M (Mature 17+) - ESRB Descriptors: Blood and Gore,
Mature 17+
Avg. User Rating
3.8 / 5.0
4.7 / 5.0
Current Price (USD)
$20.00
$59.99
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: Single-player Only
Setting: 9th Century Baghdad (Golden Age of Islam), Alamut
Platforms: PlayStation 5, PlayStation 4, Xbox Series X/S, Xbox One, Windows PC (Ubisoft Store, Epic Games Store, Steam), Amazon Luna, iOS (iPhone 15 Pro/Max, compatible iPads)
Unique Feature: Return to classic Assassin's Creed gameplay focusing on stealth, parkour, and a linear narrative; detailed recreation of 9th-century Baghdad; Basim's origin story.
Perspective: Third-Person
Multiplayer: Ghost of Tsushima: Legends (Cooperative Story, Survival, Rivals, Raid)
Setting: Tsushima Island, Japan, 1274 (Kamakura Period)
Platforms: PlayStation 4, PlayStation 5, PC (Windows)
Unique Feature: Samurai vs. Ghost Combat Styles, Standoff Mechanic, Guiding Wind Navigation, Stunning Kurosawa-inspired Visuals, Iki Island Expansion (Director's Cut).
sports_esports
Gameplay & Mechanics
Companions/Followers
Enkidu: Basim's loyal eagle companion. Enkidu can be used to scout the environment from above, tag enemies, identify objectives, locate collectibles, and find hidden entrances. Cannot directly attack enemies but is an invaluable tool for reconnaissance and planning.
Bonelli's Eagle
Your Horse (Nobu / Kage / Sora - Player Named): Jin's loyal steed and primary means of transport across Tsushima. Can be called with a whistle. Allows for mounted combat (slashing with katana, archery). Can be equipped with different saddles (cosmetic/minor stat changes). Its name and initial color are chosen by the player early in the game.
Equus caballus (Japanese Breeds)
Guiding Wind: While not a character, the Guiding Wind is a unique navigational tool. Players can select a tracked objective or point of interest on the map, and then swipe the touchpad (or press a key) to summon a gust of wind that visually guides them in the correct direction, replacing a traditional mini-map for primary navigation.
Natural Phenomenon / Spiritual Guidance
Golden Birds: These birds occasionally appear and fly towards nearby points of interest, such as collectibles, hot springs, shrines, or hidden locations, acting as organic guides for exploration.
Bird (Oriole-like)
Foxes (Inari Messengers): Found at Fox Dens (Inari Shrines). Petting a fox will cause it to lead Jin to a hidden Inari Shrine that needs to be honored. They are guides to specific collectibles.
Vulpes vulpes japonica (Japanese Red Fox)
Story-Specific AI Companions (Yuna, Ishikawa, Masako, Norio, Kenji, Taka): During their respective 'Tales of Tsushima' (character-specific questlines) and some main story missions, key allies like Yuna, Sensei Ishikawa, Lady Masako, and Norio will accompany Jin, providing combat support according to their skills (e.g., Yuna uses stealth and her knife, Ishikawa is an archer, Masako a skilled samurai). Their presence is scripted for those missions.
Human
Legends Mode Teammates (Online Players or AI): In the Ghost of Tsushima: Legends co-op multiplayer mode, players team up with up to three other players (or AI companions if playing solo in some modes). Each class has unique abilities and ultimate attacks, requiring teamwork to overcome waves of Oni and complete objectives.
Human (Player Characters - Samurai, Hunter, Ronin, Assassin)
Key Collectibles
Historical Sites: Interactive points scattered throughout Baghdad and its surroundings that provide detailed information about the history, culture, art, and daily life during the Islamic Golden Age.
Lost Books: Collectible texts hidden across the map. Collecting them all often leads to a reward, such as a unique outfit or weapon, and provides additional lore.
Enigmas: Map-based riddles or cryptic drawings found in the world that players must decipher to locate a hidden treasure, typically an outfit dye, a talisman, or a weapon/outfit upgrade schematic.
Gear Chests: Chests containing new weapons (swords, daggers) or outfits for Basim. These are often found in restricted areas or guarded locations and may require solving small environmental puzzles to access.
Dervis' Artifacts: Valuable artifacts that Basim can pickpocket from specific NPCs throughout Baghdad. Returning these to Dervis provides rewards like upgrade materials or skill points.
Mysterious Shards: Special collectibles found in heavily guarded chests, usually requiring a key or specific conditions to open. Used to unlock powerful Isu gear in a hidden location.
Tales of Baghdad: Short, self-contained side stories involving unique characters and situations, offering insights into the lives of Baghdad's inhabitants and often providing small rewards.
Records of Tsushima (Scrolls): Lore scrolls found throughout Tsushima, providing historical accounts, personal stories, and cultural details about the island and its people. Collecting them contributes to world understanding.
Mongol Artifacts: Items related to the Mongol invaders, such as helmets, banners, and documents. Found primarily in Mongol-controlled camps and territories. Collecting them provides insight into the enemy and rewards.
Singing Crickets: Crickets kept in small cages, found in graveyards and other serene locations. Collecting them unlocks new flute melodies for Jin to play, which can influence the weather.
Inari Shrines (Fox Dens): Small shrines dedicated to Inari, the fox deity. Players follow a fox from a Fox Den to a hidden shrine. Honoring these shrines (by bowing) grants Minor Charms and eventually increases the number of Charm slots Jin can use.
Hot Springs: Natural hot springs where Jin can bathe and reflect on his journey. Each unique hot spring visited permanently increases Jin's maximum health.
Bamboo Strikes: Sets of bamboo poles that Jin can practice cutting with his katana. Successfully completing the button-pressing mini-game increases Jin's maximum Resolve.
Shinto Shrines (Major Charms): Large, often dilapidated shrines located in high, hard-to-reach places, requiring platforming and sometimes grappling to access. Honoring the shrine at the top rewards Jin with a Major Charm (powerful passive buff).
