ILL Cover Art

ILL

Survival Horror, First-Person Shooter, Action-Adventure

star_borderstar_borderstar_borderstar_borderstar_border(15 Ratings)

$59.99

ILL is a realistic first-person action survival horror game that aims to be both physically upsetting and profoundly immersive. Set in a sprawling, decaying research fortress in an isolated Eastern European region, the game plunges players into a world ravaged by a mysterious entity known as the ancient parasite L.U.C.A.. Players take on the role of a lone, unnamed survivor on a personal mission to save what is most precious to him. The game is defined by its cutting-edge, advanced dismemberment system, dynamic physics, unpredictable enemy behavior, and a story-driven campaign that blends intense gunplay with resource scarcity and a deeply unsettling atmosphere.

ILL

ILL Thumbnail
star_borderstar_borderstar_borderstar_borderstar_border(15 Ratings)$59.99Survival Horror, First-Person Shooter, Action-Adventure

ILL is a realistic first-person action survival horror game that aims to be both physically upsetting and profoundly immersive. Set in a sprawling, decaying research fortress in an isolated Eastern European region, the game plunges players into a world ravaged by a mysterious entity known as the ancient parasite L.U.C.A.. Players take on the role of a lone, unnamed survivor on a personal mission to save what is most precious to him. The game is defined by its cutting-edge, advanced dismemberment system, dynamic physics, unpredictable enemy behavior, and a story-driven campaign that blends intense gunplay with resource scarcity and a deeply unsettling atmosphere.

business Dev: Team Cloutprint Pub: Mundfish Powerhouse, Team Clout Inc.event Rel: update Upd:

Themes

Survival HorrorBody HorrorFirst-Person ShooterSci-Fi HorrorPost-ApocalypticPsychological Horror
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ILL Key Specifications

Key Specifications for ILL
SpecificationDetail
EngineUnreal Engine 5
GenreSurvival Horror, First-Person Shooter
Release WindowTo Be Announced
DeveloperTeam Clout
PublisherMundfish Powerhouse, Team Clout Inc.
SettingPost-Apocalyptic Eastern Europe
PerspectiveFirst-Person
PlatformsPC, PlayStation 5, Xbox Series X|S, Xbox One
MultiplayerSingle-Player Only
Unique FeatureAn advanced, visceral, and unpredictable dismemberment system combined with a deep, physics-based interactive environment, all wrapped in a cinematic body horror experience.

info_outline Note: SPECULATIVE PC SYSTEM REQUIREMENTS. As official specs are not yet available, these are hypothetical projections for a next-generation horror title built on Unreal Engine 5.

laptop_windows Laptop Performance Note: A title like this would demand a high-performance gaming laptop for the best experience. The game's advanced physics and dismemberment systems can be very demanding.

info_outline GPU TGP: Maximum TGP for the laptop's GPU would be essential to handle the advanced graphical features, ray tracing, and maintain a stable framerate.

info_outline Cooling Thermals: The game's visually rich and often chaotic encounters will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.

info_outline CPU Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex procedural animations, enemy AI, and physics-based interactions.

info_outline MUX Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a fast-paced FPS.

computer

ILL System Requirements

1080p

tune Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) – Low/Medium Preset.

memory
CPU: Intel Core i5-12600K or AMD Ryzen 5 7600 (Hypothetical minimum CPU for a next-gen, CPU-heavy title.)
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Laptop CPU: Intel Core i7-12700H / AMD Ryzen 7 6800H or better. (A modern performance-tier laptop CPU would be the minimum.)
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GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) (A GPU with a large VRAM buffer would be necessary even at minimum settings.)
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Laptop GPU: NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). (A solid mid-range laptop GPU from the current generation.)
storage
RAM: 16 GB (16GB would be the absolute minimum RAM requirement.)
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Storage: 80 GB NVMe SSD (A fast NVMe SSD would be required.)

