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Cyberpunk 2077 Gameplay Video
Cyberpunk 2077 Key Specifications
| Specification | Detail |
|---|---|
| Engine | REDengine 4 |
| Genre | Action RPG, Open World, Sci-Fi, Cyberpunk, First-Person |
| Initial Release | 2020-12-10 |
| Developer | CD Projekt Red |
| Publisher | CD Projekt |
| Setting | Night City, Free State of Northern California, Year 2077 |
| Perspective | First-Person (Third-Person while driving and in photo mode/some cutscenes) |
| Platforms | PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia (discontinued) |
| Multiplayer | None (Single-Player Only) |
| Unique Feature | Deep Character Customization & Lifepaths, Extensive Cyberware System, Branching Narrative with Meaningful Choices, Johnny Silverhand (Keanu Reeves), Dense Vertical City Design, Braindance Investigations. |
Cyberpunk 2077 System Requirements
1080p_No_RT
tune Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) – Low Preset, Ray Tracing OFF
tune Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) – High Preset, Ray Tracing OFF
1080p_With_RT
tune RT Minimum (1080p ~30 FPS, RT Low Preset, DLSS/FSR Balanced) – Ray Tracing Low Preset, DLSS/FSR Balanced
tune RT High (1080p ~60 FPS, RT Ultra Preset, DLSS/FSR Quality/Balanced) – Ray Tracing Ultra Preset, DLSS/FSR Quality or Balanced
1440p_With_RT
tune RT Ultra (1440p ~60 FPS, RT Ultra Preset, DLSS/FSR Balanced/Performance) – Ray Tracing Ultra Preset, DLSS/FSR Balanced or Performance
2160p_With_RT_Overdrive
tune RT Overdrive (Path Tracing) (Targeting ~60 FPS, DLSS Performance/Ultra Performance with Frame Generation) – Ray Tracing: Overdrive Preset, DLSS Performance/Ultra Performance + Frame Generation (DLSS 3.5)
Hardware Below These Requirements?
Play Cyberpunk 2077 on Boosteroid Cloud Gaming in 1080p or 4K 60FPS on any PC, Mac, or phone with zero hardware upgrades.
Cyberpunk 2077 Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: 64-bit Windows 10
64-bit Windows 10 or Windows 11 is required.
- memoryDirectX: DirectX 12
DirectX 12 API is required.
- save_altStorage Note: 70 GB available space (SSD Required). Phantom Liberty DLC adds approx. 33GB.
An NVMe SSD is strongly recommended for the best experience due to asset streaming, fast loading, and to mitigate texture pop-in.
settings_applications Optimization Notes:
Upscaling: Supports NVIDIA DLSS (including Super Resolution, Ray Reconstruction, and Frame Generation - DLSS 3/3.5), AMD FSR 2.1, and Intel XeSS 1.1.
Key Settings: Ray Tracing (Reflections, Sun Shadows, Local Shadows, Global Illumination, Path Tracing/Overdrive Mode), Screen Space Reflections Quality, Volumetric Fog Resolution, Crowd Density, Texture Quality, and Level of Detail (LOD) heavily impact performance. Using upscaling is highly recommended for higher settings/resolutions, especially with any form of ray tracing.
Cyberpunk 2077: Map Size and Regions
Cyberpunk 2077: Post-Launch Content / DLC
Cyberpunk 2077: Game Editions
Cyberpunk 2077: Cross-Platform / Crossplay
Cyberpunk 2077: Top 5 Weapons (Subjective/Iconic)
Mantis Blades / Gorilla Arms / Monowire (Arm Cyberware)
Iconic melee cyberware offering unique combat styles.
Skippy (Iconic Smart Pistol)
A talking pistol with unique targeting modes and a distinct personality.
Overwatch (Panam's Iconic Sniper Rifle)
A powerful sniper rifle with silencing capabilities and enhanced damage.
Divided We Stand (Iconic Smart Assault Rifle)
Can target multiple enemies simultaneously.
Fenrir (Iconic Power SMG)
High fire rate with incendiary effect, devastating at close range.
Cyberpunk 2077: Specific Game Elements
Explore in-depth equipment, cast, combat mechanics, and world collectibles documented for Cyberpunk 2077:
Cyberpunk 2077 Weapons
Powerful weapons integrated directly into V's cybernetic arms: Mantis Blades (extendable arm blades for lethal melee), Gorilla Arms (enhance strength for blunt melee and ripping open doors/turrets), Monowire (a charged fiber optic whip for slicing enemies), Projectile Launch System (fires various explosive or non-lethal projectiles).
