Halo Infinite Cover Art

Halo Infinite

First-Person Shooter, Open World (elements), Sci-Fi

starstarstarstarstar_border(2 Ratings)

$59.99

Halo Infinite is the sixth main entry in the Halo series, continuing the story of the Master Chief. Set on Zeta Halo (Installation 07), several months after the events of Halo 5: Guardians, the UNSC has been decimated by the Banished, a brutal mercenary faction led by the Jiralhanae War Chief Escharum. The Master Chief, rescued by a Pelican pilot known only as Echo-216, must explore the partially destroyed Zeta Halo, uncover the secrets of this ancient Forerunner ringworld, rally scattered UNSC forces, and confront the Banished and their mysterious new ally, the Harbinger, to prevent a catastrophic threat to humanity. The campaign features a large, semi-open world with main missions, side objectives like liberating FOBs (Forward Operating Bases), destroying Banished strongholds, and hunting High-Value Targets. The game also includes a free-to-play multiplayer component with various modes, maps, and extensive customization.

Halo Infinite

Halo Infinite Thumbnail
starstarstarstarstar_border(2 Ratings)$59.99First-Person Shooter, Open World (elements), Sci-Fi

Halo Infinite is the sixth main entry in the Halo series, continuing the story of the Master Chief. Set on Zeta Halo (Installation 07), several months after the events of Halo 5: Guardians, the UNSC has been decimated by the Banished, a brutal mercenary faction led by the Jiralhanae War Chief Escharum. The Master Chief, rescued by a Pelican pilot known only as Echo-216, must explore the partially destroyed Zeta Halo, uncover the secrets of this ancient Forerunner ringworld, rally scattered UNSC forces, and confront the Banished and their mysterious new ally, the Harbinger, to prevent a catastrophic threat to humanity. The campaign features a large, semi-open world with main missions, side objectives like liberating FOBs (Forward Operating Bases), destroying Banished strongholds, and hunting High-Value Targets. The game also includes a free-to-play multiplayer component with various modes, maps, and extensive customization.

business Dev: 343 Industries, SkyBox Labs (Multiplayer), Sperasoft (Campaign Co-op/Forge - assistance), Certain Affinity (Multiplayer/Forge - assistance)print Pub: Xbox Game Studiosevent Rel: update Upd:

Themes

Hope & PerseveranceThe Legacy of CortanaAI & RampancyAncient Mysteries (ForerunnersThe Endless)Humanity's Struggle for SurvivalWarfare Against The Banished
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Halo Infinite Key Specifications

Key Specifications for Halo Infinite
SpecificationDetail
EngineSlipspace Engine
GenreFirst-Person Shooter, Open World (elements), Sci-Fi
Initial Release2021-12-08 (Campaign & Multiplayer Full Release)
Developer343 Industries
PublisherXbox Game Studios
SettingZeta Halo (Installation 07), Year 2560
PerspectiveFirst-Person
PlatformsPC (Windows), Xbox One, Xbox Series X|S
MultiplayerFree-to-Play (Arena 4v4, Big Team Battle 12v12, Ranked, Custom Games, Forge)
Unique FeatureGrappleshot Traversal & Combat, Semi-Open World Campaign on Zeta Halo, Free-to-Play Multiplayer with Seasonal Content, Forge Mode (Extensive Map/Mode Editor).

info_outline Note: OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Halo Infinite. This information is based on official minimum/recommended specs and common hardware targets for higher resolutions, adapted to the provided JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.

laptop_windows Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is heavily dependent on TGP (Total Graphics Power) and cooling. Halo Infinite can be demanding, especially at higher settings and with ray tracing enabled.

info_outline GPU TGP: Maximum TGP for the laptop GPU is critical for achieving target framerates.

info_outline Cooling Thermals: Robust cooling is essential for sustained performance and to prevent thermal throttling during extended Halo Infinite sessions.

info_outline CPU Power Limits: High sustained CPU power limits are beneficial, especially for maintaining stable minimum framerates.

info_outline MUX Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance by reducing latency and ensuring the dedicated GPU drives the display directly.

build Optimization Note: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date. Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.

computer

Halo Infinite System Requirements

1080p

tune Minimum (Targets 1080p, Low/Medium settings) – Low/Medium Preset, 1080p resolution, Ray Tracing OFF (or low if supported by GPU)

memory
CPU: AMD Ryzen 5 1600 or Intel Core i5-4440 (Official minimum desktop CPU for Halo Infinite.)
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Laptop CPU: AMD Ryzen 5 2500U / Intel Core i5-8250U (for very low settings) or Ryzen 5 3550H / Intel Core i5-9300H for a more stable experience. (Estimated laptop CPU equivalent for minimum playability. Modern 4-core/8-thread or 6-core CPUs are preferable.)
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GPU: AMD Radeon RX 570 (4GB) or NVIDIA GeForce GTX 1050 Ti (4GB) (Official minimum desktop GPU. 4GB VRAM is essential.)
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Laptop GPU: NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP), RTX 4050 Laptop GPU (6GB). (A hypothetical future entry-level RTX 50 series laptop GPU would also significantly exceed this). (Estimated laptop GPUs. Ensure TGP allows performance comparable to desktop counterparts. RTX 50 series mention is speculative.)
storage
RAM: 8 GB (Dual-channel mode recommended) (8GB RAM is the minimum. Dual-channel configuration improves performance.)
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Storage: 50 GB HDD (SSD Recommended) (HDD is absolute minimum; expect long load times. SSD is highly recommended.)

