The Last of Us Part I Gameplay Video
The Last of Us Part I Key Specifications
Specification | Detail |
---|---|
Engine | Naughty Dog Engine (PS5/PC Remake) |
Genre | Action-Adventure, Survival Horror |
Initial Remake Release (PS5) | 2022-09-02 |
PC Release Date | 2023-03-28 |
Developer | Naughty Dog |
Publisher | Sony Interactive Entertainment |
Setting | Post-Apocalyptic United States |
Perspective | Third-Person |
Platforms | PlayStation 5, PC |
Multiplayer | Single-Player Only (Remake does not include Factions MP) |
The Last of Us Part I System Requirements
720p_Low_30FPS
tune Minimum (720p @ 30 FPS - Official) – Low Preset, 720p Resolution, FSR/DLSS Performance (if applicable)
1080p_High_60FPS
tune Recommended (1080p @ 60 FPS - Official) – High Preset, 1080p Resolution, FSR/DLSS Quality Recommended
1440p_High_60FPS
tune Performance (1440p @ 60 FPS - Official) – High Preset, 1440p Resolution, FSR/DLSS Quality/Balanced Recommended
2160p_Ultra_60FPS
tune Ultra (4K @ 60 FPS - Official) – Ultra Preset, 2160p (4K) Resolution, FSR/DLSS Balanced/Performance Required
The Last of Us Part I Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 Version 1909 or newer (64-bit) / Windows 11 (64-bit)
Only 64-bit operating systems with specified versions or newer are supported. DirectX 12 is required.
- memoryDirectX: DirectX 12 Feature Level 12_0
The game utilizes DirectX 12 for its rendering pipeline.
- save_altStorage Note: 100 GB NVMe SSD (Mandatory)
An NVMe SSD is officially required for optimal performance, asset streaming, and to minimize shader compilation times. HDDs are not supported.
settings_applications Optimization Notes:
Upscaling: Supports NVIDIA DLSS Super Resolution and AMD FSR 2.2. These are highly recommended for achieving target framerates at higher resolutions or settings.
Key Settings: Texture Quality (VRAM heavy), Shadow Quality, Draw Distance, Reflections, Ambient Occlusion, and Volumetric Effects significantly affect performance.
The Last of Us Part I: Map Size and Regions
The game features a linear series of meticulously detailed environments rather than a traditional open world. Players traverse various locations across the U.S., including Boston, Lincoln, Pittsburgh, Jackson, Salt Lake City, and rural areas, each presenting unique environmental challenges and encounters.
The Last of Us Part I: Post-Launch Content / DLC
The Last of Us Part I (remake) includes the Left Behind prequel story DLC, which was originally standalone DLC for the 2013 game. No new story DLC has been announced for Part I remake itself. The PC version received numerous patches addressing performance and stability issues post-launch.
The Last of Us Part I Skills & Upgrades Overview
Joel can upgrade his abilities (health, weapon sway, crafting speed, etc.) by finding training manuals and consuming supplements. Weapons can be upgraded at workbenches using scavenged parts and tools, improving attributes like fire rate, reload speed, and capacity. Crafting allows creation of health kits, melee weapon upgrades, and throwable items.
The Last of Us Part I: Cross-Platform / Crossplay
The Last of Us Part I is available on PlayStation 5 and PC. There is no cross-play or cross-progression between these platforms. The original game was on PS3/PS4.
The Last of Us Part I: Top 5 Weapons (Subjective)
- 1. Hunting Rifle (Powerful, accurate long-range) 2. Shotgun (Pump/Tactical) (Devastating at close range) 3. Bow (Silent, retrievable arrows) 4. El Diablo (Revolver) (High damage pistol with scope) 5. Flamethrower (Effective against groups of Infected).
The Last of Us Part I Specific Game Elements
The Last of Us Part I Weapons
- security9mm Pistol (Pistol)
A common semi-automatic pistol. Reliable sidearm, can be upgraded for stability, clip capacity, and fire rate.
- securityBow (Stealth Ranged)
Silent weapon ideal for stealth takedowns. Arrows can often be retrieved. Can be upgraded for range and draw speed.
- securityFlamethrower (Heavy Weapon)
Effective against groups of Infected, especially Bloaters. Limited ammunition, but high area damage.
- securityHunting Rifle (Rifle)
A bolt-action rifle, powerful and accurate at long range. Can be upgraded with a scope and for damage.
- securityMelee Weapons (Various) (Melee)
Pipes, 2x4s, baseball bats, machetes. Can be upgraded with bindings and scissors for increased damage and durability. Break after several uses.
- securityMolotov Cocktail (Throwable (Incendiary))
Craftable incendiary device, effective for area denial and against groups.
- securityNail Bomb (Throwable (Explosive/Trap))
Craftable explosive device that detonates on proximity or impact, scattering shrapnel.