Haiku Spots: Scenic locations where Jin can compose a haiku by selecting phrases that reflect his thoughts and the environment. Rewards a unique Headband.
Pillars of Honor: Locations marked by a pillar with embedded swords. Honoring these rewards Jin with a new Sword Kit (cosmetic customization for his katana and tanto).
Lighthouses: Several lighthouses along the coast. Re-igniting them provides a small amount of Legend increase and clears fog of war.
Vanity Gear (Masks, Headbands, Sword Kits): Cosmetic items found at Pillars of Honor, as Haiku rewards, or purchased from merchants. Allow for personalization of Jin's appearance.
Sashimono Banners: Collectible banners of fallen samurai clans, scattered throughout Tsushima. Collecting them for a specific NPC rewards saddle customization for Jin's horse.
Key Themes
Assassin Origins
Coming-of-Age
Stealth
Parkour
9th Century Baghdad
Golden Age of Islam
Hidden Ones vs. Order of the Ancients
Fate
Justice
Mentorship
Internal Conflict
Middle Eastern Folklore
Samurai Honor vs. Pragmatic Warfare (The Ghost)
Invasion & Resistance
Sacrifice & Loss
Japanese Culture & Feudalism
Revenge
The Cost of War
Nature & Beauty
Inner Conflict
Tradition vs. Adaptation
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Combat & Gear
Weapons Overview
Hidden Blade: Primary Assassination Tool
The iconic weapon of the Assassins, used for stealthy and instant assassinations on unaware or vulnerable targets.
Sword (One-Handed): Primary Melee Weapon
Basim's main weapon for open combat, used for attacking, parrying, and dodging. Various swords with different stats and appearances can be acquired and upgraded.
Dagger: Secondary Melee / Tool
A secondary weapon often used in conjunction with the sword or for specific combat maneuvers. Can also be used for stealth takedowns or as a utility tool.
Throwing Knives: Ranged Throwable Tool
Silent ranged weapons for eliminating enemies from a distance, creating distractions, or hitting weak points. Can be upgraded for increased capacity or damage.
Smoke Bombs: Tactical Tool
Creates a cloud of smoke to obscure vision, allowing Basim to escape combat, break line of sight, or perform stealth assassinations. Upgradable for larger radius or longer duration.
Blowdart: Ranged Tactical Tool
Used to silently apply various effects to targets, such as sleep, berserk, or poison, from a distance. Requires ammunition (darts).
Noisemaker Darts / Whistle: Distraction Tool
Used to lure guards away from their posts or investigate specific locations, creating openings for stealthy passage or takedowns.
Traps: Tactical Tool
Deployable traps that can incapacitate or damage enemies who trigger them. Useful for setting up ambushes or securing escape routes.
Jin Sakai's ancestral katana, his primary weapon for samurai combat. Its effectiveness is enhanced by mastering different combat stances (Stone, Water, Wind, Moon) and upgrading its damage and appearance. Can be used for parries, dodges, and powerful charged attacks.
Tanto: Secondary Melee (Stealth/Critical)
A short blade used for stealth assassinations (from behind, above, or through shoji doors) and for delivering critical strikes to staggered or downed enemies.
Half Bow: Ranged (Fast, Short-to-Mid Range)
A smaller bow that allows for quicker aiming and firing, suitable for mid-range combat and rapid shots. Can use standard arrows and fire arrows.
Longbow: Ranged (Powerful, Long Range, Armor Piercing)
A larger, more powerful bow for long-range precision shots. Can use heavy arrows (for armor penetration) and explosive arrows. Slower draw speed but higher damage.
A set of tools used for stealth, crowd control, and dishonorable (Ghost) tactics. Kunai stagger enemies, Smoke Bombs provide cover for escapes or assassinations, Sticky Bombs adhere to enemies, Wind Chimes distract, and Black Powder Bombs deal area damage. Upgradable for increased capacity and effectiveness.
Blowgun (Iki Island Expansion): Ranged (Stealth, Status Effects)
A silent weapon introduced in the Iki Island expansion, capable of firing darts that can poison enemies, make them berserk (attack anyone), or have other status effects.
Charms (Equippable): Passive Buffs
While not weapons, Charms are equipped to provide various passive bonuses to Jin's combat abilities, defense, stealth, archery, or utility (e.g., increased health, more Resolve gain, chance to terrify enemies). Major and Minor charm slots are unlocked by honoring Inari Shrines.
Armor / Gear Sets
Hidden One Outfit (Default): Basim's initial attire as he joins the Hidden Ones. Offers a balance of protection and agility suitable for an Assassin. Can be upgraded.
Various Outfits (Unlockable/Craftable): Players can acquire multiple outfits throughout the game, each with a unique appearance and often providing specific passive perks or stat bonuses that cater to different playstyles (e.g., enhancing stealth, combat, or tool effectiveness). Outfits can typically be upgraded and some can be dyed.
Deluxe Pack Outfit (Prince of Persia inspired): A cosmetic outfit included in the Deluxe Edition, inspired by the Prince of Persia series. Offers a unique visual style.
Samurai Armor Sets (e.g., Samurai Clan Armor, Sakai Clan Armor, Gosaku's Armor, Kensei Armor): Various sets of traditional samurai armor, each consisting of a helmet, body armor, and sometimes gauntlets/greaves (cosmetically part of the body piece). Each set provides unique perks tailored to specific playstyles (e.g., increased health and melee damage, better defense, Resolve gains, stagger resistance). Armor can be upgraded by Armorers to improve its stats and unlock more potent versions of its perks. Dyeable at merchants.
Ghost Armor Set: A unique armor set acquired as Jin embraces the Ghost persona. Focuses on stealth, reducing enemy detection speed, increasing Terrify chance, and other Ghost-related perks. Visually distinct and upgradable.
