DOOM Eternal Cover Art

DOOM Eternal

First-Person Shooter, Action, Platformer

starstarstarstarstar_half(11 Ratings)

$39.99

DOOM Eternal is the direct sequel to the critically acclaimed DOOM (2016). As the Doom Slayer, you return to find Earth has been overrun by demonic forces. To save humanity, you must raze Hell, conquer dimensions, and stop the Maykrs' sinister plans. The game intensifies the push-forward combat with an expanded arsenal of devastating weapons, new abilities like the Flame Belch, Blood Punch, and a shoulder-mounted Equipment Launcher with Frag Grenades and Ice Bombs. Resource management through Glory Kills (health), Chainsaw kills (ammo), and Flame Belch (armor) is crucial for survival. DOOM Eternal features larger, more vertical levels, increased emphasis on traversal and platforming, and a deeper dive into the Doom Slayer's lore and the history of the Sentinels.

DOOM Eternal

DOOM Eternal Thumbnail
starstarstarstarstar_half(11 Ratings)$39.99First-Person Shooter, Action, Platformer

DOOM Eternal is the direct sequel to the critically acclaimed DOOM (2016). As the Doom Slayer, you return to find Earth has been overrun by demonic forces. To save humanity, you must raze Hell, conquer dimensions, and stop the Maykrs' sinister plans. The game intensifies the push-forward combat with an expanded arsenal of devastating weapons, new abilities like the Flame Belch, Blood Punch, and a shoulder-mounted Equipment Launcher with Frag Grenades and Ice Bombs. Resource management through Glory Kills (health), Chainsaw kills (ammo), and Flame Belch (armor) is crucial for survival. DOOM Eternal features larger, more vertical levels, increased emphasis on traversal and platforming, and a deeper dive into the Doom Slayer's lore and the history of the Sentinels.

business Dev: id Softwareprint Pub: Bethesda Softworksevent Rel: update Upd:

Themes

Demonic InvasionSaving HumanityHell on EarthInterdimensional WarfareAncient Alien Civilizations (Sentinels & Maykrs)The Doom Slayer's RageApocalyptic Power
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DOOM Eternal Key Specifications

Key Specifications for DOOM Eternal
SpecificationDetail
Engineid Tech 7
GenreFirst-Person Shooter, Action, Platformer
Initial Release2020-03-20
Developerid Software
PublisherBethesda Softworks
SettingEarth, Hell, Urdak, Sentinel Prime, Various Dimensions
PerspectiveFirst-Person
PlatformsPC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Google Stadia (discontinued)
MultiplayerBATTLEMODE (2v1 Asymmetrical PvP), Horde Mode (Single-Player)
Unique FeatureAggressive Push-Forward Combat, Resource Management via Glory Kills/Chainsaw/Flame Belch, Advanced Traversal (Dash, Meathook), Deep Lore Expansion, Master Levels.

info_outline Note: Official system requirements for DOOM: The Dark Ages from id Software / Bethesda Softworks. Performance can vary significantly depending on specific hardware, settings, areas in-game, and background applications. An NVMe SSD is mandatory for all configurations. Hardware ray tracing support is a minimum requirement.

laptop_windows Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable. However, DOOM: The Dark Ages is a demanding title with mandatory ray tracing. High-end laptop hardware with sufficient VRAM, adequate TGP (Total Graphics Power) for the GPU, and robust cooling will be necessary for an optimal experience, especially at higher settings and resolutions. Performance on laptops can vary significantly based on these factors.

info_outline GPU TGP: Adequate TGP for the specific laptop GPU is crucial for achieving expected performance levels.

info_outline Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling during sustained gameplay in demanding titles like DOOM: The Dark Ages.

info_outline CPU Power Limits: Laptops with robust CPU power limits will perform better, especially in CPU-intensive scenarios.

info_outline RAM Speed Dual Channel: Fast dual-channel RAM generally benefits gaming performance.

info_outline MUX Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus (if available) is highly recommended for optimal framerates by directly connecting the dedicated GPU to the display.

build Optimization Note: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS. DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.

