Resident Evil Village Gameplay Video
Resident Evil Village Key Specifications
Specification | Detail |
---|---|
Engine | RE Engine |
Genre | Survival Horror, First-Person Shooter, Action |
Initial Release | 2021-05-07 |
Developer | Capcom |
Publisher | Capcom |
Setting | Isolated Eastern European Village & Surrounding Areas (Castle, Factory, etc.) |
Perspective | First-Person (Third-Person Mode available in Winters' Expansion) |
Platforms | PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), macOS, iOS |
Multiplayer | Single-Player Campaign. The Mercenaries mode is single-player. (RE:Verse was a separate bundled multiplayer game). |
Unique Feature | Four Distinct Lord Domains with Unique Horror Themes, Memorable Antagonists (Lady Dimitrescu), Inventory Management & Crafting, First-Person Immersive Horror, Winters' Expansion (Shadows of Rose, Third-Person Mode). |
Resident Evil Village System Requirements
1080p_No_RT_Prioritize_Performance
tune Minimum (1080p ~45-60 FPS, Prioritize Performance Preset, No Ray Tracing) – Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF
1080p_No_RT_Recommended
tune Recommended (1080p ~60 FPS, Prioritize Graphics/High Preset, No Ray Tracing) – Prioritize Graphics Preset / High Settings, Ray Tracing OFF
Resident Evil Village Laptop Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 (64-bit required)
64-bit Windows 10 or Windows 11 is required.
- memoryDirectX: DirectX 12
DirectX 12 API is required.
- save_altStorage Note: Approx. 35 GB available space (SSD Recommended). Size may increase with DLC.
An SSD is highly recommended for faster loading times and smoother transitions between areas.
settings_applications Optimization Notes:
Upscaling: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.
Key Settings: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.
Resident Evil Village: Post-Launch Content / DLC
The 'Winters' Expansion' was the major post-launch DLC. It includes: 'Shadows of Rose' (a new story chapter playing as a teenage Rose Winters with unique powers), Third-Person Mode for the main campaign, and 'The Mercenaries Additional Orders' (new characters like Chris, Heisenberg, Lady Dimitrescu, and stages for the arcade mode).
Resident Evil Village: Game Editions
Available in Standard Edition, Deluxe Edition (Trauma Pack with 'Samurai Edge' weapon, Mr. Everywhere weapon charm, found footage filter, save room music, additional difficulty mode 'Village of Shadows'), Collector's Edition (Deluxe content + Chris Redfield statue, SteelBook, artbook, cloth map, Trauma Pack). A 'Gold Edition' was released later, bundling the base game with the 'Winters' Expansion' (Shadows of Rose DLC, Third-Person Mode for main campaign, The Mercenaries Additional Orders).
Resident Evil Village: Cross-Platform / Crossplay
Resident Evil Village's main campaign is single-player. The Mercenaries mode and any potential future online components (like the once-planned RE:Verse, which was a separate game) do not generally feature cross-platform play across different console families/PC, though this can vary by specific online titles from Capcom.
Resident Evil Village Specific Game Elements
Resident Evil Village Weapons
- securityChris Redfield's Arsenal (Target Locator, WCX Assault Rifle, Karambit Knife - Playable Section) (Military Grade Weaponry)
During Chris's playable segment, he has access to more advanced military weaponry, including an assault rifle with various attachments and a target locator for airstrikes.
- securityGrenade Launcher (GM 79) (Explosive / Utility Launcher)
Fires explosive rounds for area damage or flashbang rounds to stun enemies. Limited ammunition.
- securityHandguns (LEMI, M1911, V61 Custom, S.T.A.K.E. Magnum, etc.) (Pistol / Magnum)
Standard sidearms for general combat. Range from basic pistols to powerful magnums. Upgradable for damage, fire rate, capacity, etc. Some have unique properties or attachments.
- securityKnife (Melee (Utility/Last Resort))
Ethan's standard melee weapon. Used for breaking crates, finishing downed enemies, or as a last resort in combat. Not very effective against most enemies on its own.
- securityMines & Pipe Bombs (Craftable Explosives)
Craftable throwable or deployable explosives. Pipe bombs are basic grenades, while mines can be set as traps.
- securityRifles (FZ F2 Rifle, Dragoon - Chris Redfield Section) (Sniper Rifle / Assault Rifle)
The FZ F2 is a bolt-action sniper rifle for long-range precision. During Chris Redfield's section, assault rifles like the Dragoon are used. Upgradable with scopes, stocks, etc.
