Resident Evil Village Cover Art

Resident Evil Village

Survival Horror, First-Person Shooter, Action

starstarstarstarstar_half(9 Ratings)

$39.99

Resident Evil Village is the eighth major installment in the Resident Evil series and a direct sequel to Resident Evil 7: Biohazard. Set a few years after the horrifying events in Louisiana, Ethan Winters and his wife Mia have found peace with their infant daughter, Rosemary. However, their idyllic life is shattered when Chris Redfield, a familiar hero, attacks their home, kills Mia, and kidnaps Rosemary. Ethan is thrust into a desperate search for his daughter, leading him to a mysterious, isolated Eastern European village plagued by grotesque creatures and ruled by four enigmatic and terrifying lords under the command of the enigmatic Mother Miranda. Ethan must navigate the treacherous village, the opulent Castle Dimitrescu, a nightmarish dollhouse, a reservoir with a colossal monster, and a heavily armed factory, all while battling for survival and uncovering the dark secrets behind the village and its inhabitants.

Resident Evil Village

Resident Evil Village Thumbnail
starstarstarstarstar_half(9 Ratings)$39.99Survival Horror, First-Person Shooter, Action

Resident Evil Village is the eighth major installment in the Resident Evil series and a direct sequel to Resident Evil 7: Biohazard. Set a few years after the horrifying events in Louisiana, Ethan Winters and his wife Mia have found peace with their infant daughter, Rosemary. However, their idyllic life is shattered when Chris Redfield, a familiar hero, attacks their home, kills Mia, and kidnaps Rosemary. Ethan is thrust into a desperate search for his daughter, leading him to a mysterious, isolated Eastern European village plagued by grotesque creatures and ruled by four enigmatic and terrifying lords under the command of the enigmatic Mother Miranda. Ethan must navigate the treacherous village, the opulent Castle Dimitrescu, a nightmarish dollhouse, a reservoir with a colossal monster, and a heavily armed factory, all while battling for survival and uncovering the dark secrets behind the village and its inhabitants.

business Dev: Capcomprint Pub: Capcomevent Rel: update Upd:

Themes

Survival HorrorGothic HorrorFolk HorrorBody HorrorFamily & FatherhoodDesperationLoss & Trauma
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Resident Evil Village Key Specifications

Key Specifications for Resident Evil Village
SpecificationDetail
EngineRE Engine
GenreSurvival Horror, First-Person Shooter, Action
Initial Release2021-05-07
DeveloperCapcom
PublisherCapcom
SettingIsolated Eastern European Village & Surrounding Areas (Castle, Factory, etc.)
PerspectiveFirst-Person (Third-Person Mode available in Winters' Expansion)
PlatformsPC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), macOS, iOS
MultiplayerSingle-Player Campaign. The Mercenaries mode is single-player. (RE:Verse was a separate bundled multiplayer game).
Unique FeatureFour Distinct Lord Domains with Unique Horror Themes, Memorable Antagonists (Lady Dimitrescu), Inventory Management & Crafting, First-Person Immersive Horror, Winters' Expansion (Shadows of Rose, Third-Person Mode).

info_outline Note: Official PC system requirements from Capcom. Performance can vary depending on specific hardware, settings, areas in-game (especially with many enemies or detailed environments), and background applications. An SSD is recommended for optimal performance. Ray tracing features are demanding.

laptop_windows Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Resident Evil Village can be demanding, particularly with ray tracing enabled or at higher resolutions.**

info_outline GPU TGP: Good TGP is important for consistent framerates, especially with RT.

info_outline Cooling Thermals: Robust cooling is essential for sustained performance.

info_outline CPU Power Limits: A decent CPU is needed for AI and physics.

info_outline RAM Speed Dual Channel: Fast dual-channel RAM benefits performance.

info_outline MUX Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

build Optimization Note: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion. Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.

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Resident Evil Village System Requirements

1080p_No_RT_Prioritize_Performance

tune Minimum (1080p ~45-60 FPS, Prioritize Performance Preset, No Ray Tracing) – Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF

memory
CPU: Intel Core i5-7500 or AMD Ryzen 3 1200 (Minimum desktop CPU for playable framerates.)
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Laptop CPU: Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better (Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.)
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GPU: NVIDIA GeForce GTX 1050 Ti (4GB VRAM) or AMD Radeon RX 560 (4GB VRAM) (Minimum desktop GPU.)
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Laptop GPU: NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be significantly better for consistent framerates and higher settings.** (Estimated laptop GPUs. 4GB VRAM is a tight minimum.)
storage
RAM: 8 GB (Minimum RAM requirement.)
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Storage: 35 GB HDD (SSD Recommended) (HDD absolute minimum, SSD highly recommended.)