computer

DOOM Eternal System Requirements

Minimum_1080p_60FPS_Low

tune Minimum (1080p ~60 FPS, Low Video Settings, Ray Tracing ON) – Low Preset, Ray Tracing ON (Hardware RT support mandatory), Target 1080p @ 60 FPS

memory
CPU: AMD Ryzen 7 3700X (Zen 2, 8 cores/16 threads @3.2GHz or better) or Intel Core i7-10700K (10th Gen, 8 cores/16 threads @3.2GHz or better) (A modern 8-core/16-thread CPU from the specified generations or newer is the baseline. Game performance can be CPU-bound in certain situations.)
laptop_mac
Laptop CPU: AMD Ryzen 7 4800H/HS series or Intel Core i7-10870H/10875H series equivalent or better (8-core/16-thread mobile CPUs). (Estimated laptop CPU class. Performance will vary based on specific SKU, power limits, and cooling. Ensure it meets the 8-core/16-thread guidance.)
developer_board
GPU: NVIDIA GeForce RTX 2060 Super (8GB VRAM) or AMD Radeon RX 6600 (8GB VRAM) (Minimum desktop GPU requires hardware ray tracing support and 8GB of VRAM. These GPUs represent the entry point for 1080p/60FPS at low settings.)
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Laptop GPU: NVIDIA GeForce RTX 2060 Super Mobile (Full TGP), RTX 3050 Ti Mobile (8GB VRAM if available, may struggle) / RTX 4050 Mobile (6GB, may be borderline, 8GB variant preferred) or AMD Radeon RX 6600M (8GB). (Estimated laptop GPUs. Hardware ray tracing capability and at least 8GB VRAM are essential. Performance heavily depends on TGP and cooling.)
storage
RAM: 16 GB (Dual-channel mode) (16GB of system RAM is the minimum requirement, dual-channel configuration is strongly recommended for optimal performance.)
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Storage: 100 GB NVMe SSD (NVMe SSD is mandatory for installation and gameplay.)

Ultra_4K_2160p_60FPS_Ultra

tune Ultra 4K (2160p/4K ~60 FPS, Ultra Video Settings, Ray Tracing ON) – Ultra Preset, Ray Tracing ON, Target 2160p @ 60 FPS (Upscaling likely essential)

memory
CPU: AMD Ryzen 7 5700X (Zen 3) or Intel Core i7-12700K (12th Gen) or better (Same as Recommended CPU, but higher frequency variants or newer generations like Ryzen 7000/Intel 13th/14th Gen would be beneficial) (While the official CPU spec is the same as 'Recommended', for a consistent 4K/60FPS Ultra experience, a high-end modern CPU (e.g., Ryzen 7 5800X3D/7800X3D, Intel Core i7-13700K/i9-12900K or newer) is advisable.)
laptop_mac
Laptop CPU: AMD Ryzen 9 5900HX/HS series / Ryzen 7 6800H series or Intel Core i9-12900H/HK series / Core i7-13700H series equivalent or better. (Flagship tier laptop CPUs are necessary to avoid bottlenecks for 4K gaming, paired with top-tier mobile GPUs.)
developer_board
GPU: NVIDIA GeForce RTX 4080 (16GB VRAM) or AMD Radeon RX 7900 XT (20GB VRAM) / RX 7900 XTX (24GB VRAM) (Top-tier desktop GPUs with 16GB+ VRAM are required for attempting 4K/60FPS on Ultra settings. Heavy reliance on DLSS/FSR Performance/Ultra Performance modes is expected.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). (The absolute best laptop GPUs available. Will heavily rely on aggressive DLSS/FSR (Performance/Ultra Performance modes) and potentially some settings compromises for a stable 4K/60FPS experience. Max TGP and excellent cooling are critical.)
storage
RAM: 32 GB (Dual-channel mode) (32GB RAM is essential for 4K gaming with Ultra settings to handle large textures and assets smoothly.)
save_alt
Storage: 100 GB NVMe SSD (NVMe SSD is mandatory. A high-speed Gen4 or Gen5 NVMe SSD could offer marginal benefits at this tier for loading and texture streaming.)

