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DOOM Eternal vs Avatar: Frontiers of Pandora

info General Information
Release Date
Mar 20, 2020 Dec 7, 2023
Developer
id Software Massive Entertainment, Ubisoft Shanghai, Ubisoft Düsseldorf, Ubisoft Chengdu, Ubisoft Toronto, Ubisoft Montpellier, Ubisoft Kyiv, Ubisoft Bucharest, Ubisoft Belgrade
Publisher
Bethesda Softworks Ubisoft
Genre(s)
First-Person Shooter, Action, Platformer Action-Adventure, Open World, First-Person
Engine
id Tech 7 Snowdrop Engine
stars Ratings & Price
Content Rating
Mature 17+ Teen
Avg. User Rating
4.6 / 5.0 3.8 / 5.0
Current Price (USD)
$39.99 $69.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person
  • Multiplayer: BATTLEMODE (2v1 Asymmetrical PvP), Horde Mode (Single-Player)
  • Setting: Earth, Hell, Urdak, Sentinel Prime, Various Dimensions
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Google Stadia (discontinued)
  • Unique Feature: Aggressive Push-Forward Combat, Resource Management via Glory Kills/Chainsaw/Flame Belch, Advanced Traversal (Dash, Meathook), Deep Lore Expansion, Master Levels.
  • Perspective: First-Person (Third-person when riding mounts)
  • Multiplayer: Cooperative (2 player online for entire campaign)
  • Setting: Pandora (Western Frontier)
  • Platforms: PC, PlayStation 5, Xbox Series X|S, Amazon Luna
  • Unique Feature: Ikran Flight, Na'vi Agility & Senses, Dual Combat System (Na'vi & RDA weapons), Deep Crafting & Cooking, Connection to Nature.
sports_esports Gameplay & Mechanics
Companions/Followers
  • None (Gameplay): The Doom Slayer fights entirely alone during the single-player campaign. There are no AI companions that directly assist in combat.
  • VEGA (Guidance/Narrative): While not a combat companion, VEGA provides crucial mission information, manages the Fortress of Doom, and contributes significantly to the narrative and lore exposition.
    AI
  • Ikran (Mountain Banshee): The player's primary aerial mount after bonding with one. Essential for traversing Pandora's vast vertical landscapes. Can be directed to attack RDA aircraft or ground targets, perform barrel rolls, and use a speed boost. Customizable with gear and cosmetic patterns. Its stamina and health can be improved through skills and food.
    Leonopteryxen (Banshee)
  • Direhorse (Pa'li): A swift six-legged ground mount, useful for quickly navigating flatter terrains like the Upper Plains. Can be called by the player. Its stamina can be improved. Less combat-focused than the Ikran but vital for land travel.
    Equidirus (Direhorse)
  • Temporary Animal Allies (Pacified Wildlife): While not persistent companions, the player, using their Na'vi connection, can sometimes pacify or briefly guide certain wildlife. This is less about direct combat command and more about leveraging the environment or creating distractions.
    Various Pandoran Fauna
Key Collectibles
  • Toys (Vinyl Figurines): Small, hidden collectible figures representing various demons, characters, and items from the Doom universe. Each level typically has 2-3 toys hidden in secret areas.
  • Codex Pages: Lore entries found throughout levels that expand on the game's universe, characters, demons, locations, weapons, and the history of the Sentinels, Maykrs, and Hell. Essential for understanding the deeper narrative.
  • Albums (Music Discs): Hidden collectible records featuring music tracks from previous id Software games (like classic Doom, Quake, Wolfenstein) and some original tracks. These can be listened to in the Doom Slayer's room in the Fortress of Doom.
  • Cheat Codes: Floppy disk-like items hidden in levels that unlock various cheat codes (e.g., infinite ammo, all runes, specific suit modes). Once found, cheats can be enabled when replaying missions but disable Slayer Gate access.
  • Praetor Suit Points: Tokens carried by ghostly Sentinel guards or found in caches. Used to upgrade the Praetor Suit's abilities and systems.
  • Sentinel Crystals: Crystals that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both linked upgrades on a crystal grants an additional passive perk.
  • Empyrean Keys: Earned by completing challenging Slayer Gates (optional combat encounters with high difficulty). Used in the Fortress of Doom to unlock the Unmaykr weapon.
  • Sentinel Batteries: Power sources found in levels or earned from completing mission challenges. Used in the Fortress of Doom to unlock rooms containing collectibles like Praetor Suit Points, Runes, or cosmetic skins.
  • Sarentu Totems: Ancient Sarentu clan totems found throughout the Western Frontier. Interacting with them often requires finding a specific vantage point to 'align' the totem, triggering a vision and sometimes rewarding an Ancestor Skill or skill points.
  • Windswept Kites & Dolls: Lost Na'vi kites or dolls, often caught in high, hard-to-reach places or hidden within environments. Collecting them typically grants Na'vi Favor with a specific clan and sometimes lore.
  • RDA Data Recorders / Audio Logs: Found primarily in or around RDA facilities and crash sites. These provide audio logs or text entries that offer insight into RDA operations, personnel, and their views on Pandora and the Na'vi.
  • Bellsprigs: Unique plants that, when touched, permanently increase the player's maximum health. Found in various hidden or guarded locations.
  • Aeolian Wind Flutes: Musical instruments that need to be played correctly (following a simple rhythm mini-game) to receive a reward, often Na'vi favor or a cosmetic item.
Key Themes
  • Demonic Invasion
  • Saving Humanity
  • Hell on Earth
  • Interdimensional Warfare
  • Ancient Alien Civilizations (Sentinels & Maykrs)
  • The Doom Slayer's Rage
  • Apocalyptic Power
  • Resource Management
  • Fast-Paced Combat
  • Lore Expansion
  • Indigenous Culture
  • Environmentalism
  • Anti-Colonialism
  • Resistance
  • Connection to Nature
  • Identity
  • Bio-Luminescence
  • Alien Worlds
  • Corporate Greed
  • Warfare
colorize Combat & Gear
Weapons Overview
  • Combat Shotgun (Mods: Sticky Bombs, Full Auto): Shotgun (Versatile)
    A reliable early-game shotgun. Sticky Bombs provide ranged explosive capabilities, while Full Auto turns it into a rapid-fire close-quarters weapon.
  • Heavy Cannon (Mods: Precision Bolt, Micro Missiles): Assault Rifle (Precision/Burst)
    A versatile automatic rifle. Precision Bolt offers a scoped, high-damage single shot, while Micro Missiles launch a volley of small rockets.
  • Plasma Rifle (Mods: Heat Blast, Microwave Beam): Energy Rifle (Sustained/Focused Damage)
    Fires rapid plasma projectiles. Heat Blast unleashes a shockwave after sustained fire. Microwave Beam locks onto and stuns enemies, eventually causing them to explode.
  • Rocket Launcher (Mods: Remote Detonate, Lock-On Burst): Explosive Launcher (Area/Focused Damage)
    Fires powerful rockets. Remote Detonate allows manual explosion. Lock-On Burst fires a three-rocket salvo at a targeted enemy.
  • Super Shotgun (Meathook): Shotgun (Close Range, Mobility)
    Iconic double-barreled shotgun with immense close-range damage. The Meathook attachment allows the Slayer to grapple onto enemies, pulling himself towards them or setting them on fire.