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Resident Evil Village Laptop Recommendations

MSI Pulse GL66 with RTX 3070 and i7 12th Gen more_vert

memory Intel Core I7 12700 H

developer_board NVIDIA RTX 3070 140W

storage 32GB DDR4-3200MHz

1349

Details close

Model: MSI Pulse GL66 with RTX 3070 and i7 12th Gen

memory CPU: Intel Core I7 12700 H (Score: 900)

developer_board GPU: NVIDIA RTX 3070 (Score: 6600) @ 140W TGP

storage RAM: 32GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_No_RT_Prioritize_Performance - Minimum (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF).

Acer Nitro V with RTX 4060 and i9 13th Gen more_vert

memory Intel Core I9 13900 H

developer_board NVIDIA RTX 4060 140W

storage 16GB DDR5-5200MHz

999

Details close

Model: Acer Nitro V with RTX 4060 and i9 13th Gen

memory CPU: Intel Core I9 13900 H (Score: 1058)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 16GB DDR5-5200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_No_RT_Prioritize_Performance - Minimum (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF).

Lenovo Legion Pro 5i (i9-14900HX, RTX 4060) more_vert

memory Intel Core I9 14900 H

developer_board NVIDIA RTX 4060 140W

storage 32GB DDR5-5600MHz

1749

Details close

Model: Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)

memory CPU: Intel Core I9 14900 H (Score: 1200)

developer_board GPU: NVIDIA RTX 4060 (Score: 6700) @ 140W TGP

storage RAM: 32GB DDR5-5600MHz

save Storage: 2000GB NVMe

desktop_windows Display: 2560 x 1600 (WQXGA)

Meets criteria for tier: 1080p_No_RT_Prioritize_Performance - Minimum (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF).

Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen more_vert

memory Intel Core I9 12900 H

developer_board NVIDIA RTX 3070 TI 150W

storage 16GB DDR5-4800MHz

1397

Details close

Model: Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen

memory CPU: Intel Core I9 12900 H (Score: 1030)

developer_board GPU: NVIDIA RTX 3070 TI (Score: 7100) @ 150W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p_No_RT_Prioritize_Performance - Minimum (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF).

HP Victus 15 with RTX 3050 and i5 12th Gen more_vert

memory Intel Core I5 12450 H

developer_board NVIDIA RTX 3050 75W

storage 16GB DDR4-3200MHz

645

Details close

Model: HP Victus 15 with RTX 3050 and i5 12th Gen

memory CPU: Intel Core I5 12450 H (Score: 628)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_No_RT_Prioritize_Performance - Minimum (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF).

Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen more_vert

memory Intel Core I5 12500 H

developer_board NVIDIA RTX 3050 TI 80W

storage 16GB DDR4-3200MHz

710

Details close

Model: Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen

memory CPU: Intel Core I5 12500 H (Score: 633)

developer_board GPU: NVIDIA RTX 3050 TI (Score: 7220) @ 80W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 512GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_No_RT_Prioritize_Performance - Minimum (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF).

ASUS TUF A15 with RTX 3050 and Ryzen 7 more_vert

memory AMD Ryzen 7 7435 HS

developer_board NVIDIA RTX 3050 75W

storage 32GB DDR5-4800MHz

799

Details close

Model: ASUS TUF A15 with RTX 3050 and Ryzen 7

memory CPU: AMD Ryzen 7 7435 HS (Score: 1655)

developer_board GPU: NVIDIA RTX 3050 (Score: 7220) @ 75W TGP

storage RAM: 32GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_No_RT_Prioritize_Performance - Minimum (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF).

ASUS ROG Strix G15 with RTX 3060 and Ryzen 7 more_vert

memory AMD Ryzen 7 680 H

developer_board NVIDIA RTX 3060 140W

storage 16GB DDR5-4800MHz

1299

Details close

Model: ASUS ROG Strix G15 with RTX 3060 and Ryzen 7

memory CPU: AMD Ryzen 7 680 H (Score: 880)

developer_board GPU: NVIDIA RTX 3060 (Score: 7448) @ 140W TGP

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 1920 x 1080 (FHD)

Meets criteria for tier: 1080p_No_RT_Prioritize_Performance - Minimum (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF).

ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9 more_vert

memory AMD Ryzen 9 590 HS

developer_board NVIDIA RTX 3080 100W

storage 16GB DDR4-3200MHz

1489

Details close

Model: ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9

memory CPU: AMD Ryzen 9 590 HS (Score: 820)

developer_board GPU: NVIDIA RTX 3080 (Score: 7904) @ 100W TGP

storage RAM: 16GB DDR4-3200MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p_No_RT_Prioritize_Performance - Minimum (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF).

MSI Katana 15 with RTX 4070 more_vert

memory Intel Core I7 13620 H

developer_board NVIDIA RTX 4070

storage 16GB DDR5-4800MHz

1350

Details close

Model: MSI Katana 15 with RTX 4070

memory CPU: Intel Core I7 13620 H (Score: 843)

developer_board GPU: NVIDIA RTX 4070 (Score: 8700)

storage RAM: 16GB DDR5-4800MHz

save Storage: 1000GB NVMe

desktop_windows Display: 2560 x 1440 (QHD)

Meets criteria for tier: 1080p_No_RT_Prioritize_Performance - Minimum (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF).

  • Core Requirements

  • desktop_windowsOperating System: Windows 10 (64-bit required)

    64-bit Windows 10 or Windows 11 is required.

  • memoryDirectX: DirectX 12

    DirectX 12 API is required.

  • save_altStorage Note: Approx. 35 GB available space (SSD Recommended). Size may increase with DLC.

    An SSD is highly recommended for faster loading times and smoother transitions between areas.

settings_applications Optimization Notes:

Upscaling: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.

Key Settings: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.

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Resident Evil Village: Post-Launch Content / DLC

The 'Winters' Expansion' was the major post-launch DLC. It includes: 'Shadows of Rose' (a new story chapter playing as a teenage Rose Winters with unique powers), Third-Person Mode for the main campaign, and 'The Mercenaries Additional Orders' (new characters like Chris, Heisenberg, Lady Dimitrescu, and stages for the arcade mode).

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Resident Evil Village: Game Editions

Available in Standard Edition, Deluxe Edition (Trauma Pack with 'Samurai Edge' weapon, Mr. Everywhere weapon charm, found footage filter, save room music, additional difficulty mode 'Village of Shadows'), Collector's Edition (Deluxe content + Chris Redfield statue, SteelBook, artbook, cloth map, Trauma Pack). A 'Gold Edition' was released later, bundling the base game with the 'Winters' Expansion' (Shadows of Rose DLC, Third-Person Mode for main campaign, The Mercenaries Additional Orders).

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Resident Evil Village: Cross-Platform / Crossplay

Resident Evil Village's main campaign is single-player. The Mercenaries mode and any potential future online components (like the once-planned RE:Verse, which was a separate game) do not generally feature cross-platform play across different console families/PC, though this can vary by specific online titles from Capcom.

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Resident Evil Village Specific Game Elements

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Resident Evil Village Weapons

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    Chris Redfield's Arsenal (Target Locator, WCX Assault Rifle, Karambit Knife - Playable Section) (Military Grade Weaponry)

    During Chris's playable segment, he has access to more advanced military weaponry, including an assault rifle with various attachments and a target locator for airstrikes.

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    Grenade Launcher (GM 79) (Explosive / Utility Launcher)

    Fires explosive rounds for area damage or flashbang rounds to stun enemies. Limited ammunition.

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    Handguns (LEMI, M1911, V61 Custom, S.T.A.K.E. Magnum, etc.) (Pistol / Magnum)

    Standard sidearms for general combat. Range from basic pistols to powerful magnums. Upgradable for damage, fire rate, capacity, etc. Some have unique properties or attachments.

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    Knife (Melee (Utility/Last Resort))

    Ethan's standard melee weapon. Used for breaking crates, finishing downed enemies, or as a last resort in combat. Not very effective against most enemies on its own.

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    Mines & Pipe Bombs (Craftable Explosives)

    Craftable throwable or deployable explosives. Pipe bombs are basic grenades, while mines can be set as traps.

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    Rifles (FZ F2 Rifle, Dragoon - Chris Redfield Section) (Sniper Rifle / Assault Rifle)

    The FZ F2 is a bolt-action sniper rifle for long-range precision. During Chris Redfield's section, assault rifles like the Dragoon are used. Upgradable with scopes, stocks, etc.

