Simulate weapon momentum, kinetic energy (Joules), 60 FPS startup & recovery frames, leverage stagger, anatomical organ lethality, and solve point budget loadouts.
Pro Presets:
Standard Competitive (30 pts)
Point Utilization:22 / 30 Points Spent
8 Points Remaining Legal Loadout
15 Points
Mass / Weight1.50 kg
Blade Reach115 cm
Damage PrimaryCut & Thrust
Swing SpeedMedium-Fast
0 Points
Anatomical Armor Protection
7 Points Total
Headgear / Helm0 pts
Torso / Cuirass4 pts
Arms / Vambraces3 pts
Legs / Greaves0 pts
Combat Stat Yield Index
Tier A (Optimized)
Combat Effectiveness Rating
84.6/ 100
Total Encumbrance8.2 kgAgile (Light Tier)
Total Effective Reach190 cmArm (75cm) + Blade
Armor Deflection Rate38% OverallWeighted bodily average
Stamina Regen Penalty-4.2%Fast stamina recovery
Knapsack Solver Insight:Your loadout delivers high cutting reach with a fast recovery profile. You have 8 points left to upgrade armor without mobility loss.
8F (Instant Reset)18F (Safe Standard)35F (Punishable on Whiff)50F (Overcommitted)
Feint / Cancel ThresholdFrame 11 (68% of startup)
Frame Sequence Distribution:
Startup
Active
Recovery
Total Duration: 39 Frames (650 ms) Feint Cancelable
Combat Safety EngineSafe on Block
Advantage on Block
+2 Frames
Attacker recovers first
Advantage on Hit
+8 Frames
Guarantees combo priority
Whiff Punish Window:300 ms (18 Frames)
Stamina Cost / Strike:18.4 Units
Physics & Kinetic Energy Engine
Ek = ½ · m · v²
114.8 Joules
Weapon Strike Kinetic Force
Light (<45J)Surface Cut
Medium (45-120J)Lethal / Artery
Heavy (>120J)Armor Breaker
Impact Distance Along Blade (Leverage)Sweet Spot (78% from Hilt)
Torque on Opponent48.6 N·m
Guard Break / Stagger72% Stagger Chance
Anatomical Hit Zone Lethality Matrix
No HP Bars
Head & Cranium (Brain)
Instant knockout or fatality threshold
Instant Fatal (98%)Deflection: 15%
Neck (Carotid Artery)
Severed artery causes fatal bleed in 1.5–3.0s
Fatal Bleed (92%)Deflection: 8%
Torso (Heart & Lungs)
Piercing fatal; slashes deflect on cuirass
Penetrating (74%)Deflection: 55%
Limbs & Forearms (Muscles)
Tears reduce swing speed by 30% to 70%
Disabling CutDeflection: 30%
Linked Move Combo Sequencer & String Analyzer
Chain 2 to 5 consecutive strikes to evaluate burst time-to-kill, stamina drain, and punish gaps.
Total String Time
1.45 s
87 Total Frames
Cumulative Stamina
46.2 pts
Stamina Safe (<70)
Estimated Burst TTK
0.82 s
Time to lethal artery breach
String Continuity
Tight Link
Uninterruptible combo chain
Export Moveset JSON (Community / Modding Format)Download your custom animation string to share with friends or import into Gladio Mori community moveset repos.