  • Ballista (Mods: Arbalest, Destroyer Blade): Energy Projectile (Heavy Damage/Utility)
    Fires a powerful energy bolt. Arbalest charges a high-damage explosive shot. Destroyer Blade launches a wide, short-range energy wave that can clear groups.
  • Chaingun (Mods: Mobile Turret, Energy Shield): Automatic Firearm (High Rate of Fire)
    A gatling-style weapon. Mobile Turret deploys four barrels for devastating sustained fire (at the cost of movement). Energy Shield provides frontal protection while firing.
  • BFG-9000: Ultimate Weapon (Area Clearing)
    Fires a large plasma orb that tethers to and damages multiple enemies in a wide area. Extremely powerful with limited ammunition.
  • Unmaykr: Ultimate Weapon (Focused Energy Barrage)
    An ancient Sentinel weapon unlocked using Empyrean Keys. Fires a rapid spread of energy projectiles, sharing ammo with the BFG. More focused damage than the BFG.
  • Crucible: Melee (Ultimate Blade)
    A powerful Sentinel energy sword capable of instantly killing most standard demons with a single strike. Has limited charges replenished by finding Crucible pickups.
  • Doomblade: Melee (Integrated Arm Blade)
    The Slayer's retractable arm blade, primarily used for Glory Kills and Blood Punch attacks.
  • Chainsaw: Utility/Melee (Ammo Generation)
    Instantly kills most demons (except Super Heavy) and causes them to drop a large amount of ammunition. Requires fuel, which recharges over time or via pickups.
  • Equipment Launcher (Frag Grenade, Ice Bomb): Shoulder-Mounted Utility
    Allows the Slayer to fire Frag Grenades for area damage or Ice Bombs to freeze enemies, making them vulnerable or easier to manage. Upgradable.
  • Flame Belch: Shoulder-Mounted Utility (Armor Generation)
    Sets enemies on fire. Damaging ignited enemies causes them to drop armor shards. Upgradable.
  • Blood Punch: Melee (Empowered Strike)
    A powerful shockwave melee attack charged by performing Glory Kills. Can break enemy defenses or deal significant area damage. Upgradable.
  • Sentinel Hammer (DLC - The Ancient Gods Part Two): Melee/Utility (Area Stun/Resource Generation)
    A powerful warhammer that creates a shockwave, stunning demons and causing them to drop health/ammo when combined with Flame Belch or Ice Bomb.
  • Na'vi Bows (Shortbow, Longbow, Heavy Bow): Ranged (Stealth, Precision, Hunting)
    Craftable bows with varying draw speeds, power, and effective ranges. Can use standard arrows, specialized arrows (e.g., explosive, electric, poison), and are crucial for hunting wildlife cleanly (for better resources) and stealth takedowns.
  • Na'vi Spear-thrower: Ranged (Heavy Damage, Anti-Armor)
    A powerful, short-to-mid-range weapon that launches heavy spears. Effective against armored RDA units, AMP suits, and large, aggressive fauna. Slower reload but high impact.
  • Na'vi Staff Sling: Ranged (Explosive, Utility)
    Launches crafted grenades or proximity mines. Useful for area denial, destroying RDA equipment, and dealing with groups of enemies or vehicles.
  • RDA Assault Rifles: Firearm (Automatic, Versatile)
    Standard human firearms scavenged or looted from RDA forces. Offer sustained fire and are effective against RDA personnel and less armored targets. Can be modded.
  • RDA Shotguns: Firearm (Close Quarters, High Damage)
    Powerful close-range firearms, ideal for breaching RDA interiors or dealing with charging enemies. Different types (pump-action, semi-auto) available.
  • RDA Grenade Launchers: Firearm (Explosive, Anti-Vehicle)
    Heavy RDA weapon that fires explosive rounds, effective against AMP suits, vehicles, and fortified positions.
  • SID (System Interrogation Device): Tool/Non-Lethal
    A Na'vi tool used to hack RDA technology, disable security systems, override turrets, and gather intel. Can also be used to overload certain RDA weak points.
Armor / Gear Sets
  • Praetor Suit: The Doom Slayer's advanced combat armor. Provides base protection (Armor points) and can be upgraded with Praetor Suit Points to enhance various systems: Fundamentals (health, armor, ammo capacity), Environment (resistance to hazards), Frag Grenade, Ice Bomb, and Flame Belch (capacity, cooldowns, effects). Armor is a resource that absorbs damage before health and can be replenished by Flame Belching enemies or finding armor pickups.
  • Runes: Up to three Runes can be equipped at a time, providing powerful passive abilities and buffs. Examples include 'Savagery' (faster Glory Kills), 'Seek and Destroy' (longer Glory Kill range), 'Air Control' (better mid-air maneuverability), 'Dazed and Confused' (longer enemy stagger time), 'Saving Throw' (survive one fatal blow).
  • Sentinel Crystals: Collectible items that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both upgrades on a crystal grants an additional passive perk.
  • Na'vi Gear (Head, Chest, Waist, Arm, Leg pieces): Players craft and equip various pieces of Na'vi gear made from Pandoran flora, fauna, and scavenged RDA materials. Each gear piece provides health bonuses and specific perks (e.g., increased damage with bows, better stealth, resistance to elements, more resources from gathering). Gear has quality tiers and can be enhanced with mods (crafted or found). Different Na'vi clans offer unique gear designs and associated perks, encouraging players to earn Favor with them.
  • Cosmetic Customization: Beyond stat-boosting gear, players can customize their Na'vi's appearance with body paints, hairstyles, and decorative elements. Some gear pieces also have a strong visual identity tied to their clan of origin or purpose.
Outfits/Customization
  • Doom Slayer Armor Skins: Players can unlock a wide variety of cosmetic skins for the Doom Slayer's Praetor Suit. These are earned through game progression, completing challenges, finding secrets, linking accounts (e.g., Slayers Club), participating in in-game events, or via DLC/Deluxe Edition. Skins range from classic Doomguy looks to unique demonic or Sentinel-themed designs but offer no gameplay advantages.
  • Weapon Skins: Similarly, many weapons have unlockable cosmetic skins that change their appearance without altering their stats or functionality. Earned through similar methods as armor skins.
  • Player Profile Customization (Podiums, Animations, Icons, Titles - BATTLEMODE): In BATTLEMODE, players can customize their Slayer and Demon podiums, intro/victory animations, profile icons, and titles to personalize their online presence.
  • Na'vi Gear & Outfits: Players can equip various pieces of Na'vi clothing for the head, chest, waist, arms, and legs. These are crafted from materials found on Pandora (animal hides, plant fibers, bones) and scavenged RDA tech. Gear provides stat bonuses (health) and perks. Appearance varies significantly based on the clan design (Aranahe, Zeswa, Kame'tire) and quality. Players can also apply different body paints, hairstyles, and adornments for further cosmetic customization.
  • Ikran & Direhorse Gear: Players can customize their Ikran and Direhorse with different saddles, decorative patterns, and streamers, which are mostly cosmetic but some might offer minor gameplay benefits or are tied to clan favor.
trending_up Progression & Upgrades
Skills & Progression
N/A