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    Rose Winters' Powers (Shadows of Rose DLC - Not traditional weapons) (Bio-Organic Abilities)

    In the 'Shadows of Rose' DLC, Rose uses powers derived from the Mold to destroy Mold Cores, stun enemies, and clear obstacles, rather than conventional firearms for most of the DLC.

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    Shotguns (M1897, W870 TAC, SYG-12) (Shotgun (Pump-Action, Semi-Auto))

    Effective at close range, dealing high damage to unarmored or multiple enemies. Includes pump-action, tactical, and semi-automatic variants. Upgradable.

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    Special/Story Weapons (e.g., specific weapons during boss fights or unique sections) (Contextual / Unique)

    Certain sections or boss encounters may provide Ethan (or other playable characters like Chris) with unique or powerful weapons temporarily.

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Resident Evil Village Vehicles

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    Boat (Moreau's Reservoir) (Small Motorboat / Watercraft)

    Used by Ethan to navigate the flooded areas of Moreau's Reservoir while being pursued by the transformed Salvatore Moreau. Control is primarily for navigation and evasion during this specific segment.

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    Makeshift Tank / Vehicle (Heisenberg's Factory - Boss Fight) (Improvised Combat Vehicle)

    During the boss fight against Karl Heisenberg, Ethan pilots a makeshift, heavily armed vehicle created by Chris Redfield to counter Heisenberg's metallic form. Control is specific to this boss encounter.

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    Tractor (Briefly, Cutscene/Scripted) (Agricultural Land Vehicle)

    Ethan briefly uses a tractor during an escape sequence early in the game, but it is a scripted event rather than a freely controllable vehicle.

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    Traversal on Foot (Walking, Running, Sprinting, Crouching) (Player Locomotion)

    Primary mode of movement. Ethan can walk, run (limited by stamina that isn't explicitly shown but implied by breathlessness), sprint for short bursts, and crouch for stealth or navigating low passages.

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Resident Evil Village Characters

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    Chris Redfield - Supporting Character / Antagonist Figure (Initially) / BSAA Operative

    A recurring hero from the Resident Evil series. He appears to act antagonistically at the start of Village, but his true motives and mission are gradually revealed. Leads the Hound Wolf Squad. Playable in a short segment of the main game and as a character in The Mercenaries.

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    Donna Beneviento & Angie - Antagonist / One of the Four Lords

    A reclusive doll maker who communicates through her sentient puppet, Angie. Her domain, House Beneviento, focuses on psychological horror, hallucinations, and puzzles rather than direct combat.

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    Elena & Leonardo Lupu - Supporting Characters / Villagers

    Survivors Ethan encounters in the village. Elena tries to help Ethan but faces tragic circumstances with her father, Leonardo.

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    Ethan Winters - Protagonist (playable)

    The returning protagonist from Resident Evil 7: Biohazard. A civilian desperately searching for his kidnapped infant daughter, Rosemary, which leads him to a mysterious and hostile village in Eastern Europe. He endures immense physical and psychological trauma throughout his ordeal.

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    Karl Heisenberg - Antagonist / One of the Four Lords / Potential Rebel

    A charismatic and rebellious lord with the power to manipulate metal (ferrokinesis). He operates a factory producing cybernetic soldiers (Soldats). He has his own agenda and offers Ethan a chance to join him against Miranda.

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    Lady Alcina Dimitrescu - Antagonist / One of the Four Lords

    The towering, aristocratic mistress of Castle Dimitrescu. A vampiric figure with immense strength and retractable claws, she rules her domain with her three daughters. Became a viral sensation due to her height and design.

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    Mia Winters - Supporting Character / Ethan's Wife

    Ethan's wife and Rosemary's mother. Her apparent death at the beginning of the game sets Ethan on his quest. Her past connections to The Connections and bioweapons are relevant.

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    Mother Miranda - Main Antagonist / Village Cult Leader

    The supreme leader of the village and the Four Lords. A powerful bioweapon researcher who seeks to use Rosemary to resurrect her own deceased daughter, Eva. She is the source of the Mold and the mutations in the region.

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    Rosemary 'Rose' Winters - Key Character / Ethan's Daughter / Playable in 'Shadows of Rose' DLC

    Ethan and Mia's infant daughter, who possesses unique abilities due to her parents' exposure to the Mold. She is kidnapped by Chris Redfield, and her rescue is Ethan's primary motivation. Playable as a teenager in the 'Shadows of Rose' DLC.

