (smaller checkpoints) scattered throughout Oros. This involves eliminating all enemy tribe members within the location. Liberating these points establishes Wenja presence, unlocks fast travel points, provides XP, and sometimes reveals nearby points of interest or collectibles.
Wenja Village Missions (Help Wenja Quests)
Ambient quests given by generic Wenja villagers. These typically involve escorting Wenja, defending them from predators or rival tribes, rescuing captured Wenja, or gathering specific resources for them. Completing these increases village population and provides XP.
Beast Master Hunts (Legendary Beast Taming)
Special, challenging hunts initiated by Jayma the Huntress to track, fight, and ultimately tame one of four Legendary Beasts (Great Scar Bear, Bloodtusk Mammoth, Snowblood Wolf, and a fourth via Apex edition). These beasts are significantly more powerful than their regular counterparts and become formidable companions once tamed.
Cave Exploration & Lost Caves
Exploring Oros' extensive cave networks, which often contain valuable resources, collectibles (like Daysha Hands), hidden dangers, or serve as locations for specific quests. Some 'Lost Caves' are larger, more complex underground areas to navigate.
Legend of the Mammoth Missions (DLC/Apex Edition)
A series of three missions where the player experiences Oros from the perspective of a giant mammoth, engaging in combat against hunters and rhinos, and protecting its herd.
Dual Protagonist Story Campaign
A series of narrative-driven missions following Lucia and Jason's journey through the criminal underworld of Leonida. Objectives will likely involve heists, robberies, dealing with rival factions, evading law enforcement, and unfolding a central conspiracy or personal vendetta. Missions may offer different approaches or be specific to one protagonist's skills.
Heists (Major Robberies)
Complex, multi-stage missions involving planning, crew recruitment (potentially), and execution of large-scale robberies targeting banks, armored transports, high-value locations, or other lucrative targets. These are a hallmark of the GTA series.
Side Missions & Activities
A wide variety of optional missions and activities scattered throughout Leonida, such as street races, managing criminal enterprises (speculative), helping eccentric characters, bounty hunting, and engaging in recreational activities (e.g., sports, mini-games).
GTA Online Missions & Modes (Future)
The next iteration of GTA Online will feature its own set of cooperative missions, competitive game modes, heists, business management, races, and other player-driven activities within the shared open world of Leonida.
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Multiplayer
Multiplayer Details
Far Cry Primal does not have any multiplayer modes. It is a purely single-player game focused on Takkar's story and survival in Oros.
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Editions & DLC
Available Editions
Far Cry Primal was released in a Standard Edition and a Digital Apex Edition. The Apex Edition included: 'Legend of the Mammoth' missions (play as a mammoth), a new weapon (Blood Shasti Club), and four enhancement packs (Sabretooth Pack, Owl Pack, Mammoth Pack, Bomb Pack) offering early access to resources, skins, or minor perks. A Collector's Edition was also available with physical items like a steelbook, map, soundtrack, and Wenja phrasebook.
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Post-Launch Content / DLC
The main post-launch content was the 'Wenja Pack,' which was part of the Digital Apex Edition and also sold separately. This included the 'Legend of the Mammoth' missions, the Blood Shasti Club, and the four enhancement packs. A Survivor Mode was added post-launch as a free update, offering a more challenging experience with permadeath options and increased difficulty. Other minor DLCs were typically cosmetic or resource packs.
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FAQ
Frequently Asked Questions
Q: Is Far Cry Primal connected to other Far Cry games? A: No, Far Cry Primal is a standalone title set in 10,000 BCE and does not share any narrative connections with other Far Cry games. It's a unique spin-off focusing on a prehistoric setting.
Q: Are there any guns or modern technology in Far Cry Primal? A: No, true to its Stone Age setting, Far Cry Primal features exclusively primitive weapons like clubs, spears, bows, and crafted bombs. There are no firearms or advanced technology.