tune Recommended (Targets 1080p, High settings, ~60 FPS) – High Preset, 1080p resolution, Ray Tracing Low/Medium (if enabled)

memory
CPU: AMD Ryzen 7 3700X or Intel Core i7-9700K (Official recommended desktop CPU for a good 1080p/High experience.)
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Laptop CPU: AMD Ryzen 7 4800H / Intel Core i7-10750H equivalent or better. (Estimated mid-to-high range laptop CPUs for solid 1080p performance.)
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GPU: AMD Radeon RX 5700 XT (8GB) or NVIDIA GeForce RTX 2070 (8GB) (Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important.)
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Laptop GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050/5060 Laptop GPU would comfortably handle this). (Performance-focused laptop GPUs. Ensure high TGP for RTX 30/40 series. RTX 50 series mention is speculative.)
storage
RAM: 16 GB (Dual-channel mode) (16GB RAM is recommended for a smoother experience at high settings.)
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Storage: 50 GB SSD (SSD is strongly recommended for this tier.)

1440p

tune High (Targets 1440p, High/Ultra settings, ~60 FPS) – High/Ultra Preset, 1440p resolution, Ray Tracing Medium/High (if enabled)

memory
CPU: AMD Ryzen 7 5800X or Intel Core i7-11700K / Core i5-12600K (Strong desktop CPU for 1440p gaming, ensuring smooth framerates.)
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Laptop CPU: AMD Ryzen 9 5900HX / Intel Core i7-12700H equivalent or better. (High-performance laptop CPUs needed to avoid bottlenecks at 1440p.)
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GPU: AMD Radeon RX 6800 (16GB) or NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB) (Desktop GPU capable of delivering a solid 1440p experience at high settings. 8GB+ VRAM essential, 12GB+ ideal.)
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Laptop GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB), RTX 4080 Laptop GPU (12GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU would target this performance). (Upper mid-range to high-end laptop GPUs. Max TGP versions are crucial. RTX 50 series mention is speculative.)
storage
RAM: 16 GB (32GB Recommended for Ultra settings / Ray Tracing) (16GB is generally fine, but 32GB is recommended for very high settings, ray tracing, and multitasking.)
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Storage: 50 GB NVMe SSD (NVMe SSD recommended for best loading and streaming performance at 1440p.)

2160p

tune Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with potential upscaling) – High/Ultra Preset, 2160p (4K) resolution (Upscaling like FSR may be needed for 60FPS), Ray Tracing Medium/High

memory
CPU: AMD Ryzen 9 5900X / Ryzen 7 7700X or Intel Core i9-12900K / Core i7-13700K (High-end desktop CPU to support 4K gaming and minimize bottlenecks.)
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Laptop CPU: AMD Ryzen 9 6900HX / Ryzen 9 7940HS or Intel Core i9-12900HX / Core i9-13900HX (Flagship laptop CPUs required for attempting 4K on a laptop.)
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GPU: AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) or NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) / RTX 4090 (24GB) (Top-tier desktop GPUs. 12GB+ VRAM is critical, 16GB+ ideal for 4K Ultra. Significant GPU power needed, especially with ray tracing.)
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Laptop GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would be targeted for a more comfortable 4K experience on laptops.)** (The most powerful current (RTX 40 series) laptop GPUs are needed; even then, 4K Ultra at 60FPS might require compromises or upscaling. Hypothetical RTX 50 series laptop GPUs are speculative for future improvements.)
storage
RAM: 16 GB (32GB Strongly Recommended) (32GB RAM is strongly recommended for a smooth 4K gaming experience, especially with high texture settings and ray tracing.)
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Storage: 50 GB NVMe SSD (High-speed Gen4 recommended) (A fast NVMe SSD (PCIe Gen4 or better) is highly recommended to handle the demands of 4K textures and fast loading.)

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Halo Infinite Laptop Recommendations

ASUS TUF Gaming F15 with RTX 2050 and Intel i5 more_vert

memory Intel Core I5 11400 H

developer_board NVIDIA RTX 2050 55W

storage 8GB DDR4-3200MHz

749

Details close

Model: ASUS TUF Gaming F15 with RTX 2050 and Intel i5

memory CPU: Intel Core I5 11400 H (Score: 499)

developer_board GPU: NVIDIA RTX 2050 (Score: 5130) @ 55W TGP

storage RAM: 8GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p resolution, Ray Tracing OFF).

MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core I7 12700 H

developer_board NVIDIA RTX 3070 140W

storage 32GB DDR4-3200MHz

1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core I7 12700 H (Score: 900)

developer_board GPU: NVIDIA RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p resolution, Ray Tracing OFF).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core I9 13900 H

developer_board NVIDIA RTX 4060 140W

storage 16GB DDR5-5200MHz

999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core I9 13900 H (Score: 1058)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p resolution, Ray Tracing OFF).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p resolution, Ray Tracing OFF).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core I9 12900 H

developer_board NVIDIA RTX 3070 TI 150W

storage 16GB DDR5-4800MHz

1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core I9 12900 H (Score: 1030)

developer_board GPU: NVIDIA RTX 3070 TI (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p resolution, Ray Tracing OFF).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core I5 12450 H

developer_board NVIDIA RTX 3050 75W

storage 16GB DDR4-3200MHz

645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core I5 12450 H (Score: 628)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p resolution, Ray Tracing OFF).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core I5 12500 H

developer_board NVIDIA RTX 3050 TI 80W

storage 16GB DDR4-3200MHz

710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core I5 12500 H (Score: 633)

developer_board GPU: NVIDIA RTX 3050 TI (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p resolution, Ray Tracing OFF).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p resolution, Ray Tracing OFF).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 680 H

developer_board NVIDIA RTX 3060 140W

storage 16GB DDR5-4800MHz

1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 680 H (Score: 880)

developer_board GPU: NVIDIA RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p resolution, Ray Tracing OFF).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 590 HS

developer_board NVIDIA RTX 3080 100W

storage 16GB DDR4-3200MHz

1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 590 HS (Score: 820)

developer_board GPU: NVIDIA RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p resolution, Ray Tracing OFF).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 (October 2018 Update or newer) or Windows 11 (64-bit versions only)

    A 64-bit version of Windows 10 (RS5/1809 or later) or Windows 11 is required.

  • memoryDirectX: DirectX 12 Ultimate

    DirectX 12 is required. DX12 Ultimate support is beneficial for features like ray tracing (e.g., for sun shadows, ambient occlusion) and Variable Rate Shading (VRS).

  • save_altStorage Note: 50 GB available space (SSD Highly Recommended, NVMe for best experience)

    An SSD is strongly recommended for all tiers for faster loading times and smoother texture streaming. An NVMe SSD is ideal for the best performance. Required space may increase with updates.

settings_applications Optimization Notes:

Upscaling: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date.

Key Settings: Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.

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Halo Infinite: Post-Launch Content / DLC

The multiplayer component has received ongoing support through seasonal content updates, including new maps, modes, weapons, armor customization, battle passes, and limited-time events. Campaign co-op (up to 4 players online) and Forge mode (map editor) were added in major post-launch updates. No major paid story expansions for the campaign have been released as of mid-2024, but 343i has mentioned future 'story drops'.

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Halo Infinite: Game Editions

The Halo Infinite Campaign was sold as a standalone purchase or included with Xbox Game Pass. The Multiplayer component is free-to-play. A Collector's Edition was available with physical items like a SteelBook case, art prints, plasma pistol bottle opener, and in-game bonuses. Various cosmetic bundles are sold in the multiplayer store.

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Halo Infinite: Cross-Platform / Crossplay

Halo Infinite supports full cross-platform play between Xbox consoles (Xbox One, Xbox Series X|S) and PC (Windows Store, Steam) for its multiplayer modes. Cross-progression for multiplayer (battle pass, customization, stats) is also supported via the player's Xbox account.

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Halo Infinite Specific Game Elements

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Halo Infinite Weapons

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    Banished Plasma Weapons (Pulse Carbine, Plasma Pistol, Ravager, Stalker Rifle) (Covenant/Banished Energy Weapons (Plasma))

    Energy-based weapons favored by the Banished. Pulse Carbine fires tracking plasma bolts. Plasma Pistol can charge an EMP shot. Ravager fires bouncing AoE plasma. Stalker Rifle is a mid-to-long range precision plasma weapon.

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    Banished Power Weapons (Gravity Hammer, Energy Sword, Shock Rifle, Disruptor, Mangler) (Covenant/Banished Heavy/Special Weapons)

    Gravity Hammer for devastating melee AoE. Energy Sword for lethal melee lunges. Shock Rifle fires an electrical beam that can chain between targets. Disruptor deals damage over time with shock. Mangler is a powerful spike-firing revolver.

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    Equipment (Grappleshot, Threat Sensor, Drop Wall, Thruster, Repulsor - Multiplayer) (Utility/Traversal/Defensive Gear)

    Player-activated abilities with cooldowns. Grappleshot for traversal/combat. Threat Sensor reveals enemies. Drop Wall provides temporary cover. Thruster for quick directional dashes. Repulsor (MP) deflects projectiles/pushes enemies.

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    Forerunner/Sentinel Weapons (Heatwave, Sentinel Beam, Cindershot) (Alien Energy Weapons (Hardlight/Incendiary))

    Advanced Forerunner or Sentinel technology. Heatwave fires ricocheting hardlight projectiles (horizontal or vertical spread). Sentinel Beam is a continuous laser. Cindershot launches bouncing explosive projectiles.