- securityRose Winters' Powers (Shadows of Rose DLC - Not traditional weapons) (Bio-Organic Abilities)
In the 'Shadows of Rose' DLC, Rose uses powers derived from the Mold to destroy Mold Cores, stun enemies, and clear obstacles, rather than conventional firearms for most of the DLC.
- securityShotguns (M1897, W870 TAC, SYG-12) (Shotgun (Pump-Action, Semi-Auto))
Effective at close range, dealing high damage to unarmored or multiple enemies. Includes pump-action, tactical, and semi-automatic variants. Upgradable.
- securitySpecial/Story Weapons (e.g., specific weapons during boss fights or unique sections) (Contextual / Unique)
Certain sections or boss encounters may provide Ethan (or other playable characters like Chris) with unique or powerful weapons temporarily.
Resident Evil Village Vehicles
- directions_carBoat (Moreau's Reservoir) (Small Motorboat / Watercraft)
Used by Ethan to navigate the flooded areas of Moreau's Reservoir while being pursued by the transformed Salvatore Moreau. Control is primarily for navigation and evasion during this specific segment.
- directions_carMakeshift Tank / Vehicle (Heisenberg's Factory - Boss Fight) (Improvised Combat Vehicle)
During the boss fight against Karl Heisenberg, Ethan pilots a makeshift, heavily armed vehicle created by Chris Redfield to counter Heisenberg's metallic form. Control is specific to this boss encounter.
- directions_carTractor (Briefly, Cutscene/Scripted) (Agricultural Land Vehicle)
Ethan briefly uses a tractor during an escape sequence early in the game, but it is a scripted event rather than a freely controllable vehicle.
- directions_carTraversal on Foot (Walking, Running, Sprinting, Crouching) (Player Locomotion)
Primary mode of movement. Ethan can walk, run (limited by stamina that isn't explicitly shown but implied by breathlessness), sprint for short bursts, and crouch for stealth or navigating low passages.
Resident Evil Village Characters
- personChris Redfield - Supporting Character / Antagonist Figure (Initially) / BSAA Operative
A recurring hero from the Resident Evil series. He appears to act antagonistically at the start of Village, but his true motives and mission are gradually revealed. Leads the Hound Wolf Squad. Playable in a short segment of the main game and as a character in The Mercenaries.
- personDonna Beneviento & Angie - Antagonist / One of the Four Lords
A reclusive doll maker who communicates through her sentient puppet, Angie. Her domain, House Beneviento, focuses on psychological horror, hallucinations, and puzzles rather than direct combat.
- personElena & Leonardo Lupu - Supporting Characters / Villagers
Survivors Ethan encounters in the village. Elena tries to help Ethan but faces tragic circumstances with her father, Leonardo.
- personEthan Winters - Protagonist (playable)
The returning protagonist from Resident Evil 7: Biohazard. A civilian desperately searching for his kidnapped infant daughter, Rosemary, which leads him to a mysterious and hostile village in Eastern Europe. He endures immense physical and psychological trauma throughout his ordeal.
- personKarl Heisenberg - Antagonist / One of the Four Lords / Potential Rebel
A charismatic and rebellious lord with the power to manipulate metal (ferrokinesis). He operates a factory producing cybernetic soldiers (Soldats). He has his own agenda and offers Ethan a chance to join him against Miranda.
- personLady Alcina Dimitrescu - Antagonist / One of the Four Lords
The towering, aristocratic mistress of Castle Dimitrescu. A vampiric figure with immense strength and retractable claws, she rules her domain with her three daughters. Became a viral sensation due to her height and design.
- personMia Winters - Supporting Character / Ethan's Wife
Ethan's wife and Rosemary's mother. Her apparent death at the beginning of the game sets Ethan on his quest. Her past connections to The Connections and bioweapons are relevant.
- personMother Miranda - Main Antagonist / Village Cult Leader
The supreme leader of the village and the Four Lords. A powerful bioweapon researcher who seeks to use Rosemary to resurrect her own deceased daughter, Eva. She is the source of the Mold and the mutations in the region.
- personRosemary 'Rose' Winters - Key Character / Ethan's Daughter / Playable in 'Shadows of Rose' DLC
Ethan and Mia's infant daughter, who possesses unique abilities due to her parents' exposure to the Mold. She is kidnapped by Chris Redfield, and her rescue is Ethan's primary motivation. Playable as a teenager in the 'Shadows of Rose' DLC.
