HUNGER Cover Art

HUNGER

Action RPG, First-Person Shooter, Extraction, Survival, PvPvE

star_borderstar_borderstar_borderstar_borderstar_border(15 Ratings)

$29.99

HUNGER is a first-person PvPvE extraction RPG set in an alternate-history Napoleonic Europe ravaged by a mysterious Bacterium. Players take on the role of 'the Living,' heroes fighting to survive against the grotesque, infected abominations known as 'the Hunger'. The game is a unique fusion of genres, combining the high-stakes loot loop of an extraction shooter with the deep, permanent character progression of a classic RPG. Players embark on solo or co-op 'Expeditions' into a grim, dark world to complete quests, scavenge for valuable gear, and extract with their spoils. Featuring a unique hand-drawn art style for its assets and a focus on methodical, brutal combat, HUNGER aims to deliver a persistent and rewarding experience without forced progress wipes.

HUNGER

HUNGER Thumbnail
star_borderstar_borderstar_borderstar_borderstar_border(15 Ratings)$29.99Action RPG, First-Person Shooter, Extraction, Survival, PvPvE

HUNGER is a first-person PvPvE extraction RPG set in an alternate-history Napoleonic Europe ravaged by a mysterious Bacterium. Players take on the role of 'the Living,' heroes fighting to survive against the grotesque, infected abominations known as 'the Hunger'. The game is a unique fusion of genres, combining the high-stakes loot loop of an extraction shooter with the deep, permanent character progression of a classic RPG. Players embark on solo or co-op 'Expeditions' into a grim, dark world to complete quests, scavenge for valuable gear, and extract with their spoils. Featuring a unique hand-drawn art style for its assets and a focus on methodical, brutal combat, HUNGER aims to deliver a persistent and rewarding experience without forced progress wipes.

business Dev: Good Fun Corporationprint Pub: Good Fun Corporationevent Rel: update Upd:

Themes

Napoleonic EraAlternate HistoryExtraction ShooterAction RPGSurvival HorrorDark FantasyPvPvE
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HUNGER Key Specifications

Key Specifications for HUNGER
SpecificationDetail
EngineUnreal Engine 5
GenreAction RPG, First-Person, Extraction
Release Window2025 (Early Access)
DeveloperGood Fun Corporation
PublisherGood Fun Corporation
SettingAlternate-History Napoleonic Europe
PerspectiveFirst-Person
PlatformsPC (Steam, Epic Games Store)
Multiplayer1-3 Player Online Co-op (PvPvE)
Unique FeatureA unique blend of a hardcore extraction shooter with deep, permanent RPG progression and Mastery Trees, set in a plague-ravaged Napoleonic era. Features no forced wipes.

info_outline Note: SPECULATIVE PC SYSTEM REQUIREMENTS. As official specs were not provided in the text, these are hypothetical projections for a next-generation title built on Unreal Engine 5.

laptop_windows Laptop Performance Note: A title like this would demand a high-performance gaming laptop for the best experience. Actual performance would vary significantly based on the final game's optimization and the laptop's specific hardware configuration.

info_outline GPU TGP: Maximum TGP for the laptop's GPU would be essential to handle the advanced graphical features and maintain stable framerates during intense PvPvE encounters.

info_outline Cooling Thermals: The game's visually rich world and potential for numerous AI and player entities will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.

info_outline CPU Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex AI and physics-based combat.

info_outline MUX Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a competitive FPS.

computer

HUNGER System Requirements

1080p

tune Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) – Low/Medium Preset.

memory
CPU: Intel Core i5-11600K or AMD Ryzen 5 5600X (Hypothetical minimum CPU for a modern, CPU-heavy title.)
laptop_mac
Laptop CPU: Intel Core i7-11800H / AMD Ryzen 7 5800H or better. (A solid modern laptop CPU would be the minimum.)
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GPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6700 XT (12GB) (A GPU with a large VRAM buffer would be necessary even at minimum settings.)
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Laptop GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP). (A solid mid-range laptop GPU from the current generation.)
storage
RAM: 16 GB (16GB would be the absolute minimum RAM requirement.)
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Storage: 100 GB SSD (An SSD would be strongly recommended.)

1440p

tune Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) – High Preset, Upscaling (DLSS/FSR 'Quality') recommended.

memory
CPU: Intel Core i7-12700K or AMD Ryzen 7 7700X (A powerful modern CPU would be recommended for a stable high-framerate experience.)
laptop_mac
Laptop CPU: Intel Core i7-13700H / AMD Ryzen 7 7840HS or better. (A high-performance laptop CPU would be needed for this tier.)
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GPU: NVIDIA GeForce RTX 3080 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) (A high-end current-gen GPU would be the likely recommendation.)
laptop_mac
Laptop GPU: NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP). (A high-end laptop GPU would be necessary for a quality 1440p experience.)
storage
RAM: 32 GB (32GB RAM is expected to be the recommendation for future AAA titles.)
save_alt
Storage: 100 GB NVMe SSD (A fast NVMe SSD is recommended for this tier.)