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    Grenades (Frag, Plasma, Spike, Dynamo) (Throwable Explosives/Utility)

    Frag for standard explosions. Plasma sticks to targets. Spike fires damaging flechettes. Dynamo creates an electrical field that damages and stuns.

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    UNSC Ballistic Weapons (MA40 AR, BR75 Battle Rifle, VK78 Commando, CQS48 Bulldog, S7 Sniper, MK50 Sidekick) (Human Firearms (Kinetic))

    Standard UNSC firearms. Assault Rifle for general use, Battle Rifle for mid-range precision, Commando for versatile auto/semi-auto fire, Bulldog shotgun for close quarters, Sniper Rifle for long range, Sidekick pistol as a reliable backup.

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    UNSC Power Weapons (M41 SPNKr Rocket Launcher, Skewer, Hydra) (Human Heavy/Explosive Firearms)

    SPNKr for anti-vehicle/large groups. Skewer is a Banished anti-vehicle spike launcher adopted by UNSC. Hydra fires lock-on micro-missiles.

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Halo Infinite Vehicles

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    Banished Banshee (Type-26 Ground Support Aircraft) (Aerial Attack/Support Craft)

    An agile Banished atmospheric fighter armed with plasma cannons and a fuel rod cannon. Can be hijacked for aerial combat.

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    Banished Chopper (Type-25 Brute Prowler) (Ground Assault Cycle)

    A heavily armored Banished ground vehicle with a large front wheel that can shred obstacles and enemies, armed with autocannons. Can be hijacked.

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    Banished Ghost (Type-32 Rapid Assault Vehicle) (Light Scout/Attack Hovercraft)

    A fast, agile Banished hovercraft armed with twin plasma cannons. Can be hijacked and piloted by Master Chief.

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    Banished Phantom (Type-57 Dropship - Enemy Transport) (Dropship / Gunship (AI Controlled Enemy))

    Banished dropship used for deploying troops and providing air support. Generally an enemy target rather than a pilotable vehicle for the player.

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    Banished Wraith (Type-26 Assault Gun Carriage) (Armored Mortar Tank)

    A Banished hover tank armed with a powerful plasma mortar and a secondary plasma turret. Slow but heavily armored. Can be hijacked.

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    UNSC Gungoose (M290-M ATV with Grenade Launchers) (Armed Ultra-Light All-Terrain Vehicle)

    A Mongoose variant equipped with front-mounted grenade launchers, providing light offensive capabilities.

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    UNSC Mongoose (M290 ATV) (Ultra-Light All-Terrain Vehicle)

    A fast and agile ATV, primarily for quick transport of one or two Spartans. No inherent weaponry but passengers can fire their own weapons. Can be called in at FOBs.

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    UNSC Pelican (D77-TC / D79-TC - Primarily for Transport/Support) (Dropship / Gunship (AI Controlled for Player))

    The Pelican piloted by Echo-216 serves as Master Chief's primary means of fast travel between major discovered locations/FOBs and for specific mission deployments/extractions. Not directly pilotable by the player in free roam campaign.

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    UNSC Scorpion (M808 Main Battle Tank) (Main Battle Tank)

    A heavily armored and powerfully armed UNSC tank. Features a main cannon and a coaxial machine gun. Slow but devastating. Can be called in at FOBs (later in Valor progression).

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    UNSC Warthog (M12 LRV, M12R Rocket Hog, M12G1 Gauss Hog) (Light Reconnaissance Vehicle / Light Attack Vehicle)

    The iconic UNSC ground vehicle. Standard variant has a chain gun turret. Rocket Hog variant has rocket launchers. Gauss Hog variant has a powerful Gauss cannon. Fast and versatile for traversing Zeta Halo. Can be called in at FOBs.

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    UNSC Wasp (AV-49 VTOL) (Vertical Take-Off and Landing Air Vehicle)

    A nimble UNSC aerial vehicle equipped with machine guns and missiles. Excellent for air support and traversing large vertical distances or across islands on Zeta Halo. Can be called in at FOBs (later in Valor progression).

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Halo Infinite Characters

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    Atriox (Mentioned / Flashbacks - Leader of The Banished) - Overarching Antagonist Figure

    The supreme leader of the Banished. While not directly fought in the main campaign, his presence and past actions (defeating Cortana, taking Zeta Halo) are a driving force behind the conflict. Appears in logs and cutscenes.

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    Cortana (Flashbacks / Echoes) - Former AI Companion / Antagonist (Halo 5) / Key Lore Figure

    Master Chief's former AI partner. Her actions in Halo 5 and her subsequent destruction by Atriox are central to the backstory and The Weapon's creation. She appears through flashbacks and data echoes.

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    Echo-216 (Fernando Esparza - 'The Pilot') - Ally / UNSC Pelican Pilot

    A civilian UNSC contractor pilot who rescues Master Chief. Initially terrified and wanting to escape Zeta Halo, he becomes a reluctant but crucial ally, providing transportation and emotional grounding for the Chief.

