Platforms: PC (Windows, macOS), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Google Stadia, Nintendo Switch (Ultimate Edition)
Unique Feature: Bazillions of procedurally generated guns, four distinct Vault Hunter classes with deep skill trees, signature cel-shaded art style and humor, multi-planet exploration, robust co-op gameplay.
Perspective: Third-Person
Multiplayer: Single-Player Only (Remake does not include Factions MP)
Setting: Post-Apocalyptic United States
Platforms: PlayStation 5, PC
Initial Remake Release (PS5): 2022-09-02
PC Release Date: 2023-03-28
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Gameplay & Mechanics
Companions/Followers
FL4K's Pets (Skag, Spiderant, Jabber): FL4K, the Beastmaster, can choose one of three loyal pets to fight alongside them. Each pet has unique abilities, attacks, and can be upgraded through FL4K's skill trees. Pets can draw aggro, deal damage, and provide buffs. They are a core part of FL4K's gameplay.
Various alien creatures
Moze's Iron Bear: Moze, the Gunner, can summon her bipedal Iron Bear mech as an Action Skill. Iron Bear is equipped with customizable heavy weapons on each arm (e.g., miniguns, grenade launchers, railguns, flamethrowers, melee fists) and provides significant firepower and protection for a limited time.
Mech Suit
Zane's SNTNL Drone & Digi-Clone: Zane, the Operative, can deploy a SNTNL combat drone that flies around attacking enemies with machine guns or rockets. He can also deploy a Digi-Clone of himself that distracts enemies and fires at them; Zane can swap places with his clone. These are Action Skills with cooldowns.
Robotic Drone / Holographic Clone
Co-op Player Characters (Vault Hunters): In co-operative multiplayer, other players join as their chosen Vault Hunters, each with their own unique skills and abilities, acting as active companions.
Human/Siren/Robot
Ellie Williams: AI-controlled companion for most of the game. Assists in combat by throwing objects, occasionally attacking enemies, pointing out threats, and solving environmental puzzles. Cannot be directly controlled by player in main game (playable in Left Behind DLC).
Human
Tess Servopoulos: AI-controlled companion during the early Boston chapters. Assists in combat and navigation.
Human
Bill: AI-controlled companion during the Bill's Town chapter. Provides combat support and guidance through his booby-trapped town.
Human
Tommy Miller: AI-controlled companion during certain chapters, primarily around the dam. Assists in combat.
Human
Key Collectibles
Typhon Logs & Dead Drops: Audio logs left by the first Vault Hunter, Typhon DeLeon, detailing his adventures and discoveries. Finding all three logs in a zone reveals the location of a Typhon Dead Drop, a hidden loot cache.
Eridian Writings: Ancient alien texts scattered across the planets. After acquiring an Eridian Analyzer, players can decipher these writings to gain XP and Eridium, and uncover more lore about the Eridians and Vaults.
Dead Claptraps: Parts from deceased Claptrap units that can be salvaged to help Claptrap build a new friend. Each part provides Eridium.
Crew Challenges (Various Types): A category of collectibles and repeatable activities specific to different NPCs and planets. Includes:
- **Legendary Hunts:** (Sir Hammerlock) Defeating unique, powerful creatures.
- **Targets of Opportunity:** (Zer0) Assassinating specific high-value targets.
- **Crimson Radio:** (Moxxi) Sabotaging Children of the Vault propaganda towers.
- **Hijack Target:** (Ellie) Stealing specific vehicle parts to unlock them for the Catch-A-Ride system.
Red Chests: Special chests containing higher-quality loot, often found in hidden areas or at the end of dungeons/challenges.
Vault Symbols & Eridium Piles: Hidden Vault symbols that can be found, and destructible Eridium crystal piles that yield Eridium currency (used for cosmetics and end-game purchases).
Artifacts: Notes, letters, maps, voice recorders, and other items found throughout the world that provide lore, backstory, and character insights.
Firefly Pendants: Dog tags belonging to deceased Firefly members. There are 30 to find, often in hidden or hard-to-reach areas.
Training Manuals: Magazines that unlock upgrades for Joel's abilities, such as improved shiv durability, increased health, or faster crafting speed.
Comic Books (Savage Starlight): A series of sci-fi comic books that Ellie collects throughout the journey.
Supplements: Pills and medical supplies found in the environment, used to purchase Joel's skill upgrades.