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    Salvatore Moreau - Antagonist / One of the Four Lords

    A grotesque, fish-like mutant lord with low self-esteem, desperate for Miranda's approval. He controls a reservoir and can transform into a colossal aquatic monster.

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    The Duke - Ally / Merchant

    An enigmatic and surprisingly jovial, obese merchant who appears in various locations throughout the village. He sells weapons, ammunition, crafting recipes, weapon upgrades, and cooks meals for Ethan that provide permanent stat boosts. Offers cryptic advice and assistance.

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    The Hag (Old Crone) - Supporting Character / Narrator Figure

    An elderly, mysterious villager who appears at various points, offering cryptic warnings, lore, and seemingly observing Ethan's journey.

Top 3 Characters (Subjective):

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Ethan

Winters: The everyman protagonist, driven by a desperate desire to save his daughter, showcasing incredible resilience and enduring horrific events. 2. Lady Alcina Dimitrescu: The towering, vampiric mistress of Castle Dimitrescu, one of the Four Lords. Became an internet sensation due to her design and imposing presence. 3. Karl Heisenberg: One of the Four Lords, a charismatic and rebellious figure with control over magnetism and an army of cybernetic soldiers, who offers Ethan a complex alliance.

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Resident Evil Village Missions / Objectives

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    Boss Battles (Four Lords, Miranda, Mini-Bosses)

    Objective: Confront and defeat the unique and often multi-phase bosses that guard the end of each major area or serve as significant story encounters. This includes fighting each of the Four Lords in their transformed states and ultimately Mother Miranda.

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    Chris Redfield's Section

    Objective: A segment of the main campaign where players take control of Chris Redfield as he leads his Hound Wolf Squad on a mission related to Mother Miranda and the Megamycete, showcasing more action-oriented gameplay with military weaponry.

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    Main Story Campaign (Ethan's Search for Rose)

    Objective: A series of interconnected chapters following Ethan Winters' desperate journey through the titular village and the domains of the Four Lords (Castle Dimitrescu, House Beneviento, Moreau's Reservoir, Heisenberg's Factory) to rescue his kidnapped daughter, Rosemary, and confront Mother Miranda. Involves exploration, puzzle-solving, intense combat encounters, and boss battles.

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    Optional Exploration & Treasure Hunting

    Objective: Explore optional paths, hidden rooms, and side areas within the main locations to find valuable treasures (which can be sold to The Duke), weapon parts, crafting resources, files, and Goats of Warding. Some treasures require solving small puzzles or finding combineable parts.

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    Puzzle Solving (Key Items, Environmental Puzzles)

    Objective: Throughout the game, Ethan must find key items (e.g., specific keys, crests, tools like the Well Wheel or Crank) and solve environmental puzzles to progress, unlock new areas, or access valuable loot. This includes tasks like finding mask fragments in Castle Dimitrescu or navigating the non-combat horror sequences in House Beneviento.

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    Shadows of Rose Story Campaign (DLC)

    Objective: A new narrative campaign played as a teenage Rosemary Winters. She enters the Megamycete's consciousness to find a way to rid herself of her powers, facing surreal environments, new enemies (Face Eaters, Molded), and exploring her connection to the Mold. Played entirely in third-person.

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    The Duke's Kitchen (Hunting & Upgrades)

    Objective: Hunt animals (fish, poultry, meat) found in the village and surrounding areas. Bring the ingredients to The Duke, who can cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.

  • flag
    The Mercenaries / The Mercenaries Additional Orders (Game Mode)

    Objective: An arcade-style score attack mode. Players choose a character (Ethan, Chris, Lady Dimitrescu, Heisenberg) and fight through waves of enemies across various stages within a time limit, aiming for high scores by chaining kills and utilizing character-specific abilities and weapons. Unlocks new stages and potentially in-game rewards.

Top 3 Missions/Objectives (Subjective - as game is structured by areas):

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Escaping

Castle Dimitrescu: Navigating the opulent and dangerous castle while being pursued by Lady Dimitrescu and her daughters, solving puzzles and fighting unique enemies. 2. House Beneviento: A terrifying, combat-free psychological horror segment focused on puzzle-solving and confronting trauma in a deeply unsettling dollhouse. 3. Heisenberg's Factory: A large, complex industrial area filled with cybernetic horrors (Soldats), culminating in a major boss fight and a shift in the game's action.