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    Escharum - Main Antagonist / War Chief of the Banished on Zeta Halo

    The aging but still formidable Jiralhanae (Brute) War Chief leading the Banished forces on Installation 07. He is Atriox's mentor and seeks a glorious final battle against Master Chief, viewing him as a worthy adversary.

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    Jega 'Rdomnai - Antagonist / Banished Blademaster / Spartan Killer

    An elite Sangheili (Elite) Blademaster serving Escharum, known for his stealth, cybernetic enhancements, and prowess in hunting Spartans. A recurring boss character.

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    Master Chief Petty Officer John-117 - Protagonist / Spartan-II Super-Soldier (playable)

    The legendary Spartan hero. After being defeated by Escharum and presumed lost, he is rescued and embarks on a mission to stop the Banished on Zeta Halo and uncover the secrets of The Endless, while grappling with the legacy of Cortana.

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    The Harbinger - Antagonist / Emissary of The Endless

    A mysterious and powerful alien entity allied with the Banished. She seeks to unleash The Endless, an ancient species imprisoned by the Forerunners on Zeta Halo. Serves as a major antagonist with unique abilities.

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    The Weapon (UNSC AI - Serial Number CTN 0452-9) - Ally / AI Companion

    A new 'smart' AI created as a copy of Cortana, designed to infiltrate Zeta Halo's systems and capture Cortana for deletion. She becomes Master Chief's primary AI companion, providing tactical information, hacking assistance, and undergoing significant character development.

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    Tremonius, Chak 'Lok, Bassus (Banished High-Value Targets / Bosses) - Antagonists / Banished Commanders

    High-ranking Banished officers that Master Chief confronts as mini-bosses or key targets during the campaign. Each has unique weaponry and combat styles.

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    Various UNSC Marines & Survivors - Allies (Contextual)

    Scattered UNSC Marine forces that Master Chief can rescue on Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as support at liberated FOBs.

Top 3 Characters (Campaign - Subjective):

person
Master

Chief (John-117): The iconic Spartan super-soldier, stoic and determined, facing one of his toughest challenges yet as he tries to save humanity and confront his past regarding Cortana. 2. 'The Weapon' (AI): A new AI created to contain Cortana. She is initially naive but resourceful, developing a strong bond with Master Chief and undergoing significant character growth. 3. Escharum: The aging but formidable Jiralhanae War Chief of the Banished forces on Zeta Halo. Serves as a primary antagonist, driven by a desire for a glorious final battle against the Master Chief.

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Halo Infinite Missions / Objectives

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    Banished Outpost Destruction

    Objective: Assault and destroy larger Banished facilities and strongholds (distinct from FOBs). These often involve multiple objectives like sabotaging key structures, eliminating commanders, or rescuing captured UNSC personnel. Rewards Valor and clears a significant Banished presence from an area.

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    Collecting Spartan Cores, Mjolnir Lockers, Audio Logs, Skulls

    Objective: Systematically explore Zeta Halo to find all hidden collectibles. Spartan Cores for suit upgrades, Mjolnir Lockers for multiplayer cosmetics, Audio Logs for lore, and Skulls for gameplay modifiers.

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    Exploring Forerunner Structures & Archives

    Objective: Discover and investigate ancient Forerunner installations, spires, and data archives to uncover lore about Zeta Halo, the Forerunners, the Flood, and The Endless. Often involves light puzzle-solving or navigating complex environments.

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    Forward Operating Base (FOB) Liberation

    Objective: Capture Banished-controlled Forward Operating Bases scattered across Zeta Halo. This typically involves defeating all Banished forces at the location. Liberating a FOB reveals nearby points of interest on the Tac-Map (world map), provides a fast travel point, and allows Chief to spend Valor to call in weapons, vehicles, and Marine support.

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    High-Value Target (HVT) Elimination

    Objective: Track down and eliminate specific named Banished leaders or elite warriors designated as High-Value Targets. These are optional mini-boss encounters found in the open world, often with unique weapon variants or abilities. Defeating them rewards Valor and unlocks their modified weapon at FOBs.

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    Main Story Missions (Campaign)

    Objective: A series of linear narrative missions that advance the primary storyline of Master Chief fighting the Banished on Zeta Halo, uncovering the mystery of The Endless, and his evolving relationship with 'The Weapon' and 'The Pilot'. These missions often take place in specific Forerunner structures, Banished fortresses, or unique environmental set pieces within the larger open world zones.

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    Propaganda Tower Destruction

    Objective: Find and destroy Banished propaganda towers broadcasting messages across Zeta Halo. This involves disabling their power source, often requiring some platforming or combat. Rewards Valor.

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    UNSC Marine Rescue

    Objective: Locate and rescue squads of UNSC Marines captured by the Banished or pinned down by enemy forces. Successfully rescuing them rewards Valor and often adds those Marines as temporary AI allies in the immediate vicinity or to FOB garrisons.