Traveler's Attire: An outfit focused on exploration. Perks include clearing more fog of war on the map, vibrating the controller near collectibles (Artifacts), and allowing Jin to direct the Guiding Wind to specific collectible types. Upgradable.
Ronin Attire / Kensei Attire (Duel-focused): Outfits that often provide bonuses to melee damage, Resolve gains, or benefits during Standoffs and duels.
Various Other Outfits (e.g., Fundoshi - for comedic effect, Broken Armor - story related): A range of other outfits with varying or no statistical benefits, some are purely cosmetic or tied to specific story moments or challenges.
Masks (Various Samurai Menpo, Ghost Mask, Thief's Wrap, etc.): Cosmetic headwear items that can be equipped with any armor set. Do not typically provide stats but are key for visual customization and role-playing.
Headbands (Hachimaki): Cosmetic items that Jin can find or earn. Worn on the forehead, often with poetic inscriptions. Do not provide stats but add to character appearance.
Outfits/Customization
Hidden One Robes: Basim wears various iterations of the traditional Hidden One attire. These outfits can be upgraded to improve their perks and stats. Dyes can be applied to change the color scheme of most outfits.
Deluxe Edition Outfit (Prince of Persia Inspired): A unique cosmetic outfit included with the Deluxe Edition, themed after the Prince of Persia series. Includes matching weapon and mount skins.
Unlockable Outfits: Numerous distinct outfits can be unlocked through story progression, completing side content, finding collectibles (like Enigmas), or purchasing from merchants. Each often comes with specific passive bonuses tailored to stealth, combat, or utility.
Samurai Armor Sets (Sakai Clan Armor, Gosaku's Armor, Samurai Clan Armor, Kensei Armor, Sarugami Armor - DLC, etc.): Jin can acquire numerous sets of traditional samurai armor. Each set consists of a helmet, mask, and body armor, offering unique perks tailored to samurai combat (e.g., increased melee damage, health, Resolve gains, stagger resistance). Armor can be upgraded by Armorers to improve stats and unlock more potent perks. Dyes can be purchased or found to change the color scheme of most armor sets.
Ghost Armor Set: A unique armor set reflecting Jin's adoption of stealth tactics. Perks include reducing enemy detection speed, increasing the chance to Terrify enemies after assassinations, and other Ghost-related benefits. Visually distinct and upgradable, with dye options.
Traveler's Attire / Ronin Attire / Other Outfits: Various other outfits that Jin can wear, offering different perks and aesthetics. Traveler's Attire is focused on exploration (clearing fog of war, finding collectibles). Ronin Attire often boosts melee damage or Resolve. Many outfits are rewards for completing quests or liberating territories.
Masks (Samurai Menpo, Ghost Mask, Thief's Wrap, Demonic Masks, etc.): A wide variety of cosmetic masks that Jin can wear with any armor set. Found as collectibles, purchased from merchants, or earned as quest rewards. They do not typically offer stat bonuses but are key for visual customization and role-playing.
Headbands (Hachimaki): Cosmetic headbands with various designs and inscriptions. Found as collectibles by following Guiding Wind to Pillars of Honor, or as quest rewards. Do not provide stats.
Sword Kits (Katana & Tanto Scabbards/Hilts): Cosmetic items that change the appearance of Jin's katana (Sakai Storm) and tanto scabbards (saya) and hilts (tsuka). Found at Pillars of Honor or purchased from merchants.
Saddle (for Horse): Jin can choose different saddles for his horse, which are primarily cosmetic but are acquired as story progression or rewards.
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World & Exploration
World & Level Design
Assassin's Creed Mirage features a smaller, more focused open world compared to recent entries like Valhalla or Odyssey. The primary setting is the dense and vibrant city of Baghdad, divided into four main districts: Karkh (industrial), Abbasiyah (cultural center), Harbiyah (densely populated residential), and the iconic Round City (administrative center). The game also includes the surrounding wilderness and the Hidden Ones' fortress of Alamut. The map size of Baghdad is comparable to AC Unity's Paris or AC Revelations' Constantinople (approx. 2.30 km² for the city itself, with the total explorable area being larger but not on the scale of massive RPGs).
Tsushima Island is a large, stunningly beautiful open world divided into three main regions that unlock progressively: Izuhara (southern region, lush forests, farmlands), Toyotama (central region, swamps, coastal areas, more developed towns), and Kamiagata (northern region, snowy mountains, desolate landscapes). Each region is filled with diverse biomes, Mongol-occupied territories, villages, shrines, hot springs, and points of interest. The world is designed to be explored on horseback or foot, with an emphasis on natural beauty and environmental storytelling. The Iki Island expansion (Director's Cut) adds a new, smaller island with its own distinct environment and storyline. The main island of Tsushima is estimated to be around 27-30 sq km, with Iki Island adding to this.
Playable Vehicles
Horse: Mount / Land Traversal
Available for faster travel across the larger stretches of land outside the dense city center of Baghdad and for journeying to locations like Alamut.
Camel: Mount / Land Traversal
An alternative mount suitable for desert environments surrounding Baghdad, offering a thematic means of transportation.
Small Boats (Dhows/Skiffs): Water Traversal
Used for navigating the rivers and canals within and around Baghdad, providing alternative routes for infiltration or travel.
Your Horse (Nobu / Kage / Sora - Player Named): Primary Mount / Living Vehicle
Jin's loyal steed, chosen by the player early in the game (name and one of three initial coat colors). Essential for traversing the vast island of Tsushima. Can be called with a whistle. Allows for mounted combat (slashing with katana, archery). Can be equipped with different saddles which are primarily cosmetic but sometimes tied to quest rewards.
Grappling Hook: Traversal Tool (Personal Gear)
A tool Jin acquires that allows him to swing across gaps, latch onto specific anchor points to ascend or descend cliffs, and create new pathways in certain environments. Also used contextually in some combat takedowns.
