Where to Buy Living Hell
Living Hell Gameplay Video
Living Hell Key Specifications
Specification | Detail |
---|---|
Engine | Unity |
Genre | Survival Horror, Co-op |
Release Window | Coming Soon (Early Access) |
Developer | Joe Fender |
Publisher | Joe Fender |
Setting | Post-Apocalyptic Pelican City |
Perspective | First-Person |
Platforms | PC (Windows, macOS, Linux) |
Multiplayer | 1-4 Player Online Co-op |
Unique Feature | A unique time-pressure mechanic where players must complete their co-op horror mission and escape the city before the sun rises, which brings instant death. |
Living Hell System Requirements
1080p
tune Minimum (Official) – Low Preset, 1080p resolution.
Living Hell Laptop Recommendations
1080p - Minimum (Low Preset, 1080p Resolution.) Recommendations
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Core Requirements
- desktop_windowsOperating System: Windows 10 (64-bit)
A 64-bit version of Windows 10 is the minimum requirement.
- memoryDirectX: Version 12
DirectX 12 is required.
- save_altStorage Note: 1 GB available space
The game has a very small storage footprint, making it easily accessible.
Living Hell: Map Size and Regions
The game features six hand-crafted districts that make up Pelican City. While the districts themselves are fixed, the interiors of buildings are procedurally generated for every run, ensuring high replayability and a constant sense of unpredictability. A subway system is used for travel between districts.
Living Hell Skills & Upgrades Overview
Progression is based on survival and character choice. Players choose from eight distinct characters, each with unique passive abilities that encourage different team strategies. There is a deep crafting system for creating weapons and tools, and players must manage their inventory and a 'Thermal Load' hydration mechanic to survive.
Living Hell: Game Editions
The game will launch into Steam Early Access. Details on different purchase editions have not yet been announced.
Living Hell: Cross-Platform / Crossplay
The game is currently announced for PC platforms (Windows, macOS, Linux). Cross-platform play details have not been announced.
Living Hell Specific Game Elements
Living Hell Weapons
- securityCrafted Weapons (Varies (Melee, Ranged))
Players scavenge materials to craft a variety of weapons and tools to defend themselves against the mutated creatures of Pelican City.
Living Hell Vehicles
- directions_carNone (N/A)
The game is focused on on-foot exploration within the city's districts. Travel between districts is done via a subway system.
Living Hell Characters
- personThe Survivor - Playable Character (playable)
Players can choose from one of eight distinct characters, each with unique passive abilities that contribute to the team's survival.
Top 3 Characters:
Survivor (Player): Players choose from one of eight distinct playable characters, each with unique passive abilities that influence team composition and strategy. 2. DAWN-4o: The government research AI that gives players their missions and serves as the primary quest giver. 3. The Mutated Creatures: The diverse roster of over a dozen horrifying enemies, transformed from animals and humans by solar radiation.
Living Hell Missions / Objectives
- flagSpecimen Collection
Objective: The primary gameplay loop. Players enter a district of Pelican City at night with the objective to collect a certain number of mutated specimens and successfully extract to their shelter before dawn.
Top 3 Missions/Objectives:
Specimens: The core objective of every run is to collect a required number of mutated samples for the government AI, DAWN-4o. 2. Escape Before Sunrise: The game's signature time-pressure mechanic. Players must complete their mission and return to the shelter before daylight brings lethal solar radiation. 3. Survive the Night: A constant objective to manage resources, craft defenses, and overcome the dozen-plus types of mutated creatures that stalk the city.
Living Hell Companions / Summons
- groupCo-op Teammates (Human (Player))
Ability: The game is designed around a team of up to four players. Cooperation is vital for collecting specimens efficiently and surviving the night before the sun rises.
Living Hell Collectibles
- collections_bookmarkCrafting Materials
Location/Use: Scavenged from the procedurally generated interiors of Pelican City. These are essential for crafting weapons, tools, and consumables.
- collections_bookmarkMutated Specimens
Location/Use: The primary objective item of each run. Collecting these is essential for mission success and the survival of your shelter.
Top 3 Collectibles:
Specimens: The primary objective item of each run. Collecting these is essential for mission success and the survival of your shelter. 2. Crafting Materials: Scavenged supplies needed to craft weapons, tools, and consumables. 3. Lore Items: Notes and environmental details that piece together the story of Pelican City's collapse.
Living Hell Armor
- shieldNone
Focus/Stats: The game does not appear to feature a traditional armor system. Survival is based on skill, resource management, and cooperation rather than equippable armor.
Living Hell Clothing / Appearance
- checkroomDefault Outfits
Details: It is not yet known if character clothing will be customizable. Each of the eight playable characters has a distinct design.
Living Hell Other Features & Info
- labelMultiplayer Modes
The game is designed for 1-4 player online co-op. It also features a full offline single-player mode, catering to different player preferences. Communication is supported via proximity voice chat and walkie-talkies.
- labelStory and Setting
The game is set in Pelican City, a metropolis ravaged by an environmental catastrophe. The collapse of the ozone layer has led to lethal solar radiation, forcing all activity to take place at night and transforming the populace into horrifying mutants. Players are tasked by a government AI, DAWN-4o, to retrieve mutated specimens from the city to aid in humanity's survival.
- labelTop 3 Gameplay Mechanics
- 1. Time-Based Pressure: The game's most distinctive feature. Players are on a strict time limit and must complete their objectives and extract from the city before the sun rises, which means instant death. This creates constant tension and forces strategic decision-making. 2. Procedurally Generated Interiors: While the city's six districts are hand-crafted, the layouts of building interiors change with every run. This ensures that no two expeditions are the same and prevents players from memorizing safe routes. 3. Objective-Based Co-op: The core loop is built around meaningful cooperation. Teams must work together to collect specimens, manage shared storage, and decide whether to stick together for safety or split up for efficiency, all under the threat of the impending dawn.
Living Hell Frequently Asked Questions
- help_outline What is Living Hell?Living Hell is a 1-4 player online co-op survival horror game where players must venture into a radiation-scorched city at night to collect mutated specimens and escape before the deadly sunrise.
- help_outline Is the game procedurally generated?Yes and no. The game features six hand-crafted city districts, but the interiors of all buildings are procedurally generated for every run, ensuring high replayability.
- help_outline What happens if you don't escape before sunrise?The arrival of daylight means instant death due to the lethal solar radiation that has ravaged the city. This time limit is the game's core pressure mechanic.
- help_outline Can I play it single-player?Yes, the game features a full offline single-player mode in addition to its 1-4 player online co-op.