1440p

tune Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) – High Preset, Upscaling (DLSS/FSR 'Quality') recommended.

memory
CPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D (A powerful modern CPU would be recommended for a stable high-framerate experience.)
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Laptop CPU: Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. (A high-end enthusiast laptop CPU would be needed for this tier.)
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GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) (A high-end current-gen GPU would be the likely recommendation.)
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Laptop GPU: NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). (A high-end laptop GPU would be necessary for a quality 1440p experience.)
storage
RAM: 32 GB (32GB RAM is expected to be the recommendation for future AAA titles.)
save_alt
Storage: 80 GB NVMe SSD (A fast NVMe SSD is recommended for this tier.)

laptop_mac

ILL Laptop Recommendations

MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core I7 12700 H

developer_board NVIDIA RTX 3070 140W

storage 32GB DDR4-3200MHz

1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core I7 12700 H (Score: 900)

developer_board GPU: NVIDIA RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core I9 13900 H

developer_board NVIDIA RTX 4060 140W

storage 16GB DDR5-5200MHz

999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core I9 13900 H (Score: 1058)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core I9 12900 H

developer_board NVIDIA RTX 3070 TI 150W

storage 16GB DDR5-4800MHz

1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core I9 12900 H (Score: 1030)

developer_board GPU: NVIDIA RTX 3070 TI (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

MSI Creator M16 HX with RTX 4070 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4070

storage 32GB DDR5-5600MHz

1699

Details close

Model: MSI Creator M16 HX with RTX 4070

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

ASUS ROG Strix G16 with RTX 4070 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-5600MHz

1615

Details close

Model: ASUS ROG Strix G16 with RTX 4070

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

HP Omen 16 (RTX 5060 & Ryzen 9 8940HX) more_vert

memory AMD Ryzen 9 8940 HX

developer_board NVIDIA RTX 5060 115W

storage 32GB DDR5-5200MHz

1689

Details close

Model: HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)

memory CPU: AMD Ryzen 9 8940 HX (Score: 2225)

developer_board GPU: NVIDIA RTX 5060 (Score: 9000) @ 115W TGP

storage RAM: 32GB DDR5-5200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1200 (WUXGA / FHD+)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9 more_vert

memory Intel Core I9 12950 H

developer_board NVIDIA RTX 3080 TI 175W

storage 32GB DDR5-4800MHz

2499

Details close

Model: ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9

memory CPU: Intel Core I9 12950 H (Score: 1054)

developer_board GPU: NVIDIA RTX 3080 TI (Score: 9100) @ 175W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

HP OMEN 16 with RTX 4080 and intel i9 14th Gen more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4080

storage 64 GB DDR5-5600MHz

2699

Details close

Model: HP OMEN 16 with RTX 4080 and intel i9 14th Gen

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4080 (Score: 10500)

storage RAM: 64 GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 / 11 64-bit

    A modern 64-bit OS would be a firm requirement.

  • memoryDirectX: DirectX 12 Ultimate

    DirectX 12 Ultimate would be required for next-gen features.

  • save_altStorage Note: 80 GB available space (NVMe SSD Required)

    A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of detailed environments.

map

ILL: Map Size and Regions

The game features a linear but explorable structure with interconnected zones, not a full open world. The level design blends tight, claustrophobic corridors with larger, more open areas within the massive research fort and its strange, biomechanical surroundings.

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ILL Skills & Upgrades Overview

Progression is based on survival and resource management. Players must scavenge for limited resources to craft items and upgrade their diverse arsenal of weapons at workbenches. Weapons require maintenance, including checking for malfunctions and installing modifications. There is no traditional leveling system; survival depends on player skill and gear.

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ILL: Game Editions

Details on different game editions are yet to be announced.

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ILL: Cross-Platform / Crossplay

ILL is a single-player game, so cross-platform play is not applicable.

category

ILL Specific Game Elements

security

ILL Weapons

  • security
    Conventional Firearms (Varies (Shotgun, AK-47, Revolver, Sniper Rifle))

    A diverse arsenal of realistic weapons that feel heavy and physical. They are subject to malfunctions and require maintenance and upgrades.

  • security
    Crafty Weapons (Improvised)

    The game will feature a variety of unique, player-crafted weapons.

  • security
    Melee Weapons (Varies)

    Close-quarters weapons for desperate situations when ammunition is scarce.

directions_car

ILL Vehicles

  • directions_car
    None (N/A)

    The game is focused on on-foot exploration within its claustrophobic and detailed environments. There are no controllable player vehicles.

person

ILL Characters

  • person
    The Aberrations - Enemies

    Horrific, parasite-driven monstrosities that were once human or other creatures. They feature procedural animations and can mutate when damaged.

