DOOM Eternal Gameplay Video
DOOM Eternal Key Specifications
Specification | Detail |
---|---|
Engine | id Tech 7 |
Genre | First-Person Shooter, Action, Platformer |
Initial Release | 2020-03-20 |
Developer | id Software |
Publisher | Bethesda Softworks |
Setting | Earth, Hell, Urdak, Sentinel Prime, Various Dimensions |
Perspective | First-Person |
Platforms | PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Google Stadia (discontinued) |
Multiplayer | BATTLEMODE (2v1 Asymmetrical PvP), Horde Mode (Single-Player) |
Unique Feature | Aggressive Push-Forward Combat, Resource Management via Glory Kills/Chainsaw/Flame Belch, Advanced Traversal (Dash, Meathook), Deep Lore Expansion, Master Levels. |
DOOM Eternal System Requirements
Minimum_1080p_60FPS_Low
tune Minimum (1080p ~60 FPS, Low Video Settings, Ray Tracing ON) – Low Preset, Ray Tracing ON (Hardware RT support mandatory), Target 1080p @ 60 FPS
Recommended_1440p_60FPS_High
tune Recommended (1440p ~60 FPS, High Video Settings, Ray Tracing ON) – High Preset, Ray Tracing ON, Target 1440p @ 60 FPS
Ultra_4K_2160p_60FPS_Ultra
tune Ultra 4K (2160p/4K ~60 FPS, Ultra Video Settings, Ray Tracing ON) – Ultra Preset, Ray Tracing ON, Target 2160p @ 60 FPS (Upscaling likely essential)
DOOM Eternal Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 (64-bit versions only, latest update recommended) or Windows 11 (64-bit)
A 64-bit version of Windows 10 (latest update) or Windows 11 is required. Keeping the OS updated is recommended for best performance and compatibility.
- memoryDirectX: DirectX 12 Ultimate or Vulkan (with hardware ray tracing support)
Hardware-accelerated ray tracing is a minimum requirement for DOOM: The Dark Ages, necessitating a modern graphics API like DirectX 12 Ultimate or Vulkan with the appropriate ray tracing extensions. Ensure drivers are up to date.
- save_altStorage Note: 100 GB available space (NVMe SSD Mandatory). Some official sources specify a 512GB or higher capacity NVMe SSD, with 100GB free.
An NVMe SSD is required for all settings tiers. This is likely due to the fast asset streaming demands of the idTech 8 engine, large game environments, and to minimize loading times. Ensure at least 100GB of free space on an NVMe drive.
settings_applications Optimization Notes:
Upscaling: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.
Key Settings: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.
DOOM Eternal: Post-Launch Content / DLC
The main post-launch content was the two-part story expansion 'The Ancient Gods - Part One' and 'The Ancient Gods - Part Two,' which continue the Doom Slayer's story after the main campaign. Numerous free updates added Master Levels (remixed, harder campaign levels), new BATTLEMODE arenas and demons, cosmetic skins, and quality-of-life improvements like Horde Mode.
DOOM Eternal: Game Editions
Available in Standard Edition and Deluxe Edition. Deluxe Edition included the Year One Pass (The Ancient Gods - Part One & Part Two DLCs), Demonic Slayer Skin, and Classic Weapon Sound Pack. A Collector's Edition included a wearable Doom Slayer Helmet replica, SteelBook, lore book, lithograph, and all Deluxe Edition digital content.
DOOM Eternal: Cross-Platform / Crossplay
DOOM Eternal's BATTLEMODE (multiplayer) did not launch with cross-platform play. Support for features like cross-progression for skins or specific platform features may vary.
DOOM Eternal Specific Game Elements
DOOM Eternal Weapons
- securityBallista (Mods: Arbalest, Destroyer Blade) (Energy Projectile (Heavy Damage/Utility))
Fires a powerful energy bolt. Arbalest charges a high-damage explosive shot. Destroyer Blade launches a wide, short-range energy wave that can clear groups.
- securityBFG-9000 (Ultimate Weapon (Area Clearing))
Fires a large plasma orb that tethers to and damages multiple enemies in a wide area. Extremely powerful with limited ammunition.
