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John Carpenter Toxic Commando vs Resident Evil Village

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info General Information
Release Date
Mar 12, 2026 May 7, 2021
Developer
Saber Interactive Capcom
Publisher
Focus Entertainment Capcom
Genre(s)
First-Person Shooter, Co-op Action, Horde Shooter Survival Horror, First-Person Shooter, Action
Engine
Swarm Engine RE Engine
stars Ratings & Price
Content Rating
M for Mature Mature 17+
Avg. User Rating
3.5 / 5.0 4.5 / 5.0
Current Price (USD)
$39.99 $39.99
tune Key Specs
Quick Highlights
  • Co-op Player Count: 4 Players
  • Maximum On-Screen Enemies: Over 1,000
  • Number of Missions: 9
  • Total Playable Classes: 4
  • Unique Currencies: 3 (Sludgite, Residium, Mortite)
  • Perspective: First-Person (Third-Person Mode available in Winters' Expansion)
  • Multiplayer: Single-Player Campaign. The Mercenaries mode is single-player. (RE:Verse was a separate bundled multiplayer game).
  • Setting: Isolated Eastern European Village & Surrounding Areas (Castle, Factory, etc.)
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), macOS, iOS
  • Unique Feature: Four Distinct Lord Domains with Unique Horror Themes, Memorable Antagonists (Lady Dimitrescu), Inventory Management & Crafting, First-Person Immersive Horror, Winters' Expansion (Shadows of Rose, Third-Person Mode).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Utility Drone: Automated fire and medicinal deployment.
    Mechanical
  • None (Ethan Winters - Gameplay): For the vast majority of his playable sections, Ethan Winters fights alone. He does not have persistent AI companions that follow him or can be commanded in combat during his main story segments.
  • Hound Wolf Squad Members (Chris Redfield's Section - Temporary AI): During Chris Redfield's playable segment, he is accompanied by members of his Hound Wolf Squad (e.g., Canine, Lobo, Night Howl, Umber Eyes). They are AI-controlled and provide significant combat support with military-grade weaponry and tactics during these specific missions.
    Human (BSAA Elite Soldiers)
  • Mia Winters & Rosemary Winters (Narrative Context): While central to Ethan's motivations, Mia and Rosemary do not act as gameplay companions for Ethan. Rosemary is an infant, and Mia's active role is primarily at the beginning and end of the game.
    Human
  • Michael (Shadows of Rose DLC - Temporary Guide/Entity): In the 'Shadows of Rose' DLC, Rose is guided by a mysterious entity calling itself 'Michael,' which communicates through text appearing on surfaces. It provides hints and narrative direction but is not a physical companion.
    Mysterious Entity (Megamycete Construct)
Key Collectibles
  • Sludge Seed: Dropped by Elites or found in Corrupted Nests.
  • Files (Notes, Diaries, Documents, Reports): Numerous readable documents found throughout all areas. They provide rich backstory on the village's history, the Four Lords, Mother Miranda's experiments, the BSAA's involvement, Ethan and Mia's past, and general lore about the Resident Evil universe. Essential for understanding the full narrative.
  • Goats of Warding: 20 small, wooden goat effigies hidden in various locations across the village and its surrounding areas. They make a distinct clicking sound when nearby. Destroying all of them unlocks an achievement/trophy and Challenge Points for the Extra Content Shop.
  • Treasures (Crystal Fragments, Wooden Animals, Combineable Treasures, etc.): Valuable items that can be found hidden in the environment, dropped by certain enemies, or in locked areas. These can be sold to The Duke for Lei (in-game currency). Some treasures consist of multiple parts that can be combined to create a more valuable item (e.g., Dimitrescu's Necklace, Moreau's Hidden Weapon).
  • Weapon Parts (Attachments): Found in specific locations, often in locked cases or hidden areas, or purchased from The Duke. These attachments (e.g., scopes, stocks, extended magazines, compensators) can be equipped to weapons at The Duke's Emporium to improve their stats or functionality.
  • Cooked Meals Ingredients (Fish, Poultry, Meat - Quality Tiers): Animals like fish, chickens, pigs, and goats can be hunted in the village and surrounding areas. They drop different qualities of meat. These ingredients are given to The Duke to cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
  • Outhouse Puzzles (Hidden Items): Many outhouses in the village have a small item hidden inside, often requiring a lockpick or a specific angle to see and shoot down. These usually contain ammo or minor resources.
  • Labyrinth Puzzles & Balls: Each of the Four Lords' main areas (and the village) contains a Labyrinth Puzzle model. Ethan must find a corresponding metal ball (e.g., Crimson Skull, Black Goat) and guide it through the miniature labyrinth to obtain a valuable Crystal Treasure.
Key Themes
  • 80s Horror
  • Darksynth
  • Sci-Fi
  • Dark Comedy
  • Gore
