Schedule I Cover Art

Schedule I

Action, Indie, Simulation, Crime Management, Open World Sandbox

starstarstarstarstar_half(2 Ratings)

$19.99

Schedule I is a deeply immersive, open-world crime management simulator developed by the Australian independent studio TVGS. Players start at rock bottom as a small-time street dealer arriving in the grungy, crime-ridden west-coast city of Hyland Point with absolutely no cash, product, or connections. From living out of a dilapidated motel or RV and picking up street litter for pocket change, you must physically navigate the city to manufacture, package, and distribute illegal narcotics to eager customers via a smartphone app. As your reputation and capital grow, the game scales dramatically into a complex business management simulation. You will purchase real estate, establish front businesses, hire street-level dealers, and eventually set up a fully automated supply chain with dedicated workers processing raw materials into high-tier narcotics. However, scaling your illicit empire attracts the attention of escalating law enforcement and brutally violent rival cartels. Whether walking, skating, or driving luxury vehicles through the city, you must defend your turf using fists, melee weapons, and firearms. Playable solo or in seamless 4-player online co-op, Schedule I offers a highly detailed, gritty rags-to-riches journey through the criminal underworld.

Schedule I

Schedule I Thumbnail
starstarstarstarstar_half(2 Ratings)$19.99Action, Indie, Simulation, Crime Management, Open World Sandbox

Schedule I is a deeply immersive, open-world crime management simulator developed by the Australian independent studio TVGS. Players start at rock bottom as a small-time street dealer arriving in the grungy, crime-ridden west-coast city of Hyland Point with absolutely no cash, product, or connections. From living out of a dilapidated motel or RV and picking up street litter for pocket change, you must physically navigate the city to manufacture, package, and distribute illegal narcotics to eager customers via a smartphone app. As your reputation and capital grow, the game scales dramatically into a complex business management simulation. You will purchase real estate, establish front businesses, hire street-level dealers, and eventually set up a fully automated supply chain with dedicated workers processing raw materials into high-tier narcotics. However, scaling your illicit empire attracts the attention of escalating law enforcement and brutally violent rival cartels. Whether walking, skating, or driving luxury vehicles through the city, you must defend your turf using fists, melee weapons, and firearms. Playable solo or in seamless 4-player online co-op, Schedule I offers a highly detailed, gritty rags-to-riches journey through the criminal underworld.

business Dev: TVGSprint Pub: TVGSevent Rel: update Upd:
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Themes

Underworld Crime SimulatorDrug Cartel ManagementRags-to-RichesGang WarfareUrban SandboxBusiness Automation
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Schedule I Key Specifications

Key Specifications for Schedule I
Specification Detail
Engine Unity
Developer TVGS (Tyler's Video Game Studio)
Publisher TVGS
Release Date March 24, 2025
Platforms PC (Steam)

info_outline Note: Schedule I utilizes the Unity engine to simulate a persistent, dense urban environment. The game heavily relies on CPU overhead for managing the background logistics of your automated drug empire, AI police pathfinding, and civilian traffic simulation.

laptop_windows Laptop Performance Note: Because of the game's open-world nature and continuous background economy calculations, mobile CPUs will experience high sustained usage. Adequate ventilation is required to prevent thermal throttling during high-speed police chases or large-scale gang shootouts.

info_outline GPU TGP: A minimum 60W TGP is sufficient for 1080p medium settings. To maintain 60 FPS in dense city areas with maximum traffic and lighting on high settings, a TGP of 85W+ (RTX 3060 Mobile or higher) is recommended.

info_outline Cooling Thermals: The continuous tracking of hired dealers and supply chain logistics across the city puts a constant load on the CPU. A laptop cooling pad is advised for extended co-op sessions.

info_outline CPU Power Limits: Set Windows power profiles to 'Performance' to prevent the CPU from clocking down when loading new city districts while driving.

info_outline MUX Switch Optimus: Helpful to reduce render latency during fast-paced firearm combat against rival cartels, though not strictly mandatory for the management simulation aspects.

build Optimization Note: Standard resolution scaling is supported, which can significantly help maintain smooth frame rates on entry-level hardware during chaotic police raids. Traffic Density, NPC Count, and Shadow Quality have the largest impact on overall performance. Lowering NPC count drastically reduces CPU load.

computer

Schedule I System Requirements

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Test your exact mobile GPU wattage, CPU clock limits, RAM capacity & battery throttling with instant diagnostics.

