Far Cry Primal Gameplay Video
Far Cry Primal Key Specifications
Specification | Detail |
---|---|
Engine | Dunia Engine 2 |
Genre | Action-Adventure, Open World, Survival, Prehistoric |
Initial Release | 2016-02-23 |
Developer | Ubisoft Montreal (Lead) |
Publisher | Ubisoft |
Setting | Oros (Fictional Central European Valley, 10,000 BCE) |
Perspective | First-Person |
Platforms | PC, PlayStation 4, Xbox One |
Multiplayer | None (Single-Player Only) |
Unique Feature | Beast Master System (Taming & Commanding Animals), Prehistoric Setting & Weaponry, Fictional Primitive Languages, Village Building/Upgrading. |
Far Cry Primal System Requirements
1080p
tune Minimum (Likely 720p/Low or 1080p/Low ~30 FPS) – Low Preset
tune Recommended (1080p ~60 FPS, High Preset) – High Preset
1440p
tune High (1440p ~60 FPS, High/Ultra Preset) – High/Ultra Preset
2160p
tune Ultra 4K (~30-60 FPS, High/Ultra Preset) – High/Ultra Preset (May require adjustments for consistent 60 FPS on older top-tier cards)
Far Cry Primal Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware.
- memoryDirectX: DirectX 11
DirectX 11 is required.
- save_altStorage Note: 20 GB available space (SSD Recommended).
SSD is recommended for faster load times and smoother world streaming.
settings_applications Optimization Notes:
Key Settings: Texture Quality, Shadow Quality, Ambient Occlusion, Geometry Detail, Vegetation Detail, and Volumetric Fog heavily impact performance. The dense foliage and detailed animal models are notable performance factors.
Far Cry Primal: Map Size and Regions
Oros is a large and diverse open world featuring distinct biomes. These include temperate forests, marshy swamps, icy northern glaciers and caves, and volcanic southern regions. Each area presents unique environmental challenges, resources, and wildlife. The verticality of the terrain, with cliffs, caves, and high plateaus, encourages exploration. There are no traditional 'regions' to liberate in the same way as other Far Cry games, but rather areas dominated by Udam or Izila presence, with outposts and bonfires to capture.
Far Cry Primal: Post-Launch Content / DLC
The main post-launch content was the 'Wenja Pack,' which was part of the Digital Apex Edition and also sold separately. This included the 'Legend of the Mammoth' missions, the Blood Shasti Club, and the four enhancement packs. A Survivor Mode was added post-launch as a free update, offering a more challenging experience with permadeath options and increased difficulty. Other minor DLCs were typically cosmetic or resource packs.
Far Cry Primal Skills & Upgrades Overview
Takkar's progression involves earning skill points by gaining XP (from missions, hunting, exploration, capturing objectives). Skills are divided into categories like Survival, Hunting, Gathering, Fighting, Crafting, and Beast Master abilities. Key skills include taming different tiers of beasts, improving combat prowess with various primitive weapons, crafting more effective tools and consumables (health, buffs), and enhancing stealth capabilities. The Wenja village also serves as a progression hub; recruiting specialists (Sayla the Gatherer, Tensay the Shaman, Wogah the Crafter, Karoosh the Warrior, Jayma the Hunter, Dah the Udam, Roshani the Izila) and upgrading their huts unlocks new skills, crafting recipes, gear upgrades, and village population bonuses.
Far Cry Primal: Game Editions
Far Cry Primal was released in a Standard Edition and a Digital Apex Edition. The Apex Edition included: 'Legend of the Mammoth' missions (play as a mammoth), a new weapon (Blood Shasti Club), and four enhancement packs (Sabretooth Pack, Owl Pack, Mammoth Pack, Bomb Pack) offering early access to resources, skins, or minor perks. A Collector's Edition was also available with physical items like a steelbook, map, soundtrack, and Wenja phrasebook.
Far Cry Primal: Cross-Platform / Crossplay
Far Cry Primal is a single-player only experience. It does not feature any cooperative or competitive multiplayer modes, and therefore has no cross-platform play.