  • Survival Horror
  • Gothic Horror
  • Folk Horror
  • Body Horror
  • Family & Fatherhood
  • Desperation
  • Loss & Trauma
  • Cults & Fanaticism
  • Bio-Organic Weapons
  • Mystery & Conspiracy
  • The Nature of Evil
colorize Combat & Gear
Weapons Overview
  • Katana: Melee
    High-speed slicing weapon perfect for Roamer crowd control.
  • Railgun: Special
    Experimental heavy weapon that pierces through multiple enemies.
  • Tactical SMG: Primary
    Versatile weapon with a high fire rate and low recoil.
  • Handguns (LEMI, M1911, V61 Custom, S.T.A.K.E. Magnum, etc.): Pistol / Magnum
    Standard sidearms for general combat. Range from basic pistols to powerful magnums. Upgradable for damage, fire rate, capacity, etc. Some have unique properties or attachments.
  • Shotguns (M1897, W870 TAC, SYG-12): Shotgun (Pump-Action, Semi-Auto)
    Effective at close range, dealing high damage to unarmored or multiple enemies. Includes pump-action, tactical, and semi-automatic variants. Upgradable.
  • Rifles (FZ F2 Rifle, Dragoon - Chris Redfield Section): Sniper Rifle / Assault Rifle
    The FZ F2 is a bolt-action sniper rifle for long-range precision. During Chris Redfield's section, assault rifles like the Dragoon are used. Upgradable with scopes, stocks, etc.
  • Grenade Launcher (GM 79): Explosive / Utility Launcher
    Fires explosive rounds for area damage or flashbang rounds to stun enemies. Limited ammunition.
  • Knife: Melee (Utility/Last Resort)
    Ethan's standard melee weapon. Used for breaking crates, finishing downed enemies, or as a last resort in combat. Not very effective against most enemies on its own.
  • Mines & Pipe Bombs: Craftable Explosives
    Craftable throwable or deployable explosives. Pipe bombs are basic grenades, while mines can be set as traps.
  • Special/Story Weapons (e.g., specific weapons during boss fights or unique sections): Contextual / Unique
    Certain sections or boss encounters may provide Ethan (or other playable characters like Chris) with unique or powerful weapons temporarily.
  • Chris Redfield's Arsenal (Target Locator, WCX Assault Rifle, Karambit Knife - Playable Section): Military Grade Weaponry
    During Chris's playable segment, he has access to more advanced military weaponry, including an assault rifle with various attachments and a target locator for airstrikes.
  • Rose Winters' Powers (Shadows of Rose DLC - Not traditional weapons): Bio-Organic Abilities
    In the 'Shadows of Rose' DLC, Rose uses powers derived from the Mold to destroy Mold Cores, stun enemies, and clear obstacles, rather than conventional firearms for most of the DLC.
Armor / Gear Sets
  • Defender Shield: Absorbs 500 damage; squad-wide protection at Level 10.
  • No Equipable Armor System (Ethan Winters): Ethan Winters does not have an equipable armor system where players can find or upgrade different pieces of armor for direct stat boosts. His survivability is based on his base health (which can be permanently increased by eating specific cooked meals from The Duke's Kitchen), player skill in combat (blocking, dodging), and the use of healing items (First Aid Meds). Clothing changes are story-dictated and purely cosmetic.
  • Defensive Upgrades (The Duke's Kitchen): By providing The Duke with specific quantities of Fish, Poultry, and Meat obtained from hunting animals in the village, Ethan can have meals cooked that provide permanent upgrades to his maximum health, blocking defense, or movement speed. This is the primary way to increase his resilience.
  • Blocking Mechanic: Ethan can block incoming attacks with his arms or equipped weapon, significantly reducing damage taken. A well-timed block can sometimes stagger enemies. This is a core defensive skill.
Outfits/Customization
  • Toxic Hazard Suit: Available in 12 color variants via Residium.
  • Ethan Winters' Attire: Ethan wears a consistent outfit throughout the main game (winter jacket, pants, etc.), which becomes progressively more tattered and bloodied as he endures hardships. There are no direct clothing customization options for Ethan in the story mode beyond these contextual changes. The Third-Person Mode added in the Winters' Expansion shows his full character model.
  • Chris Redfield's Attire: During his playable segment, Chris wears his signature Hound Wolf Squad tactical gear. This is fixed for his section.
  • Rose Winters' Attire (Shadows of Rose DLC): In the 'Shadows of Rose' DLC, teenage Rose wears a distinct outfit. Her appearance is fixed for her storyline.
  • Character Costumes (The Mercenaries Additional Orders / Unlockables): The Mercenaries mode and potentially other unlockable content (like through completing challenges or as part of Deluxe/Gold editions) may offer alternate cosmetic costumes for playable characters in those specific modes (e.g., different outfits for Chris, Lady Dimitrescu, Heisenberg in Mercenaries).
trending_up Progression & Upgrades
Skills & Progression

