Where to Buy HUNGER
HUNGER Gameplay Video
HUNGER Key Specifications
Specification | Detail |
---|---|
Engine | Unreal Engine 5 |
Genre | Action RPG, First-Person, Extraction |
Release Window | 2025 (Early Access) |
Developer | Good Fun Corporation |
Publisher | Good Fun Corporation |
Setting | Alternate-History Napoleonic Europe |
Perspective | First-Person |
Platforms | PC (Steam, Epic Games Store) |
Multiplayer | 1-3 Player Online Co-op (PvPvE) |
Unique Feature | A unique blend of a hardcore extraction shooter with deep, permanent RPG progression and Mastery Trees, set in a plague-ravaged Napoleonic era. Features no forced wipes. |
HUNGER System Requirements
1080p
tune Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) – Low/Medium Preset.
1440p
tune Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) – High Preset, Upscaling (DLSS/FSR 'Quality') recommended.
HUNGER Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 / 11 64-bit
A modern 64-bit OS would be a firm requirement.
- memoryDirectX: DirectX 12
DirectX 12 would likely be required for advanced graphical features.
- save_altStorage Note: 100 GB available space (NVMe SSD Recommended)
A fast NVMe SSD would be highly recommended to handle the streaming of large, detailed maps.
HUNGER: Map Size and Regions
The game will launch into Early Access with three large and distinct maps, with a goal of ten maps for the full 1.0 release. The maps are persistent zones where up to 15 players can be active at once, featuring locations like forests, villages, monasteries, citadels, and mines. PvE-only maps are also planned for the future.
HUNGER: Post-Launch Content / DLC
The game will be in Early Access for approximately two years. During this time, the developers plan to add numerous new weapons, characters, maps, and enemies based on community feedback. The long-term monetization model favors paid DLC expansions over microtransactions.
HUNGER Skills & Upgrades Overview
The game features a deep, permanent RPG progression system. Each 'Living' character has a unique and highly customizable Mastery Tree with over 100 talents, allowing for deep specialization in areas like combat, stealth, or support. A Prestige system allows max-level players to reset for exclusive cosmetic rewards. There is no forced progress wipe.
HUNGER: Game Editions
The game will launch into Early Access as a premium, one-time purchase. The price is expected to be between €20 and €30 and will gradually increase as more content is added. Details on different editions have not yet been announced.
HUNGER: Cross-Platform / Crossplay
The game is launching on PC only. Details regarding future console releases and cross-platform play have not been announced.
HUNGER Specific Game Elements
HUNGER Weapons
- securityGadgets (Utility)
A huge variety of tactical items, including ceramic grenades, lockpicking tools, repair tools, and experimental hand mortars.
- securityMelee Weapons (Varies (Axes, Swords, Maces))
A critical part of combat for stealth and silent movement. Includes both one-handed and two-handed options.
- securityRanged Weapons (Firearms (Flintlocks, Revolvers))
Slow, deliberate, and high-impact firearms inspired by the early 1800s. Firing a gun is a major tactical decision as it alerts all players on the map.
HUNGER Vehicles
- directions_carHot Air Balloon (Extraction Vehicle)
The primary method of extraction from an Expedition. It is called in by players and creates a high-traffic, high-conflict zone as multiple teams may try to use it.
HUNGER Characters
- personThe 'Living' - Playable Character (playable)
Players choose a 'Living' hero, each with a unique set of passive, tactical, and ultimate abilities and a deep, permanent Mastery Tree. Confirmed concepts include Eva, Abel, and Hugo.
Top 3 Characters:
'Living' (Player): A customizable hero with a unique set of unlockable abilities and a deep Mastery tree. Confirmed concepts include Eva, Abel, and Gabriel. 2. The 'Hunger': The grotesque, infected abominations that serve as the primary PvE threat. 3. The Chateau NPCs: A broad array of quest givers, shopkeepers, and other characters in the social hub who drive the game's narrative and economy.
HUNGER Missions / Objectives
- flagDungeons & Bosses
Objective: Endgame content available at launch where players are encouraged to investigate dungeons and battle powerful bosses for high-tier rewards.
- flagExpeditions
Objective: The main gameplay loop. Players deploy to one of several large maps to complete quests, scavenge for loot, and fight other players and AI, with the primary goal of successfully extracting with their findings.