Parts: Scrap metal, tools, and components used at workbenches to upgrade weapons.
The core of Borderlands: 'bazillions' of guns with randomly generated parts, stats, elemental effects (Incendiary, Shock, Corrosive, Cryo, Radiation), and special properties. Guns come in different rarities (Common to Legendary/Pearlescent). Anointed gear grants powerful bonuses tied to Action Skill usage.
Each manufacturer has unique traits: **Jakobs** (high critical damage, ricocheting bullets, old-west aesthetic), **Maliwan** (elemental damage focus, charge-up times, dual elements), **Tediore** (guns are thrown like grenades when reloaded, then digistruct a new one), **Hyperion** (accuracy increases with sustained fire, deployable weapon shields when aiming), **Torgue** (explosive projectiles, sticky mode), **Dahl** (alternate fire modes - burst, full-auto, semi-auto), **Vladof** (high fire rate, under-barrel attachments like rockets/shotguns), **Atlas** (tracker tags for homing bullets), **COV (Children of the Vault)** ('infinite' ammo with overheat mechanic instead of traditional reloads).
Grenade Mods: Throwable Explosive/Utility
Various grenade mods with diverse effects, including singularities, MIRVs (multiple explosions), transfusions (health stealing), elemental damage, and utility effects like teleportation or enemy grouping.
Shields: Defensive Gear
Provide a regenerating energy shield that absorbs damage before health is affected. Shields have various capacities, recharge rates, recharge delays, and can have special properties like elemental resistance/nova bursts, damage boosting, or health regeneration.
Class Mods: Character Augment Gear
Equippable items specific to each Vault Hunter class. They provide boosts to specific skills (even allowing skills to be over-leveled) and often grant passive stat increases or unique class-specific perks.
Artifacts: Utility Gear
Provide powerful passive bonuses, often affecting movement (like enabling slam or slide anointments), elemental damage, melee damage, or providing unique utility effects like health regeneration or loot quality improvements.
9mm Pistol: Pistol
A common semi-automatic pistol. Reliable sidearm, can be upgraded for stability, clip capacity, and fire rate.
Hunting Rifle: Rifle
A bolt-action rifle, powerful and accurate at long range. Can be upgraded with a scope and for damage.
Bow: Stealth Ranged
Silent weapon ideal for stealth takedowns. Arrows can often be retrieved. Can be upgraded for range and draw speed.
Shotgun (Pump-Action): Shotgun
Devastating at close range, effective against Runners and human enemies. Upgrades include fire rate and reload speed.
Flamethrower: Heavy Weapon
Effective against groups of Infected, especially Bloaters. Limited ammunition, but high area damage.
Melee Weapons (Various): Melee
Pipes, 2x4s, baseball bats, machetes. Can be upgraded with bindings and scissors for increased damage and durability. Break after several uses.
Molotov Cocktail: Throwable (Incendiary)
Craftable incendiary device, effective for area denial and against groups.
Nail Bomb: Throwable (Explosive/Trap)
Craftable explosive device that detonates on proximity or impact, scattering shrapnel.
Armor / Gear Sets
Shields: Primary defensive gear. Shields have varying capacities, recharge rates, recharge delays, and can possess special properties from different manufacturers (e.g., Pangolin - high capacity; Anshin - elemental resistance; Hyperion - amp damage on depletion). Legendary and unique shields offer powerful, build-defining effects.
Class Mods: Class-specific items that grant points to skills in the Vault Hunter's skill trees (potentially pushing them beyond their normal maximum) and provide additional passive stat bonuses or unique perks that synergize with specific builds.
Artifacts: Equippable Eridian artifacts that provide significant passive bonuses and unique effects. These can include elemental damage boosts, improved slide/slam mechanics, increased luck, health regeneration effects, or anointments that trigger on action skill use or other conditions.
No equippable armor system: [object Object]
Outfits/Customization
Vault Hunter Heads: Unlockable and purchasable cosmetic heads that change the appearance of the player character's head. A wide variety of styles are available, from serious to outlandish.
Vault Hunter Skins: Cosmetic skins that alter the color scheme and patterns of the Vault Hunter's default outfit. Can be unlocked through gameplay, purchased, or obtained via special events and DLCs (e.g., Multiverse Final Form & Disciples of the Vault Cosmetic Packs).