laptop_mac

DOOM Eternal Laptop Recommendations

MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core I7 12700 H

developer_board NVIDIA RTX 3070 140W

storage 32GB DDR4-3200MHz

1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core I7 12700 H (Score: 900)

developer_board GPU: NVIDIA RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: Minimum_1080p_60FPS_Low - Minimum (Low Preset, Ray Tracing ON, Target 1080p @ 60 FPS).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core I9 13900 H

developer_board NVIDIA RTX 4060 140W

storage 16GB DDR5-5200MHz

999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core I9 13900 H (Score: 1058)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: Minimum_1080p_60FPS_Low - Minimum (Low Preset, Ray Tracing ON, Target 1080p @ 60 FPS).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: Minimum_1080p_60FPS_Low - Minimum (Low Preset, Ray Tracing ON, Target 1080p @ 60 FPS).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core I9 12900 H

developer_board NVIDIA RTX 3070 TI 150W

storage 16GB DDR5-4800MHz

1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core I9 12900 H (Score: 1030)

developer_board GPU: NVIDIA RTX 3070 TI (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: Minimum_1080p_60FPS_Low - Minimum (Low Preset, Ray Tracing ON, Target 1080p @ 60 FPS).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: Minimum_1080p_60FPS_Low - Minimum (Low Preset, Ray Tracing ON, Target 1080p @ 60 FPS).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 680 H

developer_board NVIDIA RTX 3060 140W

storage 16GB DDR5-4800MHz

1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 680 H (Score: 880)

developer_board GPU: NVIDIA RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: Minimum_1080p_60FPS_Low - Minimum (Low Preset, Ray Tracing ON, Target 1080p @ 60 FPS).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 590 HS

developer_board NVIDIA RTX 3080 100W

storage 16GB DDR4-3200MHz

1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 590 HS (Score: 820)

developer_board GPU: NVIDIA RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: Minimum_1080p_60FPS_Low - Minimum (Low Preset, Ray Tracing ON, Target 1080p @ 60 FPS).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core I7 13620 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-4800MHz

1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core I7 13620 H (Score: 843)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: Minimum_1080p_60FPS_Low - Minimum (Low Preset, Ray Tracing ON, Target 1080p @ 60 FPS).

Alienware M18 with RTX 4070 more_vert

memory Intel Core I7 14700 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-5600MHz

1899

Details close

Model: Alienware M18 with RTX 4070

memory CPU: Intel Core I7 14700 H (Score: 860)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: Minimum_1080p_60FPS_Low - Minimum (Low Preset, Ray Tracing ON, Target 1080p @ 60 FPS).

MSI Creator M16 HX with RTX 4070 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4070

storage 32GB DDR5-5600MHz

1699

Details close

Model: MSI Creator M16 HX with RTX 4070

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: Minimum_1080p_60FPS_Low - Minimum (Low Preset, Ray Tracing ON, Target 1080p @ 60 FPS).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 (64-bit versions only, latest update recommended) or Windows 11 (64-bit)

    A 64-bit version of Windows 10 (latest update) or Windows 11 is required. Keeping the OS updated is recommended for best performance and compatibility.

  • memoryDirectX: DirectX 12 Ultimate or Vulkan (with hardware ray tracing support)

    Hardware-accelerated ray tracing is a minimum requirement for DOOM: The Dark Ages, necessitating a modern graphics API like DirectX 12 Ultimate or Vulkan with the appropriate ray tracing extensions. Ensure drivers are up to date.

  • save_altStorage Note: 100 GB available space (NVMe SSD Mandatory). Some official sources specify a 512GB or higher capacity NVMe SSD, with 100GB free.

    An NVMe SSD is required for all settings tiers. This is likely due to the fast asset streaming demands of the idTech 8 engine, large game environments, and to minimize loading times. Ensure at least 100GB of free space on an NVMe drive.

settings_applications Optimization Notes:

Upscaling: Supports NVIDIA DLSS (including Frame Generation; DLSS 4 reported by some sources), AMD FidelityFX Super Resolution (FSR; FSR 3.1 reported), and Intel XeSS.

Key Settings: DOOM: The Dark Ages features always-on ray-traced global illumination. Ray-traced reflections (quality can be adjusted, including off), texture pool size, shadow quality, and overall resolution significantly impact performance. Utilizing upscaling technologies (DLSS, FSR, XeSS) is highly recommended for achieving target framerates, especially at higher resolutions and graphics settings.

extension

DOOM Eternal: Post-Launch Content / DLC

The main post-launch content was the two-part story expansion 'The Ancient Gods - Part One' and 'The Ancient Gods - Part Two,' which continue the Doom Slayer's story after the main campaign. Numerous free updates added Master Levels (remixed, harder campaign levels), new BATTLEMODE arenas and demons, cosmetic skins, and quality-of-life improvements like Horde Mode.

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DOOM Eternal: Game Editions

Available in Standard Edition and Deluxe Edition. Deluxe Edition included the Year One Pass (The Ancient Gods - Part One & Part Two DLCs), Demonic Slayer Skin, and Classic Weapon Sound Pack. A Collector's Edition included a wearable Doom Slayer Helmet replica, SteelBook, lore book, lithograph, and all Deluxe Edition digital content.