1080p

tune Minimum – Low/Medium Preset, 1080p (30-60 FPS)

memory
CPU: 3.0 GHz Quad-Core (Intel Core i5-7500 / AMD Ryzen 3 1200) (Capable 4-core processors required to handle the baseline city simulation, NPC traffic, and early-game manual drug deliveries.)
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Laptop CPU: Intel Core i5-8300H / AMD Ryzen 5 3550H (Entry-level mobile CPUs will run the game smoothly during the early stages, but expect occasional frame drops when managing a massive late-game automated empire.)
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GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (8GB) (Provides the essential VRAM needed to load urban textures and handle volumetric street lighting at night.)
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Laptop GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile (Easily provides playable frame rates at 1080p with medium settings, ensuring smooth navigation through Hyland Point.)
storage
RAM: 8 GB RAM (The bare minimum system memory to prevent crashing when entering highly decorated, player-owned properties.)
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Storage: 10 GB available space (Standard SATA SSD or 7200RPM HDD.)

tune Recommended – High Preset, 1080p (60+ FPS Target)

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CPU: 3.5 GHz 6-Core (Intel Core i5-10600K / AMD Ryzen 5 3600X) (Provides excellent multithreaded performance to seamlessly run complex, late-game automated supply chain logic in the background.)
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Laptop CPU: Intel Core i7-10750H / AMD Ryzen 7 4800H (Ensures completely fluid frame pacing, critical for dodging traffic at high speeds and engaging in precise firearm combat.)
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GPU: NVIDIA GeForce RTX 3060 / AMD Radeon RX 6700 (Delivers the horsepower needed for maxed-out settings, rendering detailed reflections on wet city streets and high-quality shadows.)
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Laptop GPU: NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile (Provides a perfect, locked 60+ FPS experience on a portable display with maximum visual fidelity.)
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RAM: 16 GB RAM (Prevents micro-stutters when rendering massive indoor marijuana or cocaine production facilities filled with dozens of interactive plants and workers.)
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Storage: 10 GB available space (NVMe SSD highly recommended for instantaneous property loading.)

1440p

tune Enthusiast – Ultra Preset, 1440p (60+ FPS Target)

memory
CPU: Intel Core i5-12600K / AMD Ryzen 5 5600X (Modern mid-to-high end CPUs that comfortably process maximum NPC density and co-op network syncing.)
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Laptop CPU: Intel Core i7-12700H / AMD Ryzen 7 6800H (Powers complex dynamic lighting while maintaining consistent frametimes in 4-player co-op.)
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GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT (Handles the increased pixel count cleanly, ensuring sharp visuals on neon-lit storefronts and graffiti-covered alleyways.)
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Laptop GPU: NVIDIA GeForce RTX 4070 Mobile (Provides necessary VRAM and compute overhead for 1440p rendering on modern laptop panels.)
storage
RAM: 16 GB RAM (Optimal memory configuration.)
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Storage: 10 GB NVMe SSD (Fast streaming for high-resolution textures.)

2160p

tune Ultra – Max Preset, 4K (60 FPS)

memory
CPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D (Ensures absolutely no bottlenecks, allowing the game's economy engine to run flawlessly behind the scenes.)
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Laptop CPU: Intel Core i9-13900HX / AMD Ryzen 9 7945HX (Desktop-grade performance in a mobile chassis.)
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GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX (Powers the grueling 4K resolution, ensuring crisp details on character models and intricate indoor drug lab equipment.)
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Laptop GPU: NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile (Flagship laptop graphics are required to maintain a stable 60 FPS at 4K during heavy action sequences.)
storage
RAM: 32 GB RAM (Overkill, but provides maximum stability during marathon co-op sessions.)
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Storage: 10 GB Gen4 NVMe SSD (Peak load speeds.)