The progression system is built around four classes: Strike, Medic, Operator, and Defender. Each class has a unique skill tree fueled by Sludgite. Players can unlock active abilities like Strike's Fireball palm blast or the Operator's autonomous drones. Weapons have their own progression called 'Weapon Prestige,' where players can reset weapon tiers to unlock legendary skins and specialized mods. Additionally, character stats can be boosted via 'Residium,' focusing on health, ammo capacity, and vehicle repair speed. The 'Triple Currency' economy (Sludgite, Residium, Mortite) ensures players must engage with multiple difficulty levels to fully max out their build.

N/A
public World & Exploration
World & Level Design

The game features nine massive, open-ended missions. Each map is roughly 2–4 square kilometers, filled with Points of Interest (POIs). Regions vary from industrial facilities to terraformed 'gunk' wastelands. Players must navigate treacherous, physics-based mud and sludge that can trap vehicles. The terrain deformation is dynamic, meaning the 'Mud-Tech' makes driving a tactical challenge rather than just a traversal method. The environments are designed to accommodate thousands of enemies at once, utilizing the Swarm Engine's verticality and scale to create claustrophobic facility runs and wide-open defense zones.

N/A
Playable Vehicles
  • Armored Truck: Heavy Traversal
    Features a winch and high mud resistance.
  • Ambulance: Support
    Passively heals nearby commandos while in transit.
  • Tractor (Briefly, Cutscene/Scripted): Agricultural Land Vehicle
    Ethan briefly uses a tractor during an escape sequence early in the game, but it is a scripted event rather than a freely controllable vehicle.
  • Boat (Moreau's Reservoir): Small Motorboat / Watercraft
    Used by Ethan to navigate the flooded areas of Moreau's Reservoir while being pursued by the transformed Salvatore Moreau. Control is primarily for navigation and evasion during this specific segment.
  • Makeshift Tank / Vehicle (Heisenberg's Factory - Boss Fight): Improvised Combat Vehicle
    During the boss fight against Karl Heisenberg, Ethan pilots a makeshift, heavily armed vehicle created by Chris Redfield to counter Heisenberg's metallic form. Control is specific to this boss encounter.
  • Traversal on Foot (Walking, Running, Sprinting, Crouching): Player Locomotion
    Primary mode of movement. Ethan can walk, run (limited by stamina that isn't explicitly shown but implied by breathlessness), sprint for short bursts, and crouch for stealth or navigating low passages.
Notable Fauna/Mounts
  • Homo Mortis: Mutated Human
    Standard Horde Enemy
  • Grabber: Mutated Humanoid
    Specialist (disables players)
N/A
book Story & Characters
Main Characters
  • Walter Irons: Leader
    The roguish joker who named the team.
  • Astrid Zu: Assault
    Profit-driven professional with a background in corporate security.
  • Leon Dorsey: Antagonist/Client
    The cheap CEO responsible for the Sludge God outbreak.
  • Ethan Winters: Protagonist
    The returning protagonist from Resident Evil 7: Biohazard. A civilian desperately searching for his kidnapped infant daughter, Rosemary, which leads him to a mysterious and hostile village in Eastern Europe. He endures immense physical and psychological trauma throughout his ordeal.
  • Mia Winters: Supporting Character / Ethan's Wife
    Ethan's wife and Rosemary's mother. Her apparent death at the beginning of the game sets Ethan on his quest. Her past connections to The Connections and bioweapons are relevant.
  • Rosemary 'Rose' Winters: Key Character / Ethan's Daughter / Playable in 'Shadows of Rose' DLC
    Ethan and Mia's infant daughter, who possesses unique abilities due to her parents' exposure to the Mold. She is kidnapped by Chris Redfield, and her rescue is Ethan's primary motivation. Playable as a teenager in the 'Shadows of Rose' DLC.
  • Chris Redfield: Supporting Character / Antagonist Figure (Initially) / BSAA Operative
    A recurring hero from the Resident Evil series. He appears to act antagonistically at the start of Village, but his true motives and mission are gradually revealed. Leads the Hound Wolf Squad. Playable in a short segment of the main game and as a character in The Mercenaries.
  • The Duke: Ally / Merchant
    An enigmatic and surprisingly jovial, obese merchant who appears in various locations throughout the village. He sells weapons, ammunition, crafting recipes, weapon upgrades, and cooks meals for Ethan that provide permanent stat boosts. Offers cryptic advice and assistance.