- personSalvatore Moreau - Antagonist / One of the Four Lords
A grotesque, fish-like mutant lord with low self-esteem, desperate for Miranda's approval. He controls a reservoir and can transform into a colossal aquatic monster.
- personThe Duke - Ally / Merchant
An enigmatic and surprisingly jovial, obese merchant who appears in various locations throughout the village. He sells weapons, ammunition, crafting recipes, weapon upgrades, and cooks meals for Ethan that provide permanent stat boosts. Offers cryptic advice and assistance.
- personThe Hag (Old Crone) - Supporting Character / Narrator Figure
An elderly, mysterious villager who appears at various points, offering cryptic warnings, lore, and seemingly observing Ethan's journey.
Top 3 Characters (Subjective):
Winters: The everyman protagonist, driven by a desperate desire to save his daughter, showcasing incredible resilience and enduring horrific events. 2. Lady Alcina Dimitrescu: The towering, vampiric mistress of Castle Dimitrescu, one of the Four Lords. Became an internet sensation due to her design and imposing presence. 3. Karl Heisenberg: One of the Four Lords, a charismatic and rebellious figure with control over magnetism and an army of cybernetic soldiers, who offers Ethan a complex alliance.
Resident Evil Village Missions / Objectives
- flagBoss Battles (Four Lords, Miranda, Mini-Bosses)
Objective: Confront and defeat the unique and often multi-phase bosses that guard the end of each major area or serve as significant story encounters. This includes fighting each of the Four Lords in their transformed states and ultimately Mother Miranda.
- flagChris Redfield's Section
Objective: A segment of the main campaign where players take control of Chris Redfield as he leads his Hound Wolf Squad on a mission related to Mother Miranda and the Megamycete, showcasing more action-oriented gameplay with military weaponry.
- flagMain Story Campaign (Ethan's Search for Rose)
Objective: A series of interconnected chapters following Ethan Winters' desperate journey through the titular village and the domains of the Four Lords (Castle Dimitrescu, House Beneviento, Moreau's Reservoir, Heisenberg's Factory) to rescue his kidnapped daughter, Rosemary, and confront Mother Miranda. Involves exploration, puzzle-solving, intense combat encounters, and boss battles.
- flagOptional Exploration & Treasure Hunting
Objective: Explore optional paths, hidden rooms, and side areas within the main locations to find valuable treasures (which can be sold to The Duke), weapon parts, crafting resources, files, and Goats of Warding. Some treasures require solving small puzzles or finding combineable parts.
- flagPuzzle Solving (Key Items, Environmental Puzzles)
Objective: Throughout the game, Ethan must find key items (e.g., specific keys, crests, tools like the Well Wheel or Crank) and solve environmental puzzles to progress, unlock new areas, or access valuable loot. This includes tasks like finding mask fragments in Castle Dimitrescu or navigating the non-combat horror sequences in House Beneviento.
- flagShadows of Rose Story Campaign (DLC)
Objective: A new narrative campaign played as a teenage Rosemary Winters. She enters the Megamycete's consciousness to find a way to rid herself of her powers, facing surreal environments, new enemies (Face Eaters, Molded), and exploring her connection to the Mold. Played entirely in third-person.
- flagThe Duke's Kitchen (Hunting & Upgrades)
Objective: Hunt animals (fish, poultry, meat) found in the village and surrounding areas. Bring the ingredients to The Duke, who can cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
- flagThe Mercenaries / The Mercenaries Additional Orders (Game Mode)
Objective: An arcade-style score attack mode. Players choose a character (Ethan, Chris, Lady Dimitrescu, Heisenberg) and fight through waves of enemies across various stages within a time limit, aiming for high scores by chaining kills and utilizing character-specific abilities and weapons. Unlocks new stages and potentially in-game rewards.
Top 3 Missions/Objectives (Subjective - as game is structured by areas):
Castle Dimitrescu: Navigating the opulent and dangerous castle while being pursued by Lady Dimitrescu and her daughters, solving puzzles and fighting unique enemies. 2. House Beneviento: A terrifying, combat-free psychological horror segment focused on puzzle-solving and confronting trauma in a deeply unsettling dollhouse. 3. Heisenberg's Factory: A large, complex industrial area filled with cybernetic horrors (Soldats), culminating in a major boss fight and a shift in the game's action.