- securityBlood Punch (Melee (Empowered Strike))
A powerful shockwave melee attack charged by performing Glory Kills. Can break enemy defenses or deal significant area damage. Upgradable.
- securityChaingun (Mods: Mobile Turret, Energy Shield) (Automatic Firearm (High Rate of Fire))
A gatling-style weapon. Mobile Turret deploys four barrels for devastating sustained fire (at the cost of movement). Energy Shield provides frontal protection while firing.
- securityChainsaw (Utility/Melee (Ammo Generation))
Instantly kills most demons (except Super Heavy) and causes them to drop a large amount of ammunition. Requires fuel, which recharges over time or via pickups.
- securityCombat Shotgun (Mods: Sticky Bombs, Full Auto) (Shotgun (Versatile))
A reliable early-game shotgun. Sticky Bombs provide ranged explosive capabilities, while Full Auto turns it into a rapid-fire close-quarters weapon.
- securityCrucible (Melee (Ultimate Blade))
A powerful Sentinel energy sword capable of instantly killing most standard demons with a single strike. Has limited charges replenished by finding Crucible pickups.
- securityDoomblade (Melee (Integrated Arm Blade))
The Slayer's retractable arm blade, primarily used for Glory Kills and Blood Punch attacks.
- securityEquipment Launcher (Frag Grenade, Ice Bomb) (Shoulder-Mounted Utility)
Allows the Slayer to fire Frag Grenades for area damage or Ice Bombs to freeze enemies, making them vulnerable or easier to manage. Upgradable.
- securityFlame Belch (Shoulder-Mounted Utility (Armor Generation))
Sets enemies on fire. Damaging ignited enemies causes them to drop armor shards. Upgradable.
- securityHeavy Cannon (Mods: Precision Bolt, Micro Missiles) (Assault Rifle (Precision/Burst))
A versatile automatic rifle. Precision Bolt offers a scoped, high-damage single shot, while Micro Missiles launch a volley of small rockets.
- securityPlasma Rifle (Mods: Heat Blast, Microwave Beam) (Energy Rifle (Sustained/Focused Damage))
Fires rapid plasma projectiles. Heat Blast unleashes a shockwave after sustained fire. Microwave Beam locks onto and stuns enemies, eventually causing them to explode.
- securityRocket Launcher (Mods: Remote Detonate, Lock-On Burst) (Explosive Launcher (Area/Focused Damage))
Fires powerful rockets. Remote Detonate allows manual explosion. Lock-On Burst fires a three-rocket salvo at a targeted enemy.
- securitySentinel Hammer (DLC - The Ancient Gods Part Two) (Melee/Utility (Area Stun/Resource Generation))
A powerful warhammer that creates a shockwave, stunning demons and causing them to drop health/ammo when combined with Flame Belch or Ice Bomb.
- securitySuper Shotgun (Meathook) (Shotgun (Close Range, Mobility))
Iconic double-barreled shotgun with immense close-range damage. The Meathook attachment allows the Slayer to grapple onto enemies, pulling himself towards them or setting them on fire.
- securityUnmaykr (Ultimate Weapon (Focused Energy Barrage))
An ancient Sentinel weapon unlocked using Empyrean Keys. Fires a rapid spread of energy projectiles, sharing ammo with the BFG. More focused damage than the BFG.
DOOM Eternal Vehicles
- directions_carContextual/Environmental Vehicles (e.g., Demonic Machinery, Lifts) (Interactive Environment Elements)
Levels may feature lifts, jump pads, teleporters, or large pieces of demonic/Sentinel machinery that the Slayer interacts with for progression or traversal, but these are not freely pilotable vehicles.
- directions_carFortress of Doom (Hub) (Celestial Space Station / Hub World)
The Doom Slayer's mobile headquarters. While not a 'vehicle' in the traditional sense, it travels between dimensions and serves as a central hub where the player can access collectibles, upgrade weapons and suit, practice in a training room (Ripatorium), and select missions. It is not directly piloted by the player during gameplay missions.
- directions_carNone (Player Controlled for Traversal) (N/A)
The Doom Slayer primarily traverses environments on foot, utilizing his advanced mobility (double jump, dash, climbing, meathook). There are no player-controlled vehicles like cars or bikes for general traversal.