Mongol War Machines (Catapults, Hwacha - Enemy Controlled): Siege Weaponry (Hostile)
The Mongols utilize siege weapons like catapults and hwachas (multiple rocket arrow launchers) in their larger camps and during specific assaults. Jin typically needs to destroy or disable these rather than operate them.
Small Boats / Fishing Boats (Environmental): Minor Watercraft
Small boats are sometimes found along coastlines or rivers. While Jin can swim, these boats are generally not player-controlled for extended travel but are part of the environmental dressing or very specific, short scripted sequences.
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Story & Characters
Main Characters
Basim Ibn Ishaq: Protagonist / Hidden One
A former street thief from Anbar who is recruited into the Hidden Ones in Baghdad. Players follow his journey as he trains to become a Master Assassin, grapples with his past, nightmarish visions, and uncovers conspiracies within the city. He is the player character.
Roshan bint-La'Ahad: Mentor / Master Assassin
A senior member and Master Assassin of the Hidden Ones, originally from Persia. She serves as Basim's stern and wise mentor, guiding his training and operations in Baghdad. Voiced by Shohreh Aghdashloo.
Nehal: Childhood Friend / Confidante
Basim's close childhood friend from Anbar. She is independent, distrustful of the Hidden Ones, and encourages Basim to investigate the mysteries of his visions and the artifacts sought by the Order. Plays a crucial role in Basim's personal story and his connection to the Isu Loki.
Ali ibn Muhammad: Leader of the Zanj Rebellion / Ally
A historical figure and the charismatic leader of the Zanj Rebellion against the Abbasid Caliphate. Basim and the Hidden Ones interact with him and his cause.
Order of the Ancients Members: Antagonists / Templar Precursors
The primary antagonistic faction, the precursors to the Templar Order. They have infiltrated the highest levels of power in Baghdad and seek ancient Isu artifacts to further their goals of control. Basim is tasked with identifying and eliminating key members.
Fuladh: Hidden One / Bureau Leader
A fellow Hidden One and leader of one of the Assassin Bureaus in Baghdad. Works alongside Basim and Roshan.
Enkidu: Eagle Companion
Basim's Bonelli's eagle companion. Used for scouting the environment, marking enemies and points of interest from above. Cannot directly attack enemies but is essential for reconnaissance.
Jin Sakai (The Ghost): Protagonist / Samurai Lord
The main playable character. Nephew of Lord Shimura and one of the last samurai on Tsushima after the initial Mongol invasion. Forced to abandon the samurai code of honor to adopt stealthy, unconventional 'Ghost' tactics to fight the invaders and save his people, leading to internal conflict and a clash with tradition.
Lord Shimura: Supporting Character / Antagonist Figure / Jito of Tsushima
Jin's uncle and a respected samurai lord, the jito (steward) of Tsushima. He represents traditional samurai honor and Bushido. While initially an ally, his rigid adherence to the code clashes with Jin's Ghost methods, leading to a profound ideological and personal conflict.
Khotun Khan: Main Antagonist / Mongol General
The cunning, ruthless, and intelligent leader of the Mongol invasion force. He studies Japanese culture and warfare to exploit Tsushima's weaknesses, serving as Jin's primary adversary.
Yuna: Ally / Thief & Survivor
A skilled thief who rescues Jin after the initial battle. She is pragmatic and resourceful, advocating for more practical methods to fight the Mongols, and encourages Jin to embrace the Ghost persona. Her primary motivation is protecting her younger brother, Taka.
Taka: Ally / Blacksmith
Yuna's younger brother, a talented blacksmith who becomes essential for upgrading Jin's gear. He is captured by the Mongols, and his rescue is a key objective.
Sensei Ishikawa: Ally / Legendary Archer
A renowned but embittered master archer (kyūdō sensei). Jin seeks his help and becomes his student, learning advanced archery techniques while helping Ishikawa track down his former protégé, Tomoe.
Lady Masako Adachi: Ally / Samurai Matriarch
The sole survivor of the Adachi clan after a brutal massacre. She is a skilled warrior seeking revenge for her family's murder, and Jin helps her track down the culprits.
Norio: Ally / Warrior Monk
A gentle giant and warrior monk dedicated to protecting his fellow monks and the people of Tsushima. Jin helps him defend Cedar Temple and find his missing brother.
Kenji: Ally (Reluctant) / Sake Brewer & Merchant
A cowardly but well-meaning sake brewer who often gets himself (and Jin) into trouble with his schemes and attempts to profit from the chaos of the invasion. Provides some comic relief.
Ryuzo: Antagonist / Childhood Friend / Leader of the Straw Hat Ronin
Jin's childhood friend and a skilled swordsman. Leader of the Straw Hat Ronin, he initially allies with Jin but later makes desperate choices that put them on opposing sides.
Tomoe (Mentioned/Encountered through Ishikawa's quest): Antagonist Figure / Ishikawa's Former Student
A highly skilled archer, Sensei Ishikawa's former prized student, who defected to the Mongols and taught them archery.
The Eagle (Iki Island DLC): Main Antagonist (DLC) / Mongol Shamaness
The leader of a Mongol tribe on Iki Island, a powerful shamaness who uses psychological warfare and hallucinogenic poisons to torment her victims and maintain control. She has a personal connection to the Sakai clan's past actions on Iki.
Example Missions
Main Story Quests (Basim's Journey)
A series of narrative-driven missions following Basim's transformation from a street thief to a Master Assassin within the Hidden Ones. This involves training in Alamut, undertaking contracts in Baghdad, investigating the Order of the Ancients, and uncovering secrets about his past and visions.
Assassination Contracts (Bureau Investigations)
Identifying and eliminating key members of the Order of the Ancients who have infiltrated Baghdad. These often feature 'black box' mission design, allowing players multiple ways to gather clues, plan their approach, and execute their targets using stealth, tools, and environmental opportunities.