Top 3 Missions/Objectives (Campaign - Subjective):

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Liberating

Forward Operating Bases (FOBs): Capturing these Banished outposts reveals nearby points of interest on the Tac-Map, provides a fast travel point, and allows Chief to call in weapons, vehicles, and Marine support. 2. Assaulting Banished Strongholds/Outposts (e.g., The Tower, Excavation Site, Spire): Major story or side missions involving infiltrating and destroying key Banished facilities, often culminating in a boss fight or significant objective. 3. Main Story Missions involving 'The Weapon' and uncovering Forerunner secrets: Missions that delve into the central narrative, exploring Forerunner structures and the evolving relationship between Master Chief and 'The Weapon'.

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Halo Infinite Companions / Summons

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    Echo-216 ('The Pilot' - Fernando Esparza) (Human (UNSC Contractor))

    Ability: Rescues Master Chief and pilots the Pelican dropship, serving as his primary means of transport between major landmasses on Zeta Halo (though not directly controllable by the player for free flight). He provides emotional commentary, narrative exposition, and represents the perspective of an ordinary human caught in the conflict. He does not participate directly in combat with Chief.

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    The Weapon (UNSC AI - CTN 0452-9) (Artificial Intelligence)

    Ability: Master Chief's primary companion throughout the campaign. She interfaces with Forerunner and UNSC systems, provides tactical information, mission objectives, backstory, and emotional support. She can hack terminals, open doors, analyze data, and her developing relationship with Chief is a core narrative element. Not a direct combatant but crucial for progression and understanding the world.

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    UNSC Marines (Rescued Squads / FOB Support) (Human (UNSC Soldiers))

    Ability: Master Chief can rescue squads of captured UNSC Marines across Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as AI fireteam support (with varying weapon loadouts based on Valor progression) when Chief assaults Banished outposts or requests aid at a Forward Operating Base (FOB). Their effectiveness varies, but they can provide covering fire and draw enemy attention.

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Halo Infinite Collectibles

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    Banished Audio Logs

    Location/Use: Data pads from Banished forces (Grunts, Brutes, Elites, Escharum himself). These offer insight into Banished culture, their motivations for being on Zeta Halo, internal conflicts, and their perspective on the war and Master Chief.

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    Forerunner Artifacts (Rings / Archives)

    Location/Use: Mysterious Forerunner structures or data archives found across Zeta Halo. Interacting with them provides glimpses into Forerunner history, their conflict with the Flood and The Endless, and the purpose of the Halo rings. Unlocks entries in the Database.

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    Mjolnir Armor Lockers

    Location/Use: Green UNSC lockers found throughout Zeta Halo. Each locker contains a unique cosmetic item (e.g., armor coating, emblem, weapon charm, AI color, stance) for use in Halo Infinite's multiplayer customization.

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    Propaganda Towers (Banished)

    Location/Use: Banished communication towers broadcasting propaganda across Zeta Halo. Destroying these towers (by disabling their power source) silences the broadcasts, earns Valor, and reveals nearby points of interest. Not a traditional 'collectible' but a clearable map icon.

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    Skulls

    Location/Use: Well-hidden collectibles, a staple of the Halo series. Each Skull, when activated for a new playthrough or mission replay, enables a gameplay modifier that typically increases difficulty or adds a humorous effect (e.g., Grunts explode into confetti, enemies have more health, no HUD).

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    Spartan Cores

    Location/Use: Found in distinct silver UNSC or Banished crates scattered across Zeta Halo, often in hidden areas or as rewards for minor encounters. Used by Master Chief to upgrade his five core pieces of equipment: Grappleshot, Shield Core, Threat Sensor, Drop Wall, and Thruster.

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    UNSC Audio Logs

    Location/Use: Data pads left behind by UNSC personnel before or during the Banished attack. These provide personal stories, tactical information, and lore about the UNSC's final stand on Zeta Halo and the events leading up to Master Chief's arrival.

Top 3 Collectibles (Campaign):

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Spartan

Cores: Found in UNSC and Banished crates. Used to upgrade Master Chief's five equipment abilities (Grappleshot, Shield Core, Threat Sensor, Drop Wall, Thruster). 2. Mjolnir Armor Lockers: Contain cosmetic items (armor coatings, emblems, stances, etc.) for use in Halo Infinite's multiplayer. 3. Audio Logs (UNSC & Banished): Data pads containing audio recordings that provide backstory on the UNSC's defeat, the Banished occupation, Forerunner mysteries, and personal stories of soldiers and Banished members.

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Halo Infinite Armor

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    Mjolnir Powered Assault Armor (Mark VI [GEN3] - Master Chief's Suit)

    Focus/Stats: Master Chief's advanced powered armor. Provides energy shielding (recharges), health (underneath shields), and integrates his equipment (Grappleshot, Shield Core, Threat Sensor, Drop Wall, Thruster). Shield strength can be upgraded using Spartan Cores. Does not have swappable armor pieces for stat changes in campaign; visual customization is for multiplayer.

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    Multiplayer Armor Customization (Cores, Helmets, Chests, Shoulders, Knees, Visors, Coatings, Emblems, etc.)