DOOM Eternal Characters
- personDoom Slayer (The Slayer / Doomguy) - Protagonist (playable)
The legendary, silent, and unstoppable warrior prophesied to destroy the forces of Hell. He is driven by pure rage and an unyielding determination to protect humanity and eradicate all demons. His origins and history with the Sentinels and Maykrs are further explored.
- personHell Priests (Deag Nilox, Deag Ranak, Deag Grav) - Antagonists / Lieutenants
Three high-ranking priests of Hell, formerly Sentinels, who serve the Khan Maykr and are key targets for the Doom Slayer to disrupt Hell's invasion of Earth.
- personIntern (UAC Hologram - DLC) - Supporting Character (Comic Relief - DLC)
A UAC employee hologram encountered in The Ancient Gods - Part One, providing humorous commentary and minor assistance.
- personKhan Maykr - Main Antagonist (Base Game)
The supreme ruler of Urdak and the Maykr race. She orchestrates the invasion of Earth to produce Argent Energy, believing it necessary for her people's survival, making a pact with Hell.
- personSamuel Hayden (Seraphim - DLC) - Ally / Ambiguous Figure
The former head of the UAC on Mars, now revealed to be the Seraphim, a Maykr who aided the Slayer. He continues to play a complex role in the events of The Ancient Gods DLC.
- personThe Betrayer (Valen) - Supporting Character / Sentinel Exile
A former Sentinel warrior who betrayed his people to Hell in exchange for the return of his son's life (who was turned into the Icon of Sin). He aids the Slayer with information and the Sentinel Hammer in the DLC.
- personThe Dark Lord (Davoth - DLC) - Main Antagonist (The Ancient Gods)
The true creator of Hell, Jekkad (later Hell), Urdak, and all dimensions, including the Maykrs and The Father. He is the ultimate adversary the Doom Slayer must face to end the eternal conflict.
- personThe Father (Voice) - Entity / Creator Figure
The supreme being of Urdak, creator of the Maykrs and potentially the multiverse. VEGA is a fragment of his consciousness. His true nature and intentions are a central part of the lore.
- personVEGA - Ally / AI Assistant
An advanced artificial intelligence originally from Mars, now integrated into the Slayer's Fortress of Doom. VEGA provides mission intel, manages the Fortress, and offers analytical support. Revealed to have a deeper connection to Urdak and The Father.
Top 3 Characters/Entities:
Slayer (Player Character): The silent, rage-fueled protagonist, an ancient warrior dedicated to the destruction of all demons. 2. Khan Maykr: The supreme ruler of the Maykrs and Urdak, the primary antagonist orchestrating the consumption of Earth. 3. VEGA / The Father: An AI entity assisting the Slayer from the Fortress of Doom, with deep connections to Urdak and the Slayer's past.
DOOM Eternal Missions / Objectives
- flagCampaign Story Missions (e.g., Hell on Earth, Exultia, Cultist Base, Doom Hunter Base, Nekravol, Urdak, Final Sin)
Objective: A series of linear, action-packed levels where the Doom Slayer battles through demonic hordes across Earth, Hell, Urdak, and other dimensions to find and kill the Hell Priests, stop the Khan Maykr, and ultimately destroy the Icon of Sin. Each mission features intense combat arenas, platforming sections, secret hunting, and often culminates in a boss fight or major story development.
- flagHorde Mode
Objective: A wave-based survival mode where the Doom Slayer fights increasingly difficult waves of demons across various arenas to achieve a high score and unlock cosmetic rewards. Features rounds with different objectives and random buffs/debuffs.
- flagMaster Levels (e.g., Super Gore Nest Master Level)
Objective: Significantly harder, remixed versions of existing campaign levels with different enemy compositions, more aggressive AI, and increased resource scarcity. Designed for maximum challenge and replayability.
- flagSecret Encounters
Objective: Timed combat challenges hidden in levels. Completing them within the time limit (and sometimes with specific conditions) rewards Weapon Points for upgrading weapon mods.