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Schedule I Laptop Recommendations

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MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core i7-12700H

developer_board NVIDIA GeForce RTX 3070 140W

storage 32GB DDR4-3200MHz

US $1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core i7-12700H (Score: 900)

developer_board GPU: NVIDIA GeForce RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core i9-13900H

developer_board NVIDIA GeForce RTX 4060 140W

storage 16GB DDR5-5200MHz

US $999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core i9-13900H (Score: 1058)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core i9-14900HX

developer_board NVIDIA GeForce RTX 4060 140W

storage 32GB DDR5-5600MHz

US $1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core i9-14900HX (Score: 1200)

developer_board GPU: NVIDIA GeForce RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core i9-12900H

developer_board NVIDIA GeForce RTX 3070 Ti 150W

storage 16GB DDR5-4800MHz

US $1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core i9-12900H (Score: 1030)

developer_board GPU: NVIDIA GeForce RTX 3070 Ti (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core i5-12450H

developer_board NVIDIA GeForce RTX 3050 75W

storage 16GB DDR4-3200MHz

US $645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core i5-12450H (Score: 628)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core i5-12500H

developer_board NVIDIA GeForce RTX 3050 Ti 80W

storage 16GB DDR4-3200MHz

US $710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core i5-12500H (Score: 633)

developer_board GPU: NVIDIA GeForce RTX 3050 Ti (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435HS

developer_board NVIDIA GeForce RTX 3050 75W

storage 32GB DDR5-4800MHz

US $799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435HS (Score: 1655)

developer_board GPU: NVIDIA GeForce RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 6800H

developer_board NVIDIA GeForce RTX 3060 140W

storage 16GB DDR5-4800MHz

US $1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 6800H (Score: 880)

developer_board GPU: NVIDIA GeForce RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 5900HS

developer_board NVIDIA GeForce RTX 3080 100W

storage 16GB DDR4-3200MHz

US $1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 5900HS (Score: 820)

developer_board GPU: NVIDIA GeForce RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core i7-13620H

developer_board NVIDIA GeForce RTX 4070

storage 16GB DDR5-4800MHz

US $1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core i7-13620H (Score: 843)

developer_board GPU: NVIDIA GeForce RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset, 1080p).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 / Windows 11 (64-bit)

    Required to handle modern memory management and 64-bit Unity engine processes for large open-world streaming.

  • memoryDirectX: DirectX 11

    The game uses DirectX 11 for broad hardware compatibility while maintaining stable draw calls for dense urban architecture and dynamic weather.

  • save_altStorage Note: 10 GB available space (Solid State Drive Recommended)

    An SSD is highly recommended to eliminate texture pop-in and prevent stuttering when transitioning quickly between indoor grow houses and the outdoor city streets.

settings_applications Optimization Notes:

Upscaling: Standard resolution scaling is supported, which can significantly help maintain smooth frame rates on entry-level hardware during chaotic police raids.

Key Settings: Traffic Density, NPC Count, and Shadow Quality have the largest impact on overall performance. Lowering NPC count drastically reduces CPU load.

map

Schedule I: Map Size and Regions

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public Open World Exploration layers Detailed Regions
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Hyland Point is an open-world urban sandbox featuring diverse districts that reflect the socio-economic divide of the city.
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Players start in the dilapidated, graffiti-covered slums and industrial zones where police presence is low but street crime is high.
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As your character earns experience and unlocks new areas, you gain access to commercial districts, affluent suburban neighborhoods, and high-end downtown high-rises.
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Each district contains purchasable properties ranging from tiny, rotting apartments to massive, multi-story warehouses and legitimate front businesses used to launder your illicit funds.
extension

Schedule I: Post-Launch Content / DLC

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new_releases Expansions loyalty Post-Launch Content
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The developers at TVGS promised approximately two years of substantial, continuous updates during the game's lifecycle.
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Post-launch content has dramatically expanded the game, introducing completely new drug variants, advanced automation machinery, complex laundering front businesses, and cosmetic expansions including new clothing, tattoos, and high-end luxury vehicles.
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The community heavily drives the roadmap via Discord polls, leading to highly requested features like the ability to pickpocket knocked-out civilians and dynamic weather systems.
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Schedule I: Skills & Upgrades Overview

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Progression in Schedule I revolves around an experience system tied directly to manual drug sales. Players level up by personally fulfilling customer orders via their in-game smartphone.
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Hitting level milestones unlocks access to higher-tier equipment, new drug recipes, advanced production methods, and new city districts.
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As you earn capital, you transition from manual labor to purchasing automated equipment (like advanced hydroponic grow lights that increase plant yields by 50%) and hiring a network of workers.
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Players also physically upgrade their operational capacity by purchasing larger real estate, luxury vehicles for faster transport, and heavier weaponry for turf wars.
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Schedule I: Game Editions