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DOOM Eternal: Cross-Platform / Crossplay

DOOM Eternal's BATTLEMODE (multiplayer) did not launch with cross-platform play. Support for features like cross-progression for skins or specific platform features may vary.

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DOOM Eternal Specific Game Elements

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DOOM Eternal Weapons

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    Ballista (Mods: Arbalest, Destroyer Blade) (Energy Projectile (Heavy Damage/Utility))

    Fires a powerful energy bolt. Arbalest charges a high-damage explosive shot. Destroyer Blade launches a wide, short-range energy wave that can clear groups.

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    BFG-9000 (Ultimate Weapon (Area Clearing))

    Fires a large plasma orb that tethers to and damages multiple enemies in a wide area. Extremely powerful with limited ammunition.

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    Blood Punch (Melee (Empowered Strike))

    A powerful shockwave melee attack charged by performing Glory Kills. Can break enemy defenses or deal significant area damage. Upgradable.

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    Chaingun (Mods: Mobile Turret, Energy Shield) (Automatic Firearm (High Rate of Fire))

    A gatling-style weapon. Mobile Turret deploys four barrels for devastating sustained fire (at the cost of movement). Energy Shield provides frontal protection while firing.

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    Chainsaw (Utility/Melee (Ammo Generation))

    Instantly kills most demons (except Super Heavy) and causes them to drop a large amount of ammunition. Requires fuel, which recharges over time or via pickups.

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    Combat Shotgun (Mods: Sticky Bombs, Full Auto) (Shotgun (Versatile))

    A reliable early-game shotgun. Sticky Bombs provide ranged explosive capabilities, while Full Auto turns it into a rapid-fire close-quarters weapon.

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    Crucible (Melee (Ultimate Blade))

    A powerful Sentinel energy sword capable of instantly killing most standard demons with a single strike. Has limited charges replenished by finding Crucible pickups.

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    Doomblade (Melee (Integrated Arm Blade))

    The Slayer's retractable arm blade, primarily used for Glory Kills and Blood Punch attacks.

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    Equipment Launcher (Frag Grenade, Ice Bomb) (Shoulder-Mounted Utility)

    Allows the Slayer to fire Frag Grenades for area damage or Ice Bombs to freeze enemies, making them vulnerable or easier to manage. Upgradable.

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    Flame Belch (Shoulder-Mounted Utility (Armor Generation))

    Sets enemies on fire. Damaging ignited enemies causes them to drop armor shards. Upgradable.

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    Heavy Cannon (Mods: Precision Bolt, Micro Missiles) (Assault Rifle (Precision/Burst))

    A versatile automatic rifle. Precision Bolt offers a scoped, high-damage single shot, while Micro Missiles launch a volley of small rockets.

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    Plasma Rifle (Mods: Heat Blast, Microwave Beam) (Energy Rifle (Sustained/Focused Damage))

    Fires rapid plasma projectiles. Heat Blast unleashes a shockwave after sustained fire. Microwave Beam locks onto and stuns enemies, eventually causing them to explode.

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    Rocket Launcher (Mods: Remote Detonate, Lock-On Burst) (Explosive Launcher (Area/Focused Damage))

    Fires powerful rockets. Remote Detonate allows manual explosion. Lock-On Burst fires a three-rocket salvo at a targeted enemy.

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    Sentinel Hammer (DLC - The Ancient Gods Part Two) (Melee/Utility (Area Stun/Resource Generation))

    A powerful warhammer that creates a shockwave, stunning demons and causing them to drop health/ammo when combined with Flame Belch or Ice Bomb.

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    Super Shotgun (Meathook) (Shotgun (Close Range, Mobility))

    Iconic double-barreled shotgun with immense close-range damage. The Meathook attachment allows the Slayer to grapple onto enemies, pulling himself towards them or setting them on fire.

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    Unmaykr (Ultimate Weapon (Focused Energy Barrage))

    An ancient Sentinel weapon unlocked using Empyrean Keys. Fires a rapid spread of energy projectiles, sharing ammo with the BFG. More focused damage than the BFG.