Far Cry Primal: Top 5 Weapons (Subjective)
- 1. Two-Handed Club (especially upgraded versions): Devastating melee damage, good for stunning and heavy attacks. 2. Long Bow (upgraded): Essential for ranged stealth kills and hunting, with craftable fire and double arrows. 3. Spear (upgraded, throwable): Versatile for both melee and ranged combat, effective against large beasts and armored enemies. 4. Berserk Shard/Bomb: Causes enemies to attack each other, excellent for crowd control and creating chaos in enemy camps. 5. Bee Bomb: Unleashes a swarm of bees that stun and damage enemies, very effective for area denial and disrupting formations.
Far Cry Primal Specific Game Elements
Far Cry Primal Weapons
- securityBombs (Sting Bomb, Berserk Bomb, Fire Bomb) (Throwable (Area of Effect/Utility))
Crafted throwable explosives. Sting Bombs (Bee Bombs) release a swarm of angry bees that stun and damage enemies. Berserk Bombs have a wider area of effect for turning enemies against each other. Fire Bombs create a lasting area of fire, useful for area denial and igniting flammable objects or enemies.
- securityBows (Standard Bow & Long Bow) (Ranged (Piercing))
Primitive bows crafted for ranged combat and hunting. The Long Bow offers better range and damage. Arrows can be standard, fire (igniting targets and environment), or (with upgrades) double arrows for increased damage. Essential for stealth.
- securityClubs (One-Handed & Two-Handed) (Melee (Blunt))
Basic to powerful melee weapons crafted from wood and stone. One-handed clubs are faster, while two-handed clubs deal more damage and can stun. Can be upgraded for increased damage and durability, and set on fire for extra damage over time and utility (burning foliage, scaring animals).
- securityShards (Stone Shards, Berserk Shards) (Throwable (Piercing/Effect))
Sharpened pieces of stone used as throwing daggers for quick, silent kills on unarmored targets. Berserk Shards are coated with a substance that causes enemies to attack anyone nearby, including their allies, creating chaos.
- securitySlings (Ranged (Blunt/Distraction))
Allows Takkar to throw stones with precision. Primarily used for distracting enemies, breaking weak objects, or headshots against unarmored foes. Less damaging than bows but useful for utility.
- securitySpears (Melee/Throwable (Piercing))
Crafted from wood and sharpened stone/bone. Versatile for both melee combat (good reach) and as a powerful thrown projectile, especially effective against large beasts or armored foes. Can be upgraded for damage and durability.
- securityTraps (Utility/Area Denial)
Craftable traps that can be placed on the ground to ensnare or damage enemies and animals that step on them. Useful for defending locations or setting ambushes.
Far Cry Primal Vehicles
- directions_carFast Travel (Outposts & Bonfires) (Map Traversal Mechanic)
Once Takkar liberates enemy outposts and bonfires, they become Wenja controlled and serve as fast travel points, allowing for quick movement across the large land of Oros without manually traversing the entire distance.
- directions_carRideable Tamed Beasts (Living Mount / Prehistoric 'Vehicle')
Far Cry Primal does not feature traditional mechanical vehicles. Instead, Takkar can ride certain tamed beasts for faster traversal and combat advantages. These include: Juvenile Mammoths (slow but powerful, can scatter enemies), Sabretooth Tigers (very fast and agile, good for quick travel and attacking from), and Brown Bears (balanced speed and combat utility, can be ridden after a skill unlock). Riding allows Takkar to use his own ranged weapons from the beast's back.