Q: How does the Beast Master system work? A: Players, as Takkar, can learn to tame various prehistoric animals. This involves approaching an animal, often after distracting it with bait, and performing a taming ritual. Once tamed, the animal becomes a loyal companion that can be commanded to attack enemies, scout, or provide other unique benefits depending on its species. Players can have one active animal companion at a time and can switch between their tamed beasts.
Q: Is there a spoken language in Far Cry Primal? A: Yes, Ubisoft developed three fictional languages for the Wenja, Udam, and Izila tribes, based on Proto-Indo-European linguistic roots to enhance immersion. All dialogue is in these languages with English (or other chosen language) subtitles.
Q: Can you build or upgrade a base in Far Cry Primal? A: Yes, Takkar establishes and upgrades a Wenja village. By recruiting key specialists (like a shaman, crafter, hunter, warrior) and providing them with resources, players can upgrade their huts. Each hut upgrade unlocks new skills for Takkar, new crafting recipes for weapons and gear, population growth for the village (which provides daily resource caches), and other benefits.
Q: When will Grand Theft Auto VI be released? A: Rockstar Games has officially announced that Grand Theft Auto VI is scheduled for release on May 26, 2026, for PlayStation 5 and Xbox Series X/S.
Q: Will GTA VI be available on PC at launch? A: No, Rockstar Games has indicated that the PC version of GTA VI will be released at a later date, following the console launch. A specific PC release window has not yet been announced.
Q: Who are the main characters in GTA VI? A: GTA VI will feature two protagonists: Lucia, a Latina woman, and her male partner, Jason. Their story is reportedly inspired by criminal couples like Bonnie and Clyde.
Q: Where is GTA VI set? A: The game is set in the fictional state of Leonida, which is Rockstar's version of Florida, and will prominently feature a return to Vice City, a reimagined version of Miami.
Q: What new gameplay features are expected in GTA VI? A: While full details are pending, GTA VI is expected to feature a dual protagonist system, the largest and most detailed open world in the series, advanced AI for NPCs and law enforcement, improved physics (including water simulation and vehicle deformation), and potentially enhanced stealth and melee mechanics, all powered by a new version of the RAGE engine.
Q: Will GTA VI have an online mode? A: Yes, a new iteration of Grand Theft Auto Online is expected to accompany GTA VI, offering a vast multiplayer experience within the new Leonida map.
Q: How much will GTA VI cost? A: Official pricing has not been fully detailed for all regions and editions (as of May 2025). However, it is expected to be priced as a premium AAA title, likely around $69.99 USD for the standard edition, with more expensive special/collector's editions.
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Technical Details
Graphics & Visual Fidelity
Powered by the Dunia Engine 2, Far Cry Primal presents a lush and visually striking depiction of the Mesolithic era. Oros is characterized by dense forests, misty swamps, icy northern wastes, and volcanic landscapes, all teeming with detailed prehistoric flora and fauna. Animal models are particularly well-crafted, showcasing realistic movement and behavior. The game features dynamic weather, a day-night cycle, and impressive lighting that enhances the primeval atmosphere.
Powered by a new version of the Rockstar Advanced Game Engine (RAGE), GTA VI aims for a new benchmark in visual fidelity for open-world games. Features expected include significantly improved graphics, realistic lighting, advanced weather systems, real-time water physics, more detailed character models and animations, increased NPC density and AI sophistication, and enhanced environmental detail and destructibility. Ray tracing support is highly anticipated on consoles and PC.
Audio & Soundtrack
The original score by Jason Graves heavily features primitive instrumentation, tribal drums, bone flutes, and guttural vocals, creating a unique and atmospheric soundscape fitting the Stone Age. The game features three fully developed fictional languages for the Wenja, Udam, and Izila tribes, created by linguists based on Proto-Indo-European roots. Sound design is crucial for gameplay, with distinct animal calls indicating presence and threat levels, and environmental sounds providing clues for hunting and survival.