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sell Pricing & Tier Comparison card_giftcard Bonuses & Early Access
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The game was developed by Australian indie team TVGS (Tyler's Video Game Studio) and launched its full version on March 24, 2025, for $19.99 USD.
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Prior to launch, the developers released 'Schedule I: Free Sample', a highly popular demo that allowed players to experience the early-game hustle.
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The game has achieved massive success, pulling in 'Overwhelmingly Positive' reviews on Steam.
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The developers maintain a tight feedback loop with the community, consistently pushing major updates that add new mechanics, properties, and map expansions.
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Schedule I: Cross-Platform / Crossplay

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devices Cross-Platform Support cloud_sync Cross-Progression
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Schedule I is currently available exclusively on Microsoft Windows via Steam. Due to its indie nature and complex background simulation mechanics, there are currently no official console ports or crossplay features.
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However, it boasts robust seamless networking through Steam, allowing players to easily invite friends from their friend list into their city.
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Schedule I: Top 5 Weapons (Subjective/Iconic)

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bolt Meta Loadout Picks star Combat Efficiency
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Violence is an unavoidable aspect of the underworld in Schedule I.
looks_one Rank #1

Rank #1

are your 'Bare Fists', the desperate starting weapon used to mug rival dealers or defend yourself in early street brawls.

looks_two Rank #2

Rank #2

'Baseball Bat', a reliable, silent melee weapon perfect for intimidating debtors.

looks_3 Rank #3

Rank #3

'9mm Handgun', the

looks_4 Rank #4

Rank #4

true firearm you acquire, essential for surviving sudden police raids or cartel drive-bys.

looks_5 Rank #5

'Pump

Action Shotgun', a devastating close-quarters weapon ideal for defending your indoor grow houses against rival gang invasions.

looks_6 Rank #6

'Assault Rifle', a high

tier, expensive military-grade weapon required for launching full-scale assaults on heavily fortified cartel compounds.

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Schedule I: Specific Game Elements

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Explore in-depth equipment, cast, combat mechanics, and world collectibles documented for Schedule I:

security

Schedule I Weapons

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9mm Handgun Firearm

A cheap, easily concealable pistol. Essential for surviving sudden police encounters or executing low-level cartel thugs attempting to encroach on your turf.

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Assault Rifle Heavy Firearm

An expensive, highly illegal, military-grade weapon. Strictly required for the late-game when launching full-scale violent takeovers of heavily guarded cartel compounds.

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Bare Fists Melee

The default, desperate method of self-defense. Used in the early game to mug rival dealers or defend your meager stash before you can afford a real weapon.

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Schedule I Vehicles

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The Skateboard Personal Transport

The player's first mode of transportation. It is incredibly nimble, allowing you to quickly skate through narrow alleyways to escape pursuing police officers.

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Unmarked Delivery Van Logistics Vehicle

A slow but highly durable vehicle with massive trunk space. Absolutely essential for transporting huge quantities of packaged drugs from your labs to your street dealers.

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Schedule I Animals / Creatures

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Police K-9 Units Trained Canine

Role: Highly aggressive dogs utilized by law enforcement during high-level raids on your properties, capable of tracking players who attempt to flee on foot.

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Stray Dogs Canine

Role: Prowling the industrial zones at night, they add life to the open world and serve as minor hazards while making drug runs on foot.

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Street Rats Rodent

Role: Ambient creatures scurrying through the trash-filled alleyways of Hyland Point, heavily emphasizing the disgusting, squalid nature of your starting environments.

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Schedule I Characters

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Rival Cartel Leaders Rival Factions

Primary Antagonists

Heavily armed, deeply entrenched bosses of competing drug rings. They will actively send thugs to sabotage your businesses as your market share begins to eclipse theirs.

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The Hired Workers Employees

Empire Backbone

The chemists, botanists, and street dealers hired via your smartphone. They automate the production and distribution lines but require constant daily salaries to remain loyal.

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The Kingpin (Player) Criminal Syndicate

Protagonist / Boss

Starting as a broke, desperate dealer, the player must use cunning, business acumen, and extreme violence to become the undisputed ruler of the city's underworld.

workspace_premium Top 3 Characters

looks_one Rank #1

'The Player', a blank

slate hustler who begins at the absolute bottom of the social ladder and brutally ascends to the peak of the underworld.

looks_two Rank #2

'The Incarcerated Uncle', an off

screen or briefly mentioned mentor figure whose arrest initially leaves the player stranded with nothing but a burner phone and a tiny motel room.

looks_3 Rank #3

are 'The Fixers', shadowy, high

level contacts found on the in-game smartphone who act as employment agencies, charging hefty signing fees to supply you with reliable dealers, chemists, and botanists.