- flagSlayer Gates
Objective: Optional, high-difficulty combat encounters found within campaign levels. Completing a Slayer Gate rewards an Empyrean Key, used to unlock the Unmaykr weapon in the Fortress of Doom. These are intense tests of skill against waves of tough demons.
- flagThe Ancient Gods - Part One & Part Two (DLC Campaigns)
Objective: Two substantial story expansions that continue the Doom Slayer's narrative after the main game. Part One involves retrieving The Father's life sphere and stopping the Seraphim's plans. Part Two sees the Slayer leading Sentinel armies against the Dark Lord in the heart of Hell to end the eternal conflict.
Top 3 Missions/Objectives (Subjective):
Major Demonic Strongholds (e.g., Nekravol, Urdak): Large-scale missions involving intense combat arenas, environmental puzzles, and culminating in boss fights or significant lore revelations. 2. Acquiring Key Artifacts/Weapons (e.g., Crucible, Unmaykr): Missions focused on obtaining powerful items crucial for defeating Hell's forces. 3. Master Levels: Extremely challenging remixed versions of campaign levels with different enemy placements and increased difficulty, designed for experienced players.
DOOM Eternal Companions / Summons
- groupNone (Gameplay) (N/A)
Ability: The Doom Slayer fights entirely alone during the single-player campaign. There are no AI companions that directly assist in combat.
- groupVEGA (Guidance/Narrative) (AI)
Ability: While not a combat companion, VEGA provides crucial mission information, manages the Fortress of Doom, and contributes significantly to the narrative and lore exposition.
DOOM Eternal Collectibles
- collections_bookmarkAlbums (Music Discs)
Location/Use: Hidden collectible records featuring music tracks from previous id Software games (like classic Doom, Quake, Wolfenstein) and some original tracks. These can be listened to in the Doom Slayer's room in the Fortress of Doom.
- collections_bookmarkCheat Codes
Location/Use: Floppy disk-like items hidden in levels that unlock various cheat codes (e.g., infinite ammo, all runes, specific suit modes). Once found, cheats can be enabled when replaying missions but disable Slayer Gate access.
- collections_bookmarkCodex Pages
Location/Use: Lore entries found throughout levels that expand on the game's universe, characters, demons, locations, weapons, and the history of the Sentinels, Maykrs, and Hell. Essential for understanding the deeper narrative.
- collections_bookmarkEmpyrean Keys
Location/Use: Earned by completing challenging Slayer Gates (optional combat encounters with high difficulty). Used in the Fortress of Doom to unlock the Unmaykr weapon.
- collections_bookmarkPraetor Suit Points
Location/Use: Tokens carried by ghostly Sentinel guards or found in caches. Used to upgrade the Praetor Suit's abilities and systems.
- collections_bookmarkSentinel Batteries
Location/Use: Power sources found in levels or earned from completing mission challenges. Used in the Fortress of Doom to unlock rooms containing collectibles like Praetor Suit Points, Runes, or cosmetic skins.
- collections_bookmarkSentinel Crystals
Location/Use: Crystals that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both linked upgrades on a crystal grants an additional passive perk.
- collections_bookmarkToys (Vinyl Figurines)
Location/Use: Small, hidden collectible figures representing various demons, characters, and items from the Doom universe. Each level typically has 2-3 toys hidden in secret areas.
Top 3 Collectibles:
(Vinyl Figurines): Collectible figures of demons, characters, and weapons from the Doom universe, hidden in secret areas throughout levels. 2. Codex Pages: Lore entries that expand on the story, characters, demons, locations, and weapons. Found scattered in levels. 3. Albums (Music Discs): Collectible records featuring music tracks from previous id Software games (Doom, Quake, Wolfenstein) that can be played in the Fortress of Doom.
DOOM Eternal Armor
- shieldPraetor Suit
Focus/Stats: The Doom Slayer's advanced combat armor. Provides base protection (Armor points) and can be upgraded with Praetor Suit Points to enhance various systems: Fundamentals (health, armor, ammo capacity), Environment (resistance to hazards), Frag Grenade, Ice Bomb, and Flame Belch (capacity, cooldowns, effects). Armor is a resource that absorbs damage before health and can be replenished by Flame Belching enemies or finding armor pickups.