- securityShotgun (Pump-Action) (Shotgun)
Devastating at close range, effective against Runners and human enemies. Upgrades include fire rate and reload speed.
The Last of Us Part I Vehicles
- directions_carHorse (Callus, etc.) (Mount)
Used for traversal in specific chapters, particularly in more open rural areas. Player can control movement.
- directions_carPickup Truck (Various) (Land Vehicle)
Used in several sections for long-distance travel across the country. Not directly controllable for extended periods by the player beyond scripted sequences.
The Last of Us Part I Animals / Creatures
- petsDeer (Odocoileus virginianus (White-tailed deer implied))
Role: Wildlife, Hunting (provides food/resources in one sequence)
- petsDog (Mentioned/Implied) (Canis lupus familiaris)
Role: Formerly companions, some feral/hostile (though not prominent gameplay elements)
- petsHorse (Equus caballus)
Role: Mount, Traversal (in specific sections)
- petsRabbit (Sylvilagus floridanus (Eastern cottontail implied))
Role: Wildlife, Environmental Ambiance
The Last of Us Part I Characters
- personBill - Ally (Reluctant)
A paranoid and solitary survivor living in an isolated, booby-trapped town. Owes Joel a favor.
- personDavid - Antagonist / Cannibal Leader
The charismatic but sinister leader of a group of survivors who have resorted to cannibalism.
- personEllie Williams - Deuteragonist / Escortee
A 14-year-old girl who is immune to the Cordyceps infection. She is brave, resourceful, and forms a deep bond with Joel.
- personJoel Miller - Protagonist (playable)
A hardened survivor in his late 40s, haunted by his past. Tasked with escorting Ellie across the country.
- personMarlene - Antagonist / Firefly Leader
The leader of the Fireflies, a rebel militia group fighting against military oppression and seeking a cure for the infection.
- personTess Servopoulos - Ally / Joel's Partner
Joel's smuggling partner in the Boston quarantine zone. A tough and pragmatic survivor.
- personTommy Miller - Ally / Joel's Brother
Joel's younger brother, formerly a Firefly, now living in a fortified settlement near a hydroelectric dam.
Top 3 Characters:
Miller (Playable protagonist) 2. Ellie Williams (Secondary protagonist, immune girl) 3. Bill (Paranoid survivor and ally).
The Last of Us Part I Missions / Objectives
- flagBill's Town
Objective: Seek out Bill, a paranoid survivor, to secure a working vehicle.
- flagLakeside Resort (Winter)
Objective: Ellie takes care of an injured Joel and confronts a group of cannibals led by David.
- flagLeft Behind (DLC Story)
Objective: Experience Ellie's past with her friend Riley in the Boston QZ, intertwined with her efforts to find medicine for Joel during the Winter chapter.
- flagPittsburgh
Objective: Ambushed by hunters, Joel and Ellie must fight their way through the hostile city.
- flagPrologue (The Outbreak)
Objective: Experience the initial hours of the Cordyceps outbreak through the eyes of Sarah Miller.
- flagThe Firefly Lab (Salt Lake City)
Objective: Joel and Ellie finally reach the Firefly hospital, leading to a difficult moral decision.
- flagThe Quarantine Zone (Boston)
Objective: Joel and Tess navigate the Boston QZ, undertake a smuggling job for Marlene involving Ellie.
- flagThe University (Go Big Horns!)
Objective: Search for the Fireflies at the University of Eastern Colorado, leading to a critical injury for Joel.
Top 3 Missions/Chapters (Subjective):
Town (Navigating booby-trapped streets and encountering Bill) 2. Pittsburgh (Escaping hunter ambushes and traversing a flooded hotel) 3. The University (Searching for the Fireflies and a critical encounter).
The Last of Us Part I Companions / Summons
- groupBill (Human)
Ability: AI-controlled companion during the Bill's Town chapter. Provides combat support and guidance through his booby-trapped town.
- groupEllie Williams (Human)
Ability: AI-controlled companion for most of the game. Assists in combat by throwing objects, occasionally attacking enemies, pointing out threats, and solving environmental puzzles. Cannot be directly controlled by player in main game (playable in Left Behind DLC).
- groupTess Servopoulos (Human)
Ability: AI-controlled companion during the early Boston chapters. Assists in combat and navigation.
- groupTommy Miller (Human)
Ability: AI-controlled companion during certain chapters, primarily around the dam. Assists in combat.
The Last of Us Part I Collectibles
- collections_bookmarkArtifacts
Location/Use: Notes, letters, maps, voice recorders, and other items found throughout the world that provide lore, backstory, and character insights.
- collections_bookmarkComic Books (Savage Starlight)
Location/Use: A series of sci-fi comic books that Ellie collects throughout the journey.
- collections_bookmarkFirefly Pendants
Location/Use: Dog tags belonging to deceased Firefly members. There are 30 to find, often in hidden or hard-to-reach areas.
- collections_bookmarkParts
Location/Use: Scrap metal, tools, and components used at workbenches to upgrade weapons.