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DOOM Eternal Vehicles

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    Contextual/Environmental Vehicles (e.g., Demonic Machinery, Lifts) (Interactive Environment Elements)

    Levels may feature lifts, jump pads, teleporters, or large pieces of demonic/Sentinel machinery that the Slayer interacts with for progression or traversal, but these are not freely pilotable vehicles.

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    Fortress of Doom (Hub) (Celestial Space Station / Hub World)

    The Doom Slayer's mobile headquarters. While not a 'vehicle' in the traditional sense, it travels between dimensions and serves as a central hub where the player can access collectibles, upgrade weapons and suit, practice in a training room (Ripatorium), and select missions. It is not directly piloted by the player during gameplay missions.

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    None (Player Controlled for Traversal) (N/A)

    The Doom Slayer primarily traverses environments on foot, utilizing his advanced mobility (double jump, dash, climbing, meathook). There are no player-controlled vehicles like cars or bikes for general traversal.

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DOOM Eternal Characters

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    Doom Slayer (The Slayer / Doomguy) - Protagonist (playable)

    The legendary, silent, and unstoppable warrior prophesied to destroy the forces of Hell. He is driven by pure rage and an unyielding determination to protect humanity and eradicate all demons. His origins and history with the Sentinels and Maykrs are further explored.

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    Hell Priests (Deag Nilox, Deag Ranak, Deag Grav) - Antagonists / Lieutenants

    Three high-ranking priests of Hell, formerly Sentinels, who serve the Khan Maykr and are key targets for the Doom Slayer to disrupt Hell's invasion of Earth.

  • person
    Intern (UAC Hologram - DLC) - Supporting Character (Comic Relief - DLC)

    A UAC employee hologram encountered in The Ancient Gods - Part One, providing humorous commentary and minor assistance.

  • person
    Khan Maykr - Main Antagonist (Base Game)

    The supreme ruler of Urdak and the Maykr race. She orchestrates the invasion of Earth to produce Argent Energy, believing it necessary for her people's survival, making a pact with Hell.

  • person
    Samuel Hayden (Seraphim - DLC) - Ally / Ambiguous Figure

    The former head of the UAC on Mars, now revealed to be the Seraphim, a Maykr who aided the Slayer. He continues to play a complex role in the events of The Ancient Gods DLC.

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    The Betrayer (Valen) - Supporting Character / Sentinel Exile

    A former Sentinel warrior who betrayed his people to Hell in exchange for the return of his son's life (who was turned into the Icon of Sin). He aids the Slayer with information and the Sentinel Hammer in the DLC.

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    The Dark Lord (Davoth - DLC) - Main Antagonist (The Ancient Gods)

    The true creator of Hell, Jekkad (later Hell), Urdak, and all dimensions, including the Maykrs and The Father. He is the ultimate adversary the Doom Slayer must face to end the eternal conflict.

  • person
    The Father (Voice) - Entity / Creator Figure

    The supreme being of Urdak, creator of the Maykrs and potentially the multiverse. VEGA is a fragment of his consciousness. His true nature and intentions are a central part of the lore.

  • person
    VEGA - Ally / AI Assistant

    An advanced artificial intelligence originally from Mars, now integrated into the Slayer's Fortress of Doom. VEGA provides mission intel, manages the Fortress, and offers analytical support. Revealed to have a deeper connection to Urdak and The Father.

Top 3 Characters/Entities:

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Doom

Slayer (Player Character): The silent, rage-fueled protagonist, an ancient warrior dedicated to the destruction of all demons. 2. Khan Maykr: The supreme ruler of the Maykrs and Urdak, the primary antagonist orchestrating the consumption of Earth. 3. VEGA / The Father: An AI entity assisting the Slayer from the Fortress of Doom, with deep connections to Urdak and the Slayer's past.

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DOOM Eternal Missions / Objectives

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    Campaign Story Missions (e.g., Hell on Earth, Exultia, Cultist Base, Doom Hunter Base, Nekravol, Urdak, Final Sin)

    Objective: A series of linear, action-packed levels where the Doom Slayer battles through demonic hordes across Earth, Hell, Urdak, and other dimensions to find and kill the Hell Priests, stop the Khan Maykr, and ultimately destroy the Icon of Sin. Each mission features intense combat arenas, platforming sections, secret hunting, and often culminates in a boss fight or major story development.

  • flag
    Horde Mode

    Objective: A wave-based survival mode where the Doom Slayer fights increasingly difficult waves of demons across various arenas to achieve a high score and unlock cosmetic rewards. Features rounds with different objectives and random buffs/debuffs.