Special, named versions of existing weapons (Power, Tech, Smart, Melee) with unique appearances, enhanced stats, and often special properties or effects. Found as quest rewards, looted from specific enemies, or crafted from specs. Highly sought after.
Includes katanas, knives, machetes, baseball bats, crowbars, hammers, and unique iconic melee weapons. Combat style varies from fast slashes to heavy stunning blows. Can be modded.
Standard firearms (pistols, SMGs, rifles, shotguns, LMGs) that fire conventional bullets. Bullets can ricochet off surfaces, allowing for trick shots. Most common weapon type, highly customizable with scopes, muzzles, and mods.
Futuristic firearms that fire self-guided projectiles that can track and home in on tagged enemies, even around cover. Require a Smart Link cyberware implant in V's hands to use effectively. Often tied to Intelligence attribute.
Advanced firearms that can be charged up to fire powerful projectiles capable of penetrating cover and hitting enemies behind walls. Often have a distinct visual and sound design. Require Technical Ability attribute for full potential.
Various types of grenades including Fragmentation, EMP, Incendiary, Recon (tags enemies), and Biohazard. Used for area denial, crowd control, or specific tactical advantages.
Cyberpunk 2077 Vehicles
Certain vehicles, especially those added or enhanced with later updates and the Phantom Liberty expansion, come equipped with mounted machine guns, rocket launchers, or other offensive capabilities, enabling vehicle combat.
Flying vehicles (AVs) are a common sight in Night City's skies, used by corporations, law enforcement, and the wealthy. While V cannot freely pilot them in the base game, they feature prominently in cutscenes and specific mission sequences. Some limited player control might occur in scripted events.
A vast selection of cars across numerous fictional manufacturers and classes, reflecting Night City's diverse automotive landscape. Vehicles can be purchased, stolen, or awarded. Extensive visual customization is limited, but performance varies. Some vehicles feature mounted weapons (added post-2.0/Phantom Liberty).
Various motorcycles for fast and agile urban traversal, including iconic bikes like Jackie's Arch or the Kusanagi Yaiba. Offer a different driving experience and allow V to use one-handed weapons while riding.
The Night City Area Rapid Transit (NCART) system features metro stations across the city. Initially just fast travel points, later updates allowed players to actually ride the metro trains and look out at the city.
Larger vehicles like pickup trucks, vans, semi-trucks, and industrial vehicles. Slower but more durable. Some can be used for specific missions or carrying large items.
Cyberpunk 2077 Animals / Creatures
Role: Ambient Domesticated/Stray Wildlife. V can adopt a cat named Nibbles.
Role: Ambient Domesticated/Stray Wildlife. Less common than cats in interactive roles.
Role: Decorative, can be found in some environments or as part of V's apartment customization.
Role: V can acquire an Iguana egg and hatch it as a pet for their apartment.
Role: Ambient Urban Wildlife, contribute to city atmosphere.
Role: Ambient Urban Wildlife, found in run-down areas, adding to grim atmosphere.
Cyberpunk 2077 Characters
Antagonist / Arasaka Cyborg Enforcer
A monstrous, almost fully cybernetic Arasaka enforcer. A legendary and terrifying figure in Night City, responsible for Johnny Silverhand's death. Serves as a major recurring threat.
Quest Givers / Information Brokers
Influential figures in Night City's underworld who provide V with gigs (jobs), contracts, and information. Each fixer controls a specific territory or type of operation.
Ally / Former Arasaka Bodyguard
The loyal former bodyguard of Saburo Arasaka. After Saburo's death, he seeks V's help to uncover the truth and bring justice, becoming an unlikely ally.
Ally / V's Best Friend & Merc Partner
V's initial partner in crime and close friend. A loyal and ambitious mercenary dreaming of hitting the major leagues in Night City. His fate is a significant early plot point.
Deuteragonist / Digital Ghost / Rockerboy Legend
A charismatic and rebellious iconic rockerboy and anarchist who died decades before 2077. His digital ghost is imprinted on the Relic biochip and becomes a constant presence in V's mind, offering cynical commentary, guidance, and sometimes taking control. Portrayed and voiced by Keanu Reeves.
Ally / Braindance Technician / Potential Romantic Interest
A skilled braindance technician and member of the Moxes gang. She becomes a key ally to V, helping with investigations and dealing with personal struggles. A potential romantic interest for female V.
Ally / Rockerboy / Potential Romantic Interest
Johnny Silverhand's former bandmate from Samurai. Now an older, established musician struggling with his legacy and new challenges. A potential romantic interest for male V.