- collections_bookmarkSupplements
Location/Use: Pills and medical supplies found in the environment, used to purchase Joel's skill upgrades.
- collections_bookmarkTraining Manuals
Location/Use: Magazines that unlock upgrades for Joel's abilities, such as improved shiv durability, increased health, or faster crafting speed.
Top 3 Collectibles:
Pendants (Mementos from Firefly members) 2. Artifacts (Notes/Letters/Maps) (Provide lore and character backstories) 3. Training Manuals (Unlock upgrades for Joel's abilities).
The Last of Us Part I Armor
- shieldNo equippable armor system
Focus/Stats: [object Object]
The Last of Us Part I Clothing / Appearance
- checkroomEllie's Default Outfit
Details: Hoodie, jeans, sneakers. Like Joel, her appearance changes subtly with story progression. Unlockable cosmetic skins are available in the remake.
- checkroomHunter Attire
Details: Worn by hostile human survivors; typically rugged, scavenged clothing, sometimes with makeshift armor pieces (NPCs only).
- checkroomJoel's Default Outfit
Details: Worn flannel shirt, jeans, hiking boots. Character appearance changes slightly based on story progression and weather, but not directly customizable by player beyond pre-set unlockable skins in the remake.
- checkroomMilitary Uniforms
Details: Worn by FEDRA soldiers in quarantine zones (NPCs only).
The Last of Us Part I Other Features & Info
- labelMultiplayer Modes
The Last of Us Part I (remake) does not include the 'Factions' multiplayer mode that was present in the original 2013 release and The Last of Us Remastered (PS4). It is a single-player only experience. A standalone multiplayer project set in The Last of Us universe was in development but has since been cancelled.
- labelUser Interface
Features a relatively minimalist HUD focusing on immersion, with contextual prompts for interactions and resource management. Crafting and upgrade menus are accessible via Joel's backpack. The PC version includes extensive graphics and control customization options.
- labelSound and Music
Iconic and BAFTA award-winning score by Gustavo Santaolalla, featuring haunting acoustic guitar melodies. Sound design is critical for gameplay, providing cues for enemy locations (Infected clicks, human dialogue) and environmental awareness. The remake features enhanced 3D audio capabilities.
- labelGraphics and Visuals
Rebuilt using Naughty Dog's latest PS5 engine technology, The Last of Us Part I features significantly improved graphics over the original and remastered versions. This includes more detailed character models, enhanced lighting and shadow effects, denser environments, improved animations, and more realistic physics. The PC version supports higher resolutions, uncapped framerates, and ultrawide monitors.
- labelAccessibility Features
Naughty Dog is renowned for extensive accessibility options. Part I includes features for vision (e.g., screen reader, high contrast modes, audio cues for traversal/combat), hearing (e.g., subtitle customization, visual prompts), and motor skills (e.g., control remapping, aim assist, auto-pickup, navigation assistance).
- labelStory and Setting
Set twenty years after a parasitic fungal outbreak (Cordyceps Brain Infection) devastates civilization. Joel Miller, a hardened survivor, is tasked with escorting Ellie, a teenage girl immune to the infection, across a post-apocalyptic United States. Their journey explores themes of survival, loss, morality, and the bonds of found family.
- labelGame Editions (PC)
Standard Edition: Base game. Digital Deluxe Edition: Base game + early unlocks for certain in-game items (e.g., skill upgrades, weapon skins), and six weapon skins. Pre-order bonuses typically included bonus supplements and weapon parts.
The Last of Us Part I Frequently Asked Questions
- help_outline Is The Last of Us Part I a remake or a remaster?The Last of Us Part I (released 2022 for PS5, 2023 for PC) is a full remake of the original 2013 game, rebuilt from the ground up with new graphics, animations, AI, and updated gameplay mechanics to be more in line with The Last of Us Part II. It is not simply a remaster of the PS4 version.
- help_outline Does The Last of Us Part I include the Left Behind DLC?Yes, The Last of Us Part I includes the Left Behind prequel story DLC integrated into the main package.
- help_outline Does The Last of Us Part I (remake) have the Factions multiplayer mode?No, the Factions multiplayer mode from the original game and The Last of Us Remastered is not included in The Last of Us Part I remake. It is a single-player only experience.
- help_outline How demanding is The Last of Us Part I on PC?The PC port of The Last of Us Part I is known to be very demanding, particularly on CPU and VRAM, especially at higher settings and resolutions. An NVMe SSD is mandatory. Performance has improved with patches since its initial problematic launch.
- help_outline Are there different types of Infected in the game?Yes, there are several stages of the Cordyceps infection: Runners (fast, recently infected), Stalkers (more cunning, hide and ambush), Clickers (blind but use echolocation, very dangerous), Bloaters (heavily armored, throw mycotoxin projectiles), and Shamblers (in Left Behind, release spore clouds).