Player progression involves earning Skill Points by completing quests and activities, which are spent across five skill trees: Survivor (health, stealth), Warrior (Na'vi weapon proficiency), Hunter (RDA weapon proficiency, gathering), Maker (crafting, cooking), and Rider (Ikran and Direhorse abilities). Ancestor Skills are powerful, unique abilities learned by connecting with Sarentu ancestors at specific locations. Gear (clothing, weapons) is crafted using resources gathered from Pandora's flora, fauna, and RDA tech, and can be improved with mods and designs from different Na'vi clans. Na'vi Favor with clans unlocks better gear and recipes.

public World & Exploration
World & Level Design
N/A

The Western Frontier is a vast, new continent on Pandora, divided into three primary regions: the Kinglor Forest (lush rainforests, home to the Aranahe clan), the Upper Plains (windswept grasslands, home to the nomadic Zeswa clan), and the Clouded Forest (misty, enigmatic woodlands, home to the secretive Kame'tire clan). Each region has distinct biomes, flora, fauna, and RDA facilities. The world is designed for vertical exploration, utilizing Ikran flight and Na'vi agility.

Playable Vehicles
  • None (Player Controlled for Traversal)
    The Doom Slayer primarily traverses environments on foot, utilizing his advanced mobility (double jump, dash, climbing, meathook). There are no player-controlled vehicles like cars or bikes for general traversal.
  • Fortress of Doom (Hub): Celestial Space Station / Hub World
    The Doom Slayer's mobile headquarters. While not a 'vehicle' in the traditional sense, it travels between dimensions and serves as a central hub where the player can access collectibles, upgrade weapons and suit, practice in a training room (Ripatorium), and select missions. It is not directly piloted by the player during gameplay missions.
  • Contextual/Environmental Vehicles (e.g., Demonic Machinery, Lifts): Interactive Environment Elements
    Levels may feature lifts, jump pads, teleporters, or large pieces of demonic/Sentinel machinery that the Slayer interacts with for progression or traversal, but these are not freely pilotable vehicles.
  • Ikran (Mountain Banshee): Na'vi Aerial Mount
    The player's primary mode of aerial transportation after bonding with one. Allows for fast travel across Pandora's vast and vertical terrain, engaging in aerial combat with RDA aircraft, and accessing remote locations. Customizable.
  • Direhorse (Pa'li): Na'vi Ground Mount
    A six-legged, horse-like creature used for swift ground travel, particularly effective in open plains and forests. Can be called by the player. Customizable.
  • RDA AMP Suit (Various models like 'Combat Exo'): RDA Mechanized Walker (Enemy/Occasional Player Use)
    Armored Multi-Purpose suits used by RDA soldiers. Heavily armed and armored. While primarily enemies, there might be rare instances or specific mission contexts where the player can hijack or briefly utilize one, or parts of one.
  • RDA Samson / SA-2 Samson Tiltrotor: RDA Air Transport/Gunship (Enemy)
    Twin-rotor aircraft used by the RDA for troop transport and air support. Common aerial threat.
  • RDA Ground Vehicles (Buggy, APC, Trucks): RDA Ground Transport/Combat (Enemy)
    Various wheeled vehicles used by the RDA for patrols, troop deployment, and resource transport. Often targets for Na'vi attacks.
Notable Fauna/Mounts
N/A
  • Ikran (Mountain Banshee): Leonopteryxen (Banshee)
    Aerial Mount, Combat Ally, Key for Exploration
  • Direhorse (Pa'li): Equidirus (Direhorse)
    Ground Mount, Fast Traversal
  • Thanator (Palulukan): Thanatora ferox
    Hostile Apex Predator, Extremely Dangerous
  • Hammerhead Titanothere ('Angtsìk): Titanotheris hammercephala
    Large Herbivore, Territorial, Can be Hostile if Provoked, Hunting Resource
  • Viperwolf (Nantang): Caniferratus costatus
    Hostile Pack Predator
  • Sturmbeest (Talioang): Bovindicum monocerii
    Large Herbivore, Herd Animal, Hunting Resource, Can Stampede
  • Soundblast Colossus (Fwampop): Unknown, new creature
    Large, possibly territorial creature, source of unique resources.
  • Various other Flora and Fauna: Numerous unique Pandoran species (e.g., Hexapede, Prolemuris, Stingbat, various fish and insects)
    Ambient Wildlife, Hunting/Gathering Resources, Some may be hostile or defensive.
book Story & Characters
Main Characters
  • Doom Slayer (The Slayer / Doomguy): Protagonist
    The legendary, silent, and unstoppable warrior prophesied to destroy the forces of Hell. He is driven by pure rage and an unyielding determination to protect humanity and eradicate all demons. His origins and history with the Sentinels and Maykrs are further explored.
  • VEGA: Ally / AI Assistant
    An advanced artificial intelligence originally from Mars, now integrated into the Slayer's Fortress of Doom. VEGA provides mission intel, manages the Fortress, and offers analytical support. Revealed to have a deeper connection to Urdak and The Father.
  • Khan Maykr: Main Antagonist (Base Game)
    The supreme ruler of Urdak and the Maykr race. She orchestrates the invasion of Earth to produce Argent Energy, believing it necessary for her people's survival, making a pact with Hell.
  • Hell Priests (Deag Nilox, Deag Ranak, Deag Grav): Antagonists / Lieutenants
    Three high-ranking priests of Hell, formerly Sentinels, who serve the Khan Maykr and are key targets for the Doom Slayer to disrupt Hell's invasion of Earth.
  • The Betrayer (Valen): Supporting Character / Sentinel Exile
    A former Sentinel warrior who betrayed his people to Hell in exchange for the return of his son's life (who was turned into the Icon of Sin). He aids the Slayer with information and the Sentinel Hammer in the DLC.
  • The Father (Voice): Entity / Creator Figure
    The supreme being of Urdak, creator of the Maykrs and potentially the multiverse. VEGA is a fragment of his consciousness. His true nature and intentions are a central part of the lore.
  • Samuel Hayden (Seraphim - DLC): Ally / Ambiguous Figure
    The former head of the UAC on Mars, now revealed to be the Seraphim, a Maykr who aided the Slayer. He continues to play a complex role in the events of The Ancient Gods DLC.