  • Mother Miranda: Main Antagonist / Village Cult Leader
    The supreme leader of the village and the Four Lords. A powerful bioweapon researcher who seeks to use Rosemary to resurrect her own deceased daughter, Eva. She is the source of the Mold and the mutations in the region.
  • Lady Alcina Dimitrescu: Antagonist / One of the Four Lords
    The towering, aristocratic mistress of Castle Dimitrescu. A vampiric figure with immense strength and retractable claws, she rules her domain with her three daughters. Became a viral sensation due to her height and design.
  • Karl Heisenberg: Antagonist / One of the Four Lords / Potential Rebel
    A charismatic and rebellious lord with the power to manipulate metal (ferrokinesis). He operates a factory producing cybernetic soldiers (Soldats). He has his own agenda and offers Ethan a chance to join him against Miranda.
  • Donna Beneviento & Angie: Antagonist / One of the Four Lords
    A reclusive doll maker who communicates through her sentient puppet, Angie. Her domain, House Beneviento, focuses on psychological horror, hallucinations, and puzzles rather than direct combat.
  • Salvatore Moreau: Antagonist / One of the Four Lords
    A grotesque, fish-like mutant lord with low self-esteem, desperate for Miranda's approval. He controls a reservoir and can transform into a colossal aquatic monster.
  • Elena & Leonardo Lupu: Supporting Characters / Villagers
    Survivors Ethan encounters in the village. Elena tries to help Ethan but faces tragic circumstances with her father, Leonardo.
  • The Hag (Old Crone): Supporting Character / Narrator Figure
    An elderly, mysterious villager who appears at various points, offering cryptic warnings, lore, and seemingly observing Ethan's journey.
Example Missions
  • Breach the Core: Campaign Finale
    Shut down the primary energy rift.
  • The Sludge Convoy: Escort/Defense
    Escort the fuel truck through the terraformed wasteland.
  • Main Story Campaign (Ethan's Search for Rose)
    A series of interconnected chapters following Ethan Winters' desperate journey through the titular village and the domains of the Four Lords (Castle Dimitrescu, House Beneviento, Moreau's Reservoir, Heisenberg's Factory) to rescue his kidnapped daughter, Rosemary, and confront Mother Miranda. Involves exploration, puzzle-solving, intense combat encounters, and boss battles.
  • Chris Redfield's Section
    A segment of the main campaign where players take control of Chris Redfield as he leads his Hound Wolf Squad on a mission related to Mother Miranda and the Megamycete, showcasing more action-oriented gameplay with military weaponry.
  • Puzzle Solving (Key Items, Environmental Puzzles)
    Throughout the game, Ethan must find key items (e.g., specific keys, crests, tools like the Well Wheel or Crank) and solve environmental puzzles to progress, unlock new areas, or access valuable loot. This includes tasks like finding mask fragments in Castle Dimitrescu or navigating the non-combat horror sequences in House Beneviento.
  • Boss Battles (Four Lords, Miranda, Mini-Bosses)
    Confront and defeat the unique and often multi-phase bosses that guard the end of each major area or serve as significant story encounters. This includes fighting each of the Four Lords in their transformed states and ultimately Mother Miranda.
  • Optional Exploration & Treasure Hunting
    Explore optional paths, hidden rooms, and side areas within the main locations to find valuable treasures (which can be sold to The Duke), weapon parts, crafting resources, files, and Goats of Warding. Some treasures require solving small puzzles or finding combineable parts.
  • The Duke's Kitchen (Hunting & Upgrades)
    Hunt animals (fish, poultry, meat) found in the village and surrounding areas. Bring the ingredients to The Duke, who can cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
  • Shadows of Rose Story Campaign (DLC)
    A new narrative campaign played as a teenage Rosemary Winters. She enters the Megamycete's consciousness to find a way to rid herself of her powers, facing surreal environments, new enemies (Face Eaters, Molded), and exploring her connection to the Mold. Played entirely in third-person.
  • The Mercenaries / The Mercenaries Additional Orders (Game Mode)
    An arcade-style score attack mode. Players choose a character (Ethan, Chris, Lady Dimitrescu, Heisenberg) and fight through waves of enemies across various stages within a time limit, aiming for high scores by chaining kills and utilizing character-specific abilities and weapons. Unlocks new stages and potentially in-game rewards.
people Multiplayer
Multiplayer Details