  • person
    The Survivor - Playable Protagonist (playable)

    An unnamed protagonist on a deeply personal mission within the infested research fortress.

Top 3 Characters:

person
The

Survivor (Player): An unnamed protagonist on a deeply personal mission, whose memories and hallucinations blur the line between reality and nightmare. 2. The Aberrations: The grotesque, parasite-driven monsters. Their advanced AI, procedural animations, and ability to mutate after injury make them a primary and unpredictable threat. 3. L.U.C.A.: The ancient parasite that has overrun the world, a mysterious entity that may be able to repurpose organic material, making even gore a potential threat.

flag

ILL Missions / Objectives

  • flag
    Main Story Campaign

    Objective: A cinematic, story-driven campaign that follows the protagonist's personal mission within the infested research fort, where the narrative is pieced together through environmental discovery.

Top 3 Missions/Objectives:

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Survive

the Aberrations: The core objective of fighting or evading the unpredictable, procedurally animated monsters that have infested the research fort. 2. Manage Resources: A constant objective to scavenge for extremely limited ammo and supplies, forcing tactical decisions in every encounter. 3. Uncover the Truth: The main narrative goal to investigate the origin of the parasite and understand the protagonist's personal connection to the events.

group

ILL Companions / Summons

  • group
    None (N/A)

    Ability: The game is designed as a solo experience to emphasize the feeling of isolation and paranoia. There are no companion or follower systems.

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ILL Collectibles

  • collections_bookmark
    Crafting Materials & Upgrades

    Location/Use: Scavenged from the world. These are essential for maintaining and improving the player's arsenal of weapons.

  • collections_bookmark
    Found Footage & Logs

    Location/Use: Discovered throughout the environment. These are the primary means of delivering the fragmented, mysterious narrative.

Top 3 Collectibles:

collections_bookmark
Weapon

Upgrades & Modifications: Essential components found in the world used to enhance and maintain the game's realistic, weighty firearms. 2. Crafting Materials: Scarce resources needed to create crucial survival items. 3. Lore Items (Logs & Footage): Fragmented narrative pieces that allow players to piece together the story of the facility and the L.U.C.A. parasite.

shield

ILL Armor

  • shield
    None

    Focus/Stats: The game does not appear to feature a traditional armor system. The player character wears a standard outfit. Survival depends on skill, resource management, and tactical use of the environment.

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ILL Clothing / Appearance

  • checkroom
    Default Outfit

    Details: It is not yet known if character clothing will be customizable. The protagonist has a distinct, grounded design.

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ILL Other Features & Info

  • label
    Multiplayer Modes

    The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

  • label
    Story and Setting

    The game is set in a sprawling, decaying research fortress in an isolated, weather-warped Eastern European region. Players control a lone, unnamed survivor on a personal mission. The world has been devastated by a parasite known as L.U.C.A., which has infected humanity and transformed them into grotesque monstrosities. The story is fragmented and told through environmental cues, found footage, and hallucinations.

  • label
    Top 3 Gameplay Mechanics
    1. 1. Visceral Dismemberment & Body Horror: A cutting-edge system where enemies can be graphically torn apart. This is not tactical; it's designed to be unpredictable and gross, with enemies dynamically reacting to their injuries and even having severed limbs become new threats. 2. Reactive Physics & Environments: The world is built on a dynamic physics system. Environments are destructible and can be used for combat and puzzle-solving. Player actions can have lasting consequences, such as restoring power in one area causing another to go dark. 3. Unpredictable Enemy AI: Enemies are designed with semi-intelligence and human-like reflexes. They are animated procedurally, meaning their movements are never the same, and they can adapt and mutate when injured, keeping players constantly on edge.
help_outline

ILL Frequently Asked Questions

  • help_outline What is ILL?
    ILL is a realistic, first-person action survival horror game developed in Unreal Engine 5. It is known for its extreme focus on body horror, visceral dismemberment, and dynamic physics.
  • help_outline Is it an open-world game?
    No, it features a linear but exploratory structure with interconnected zones, not a full open world.
  • help_outline What makes the combat unique?
    The combat is defined by its advanced and unpredictable dismemberment system. Injuring an enemy can cause them to mutate or change their behavior dynamically. Even severed limbs can potentially become new threats.
  • help_outline When will it be released?
    There is currently no official release date. The game is in heavy development for PC and current-gen consoles.