  • The Dark Lord (Davoth - DLC): Main Antagonist (The Ancient Gods)
    The true creator of Hell, Jekkad (later Hell), Urdak, and all dimensions, including the Maykrs and The Father. He is the ultimate adversary the Doom Slayer must face to end the eternal conflict.
  • Intern (UAC Hologram - DLC): Supporting Character (Comic Relief - DLC)
    A UAC employee hologram encountered in The Ancient Gods - Part One, providing humorous commentary and minor assistance.
  • Player Character (Na'vi Protagonist): Protagonist (Sarentu Clan)
    A young Na'vi of the lost Sarentu clan, abducted as a child by the RDA for 'The Ambassador Program' (TAP). Awakens 15 years later to a changed Pandora, must rediscover their heritage, master Na'vi skills, and unite the clans against the returning RDA threat. Customizable gender and appearance.
  • John Mercer: Main Antagonist (RDA Executive)
    The head of the RDA's operations in the Western Frontier and the overseer of the TAP. A ruthless and cunning corporate leader focused on exploiting Pandora's resources at any cost, viewing the Na'vi as an obstacle.
  • Angela Harding (Alma): Supporting Character (Former RDA Scientist)
    An RDA scientist who was part of TAP and had a more compassionate view of the Na'vi. She helps the player escape and later joins the Resistance, providing intel and a link to the human perspective.
  • So'lek: Supporting Character (Aranahe Warrior)
    A skilled and stoic warrior of the Aranahe clan. Initially wary of the player (due to their RDA upbringing), he becomes a key ally and mentor, teaching them Na'vi ways and fighting alongside them.
  • Priya Chen: Supporting Character (Resistance Leader)
    A leader within the human Resistance movement fighting against the RDA. Works with the Na'vi clans and provides the player with access to RDA weaponry and intelligence.
  • Various Clan Leaders & Members (Aranahe, Zeswa, Kame'tire): Supporting Characters
    Leaders and notable members of the different Na'vi clans the player interacts with, each with their own culture, traditions, and perspectives on the RDA conflict and the player's role (e.g., Ka'nat of the Aranahe, Nesim of the Zeswa, Anufi of the Kame'tire).
Example Missions
  • Campaign Story Missions (e.g., Hell on Earth, Exultia, Cultist Base, Doom Hunter Base, Nekravol, Urdak, Final Sin)
    A series of linear, action-packed levels where the Doom Slayer battles through demonic hordes across Earth, Hell, Urdak, and other dimensions to find and kill the Hell Priests, stop the Khan Maykr, and ultimately destroy the Icon of Sin. Each mission features intense combat arenas, platforming sections, secret hunting, and often culminates in a boss fight or major story development.
  • Slayer Gates
    Optional, high-difficulty combat encounters found within campaign levels. Completing a Slayer Gate rewards an Empyrean Key, used to unlock the Unmaykr weapon in the Fortress of Doom. These are intense tests of skill against waves of tough demons.
  • Secret Encounters
    Timed combat challenges hidden in levels. Completing them within the time limit (and sometimes with specific conditions) rewards Weapon Points for upgrading weapon mods.
  • Master Levels (e.g., Super Gore Nest Master Level)
    Significantly harder, remixed versions of existing campaign levels with different enemy compositions, more aggressive AI, and increased resource scarcity. Designed for maximum challenge and replayability.
  • The Ancient Gods - Part One & Part Two (DLC Campaigns)
    Two substantial story expansions that continue the Doom Slayer's narrative after the main game. Part One involves retrieving The Father's life sphere and stopping the Seraphim's plans. Part Two sees the Slayer leading Sentinel armies against the Dark Lord in the heart of Hell to end the eternal conflict.
  • Horde Mode
    A wave-based survival mode where the Doom Slayer fights increasingly difficult waves of demons across various arenas to achieve a high score and unlock cosmetic rewards. Features rounds with different objectives and random buffs/debuffs.
  • Main Story Campaign (The Sarentu Legacy)
    A series of narrative missions following the player Na'vi's journey of rediscovering their lost Sarentu heritage, uniting the Na'vi clans of the Western Frontier (Aranahe, Zeswa, Kame'tire), and leading the resistance against the RDA's exploitation under John Mercer. Involves key story beats, character development, and major assaults on RDA strongholds.
  • Clan Contribution Quests (Na'vi Favor)
    Side missions and activities undertaken for the various Na'vi clans. Completing these tasks (e.g., hunting specific animals, clearing RDA pollution, finding lost clan members, participating in rituals) earns Na'vi Favor, which unlocks access to better gear designs, recipes, resources, and progresses clan-specific storylines.
  • RDA Facility Sabotage & Liberation
    Infiltrate and destroy various types of RDA industrial facilities (e.g., Gas Harvesters, Mining Operations, Hydro-Extractors). This typically involves disabling security systems, fighting RDA forces (including AMP suits and aircraft), and triggering a catastrophic sabotage. Destroying these facilities heals the surrounding Pandoran environment and weakens RDA presence.
  • Ancestor Skill Quests
    Discover locations linked to powerful Sarentu ancestors. By connecting with these sites (often involving environmental puzzles or finding specific viewpoints via Sarentu Totems), the player unlocks unique and potent Ancestor Skills that provide significant gameplay advantages.
  • Exploration & Discovery Activities
    Various activities focused on exploring Pandora, such as finding Bellsprigs (to increase max health), Sarentu Totems, Windswept Kites/Dolls, investigating RDA research stations, or discovering unique flora and fauna for the Hunter's Guide. These reward XP, skill points, resources, or lore.
  • Resistance Field Lab Quests
    Missions given by Resistance scientists at field labs, often involving research, sample collection, or disrupting specific RDA technological operations. These can reward unique gear or crafting components.
people Multiplayer
Multiplayer Details