Far Cry Primal Animals / Creatures
- petsBadger (Mustelidae)
Role: Tameable Companion (Ferocious, terrifies Udam, can revive itself), Hostile Small Predator
- petsBrown Bear (Common Brown Bear, Rare Black Brown Bear) (Ursidae)
Role: Tameable Companion (Tank, draws aggro, finds resources), Hostile Wild Predator
- petsCave Bear (Great Scar Bear - Legendary) (Ursidae)
Role: Tameable Apex Companion (Extremely Powerful Tank, immune to poison), Hostile Apex Predator
- petsDhole (Canidae)
Role: Tameable Companion (Resistant to fire, gathers extra resources from corpses), Hostile Pack Predator
- petsJaguar (Common Jaguar, Rare Black Jaguar) (Felidae)
Role: Tameable Companion (Stealth Hunter, silent takedowns), Hostile Wild Predator
- petsLeopard (Cave Leopard) (Felidae)
Role: Tameable Companion (Tags animals for hunting), Hostile Wild Predator
- petsMammoth (Juvenile for taming, Adults are wild; Bloodtusk Mammoth - Legendary) (Proboscidea)
Role: Rideable Mount (Juvenile), Powerful Destructive Force, Hostile/Neutral Wild Megafauna, Hunting Resource
- petsOwl (Strigiformes)
Role: Tameable Scout (Aerial reconnaissance, tags enemies, drops bombs, can attack)
- petsSabretooth Tiger (Felidae (Machairodontinae))
Role: Tameable Apex Companion (Powerful Fighter, Fast Mount), Hostile Apex Predator
- petsWolf (Common Wolf, Rare White Wolf, Rare Striped Wolf, Snowblood Wolf - Legendary) (Canidae)
Role: Tameable Companion (Scout, Hunter, Howl reveals area), Hostile Wild Predator
- petsWoolly Rhino, Cave Lion, Dire Wolf, Irish Elk (Megaloceros), Boars, Goats, Deer, Yaks (Various Prehistoric Megafauna & Fauna)
Role: Hostile (Cave Lion, Dire Wolf, Rhino) or Neutral/Prey, Hunting Resource (Skins, Meat, Fat, Bone for crafting)
Far Cry Primal Characters
- personBatari - Main Antagonist (Izila High Priestess)
The charismatic and cruel leader of the Izila tribe, an advanced, sun-and-fire-worshipping people from the southern marshlands. Batari believes herself to be a living goddess and practices human sacrifice and enslavement to maintain her power and appease her gods.
- personDah - Ally (Udam Defector)
A formidable Udam warrior captured by Takkar. Initially hostile, Dah can be recruited to the Wenja village, offering insights into the Udam and eventually contributing his strength and knowledge, particularly in crafting berserk bombs.
- personJayma - Ally (Wenja Huntress)
A legendary Wenja huntress who tests Takkar's hunting skills. She provides guidance on tracking and taking down dangerous prey, including legendary beasts.
- personKaroosh - Ally (Wenja Warrior)
A fierce Wenja warrior who lost an eye and his son to the Udam. He teaches Takkar advanced combat skills and is driven by a desire for revenge against Mog, an Udam warrior.
- personRoshani - Ally (Izila Defector)
An Izila craftsman captured by Takkar. He possesses knowledge of Izila fire technology and agriculture. Can be recruited to the Wenja village to provide access to fire-resistant upgrades and fire bombs.
- personSayla - Ally (Wenja Gatherer & Healer)
A resourceful Wenja woman, one of the first Takkar meets. She is skilled in gathering resources and healing, deeply distrustful of the Udam who killed her family. She tasks Takkar with collecting rare plants and defending the Wenja.
- personTakkar - Protagonist (Beast Master) (playable)
A skilled Wenja hunter who becomes the leader of his tribe. After losing his hunting party, he arrives in Oros and dedicates himself to finding and uniting the scattered Wenja people. He learns to tame and command prehistoric beasts, a unique ability that makes him a formidable force against rival tribes and the dangers of Oros.
- personTensay - Ally (Wenja Shaman)
An eccentric and one-armed Wenja shaman who introduces Takkar to the spirit world and the art of beast taming through hallucinogenic potions. He provides spiritual guidance and tasks Takkar with important quests related to the Wenja's beliefs and survival.
- personUll - Main Antagonist (Udam Chieftain)
The brutal and physically imposing leader of the Udam tribe, a group of Neanderthal-like cannibals who live in the icy north. Ull is driven by a desperate need to save his people from a deadly disease known as 'skull fire,' making him a somewhat tragic, yet terrifying, adversary.
- personWogah - Ally (Wenja Crafter)
An elderly, one-armed Wenja craftsman who is skilled in creating tools and traps. He is initially eccentric and distrustful but eventually helps Takkar by upgrading his gear and hut.