Ally / Esoteric Shop Owner
Owner of Misty's Esoterica, Jackie's girlfriend, and a friend to V. She provides spiritual guidance and tarot readings.
Ally / Nomad (Aldecaldos) / Potential Romantic Interest
A fiercely independent former member of the Aldecaldos nomad clan. She enlists V's help for various operations in the Badlands and becomes a crucial ally. A potential romantic interest for male V.
Ally / NCPD Detective / Potential Romantic Interest
An NCPD detective who seeks V's help in solving a personal case. He is principled but often disillusioned with the system. A potential romantic interest for female V.
Protagonist (Mercenary)
The player-customizable protagonist. V's background (Lifepath: Nomad, Streetkid, Corpo) influences early story and dialogue options. After a heist gone wrong, V's consciousness is intertwined with Johnny Silverhand's due to the Relic biochip, leading to a desperate search for a cure.
Ally / Ripperdoc
A skilled and trustworthy Ripperdoc who serves as V's primary cyberware installer and medical contact. A fatherly figure to V.
Antagonist / Heir to Arasaka Corporation
Saburo Arasaka's rebellious son and the current head of the Arasaka Corporation after his father's demise. His actions are central to the main conflict.
workspace_premium Top 3 Characters (Subjective)
Johnny Silverhand
The rebellious, charismatic, and often abrasive rockerboy legend whose digital ghost is trapped in V's head, serving as a co-protagonist and internal conflict. Played by Keanu Reeves.
V (Player Character)
Customizable protagonist whose journey of survival, identity, and search for a cure drives the narrative. Their personality is shaped by player choices and lifepath.
Panam Palmer
A strong-willed nomad of the Aldecaldos clan, who becomes a key ally and potential romantic interest for V, known for her loyalty and fiery spirit.
Cyberpunk 2077 Missions / Objectives
Objective: Specific missions where V uses a Braindance device to analyze recorded memories, scrubbing through visual, audio, and thermal layers to find clues and solve mysteries. A key investigative tool.
Objective: Regina Jones tasks V with locating and neutralizing (preferably non-lethally) 17 individuals who have succumbed to cyberpsychosis. Each encounter is a unique mini-boss fight requiring different tactics.
Objective: Smaller, contract-based jobs provided by Night City's Fixers. These are categorized into types like Mercenary Work (e.g., neutralize target, sabotage), SOS: Merc Needed (rescue missions), Thievery (steal an item), Agent Saboteur, Gun for Hire, and Search and Recover. They offer money, street cred, and experience.
Objective: A series of core narrative missions that drive V's central quest to find a cure for the Relic biochip and deal with Johnny Silverhand's engram. These involve high-stakes heists, corporate espionage, confrontations with major antagonists, and exploring the deepest secrets of Night City and the Arasaka Corporation.
Objective: Dynamic events marked on the map indicating ongoing criminal activity. V can intervene to neutralize criminals and often find lootable evidence or containers. Contributes to clearing out district crime.
Objective: A new main storyline and set of gigs within the Dogtown district, involving espionage, political intrigue, and working with NUSA agent Solomon Reed and netrunner Songbird to save the NUSA President.
Objective: Extensive, multi-part optional questlines that delve deeper into the stories of key supporting characters like Panam Palmer, Judy Alvarez, River Ward, Kerry Eurodyne, and Johnny Silverhand himself. These often involve significant choices and can lead to romances or impact V's relationships and potential endings.
Objective: Missions from El Capitan involving stealing specific vehicles within a time limit, often involving combat or evading pursuit.
workspace_premium Top 3 Missions/Objectives (Subjective)
'The Heist' (Main Job)
A pivotal early-game mission involving infiltrating Konpeki Plaza to steal the Relic, which sets the entire main story in motion.
Rank #2
Character Arc Main Jobs (e.g., Panam Palmer's storyline, Judy Alvarez's storyline, River Ward's storyline): Deep, multi-part questlines focusing on V's relationships with key supporting characters, often with significant emotional impact and choices. 3. 'Chippin' In' / 'Blistering Love' (Johnny Silverhand Side Jobs): Missions where V allows Johnny to take control of their body, leading to unique interactions and exploration of Johnny's past.
Cyberpunk 2077 Companions / Summons
Ability: V's initial mercenary partner. Fights alongside V in early game missions, providing combat support with his dual pistols and aggressive style. His presence is limited to the prologue and first act.