1. BATTLEMODE (2v1 PvP): An asymmetrical mode where two player-controlled demons team up against one fully-loaded Doom Slayer. Each demon has unique abilities and summons. 2. Invasion Mode (Canceled): A planned mode where players could invade another's campaign as a demon, which was ultimately canceled. Horde Mode was added as a single-player wave-based survival mode.

Features seamless drop-in/drop-out two-player online cooperative play for the main story campaign and all open-world activities. Players can explore Pandora together, complete quests, attack RDA bases, and share progression. No competitive multiplayer modes.

extension Editions & DLC
Available Editions

Available in Standard Edition and Deluxe Edition. Deluxe Edition included the Year One Pass (The Ancient Gods - Part One & Part Two DLCs), Demonic Slayer Skin, and Classic Weapon Sound Pack. A Collector's Edition included a wearable Doom Slayer Helmet replica, SteelBook, lore book, lithograph, and all Deluxe Edition digital content.

Available in Standard, Gold, and Ultimate Editions. Gold Edition includes the Season Pass (two story packs: 'The Sky Breaker' and 'Secrets of the Spires'). Ultimate Edition includes the Gold Edition content plus the Ultimate Pack (cosmetic items like the Sarentu Heritage cosmetic pack and Sarentu Hunter equipment pack) and a digital artbook/soundtrack.

Post-Launch Content / DLC

The main post-launch content was the two-part story expansion 'The Ancient Gods - Part One' and 'The Ancient Gods - Part Two,' which continue the Doom Slayer's story after the main campaign. Numerous free updates added Master Levels (remixed, harder campaign levels), new BATTLEMODE arenas and demons, cosmetic skins, and quality-of-life improvements like Horde Mode.

A Season Pass is available, promising two major story packs: 'The Sky Breaker' (Summer 2024) and 'Secrets of the Spires' (Fall 2024). Additional cosmetic packs and potentially free updates are also expected.