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Schedule I Missions / Objectives

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Cartel War Late Game Combat

Objective: Equip yourself with military-grade firearms and body armor to violently dismantle a rival gang's operation and seize absolute control of their city district.

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From the Bottom Early Game Hustle

Objective: Scavenge enough pocket change to buy raw product, navigate the slums to meet your first clients via text message, and avoid getting mugged.

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Scaling Operations Mid-Game Management

Objective: Purchase your first abandoned warehouse, install hydroponic tables and ventilation systems, and hire your first botanist to automate production.

workspace_premium Top 3 Missions/Objectives

info
The game lacks a rigid quest log, relying instead on organic, player-driven milestones:
looks_one Rank #1

Rank #1

'The

looks_two Rank #2

Rank #2

Sale', a desperate scramble where you must gather enough pocket change picking up street trash to buy your very

looks_3 Rank #3

Rank #3

raw ingredients and successfully deliver them without getting mugged.

looks_4 Rank #4

'Establishing Automation', the massive mid

game hurdle of purchasing a warehouse, installing hydroponics or chemical labs, and hiring your

looks_5 Rank #5

Rank #5

staff members so you no longer have to cook or sell manually.

looks_6 Rank #6

'Kingpin Status', the late

game objective of violently eliminating the dominant rival cartel leaders, bribing the police force, and holding a monopoly over Hyland Point.

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Schedule I Companions / Summons

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Automated Dealers Hired AI

Ability: Employees you place on specific street corners. They passively generate income by selling your product to locals, freeing you up to focus on macro-management.

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Co-op Teammates Other Players

Ability: Up to three friends who join your session. They can act as dedicated drivers, enforcers, or lab managers, vastly increasing the speed at which your empire expands.

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Schedule I Collectibles

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Advanced Grow Lights

Location/Use: High-tier equipment parts obtained by spending massive amounts of capital. When installed, they permanently boost the yield of your indoor botanical operations.

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Dirty Cash Stashes

Location/Use: Piles of physical, unlaundered money that must be hidden in safes across your various properties to prevent it from being seized during police raids.

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Property Deeds

Location/Use: Purchased from the city's real estate market. Owning these deeds allows you to convert abandoned warehouses into massive, fully automated drug laboratories.

workspace_premium Top 3 Collectibles

info
In an economy-driven simulation, collectibles take the form of high-value assets and unlocks.
looks_one Rank #1

Rank #1

'Cash / Dirty Money', the lifeblood of the game, which must physically be stored in safes, duffel bags, or laundered through front businesses before it can be spent cleanly.

looks_two Rank #2

Rank #2

are 'Rare Seed Strains & Recipes', hidden chemical formulas or elite plant genetics discovered through experimentation that yield drugs with massive profit margins.

looks_3 Rank #3

Rank #3

are 'Property Deeds', the ultimate flex of power, proving your ownership over the city's commercial and residential real estate.

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Schedule I Armor

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Concealed Kevlar Vest

Focus/Stats: A mid-game purchase that drastically increases survivability against small-arms fire, allowing the player to survive sudden drive-by shootings from rival gangs.

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Heavy Tactical Armor

Focus/Stats: Bulky, highly visible armor worn exclusively during planned, all-out assaults on cartel strongholds, providing maximum protection at the cost of movement speed.

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Street Clothes

Focus/Stats: Offers absolutely zero ballistic or melee protection. These are purely cosmetic garments worn in the early game to blend in with the local civilian population.

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Schedule I Clothing / Appearance

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Gold Chains and Streetwear

Options: Mid-game flexing apparel purchased from boutique stores, allowing the player to visually display their growing wealth and status on the streets.

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Grungy Hoodies and Beanies

Options: The starting attire for the player. It is dirty, cheap, and perfect for remaining anonymous while loitering on street corners waiting for customers.

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Tailored Kingpin Suits

Options: End-game, highly expensive luxury suits. Worn when the player has transitioned from a street thug into a legitimate, untouchable corporate CEO laundering millions.