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Resident Evil Village Companions / Summons

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    Hound Wolf Squad Members (Chris Redfield's Section - Temporary AI) (Human (BSAA Elite Soldiers))

    Ability: During Chris Redfield's playable segment, he is accompanied by members of his Hound Wolf Squad (e.g., Canine, Lobo, Night Howl, Umber Eyes). They are AI-controlled and provide significant combat support with military-grade weaponry and tactics during these specific missions.

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    Mia Winters & Rosemary Winters (Narrative Context) (Human)

    Ability: While central to Ethan's motivations, Mia and Rosemary do not act as gameplay companions for Ethan. Rosemary is an infant, and Mia's active role is primarily at the beginning and end of the game.

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    Michael (Shadows of Rose DLC - Temporary Guide/Entity) (Mysterious Entity (Megamycete Construct))

    Ability: In the 'Shadows of Rose' DLC, Rose is guided by a mysterious entity calling itself 'Michael,' which communicates through text appearing on surfaces. It provides hints and narrative direction but is not a physical companion.

  • group
    None (Ethan Winters - Gameplay) (N/A)

    Ability: For the vast majority of his playable sections, Ethan Winters fights alone. He does not have persistent AI companions that follow him or can be commanded in combat during his main story segments.

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Resident Evil Village Collectibles

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    Cooked Meals Ingredients (Fish, Poultry, Meat - Quality Tiers)

    Location/Use: Animals like fish, chickens, pigs, and goats can be hunted in the village and surrounding areas. They drop different qualities of meat. These ingredients are given to The Duke to cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.

  • collections_bookmark
    Files (Notes, Diaries, Documents, Reports)

    Location/Use: Numerous readable documents found throughout all areas. They provide rich backstory on the village's history, the Four Lords, Mother Miranda's experiments, the BSAA's involvement, Ethan and Mia's past, and general lore about the Resident Evil universe. Essential for understanding the full narrative.

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    Goats of Warding

    Location/Use: 20 small, wooden goat effigies hidden in various locations across the village and its surrounding areas. They make a distinct clicking sound when nearby. Destroying all of them unlocks an achievement/trophy and Challenge Points for the Extra Content Shop.

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    Labyrinth Puzzles & Balls

    Location/Use: Each of the Four Lords' main areas (and the village) contains a Labyrinth Puzzle model. Ethan must find a corresponding metal ball (e.g., Crimson Skull, Black Goat) and guide it through the miniature labyrinth to obtain a valuable Crystal Treasure.

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    Outhouse Puzzles (Hidden Items)

    Location/Use: Many outhouses in the village have a small item hidden inside, often requiring a lockpick or a specific angle to see and shoot down. These usually contain ammo or minor resources.

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    Treasures (Crystal Fragments, Wooden Animals, Combineable Treasures, etc.)

    Location/Use: Valuable items that can be found hidden in the environment, dropped by certain enemies, or in locked areas. These can be sold to The Duke for Lei (in-game currency). Some treasures consist of multiple parts that can be combined to create a more valuable item (e.g., Dimitrescu's Necklace, Moreau's Hidden Weapon).

  • collections_bookmark
    Weapon Parts (Attachments)

    Location/Use: Found in specific locations, often in locked cases or hidden areas, or purchased from The Duke. These attachments (e.g., scopes, stocks, extended magazines, compensators) can be equipped to weapons at The Duke's Emporium to improve their stats or functionality.

Top 3 Collectibles:

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Treasures

(e.g., Wooden Animal, Crystal Fragments, Combineable Treasures): Valuable items found throughout the game that can be sold to The Duke for Lei (currency). Some treasures can be combined to increase their value significantly. 2. Files (Notes, Diaries, Documents): Lore items that provide backstory on the village, its inhabitants, the Four Lords, Mother Miranda, and the origins of the bioweapons. 3. Goats of Warding: Small wooden goat totems hidden in each area. Destroying all of them unlocks an achievement/trophy and bonus points for the extra content shop.

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Resident Evil Village Armor

  • shield
    Blocking Mechanic

    Focus/Stats: Ethan can block incoming attacks with his arms or equipped weapon, significantly reducing damage taken. A well-timed block can sometimes stagger enemies. This is a core defensive skill.