help_outline FAQ
Frequently Asked Questions
  • Q: Is DOOM Eternal a direct sequel to DOOM (2016)?
    A: Yes, DOOM Eternal directly continues the story of the Doom Slayer from where DOOM (2016) left off, expanding significantly on the lore and universe.
  • Q: What is the 'Doom Dance' or 'Funky Fetus' combat loop?
    A: This refers to the core gameplay loop of DOOM Eternal: aggressively engaging demons, using Glory Kills on staggered enemies to regain health, using the Chainsaw on weaker demons for ammunition, and using the Flame Belch to set enemies on fire and make them drop armor shards when damaged. This constant resource management through offensive actions is key to survival.
  • Q: What are Master Levels?
    A: Master Levels are remixed versions of campaign levels with significantly increased difficulty, different enemy placements, and new challenges. They are designed for experienced players seeking a greater test of skill.
  • Q: How does the Meathook on the Super Shotgun work?
    A: The Meathook is a grappling hook attached to the Super Shotgun. It can latch onto demons, rapidly pulling the Slayer towards them. This is used for aggressive closing of distances, setting up close-range shotgun blasts, aerial maneuvering, and can be upgraded to set hooked enemies on fire (generating armor with Flame Belch).
  • Q: What is BATTLEMODE?
    A: BATTLEMODE is DOOM Eternal's 2v1 asymmetrical multiplayer mode where two player-controlled demons (choosing from types like Mancubus, Marauder, Revenant, etc., each with unique abilities) fight against one fully kitted Doom Slayer. It's a best-of-five rounds mode focused on tactical team play for demons and aggressive skill for the Slayer.
  • Q: Does DOOM Eternal have ray tracing?
    A: Yes, ray-traced reflections were added to DOOM Eternal in a post-launch update for PC (NVIDIA RTX and AMD RX 6000 series and newer) and current-gen consoles (PS5, Xbox Series X). This feature enhances visual quality but is demanding on hardware.
  • Q: Is Avatar: Frontiers of Pandora connected to the James Cameron movies?
    A: Yes, it is set within the official Avatar canon, taking place in a new region of Pandora (the Western Frontier) roughly concurrent with the events of 'Avatar: The Way of Water.' While it features a new story and characters, it respects and expands upon the established lore, flora, fauna, and themes of the films.
  • Q: Do I need to have seen the Avatar movies to play the game?
    A: While familiarity with the movies will enhance appreciation of the world and lore, the game is designed to be accessible to newcomers, introducing key concepts about Pandora, the Na'vi, and the RDA through its narrative.
  • Q: Is the game first-person or third-person?
    A: The game is primarily played in first-person when on foot. However, it switches to a third-person perspective when riding mounts like the Ikran or Direhorse, and during certain cinematics or interactions.
  • Q: How does combat work? Can I only use Na'vi weapons?
    A: Combat features a dual system. Players can utilize traditional Na'vi weapons like bows, spear-throwers, and staff slings, which are often better for stealth and hunting. They can also use scavenged RDA firearms like assault rifles and shotguns, which are more effective against RDA technology and armored units. Players can switch between these styles fluidly.
  • Q: Is there crafting and gathering in the game?
    A: Yes, crafting and gathering are core gameplay mechanics. Players gather resources from Pandora's diverse flora and fauna, as well as scavenge RDA tech. These materials are used to craft and upgrade weapons, gear, ammunition, and cook food for temporary buffs. The quality of gathered materials can affect the stats of crafted items.
build Technical Details
Graphics & Visual Fidelity

Powered by id Tech 7, DOOM Eternal boasts incredible visual fidelity and performance. It features highly detailed environments, gruesome demon designs, spectacular particle effects, and smooth, fast-paced animations. The engine is known for its ability to handle intense action at high framerates. Ray-traced reflections were added post-launch, enhancing visual quality on supported hardware.

Powered by the latest iteration of the Snowdrop Engine, the game delivers stunning, highly detailed visuals of Pandora. It features dense, bioluminescent environments, realistic weather systems, incredibly detailed character and creature models, and advanced lighting and particle effects. Supports ray-traced global illumination, reflections, and shadows on PC and current-gen consoles for enhanced realism.

Audio & Soundtrack

Iconic heavy metal soundtrack composed by Mick Gordon (main game) and Andrew Hulshult & David Levy (DLCs). The music is dynamic, intensifying with combat and perfectly complementing the aggressive gameplay. Sound design is visceral, with powerful weapon effects, distinct demonic roars, and satisfying feedback for Glory Kills and resource pickups.

Original score composed by Pinar Toprak, capturing the wonder, danger, and cultural richness of Pandora, blending orchestral themes with tribal and ethereal elements. Sound design is critical, with rich ambient sounds of Pandora's unique flora and fauna, distinct weapon effects for both Na'vi and RDA tech, and immersive environmental audio. Features Na'vi language dialogue.

User Interface (UI/UX)

Fast-paced and clear HUD displaying health, armor, ammo, Rad Suit/Oxygen levels, Equipment Launcher charges, Blood Punch/Flame Belch cooldowns, and available Chainsaw pips. Weapon wheel for selection. Codex entries provide extensive lore. Brightly colored pickups (health, ammo, armor) are easily identifiable in combat.

Immersive first-person HUD with contextual information. Na'vi Senses highlight interactive objects, resources, enemy weaknesses, and trails. Menus for inventory, crafting, skills, map, and journal are intuitively designed. Minimalistic on-screen elements to enhance immersion in Pandora's world.

Accessibility Options

Includes a range of accessibility options: customizable controls (full remapping on PC), subtitle customization (size, background, speaker names), colorblind modes (Protanopia, Deuteranopia, Tritanopia), options to reduce camera shake and motion blur, adjustable UI opacity, and options for hit marker visuals and sound cues.