Weapon Skins: Cosmetic skins that can be applied to weapons to change their appearance without affecting stats. Examples include the Butt Stallion weapon skin or Gold Weapon Skins Pack (pre-order/deluxe bonuses).
Weapon Trinkets: Small cosmetic charms that can be attached to weapons for personalization.
ECHO Device Skins: Cosmetic skins to change the appearance of the player's ECHO communication device.
Room Decorations (Sanctuary III): Players can find and place various decorations in their personal quarters aboard the Sanctuary III spaceship.
Joel's Default Outfit: Worn flannel shirt, jeans, hiking boots. Character appearance changes slightly based on story progression and weather, but not directly customizable by player beyond pre-set unlockable skins in the remake.
Ellie's Default Outfit: Hoodie, jeans, sneakers. Like Joel, her appearance changes subtly with story progression. Unlockable cosmetic skins are available in the remake.
Hunter Attire: Worn by hostile human survivors; typically rugged, scavenged clothing, sometimes with makeshift armor pieces (NPCs only).
Military Uniforms: Worn by FEDRA soldiers in quarantine zones (NPCs only).
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Progression & Upgrades
Skills & Progression
N/A
Joel can upgrade his abilities (health, weapon sway, crafting speed, etc.) by finding training manuals and consuming supplements. Weapons can be upgraded at workbenches using scavenged parts and tools, improving attributes like fire rate, reload speed, and capacity. Crafting allows creation of health kits, melee weapon upgrades, and throwable items.
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World & Exploration
World & Level Design
N/A
The game features a linear series of meticulously detailed environments rather than a traditional open world. Players traverse various locations across the U.S., including Boston, Lincoln, Pittsburgh, Jackson, Salt Lake City, and rural areas, each presenting unique environmental challenges and encounters.
Playable Vehicles
Outrunner: Light Buggy / All-Terrain Vehicle
A fast and versatile two-seater buggy, a staple of the Borderlands series. Customizable with different chassis, weapons (machine guns, rockets), armor, wheels, and paint jobs via the Catch-A-Ride system.
Technical: Armed Truck / Utility Vehicle
A heavier, more durable vehicle often equipped with a rear-mounted turret. Can carry more passengers. Also customizable with various weapons and parts.
Cyclone: Monowheel Combat Vehicle
A fast, agile single-wheel vehicle capable of strafing and high speeds. Offers unique offensive capabilities and maneuverability. Customizable with different weapon systems and mods.
Vehicles used by enemy factions like the Children of the Vault. Often ramshackle, heavily armed, and can be commandeered by the player. Some can be scanned at a Catch-A-Ride to unlock their parts for player vehicle customization.
Unique hover-capable wheels found in 'Moxxi's Heist of the Handsome Jackpot' DLC, allowing vehicles to float over certain surfaces.
Jetbeast (DLC - Bounty of Blood): Customizable Hoverbike
A heavily armed and customizable hoverbike introduced in the 'Bounty of Blood' DLC, used for traversing the plains of Gehenna.
Pickup Truck (Various): Land Vehicle
Used in several sections for long-distance travel across the country. Not directly controllable for extended periods by the player beyond scripted sequences.
Horse (Callus, etc.): Mount
Used for traversal in specific chapters, particularly in more open rural areas. Player can control movement.
Formerly companions, some feral/hostile (though not prominent gameplay elements)
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Story & Characters
Main Characters
Amara (The Siren): Playable Vault Hunter
A renowned hero from Partali, Amara is a powerful Siren who can summon ethereal fists to pummel her enemies. Her action skills focus on elemental damage, crowd control, and melee combat (Phasegrasp, Phaseslam, Phasecast).
FL4K (The Beastmaster): Playable Vault Hunter
An emergent AI robot on a quest of self-discovery, accompanied by one of three loyal pets (Skag, Spiderant, Jabber) that assist in combat. FL4K excels at critical hits, stealth (Fade Away), and commanding their beasts (Gamma Burst, Rakk Attack!).
Moze (The Gunner): Playable Vault Hunter
A former Vladof soldier who can digistruct and pilot her heavily armed Iron Bear mech. Moze's skill trees allow customization of Iron Bear's weaponry (miniguns, grenade launchers, railguns, etc.) and focus on explosives, shields, or infinite ammo.
