Where to Buy ILL
ILL Gameplay Video
ILL Key Specifications
Specification | Detail |
---|---|
Engine | Unreal Engine 5 |
Genre | Survival Horror, First-Person Shooter |
Release Window | To Be Announced |
Developer | Team Clout |
Publisher | Mundfish Powerhouse, Team Clout Inc. |
Setting | Post-Apocalyptic Eastern Europe |
Perspective | First-Person |
Platforms | PC, PlayStation 5, Xbox Series X|S, Xbox One |
Multiplayer | Single-Player Only |
Unique Feature | An advanced, visceral, and unpredictable dismemberment system combined with a deep, physics-based interactive environment, all wrapped in a cinematic body horror experience. |
ILL System Requirements
1080p
tune Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) – Low/Medium Preset.
1440p
tune Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) – High Preset, Upscaling (DLSS/FSR 'Quality') recommended.
ILL Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 / 11 64-bit
A modern 64-bit OS would be a firm requirement.
- memoryDirectX: DirectX 12 Ultimate
DirectX 12 Ultimate would be required for next-gen features.
- save_altStorage Note: 80 GB available space (NVMe SSD Required)
A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of detailed environments.
ILL: Map Size and Regions
The game features a linear but explorable structure with interconnected zones, not a full open world. The level design blends tight, claustrophobic corridors with larger, more open areas within the massive research fort and its strange, biomechanical surroundings.
ILL Skills & Upgrades Overview
Progression is based on survival and resource management. Players must scavenge for limited resources to craft items and upgrade their diverse arsenal of weapons at workbenches. Weapons require maintenance, including checking for malfunctions and installing modifications. There is no traditional leveling system; survival depends on player skill and gear.
ILL: Game Editions
Details on different game editions are yet to be announced.
ILL: Cross-Platform / Crossplay
ILL is a single-player game, so cross-platform play is not applicable.
ILL Specific Game Elements
ILL Weapons
- securityConventional Firearms (Varies (Shotgun, AK-47, Revolver, Sniper Rifle))
A diverse arsenal of realistic weapons that feel heavy and physical. They are subject to malfunctions and require maintenance and upgrades.
- securityCrafty Weapons (Improvised)
The game will feature a variety of unique, player-crafted weapons.
- securityMelee Weapons (Varies)
Close-quarters weapons for desperate situations when ammunition is scarce.
ILL Vehicles
- directions_carNone (N/A)
The game is focused on on-foot exploration within its claustrophobic and detailed environments. There are no controllable player vehicles.
ILL Characters
- personThe Aberrations - Enemies
Horrific, parasite-driven monstrosities that were once human or other creatures. They feature procedural animations and can mutate when damaged.
- personThe Survivor - Playable Protagonist (playable)
An unnamed protagonist on a deeply personal mission within the infested research fortress.
Top 3 Characters:
Survivor (Player): An unnamed protagonist on a deeply personal mission, whose memories and hallucinations blur the line between reality and nightmare. 2. The Aberrations: The grotesque, parasite-driven monsters. Their advanced AI, procedural animations, and ability to mutate after injury make them a primary and unpredictable threat. 3. L.U.C.A.: The ancient parasite that has overrun the world, a mysterious entity that may be able to repurpose organic material, making even gore a potential threat.
ILL Missions / Objectives
- flagMain Story Campaign
Objective: A cinematic, story-driven campaign that follows the protagonist's personal mission within the infested research fort, where the narrative is pieced together through environmental discovery.
Top 3 Missions/Objectives:
the Aberrations: The core objective of fighting or evading the unpredictable, procedurally animated monsters that have infested the research fort. 2. Manage Resources: A constant objective to scavenge for extremely limited ammo and supplies, forcing tactical decisions in every encounter. 3. Uncover the Truth: The main narrative goal to investigate the origin of the parasite and understand the protagonist's personal connection to the events.
ILL Companions / Summons
- groupNone (N/A)
Ability: The game is designed as a solo experience to emphasize the feeling of isolation and paranoia. There are no companion or follower systems.
ILL Collectibles
- collections_bookmarkCrafting Materials & Upgrades
Location/Use: Scavenged from the world. These are essential for maintaining and improving the player's arsenal of weapons.
- collections_bookmarkFound Footage & Logs
Location/Use: Discovered throughout the environment. These are the primary means of delivering the fragmented, mysterious narrative.
Top 3 Collectibles:
Upgrades & Modifications: Essential components found in the world used to enhance and maintain the game's realistic, weighty firearms. 2. Crafting Materials: Scarce resources needed to create crucial survival items. 3. Lore Items (Logs & Footage): Fragmented narrative pieces that allow players to piece together the story of the facility and the L.U.C.A. parasite.
ILL Armor
- shieldNone
Focus/Stats: The game does not appear to feature a traditional armor system. The player character wears a standard outfit. Survival depends on skill, resource management, and tactical use of the environment.
ILL Clothing / Appearance
- checkroomDefault Outfit
Details: It is not yet known if character clothing will be customizable. The protagonist has a distinct, grounded design.
ILL Other Features & Info
- labelMultiplayer Modes
The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.
- labelStory and Setting
The game is set in a sprawling, decaying research fortress in an isolated, weather-warped Eastern European region. Players control a lone, unnamed survivor on a personal mission. The world has been devastated by a parasite known as L.U.C.A., which has infected humanity and transformed them into grotesque monstrosities. The story is fragmented and told through environmental cues, found footage, and hallucinations.
- labelTop 3 Gameplay Mechanics
- 1. Visceral Dismemberment & Body Horror: A cutting-edge system where enemies can be graphically torn apart. This is not tactical; it's designed to be unpredictable and gross, with enemies dynamically reacting to their injuries and even having severed limbs become new threats. 2. Reactive Physics & Environments: The world is built on a dynamic physics system. Environments are destructible and can be used for combat and puzzle-solving. Player actions can have lasting consequences, such as restoring power in one area causing another to go dark. 3. Unpredictable Enemy AI: Enemies are designed with semi-intelligence and human-like reflexes. They are animated procedurally, meaning their movements are never the same, and they can adapt and mutate when injured, keeping players constantly on edge.
ILL Frequently Asked Questions
- help_outline What is ILL?ILL is a realistic, first-person action survival horror game developed in Unreal Engine 5. It is known for its extreme focus on body horror, visceral dismemberment, and dynamic physics.
- help_outline Is it an open-world game?No, it features a linear but exploratory structure with interconnected zones, not a full open world.
- help_outline What makes the combat unique?The combat is defined by its advanced and unpredictable dismemberment system. Injuring an enemy can cause them to mutate or change their behavior dynamically. Even severed limbs can potentially become new threats.
- help_outline When will it be released?There is currently no official release date. The game is in heavy development for PC and current-gen consoles.