Offers a wide range of accessibility options, including customizable controls (full remapping), various subtitle options (size, background, speaker names), colorblind modes, aim assist, adjustable difficulty, options to reduce motion sickness (e.g., reduce camera shake), audio cues, and more. Co-pilot mode allows two controllers to act as one.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, FSR2 Quality) (High Preset, FSR2 Quality)
CPU: Recommended desktop CPU for 1080p at 60 FPS with upscaling.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p at 60 FPS with upscaling.
GPU (Laptop): Estimated performance-focused laptop GPUs. Higher VRAM (8GB+) is important.
RAM: Recommended RAM for smoother performance.
Storage: SSD required.
memoryCPU: AMD Ryzen 5 5600X or Intel Core i5-11600K
developer_boardGPU: AMD Radeon RX 6700 XT (12GB) or NVIDIA GeForce RTX 3060 Ti (8GB)
laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB) / AMD Radeon RX 6700M/6800S. **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide a more consistent 60 FPS+ experience at 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1080p (Full HD) - Minimum (1080p ~60 FPS, Low Video Settings, Ray Tracing ON) (Low Preset, Ray Tracing ON (Hardware RT support mandatory), Target 1080p @ 60 FPS)
CPU: A modern 8-core/16-thread CPU from the specified generations or newer is the baseline. Game performance can be CPU-bound in certain situations.
CPU (Laptop): Estimated laptop CPU class. Performance will vary based on specific SKU, power limits, and cooling. Ensure it meets the 8-core/16-thread guidance.
GPU: Minimum desktop GPU requires hardware ray tracing support and 8GB of VRAM. These GPUs represent the entry point for 1080p/60FPS at low settings.
GPU (Laptop): Estimated laptop GPUs. Hardware ray tracing capability and at least 8GB VRAM are essential. Performance heavily depends on TGP and cooling.
RAM: 16GB of system RAM is the minimum requirement, dual-channel configuration is strongly recommended for optimal performance.
Storage: NVMe SSD is mandatory for installation and gameplay.
memoryCPU: AMD Ryzen 7 3700X (Zen 2, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-10700K (10th Gen, 8 cores/16 threads @3.2GHz or better)
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB VRAM) or AMD Radeon RX 6600 (8GB VRAM)
laptop_macCPU (L): AMD Ryzen 7 4800H/HS series or Intel Core i7-10870H/10875H series equivalent or better (8-core/16-thread mobile CPUs).
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Super Mobile (Full TGP), RTX 3050 Ti Mobile (8GB VRAM if available, may struggle) / RTX 4050 Mobile (6GB, may be borderline, 8GB variant preferred) or AMD Radeon RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, FSR2 Quality) (Low Preset, FSR2 Quality)
CPU: Minimum desktop CPU for 1080p at 30 FPS with upscaling.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i7/Ryzen 7 H-series are preferable.
GPU: Minimum desktop GPU for 1080p at 30 FPS with upscaling.
GPU (Laptop): Estimated laptop GPUs. This game is demanding; higher VRAM is beneficial.
RAM: Minimum RAM requirement.
Storage: SSD required.
memoryCPU: AMD Ryzen 5 3600 or Intel Core i7-8700K
developer_boardGPU: AMD Radeon RX 5700 (8GB) or NVIDIA GeForce GTX 1070 (8GB) or Intel Arc A750 (8GB)
laptop_macCPU (L): AMD Ryzen 5 5600H / Intel Core i5-11400H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP) / AMD Radeon RX 6600M. **An RTX 3060 Mobile or RTX 4050 Mobile would be a more comfortable minimum for 1080p Low/Medium without heavy reliance on aggressive upscaling.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD
1440p (QHD/2K) - Enthusiast (1440p ~60 FPS, High Preset, FSR2 Quality) (High Preset, FSR2 Quality)
CPU: Desktop CPU for 1440p at 60 FPS with upscaling.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Desktop GPU for 1440p at 60 FPS with upscaling.
GPU (Laptop): Estimated high-performance laptop GPUs. 10GB+ VRAM strongly recommended.
RAM: 16GB RAM required, 32GB can be beneficial.
Storage: NVMe SSD recommended.
memoryCPU: AMD Ryzen 7 5800X or Intel Core i7-12700K
developer_boardGPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB)
laptop_macCPU (L): AMD Ryzen 7 6800H/HS / Intel Core i7-12700H or better. **Modern Ryzen 9 / Core i9 H/HX series recommended.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Ti Mobile or RTX 4080 Mobile would be ideal for a consistent 1440p High experience.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB SSD (NVMe Recommended)
1440p (QHD/2K) - Recommended (1440p ~60 FPS, High Video Settings, Ray Tracing ON) (High Preset, Ray Tracing ON, Target 1440p @ 60 FPS)
CPU: Recommended desktop CPU for a solid 1440p/60FPS experience with high settings. Strong multi-core performance needed.
CPU (Laptop): High-performance laptop CPUs. Ensure good cooling and power delivery to maintain boost clocks for these demanding processors.
GPU: Recommended desktop GPU for 1440p/60FPS at high settings. 10GB+ VRAM is specified as ideal for this target.
GPU (Laptop): High-end laptop GPUs with substantial VRAM (10GB+ ideally) and high TGP are needed for 1440p high settings. Upscaling will be beneficial.
RAM: 32GB of system RAM is recommended for a smoother experience at higher settings and resolutions, especially with background applications.
Storage: NVMe SSD is mandatory. More available space on a larger capacity drive (e.g., 512GB+) might offer more consistent performance as drives fill up.
memoryCPU: AMD Ryzen 7 5700X (Zen 3, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-12700K (12th Gen, 8 P-cores + 4 E-cores / 20 threads @3.2GHz relevant core speed or better)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB VRAM) or AMD Radeon RX 6800 (16GB VRAM, though 10GB+ target from Bethesda)
laptop_macCPU (L): AMD Ryzen 7 5800H/HS series or Intel Core i7-12700H series equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (High TGP, 8GB/10GB/16GB variants) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M (12GB) / RX 6850M XT (12GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~60 FPS, Ultra Preset, FSR2 Balanced) (Ultra Preset, FSR2 Balanced (DLSS recommended if available))
CPU: Desktop CPU recommendation for 4K/60 FPS with upscaling.
CPU (Laptop): Top-tier laptop CPUs required.
GPU: Desktop GPU recommendation for 4K/60 FPS with upscaling.
GPU (Laptop): Highest-end laptop GPUs required. Significant VRAM (12GB+) essential.
RAM: 32GB RAM strongly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: AMD Ryzen 7 7800X3D or Intel Core i7-13700K
developer_boardGPU: AMD Radeon RX 7900 XTX (24GB) or NVIDIA GeForce RTX 4080 (16GB)
laptop_macCPU (L): AMD Ryzen 9 6900HX/7940HS / Intel Core i9-12900HX/13900HX or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even with these top-tier laptop GPUs, achieving a consistent 60 FPS at native 4K Ultra will be challenging without DLSS/FSR Frame Generation.**
layersRAM: 16 GB
saveStorage (Tier): 90 GB NVMe SSD