laptop_mac

HUNGER Laptop Recommendations

MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core I7 12700 H

developer_board NVIDIA RTX 3070 140W

storage 32GB DDR4-3200MHz

1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core I7 12700 H (Score: 900)

developer_board GPU: NVIDIA RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core I9 13900 H

developer_board NVIDIA RTX 4060 140W

storage 16GB DDR5-5200MHz

999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core I9 13900 H (Score: 1058)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core I9 12900 H

developer_board NVIDIA RTX 3070 TI 150W

storage 16GB DDR5-4800MHz

1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core I9 12900 H (Score: 1030)

developer_board GPU: NVIDIA RTX 3070 TI (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 680 H

developer_board NVIDIA RTX 3060 140W

storage 16GB DDR5-4800MHz

1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 680 H (Score: 880)

developer_board GPU: NVIDIA RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 590 HS

developer_board NVIDIA RTX 3080 100W

storage 16GB DDR4-3200MHz

1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 590 HS (Score: 820)

developer_board GPU: NVIDIA RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core I7 13620 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-4800MHz

1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core I7 13620 H (Score: 843)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

Alienware M18 with RTX 4070 more_vert

memory Intel Core I7 14700 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-5600MHz

1899

Details close

Model: Alienware M18 with RTX 4070

memory CPU: Intel Core I7 14700 H (Score: 860)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-5600MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

MSI Creator M16 HX with RTX 4070 more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4070

storage 32GB DDR5-5600MHz

1699

Details close

Model: MSI Creator M16 HX with RTX 4070

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (QHD+)

Meets criteria for tier: 1080p - Minimum (Low/Medium Preset.).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 / 11 64-bit

    A modern 64-bit OS would be a firm requirement.

  • memoryDirectX: DirectX 12

    DirectX 12 would likely be required for advanced graphical features.

  • save_altStorage Note: 100 GB available space (NVMe SSD Recommended)

    A fast NVMe SSD would be highly recommended to handle the streaming of large, detailed maps.

map

HUNGER: Map Size and Regions

The game will launch into Early Access with three large and distinct maps, with a goal of ten maps for the full 1.0 release. The maps are persistent zones where up to 15 players can be active at once, featuring locations like forests, villages, monasteries, citadels, and mines. PvE-only maps are also planned for the future.

extension

HUNGER: Post-Launch Content / DLC

The game will be in Early Access for approximately two years. During this time, the developers plan to add numerous new weapons, characters, maps, and enemies based on community feedback. The long-term monetization model favors paid DLC expansions over microtransactions.

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HUNGER Skills & Upgrades Overview

The game features a deep, permanent RPG progression system. Each 'Living' character has a unique and highly customizable Mastery Tree with over 100 talents, allowing for deep specialization in areas like combat, stealth, or support. A Prestige system allows max-level players to reset for exclusive cosmetic rewards. There is no forced progress wipe.

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HUNGER: Game Editions

The game will launch into Early Access as a premium, one-time purchase. The price is expected to be between €20 and €30 and will gradually increase as more content is added. Details on different editions have not yet been announced.

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HUNGER: Cross-Platform / Crossplay

The game is launching on PC only. Details regarding future console releases and cross-platform play have not been announced.

category

HUNGER Specific Game Elements

security

HUNGER Weapons

  • security
    Gadgets (Utility)

    A huge variety of tactical items, including ceramic grenades, lockpicking tools, repair tools, and experimental hand mortars.

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    Melee Weapons (Varies (Axes, Swords, Maces))

    A critical part of combat for stealth and silent movement. Includes both one-handed and two-handed options.

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    Ranged Weapons (Firearms (Flintlocks, Revolvers))

    Slow, deliberate, and high-impact firearms inspired by the early 1800s. Firing a gun is a major tactical decision as it alerts all players on the map.

directions_car

HUNGER Vehicles

  • directions_car
    Hot Air Balloon (Extraction Vehicle)

    The primary method of extraction from an Expedition. It is called in by players and creates a high-traffic, high-conflict zone as multiple teams may try to use it.

person

HUNGER Characters

  • person
    The 'Living' - Playable Character (playable)

    Players choose a 'Living' hero, each with a unique set of passive, tactical, and ultimate abilities and a deep, permanent Mastery Tree. Confirmed concepts include Eva, Abel, and Hugo.

Top 3 Characters:

person
The

'Living' (Player): A customizable hero with a unique set of unlockable abilities and a deep Mastery tree. Confirmed concepts include Eva, Abel, and Gabriel. 2. The 'Hunger': The grotesque, infected abominations that serve as the primary PvE threat. 3. The Chateau NPCs: A broad array of quest givers, shopkeepers, and other characters in the social hub who drive the game's narrative and economy.