Resident Evil Village Companions / Summons
- groupHound Wolf Squad Members (Chris Redfield's Section - Temporary AI) (Human (BSAA Elite Soldiers))
Ability: During Chris Redfield's playable segment, he is accompanied by members of his Hound Wolf Squad (e.g., Canine, Lobo, Night Howl, Umber Eyes). They are AI-controlled and provide significant combat support with military-grade weaponry and tactics during these specific missions.
- groupMia Winters & Rosemary Winters (Narrative Context) (Human)
Ability: While central to Ethan's motivations, Mia and Rosemary do not act as gameplay companions for Ethan. Rosemary is an infant, and Mia's active role is primarily at the beginning and end of the game.
- groupMichael (Shadows of Rose DLC - Temporary Guide/Entity) (Mysterious Entity (Megamycete Construct))
Ability: In the 'Shadows of Rose' DLC, Rose is guided by a mysterious entity calling itself 'Michael,' which communicates through text appearing on surfaces. It provides hints and narrative direction but is not a physical companion.
- groupNone (Ethan Winters - Gameplay) (N/A)
Ability: For the vast majority of his playable sections, Ethan Winters fights alone. He does not have persistent AI companions that follow him or can be commanded in combat during his main story segments.
Resident Evil Village Collectibles
- collections_bookmarkCooked Meals Ingredients (Fish, Poultry, Meat - Quality Tiers)
Location/Use: Animals like fish, chickens, pigs, and goats can be hunted in the village and surrounding areas. They drop different qualities of meat. These ingredients are given to The Duke to cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
- collections_bookmarkFiles (Notes, Diaries, Documents, Reports)
Location/Use: Numerous readable documents found throughout all areas. They provide rich backstory on the village's history, the Four Lords, Mother Miranda's experiments, the BSAA's involvement, Ethan and Mia's past, and general lore about the Resident Evil universe. Essential for understanding the full narrative.
- collections_bookmarkGoats of Warding
Location/Use: 20 small, wooden goat effigies hidden in various locations across the village and its surrounding areas. They make a distinct clicking sound when nearby. Destroying all of them unlocks an achievement/trophy and Challenge Points for the Extra Content Shop.
- collections_bookmarkLabyrinth Puzzles & Balls
Location/Use: Each of the Four Lords' main areas (and the village) contains a Labyrinth Puzzle model. Ethan must find a corresponding metal ball (e.g., Crimson Skull, Black Goat) and guide it through the miniature labyrinth to obtain a valuable Crystal Treasure.
- collections_bookmarkOuthouse Puzzles (Hidden Items)
Location/Use: Many outhouses in the village have a small item hidden inside, often requiring a lockpick or a specific angle to see and shoot down. These usually contain ammo or minor resources.
- collections_bookmarkTreasures (Crystal Fragments, Wooden Animals, Combineable Treasures, etc.)
Location/Use: Valuable items that can be found hidden in the environment, dropped by certain enemies, or in locked areas. These can be sold to The Duke for Lei (in-game currency). Some treasures consist of multiple parts that can be combined to create a more valuable item (e.g., Dimitrescu's Necklace, Moreau's Hidden Weapon).
- collections_bookmarkWeapon Parts (Attachments)
Location/Use: Found in specific locations, often in locked cases or hidden areas, or purchased from The Duke. These attachments (e.g., scopes, stocks, extended magazines, compensators) can be equipped to weapons at The Duke's Emporium to improve their stats or functionality.
Top 3 Collectibles:
(e.g., Wooden Animal, Crystal Fragments, Combineable Treasures): Valuable items found throughout the game that can be sold to The Duke for Lei (currency). Some treasures can be combined to increase their value significantly. 2. Files (Notes, Diaries, Documents): Lore items that provide backstory on the village, its inhabitants, the Four Lords, Mother Miranda, and the origins of the bioweapons. 3. Goats of Warding: Small wooden goat totems hidden in each area. Destroying all of them unlocks an achievement/trophy and bonus points for the extra content shop.
Resident Evil Village Armor
- shieldBlocking Mechanic
Focus/Stats: Ethan can block incoming attacks with his arms or equipped weapon, significantly reducing damage taken. A well-timed block can sometimes stagger enemies. This is a core defensive skill.