  • flag
    Master Levels (e.g., Super Gore Nest Master Level)

    Objective: Significantly harder, remixed versions of existing campaign levels with different enemy compositions, more aggressive AI, and increased resource scarcity. Designed for maximum challenge and replayability.

  • flag
    Secret Encounters

    Objective: Timed combat challenges hidden in levels. Completing them within the time limit (and sometimes with specific conditions) rewards Weapon Points for upgrading weapon mods.

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    Slayer Gates

    Objective: Optional, high-difficulty combat encounters found within campaign levels. Completing a Slayer Gate rewards an Empyrean Key, used to unlock the Unmaykr weapon in the Fortress of Doom. These are intense tests of skill against waves of tough demons.

  • flag
    The Ancient Gods - Part One & Part Two (DLC Campaigns)

    Objective: Two substantial story expansions that continue the Doom Slayer's narrative after the main game. Part One involves retrieving The Father's life sphere and stopping the Seraphim's plans. Part Two sees the Slayer leading Sentinel armies against the Dark Lord in the heart of Hell to end the eternal conflict.

Top 3 Missions/Objectives (Subjective):

flag
Assaulting

Major Demonic Strongholds (e.g., Nekravol, Urdak): Large-scale missions involving intense combat arenas, environmental puzzles, and culminating in boss fights or significant lore revelations. 2. Acquiring Key Artifacts/Weapons (e.g., Crucible, Unmaykr): Missions focused on obtaining powerful items crucial for defeating Hell's forces. 3. Master Levels: Extremely challenging remixed versions of campaign levels with different enemy placements and increased difficulty, designed for experienced players.

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DOOM Eternal Companions / Summons

  • group
    None (Gameplay) (N/A)

    Ability: The Doom Slayer fights entirely alone during the single-player campaign. There are no AI companions that directly assist in combat.

  • group
    VEGA (Guidance/Narrative) (AI)

    Ability: While not a combat companion, VEGA provides crucial mission information, manages the Fortress of Doom, and contributes significantly to the narrative and lore exposition.

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DOOM Eternal Collectibles

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    Albums (Music Discs)

    Location/Use: Hidden collectible records featuring music tracks from previous id Software games (like classic Doom, Quake, Wolfenstein) and some original tracks. These can be listened to in the Doom Slayer's room in the Fortress of Doom.

  • collections_bookmark
    Cheat Codes

    Location/Use: Floppy disk-like items hidden in levels that unlock various cheat codes (e.g., infinite ammo, all runes, specific suit modes). Once found, cheats can be enabled when replaying missions but disable Slayer Gate access.

  • collections_bookmark
    Codex Pages

    Location/Use: Lore entries found throughout levels that expand on the game's universe, characters, demons, locations, weapons, and the history of the Sentinels, Maykrs, and Hell. Essential for understanding the deeper narrative.

  • collections_bookmark
    Empyrean Keys

    Location/Use: Earned by completing challenging Slayer Gates (optional combat encounters with high difficulty). Used in the Fortress of Doom to unlock the Unmaykr weapon.

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    Praetor Suit Points

    Location/Use: Tokens carried by ghostly Sentinel guards or found in caches. Used to upgrade the Praetor Suit's abilities and systems.

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    Sentinel Batteries

    Location/Use: Power sources found in levels or earned from completing mission challenges. Used in the Fortress of Doom to unlock rooms containing collectibles like Praetor Suit Points, Runes, or cosmetic skins.

  • collections_bookmark
    Sentinel Crystals

    Location/Use: Crystals that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both linked upgrades on a crystal grants an additional passive perk.

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    Toys (Vinyl Figurines)

    Location/Use: Small, hidden collectible figures representing various demons, characters, and items from the Doom universe. Each level typically has 2-3 toys hidden in secret areas.

Top 3 Collectibles:

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Toys

(Vinyl Figurines): Collectible figures of demons, characters, and weapons from the Doom universe, hidden in secret areas throughout levels. 2. Codex Pages: Lore entries that expand on the story, characters, demons, locations, and weapons. Found scattered in levels. 3. Albums (Music Discs): Collectible records featuring music tracks from previous id Software games (Doom, Quake, Wolfenstein) that can be played in the Fortress of Doom.