2160p (UHD/4K) - Ultra 4K (2160p/4K ~60 FPS, Ultra Video Settings, Ray Tracing ON) (Ultra Preset, Ray Tracing ON, Target 2160p @ 60 FPS (Upscaling likely essential))
CPU: While the official CPU spec is the same as 'Recommended', for a consistent 4K/60FPS Ultra experience, a high-end modern CPU (e.g., Ryzen 7 5800X3D/7800X3D, Intel Core i7-13700K/i9-12900K or newer) is advisable.
CPU (Laptop): Flagship tier laptop CPUs are necessary to avoid bottlenecks for 4K gaming, paired with top-tier mobile GPUs.
GPU: Top-tier desktop GPUs with 16GB+ VRAM are required for attempting 4K/60FPS on Ultra settings. Heavy reliance on DLSS/FSR Performance/Ultra Performance modes is expected.
GPU (Laptop): The absolute best laptop GPUs available. Will heavily rely on aggressive DLSS/FSR (Performance/Ultra Performance modes) and potentially some settings compromises for a stable 4K/60FPS experience. Max TGP and excellent cooling are critical.
RAM: 32GB RAM is essential for 4K gaming with Ultra settings to handle large textures and assets smoothly.
Storage: NVMe SSD is mandatory. A high-speed Gen4 or Gen5 NVMe SSD could offer marginal benefits at this tier for loading and texture streaming.
memoryCPU: AMD Ryzen 7 5700X (Zen 3) or Intel Core i7-12700K (12th Gen) or better (Same as Recommended CPU, but higher frequency variants or newer generations like Ryzen 7000/Intel 13th/14th Gen would be beneficial)
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB VRAM) or AMD Radeon RX 7900 XT (20GB VRAM) / RX 7900 XTX (24GB VRAM)
laptop_macCPU (L): AMD Ryzen 9 5900HX/HS series / Ryzen 7 6800H series or Intel Core i9-12900H/HK series / Core i7-13700H series equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: 100 GB available space (NVMe SSD Mandatory). Some official sources specify a 512GB or higher capacity NVMe SSD, with 100GB free.
Note: An NVMe SSD is required for all settings tiers. This is likely due to the fast asset streaming demands of the idTech 8 engine, large game environments, and to minimize loading times. Ensure at least 100GB of free space on an NVMe drive.
Type: NVMe
Spec: 90 GB available space (SSD Required).
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit versions only, latest update recommended) or Windows 11 (64-bit)
Explanation: A 64-bit version of Windows 10 (latest update) or Windows 11 is required. Keeping the OS updated is recommended for best performance and compatibility.
Spec: Windows 10, Windows 11 (64-bit versions only)
Explanation: Only 64-bit Windows 10 or newer is supported.
gamepad DirectX Version
Spec: DirectX 12 Ultimate or Vulkan (with hardware ray tracing support)
Explanation: Hardware-accelerated ray tracing is a minimum requirement for DOOM: The Dark Ages, necessitating a modern graphics API like DirectX 12 Ultimate or Vulkan with the appropriate ray tracing extensions. Ensure drivers are up to date.
Spec: DirectX 12
Explanation: DirectX 12 is required.
info_outline Other Game Notes
  • Official system requirements for DOOM: The Dark Ages from id Software / Bethesda Softworks. Performance can vary significantly depending on specific hardware, settings, areas in-game, and background applications. An NVMe SSD is mandatory for all configurations. Hardware ray tracing support is a minimum requirement.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. However, DOOM: The Dark Ages is a demanding title with mandatory ray tracing. High-end laptop hardware with sufficient VRAM, adequate TGP (Total Graphics Power) for the GPU, and robust cooling will be necessary for an optimal experience, especially at higher settings and resolutions. Performance on laptops can vary significantly based on these factors.
  • Laptop Consideration: G P U T G P: Adequate TGP for the specific laptop GPU is crucial for achieving expected performance levels.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling during sustained gameplay in demanding titles like DOOM: The Dark Ages.
  • Laptop Consideration: C P U Power Limits: Laptops with robust CPU power limits will perform better, especially in CPU-intensive scenarios.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM generally benefits gaming performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus (if available) is highly recommended for optimal framerates by directly connecting the dedicated GPU to the display.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.
  • Optimization Detail: Key Settings Impact: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.
  • Game Name: DOOM Eternal
  • Official system requirements from Ubisoft. Performance can vary depending on specific hardware, settings, and background applications. An SSD is required. The game supports AMD FSR and DLSS upscaling technologies. Ray tracing features (shadows and reflections) are available and demanding.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are critical. **Modern high-end laptop GPUs (NVIDIA RTX 3070 Mobile / RTX 4070 Mobile and above) are needed for enjoyable experiences at higher settings and resolutions. This is a demanding title.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance in demanding titles like this.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2 and 3 with Frame Generation) and NVIDIA DLSS Super Resolution (DLSS 2 and 3 with Frame Generation).
  • Optimization Detail: Key Settings Impact: Ray Tracing Quality, Shadow Quality, Volumetric Clouds, Environmental Detail, and Texture Quality heavily impact performance. Using FSR/DLSS is recommended for higher resolutions/settings.
  • Game Name: Avatar: Frontiers of Pandora
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.
  • Key Settings Impact: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.
  • Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2 and 3 with Frame Generation) and NVIDIA DLSS Super Resolution (DLSS 2 and 3 with Frame Generation).
  • Key Settings Impact: Ray Tracing Quality, Shadow Quality, Volumetric Clouds, Environmental Detail, and Texture Quality heavily impact performance. Using FSR/DLSS is recommended for higher resolutions/settings.
laptop Laptop Considerations
  • G P U T G P: Adequate TGP for the specific laptop GPU is crucial for achieving expected performance levels.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling during sustained gameplay in demanding titles like DOOM: The Dark Ages.
  • C P U Power Limits: Laptops with robust CPU power limits will perform better, especially in CPU-intensive scenarios.
  • R A M Speed Dual Channel: Fast dual-channel RAM generally benefits gaming performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus (if available) is highly recommended for optimal framerates by directly connecting the dedicated GPU to the display.
  • G P U T G P: Maximum TGP is crucial for performance in demanding titles like this.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)

For Avatar: Frontiers of Pandora Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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