    Focus/Stats: In Halo Infinite's free-to-play multiplayer, players can extensively customize their Spartan's appearance. Armor is based on 'Cores' (e.g., Mark VII, Mark V [B], Yoroi, Rakshasa, Eaglestrike) which act as a base. Players then equip various helmets, chest pieces, shoulder pads, knee pads, visors, apply armor coatings (color schemes), and emblems. These are primarily cosmetic and do not affect gameplay stats, promoting a balanced playing field.

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    Shield Core Upgrades

    Focus/Stats: Using Spartan Cores, Master Chief can upgrade his Mjolnir armor's shield generator, increasing the total number of shield segments (effectively more shield health) and potentially shield recharge rate or resilience.

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Halo Infinite Clothing / Appearance

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    Master Chief's Mjolnir Armor (Mark VI GEN3)

    Details: In the single-player campaign, Master Chief's Mjolnir armor has a fixed appearance reflecting its latest generation. There are no options to change its visual design or color scheme within the campaign itself. Upgrades are functional (Shield Core, Equipment) rather than cosmetic.

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    Multiplayer Spartan Armor Customization

    Details: Halo Infinite's free-to-play multiplayer features an extensive armor customization system. Players customize their personal Spartan using: - Armor Cores: Base armor models (e.g., Mark VII, Mark V [B] from Reach, Yoroi samurai-themed, Rakshasa, Eaglestrike). - Helmets: Various helmet designs for each core. - Visors: Different colors and patterns for the helmet's visor. - Chest Attachments: Additional armor plating or gear for the chest. - Shoulder Pads: Left and right shoulder armor pieces. - Knee Pads: Protective gear for the knees. - Gloves: Different glove designs. - Wrist Attachments: Utility items or cosmetic pieces for the wrist. - Utility/Hip Attachments: Pouches or gear attached to the hip/thigh. - Armor Coatings: Overall color schemes and material finishes for the armor. - Armor Emblems: Decals that can be applied to armor pieces. - Armor Effects: Special visual effects like flames or energy auras (often from events or store). - Mythic Effect Sets: Themed sets that can change helmet, armor, and death effects. These are unlocked through the Battle Pass, in-game events, challenges, or purchased from the store. They are purely cosmetic.

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    Vehicle Coatings & Emblems (Multiplayer)

    Details: Multiplayer vehicles can also be customized with different paint jobs (coatings) and emblems.

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    Weapon Coatings & Charms (Multiplayer)

    Details: In multiplayer, players can apply cosmetic coatings (skins) to their weapons and attach small weapon charms for personalization.

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Halo Infinite Other Features & Info

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    Multiplayer Modes

    Halo Infinite's free-to-play multiplayer offers a wide range of modes: Arena (4v4 competitive modes like Slayer, Capture the Flag, Oddball, King of the Hill on smaller maps), Big Team Battle (12v12 objective-based modes like Slayer, CTF, Total Control, Stockpile on larger maps with vehicles), Ranked Arena, Bot Bootcamp (vs AI), Custom Games, and limited-time event playlists. Forge mode allows for extensive user-created maps and game modes.

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    User Interface

    Classic Halo first-person HUD displaying shields, health (when shields are down), ammo count, grenade count, equipped weapon, and radar (motion tracker). Objective markers and threat indicators are present. Menus for multiplayer customization, campaign map (Tac-Map), upgrades, and database (lore) are accessible. The Tac-Map in campaign is crucial for navigating Zeta Halo.

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    Sound and Music

    Original score composed by Gareth Coker, Curtis Schweitzer, and Joel Corelitz, featuring a blend of classic Halo orchestral themes with new, more atmospheric and emotional pieces that reflect the open-world setting and narrative tone. Sound design includes iconic Halo weapon sounds, distinct alien vocalizations (Banished taunts, Grunt screams), vehicle effects, and immersive environmental audio. The classic Halo 'monk chant' theme is prominently featured.

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    Graphics and Visuals

    Developed on the new Slipspace Engine, Halo Infinite showcases detailed environments on Zeta Halo, from lush forests and Forerunner structures to Banished fortifications. It features dynamic lighting, weather effects, and detailed character/weapon models. While the initial campaign visuals received mixed reactions, subsequent updates and the multiplayer's art style have been generally well-received. Ray tracing for sun shadows was added to PC and Xbox Series X post-launch.

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    Accessibility Features

    Offers a range of accessibility options, including full controller and keyboard/mouse remapping, extensive subtitle and caption customization (size, background, speaker names), colorblind modes, options for aim assist strength, options to change hold actions to toggles, UI narration, text-to-speech and speech-to-text for chat, and various visual/audio adjustments.

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    Story and Setting

    Set in 2560, approximately 18 months after Halo 5: Guardians. The UNSC flagship Infinity is ambushed and defeated by the Banished fleet over the Forerunner ringworld, Zeta Halo (Installation 07). The Master Chief, John-117, is defeated by the Banished War Chief Escharum and cast into space. He is later rescued by a Pelican pilot, Echo-216, and teams up with a new AI, 'The Weapon' (a copy of Cortana designed to capture her), to explore the damaged Zeta Halo, rally scattered UNSC survivors, and stop the Banished from reactivating the ring and unleashing an ancient threat known as The Endless. The story explores themes of hope, loss, the legacy of Cortana, and the Chief's enduring purpose.