Zane Flynt (The Operative): Playable Vault Hunter
A semi-retired corporate hitman from the Flynt family. Zane utilizes various gadgets like a SNTNL drone, a Digi-Clone, and a deployable Barrier. He is unique in his ability to equip two Action Skills simultaneously by sacrificing his grenade slot.
Tyreen Calypso: Main Antagonist / Siren
One of the Calypso Twins and a powerful Siren. She leads the Children of the Vault cult with her brother Troy, seeking to absorb the power of Vaults across the galaxy. Known for her live-streaming persona and ability to leech power.
Troy Calypso: Main Antagonist / 'God-King'
Tyreen's twin brother and co-leader of the Children of the Vault. He was born conjoined to Tyreen and possesses some Siren-like powers by siphoning her energy. He is ambitious and seeks to prove himself.
Lilith (The Firehawk): NPC / Leader of the Crimson Raiders / Siren
A returning character from previous Borderlands games and a powerful Siren. She leads the Crimson Raiders in their fight against the Calypso Twins and commands the starship Sanctuary III.
The famously annoying but occasionally helpful Claptrap unit, a series staple. Provides introductory guidance and comic relief.
Patricia Tannis: NPC / Scientist & Eridian Expert
A brilliant but socially awkward scientist specializing in Eridian technology and Vault lore. She plays a key role in understanding the Vaults and the Calypsos' plans.
Ellie: NPC / Mechanic
Moxxi's daughter and a skilled mechanic responsible for the Catch-A-Ride vehicle system on Sanctuary III and various planets.
Marcus Kincaid: NPC / Arms Dealer
The owner of Marcus Munitions, the primary weapon vending machines throughout the Borderlands universe.
Joel Miller: Protagonist
A hardened survivor in his late 40s, haunted by his past. Tasked with escorting Ellie across the country.
Ellie Williams: Deuteragonist / Escortee
A 14-year-old girl who is immune to the Cordyceps infection. She is brave, resourceful, and forms a deep bond with Joel.
Tess Servopoulos: Ally / Joel's Partner
Joel's smuggling partner in the Boston quarantine zone. A tough and pragmatic survivor.
Bill: Ally (Reluctant)
A paranoid and solitary survivor living in an isolated, booby-trapped town. Owes Joel a favor.
Marlene: Antagonist / Firefly Leader
The leader of the Fireflies, a rebel militia group fighting against military oppression and seeking a cure for the infection.
Tommy Miller: Ally / Joel's Brother
Joel's younger brother, formerly a Firefly, now living in a fortified settlement near a hydroelectric dam.
David: Antagonist / Cannibal Leader
The charismatic but sinister leader of a group of survivors who have resorted to cannibalism.
Example Missions
Main Story Campaign
A series of narrative quests following the new Vault Hunters as they join the Crimson Raiders to stop the Calypso Twins and their Children of the Vault cult from opening The Great Vault and gaining ultimate power. This journey spans multiple planets.
Side Missions
Numerous optional quests found on each planet, offered by various NPCs. These often involve unique stories, characters, and rewards, expanding the lore and providing XP and loot.
Crew Challenges
A set of planet-specific collectible and combat challenges issued by various crew members of Sanctuary III (e.g., Sir Hammerlock's Legendary Hunts, Zer0's Targets of Opportunity, Moxxi's Crimson Radio sabotage, Ellie's Hijack Targets, Claptrap's Dead Claptrap parts, Typhon DeLeon's Logs and Dead Drops). Completing these provides Eridium, XP, and contributes to area completion.
Proving Grounds (Eridian Trials)
End-game timed dungeon-like instances unlocked by finding Eridian Writings. Players fight through waves of enemies and a final boss within a time limit to earn high-quality loot. Different Proving Grounds offer unique challenges.
Circles of Slaughter
Wave-based survival arenas where players fight increasingly difficult hordes of enemies. Completing all rounds yields significant XP and loot. Examples include Cistern of Slaughter, Slaughter Shaft, Slaughterstar 3000.
DLC Campaign Missions
Each of the four main story DLCs (Moxxi's Heist of the Handsome Jackpot, Guns, Love, and Tentacles, Bounty of Blood, Psycho Krieg and the Fantastic Fustercluck) features its own new campaign with unique storylines, locations, enemies, and bosses.
Arms Race (Designer's Cut DLC)
A roguelike game mode where players start with no gear in a new zone (Stormblind Complex), scavenge for weapons, and fight to extract high-quality loot before being killed by enemies or an encroaching storm (Murdercane).