Tales of Baghdad
Short, optional side missions found throughout the city that tell self-contained stories about the citizens of Baghdad, offering insights into their lives and the culture of the era. Completing them often yields minor rewards.
Lost Books Collection
Finding a series of lost books scattered across Baghdad for Al-Jahiz, which rewards the player with skill points and potentially unique gear upon completion of the set.
Dervis' Artifacts Retrieval
Pickpocketing valuable artifacts from specific NPCs for Dervis, a merchant, in exchange for upgrade materials, resources, or skill points.
Main Story Quests (Jin's Journey - Act I, II, III)
A series of narrative quests that follow Jin Sakai's efforts to repel the Mongol invasion, rescue his uncle Lord Shimura, and liberate Tsushima Island. This involves recruiting allies, confronting Mongol leaders, making difficult choices about his combat tactics (Samurai vs. Ghost), and ultimately facing Khotun Khan. The story is divided into three acts, each focusing on a different region of Tsushima.
Tales of Tsushima (Major Side Quests & Character Arcs)
Multi-part optional questlines focusing on key supporting characters like Yuna, Sensei Ishikawa, Lady Masako, Norio, and Kenji. These 'Tales' delve into their personal stories, motivations, and conflicts, often rewarding Jin with new techniques, gear, or Charms. They contribute significantly to world-building and character development.
Mythic Tales
Special side quests that involve investigating legends and folklore of Tsushima, often narrated by the musician Yamato. These quests usually involve tracking clues, solving puzzles, and culminate in Jin learning a powerful new combat technique (e.g., The Heavenly Strike, Dance of Wrath) or obtaining unique armor/weapons.
Liberating Mongol Territories (Farms, Villages, Forts)
Clear out Mongol-occupied locations across Tsushima. This involves defeating all Mongol soldiers in the area and sometimes completing bonus objectives (e.g., rescuing hostages, not raising alarms). Liberating territories reduces Mongol presence, reveals more of the map, grants Legend increase, and often unlocks nearby quests or merchants.
Duels (Samurai vs. Mongol Leaders, Ronin)
Cinematic one-on-one sword fights against skilled opponents. These occur during main quests, Mythic Tales, or when encountering specific enemies. Duels test Jin's mastery of parrying, dodging, and stance-based combat.
Shrine Climbs (Shinto Shrines)
Navigate challenging platforming sections, often involving climbing cliffs, jumping across gaps, and using the grappling hook (once acquired), to reach remote Shinto Shrines. Honoring these shrines rewards a Major Charm.
Iki Island Story Quests (Director's Cut / Expansion)
A new main questline set on Iki Island, where Jin confronts a new Mongol tribe led by the shamaness known as The Eagle. This story delves into the Sakai clan's troubled past on Iki and forces Jin to confront his own trauma.
Cooperative multiplayer missions with unique objectives, enemies (Oni), and progression systems separate from the single-player campaign. Story missions follow a narrative, Survival involves fending off waves of enemies, Rivals is a 2v2 mode, and The Tale of Iyo is a challenging three-part raid.
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Multiplayer
Multiplayer Details
Assassin's Creed Mirage is a strictly single-player experience. It does not feature any multiplayer or co-operative modes, aligning with its focus on a narrative-driven, classic Assassin's Creed adventure.
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Editions & DLC
Available Editions
Available editions include: Standard Edition (base game), Deluxe Edition (includes Deluxe Pack with a Prince of Persia-inspired outfit, eagle and mount skins, weapons, and access to digital artbook & soundtrack via a dedicated website), and a Collector's Case (physical edition including the Deluxe Edition content, a Basim figurine, Steelbook case, map of Baghdad, a replica of Basim's brooch, mini-artbook, and selected soundtrack CD).
Available in Standard Edition, Digital Deluxe Edition (Hero of Tsushima Skin Set, Charm of Hachiman's Favor, digital artbook, director's commentary), Special Edition (SteelBook, Hero of Tsushima mask & sword kit, digital content), and Collector's Edition (Sakai Mask replica, cloth map, sashimono war banner, furoshiki wrapping cloth, SteelBook, artbook, all Digital Deluxe content). The Director's Cut (PS5, PC) includes the base game, the Iki Island expansion, and additional features like Japanese lip sync, haptic feedback, and improved load times.
Post-Launch Content / DLC
Ubisoft has stated that Mirage was designed as a standalone experience with no plans for major story DLC. However, the game received post-launch updates including a New Game Plus mode and a permadeath (Full Synchronization Challenge) mode, as well as various cosmetic packs.
The main post-launch content was the 'Iki Island' expansion, a substantial story DLC included in the Director's Cut, taking Jin to a new island with new enemies, story, and gear. A free multiplayer co-op mode, 'Legends,' was also added, featuring unique classes, missions, and a raid. Various cosmetic items and patches have also been released.
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FAQ
Frequently Asked Questions
Q: When was Assassin's Creed Mirage released? A: Assassin's Creed Mirage was released on October 5, 2023.
Q: What is the setting of Assassin's Creed Mirage? A: The game is set in 9th-century Baghdad during the Golden Age of Islam, with players also visiting the Hidden Ones' fortress of Alamut.
Q: Who is the main character in Assassin's Creed Mirage? A: The protagonist is Basim Ibn Ishaq, a character first introduced in Assassin's Creed Valhalla. Mirage explores his origin story and transformation from a street thief into a Master Assassin.
Q: How does the gameplay of Mirage compare to recent Assassin's Creed titles? A: Mirage is a deliberate return to the series' roots, emphasizing stealth, parkour, and a more focused, linear narrative. It scales back the large open-world RPG elements found in games like Odyssey and Valhalla for a more classic Assassin's Creed experience.