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DOOM Eternal Armor

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    Praetor Suit

    Focus/Stats: The Doom Slayer's advanced combat armor. Provides base protection (Armor points) and can be upgraded with Praetor Suit Points to enhance various systems: Fundamentals (health, armor, ammo capacity), Environment (resistance to hazards), Frag Grenade, Ice Bomb, and Flame Belch (capacity, cooldowns, effects). Armor is a resource that absorbs damage before health and can be replenished by Flame Belching enemies or finding armor pickups.

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    Runes

    Focus/Stats: Up to three Runes can be equipped at a time, providing powerful passive abilities and buffs. Examples include 'Savagery' (faster Glory Kills), 'Seek and Destroy' (longer Glory Kill range), 'Air Control' (better mid-air maneuverability), 'Dazed and Confused' (longer enemy stagger time), 'Saving Throw' (survive one fatal blow).

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    Sentinel Crystals

    Focus/Stats: Collectible items that allow the Slayer to choose between upgrading maximum Health, Armor, or Ammunition capacity. Unlocking both upgrades on a crystal grants an additional passive perk.

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DOOM Eternal Clothing / Appearance

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    Doom Slayer Armor Skins

    Details: Players can unlock a wide variety of cosmetic skins for the Doom Slayer's Praetor Suit. These are earned through game progression, completing challenges, finding secrets, linking accounts (e.g., Slayers Club), participating in in-game events, or via DLC/Deluxe Edition. Skins range from classic Doomguy looks to unique demonic or Sentinel-themed designs but offer no gameplay advantages.

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    Player Profile Customization (Podiums, Animations, Icons, Titles - BATTLEMODE)

    Details: In BATTLEMODE, players can customize their Slayer and Demon podiums, intro/victory animations, profile icons, and titles to personalize their online presence.

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    Weapon Skins

    Details: Similarly, many weapons have unlockable cosmetic skins that change their appearance without altering their stats or functionality. Earned through similar methods as armor skins.

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DOOM Eternal Other Features & Info

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    Multiplayer Modes

    1. BATTLEMODE (2v1 PvP): An asymmetrical mode where two player-controlled demons team up against one fully-loaded Doom Slayer. Each demon has unique abilities and summons. 2. Invasion Mode (Canceled): A planned mode where players could invade another's campaign as a demon, which was ultimately canceled. Horde Mode was added as a single-player wave-based survival mode.

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    User Interface

    Fast-paced and clear HUD displaying health, armor, ammo, Rad Suit/Oxygen levels, Equipment Launcher charges, Blood Punch/Flame Belch cooldowns, and available Chainsaw pips. Weapon wheel for selection. Codex entries provide extensive lore. Brightly colored pickups (health, ammo, armor) are easily identifiable in combat.

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    Sound and Music

    Iconic heavy metal soundtrack composed by Mick Gordon (main game) and Andrew Hulshult & David Levy (DLCs). The music is dynamic, intensifying with combat and perfectly complementing the aggressive gameplay. Sound design is visceral, with powerful weapon effects, distinct demonic roars, and satisfying feedback for Glory Kills and resource pickups.

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    Graphics and Visuals

    Powered by id Tech 7, DOOM Eternal boasts incredible visual fidelity and performance. It features highly detailed environments, gruesome demon designs, spectacular particle effects, and smooth, fast-paced animations. The engine is known for its ability to handle intense action at high framerates. Ray-traced reflections were added post-launch, enhancing visual quality on supported hardware.

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    Accessibility Features

    Includes a range of accessibility options: customizable controls (full remapping on PC), subtitle customization (size, background, speaker names), colorblind modes (Protanopia, Deuteranopia, Tritanopia), options to reduce camera shake and motion blur, adjustable UI opacity, and options for hit marker visuals and sound cues.

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    Story and Setting

    Set two years after Doom (2016). Earth has been decimated by a demonic invasion, with 60% of the planet's population wiped out. The Doom Slayer returns to his Fortress of Doom (a celestial space station) and embarks on a mission to kill the Hell Priests (Deag Ranak, Deag Grav, and Deag Nilox) under the command of Khan Maykr, the ruler of Urdak (a heaven-like dimension) and leader of the Maykrs, who are siphoning Earth's energy. The story delves deep into the Slayer's origins, his connection to the Sentinels of Argent D'Nur, and the nature of the Maykrs and Hell.