Ava's Murder Mysteries (Director's Cut DLC)
A series of story-driven side missions where players help Ava investigate potentially paranormal happenings and uncover a conspiracy across multiple planets.
Hemovorous the Invincible (Director's Cut DLC)
A challenging end-game raid boss encounter, requiring Eridium to access. Defeating this massive Varkid offers some of the best loot in the game.
Prologue (The Outbreak)
Experience the initial hours of the Cordyceps outbreak through the eyes of Sarah Miller.
The Quarantine Zone (Boston)
Joel and Tess navigate the Boston QZ, undertake a smuggling job for Marlene involving Ellie.
Bill's Town
Seek out Bill, a paranoid survivor, to secure a working vehicle.
Pittsburgh
Ambushed by hunters, Joel and Ellie must fight their way through the hostile city.
The University (Go Big Horns!)
Search for the Fireflies at the University of Eastern Colorado, leading to a critical injury for Joel.
Lakeside Resort (Winter)
Ellie takes care of an injured Joel and confronts a group of cannibals led by David.
The Firefly Lab (Salt Lake City)
Joel and Ellie finally reach the Firefly hospital, leading to a difficult moral decision.
Left Behind (DLC Story)
Experience Ellie's past with her friend Riley in the Boston QZ, intertwined with her efforts to find medicine for Joel during the Winter chapter.
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Multiplayer
Multiplayer Details
N/A
The Last of Us Part I (remake) does **not** include the 'Factions' multiplayer mode that was present in the original 2013 release and The Last of Us Remastered (PS4). It is a single-player only experience. A standalone multiplayer project set in The Last of Us universe was in development but has since been cancelled.
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Editions & DLC
Post-Launch Content / DLC
N/A
The Last of Us Part I (remake) includes the **Left Behind** prequel story DLC, which was originally standalone DLC for the 2013 game. No new story DLC has been announced for Part I remake itself. The PC version received numerous patches addressing performance and stability issues post-launch.
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FAQ
Frequently Asked Questions
Q: When was Borderlands 3 released? A: Borderlands 3 was initially released on September 13, 2019, for PlayStation 4, Xbox One, and PC (via Epic Games Store), with a Steam release for PC on March 13, 2020. It later came to other platforms like Stadia, PS5, Xbox Series X/S, and Nintendo Switch.
Q: Who are the playable characters in Borderlands 3? A: There are four playable Vault Hunters: Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative. Each has three unique skill trees and multiple Action Skills.
Q: Who are the main villains in Borderlands 3? A: The main antagonists are the Calypso Twins, Troy and Tyreen, who lead the Children of the Vault (COV) cult and seek to harness the power of the Great Vault.
Q: Does Borderlands 3 have multiplayer? A: Yes, Borderlands 3 supports up to 4-player online co-operative multiplayer. It also features local split-screen co-op on consoles. Cross-platform play is supported across PC (Steam/Epic), Xbox, PlayStation, and Mac.
Q: What is Mayhem Mode in Borderlands 3? A: Mayhem Mode is an end-game feature that significantly increases game difficulty by applying random modifiers to enemies and gameplay, while also increasing loot quality and XP gain. There are multiple Mayhem levels (1-11 with Mayhem 2.0 update).
Q: How many planets can you visit in Borderlands 3? A: Players can travel to multiple planets beyond Pandora, including Promethea, Athenas, Eden-6, and Nekrotafeyo, using the Sanctuary III starship as a mobile base.
Q: What kind of DLC does Borderlands 3 have? A: Borderlands 3 has two Season Passes. Season Pass 1 includes four major story campaign add-ons. Season Pass 2 includes the Designer's Cut (Arms Race mode, 4th skill tree for each Vault Hunter) and the Director's Cut (new raid boss, Ava's murder mystery quests, behind-the-scenes content, Vault Cards).
Q: Is The Last of Us Part I a remake or a remaster? A: The Last of Us Part I (released 2022 for PS5, 2023 for PC) is a full remake of the original 2013 game, rebuilt from the ground up with new graphics, animations, AI, and updated gameplay mechanics to be more in line with The Last of Us Part II. It is not simply a remaster of the PS4 version.
Q: Does The Last of Us Part I include the Left Behind DLC? A: Yes, The Last of Us Part I includes the Left Behind prequel story DLC integrated into the main package.