Q: Is Assassin's Creed Mirage an open-world game? A: Yes, it features an open-world depiction of 9th-century Baghdad and its surrounding areas, including Alamut. However, the map is smaller and more densely packed compared to the vast worlds of recent AC RPGs, designed to facilitate classic parkour and stealth gameplay.
Q: Does Assassin's Creed Mirage have multiplayer or co-op? A: No, Assassin's Creed Mirage is a strictly single-player game with no multiplayer or co-operative modes.
Q: Are there any DLCs or post-launch story content for Mirage? A: Ubisoft has stated that there are no plans for major story DLC for Assassin's Creed Mirage. Post-launch updates have included features like New Game Plus and a permadeath mode.
Q: Is Ghost of Tsushima historically accurate? A: Ghost of Tsushima is set during a real historical event (the Mongol invasion of Japan in 1274) and features historical elements, but it is a work of historical fiction. It takes creative liberties with characters, events, and geography for narrative and gameplay purposes. The developers were heavily inspired by classic samurai cinema.
Q: What is the difference between playing as a Samurai and as the Ghost? A: The game allows Jin to approach combat in two main ways. As a Samurai, he engages enemies head-on in honorable duels and open combat, relying on parries, dodges, and different sword stances. As the Ghost, he uses stealth, assassinations, trickery, and Ghost weapons (kunai, smoke bombs) to eliminate enemies dishonorably but effectively. The story explores Jin's internal conflict with these opposing methods.
Q: What is the Guiding Wind mechanic? A: The Guiding Wind is Ghost of Tsushima's primary navigation system. Instead of a persistent mini-map, players can swipe up on the PlayStation controller's touchpad (or press a designated key on PC) to summon a gust of wind that blows in the direction of their currently tracked objective or point of interest. This encourages players to observe the environment.
Q: What is Ghost of Tsushima: Legends? A: Legends is a free online cooperative multiplayer mode included with Ghost of Tsushima (and its Director's Cut). It features a separate storyline inspired by Japanese folklore and mythology, with players choosing from four unique classes (Samurai, Hunter, Ronin, Assassin) to tackle story missions, survival challenges, and a raid.
Q: What does the Director's Cut add to the game? A: The Ghost of Tsushima Director's Cut includes the full base game, the Iki Island expansion (a new story, map, enemies, and gear), Japanese lip sync options, haptic feedback and adaptive trigger support (PS5), 3D audio enhancements (PS5), and improved load times. On PC, it includes these features plus PC-specific graphical options and ultrawide support.
Q: What is Kurosawa Mode? A: Kurosawa Mode is a visual filter that can be enabled, rendering the game in black and white with increased film grain and altered audio, designed to emulate the style of classic black-and-white samurai films by director Akira Kurosawa.
build
Technical Details
Graphics & Visual Fidelity
Utilizes an updated version of the Ubisoft Anvil engine to render a detailed and vibrant depiction of 9th-century Baghdad. Focuses on environmental density, historical accuracy in architecture, and character animations that support the fluid parkour and stealth gameplay. Supports modern graphical features on PC and current-gen consoles.
Powered by Sucker Punch's proprietary engine, Ghost of Tsushima is renowned for its breathtaking art direction and visual fidelity. It features stunningly beautiful landscapes with vibrant colors, dynamic weather (wind playing a key visual role), detailed particle effects (falling leaves, pollen), and realistic character models. The 'Kurosawa Mode' allows players to experience the game in black and white with film grain, mimicking classic samurai cinema.
Audio & Soundtrack
The original score, composed by Brendan Angelides (with a track by Layth Sidiq), blends traditional Middle Eastern instrumentation with orchestral themes to create an authentic atmosphere for 9th-century Baghdad. Voice acting is available in multiple languages, including full Arabic localization for enhanced immersion.
Original score composed by Ilan Eshkeri and Shigeru Umebayashi, featuring a blend of traditional Japanese instrumentation (shakuhachi, koto, taiko drums) with epic orchestral themes that evoke the atmosphere of classic samurai films. Sound design is meticulous, with realistic sword clashes, distinct animal sounds, and immersive environmental audio (wind, rustling leaves). Offers full Japanese voice acting with English subtitles for an authentic experience.
User Interface (UI/UX)
Features a HUD that is reminiscent of older AC titles, with a focus on clarity for stealth and parkour. Includes a compass, notoriety indicator, health/tool indicators, and contextual prompts. The world map is detailed for Baghdad and its surroundings. Photo mode is available.
Features a highly minimalistic and immersive HUD. Health and Resolve are displayed subtly. No traditional mini-map; players use the Guiding Wind (swiping the touchpad or a key summons a gust of wind pointing towards the tracked objective) for navigation. Enemy awareness and stance indicators are contextual. The world map is stylized like a traditional Japanese painting. Focus Hearing highlights enemies through walls.
Accessibility Options
Includes a range of accessibility options such as customizable controls (including keyboard and mouse), subtitle customization (size, background, speaker names), closed captions, adjustable HUD elements, aim assist, menu narration, and options to modify gameplay elements like guaranteed pickpocketing.
Offers a good range of accessibility options, including customizable controls (remapping), subtitle and caption customization, options to simplify QTEs and repeated button presses, aim assist, options for larger UI elements, high contrast mode for some UI, and various gameplay toggles for combat difficulty and HUD elements.
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Modern i3/Ryzen 3 U or H series better.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
laptop_windowsGPU (L): NVIDIA GeForce MX350 (4GB) / GTX 1050 Mobile (4GB). **A GTX 1650 Mobile would be a more realistic minimum for a somewhat stable experience.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile (High TGP) will provide excellent performance.**
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
1080p (Full HD) - Recommended (Target: 1080p, 60 FPS, High Preset)(High Preset. Upscaling (DLSS/FSR/XeSS 'Quality' or 'Balanced') can help maintain stable 60 FPS.)
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a smooth 1080p/60FPS experience at high settings.
GPU: Recommended desktop GPU for 1080p High.