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HUNGER Missions / Objectives

  • flag
    Dungeons & Bosses

    Objective: Endgame content available at launch where players are encouraged to investigate dungeons and battle powerful bosses for high-tier rewards.

  • flag
    Expeditions

    Objective: The main gameplay loop. Players deploy to one of several large maps to complete quests, scavenge for loot, and fight other players and AI, with the primary goal of successfully extracting with their findings.

  • flag
    Quests

    Objective: Obtained from NPCs in the 'Chateau' social hub, these are complex, multi-stage objectives that are essential for gaining experience and building reputation. They are described as being similar in depth to quests in games like Skyrim.

Top 3 Missions/Objectives:

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Expeditions

The core gameplay loop. Players enter a map to complete quests, scavenge loot, and fight other players and AI, with the main goal of successfully extracting via a hot air balloon. 2. Leveling & Prestige: The main long-term objective is to level a character from 1 to 100 by gaining experience, and then 'prestige' to reset progress for exclusive cosmetic rewards. 3. Dungeon & Boss Encounters: Endgame content available at launch, where players are encouraged to investigate dungeons and battle powerful bosses for high-tier rewards.

group

HUNGER Companions / Summons

  • group
    Co-op Teammates (Human (Player))

    Ability: The game is designed for solo, duo, or trio play. Teammates are essential for surviving high-risk expeditions, sharing resources, and coordinating tactics against other players and the environment.

collections_bookmark

HUNGER Collectibles

  • collections_bookmark
    Crafting Materials

    Location/Use: Hundreds of different items found during Expeditions. Every item has a purpose in the deep crafting system.

  • collections_bookmark
    Loot

    Location/Use: Found in chests and on enemies during Expeditions. Includes armor, bags, trinkets, medicines, and weapons that must be successfully extracted to be kept.

Top 3 Collectibles:

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Loot

The primary collectible. Armor, bags, trinkets, medicines, and weapons found during Expeditions are essential for survival and progression. 2. Crafting Materials: A wide variety of resources used in the game's deep crafting system to create items for personal use or to sell on the player-driven marketplace. 3. Quests: The heart of the game and the most efficient way to gain experience. Quests are obtained from NPCs in the Chateau and involve multi-stage exploration and clue-finding.

shield

HUNGER Armor

  • shield
    Armor

    Focus/Stats: Players can find and equip armor. It is designed to be supplementary, offering only one or two extra shots of survivability, rather than making a player 'superhuman'. It helps 'paper over mistakes' but does not negate the need for skill.

checkroom

HUNGER Clothing / Appearance

  • checkroom
    Cosmetic Customization

    Details: The game offers a wide range of cosmetic customization for characters, bags, and weapons. The majority of these items are acquired for free in-game as loot.

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HUNGER Other Features & Info

  • label
    Multiplayer Modes

    The core gameplay is a PvPvE extraction shooter where players can enter Expeditions solo, in duos, or in trios. Proximity VOIP is enabled. The central 'Chateau' serves as a multiplayer social hub for forming groups and interacting with NPCs.

  • label
    Story and Setting

    The game is set in an alternate-history Napoleonic Europe (early 1800s) ravaged by war and a mysterious Bacterium that has transformed the population into monstrous 'Hunger'. Players control a 'Living' hero, a survivor in this grim, dark 'World After the End', embarking on expeditions to scavenge and survive.

  • label
    Top 3 Gameplay Mechanics
    1. 1. Permanent RPG Progression in an Extraction Shooter: The game's defining feature. Unlike many extraction shooters, character experience, level, and unlocked talents are permanent and are never wiped, even upon death, which only results in the loss of gear from that run. 2. Hybrid Combat: A unique blend of methodical, slow-firing firearms from the Napoleonic era (flintlock pistols, revolvers) and brutal, lethal melee combat with weapons like axes and swords. Sound is a critical factor, as firing a gun alerts everyone on the map. 3. Player-Driven Marketplace: An in-game auction house where players can trade crafted goods and items found on Expeditions, creating a deep, community-dependent economy.
help_outline

HUNGER Frequently Asked Questions

  • help_outline What is HUNGER?
    HUNGER is a first-person PvPvE extraction RPG set in a plague-ravaged Napoleonic Europe. It combines the high-stakes loot loop of an extraction shooter with the deep, permanent character progression of a classic RPG.
  • help_outline Are there server wipes?
    No. A key feature of the game is the complete absence of forced wipes. All player experience, levels, and unlocked talents are permanent. A voluntary 'Prestige' system is available for players who wish to reset their own progress for cosmetic rewards.
  • help_outline Is it a 'Soulslike'?
    While it features challenging, deliberate combat, it is more accurately described as an extraction RPG. Unlike Soulslikes, death does not cause you to lose your experience, only the gear you were carrying on that specific run.
  • help_outline Is it free-to-play?
    No, HUNGER will be a premium, one-time purchase game launching into Early Access. The price is expected to increase as it gets closer to the full 1.0 release.