A diverse range of licensed music across multiple radio stations, reflecting the cultural melting pot of Vice City/Leonida and contemporary sounds. Original score for missions and dynamic moments. High-fidelity sound design for vehicles, weapons, and environmental ambience, taking advantage of new engine capabilities.
User Interface (UI/UX)
The UI is designed to be immersive and relatively minimalistic to fit the prehistoric setting. Health is represented by a segmented bar. Weapon selection is via a radial menu. Important information is often conveyed through environmental cues, animal behavior, and Takkar's own senses (Hunter Vision). A simplified compass and objective markers guide the player. The game features a fully developed fictional Wenja language (with subtitles) spoken by characters, enhancing immersion.
Expected to be a refined version of GTA V's UI, with a modern aesthetic, intuitive weapon/item selection wheel, GPS navigation, and seamless integration of smartphone functionalities. Enhanced for current-gen consoles with potentially faster menu navigation.
Accessibility Options
Standard Ubisoft accessibility options are present, including customizable controls (key remapping, sensitivity), aim assist (though less relevant for melee-focused combat), adjustable difficulty levels, and extensive subtitle customization (size, background, speaker names). Hunter Vision helps highlight important objects, enemies, and tracks.
CPU: Speculative baseline desktop CPU.
CPU (Laptop): Highly speculative laptop CPU. Will depend on final game optimization.
GPU: Speculative baseline desktop GPU. VRAM will be critical.
GPU (Laptop): Highly speculative. Targets playable framerates at 1080p Low with significant upscaling. 8GB VRAM absolute minimum for laptop GPU.
RAM: 16GB might be an absolute minimum; 32GB RAM likely recommended for PC.
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs will easily surpass this.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs are significantly more powerful.
RAM: Minimum RAM requirement.
Storage: HDD is minimum.
memoryCPU: Intel Core i3-550 @ 3.2 GHz or AMD Phenom II X4 955 @ 3.2 GHz
developer_boardGPU: NVIDIA GeForce GTX 460 (1GB VRAM) or AMD Radeon HD 5770 (1GB VRAM)
laptop_windowsGPU (L): NVIDIA GeForce GT 740M (1GB) / AMD Radeon HD 8670M equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile or RTX 4050 Mobile will run this game at 1080p Ultra settings with very high framerates.**
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay.
GPU: Recommended desktop GPU for 1080p at 60 FPS on high settings.
GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p.
RAM: Recommended RAM for smoother performance (16GB is standard for modern gaming).
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-2600K @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 780 (3GB VRAM) or AMD Radeon R9 280X (3GB VRAM) or better
laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 1300X (Desktop equivalent in laptop) or better. **Modern laptop CPUs like Intel Core i5 10th gen+ / AMD Ryzen 5 3000 series+ will handle this effortlessly.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB) / GTX 870M (3GB) / AMD Radeon R9 M390X equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050 Mobile, RTX 4050 Mobile, and above will achieve extremely high framerates at 1080p Ultra. An RTX 3060 Mobile or RTX 4060 Mobile is massively overkill for 1080p but excellent for higher resolutions.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB HDD (SSD Recommended)
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1440p (QHD/2K) - Expected Recommended for PC (Target: 1440p, High settings, ~60 FPS - Highly Speculative)(High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced'))
CPU: Speculative recommended desktop CPU.
CPU (Laptop): High-performance laptop CPU will be needed.
GPU: Speculative recommended desktop GPU. High VRAM (12GB+) will be key.
GPU (Laptop): Top-tier laptop GPUs from the time of PC release will be necessary for 1440p High. Max TGP and excellent cooling are non-negotiable. Upscaling will be essential.
RAM: 32GB RAM highly likely to be recommended for PC.
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer high-performance mobile CPUs (e.g., future HX series).
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP); OR AMD Radeon RX 7900M (16GB) (or future equivalents).
layersRAM: 32 GB
saveStorage (Tier): 150 GB - 200 GB available space (NVMe SSD Mandatory - Speculative)
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset)(High/Ultra Preset)
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated performance laptop GPUs for 1440p.