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    Defensive Upgrades (The Duke's Kitchen)

    Focus/Stats: By providing The Duke with specific quantities of Fish, Poultry, and Meat obtained from hunting animals in the village, Ethan can have meals cooked that provide permanent upgrades to his maximum health, blocking defense, or movement speed. This is the primary way to increase his resilience.

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    No Equipable Armor System (Ethan Winters)

    Focus/Stats: Ethan Winters does not have an equipable armor system where players can find or upgrade different pieces of armor for direct stat boosts. His survivability is based on his base health (which can be permanently increased by eating specific cooked meals from The Duke's Kitchen), player skill in combat (blocking, dodging), and the use of healing items (First Aid Meds). Clothing changes are story-dictated and purely cosmetic.

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Resident Evil Village Clothing / Appearance

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    Character Costumes (The Mercenaries Additional Orders / Unlockables)

    Details: The Mercenaries mode and potentially other unlockable content (like through completing challenges or as part of Deluxe/Gold editions) may offer alternate cosmetic costumes for playable characters in those specific modes (e.g., different outfits for Chris, Lady Dimitrescu, Heisenberg in Mercenaries).

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    Chris Redfield's Attire

    Details: During his playable segment, Chris wears his signature Hound Wolf Squad tactical gear. This is fixed for his section.

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    Ethan Winters' Attire

    Details: Ethan wears a consistent outfit throughout the main game (winter jacket, pants, etc.), which becomes progressively more tattered and bloodied as he endures hardships. There are no direct clothing customization options for Ethan in the story mode beyond these contextual changes. The Third-Person Mode added in the Winters' Expansion shows his full character model.

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    Rose Winters' Attire (Shadows of Rose DLC)

    Details: In the 'Shadows of Rose' DLC, teenage Rose wears a distinct outfit. Her appearance is fixed for her storyline.

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Resident Evil Village Other Features & Info

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    Multiplayer Modes

    The base game of Resident Evil Village is single-player only. 'The Mercenaries' is an arcade-style, single-player score attack mode. The multiplayer game 'Resident Evil RE:Verse' was intended to launch alongside Village as a free pack-in but was delayed and released later as a separate entity.

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    User Interface

    Features a first-person HUD displaying health (electrocardiogram style), ammo count, and equipped item. Inventory management is grid-based, similar to Resident Evil 4, accessible in real-time (though the game often pauses when accessing the full inventory screen). A map helps with navigation, marking key items, save points (typewriters), and locked doors. Crafting is done via a dedicated menu.

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    Sound and Music

    Original score composed by Shusaku Uchiyama, Nao Sato, and Marcin Przybyłowicz, featuring a blend of orchestral horror themes, tense ambient tracks, and folk-inspired melodies reflecting the Eastern European setting. Sound design is crucial for horror atmosfére, with distinct enemy vocalizations (Lycans' howls, Dimitrescu's pursuit), environmental creaks, and impactful weapon sounds. The game uses binaural audio for enhanced spatial awareness.

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    Graphics and Visuals

    Powered by Capcom's RE Engine, Resident Evil Village boasts stunning visuals with highly detailed environments, lifelike character models (especially the Four Lords), and advanced lighting and shadow effects. The game features distinct visual styles for each lord's domain, from the gothic opulence of Castle Dimitrescu to the grotesque organic horror of Moreau's Reservoir. Ray tracing options (Global Illumination, Reflections) are available on PC and current-gen consoles, significantly enhancing visual fidelity.

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    Accessibility Features

    Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, display adjustments for brightness and contrast, options to reduce camera wobble, and various audio settings. A third-person mode was added in the Winters' Expansion, which can also be an accessibility aid for some players.

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    Story and Setting

    Set approximately three years after Resident Evil 7: Biohazard. Ethan Winters, Mia, and their infant daughter Rosemary live a secluded life in Europe under the protection of Chris Redfield and his Hound Wolf Squad. Their peace is shattered when Chris and his squad raid their home, seemingly kill Mia, and abduct Rosemary. Ethan awakens near a desolate, snowbound village in an unnamed Eastern European country. He must navigate this hostile territory, ruled by four mutant lords—Alcina Dimitrescu, Donna Beneviento, Salvatore Moreau, and Karl Heisenberg—all serving the enigmatic Mother Miranda, to rescue his daughter. The story delves into the origins of the bioweapons and the tragic history of the village.