Ability: Resides in V's head due to the Relic biochip. Provides constant commentary, opinions, and guidance (often unsolicited). During specific story moments or side jobs ('Chippin' In'), V can allow Johnny to temporarily take control of their body, leading to unique interactions and gameplay segments where Johnny's combat style is emphasized.
Ability: V can adopt a cat (Nibbles) and hatch an iguana in their apartment. They are non-combat companions, primarily adding a touch of domesticity and life to V's living space.
Ability: During their respective questlines, key characters like Panam Palmer, Judy Alvarez, River Ward, Goro Takemura, and others will accompany V on missions, providing combat support, unique dialogue, and specialized skills (e.g., Panam's driving and sniper skills, Judy's tech/braindance expertise). They are AI-controlled and their presence is scripted for those missions.
Ability: Through certain tech perks or cyberware, V might be able to deploy small combat drones or turrets that act as temporary AI companions, attacking nearby enemies.
Cyberpunk 2077 Collectibles
Location/Use: 17 individuals who have succumbed to cyberpsychosis. Regina Jones tasks V with neutralizing them (lethally or non-lethally) for study. Each encounter is a unique mini-boss fight.
Location/Use: Unique named weapons with special abilities, stats, and often unique visual designs. Obtained from specific enemies, as quest rewards, or found in hidden locations. Can be upgraded.
Location/Use: Various iconic items that belonged to Johnny Silverhand can be found or acquired by V, allowing them to partially adopt his look and use his signature gear. Part of the 'Chippin' In' side job line.
Location/Use: Numerous dynamic events marked on the map, including Assaults in Progress, Reported Crimes, and Organized Crime Activities. Completing them by neutralizing criminals and looting evidence provides XP, street cred, and money.
Location/Use: Data shards containing text logs, audio recordings, or even software that grants a free Perk Point or levels up a skill. Found extensively throughout Night City, providing lore and character progression.
Location/Use: 20 (base game) + 2 (Phantom Liberty) large, glowing tarot card murals painted on walls throughout Night City and Dogtown. Finding them is part of the 'Fool on the Hill' side job and they are narrated by Misty, tying into themes of fate and V's journey.
Location/Use: While not 'collectibles' in the traditional sense, acquiring a garage full of diverse vehicles (cars, motorcycles) by purchasing them from Fixers or finding/stealing unique ones is a major side activity for many players.
workspace_premium Top 3 Collectibles
Iconic Weapons
Unique, named weapons with special stats, perks, or visual designs, often tied to specific characters or quests. Many are missable.
Tarot Card Graffiti
Mystical tarot card murals scattered throughout Night City, part of a side quest ('Fool on the Hill') that explores themes of fate and symbolism.
Johnny Silverhand's Items (Car, Gun, Clothing)
Collectible items belonging to Johnny Silverhand, allowing V to an extent to embody his style.
Cyberpunk 2077 Armor
Focus/Stats: Provides Armor and sometimes unique perks or mod slots. Cybernetic faceplates are more integrated.
Focus/Stats: Provides Armor rating and sometimes mod slots for perks like quieter movement or reduced fall damage.
Focus/Stats: Provides Armor rating and often mod slots. Glasses/visors can sometimes offer minor UI enhancements or zoom capabilities through mods. Masks used for anonymity or aesthetic.
Focus/Stats: Provides Armor rating and potentially mod slots. Contributes to overall look and protection.
Focus/Stats: Provides Armor rating and can have mod slots.
Focus/Stats: Provides Armor rating, which contributes to damage reduction. Can have mod slots for adding passive bonuses (e.g., increased critical chance, resistance to specific damage types, reduced recoil). Style varies greatly.
Focus/Stats: Complete outfits (e.g., corpo suit, netrunner suit, nomad gear) that provide an overall Armor rating and sometimes set bonuses or unique appearances. Some are iconic or tied to specific factions/quests.
Focus/Stats: A type of cyberware implant that directly increases V's base Armor rating. Multiple tiers available for increasing damage resistance.
Cyberpunk 2077 Clothing / Appearance
Options: Includes sunglasses, protective goggles, gas masks, decorative masks, and cybernetic eye/face implants. Can offer Armor and mod slots.
Options: Variety of shoes to match different styles, from heavy combat boots to stylish sneakers or formal shoes. Offers Armor and sometimes mod slots for perks like quieter movement.
Options: Large assortment of headgear. Helmets offer more protection. Visors and some cybernetic headwear can have unique properties or mod slots.
Options: Wide variety of shirts and tops, from casual to formal, often reflecting different subcultures of Night City. Provides Armor and mod slots.
Options: Diverse options for lower body clothing, including jeans, cargo pants, corporate slacks, tactical pants, and more. Provides Armor and mod slots.