Q: Does The Last of Us Part I (remake) have the Factions multiplayer mode? A: No, the Factions multiplayer mode from the original game and The Last of Us Remastered is not included in The Last of Us Part I remake. It is a single-player only experience.
Q: How demanding is The Last of Us Part I on PC? A: The PC port of The Last of Us Part I is known to be very demanding, particularly on CPU and VRAM, especially at higher settings and resolutions. An NVMe SSD is mandatory. Performance has improved with patches since its initial problematic launch.
Q: Are there different types of Infected in the game? A: Yes, there are several stages of the Cordyceps infection: Runners (fast, recently infected), Stalkers (more cunning, hide and ambush), Clickers (blind but use echolocation, very dangerous), Bloaters (heavily armored, throw mycotoxin projectiles), and Shamblers (in Left Behind, release spore clouds).
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Technical Details
Graphics & Visual Fidelity
N/A
Rebuilt using Naughty Dog's latest PS5 engine technology, The Last of Us Part I features significantly improved graphics over the original and remastered versions. This includes more detailed character models, enhanced lighting and shadow effects, denser environments, improved animations, and more realistic physics. The PC version supports higher resolutions, uncapped framerates, and ultrawide monitors.
Audio & Soundtrack
N/A
Iconic and BAFTA award-winning score by Gustavo Santaolalla, featuring haunting acoustic guitar melodies. Sound design is critical for gameplay, providing cues for enemy locations (Infected clicks, human dialogue) and environmental awareness. The remake features enhanced 3D audio capabilities.
User Interface (UI/UX)
N/A
Features a relatively minimalist HUD focusing on immersion, with contextual prompts for interactions and resource management. Crafting and upgrade menus are accessible via Joel's backpack. The PC version includes extensive graphics and control customization options.
Accessibility Options
N/A
Naughty Dog is renowned for extensive accessibility options. Part I includes features for vision (e.g., screen reader, high contrast modes, audio cues for traversal/combat), hearing (e.g., subtitle customization, visual prompts), and motor skills (e.g., control remapping, aim assist, auto-pickup, navigation assistance).
CPU: Official Naughty Dog minimum desktop CPU. Older quad-core CPUs.
CPU (Laptop): Period-appropriate laptop equivalent for PC release (2023): These CPUs would be the absolute floor. The game is CPU heavy.
GPU: Official Naughty Dog minimum desktop GPU.
GPU (Laptop): Period-appropriate laptop equivalent: Entry-level dedicated mobile GPUs. Expect to rely heavily on FSR/DLSS at 720p for 30 FPS.
RAM: 16GB is the official minimum RAM requirement.
Storage: NVMe SSD is mandatory.
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance depends on specific model's cooling and power limits.
GPU: Minimum desktop GPU with 2GB VRAM.
GPU (Laptop): Targets playable framerates at 720p-1080p Low. **2GB VRAM is an absolute minimum and might struggle; 4GB VRAM is strongly recommended for laptops.** Performance varies greatly by TGP.
RAM: Minimum RAM requirement (dual-channel highly recommended if using 8GB or more).
memoryCPU: AMD FX-8350 or Intel Core i5-3570
developer_boardGPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U or newer equivalent mobile CPUs with at least 4 cores/threads.
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce GTX 1050 Mobile (2GB/4GB); OR AMD Radeon R9 M385X (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable modern minimum.
layersRAM: 6 GB
saveStorage (Tier): 75 GB available space (SSD Recommended)
CPU: Official Naughty Dog recommended desktop CPU for 1080p/60FPS.
CPU (Laptop): Period-appropriate laptop equivalent: Strong hex-core or octa-core mobile CPUs released around 2020-2021.
GPU: Official Naughty Dog recommended desktop GPU. RTX 3060 / RX 6600 XT are good targets.
GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2019-2020. Modern Baseline: An RTX 3060 Mobile or RX 6600M is a good target for 1080p High at 60FPS, often with DLSS/FSR Quality.
RAM: Recommended RAM for a smooth experience at these settings.
Storage: NVMe SSD is mandatory.
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 2070 Mobile (8GB) / AMD Radeon RX 5700M (8GB). Modern Baseline: NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / AMD Radeon RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe SSD
1440p (QHD/2K) - Recommended (Target: 1440p High settings OR 1080p Ultra settings, ~60 FPS)(High/Ultra Preset.)
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a smooth 1080p Ultra or 1440p High experience.