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Schedule I: Other Features & Info

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  • label
    Multiplayer Modes
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    A major selling point of Schedule I is its 4-player online co-op multiplayer. Players can invite up to three friends into their hosted version of Hyland Point to act as lieutenants in their empire.
    psychology
    Co-op completely changes the dynamic of the game, allowing one player to stay in the warehouse managing the complex chemical production lines while the others drive across the city, defend turf from rival cartels, and execute large-scale distribution runs simultaneously.
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    User Interface
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    The game utilizes a highly diegetic, modern interface heavily centered around the player's in-game smartphone.
    psychology
    This device acts as the central hub for the entire empire: you receive text messages from desperate customers, use map apps to schedule delivery time windows, and browse the dark web to hire 'fixers', dealers, and automated workers.
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    When out in the world, the HUD is clean, showing a simple stamina bar, active weapon ammunition, and a dynamic wanted level indicator when law enforcement gets suspicious.
  • label
    Sound and Music
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    The auditory experience heavily immerses the player in the gritty urban atmosphere of Hyland Point.
    psychology
    The original soundtrack, composed by Joel Ibbott (KAESUL), features heavy, thumping hip-hop and tense electronic beats that escalate during police pursuits or cartel shootouts.
    shield
    The ambient sound design is meticulous, featuring distant police sirens, the hum of high-wattage indoor grow lights, bubbling chemical lab equipment, and the constant, stressful buzzing of your burner phone receiving new orders.
  • label
    Graphics and Visuals
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    Built in Unity, the game adopts a realistic, slightly stylized gritty aesthetic. The streets of Hyland Point are littered with trash, flickering neon signs, and detailed street art (designed by graffiti artist Cody To).
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    As players progress, the visual contrast becomes stark; you move from disgusting, roach-infested motel rooms with dirty mattresses to pristine, high-tech underground laboratories filled with gleaming stainless-steel extractors, UV lights, and automated conveyor belts.
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    Accessibility Features
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    Schedule I features standard PC accessibility options, including fully remappable keyboard and mouse bindings, adjustable field of view (FOV), and scalable UI elements for the in-game smartphone.
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    Players can also adjust audio mixing independently, allowing them to lower the intense soundtrack to focus on the auditory cues of approaching police sirens or rival gang footsteps.
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    Story and Setting
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    Schedule I drops players into Hyland Point, a sprawling, grungy west-coast city plagued by corruption, poverty, and violent cartel activity.
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    The narrative is player-driven, beginning with your character arriving in the city with nothing but the clothes on their back following the incarceration of a family member.
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    From a dingy motel room or a rusted RV, you must claw your way up the criminal hierarchy.
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    The game leans heavily into the gritty reality of the underworld; you aren't a glamorous mob boss at the start, but a desperate hustler picking up litter for pocket change just to afford your first batch of product.
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    Over time, as you ruthlessly eliminate competition and establish supply lines, the narrative shifts from desperate survival to managing a multimillion-dollar, highly illegal corporate monopoly.
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    Top 3 Mounts/Companions
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    Companions and mounts are represented by your employees and vehicles:
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    'The Skateboard', your primary early

    game transport method, allowing you to zip through alleyways to escape police foot patrols.

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    Rank #2

    are 'Hired Dealers', AI employees who stand on designated street corners and passively sell your product, taking the manual labor off your hands.

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    'The Delivery Van / Luxury Car', expensive mid

    to-late game vehicles that allow you to transport massive quantities of bulk product between your warehouses and your street-level dealers safely.

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Schedule I: Frequently Asked Questions

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  • help_outline Is Schedule I a multiplayer game?
    Yes, while it can be played entirely solo, it features seamless 4-player online co-op, allowing you and your friends to build and manage a drug empire together.
  • help_outline How do I make money at the very beginning?
    When you start with nothing, the safest way to earn your first few dollars is to literally pick up trash off the streets of Hyland Point until you can afford a tiny batch of product.
  • help_outline Can I get arrested?
    Yes, law enforcement is a constant threat. If you deal drugs in plain sight, drive recklessly, or engage in violent shootouts, the police will hunt you down and can raid your properties, seizing your cash and product.
  • help_outline How do I automate my businesses?
    Once you purchase a property, you can use your smartphone to contact 'Fixers'. Paying them a signing fee allows you to hire workers who will automatically grow, package, and sell drugs as long as you pay their daily wage.