Top 3 Characters:
The player character, whose journey from a lone survivor to the leader of the Wenja tribe is central. His determination and growing mastery over the wilds and beasts define his arc. 2. Tensay the Shaman: A quirky and mystical Wenja shaman who guides Takkar on his spiritual journey, introducing him to beast taming through hallucinogenic visions and providing much of the game's esoteric lore. 3. Ull: The brutal and imposing leader of the Udam tribe. Driven by the suffering of his people from the 'skull fire' disease, he is a formidable and somewhat tragic antagonist.
Far Cry Primal Missions / Objectives
- flagBeast Master Hunts (Legendary Beast Taming)
Objective: Special, challenging hunts initiated by Jayma the Huntress to track, fight, and ultimately tame one of four Legendary Beasts (Great Scar Bear, Bloodtusk Mammoth, Snowblood Wolf, and a fourth via Apex edition). These beasts are significantly more powerful than their regular counterparts and become formidable companions once tamed.
- flagCave Exploration & Lost Caves
Objective: Exploring Oros' extensive cave networks, which often contain valuable resources, collectibles (like Daysha Hands), hidden dangers, or serve as locations for specific quests. Some 'Lost Caves' are larger, more complex underground areas to navigate.
- flagLegend of the Mammoth Missions (DLC/Apex Edition)
Objective: A series of three missions where the player experiences Oros from the perspective of a giant mammoth, engaging in combat against hunters and rhinos, and protecting its herd.
- flagMain Story Campaign (Uniting the Wenja)
Objective: A series of narrative-driven missions focusing on Takkar's efforts to find scattered Wenja survivors, recruit key specialists to build his village, learn the art of beast mastery from Tensay the Shaman, and ultimately confront and defeat the leaders of the rival Udam (Ull) and Izila (Batari) tribes to secure the future of the Wenja in Oros.
- flagOutpost & Bonfire Liberation
Objective: Capture Udam and Izila controlled outposts (larger camps) and bonfires (smaller checkpoints) scattered throughout Oros. This involves eliminating all enemy tribe members within the location. Liberating these points establishes Wenja presence, unlocks fast travel points, provides XP, and sometimes reveals nearby points of interest or collectibles.
- flagSpecialist Recruitment & Upgrade Missions
Objective: Quests given by the key Wenja specialists (Tensay, Sayla, Wogah, Karoosh, Jayma, Dah, Roshani) once they are found and brought to the village. Completing these missions often involves specific tasks related to their expertise (e.g., hunting a specific beast for Jayma, retrieving an item for Wogah) and rewards Takkar with skill points, new crafting recipes, or upgrades for their huts and village facilities.
- flagWenja Village Missions (Help Wenja Quests)
Objective: Ambient quests given by generic Wenja villagers. These typically involve escorting Wenja, defending them from predators or rival tribes, rescuing captured Wenja, or gathering specific resources for them. Completing these increases village population and provides XP.
Top 3 Missions/Objectives:
Key Wenja Specialists: Missions focused on finding and helping unique Wenja individuals (Tensay, Sayla, Wogah, Karoosh, Jayma) who then join Takkar's village, unlocking crucial skills, crafting recipes, and upgrades. 2. Defeating Udam and Izila Leaders (Ull & Batari): Major story missions that involve infiltrating enemy strongholds, confronting the leaders of the rival tribes, and ultimately securing the Wenja's safety. 3. Taming Legendary Beasts (Great Scar Bear, Bloodtusk Mammoth, Snowblood Wolf): Special 'Beast Master Hunts' that involve tracking and taming exceptionally powerful versions of normal beasts, which then become formidable companions.
Far Cry Primal Companions / Summons
- groupRideable Beasts (Juvenile Mammoth, Sabretooth Tiger, Brown Bear (with skill unlock))
Ability: Certain tamed beasts can be ridden by Takkar for faster traversal of Oros. Mammoths are slow but destructive; Sabretooth Tigers are very fast; Brown Bears offer a balance of speed and combat prowess while mounted. Riding beasts allows Takkar to attack with his own weapons from their back.
- groupTameable Beasts (Land Predators & Mammals) (Various (Wolf, Jaguar, Leopard, Sabretooth Tiger, Brown Bear, Cave Bear, Badger, Dhole, etc.))