The primary mode is 4-player Online Cooperative play. While the game can be played solo with AI bots, the experience is balanced for a full human squad. There is currently no PvP mode; the focus remains strictly on PvE horde survival and objective-based missions.

The base game of Resident Evil Village is single-player only. 'The Mercenaries' is an arcade-style, single-player score attack mode. The multiplayer game 'Resident Evil RE:Verse' was intended to launch alongside Village as a free pack-in but was delayed and released later as a separate entity.

extension Editions & DLC
Available Editions

Standard Edition ($39.99) includes the base game. Blood Edition ($49.99) includes the 'Bloody Pass' (Season Pass) and an exclusive Cosmetic Pack with character and weapon skins. A special loyalty discount is offered to players who own Saber Interactive's previous hit, World War Z, acknowledging the engine's lineage. The Bloody Pass is also available standalone for $12.99, featuring seasonal cosmetic drops.

Available in Standard Edition, Deluxe Edition (Trauma Pack with 'Samurai Edge' weapon, Mr. Everywhere weapon charm, found footage filter, save room music, additional difficulty mode 'Village of Shadows'), Collector's Edition (Deluxe content + Chris Redfield statue, SteelBook, artbook, cloth map, Trauma Pack). A 'Gold Edition' was released later, bundling the base game with the 'Winters' Expansion' (Shadows of Rose DLC, Third-Person Mode for main campaign, The Mercenaries Additional Orders).

Post-Launch Content / DLC

The 'Bloody Pass' serves as the primary post-launch vehicle, focusing on cosmetic rewards. Saber has hinted at 'Horde Mode XL' updates similar to World War Z, which would push the Swarm Engine to its absolute limits with even larger enemy counts. Map expansions and new commandos are planned for Year 1.

The 'Winters' Expansion' was the major post-launch DLC. It includes: 'Shadows of Rose' (a new story chapter playing as a teenage Rose Winters with unique powers), Third-Person Mode for the main campaign, and 'The Mercenaries Additional Orders' (new characters like Chris, Heisenberg, Lady Dimitrescu, and stages for the arcade mode).

