Deals and Discount Offers
Schedule I Gameplay Video
Schedule I Key Specifications
| Specification | Detail |
|---|---|
| Engine | Unity |
| Developer | TVGS (Tyler's Video Game Studio) |
| Publisher | TVGS |
| Release Date | March 24, 2025 |
| Platforms | PC (Steam) |
Schedule I System Requirements
1080p
tune Minimum – Low/Medium Preset, 1080p (30-60 FPS)
tune Recommended – High Preset, 1080p (60+ FPS Target)
1440p
tune Enthusiast – Ultra Preset, 1440p (60+ FPS Target)
2160p
tune Ultra – Max Preset, 4K (60 FPS)
Hardware Below These Requirements?
Play Schedule I on Boosteroid Cloud Gaming in 1080p or 4K 60FPS on any PC, Mac, or phone with zero hardware upgrades.
Schedule I Laptop Recommendations
-
Core Requirements
- desktop_windowsOperating System: Windows 10 / Windows 11 (64-bit)
Required to handle modern memory management and 64-bit Unity engine processes for large open-world streaming.
- memoryDirectX: DirectX 11
The game uses DirectX 11 for broad hardware compatibility while maintaining stable draw calls for dense urban architecture and dynamic weather.
- save_altStorage Note: 10 GB available space (Solid State Drive Recommended)
An SSD is highly recommended to eliminate texture pop-in and prevent stuttering when transitioning quickly between indoor grow houses and the outdoor city streets.
settings_applications Optimization Notes:
Upscaling: Standard resolution scaling is supported, which can significantly help maintain smooth frame rates on entry-level hardware during chaotic police raids.
Key Settings: Traffic Density, NPC Count, and Shadow Quality have the largest impact on overall performance. Lowering NPC count drastically reduces CPU load.
Schedule I: Map Size and Regions
Schedule I: Post-Launch Content / DLC
Schedule I: Skills & Upgrades Overview
Schedule I: Game Editions
Schedule I: Cross-Platform / Crossplay
Schedule I: Top 5 Weapons (Subjective/Iconic)
Rank #1
are your 'Bare Fists', the desperate starting weapon used to mug rival dealers or defend yourself in early street brawls.
Rank #2
'Baseball Bat', a reliable, silent melee weapon perfect for intimidating debtors.
Rank #3
'9mm Handgun', the
Rank #4
true firearm you acquire, essential for surviving sudden police raids or cartel drive-bys.
'Pump
Action Shotgun', a devastating close-quarters weapon ideal for defending your indoor grow houses against rival gang invasions.
'Assault Rifle', a high
tier, expensive military-grade weapon required for launching full-scale assaults on heavily fortified cartel compounds.
Schedule I: Specific Game Elements
Explore in-depth equipment, cast, combat mechanics, and world collectibles documented for Schedule I:
Schedule I Weapons
A cheap, easily concealable pistol. Essential for surviving sudden police encounters or executing low-level cartel thugs attempting to encroach on your turf.
An expensive, highly illegal, military-grade weapon. Strictly required for the late-game when launching full-scale violent takeovers of heavily guarded cartel compounds.
The default, desperate method of self-defense. Used in the early game to mug rival dealers or defend your meager stash before you can afford a real weapon.
Schedule I Vehicles
The player's first mode of transportation. It is incredibly nimble, allowing you to quickly skate through narrow alleyways to escape pursuing police officers.
A slow but highly durable vehicle with massive trunk space. Absolutely essential for transporting huge quantities of packaged drugs from your labs to your street dealers.
Schedule I Animals / Creatures
Role: Highly aggressive dogs utilized by law enforcement during high-level raids on your properties, capable of tracking players who attempt to flee on foot.
Role: Prowling the industrial zones at night, they add life to the open world and serve as minor hazards while making drug runs on foot.
Role: Ambient creatures scurrying through the trash-filled alleyways of Hyland Point, heavily emphasizing the disgusting, squalid nature of your starting environments.
Schedule I Characters
Primary Antagonists
Heavily armed, deeply entrenched bosses of competing drug rings. They will actively send thugs to sabotage your businesses as your market share begins to eclipse theirs.
Empire Backbone
The chemists, botanists, and street dealers hired via your smartphone. They automate the production and distribution lines but require constant daily salaries to remain loyal.
Protagonist / Boss
Starting as a broke, desperate dealer, the player must use cunning, business acumen, and extreme violence to become the undisputed ruler of the city's underworld.
workspace_premium Top 3 Characters
'The Player', a blank
slate hustler who begins at the absolute bottom of the social ladder and brutally ascends to the peak of the underworld.
'The Incarcerated Uncle', an off
screen or briefly mentioned mentor figure whose arrest initially leaves the player stranded with nothing but a burner phone and a tiny motel room.
are 'The Fixers', shadowy, high
level contacts found on the in-game smartphone who act as employment agencies, charging hefty signing fees to supply you with reliable dealers, chemists, and botanists.
Schedule I Missions / Objectives
Objective: Equip yourself with military-grade firearms and body armor to violently dismantle a rival gang's operation and seize absolute control of their city district.
Objective: Scavenge enough pocket change to buy raw product, navigate the slums to meet your first clients via text message, and avoid getting mugged.
Objective: Purchase your first abandoned warehouse, install hydroponic tables and ventilation systems, and hire your first botanist to automate production.
workspace_premium Top 3 Missions/Objectives
Rank #1
'The
Rank #2
Sale', a desperate scramble where you must gather enough pocket change picking up street trash to buy your very
Rank #3
raw ingredients and successfully deliver them without getting mugged.
'Establishing Automation', the massive mid
game hurdle of purchasing a warehouse, installing hydroponics or chemical labs, and hiring your
Rank #5
staff members so you no longer have to cook or sell manually.