Ability: Takkar can tame a wide variety of land animals after learning the skill from Tensay. Each beast has unique stats (strength, speed, stealth) and abilities: Wolves howl to reveal nearby enemies/resources; Jaguars are stealthy killers; Bears are powerful tanks that draw aggro; Badgers are resilient and can revive themselves; Sabretooths are fast mounts and fierce fighters. Players can direct their tamed beast to attack targets, stay, or follow. Beasts can be revived if downed, but if killed (after a revive window), they must be re-tamed (or a new one found). Legendary versions of some beasts offer enhanced abilities.
- groupTameable Beasts (Owl) (Bird (Owl))
Ability: The Owl is Takkar's first and unique aerial companion. It can be sent out to scout areas, tag enemies and resources, perform dive bomb attacks on single targets (upgradable), and drop crafted bombs (sting, berserk, fire) once relevant skills are unlocked. Cannot be directly harmed in combat.
Far Cry Primal Collectibles
- collections_bookmarkDaysha Hands
Location/Use: Glowing red handprints found on cave walls and rock faces throughout Oros. Interacting with them triggers a short audio-visual sequence revealing lore about Wenja history, past events, or spiritual insights, and grants XP.
- collections_bookmarkIzila Masks
Location/Use: Ceremonial masks of the Izila tribe, often found in their territory or camps. Collecting them grants XP and is sometimes tied to side objectives.
- collections_bookmarkSpirit Totems
Location/Use: Small, carved totems representing various animal spirits, hidden in challenging-to-reach locations, often requiring platforming or exploration. Collecting them grants XP and contributes to 100% completion.
- collections_bookmarkWenja Bracelets
Location/Use: Lost bracelets belonging to Wenja tribe members, scattered across Oros. Each bracelet found grants XP and adds a small piece to the collective story and struggles of the Wenja people.
Top 3 Collectibles:
Hands: Glowing handprints found in caves and remote locations, offering XP and revealing lore about the Wenja and Oros through shamanistic visions. 2. Spirit Totems: Small totems representing various animal spirits. Collecting them provides XP and contributes to 100% completion, often hidden in challenging-to-reach spots. 3. Wenja Bracelets: Bracelets scattered throughout Oros, each telling a small part of Wenja history or individual stories, granting XP upon collection.
Far Cry Primal Armor
- shieldCrafted Clothing & Gear Upgrades (Wenja Village)
Focus/Stats: Takkar does not wear traditional 'armor.' Instead, progression involves crafting and upgrading clothing pieces (like winter clothes for cold resistance) and enhancing personal carrying capacity for weapons, ammo (shards, bombs), tools, and resources. These upgrades are primarily done by providing skins, wood, and stone to specialists in the Wenja village. While some crafted clothing might offer minor elemental resistance (e.g., cold), the main 'defense' comes from health upgrades via skills and food buffs.
- shieldFood Buffs
Focus/Stats: Consuming specific crafted food recipes can provide temporary buffs to health, stamina, resistances, or other attributes, acting as a form of temporary 'armor' or enhancement.
- shieldSkill-Based Resilience
Focus/Stats: Defensive capabilities are primarily improved through Takkar's skill tree, unlocking increased health, faster health regeneration, and resistance to certain types of damage (e.g., fire, melee).
Far Cry Primal Clothing / Appearance
- checkroomPrimitive Attire
Details: Takkar's clothing is made from animal hides, furs, bones, and plant fibers, reflecting the Stone Age setting. As players upgrade specialists' huts in the Wenja village, they can craft improved versions of clothing, such as winter clothes that provide resistance to cold in the northern regions of Oros. While there isn't extensive cosmetic customization, the appearance of Takkar's gear evolves slightly with these upgrades. Some special outfits were available through the Apex Edition (e.g., paint based on animal spirits).
Far Cry Primal Other Features & Info
- labelMultiplayer Modes
Far Cry Primal does not have any multiplayer modes. It is a purely single-player game focused on Takkar's story and survival in Oros.
- labelUser Interface
The UI is designed to be immersive and relatively minimalistic to fit the prehistoric setting. Health is represented by a segmented bar. Weapon selection is via a radial menu. Important information is often conveyed through environmental cues, animal behavior, and Takkar's own senses (Hunter Vision). A simplified compass and objective markers guide the player. The game features a fully developed fictional Wenja language (with subtitles) spoken by characters, enhancing immersion.