GPU: Recommended desktop GPU for 1440p High / 1080p Ultra.
GPU (Laptop): Targets ~60 FPS at 1080p Ultra or 1440p High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM minimum, 8GB VRAM strongly recommended for laptops at this tier.
RAM: 16GB RAM in dual-channel strongly recommended for optimal performance.
CPU: Official Naughty Dog CPU spec for 1440p/60FPS High.
CPU (Laptop): Period-appropriate laptop equivalent: High-performance mobile CPUs released around 2021.
GPU: Official Naughty Dog desktop GPU for 1440p High 60FPS.
GPU (Laptop): Period-appropriate/Modern Baseline: An RTX 3070 Mobile or RX 6800M is a strong target for 1440p High, utilizing DLSS/FSR.
RAM: Official Naughty Dog recommended RAM for 1440p High. Game can be VRAM and RAM hungry.
Storage: NVMe SSD is mandatory.
CPU: Official Naughty Dog CPU spec for 4K/60FPS Ultra.
CPU (Laptop): Period-appropriate laptop equivalent: High-end mobile CPUs from 2022.
GPU: Official Naughty Dog desktop GPU for 4K Ultra 60FPS. Very demanding.
GPU (Laptop): Period-appropriate/Modern Baseline: Only top-tier mobile GPUs like RTX 3080M (16GB) or RTX 4080M can approach this target, heavily relying on DLSS/FSR Performance.
RAM: Official Naughty Dog recommended RAM for 4K Ultra.
Storage: NVMe SSD is mandatory.
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce RTX 3080 Mobile (16GB, Max TGP) / AMD Radeon RX 6850M XT (12GB). Modern Baseline: NVIDIA GeForce RTX 4080 Mobile (12GB).
layersRAM: 32 GB
saveStorage (Tier): 100 GB NVMe SSD
save Overall Storage
Spec: 75 GB available space (SSD Recommended) Note: An SSD is recommended for faster load times and smoother overall gameplay experience. Type: SSD
Spec: 100 GB NVMe SSD (Mandatory) Note: An NVMe SSD is officially required for optimal performance, asset streaming, and to minimize shader compilation times. HDDs are not supported. Type: NVMe
desktop_windows Operating System
Spec: Windows 7/10 (latest service pack) Explanation: A 64-bit version of Windows 7, 8.1, 10, or 11 with the latest service packs is required.
Spec: Windows 10 Version 1909 or newer (64-bit) / Windows 11 (64-bit) Explanation: Only 64-bit operating systems with specified versions or newer are supported. DirectX 12 is required.
gamepad DirectX Version
N/A
Spec: DirectX 12 Feature Level 12_0 Explanation: The game utilizes DirectX 12 for its rendering pipeline.
info_outline Other Game Notes
Official PC system requirements for 'Borderlands 3' (released in 2019). An SSD is recommended for better loading times and texture streaming, especially with higher settings. The game supports DirectX 11 and DirectX 12.
Laptop Performance Note: Borderlands 3 can be played on a variety of gaming laptops. Laptop GPUs and CPUs perform differently than their desktop counterparts due to Total Graphics Power (TGP) and thermal constraints. The estimations below reflect hardware from around the game's release period or slightly newer equivalents for a good experience. **Always check specific laptop model reviews for performance benchmarks, especially TGP and cooling.**
Laptop Consideration: G P U T G P Impact: The TGP of a laptop GPU significantly affects its performance. Higher TGP values for the same GPU model generally lead to better framerates.
Laptop Consideration: Advanced Cooling Thermals: Good cooling is crucial for laptops to sustain performance during long gaming sessions and avoid thermal throttling, which can reduce framerates.
Laptop Consideration: C P U Performance Sustain: A capable mobile CPU is needed to handle the game's demands, especially in busy areas or during intense combat, without bottlenecking the GPU.
Laptop Consideration: R A M Configuration Speed: 6GB is absolute minimum, but 16GB in dual-channel configuration is strongly recommended for a much smoother experience and to prevent stuttering, especially when many enemies or effects are on screen.
Laptop Consideration: Display Panel G P U Pairing: Match your laptop's GPU power to its display resolution (typically 1080p for this era of requirements) and aim for a refresh rate the GPU can consistently support (e.g., 60Hz or higher).