Options: Extensive selection of jackets (biker, bomber, trench coats, armored vests, etc.) in various styles (corpo, nomad, streetkid, netrunner) and materials. Offers Armor and mod slots.
Options: Complete, pre-designed outfits that often provide a cohesive look and good Armor. Some are tied to specific factions, professions, or quests. Can have multiple mod slots.
Options: Players can save created outfits in their apartment wardrobe and use a transmogrification system to apply the appearance of any owned clothing item to their equipped gear, allowing for optimal stats with desired aesthetics.
Cyberpunk 2077: Other Features & Info
- labelMultiplayer ModesA standalone multiplayer game set in the Cyberpunk universe was once in development but was later canceled. Cyberpunk 2077 itself is a single-player experience with no multiplayer modes.
- labelUser InterfaceFeatures a diegetic first-person HUD integrated into V's optical implants, displaying health, ammo, mini-map, objectives, and contextual hacking prompts.The inventory, character (skills, cyberware), journal, and map are accessed through a menu system. Braindances offer a unique investigative UI. Extensive use of in-world UIs on screens and advertisements.
- labelSound and MusicOriginal score composed by Marcin Przybyłowicz, P. T. Adamczyk, and Paul Leonard-Morgan, featuring a blend of electronic, industrial, synthwave, and rock elements reflecting Night City's atmosphere.Features an extensive list of licensed tracks from various artists (real and fictional in-universe bands like Samurai, fronted by Johnny Silverhand) across multiple in-game radio stations covering diverse genres.Sound design emphasizes futuristic tech, distinct weapon sounds, and the cacophony of a bustling, dangerous city.
- labelGraphics and VisualsPowered by REDengine 4, Cyberpunk 2077 showcases a visually stunning and incredibly dense Night City, renowned for its neon-drenched streets, towering skyscrapers, detailed interiors, and diverse character designs.It features advanced global illumination, reflections, and particle effects.Ray tracing (including Path Tracing in 'Overdrive Mode' on high-end PCs) significantly enhances visual fidelity with realistic lighting, shadows, and reflections, but is extremely demanding.
- labelAccessibility FeaturesOffers a robust suite of accessibility options, including extensive subtitle customization (size, background, speaker names), control remapping (full on PC), aim assist options, options to reduce camera motion and screen effects, colorblind modes, UI scaling, options for hold vs. toggle for actions, and various gameplay difficulty modifiers.
- labelStory and SettingSet in Night City, a dense, multi-layered Californian megalopolis in the Free State of Northern California, yearlooks_one Rank #1
Rank #1
Players control V, a customizable mercenary. After a heist for a powerful biochip called the 'Relic' goes wrong, V's consciousness becomes intertwined with that of the deceased legendary rockerboy and anarchist, Johnny Silverhand. V must find a way to separate themselves from Johnny and cure a terminal condition caused by the chip, navigating a world dominated by mega-corporations (Arasaka, Militech, Kang Tao), violent street gangs (Maelstrom, Valentinos, 6th Street, Voodoo Boys, Animals, Tyger Claws), and opportunistic fixers.
- labelSkills and Upgrades Overview (Attributes, Perks, Cyberware)Player progression involves investing points into five core Attributes: Body (health, melee), Reflexes (movement, ranged combat), Technical Ability (crafting, tech weapons, explosives), Intelligence (hacking/netrunning, smart weapons), and Cool (stealth, critical hits, dialogue).Each Attribute has associated Perk trees where Perk Points (earned by leveling up) can be spent to unlock active and passive abilities.Cyberware is a crucial upgrade system, allowing V to install various body modifications (e.g., Mantis Blades, Gorilla Arms, Sandevistan O.S., Cyberdecks for hacking, reinforced skeletons, optical implants) that grant new abilities or enhance existing ones.Cyberware is purchased from Ripperdocs and has capacity limits.
- labelTop 3 Cyberware Implants (Iconic/Powerful)looks_one Rank #1
Sandevistan Operating System
Allows V to slow down time significantly, granting a massive advantage in combat for precise aiming and maneuvering.
looks_two Rank #2Rank #2
Mantis Blades / Gorilla Arms / Projectile Launch System (Arm Cyberware): Powerful cybernetic arm replacements offering unique combat styles (slashing melee, blunt force trauma, or launching explosives/projectiles).
looks_3 Rank #3Reinforced Tendons / Fortified Ankles (Leg Cyberware)
Enables double jump or charged jump, drastically improving V's mobility and exploration capabilities.