- shieldDefensive Upgrades (The Duke's Kitchen)
Focus/Stats: By providing The Duke with specific quantities of Fish, Poultry, and Meat obtained from hunting animals in the village, Ethan can have meals cooked that provide permanent upgrades to his maximum health, blocking defense, or movement speed. This is the primary way to increase his resilience.
- shieldNo Equipable Armor System (Ethan Winters)
Focus/Stats: Ethan Winters does not have an equipable armor system where players can find or upgrade different pieces of armor for direct stat boosts. His survivability is based on his base health (which can be permanently increased by eating specific cooked meals from The Duke's Kitchen), player skill in combat (blocking, dodging), and the use of healing items (First Aid Meds). Clothing changes are story-dictated and purely cosmetic.
Resident Evil Village Clothing / Appearance
- checkroomCharacter Costumes (The Mercenaries Additional Orders / Unlockables)
Details: The Mercenaries mode and potentially other unlockable content (like through completing challenges or as part of Deluxe/Gold editions) may offer alternate cosmetic costumes for playable characters in those specific modes (e.g., different outfits for Chris, Lady Dimitrescu, Heisenberg in Mercenaries).
- checkroomChris Redfield's Attire
Details: During his playable segment, Chris wears his signature Hound Wolf Squad tactical gear. This is fixed for his section.
- checkroomEthan Winters' Attire
Details: Ethan wears a consistent outfit throughout the main game (winter jacket, pants, etc.), which becomes progressively more tattered and bloodied as he endures hardships. There are no direct clothing customization options for Ethan in the story mode beyond these contextual changes. The Third-Person Mode added in the Winters' Expansion shows his full character model.
- checkroomRose Winters' Attire (Shadows of Rose DLC)
Details: In the 'Shadows of Rose' DLC, teenage Rose wears a distinct outfit. Her appearance is fixed for her storyline.
Resident Evil Village Other Features & Info
- labelMultiplayer Modes
The base game of Resident Evil Village is single-player only. 'The Mercenaries' is an arcade-style, single-player score attack mode. The multiplayer game 'Resident Evil RE:Verse' was intended to launch alongside Village as a free pack-in but was delayed and released later as a separate entity.
- labelUser Interface
Features a first-person HUD displaying health (electrocardiogram style), ammo count, and equipped item. Inventory management is grid-based, similar to Resident Evil 4, accessible in real-time (though the game often pauses when accessing the full inventory screen). A map helps with navigation, marking key items, save points (typewriters), and locked doors. Crafting is done via a dedicated menu.
- labelSound and Music
Original score composed by Shusaku Uchiyama, Nao Sato, and Marcin Przybyłowicz, featuring a blend of orchestral horror themes, tense ambient tracks, and folk-inspired melodies reflecting the Eastern European setting. Sound design is crucial for horror atmosfére, with distinct enemy vocalizations (Lycans' howls, Dimitrescu's pursuit), environmental creaks, and impactful weapon sounds. The game uses binaural audio for enhanced spatial awareness.
- labelGraphics and Visuals
Powered by Capcom's RE Engine, Resident Evil Village boasts stunning visuals with highly detailed environments, lifelike character models (especially the Four Lords), and advanced lighting and shadow effects. The game features distinct visual styles for each lord's domain, from the gothic opulence of Castle Dimitrescu to the grotesque organic horror of Moreau's Reservoir. Ray tracing options (Global Illumination, Reflections) are available on PC and current-gen consoles, significantly enhancing visual fidelity.
- labelAccessibility Features
Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, display adjustments for brightness and contrast, options to reduce camera wobble, and various audio settings. A third-person mode was added in the Winters' Expansion, which can also be an accessibility aid for some players.
- labelStory and Setting
Set approximately three years after Resident Evil 7: Biohazard. Ethan Winters, Mia, and their infant daughter Rosemary live a secluded life in Europe under the protection of Chris Redfield and his Hound Wolf Squad. Their peace is shattered when Chris and his squad raid their home, seemingly kill Mia, and abduct Rosemary. Ethan awakens near a desolate, snowbound village in an unnamed Eastern European country. He must navigate this hostile territory, ruled by four mutant lords—Alcina Dimitrescu, Donna Beneviento, Salvatore Moreau, and Karl Heisenberg—all serving the enigmatic Mother Miranda, to rescue his daughter. The story delves into the origins of the bioweapons and the tragic history of the village.