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    Map Size and Regions (Zeta Halo)

    The campaign of Halo Infinite takes place on a significant portion of Zeta Halo, presented as a large, semi-open world broken into several interconnected islands or landmasses. This is a departure from previous Halo games' linear mission structures. Players can freely explore these zones, discovering main story missions, liberating UNSC Forward Operating Bases (FOBs), destroying Banished strongholds and propaganda towers, rescuing Marine squads, assassinating High-Value Targets (HVTs), and finding collectibles. Key areas include forested regions, mountainous terrain, Forerunner structures, and Banished fortifications. While vast, it's not a fully seamless single map but rather large explorable zones connected by story progression or specific traversal means. Specific sq km is difficult to ascertain, but it's the largest single explorable area in a Halo campaign.

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    Skills and Upgrades Overview (Suit Abilities, Valor)

    Master Chief can upgrade five core pieces of equipment using Spartan Cores found in the open world: Grappleshot (reduced cooldown, electrification, shockwave), Shield Core (increased shield capacity), Threat Sensor (increased radius/duration), Drop Wall (increased strength/size, adds shockwave), and Thruster (reduced cooldown, adds cloak). There isn't a traditional XP-based leveling system or skill tree for combat abilities beyond these equipment upgrades. Valor is earned by completing open-world activities (rescuing marines, destroying propaganda, etc.), which unlocks new weapons, vehicles, and marine variants that can be called in at FOBs.

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    Top 5 Weapons (Subjective/Iconic)
    1. 1. MA40 Assault Rifle: The iconic UNSC workhorse rifle, versatile for most encounters. 2. Grappleshot (Equipment): While not a weapon, its utility for traversal, stunning enemies, and grabbing items makes it indispensable. 3. S7 Sniper Rifle: For long-range precision takedowns. 4. M41 SPNKr Rocket Launcher: Devastating anti-vehicle and anti-large enemy firepower. 5. CQS48 Bulldog (Shotgun): Powerful close-quarters shotgun, replacing the traditional pump-action.
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    Top 3 Gameplay Mechanics
    1. 1. Grappleshot: A versatile new piece of equipment allowing Master Chief to grapple onto surfaces for enhanced traversal, pull himself towards enemies, grab items (weapons, fusion coils), and stun unshielded foes. 2. Semi-Open World Exploration on Zeta Halo: Players can freely explore large sections of the ring, undertaking main missions, side objectives, and discovering collectibles at their own pace, using vehicles or the Grappleshot. 3. Valor System & FOBs: Liberating Forward Operating Bases allows players to spend Valor (earned from open-world activities) to call in specific weapons, vehicles, and Marine fireteams, providing on-demand support.
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Halo Infinite Frequently Asked Questions

  • help_outline Is Halo Infinite's campaign open world?
    Halo Infinite's campaign features a 'semi-open world' or 'wide-linear' design for a large portion of Zeta Halo. Players can freely explore large, interconnected regions, tackle main missions, and engage in numerous side activities like liberating FOBs, destroying Banished strongholds, and hunting High-Value Targets. However, it's not a fully seamless single open world; progression to new major landmasses is often tied to story advancement.
  • help_outline Is Halo Infinite's multiplayer free-to-play?
    Yes, the multiplayer component of Halo Infinite is entirely free-to-play on Xbox consoles and PC. The campaign is a separate purchase or included with Xbox Game Pass.
  • help_outline What is the Grappleshot?
    The Grappleshot is a new piece of equipment for Master Chief in Halo Infinite. It's a wrist-mounted grappling hook that allows him to quickly pull himself towards surfaces, enemies, or objects. It can be used for traversal, stunning unshielded enemies, grabbing weapons or fusion coils, and even hijacking vehicles. It can be upgraded with Spartan Cores.
  • help_outline Does Halo Infinite have campaign co-op?
    Yes, online campaign co-op for up to 4 players was added to Halo Infinite in a post-launch update. Players can experience the main story together, with shared progression for the host.
  • help_outline What is Forge mode in Halo Infinite?
    Forge is a powerful map and game mode editor that allows players to create and share their own custom Halo experiences. It was added to Halo Infinite in a major post-launch update, offering extensive tools for building unique environments, scripting game logic, and designing new modes.
  • help_outline Who are The Banished?
    The Banished are a mercenary faction, primarily composed of Jiralhanae (Brutes), but also including other former Covenant species like Sangheili, Unggoy, and Kig-Yar. They splintered from the Covenant Empire and are led by Atriox (though Escharum leads their forces on Zeta Halo in Infinite). They are known for their brutal tactics and salvaged, heavily modified weaponry.
  • help_outline What are Spartan Cores used for?
    Spartan Cores are collectibles found in the Halo Infinite campaign. They are used to upgrade Master Chief's five equipment abilities: Grappleshot (e.g., reduced cooldown, electrification), Shield Core (e.g., increased shield strength), Threat Sensor (e.g., increased radius), Drop Wall (e.g., increased strength), and Thruster (e.g., reduced cooldown).