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    Map Size and Regions (Levels)

    DOOM Eternal is not an open-world game but features a series of large, multi-layered, and often visually spectacular linear levels. These levels are significantly more expansive and vertical than those in DOOM (2016), with greater emphasis on platforming and environmental traversal using dash, double jump, and the Meathook. Each level (e.g., Hell on Earth, Exultia, Cultist Base, Super Gore Nest, Taras Nabad, Nekravol, Urdak) represents a distinct location, ranging from ravaged Earth cities and demonic Hellscapes to the alien technological vistas of Urdak and ancient Sentinel worlds. While linear in progression, levels are filled with secrets, optional combat encounters (Slayer Gates, Secret Encounters), and collectibles, encouraging exploration within their defined boundaries. A 'map size in sq km' is not applicable to its level-based structure.

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    Skills and Upgrades Overview (Praetor Suit, Runes, Weapon Mods)

    The Praetor Suit can be upgraded using Suit Points found in levels or earned from challenges, enhancing abilities related to environment (hazard protection), frag grenades, ice bombs, flame belch, and fundamentals (faster ledge grabs, etc.). Runes (up to 3 active) provide powerful passive perks (e.g., faster glory kills, increased ammo from demons). Sentinel Crystals upgrade Health, Armor, and Ammo capacity. Weapon Mods are crucial: each weapon has two distinct modifications that drastically change its function (e.g., Combat Shotgun's Full Auto vs. Sticky Bomb). These mods can be mastered by completing challenges, unlocking a final powerful perk for that mod.

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    Top 5 Weapons (Subjective/Iconic)
    1. 1. Super Shotgun (with Meathook): Iconic close-range powerhouse, Meathook adds incredible mobility and armor generation. 2. Ballista: High-damage energy projectile weapon, excellent against airborne enemies and for burst damage. 3. Chaingun (with Mobile Turret mod): Unloads massive firepower, Mobile Turret mod turns it into a devastating stationary weapon. 4. Rocket Launcher (with Lock-On Burst mod): Versatile explosive weapon, Lock-On Burst is great for focused damage. 5. BFG-9000 / Unmaykr: Ultimate weapons for clearing entire rooms or dealing massive damage to bosses.
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    Top 3 Combat Mechanics/Abilities
    1. 1. Glory Kills: Performing melee takedowns on staggered demons to gain health. A core loop of aggressive resource management. 2. Meathook (Super Shotgun): A grappling hook attachment that pulls the Slayer towards demons, enabling extreme mobility and close-quarters devastation. 3. Equipment Launcher (Frag Grenade & Ice Bomb): Shoulder-mounted utility providing area denial, crowd control, and strategic freezing of enemies for tactical advantage.
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DOOM Eternal Frequently Asked Questions

  • help_outline Is DOOM Eternal a direct sequel to DOOM (2016)?
    Yes, DOOM Eternal directly continues the story of the Doom Slayer from where DOOM (2016) left off, expanding significantly on the lore and universe.
  • help_outline What is the 'Doom Dance' or 'Funky Fetus' combat loop?
    This refers to the core gameplay loop of DOOM Eternal: aggressively engaging demons, using Glory Kills on staggered enemies to regain health, using the Chainsaw on weaker demons for ammunition, and using the Flame Belch to set enemies on fire and make them drop armor shards when damaged. This constant resource management through offensive actions is key to survival.
  • help_outline What are Master Levels?
    Master Levels are remixed versions of campaign levels with significantly increased difficulty, different enemy placements, and new challenges. They are designed for experienced players seeking a greater test of skill.
  • help_outline How does the Meathook on the Super Shotgun work?
    The Meathook is a grappling hook attached to the Super Shotgun. It can latch onto demons, rapidly pulling the Slayer towards them. This is used for aggressive closing of distances, setting up close-range shotgun blasts, aerial maneuvering, and can be upgraded to set hooked enemies on fire (generating armor with Flame Belch).
  • help_outline What is BATTLEMODE?
    BATTLEMODE is DOOM Eternal's 2v1 asymmetrical multiplayer mode where two player-controlled demons (choosing from types like Mancubus, Marauder, Revenant, etc., each with unique abilities) fight against one fully kitted Doom Slayer. It's a best-of-five rounds mode focused on tactical team play for demons and aggressive skill for the Slayer.
  • help_outline Does DOOM Eternal have ray tracing?
    Yes, ray-traced reflections were added to DOOM Eternal in a post-launch update for PC (NVIDIA RTX and AMD RX 6000 series and newer) and current-gen consoles (PS5, Xbox Series X). This feature enhances visual quality but is demanding on hardware.