- labelMap Size and Regions (The Village & Surrounding Areas)
The game world is centered around the titular village, which acts as a hub connecting several distinct, themed areas ruled by the Four Lords: Castle Dimitrescu (an opulent, gothic castle), House Beneviento (a creepy, doll-filled mansion focused on psychological horror), Moreau's Reservoir (a dilapidated fishing village and a flooded area with a giant aquatic monster), and Heisenberg's Factory (an industrial complex filled with cybernetic monstrosities). While not a traditional open world, these areas are interconnected and encourage exploration and backtracking as Ethan gains new items and keys. The village itself expands as the story progresses. The 'Shadows of Rose' DLC adds new, surreal environments within the Megamycete's consciousness.
- labelSkills and Upgrades Overview (Weapons, Crafting, Duke's Emporium)
Ethan does not have a traditional skill tree. Progression comes from acquiring new weapons, upgrading them at The Duke's Emporium using Lei (in-game currency) and scavenged Gunparts, and purchasing weapon attachments. Crafting is essential for creating ammunition, healing items (First Aid Meds), and explosives (Pipe Bombs, Mines) using resources like Chem Fluid, Herbs, Metal Scrap, and Gunpowder. The Duke also sells recipes for new craftable items and permanent upgrades to Ethan's health, defense, and movement speed by trading in specific cooked meats from hunted animals (Fish, Poultry, Meat).
- labelTop 5 Weapons (Subjective/Iconic)
- 1. Shotguns (M1897 / W870 TAC): Essential for close-quarters combat against Lycans and other tough enemies. 2. Sniper Rifle (FZ F2 Rifle): Crucial for picking off enemies from a distance and hitting weak spots. 3. Magnum (M1911 / S.T.A.K.E.): Extremely powerful handguns dealing massive damage, though ammo is scarce. 4. Grenade Launcher (GM 79): Versatile for crowd control or dealing heavy damage with explosive or flashbang rounds. 5. Knife: While primarily a last resort, it's iconic and useful for breaking crates or finishing downed enemies without expending ammo.
- labelTop 3 Enemy Types (Iconic/Challenging)
- 1. Lycans: Fast, agile, werewolf-like creatures that form the primary enemy force in the village, attacking in packs with various weaponized variants. 2. Lady Dimitrescu (Stalker Sections): When she pursues Ethan through the castle, she is an unkillable threat, forcing stealth and evasion. 3. Soldats (Heisenberg's Factory): Heavily armored, cybernetically enhanced humanoids with various weapon attachments (drills, propellers, machine guns), requiring precise shots to exposed weak points.
Resident Evil Village Frequently Asked Questions
- help_outline Is Resident Evil Village a direct sequel to Resident Evil 7: Biohazard?Yes, Resident Evil Village directly continues the story of Ethan Winters and his wife Mia, set a few years after the events of Resident Evil 7.
- help_outline Do I need to play Resident Evil 7 before Village?It is highly recommended. Village heavily references characters, events, and themes from RE7. While there's a brief recap, playing RE7 first provides crucial context for Ethan's motivations and the overarching story.
- help_outline Is Resident Evil Village in first-person or third-person?The main campaign of Resident Evil Village is played in first-person. However, the 'Winters' Expansion' DLC added an optional Third-Person Mode for the main story, allowing players to experience it from an over-the-shoulder perspective.
- help_outline Who are the Four Lords?The Four Lords are a group of mutated individuals who rule different territories surrounding the village, all serving Mother Miranda. They are Lady Alcina Dimitrescu (vampiric mistress of a castle), Karl Heisenberg (engineer with magnetic powers and a factory), Donna Beneviento (reclusive doll maker controlling hallucinations), and Salvatore Moreau (grotesque fish-like creature controlling a reservoir).
- help_outline What is The Mercenaries mode?The Mercenaries is an arcade-style, score-based bonus mode unlocked after completing the main story. Players choose a character and must defeat waves of enemies across various stages within a time limit, chaining combos and utilizing character-specific abilities to achieve high scores and unlock rewards. The 'Additional Orders' DLC added more characters and stages.
- help_outline What is 'Shadows of Rose'?'Shadows of Rose' is a story DLC included in the 'Winters' Expansion'. It is set 16 years after the main game and follows a teenage Rosemary Winters as she delves into the consciousness of the Megamycete to find a way to remove her unwanted powers. It is played in third-person.