RAM: 16GB RAM recommended for smoother 1440p.
Storage: SSD recommended.
memoryCPU: Intel Core i7-3770K @ 3.5 GHz or AMD FX-8350 Wraith @ 4.0 GHz or better
laptop_macCPU (L): Intel Core i7-4710HQ / AMD Ryzen 5 3550H or better. **Modern laptop CPUs like Intel Core i7 10th gen+ / AMD Ryzen 7 3000 series+ are more than sufficient.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 980M (4GB/8GB) / GTX 1060 Mobile (6GB) or AMD Radeon RX 480 Mobile equivalent. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will deliver excellent, high-framerate performance at 1440p Ultra settings. An RTX 3070 Mobile or RTX 4070 Mobile will ensure consistently high FPS.**
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor.
GPU: Desktop GPU recommendation for 4K. Consistent 60 FPS at Ultra often required top-tier single cards of the era or SLI/Crossfire.
GPU (Laptop): Highest-end laptop GPUs (for the era) for 4K. Modern high-end laptop GPUs offer significantly better 4K performance for this title.
RAM: 16GB RAM strongly recommended for 4K.
Storage: SSD required for optimal 4K experience.
memoryCPU: Intel Core i7-4790K @ 4.0 GHz or AMD Ryzen 5 1600X @ 3.6 GHz or better
developer_boardGPU: NVIDIA GeForce GTX 980 Ti (6GB) / GTX 1070 (8GB) or AMD Radeon R9 Fury X (4GB) / RX 480 (8GB Crossfire for higher FPS)
laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 7 3750H or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 H/HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) or higher. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will run the game at 4K Ultra settings with high framerates. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.**
layersRAM: 8 GB
saveStorage (Tier): 20 GB SSD.
—
save Overall Storage
Spec: 20 GB available space (SSD Recommended). Note: SSD is recommended for faster load times and smoother world streaming. Type: SSD
Spec: 150 GB - 200 GB available space (NVMe SSD Mandatory - Speculative) Note: A fast NVMe SSD will undoubtedly be mandatory due to the expected scale and detail of the game world. Type: NVMe
desktop_windows Operating System
Spec: Windows 7, Windows 8.1, Windows 10 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware.
Spec: Windows 11 64-bit (Speculative) Explanation: A 64-bit version of Windows 11 is anticipated to be required or highly recommended for the future PC release.
gamepad DirectX Version
Spec: DirectX 11 Explanation: DirectX 11 is required.
N/A
info_outline Other Game Notes
Official system requirements from Ubisoft (as of game launch). Performance can vary depending on specific hardware, settings, and background applications. An SSD is recommended for optimal performance, especially with the large open world.
Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. Performance on laptops is also heavily influenced by cooling and the GPU's Total Graphics Power (TGP). The estimated laptop specs below are approximate and reflect performance tiers for the game's original release period. **Modern laptop GPUs (NVIDIA RTX 30-series, RTX 40-series, and newer AMD equivalents) will vastly exceed these original recommendations and provide an excellent experience at high resolutions and settings.**
Laptop Consideration: G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
Laptop Consideration: Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
Laptop Consideration: C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion, Geometry Detail, Vegetation Detail, and Volumetric Fog heavily impact performance. The dense foliage and detailed animal models are notable performance factors.
Game Name: Far Cry Primal
Official PC system requirements for 'Grand Theft Auto VI' have NOT been released by Rockstar Games. The PC version is expected to release AFTER the console versions (PS5, Xbox Series X/S - May 26, 2026). The following specifications are **speculative/expected** based on industry analysis, rumored engine capabilities (RAGE 9), and the demanding nature of previous Rockstar titles. These are subject to change significantly upon official announcement. An NVMe SSD will almost certainly be required for the PC version.