'Kingpin Status', the late
game objective of violently eliminating the dominant rival cartel leaders, bribing the police force, and holding a monopoly over Hyland Point.
Schedule I Companions / Summons
Ability: Employees you place on specific street corners. They passively generate income by selling your product to locals, freeing you up to focus on macro-management.
Ability: Up to three friends who join your session. They can act as dedicated drivers, enforcers, or lab managers, vastly increasing the speed at which your empire expands.
Schedule I Collectibles
Location/Use: High-tier equipment parts obtained by spending massive amounts of capital. When installed, they permanently boost the yield of your indoor botanical operations.
Location/Use: Piles of physical, unlaundered money that must be hidden in safes across your various properties to prevent it from being seized during police raids.
Location/Use: Purchased from the city's real estate market. Owning these deeds allows you to convert abandoned warehouses into massive, fully automated drug laboratories.
workspace_premium Top 3 Collectibles
Rank #1
'Cash / Dirty Money', the lifeblood of the game, which must physically be stored in safes, duffel bags, or laundered through front businesses before it can be spent cleanly.
Rank #2
are 'Rare Seed Strains & Recipes', hidden chemical formulas or elite plant genetics discovered through experimentation that yield drugs with massive profit margins.
Rank #3
are 'Property Deeds', the ultimate flex of power, proving your ownership over the city's commercial and residential real estate.
Schedule I Armor
Focus/Stats: A mid-game purchase that drastically increases survivability against small-arms fire, allowing the player to survive sudden drive-by shootings from rival gangs.
Focus/Stats: Bulky, highly visible armor worn exclusively during planned, all-out assaults on cartel strongholds, providing maximum protection at the cost of movement speed.
Focus/Stats: Offers absolutely zero ballistic or melee protection. These are purely cosmetic garments worn in the early game to blend in with the local civilian population.
Schedule I Clothing / Appearance
Options: Mid-game flexing apparel purchased from boutique stores, allowing the player to visually display their growing wealth and status on the streets.
Options: The starting attire for the player. It is dirty, cheap, and perfect for remaining anonymous while loitering on street corners waiting for customers.
Options: End-game, highly expensive luxury suits. Worn when the player has transitioned from a street thug into a legitimate, untouchable corporate CEO laundering millions.
Schedule I: Other Features & Info
- labelMultiplayer ModesA major selling point of Schedule I is its 4-player online co-op multiplayer. Players can invite up to three friends into their hosted version of Hyland Point to act as lieutenants in their empire.Co-op completely changes the dynamic of the game, allowing one player to stay in the warehouse managing the complex chemical production lines while the others drive across the city, defend turf from rival cartels, and execute large-scale distribution runs simultaneously.
- labelUser InterfaceThe game utilizes a highly diegetic, modern interface heavily centered around the player's in-game smartphone.This device acts as the central hub for the entire empire: you receive text messages from desperate customers, use map apps to schedule delivery time windows, and browse the dark web to hire 'fixers', dealers, and automated workers.When out in the world, the HUD is clean, showing a simple stamina bar, active weapon ammunition, and a dynamic wanted level indicator when law enforcement gets suspicious.
- labelSound and MusicThe auditory experience heavily immerses the player in the gritty urban atmosphere of Hyland Point.The original soundtrack, composed by Joel Ibbott (KAESUL), features heavy, thumping hip-hop and tense electronic beats that escalate during police pursuits or cartel shootouts.The ambient sound design is meticulous, featuring distant police sirens, the hum of high-wattage indoor grow lights, bubbling chemical lab equipment, and the constant, stressful buzzing of your burner phone receiving new orders.
- labelGraphics and VisualsBuilt in Unity, the game adopts a realistic, slightly stylized gritty aesthetic. The streets of Hyland Point are littered with trash, flickering neon signs, and detailed street art (designed by graffiti artist Cody To).As players progress, the visual contrast becomes stark; you move from disgusting, roach-infested motel rooms with dirty mattresses to pristine, high-tech underground laboratories filled with gleaming stainless-steel extractors, UV lights, and automated conveyor belts.
- labelAccessibility FeaturesSchedule I features standard PC accessibility options, including fully remappable keyboard and mouse bindings, adjustable field of view (FOV), and scalable UI elements for the in-game smartphone.Players can also adjust audio mixing independently, allowing them to lower the intense soundtrack to focus on the auditory cues of approaching police sirens or rival gang footsteps.
- labelStory and SettingSchedule I drops players into Hyland Point, a sprawling, grungy west-coast city plagued by corruption, poverty, and violent cartel activity.The narrative is player-driven, beginning with your character arriving in the city with nothing but the clothes on their back following the incarceration of a family member.From a dingy motel room or a rusted RV, you must claw your way up the criminal hierarchy.The game leans heavily into the gritty reality of the underworld; you aren't a glamorous mob boss at the start, but a desperate hustler picking up litter for pocket change just to afford your first batch of product.Over time, as you ruthlessly eliminate competition and establish supply lines, the narrative shifts from desperate survival to managing a multimillion-dollar, highly illegal corporate monopoly.
- labelTop 3 Mounts/CompanionsCompanions and mounts are represented by your employees and vehicles:looks_one Rank #1
'The Skateboard', your primary early
game transport method, allowing you to zip through alleyways to escape police foot patrols.
looks_two Rank #2Rank #2
are 'Hired Dealers', AI employees who stand on designated street corners and passively sell your product, taking the manual labor off your hands.
looks_3 Rank #3'The Delivery Van / Luxury Car', expensive mid
to-late game vehicles that allow you to transport massive quantities of bulk product between your warehouses and your street-level dealers safely.