GPU (Laptop): Targets ~60 FPS at 1080p High. **Ensure adequate TGP for NVIDIA cards (e.g., RTX 3060 Laptop 80W+).** 6GB VRAM is a good target for this tier on laptops, 8GB ideal. Upscaling aids significantly.
RAM: 16GB RAM in dual-channel strongly recommended.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1660 Ti (6GB) or AMD Radeon RX 5600 XT (6GB) or Intel Arc A750 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or newer performance mobile CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), NVIDIA GeForce RTX 3050 Ti Laptop (4GB/6GB, High TGP - 6GB preferred), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP), RTX 4050 Laptop (6GB); OR AMD Radeon RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space (SSD Mandatory)
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p Medium/High.**
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU to achieve baseline performance. Performance varies.
GPU: Minimum desktop GPU.
GPU (Laptop): Targets ~30 FPS at 1080p Low. **4GB VRAM is the absolute minimum for laptops and may require texture compromises.** Upscaling (DLSS/FSR/XeSS 'Performance') is highly recommended. TGP and cooling are critical.
RAM: Minimum RAM, dual-channel configuration essential.
memoryCPU: Intel Core i7-4790K (Intel Core i5-8400 for Intel Arc with ReBAR on) or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (4GB) or Intel Arc A380 (6GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H or newer equivalent mobile CPUs.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
layersRAM: 8 GB
saveStorage (Tier): 40 GB available space (SSD Mandatory)
—
1440p (QHD/2K) - Very High (1440p ~60 FPS or 2160p/4K ~30 FPS, Very High Preset, DLSS/FSR Quality/Balanced)(Very High Preset (DLSS/FSR Quality or Balanced recommended))
CPU: CPU for 1440p/60FPS or 4K/30FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for these demanding targets.
GPU (Laptop): High-end laptop GPUs. 10GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial for 4K.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5800X
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile would be better for consistent performance.**
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
1440p (QHD/2K) - Enthusiast (Target: 1440p (2K), 60 FPS, High Preset)(High Preset, Upscaling (DLSS/FSR/XeSS 'Quality' or 'Balanced') recommended.)
CPU: Desktop CPU for 1440p High.
CPU (Laptop): High-performance laptop CPU necessary for 1440p gaming to avoid bottlenecks.
GPU: Desktop GPU for 1440p High.
GPU (Laptop): Targets ~60 FPS at 1440p High. **Max TGP versions and excellent cooling are essential.** 8GB VRAM is minimum, 10GB+ ideal for 1440p. Upscaling (DLSS/FSR/XeSS 'Balanced' or 'Performance') will be very beneficial.
RAM: 16GB RAM dual-channel.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 2080 SUPER (8GB) or AMD Radeon RX 6800 (16GB) or Intel Arc A770 (16GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer high-performance mobile CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP); OR AMD Radeon RX 6700M (10GB), RX 6800M (12GB).
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space (SSD Mandatory)
—
2160p (UHD/4K) - Ultimate (2160p/4K ~60 FPS, Very High/Ultimate Preset, DLSS/FSR Balanced/Performance)(Very High/Ultimate Preset, DLSS/FSR Balanced or Performance)
CPU: Flagship CPU for attempting 4K/60FPS Ultimate.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate, heavily reliant on DLSS/FSR.
GPU (Laptop): The absolute best laptop GPUs, will still need upscaling for smooth 4K Ultimate.
RAM: 32GB RAM highly recommended for 4K Ultimate.
Storage: NVMe SSD required.
—
memoryCPU: Intel Core i7-12700K or AMD Ryzen 9 5900X
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 75 GB NVMe SSD
2160p (UHD/4K) - Ultra (Target: 2160p (4K), 60 FPS, Ultra High Preset)(Ultra High Preset, Upscaling (DLSS/FSR/XeSS 'Performance' or 'Ultra Performance') essential.)
CPU: High-end desktop CPU for 4K (though more powerful CPUs like i7/Ryzen 7 of later gens would be better).
CPU (Laptop): Flagship laptop CPUs required to support 4K gaming attempts.
GPU: High-end desktop GPU for 4K.
GPU (Laptop): Only the absolute top-tier laptop GPUs with maximum TGP and exceptional cooling can attempt 4K. **Expect to use DLSS/FSR in 'Ultra Performance' mode.** Native 4K at Ultra settings and 60 FPS is extremely demanding for any system, especially laptops.
RAM: 32GB RAM is strongly recommended for 4K gaming.
memoryCPU: Intel Core i5-11600K or AMD Ryzen 5 5600X
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (16GB, Max TGP), NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP), NVIDIA GeForce RTX 4090 Laptop (16GB, Max TGP); OR AMD Radeon RX 7900M (16GB).
layersRAM: 16 GB
saveStorage (Tier): 40 GB available space (SSD Mandatory)
—
save Overall Storage
Spec: 40 GB available space (SSD Mandatory) Note: An SSD is required for installation and optimal performance, ensuring fast load times and smooth asset streaming in the detailed city of Baghdad. Type: SSD
Spec: 75 GB available space (SSD Recommended). Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming. Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit versions only) Explanation: A 64-bit version of Windows 10 or Windows 11 is required.
Spec: Windows 10 64-bit (Version 1909 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
gamepad DirectX Version
N/A
Spec: DirectX 12 Explanation: DirectX 12 API is required.
info_outline Other Game Notes
Official PC system requirements for 'Assassin's Creed Mirage'. An SSD is mandatory for all configurations. Performance will vary based on specific hardware, drivers, and in-game settings. Upscaling technologies (DLSS, FSR, XeSS) are supported.
Laptop Performance Note: Assassin's Creed Mirage, while less demanding than recent large-scale AC titles, still benefits from a capable gaming laptop for optimal experience. Laptop GPUs generally perform differently than their desktop counterparts due to TGP and thermal limitations. **Ensure your laptop meets or exceeds these estimated specs, especially regarding GPU TGP and cooling capacity.** Check specific laptop model reviews.