- flagQuests
Objective: Obtained from NPCs in the 'Chateau' social hub, these are complex, multi-stage objectives that are essential for gaining experience and building reputation. They are described as being similar in depth to quests in games like Skyrim.
Top 3 Missions/Objectives:
The core gameplay loop. Players enter a map to complete quests, scavenge loot, and fight other players and AI, with the main goal of successfully extracting via a hot air balloon. 2. Leveling & Prestige: The main long-term objective is to level a character from 1 to 100 by gaining experience, and then 'prestige' to reset progress for exclusive cosmetic rewards. 3. Dungeon & Boss Encounters: Endgame content available at launch, where players are encouraged to investigate dungeons and battle powerful bosses for high-tier rewards.
HUNGER Companions / Summons
- groupCo-op Teammates (Human (Player))
Ability: The game is designed for solo, duo, or trio play. Teammates are essential for surviving high-risk expeditions, sharing resources, and coordinating tactics against other players and the environment.
HUNGER Collectibles
- collections_bookmarkCrafting Materials
Location/Use: Hundreds of different items found during Expeditions. Every item has a purpose in the deep crafting system.
- collections_bookmarkLoot
Location/Use: Found in chests and on enemies during Expeditions. Includes armor, bags, trinkets, medicines, and weapons that must be successfully extracted to be kept.
Top 3 Collectibles:
The primary collectible. Armor, bags, trinkets, medicines, and weapons found during Expeditions are essential for survival and progression. 2. Crafting Materials: A wide variety of resources used in the game's deep crafting system to create items for personal use or to sell on the player-driven marketplace. 3. Quests: The heart of the game and the most efficient way to gain experience. Quests are obtained from NPCs in the Chateau and involve multi-stage exploration and clue-finding.
HUNGER Armor
- shieldArmor
Focus/Stats: Players can find and equip armor. It is designed to be supplementary, offering only one or two extra shots of survivability, rather than making a player 'superhuman'. It helps 'paper over mistakes' but does not negate the need for skill.
HUNGER Clothing / Appearance
- checkroomCosmetic Customization
Details: The game offers a wide range of cosmetic customization for characters, bags, and weapons. The majority of these items are acquired for free in-game as loot.
HUNGER Other Features & Info
- labelMultiplayer Modes
The core gameplay is a PvPvE extraction shooter where players can enter Expeditions solo, in duos, or in trios. Proximity VOIP is enabled. The central 'Chateau' serves as a multiplayer social hub for forming groups and interacting with NPCs.
- labelStory and Setting
The game is set in an alternate-history Napoleonic Europe (early 1800s) ravaged by war and a mysterious Bacterium that has transformed the population into monstrous 'Hunger'. Players control a 'Living' hero, a survivor in this grim, dark 'World After the End', embarking on expeditions to scavenge and survive.
- labelTop 3 Gameplay Mechanics
- 1. Permanent RPG Progression in an Extraction Shooter: The game's defining feature. Unlike many extraction shooters, character experience, level, and unlocked talents are permanent and are never wiped, even upon death, which only results in the loss of gear from that run. 2. Hybrid Combat: A unique blend of methodical, slow-firing firearms from the Napoleonic era (flintlock pistols, revolvers) and brutal, lethal melee combat with weapons like axes and swords. Sound is a critical factor, as firing a gun alerts everyone on the map. 3. Player-Driven Marketplace: An in-game auction house where players can trade crafted goods and items found on Expeditions, creating a deep, community-dependent economy.
HUNGER Frequently Asked Questions
- help_outline What is HUNGER?HUNGER is a first-person PvPvE extraction RPG set in a plague-ravaged Napoleonic Europe. It combines the high-stakes loot loop of an extraction shooter with the deep, permanent character progression of a classic RPG.
- help_outline Are there server wipes?No. A key feature of the game is the complete absence of forced wipes. All player experience, levels, and unlocked talents are permanent. A voluntary 'Prestige' system is available for players who wish to reset their own progress for cosmetic rewards.
- help_outline Is it a 'Soulslike'?While it features challenging, deliberate combat, it is more accurately described as an extraction RPG. Unlike Soulslikes, death does not cause you to lose your experience, only the gear you were carrying on that specific run.
- help_outline Is it free-to-play?No, HUNGER will be a premium, one-time purchase game launching into Early Access. The price is expected to increase as it gets closer to the full 1.0 release.