- shieldRunes
Focus/Stats: Up to three Runes can be equipped at a time, providing powerful passive abilities and buffs. Examples include 'Savagery' (faster Glory Kills), 'Seek and Destroy' (longer Glory Kill range), 'Air Control' (better mid-air maneuverability), 'Dazed and Confused' (longer enemy stagger time), 'Saving Throw' (survive one fatal blow).
- shieldSentinel Crystals
Focus/Stats: Collectible items that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both upgrades on a crystal grants an additional passive perk.
DOOM Eternal Clothing / Appearance
- checkroomDoom Slayer Armor Skins
Details: Players can unlock a wide variety of cosmetic skins for the Doom Slayer's Praetor Suit. These are earned through game progression, completing challenges, finding secrets, linking accounts (e.g., Slayers Club), participating in in-game events, or via DLC/Deluxe Edition. Skins range from classic Doomguy looks to unique demonic or Sentinel-themed designs but offer no gameplay advantages.
- checkroomPlayer Profile Customization (Podiums, Animations, Icons, Titles - BATTLEMODE)
Details: In BATTLEMODE, players can customize their Slayer and Demon podiums, intro/victory animations, profile icons, and titles to personalize their online presence.
- checkroomWeapon Skins
Details: Similarly, many weapons have unlockable cosmetic skins that change their appearance without altering their stats or functionality. Earned through similar methods as armor skins.
DOOM Eternal Other Features & Info
- labelMultiplayer Modes
1. BATTLEMODE (2v1 PvP): An asymmetrical mode where two player-controlled demons team up against one fully-loaded Doom Slayer. Each demon has unique abilities and summons. 2. Invasion Mode (Canceled): A planned mode where players could invade another's campaign as a demon, which was ultimately canceled. Horde Mode was added as a single-player wave-based survival mode.
- labelUser Interface
Fast-paced and clear HUD displaying health, armor, ammo, Rad Suit/Oxygen levels, Equipment Launcher charges, Blood Punch/Flame Belch cooldowns, and available Chainsaw pips. Weapon wheel for selection. Codex entries provide extensive lore. Brightly colored pickups (health, ammo, armor) are easily identifiable in combat.
- labelSound and Music
Iconic heavy metal soundtrack composed by Mick Gordon (main game) and Andrew Hulshult & David Levy (DLCs). The music is dynamic, intensifying with combat and perfectly complementing the aggressive gameplay. Sound design is visceral, with powerful weapon effects, distinct demonic roars, and satisfying feedback for Glory Kills and resource pickups.
- labelGraphics and Visuals
Powered by id Tech 7, DOOM Eternal boasts incredible visual fidelity and performance. It features highly detailed environments, gruesome demon designs, spectacular particle effects, and smooth, fast-paced animations. The engine is known for its ability to handle intense action at high framerates. Ray-traced reflections were added post-launch, enhancing visual quality on supported hardware.
- labelAccessibility Features
Includes a range of accessibility options: customizable controls (full remapping on PC), subtitle customization (size, background, speaker names), colorblind modes (Protanopia, Deuteranopia, Tritanopia), options to reduce camera shake and motion blur, adjustable UI opacity, and options for hit marker visuals and sound cues.
- labelStory and Setting
Set two years after Doom (2016). Earth has been decimated by a demonic invasion, with 60% of the planet's population wiped out. The Doom Slayer returns to his Fortress of Doom (a celestial space station) and embarks on a mission to kill the Hell Priests (Deag Ranak, Deag Grav, and Deag Nilox) under the command of Khan Maykr, the ruler of Urdak (a heaven-like dimension) and leader of the Maykrs, who are siphoning Earth's energy. The story delves deep into the Slayer's origins, his connection to the Sentinels of Argent D'Nur, and the nature of the Maykrs and Hell.
- labelMap Size and Regions (Levels)
DOOM Eternal is not an open-world game but features a series of large, multi-layered, and often visually spectacular linear levels. These levels are significantly more expansive and vertical than those in DOOM (2016), with greater emphasis on platforming and environmental traversal using dash, double jump, and the Meathook. Each level (e.g., Hell on Earth, Exultia, Cultist Base, Super Gore Nest, Taras Nabad, Nekravol, Urdak) represents a distinct location, ranging from ravaged Earth cities and demonic Hellscapes to the alien technological vistas of Urdak and ancient Sentinel worlds. While linear in progression, levels are filled with secrets, optional combat encounters (Slayer Gates, Secret Encounters), and collectibles, encouraging exploration within their defined boundaries. A 'map size in sq km' is not applicable to its level-based structure.