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    Map Size and Regions (The Village & Surrounding Areas)

    The game world is centered around the titular village, which acts as a hub connecting several distinct, themed areas ruled by the Four Lords: Castle Dimitrescu (an opulent, gothic castle), House Beneviento (a creepy, doll-filled mansion focused on psychological horror), Moreau's Reservoir (a dilapidated fishing village and a flooded area with a giant aquatic monster), and Heisenberg's Factory (an industrial complex filled with cybernetic monstrosities). While not a traditional open world, these areas are interconnected and encourage exploration and backtracking as Ethan gains new items and keys. The village itself expands as the story progresses. The 'Shadows of Rose' DLC adds new, surreal environments within the Megamycete's consciousness.

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    Skills and Upgrades Overview (Weapons, Crafting, Duke's Emporium)

    Ethan does not have a traditional skill tree. Progression comes from acquiring new weapons, upgrading them at The Duke's Emporium using Lei (in-game currency) and scavenged Gunparts, and purchasing weapon attachments. Crafting is essential for creating ammunition, healing items (First Aid Meds), and explosives (Pipe Bombs, Mines) using resources like Chem Fluid, Herbs, Metal Scrap, and Gunpowder. The Duke also sells recipes for new craftable items and permanent upgrades to Ethan's health, defense, and movement speed by trading in specific cooked meats from hunted animals (Fish, Poultry, Meat).

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    Top 5 Weapons (Subjective/Iconic)
    1. 1. Shotguns (M1897 / W870 TAC): Essential for close-quarters combat against Lycans and other tough enemies. 2. Sniper Rifle (FZ F2 Rifle): Crucial for picking off enemies from a distance and hitting weak spots. 3. Magnum (M1911 / S.T.A.K.E.): Extremely powerful handguns dealing massive damage, though ammo is scarce. 4. Grenade Launcher (GM 79): Versatile for crowd control or dealing heavy damage with explosive or flashbang rounds. 5. Knife: While primarily a last resort, it's iconic and useful for breaking crates or finishing downed enemies without expending ammo.
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    Top 3 Enemy Types (Iconic/Challenging)
    1. 1. Lycans: Fast, agile, werewolf-like creatures that form the primary enemy force in the village, attacking in packs with various weaponized variants. 2. Lady Dimitrescu (Stalker Sections): When she pursues Ethan through the castle, she is an unkillable threat, forcing stealth and evasion. 3. Soldats (Heisenberg's Factory): Heavily armored, cybernetically enhanced humanoids with various weapon attachments (drills, propellers, machine guns), requiring precise shots to exposed weak points.
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Resident Evil Village Frequently Asked Questions

  • help_outline Is Resident Evil Village a direct sequel to Resident Evil 7: Biohazard?
    Yes, Resident Evil Village directly continues the story of Ethan Winters and his wife Mia, set a few years after the events of Resident Evil 7.
  • help_outline Do I need to play Resident Evil 7 before Village?
    It is highly recommended. Village heavily references characters, events, and themes from RE7. While there's a brief recap, playing RE7 first provides crucial context for Ethan's motivations and the overarching story.
  • help_outline Is Resident Evil Village in first-person or third-person?
    The main campaign of Resident Evil Village is played in first-person. However, the 'Winters' Expansion' DLC added an optional Third-Person Mode for the main story, allowing players to experience it from an over-the-shoulder perspective.
  • help_outline Who are the Four Lords?
    The Four Lords are a group of mutated individuals who rule different territories surrounding the village, all serving Mother Miranda. They are Lady Alcina Dimitrescu (vampiric mistress of a castle), Karl Heisenberg (engineer with magnetic powers and a factory), Donna Beneviento (reclusive doll maker controlling hallucinations), and Salvatore Moreau (grotesque fish-like creature controlling a reservoir).
  • help_outline What is The Mercenaries mode?
    The Mercenaries is an arcade-style, score-based bonus mode unlocked after completing the main story. Players choose a character and must defeat waves of enemies across various stages within a time limit, chaining combos and utilizing character-specific abilities to achieve high scores and unlock rewards. The 'Additional Orders' DLC added more characters and stages.
  • help_outline What is 'Shadows of Rose'?
    'Shadows of Rose' is a story DLC included in the 'Winters' Expansion'. It is set 16 years after the main game and follows a teenage Rosemary Winters as she delves into the consciousness of the Megamycete to find a way to remove her unwanted powers. It is played in third-person.