help_outline FAQ
Frequently Asked Questions
  • Q: Can I play John Carpenter's Toxic Commando offline?
    A: No, the game requires a persistent internet connection even for solo play with bots.
  • Q: Is there a checkpoint system in missions?
    A: Missions do not have mid-way checkpoints. If you die in solo play without a Sludge Seed, you must restart the mission from the beginning.
  • Q: Does the game support split-screen local co-op?
    A: No, the game only supports online cooperative play for up to four players.
  • Q: What is the benefit of Weapon Prestige?
    A: Prestiging a weapon resets its Tier but unlocks unique legendary skins and shows mastery status to other players.
  • Q: How does the 'Mud-Tech' affect gameplay?
    A: Mud slows down vehicles and characters. Specific vehicles like the Armored Truck have winches to pull others out of deep sludge, making traversal a tactical element.
  • Q: Is Resident Evil Village a direct sequel to Resident Evil 7: Biohazard?
    A: Yes, Resident Evil Village directly continues the story of Ethan Winters and his wife Mia, set a few years after the events of Resident Evil 7.
  • Q: Do I need to play Resident Evil 7 before Village?
    A: It is highly recommended. Village heavily references characters, events, and themes from RE7. While there's a brief recap, playing RE7 first provides crucial context for Ethan's motivations and the overarching story.
  • Q: Is Resident Evil Village in first-person or third-person?
    A: The main campaign of Resident Evil Village is played in first-person. However, the 'Winters' Expansion' DLC added an optional Third-Person Mode for the main story, allowing players to experience it from an over-the-shoulder perspective.
  • Q: Who are the Four Lords?
    A: The Four Lords are a group of mutated individuals who rule different territories surrounding the village, all serving Mother Miranda. They are Lady Alcina Dimitrescu (vampiric mistress of a castle), Karl Heisenberg (engineer with magnetic powers and a factory), Donna Beneviento (reclusive doll maker controlling hallucinations), and Salvatore Moreau (grotesque fish-like creature controlling a reservoir).
  • Q: What is The Mercenaries mode?
    A: The Mercenaries is an arcade-style, score-based bonus mode unlocked after completing the main story. Players choose a character and must defeat waves of enemies across various stages within a time limit, chaining combos and utilizing character-specific abilities to achieve high scores and unlock rewards. The 'Additional Orders' DLC added more characters and stages.
  • Q: What is 'Shadows of Rose'?
    A: 'Shadows of Rose' is a story DLC included in the 'Winters' Expansion'. It is set 16 years after the main game and follows a teenage Rosemary Winters as she delves into the consciousness of the Megamycete to find a way to remove her unwanted powers. It is played in third-person.
build Technical Details
Graphics & Visual Fidelity

Powered by the Swarm Engine, the game specializes in rendering thousands of individual entities. It features advanced 'Mud-Tech' for realistic terrain deformation and heavy use of volumetric lighting to emphasize the grimy, neon-soaked atmosphere. PS5 Pro Enhanced support adds higher fidelity reflections and shadows.

Powered by Capcom's RE Engine, Resident Evil Village boasts stunning visuals with highly detailed environments, lifelike character models (especially the Four Lords), and advanced lighting and shadow effects. The game features distinct visual styles for each lord's domain, from the gothic opulence of Castle Dimitrescu to the grotesque organic horror of Moreau's Reservoir. Ray tracing options (Global Illumination, Reflections) are available on PC and current-gen consoles, significantly enhancing visual fidelity.

Audio & Soundtrack

Co-composed by John Carpenter and Fractal Edge Music, the soundtrack is a standout 'darksynth' experience. It features heavy synth-wave beats that react dynamically to the intensity of the horde, providing a thumping, rhythmic backbone to the carnage. Audio feedback is key, with distinct 'pings' for weak-point hits.

Original score composed by Shusaku Uchiyama, Nao Sato, and Marcin Przybyłowicz, featuring a blend of orchestral horror themes, tense ambient tracks, and folk-inspired melodies reflecting the Eastern European setting. Sound design is crucial for horror atmosfére, with distinct enemy vocalizations (Lycans' howls, Dimitrescu's pursuit), environmental creaks, and impactful weapon sounds. The game uses binaural audio for enhanced spatial awareness.

User Interface (UI/UX)

The UI features a minimalist, retro-futuristic aesthetic inspired by 80s computer terminals. It includes a dynamic Ping system for highlighting enemies and resources without voice chat. The HUD clearly displays class-specific cooldowns and squad health status.

Features a first-person HUD displaying health (electrocardiogram style), ammo count, and equipped item. Inventory management is grid-based, similar to Resident Evil 4, accessible in real-time (though the game often pauses when accessing the full inventory screen). A map helps with navigation, marking key items, save points (typewriters), and locked doors. Crafting is done via a dedicated menu.

Accessibility Options

Includes 16 major accessibility features, such as full controller remapping, subtitle scaling/backgrounds, colorblind modes, and a robust 'Ping' communication system for non-verbal coordination. Camera shake and motion blur can be toggled to reduce motion sickness.