Laptop Consideration: G P U T G P Impact: Total Graphics Power (TGP) for laptop GPUs is critical. Higher TGP variants generally offer better performance for the same GPU model.
Laptop Consideration: Advanced Cooling Thermals: Efficient cooling is necessary for sustained performance during gameplay to avoid thermal throttling.
Laptop Consideration: C P U Performance Sustain: A modern mobile CPU that maintains good clock speeds under load is important, especially for a game with dense city environments and many NPCs.
Laptop Consideration: R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is strongly recommended for smoother gameplay and reduced stuttering.
Laptop Consideration: Display Panel G P U Pairing: Consider your laptop's display resolution (1080p is common) and refresh rate. The GPU should comfortably drive frames at or near the panel's refresh rate for the best experience.
Laptop Consideration: M U X Switch N V I D I A Advanced Optimus: Laptops with a MUX switch or NVIDIA Advanced Optimus can improve performance by directly connecting the dedicated GPU to the display.
Laptop Consideration: Driver Updates O S Optimization: Always use the latest official GPU drivers. Ensure Windows is updated and configured for gaming performance.
Optimization Detail: Upscaling Tech: Supports Intel XeSS, NVIDIA DLSS, and AMD FSR. Utilizing these is recommended to boost performance, especially at higher resolutions or settings.
Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Shadows, Clutter, World Detail, and Anti-Aliasing are key settings affecting performance.
Game Name: Assassin Creed Mirage
Official PC system requirements for 'Ghost of Tsushima DIRECTOR'S CUT'. Performance can vary depending on specific hardware, settings, areas in-game (especially dense forests or large Mongol camps), and background applications. An SSD is strongly recommended for optimal performance.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Ghost of Tsushima on PC is a visually rich and potentially demanding title, particularly at higher settings and resolutions.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during intense combat and exploration.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for the open world, AI, and physics.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 3 (Super Resolution & Frame Generation), and Intel XeSS. Also supports NVIDIA Reflex and DLAA.
Optimization Detail: Key Settings Impact: Texture Quality, Level of Detail, Shadow Quality, Reflections, Volumetric Fog, Particle Effects, and Ambient Occlusion heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
Game Name: Ghost of Tsushima
build Optimization Details
Upscaling Tech: Supports Intel XeSS, NVIDIA DLSS, and AMD FSR. Utilizing these is recommended to boost performance, especially at higher resolutions or settings.
Key Settings Impact: Resolution, Texture Quality, Shadows, Clutter, World Detail, and Anti-Aliasing are key settings affecting performance.
Upscaling Tech: Supports NVIDIA DLSS 3 (Super Resolution & Frame Generation), AMD FSR 3 (Super Resolution & Frame Generation), and Intel XeSS. Also supports NVIDIA Reflex and DLAA.
Key Settings Impact: Texture Quality, Level of Detail, Shadow Quality, Reflections, Volumetric Fog, Particle Effects, and Ambient Occlusion heavily impact performance. Using upscaling is recommended for higher resolutions/settings.
laptop Laptop Considerations
G P U T G P Impact: Total Graphics Power (TGP) for laptop GPUs is critical. Higher TGP variants generally offer better performance for the same GPU model.
Advanced Cooling Thermals: Efficient cooling is necessary for sustained performance during gameplay to avoid thermal throttling.
C P U Performance Sustain: A modern mobile CPU that maintains good clock speeds under load is important, especially for a game with dense city environments and many NPCs.
R A M Configuration Speed: 8GB is the minimum, but 16GB in dual-channel configuration is strongly recommended for smoother gameplay and reduced stuttering.
Display Panel G P U Pairing: Consider your laptop's display resolution (1080p is common) and refresh rate. The GPU should comfortably drive frames at or near the panel's refresh rate for the best experience.
M U X Switch N V I D I A Advanced Optimus: Laptops with a MUX switch or NVIDIA Advanced Optimus can improve performance by directly connecting the dedicated GPU to the display.
Driver Updates O S Optimization: Always use the latest official GPU drivers. Ensure Windows is updated and configured for gaming performance.
G P U T G P: Good TGP is important for consistent framerates.
Cooling Thermals: Robust cooling is essential for sustained performance during intense combat and exploration.
C P U Power Limits: A decent CPU is needed for the open world, AI, and physics.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
memoryIntel Core i7-12700H
developer_boardNVIDIA GeForce RTX 3070
layers32GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
memoryIntel Core i7-12700H
developer_boardNVIDIA GeForce RTX 3070
layers32GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
memoryIntel Core i9-12900H
developer_boardNVIDIA GeForce RTX 3070 Ti
layers16GB DDR5-4800MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
memoryAMD Ryzen 9 5900HS
developer_boardNVIDIA GeForce RTX 3080
layers16GB DDR4-3200MHz
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), NVIDIA GeForce MX450 (with good GDDR6 VRAM); OR AMD Radeon RX 5500M (4GB). An RTX 3050 Laptop (4GB, lower TGP) might also fit here with aggressive upscaling.
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
memoryIntel Core Ultra 9-275HX
developer_boardNVIDIA GeForce RTX 5080
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
MSI Raider 18 HX AI with RTX 5090 and Intel U9-285HX
memoryIntel Core Ultra 9 285HX
developer_boardNVIDIA GeForce RTX 5090
layers64GB DDR5-6400MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
ASUS Strix Scar 16 (2025) with RTX 5090 and Intel Core Ultra 9 275HX
memoryIntel Core Ultra 9 275HX
developer_boardNVIDIA GeForce RTX 5090
layers32GB DDR5-5600MHz
track_changesTarget GPU: NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will likely require DLSS Performance for stable 4K Ultimate at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more comfortable native experience. (Highly Speculative)**
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.