Laptop Performance Note: When official PC requirements are released, playing GTA VI on a laptop will demand a very high-end gaming laptop from the latest generations. Laptop GPUs and CPUs perform differently than their desktop counterparts due to power (TGP) and thermal constraints. **The estimations below are highly speculative and for a future PC release.** Users should always consult specific laptop model reviews and official game requirements once available.
Laptop Consideration: G P U T G P Impact: Total Graphics Power (TGP) will be paramount. High TGP variants of any mobile GPU will be essential for playable framerates.
Laptop Consideration: Advanced Cooling Thermals: Exceptional cooling solutions (vapor chambers, liquid metal, multiple high-CFM fans) will be necessary to prevent severe thermal throttling in such a demanding title.
Laptop Consideration: C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX or AMD Ryzen 9 HX series) capable of sustained high performance will be required to avoid bottlenecks.
Laptop Consideration: R A M Configuration Speed: 32GB of fast DDR5 RAM (or newer standards by release) in dual-channel will likely be the recommended minimum for a smooth experience on PC, and thus for high-end laptops.
Laptop Consideration: Display Panel G P U Pairing: Matching a high-resolution (1440p+) and high-refresh-rate (120Hz+) laptop display with a top-tier mobile GPU will be key, with reliance on upscaling technologies.
Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: Essential for maximizing performance from the dedicated GPU.
Laptop Consideration: Driver Updates O S Optimization: Crucial for any demanding PC title, especially on laptops.
Optimization Detail: Upscaling Tech: Support for latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS is expected and will be crucial for achieving playable framerates at higher resolutions and settings on PC, especially laptops.
Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Draw Distance, Population Density, Shadow Quality, Water Physics, Ray Tracing (if implemented) will heavily impact performance.
Game Name: Grand Theft Auto VI
build Optimization Details
Key Settings Impact: Texture Quality, Shadow Quality, Ambient Occlusion, Geometry Detail, Vegetation Detail, and Volumetric Fog heavily impact performance. The dense foliage and detailed animal models are notable performance factors.
Upscaling Tech: Support for latest versions of NVIDIA DLSS, AMD FSR, and Intel XeSS is expected and will be crucial for achieving playable framerates at higher resolutions and settings on PC, especially laptops.
Key Settings Impact: Resolution, Texture Quality, Draw Distance, Population Density, Shadow Quality, Water Physics, Ray Tracing (if implemented) will heavily impact performance.
laptop Laptop Considerations
G P U T G P: Higher TGP in a laptop GPU generally correlates with better sustained performance.
Cooling Thermals: Good cooling is essential to prevent thermal throttling during demanding gameplay.
C P U Power Limits: Laptops with higher CPU power limits can maintain boost clocks longer.
M U X Switch Optimus: Using a MUX switch (if available) or ensuring the dedicated GPU is prioritized over integrated graphics (via NVIDIA Control Panel/AMD Software) is recommended for optimal framerates.
G P U T G P Impact: Total Graphics Power (TGP) will be paramount. High TGP variants of any mobile GPU will be essential for playable framerates.
Advanced Cooling Thermals: Exceptional cooling solutions (vapor chambers, liquid metal, multiple high-CFM fans) will be necessary to prevent severe thermal throttling in such a demanding title.
C P U Performance Sustain: A flagship mobile CPU (e.g., future Intel Core i9 HX or AMD Ryzen 9 HX series) capable of sustained high performance will be required to avoid bottlenecks.
R A M Configuration Speed: 32GB of fast DDR5 RAM (or newer standards by release) in dual-channel will likely be the recommended minimum for a smooth experience on PC, and thus for high-end laptops.
Display Panel G P U Pairing: Matching a high-resolution (1440p+) and high-refresh-rate (120Hz+) laptop display with a top-tier mobile GPU will be key, with reliance on upscaling technologies.
M U X Switch N V I D I A Advanced Optimus: Essential for maximizing performance from the dedicated GPU.
Driver Updates O S Optimization: Crucial for any demanding PC title, especially on laptops.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.