- labelSound and Music
The original score by Jason Graves heavily features primitive instrumentation, tribal drums, bone flutes, and guttural vocals, creating a unique and atmospheric soundscape fitting the Stone Age. The game features three fully developed fictional languages for the Wenja, Udam, and Izila tribes, created by linguists based on Proto-Indo-European roots. Sound design is crucial for gameplay, with distinct animal calls indicating presence and threat levels, and environmental sounds providing clues for hunting and survival.
- labelGraphics and Visuals
Powered by the Dunia Engine 2, Far Cry Primal presents a lush and visually striking depiction of the Mesolithic era. Oros is characterized by dense forests, misty swamps, icy northern wastes, and volcanic landscapes, all teeming with detailed prehistoric flora and fauna. Animal models are particularly well-crafted, showcasing realistic movement and behavior. The game features dynamic weather, a day-night cycle, and impressive lighting that enhances the primeval atmosphere.
- labelAccessibility Features
Standard Ubisoft accessibility options are present, including customizable controls (key remapping, sensitivity), aim assist (though less relevant for melee-focused combat), adjustable difficulty levels, and extensive subtitle customization (size, background, speaker names). Hunter Vision helps highlight important objects, enemies, and tracks.
- labelStory and Setting
The game is set in 10,000 BCE during the Mesolithic period in the fictional Central European land of Oros, a lush valley teeming with prehistoric megafauna. Players control Takkar, a Wenja hunter who, after his hunting party is ambushed, strives to reunite his scattered tribe. The Wenja are threatened by two rival tribes: the Udam, hardy Neanderthal-like cannibals from the cold north led by Ull, who suffer from a debilitating disease ('skull fire'); and the Izila, an advanced, fire-worshipping tribe from the southern swamps led by the priestess Batari, who enslave other tribes. The story involves Takkar learning to survive, mastering beasts, and uniting the Wenja by recruiting key specialists to build and upgrade the Wenja village.
- labelTop 3 Tameable Beasts (Subjective, based on utility/power)
- 1. Sabretooth Tiger (or Brown Bear/Cave Bear): Apex predators that are incredibly powerful in combat, excellent for taking down tough enemies and rival beasts. Bears are tankier, Sabretooths are faster. 2. Jaguar (or Leopard): Stealthy companions ideal for silent takedowns of outpost enemies without raising alarms. They automatically tag nearby enemies. 3. Badger: Surprisingly ferocious and can revive itself from death once, making it a resilient and surprisingly effective (and humorous) combatant, especially against Udam due to its fear-inducing properties.
Far Cry Primal Frequently Asked Questions
- help_outline Is Far Cry Primal connected to other Far Cry games?No, Far Cry Primal is a standalone title set in 10,000 BCE and does not share any narrative connections with other Far Cry games. It's a unique spin-off focusing on a prehistoric setting.
- help_outline Are there any guns or modern technology in Far Cry Primal?No, true to its Stone Age setting, Far Cry Primal features exclusively primitive weapons like clubs, spears, bows, and crafted bombs. There are no firearms or advanced technology.
- help_outline How does the Beast Master system work?Players, as Takkar, can learn to tame various prehistoric animals. This involves approaching an animal, often after distracting it with bait, and performing a taming ritual. Once tamed, the animal becomes a loyal companion that can be commanded to attack enemies, scout, or provide other unique benefits depending on its species. Players can have one active animal companion at a time and can switch between their tamed beasts.
- help_outline Is there a spoken language in Far Cry Primal?Yes, Ubisoft developed three fictional languages for the Wenja, Udam, and Izila tribes, based on Proto-Indo-European linguistic roots to enhance immersion. All dialogue is in these languages with English (or other chosen language) subtitles.
- help_outline Can you build or upgrade a base in Far Cry Primal?Yes, Takkar establishes and upgrades a Wenja village. By recruiting key specialists (like a shaman, crafter, hunter, warrior) and providing them with resources, players can upgrade their huts. Each hut upgrade unlocks new skills for Takkar, new crafting recipes for weapons and gear, population growth for the village (which provides daily resource caches), and other benefits.