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, display adjustments for brightness and contrast, options to reduce camera wobble, and various audio settings. A third-person mode was added in the Winters' Expansion, which can also be an accessibility aid for some players.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High / 60 FPS)
CPU: Provides the IPC needed for smooth high-framerate horde combat.
CPU (Laptop): Higher core counts help with background physics simulations.
GPU: Enables high-fidelity effects and stable frame pacing.
GPU (Laptop): Frame generation is highly beneficial for smoothing out horde spikes.
RAM: Ensures no paging file bottlenecks.
Storage: NVMe preferred for faster loading.
memoryCPU: Intel i5-11600K / Ryzen 5 5600X
developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6800 XT
laptop_macCPU (L): Intel i7-12700H / Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4060 Laptop (100W+)
layersRAM: 16 GB
saveStorage (Tier): 58 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, Prioritize Graphics/High Preset, No Ray Tracing) (Prioritize Graphics Preset / High Settings, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-8700 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB VRAM) or AMD Radeon RX 5700 (8GB VRAM)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High/Max 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 35 GB SSD
1080p (Full HD) - Minimum (Low-Medium / 30 FPS)
CPU: 6-core architecture is the baseline for horde management.
CPU (Laptop): Requires high clock speeds to manage AI pathfinding.
GPU: 8GB VRAM is preferred for texture buffering.
GPU (Laptop): Entry-level ray-tracing hardware is used for standard rasterization here.
RAM: Dual-channel memory is critical for the Swarm Engine.
Storage: Mandatory for asset decompression.
memoryCPU: Intel i5-8400 / Ryzen 5 1500X
developer_boardGPU: NVIDIA GTX 1070 / AMD RX 580
laptop_macCPU (L): Intel i5-10300H / Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop (60W)
layersRAM: 16 GB
saveStorage (Tier): 58 GB SSD
1080p (Full HD) - Minimum (1080p ~45-60 FPS, Prioritize Performance Preset, No Ray Tracing) (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-7500 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB VRAM) or AMD Radeon RX 560 (4GB VRAM)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be significantly better for consistent framerates and higher settings.**
layersRAM: 8 GB
saveStorage (Tier): 35 GB HDD (SSD Recommended)
1440p (QHD/2K) - Ultra (High-Ultra / 60 FPS)
CPU: L3 Cache on X3D chips significantly helps minimum FPS in hordes.
CPU (Laptop): Top-tier mobile silicon required for 1440p stability.
GPU: Ample VRAM and compute for high-resolution post-processing.
GPU (Laptop): High TGP ensures the GPU doesn't throttle during intensive particle effects.
RAM: Recommended for high-resolution texture streaming and multitasking.
Storage: DirectStorage-like speeds recommended.
memoryCPU: Intel i7-12700K / Ryzen 7 5800X3D
developer_boardGPU: NVIDIA RTX 4070 / AMD RX 7900 GRE
laptop_macCPU (L): Intel i9-13900HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Laptop (150W)
layersRAM: 32 GB
saveStorage (Tier): 58 GB NVMe SSD
2160p (UHD/4K) - 4K Enthusiast (Ultra / 60 FPS (DLSS/FSR Balanced))
CPU: The absolute peak for managing the Sludge God's massive environmental changes.
CPU (Laptop): Desktop-class mobile CPU is a must for 4K.
GPU: Native 4K is extremely heavy; upscaling is still recommended for 60+ FPS.
GPU (Laptop): The only mobile GPU capable of sustained 4K performance in this title.
RAM: Overhead for 4K framebuffers and high-res assets.
Storage: Fastest available storage to eliminate asset pop-in.
memoryCPU: Intel i9-14900K / Ryzen 9 7950X3D
developer_boardGPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
laptop_macCPU (L): Intel i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Laptop (175W)
layersRAM: 32 GB
saveStorage (Tier): 58 GB Gen4 NVMe SSD
save Overall Storage
Spec: 58 GB SSD Space
Note: HDD usage will result in severe stuttering and slow texture streaming.
Type: SSD
Spec: Approx. 35 GB available space (SSD Recommended). Size may increase with DLC.
Note: An SSD is highly recommended for faster loading times and smoother transitions between areas.
Type: SSD
desktop_windows Operating System
Spec: Windows 10/11 (64-bit)
Explanation: Modern API support is required for Swarm Engine optimizations.
Spec: Windows 10 (64-bit required)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Essential for handling the draw calls required for thousands of simultaneous entities.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Persistent internet connection is required for all play modes, including solo. SSD is mandatory due to high-speed asset streaming for the Swarm Engine.
  • Laptop Performance Note: The Swarm Engine is highly CPU-intensive. Ensure your laptop is plugged in and set to 'Turbo' or 'Performance' mode to prevent thermal throttling during massive horde encounters.
  • Laptop Consideration: G P U T G P: Minimum 80W TGP recommended for stable 60 FPS.
  • Laptop Consideration: Cooling Thermals: Dual-fan cooling setups are highly recommended; the engine pushes both CPU and GPU to high utilization.
  • Laptop Consideration: C P U Power Limits: Avoid 'Silent' profiles; CPU bottlenecking will cause significant stuttering during horde spawns.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch to bypass Optimus can provide a 10-15% performance boost in high-density combat.
  • Optimization Detail: Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS.
  • Optimization Detail: Key Settings Impact: Shadow quality and Crowd Density have the highest impact on frame rates.
  • Game Name: John Carpenter Toxic Commando
  • Official PC system requirements from Capcom. Performance can vary depending on specific hardware, settings, areas in-game (especially with many enemies or detailed environments), and background applications. An SSD is recommended for optimal performance. Ray tracing features are demanding.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Resident Evil Village can be demanding, particularly with ray tracing enabled or at higher resolutions.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI and physics.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.
  • Game Name: Resident Evil Village
build Optimization Details
  • Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS.
  • Key Settings Impact: Shadow quality and Crowd Density have the highest impact on frame rates.
  • Upscaling Tech: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.
  • Key Settings Impact: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.
laptop Laptop Considerations
  • G P U T G P: Minimum 80W TGP recommended for stable 60 FPS.
  • Cooling Thermals: Dual-fan cooling setups are highly recommended; the engine pushes both CPU and GPU to high utilization.
  • C P U Power Limits: Avoid 'Silent' profiles; CPU bottlenecking will cause significant stuttering during horde spawns.
  • M U X Switch Optimus: Using a MUX switch to bypass Optimus can provide a 10-15% performance boost in high-density combat.
  • G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A decent CPU is needed for AI and physics.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Laptop (60W)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Laptop (60W)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3050 Laptop (60W)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop (150W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop (150W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Laptop (150W)
check_circle_outline Recommended based on listed requirements for UHD (4K).
Lenovo Legion Pro 7 16IRX9H with RTX 4090
Lenovo Legion Pro 7 16IRX9H with RTX 4090
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4090
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop (175W)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop (175W)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 Laptop (175W)