- labelSkills and Upgrades Overview (Praetor Suit, Runes, Weapon Mods)
The Praetor Suit can be upgraded using Suit Points found in levels or earned from challenges, enhancing abilities related to environment (hazard protection), frag grenades, ice bombs, flame belch, and fundamentals (faster ledge grabs, etc.). Runes (up to 3 active) provide powerful passive perks (e.g., faster glory kills, increased ammo from demons). Sentinel Crystals upgrade Health, Armor, and Ammo capacity. Weapon Mods are crucial: each weapon has two distinct modifications that drastically change its function (e.g., Combat Shotgun's Full Auto vs. Sticky Bomb). These mods can be mastered by completing challenges, unlocking a final powerful perk for that mod.
- labelTop 5 Weapons (Subjective/Iconic)
- 1. Super Shotgun (with Meathook): Iconic close-range powerhouse, Meathook adds incredible mobility and armor generation. 2. Ballista: High-damage energy projectile weapon, excellent against airborne enemies and for burst damage. 3. Chaingun (with Mobile Turret mod): Unloads massive firepower, Mobile Turret mod turns it into a devastating stationary weapon. 4. Rocket Launcher (with Lock-On Burst mod): Versatile explosive weapon, Lock-On Burst is great for focused damage. 5. BFG-9000 / Unmaykr: Ultimate weapons for clearing entire rooms or dealing massive damage to bosses.
- labelTop 3 Combat Mechanics/Abilities
- 1. Glory Kills: Performing melee takedowns on staggered demons to gain health. A core loop of aggressive resource management. 2. Meathook (Super Shotgun): A grappling hook attachment that pulls the Slayer towards demons, enabling extreme mobility and close-quarters devastation. 3. Equipment Launcher (Frag Grenade & Ice Bomb): Shoulder-mounted utility providing area denial, crowd control, and strategic freezing of enemies for tactical advantage.
DOOM Eternal Frequently Asked Questions
- help_outline Is DOOM Eternal a direct sequel to DOOM (2016)?Yes, DOOM Eternal directly continues the story of the Doom Slayer from where DOOM (2016) left off, expanding significantly on the lore and universe.
- help_outline What is the 'Doom Dance' or 'Funky Fetus' combat loop?This refers to the core gameplay loop of DOOM Eternal: aggressively engaging demons, using Glory Kills on staggered enemies to regain health, using the Chainsaw on weaker demons for ammunition, and using the Flame Belch to set enemies on fire and make them drop armor shards when damaged. This constant resource management through offensive actions is key to survival.
- help_outline What are Master Levels?Master Levels are remixed versions of campaign levels with significantly increased difficulty, different enemy placements, and new challenges. They are designed for experienced players seeking a greater test of skill.
- help_outline How does the Meathook on the Super Shotgun work?The Meathook is a grappling hook attached to the Super Shotgun. It can latch onto demons, rapidly pulling the Slayer towards them. This is used for aggressive closing of distances, setting up close-range shotgun blasts, aerial maneuvering, and can be upgraded to set hooked enemies on fire (generating armor with Flame Belch).
- help_outline What is BATTLEMODE?BATTLEMODE is DOOM Eternal's 2v1 asymmetrical multiplayer mode where two player-controlled demons (choosing from types like Mancubus, Marauder, Revenant, etc., each with unique abilities) fight against one fully kitted Doom Slayer. It's a best-of-five rounds mode focused on tactical team play for demons and aggressive skill for the Slayer.
- help_outline Does DOOM Eternal have ray tracing?Yes, ray-traced reflections were added to DOOM Eternal in a post-launch update for PC (NVIDIA RTX and AMD RX 6000 series and newer) and current-gen consoles (PS5, Xbox Series X). This feature enhances visual quality but is demanding on hardware.