Laptop Consideration: Driver Updates O S Optimization: Using up-to-date GPU drivers and ensuring your OS (Windows) is optimized for gaming can improve stability and performance.
Optimization Detail: A P I Choice: Offers DirectX 11 and DirectX 12 renderers. DX12 may offer better performance on some newer hardware but DX11 can be more stable on older systems.
Optimization Detail: Key Settings Impact: Resolution, Texture Streaming, Material Quality, Shadows, Draw Distance, Volumetric Fog, Screen Space Reflections, and Anti-Aliasing options (FXAA, Temporal AA) are key settings affecting performance.
Game Name: Borderlands 3
Official PC system requirements as per Naughty Dog/Sony (March 2023 release). The game is known to be demanding on PC, especially for CPU and VRAM at higher settings. SSD is mandatory. Performance has improved with post-launch patches.
Laptop Performance Note: The Last of Us Part I on PC is very demanding. High-end gaming laptops with powerful, recent discrete GPUs (e.g., RTX 3070 Mobile or higher) are recommended for a good experience at 1080p High. Achieving high framerates at higher resolutions will require top-tier mobile hardware and careful settings optimization.
Laptop Consideration: G P U T G P: A very high TGP for the discrete GPU is crucial (e.g., 115W+ for RTX 3070M, 90W+ for RTX 3060M) as the game can heavily utilize the GPU.
Laptop Consideration: Cooling Thermals: Exceptional cooling is essential to prevent thermal throttling, which can significantly impact performance in this title.
Laptop Consideration: C P U Power Limits: A strong multi-core CPU with good sustained power limits is vital. The game can be CPU-bound in certain areas, even with powerful GPUs.
Laptop Consideration: M U X Switch Optimus: Utilizing a MUX switch or Advanced Optimus is highly recommended to maximize performance and avoid bottlenecks from the iGPU.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS Super Resolution and AMD FSR 2.2. These are highly recommended for achieving target framerates at higher resolutions or settings.
Sound card: DirectX compatible soundcard (Standard requirement for audio output.)
Peripherals: Windows-compatible keyboard, mouse, optional controller (DualSense, Xbox controllers supported) (Supports standard PC input devices and popular gamepads with haptic feedback on DualSense.)
Game Name: The Last of Us Part I
build Optimization Details
A P I Choice: Offers DirectX 11 and DirectX 12 renderers. DX12 may offer better performance on some newer hardware but DX11 can be more stable on older systems.
Key Settings Impact: Resolution, Texture Streaming, Material Quality, Shadows, Draw Distance, Volumetric Fog, Screen Space Reflections, and Anti-Aliasing options (FXAA, Temporal AA) are key settings affecting performance.
Upscaling Tech: Supports NVIDIA DLSS Super Resolution and AMD FSR 2.2. These are highly recommended for achieving target framerates at higher resolutions or settings.
G P U T G P Impact: The TGP of a laptop GPU significantly affects its performance. Higher TGP values for the same GPU model generally lead to better framerates.
Advanced Cooling Thermals: Good cooling is crucial for laptops to sustain performance during long gaming sessions and avoid thermal throttling, which can reduce framerates.
C P U Performance Sustain: A capable mobile CPU is needed to handle the game's demands, especially in busy areas or during intense combat, without bottlenecking the GPU.
R A M Configuration Speed: 6GB is absolute minimum, but 16GB in dual-channel configuration is strongly recommended for a much smoother experience and to prevent stuttering, especially when many enemies or effects are on screen.
Display Panel G P U Pairing: Match your laptop's GPU power to its display resolution (typically 1080p for this era of requirements) and aim for a refresh rate the GPU can consistently support (e.g., 60Hz or higher).
Driver Updates O S Optimization: Using up-to-date GPU drivers and ensuring your OS (Windows) is optimized for gaming can improve stability and performance.
G P U T G P: A very high TGP for the discrete GPU is crucial (e.g., 115W+ for RTX 3070M, 90W+ for RTX 3060M) as the game can heavily utilize the GPU.
Cooling Thermals: Exceptional cooling is essential to prevent thermal throttling, which can significantly impact performance in this title.
C P U Power Limits: A strong multi-core CPU with good sustained power limits is vital. The game can be CPU-bound in certain areas, even with powerful GPUs.
M U X Switch Optimus: Utilizing a MUX switch or Advanced Optimus is highly recommended to maximize performance and avoid bottlenecks from the iGPU.
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Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.