For John Carpenter Toxic Commando Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX 580
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX 580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX 580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX 580
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX 580
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX 580
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX 580
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX 580
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX 580
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1070 / AMD RX 580
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6800 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6800 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6800 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / AMD RX 7900 GRE
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / AMD RX 7900 GRE
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / AMD RX 7900 GRE
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / AMD RX 7900 GRE
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 4070 / AMD RX 7900 GRE
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / AMD RX 7900 GRE
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / AMD RX 7900 GRE
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / AMD RX 7900 GRE
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 / AMD RX 7900 GRE
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4070 / AMD RX 7900 GRE
check_circle_outline Recommended based on listed requirements for UHD (4K).
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
Thunderobot Radiant 16 (RTX 5070 Ti & Intel i9 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (commonly listed as 4800MHz by some retailers, but 5600MHz is common for 14th Gen HX with DDR5)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
Lenovo Legion Pro 7i Gen 10 with RTX 5070 Ti
  • memory Intel Core Ultra 9 Processor 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Master 16 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
GIGABYTE A16 Pro (RTX 5070 Ti & Intel Core Ultra 7)
  • memory Intel Core Ultra 7 240H
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32GB LPDDR5X 5600MHz
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
Acer Predator Helios Neo 16S (RTX 5070 Ti & Intel Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 32 GB DDR5 6400MHz (2x16GB)
  • track_changes Target GPU: NVIDIA RTX 4090 / AMD RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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